Texturing Skin in Substance Painter for Real Time Characters

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ความคิดเห็น • 204

  • @alexanderherzog3064
    @alexanderherzog3064 3 ปีที่แล้ว +3

    This is probably the best breakdown of a workflow I've ever seen. Thank you

  • @walleater
    @walleater 4 ปีที่แล้ว +11

    god, i was looking for something like this for months
    thank you so much for sharing those methods, i've been trying to find ways to add skin detail for so long

  • @李䶮-o4w
    @李䶮-o4w 4 ปีที่แล้ว +4

    This is really helpful. I have been creating displacement maps by hands in Zbrush for years which takes an absurd amount of time. XYZ in Mari looks super cool. Thank you!

  • @eobiri
    @eobiri 4 ปีที่แล้ว +2

    I just discovered your channel from TH-cam's suggestion, and I am glad I clicked to see it. Lots of great and unique contents unlike other channels. Well done and thank you for your efforts!

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +1

      Thanks for checking out the videos!

    • @eobiri
      @eobiri 4 ปีที่แล้ว +1

      @@ArtruismDigital The pleasure is all mine. I would be camping on your channel to learn from now onwards!

  • @warmadon1518
    @warmadon1518 2 ปีที่แล้ว

    BROTHER, YOU ARE THE BEST!!! You oooh really helped me!! THANK YOU VERY

  • @DhL-kh9jo
    @DhL-kh9jo 4 ปีที่แล้ว

    Exactly what i needed. Best tutorial ive seen by far

  • @analogupstudiosltd784
    @analogupstudiosltd784 3 ปีที่แล้ว +3

    I just want to say that it is refreshing to see more female professionals making tutorials. Keep engineering!

  • @adosadios
    @adosadios 3 ปีที่แล้ว

    final render is perfect! :)

  • @단비-w8n
    @단비-w8n 4 ปีที่แล้ว +11

    Finally! thx so much all time :-D

  • @diego.zanelli
    @diego.zanelli 4 ปีที่แล้ว +1

    Totally love this tutorial, will be very nice to see how you handle displacement maps with substance painter or how you create displacements using SP. Amazed by your good work.

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +3

      in substance you create height maps, which is basically displacement.

    • @diego.zanelli
      @diego.zanelli 4 ปีที่แล้ว

      @@ArtruismDigital Huge thanks Miss for clarifying this to me.

  • @sourabhkumarprasad9936
    @sourabhkumarprasad9936 3 ปีที่แล้ว

    I love your voice & thanks for the amazing tutorial 💙

  • @StylizedStation
    @StylizedStation 4 ปีที่แล้ว

    Just discovered this channel, this is awesome!

  • @Fred_McBess
    @Fred_McBess 3 ปีที่แล้ว

    Your tutorial is excellent ! It helped me a lot to learn new things. Thanks a lot !

  • @screamsso2790
    @screamsso2790 4 ปีที่แล้ว +1

    Outstanding work,thanks for sharing

  • @zoltantoth_
    @zoltantoth_ 4 ปีที่แล้ว +2

    Thank you for this tutorial! very usefull ! thank you so much!

  • @jackj147
    @jackj147 4 ปีที่แล้ว +1

    Very good tutorial! Thanks for making this :)

  • @gohofe274
    @gohofe274 3 ปีที่แล้ว

    06:03 you can't ignore that sweet Sneakers :)

  • @pawanbangera2050
    @pawanbangera2050 2 ปีที่แล้ว

    Hey i have modelled a character in zbrush extracted normal map with good fine details. But when i imported that normal map in substance i can barely see thoes normal map details. Why does it happen? how can i fix them? Please help.

  • @izabelaparlay
    @izabelaparlay 2 ปีที่แล้ว

    Hey! Very helpful tutorial! Can you tell me how does it work - sometimes a hat is visible, and sometimes not? Is it possible to add multiple objects into substance? I can't fint it anywhere

  • @artogerilyagames4955
    @artogerilyagames4955 ปีที่แล้ว

    Hello, I really love to take this tutorial, I have question if the texturing face in substance painter can export in unreal engine?

  • @astronaut3167
    @astronaut3167 4 ปีที่แล้ว +1

    Plz upload more videos of substance painter , thank you ...

  • @Exagerardo
    @Exagerardo 4 ปีที่แล้ว

    how many polygons did you use for the mesh? because use displacement map for only do th hi frecuency is a waste of resourse. Use normals or bumps insteded

  • @valtaoi1586
    @valtaoi1586 ปีที่แล้ว

    If you don't have any maps albedo displacement specular subsurface map how to make those from scratch?? If there any way to make it? In blender?

  • @felikimchi2936
    @felikimchi2936 ปีที่แล้ว

    Hands down the best tutorial I've seen :) Got really nice results following your advise. Thank you!

  • @Cruz76ss
    @Cruz76ss 6 หลายเดือนก่อน +1

    How to paint in Substance:
    1 paint in Mari
    2 sculpt in zbrush
    3 buy a face texture pack
    XD

  • @UAThePunk
    @UAThePunk 4 ปีที่แล้ว +1

    Great channel, i will use your experience for my works!

  • @dreamrider7128
    @dreamrider7128 3 ปีที่แล้ว +1

    Thank you so much for this, I love how well you explain your process and it's easy to follow up while keeping the content straight to the point!

  • @CGDEVANIMATION
    @CGDEVANIMATION 4 ปีที่แล้ว +2

    can you make a tutorial on texturing hard surface objects?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      I had some videos about it. Are you looking for something specific?

    • @CGDEVANIMATION
      @CGDEVANIMATION 4 ปีที่แล้ว +1

      @@ArtruismDigital Yes recently I tried making a knife texture in mari where it had 2 parts the plastic cover and the blade itself I did the texturing for the blade which was having principal BRDF material on it. but how do I make the plastic material should I create another BRDF for plastic ?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      Yes

  • @EdonGuraziuOfficial
    @EdonGuraziuOfficial 4 ปีที่แล้ว +1

    Beautiful work!!!

  • @mercuryghoest
    @mercuryghoest 4 ปีที่แล้ว +1

    This is a great session thanks!

  • @CULTSecondLife
    @CULTSecondLife 4 ปีที่แล้ว +1

    great as always :D learn something new everytime

  • @ratansatvic9727
    @ratansatvic9727 4 ปีที่แล้ว

    superb output

  • @naoremedisonsingh6035
    @naoremedisonsingh6035 3 ปีที่แล้ว

    Hi that was a nice tutorial. can u share the texture which you used inside the substance painter.

  • @leeyiran6393
    @leeyiran6393 4 ปีที่แล้ว +1

    What's the first software?

  • @michelleh1464
    @michelleh1464 ปีที่แล้ว

    thanks for this tutorial, followed it from start to the end, I will need to rewatch this again, when I plan to try to texture skin! :)

  • @chasan6978
    @chasan6978 4 ปีที่แล้ว +4

    I want to try your method, thank you for sharing!!

  • @JakobScheidt
    @JakobScheidt 4 ปีที่แล้ว

    Phenomenal tutorial!!

  • @ZuzuSJUZI
    @ZuzuSJUZI 3 ปีที่แล้ว

    Hi ! Do you have full course to buy how to texture full body( nipples etc.,...) or only face?Thank you!

  • @kavindudilshan2402
    @kavindudilshan2402 3 ปีที่แล้ว

    No cap you are just the best instructor I've seen! Great work and appreciate this a lot!

  • @danielzinevych500
    @danielzinevych500 4 ปีที่แล้ว +1

    Amazing!

  • @murrowboy
    @murrowboy 4 ปีที่แล้ว

    Can you do a full body paint? I want to know different technique used for the face vs other body parts. Thanks!

  • @altberg__
    @altberg__ 4 ปีที่แล้ว +1

    wow. amazing. thanks alot!!

  • @anxhelo7383
    @anxhelo7383 4 ปีที่แล้ว

    i didnt understand one part. the dissplacement map u got from tex xyz after importing it to zbrush and refining the details did you export it as a normal map or?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +1

      I just use the hi resolution from zbrush to bake height map in substance painter

  • @reke9942
    @reke9942 4 ปีที่แล้ว +1

    Thanks for this. Subscribed

  • @pauldaniel5415
    @pauldaniel5415 4 ปีที่แล้ว

    Can someone help me,.. When i try to export a displacement map , I get only a complete grey map exr.. I've tried some other models it's all the same grey with no information in it.. I also tested it out in maya,.. But I get the normal maps and the other types of maps.. Only displacement is having this issue

  • @杨潇雨-o6n
    @杨潇雨-o6n 4 ปีที่แล้ว

    awesome work

  • @scurvy786
    @scurvy786 4 ปีที่แล้ว

    How does the mask generator get all the skin pore detail? does it take the normal map into account?

  • @sci_worlds
    @sci_worlds 3 ปีที่แล้ว

    Can't the first part be done with Substance Painter?

  • @eduarte0214
    @eduarte0214 4 ปีที่แล้ว

    Great tutorial, how do you import the eyelashes after the baking?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +1

      Just need to swap out the geometry you are working with. Import a version with eyelashes.

  • @cameron9225
    @cameron9225 4 ปีที่แล้ว

    ahh you are amazing love it will need to purchase your course soon for my final year project
    glad i found your channel

  • @bikramjitroy6155
    @bikramjitroy6155 2 ปีที่แล้ว

    When I click on the link "download my free..... " , that link is not working.

  • @Enz1612
    @Enz1612 4 ปีที่แล้ว +1

    Great video, I'll be purchasing your full tutorial soon :)!!. Quick question. I was going over your portfolio on your site and saw a render of an old man (which looks amazing btw). Did you do that texture with this same process? Also, did you render it in Arnold or where? Im looking for my renders to have that look also. Thanks in advance!

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      Thanks for the support! That one is Mari and Arnald.

  • @ricardogavilanes4715
    @ricardogavilanes4715 4 ปีที่แล้ว +1

    muy buen tutorial.... podrias hacer uno explicando cada paso un poco mas lento ??? gracias

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +1

      can try, this tutorial is already my longest, really wanna keep them short

  • @WinExploder
    @WinExploder 4 ปีที่แล้ว +1

    Thanks for the video! Is there a reason you used Mari over projection painting in Substance Painter?

  • @hectorsanchez2866
    @hectorsanchez2866 4 ปีที่แล้ว

    So nice tutorial, can put the substance spp for referendos?

  • @swarnamukutsen2218
    @swarnamukutsen2218 4 ปีที่แล้ว

    arigatoo senpai , this was really useful

  • @davidgreco3
    @davidgreco3 4 ปีที่แล้ว +1

    Fantastic work!! I know the title says "for real time characters". Would you go through the same workflow when it comes to texturing a character for film or would you rely on photo scans?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      that depends on if I am doing it for work or for myself. for my self, i won't have any scans besides texture xyz, so process is very similar. for work, i won't have an option but to use scans, it's not up to me.

    • @AlexiosLair
      @AlexiosLair 4 ปีที่แล้ว

      For film it could be a procedural workflow

  • @joaoperaa
    @joaoperaa 3 ปีที่แล้ว

    Amazing video

  • @efwfew
    @efwfew 4 ปีที่แล้ว

    Hey, sorry if I missed it if you said it during the video, the final render is done in substance ? Also I saw that you used mud box, what are you using it for ? Super interested in buying the tutorial, I just never used mudbox x) Ty!

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +1

      Everything is in substance including rendering. I did surface sculpting of the armor in mudbox because I like the layer system, but you can use zbrush for that if you want.

  • @nilsonfaria6362
    @nilsonfaria6362 4 ปีที่แล้ว +2

    Great content!

  • @gv0zdysh0k
    @gv0zdysh0k 4 ปีที่แล้ว

    thanks for the tutorial! great result!
    please make a video about eye drawing in sp)

  • @ankitvishwakarma4974
    @ankitvishwakarma4974 3 ปีที่แล้ว +1

    How to import this texture in maya?

  • @Alloniya
    @Alloniya 4 ปีที่แล้ว +1

    Wow so pretty!

  • @yujack6893
    @yujack6893 4 ปีที่แล้ว +1

    Can you make tutorial on chinese traditional grass roof or thatch? hard to find a video looks photo-realistic enough on old items. You are special.

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +1

      Thanks. I might not make something that specific but I'm planning on a series of tutorials focusing on weathered, old items with different materials.

  • @AshbeeGaming
    @AshbeeGaming 4 ปีที่แล้ว +6

    Just found your channel and tutorials, and you’re great! Do you have any experience sculpting facial expressions? If you do, a tutorial would be wonderful. You’re a great narrator 😊

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      I'm not a professional modeler, so prob not the best person to show that. 😉

  • @jrfk3d
    @jrfk3d 3 ปีที่แล้ว

    Tutorial super genial !
    Amazing.
    Peace !

  • @kylez1750
    @kylez1750 4 ปีที่แล้ว

    Do you teach Zbrush in this course? Is it easy to follow as beginner in sculpting?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      There is not a lot of sculpting in the course, it's mostly about texturing.

  • @Mantecoli
    @Mantecoli 4 ปีที่แล้ว +1

    i love you!

  • @tr3buh
    @tr3buh 4 ปีที่แล้ว

    AWESOME!

  • @roqueart
    @roqueart 4 ปีที่แล้ว

    very good! thanks for sharing

  • @nikhilnagar2777
    @nikhilnagar2777 4 ปีที่แล้ว +1

    How can you import eye lashes hair in substance, is this a mesh or something else ?

  • @chickenisspicy476
    @chickenisspicy476 4 ปีที่แล้ว

    can I ignore the beginning part if I sculpt the displacement in zbrush ?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      of cause, however you feel comfortable getting skin details.

  • @indigoharvest
    @indigoharvest 4 ปีที่แล้ว +1

    WOW!

  • @murrowboy
    @murrowboy 4 ปีที่แล้ว

    I notice you put skin pours in Zbrush. Is it better done in Substance painter with height map?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +1

      in the tutorial I explained that only SP was not providing me all the skin type I need for the face. So I used texture xyz, which I projected in Mari.

    • @murrowboy
      @murrowboy 4 ปีที่แล้ว

      @@ArtruismDigital Doesn't Mari do the same as substance painter? Its another texture paint program no?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      They are very different programs

  • @kshitijjagdale575
    @kshitijjagdale575 4 ปีที่แล้ว

    i havent used mari ,will the course help extreme mari beginner?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      Not extreme beginners, it's better you know the basics.

  • @rahulbisht396
    @rahulbisht396 4 ปีที่แล้ว +1

    woow nice

  • @crazyAlexander23
    @crazyAlexander23 4 ปีที่แล้ว

    where did you get the photos that you projected on the mesh?

  • @julianriise5618
    @julianriise5618 4 ปีที่แล้ว

    I can't get the links in description to work? How can we find the full tutorial and files? Thanks :)

  • @Lilian040210
    @Lilian040210 3 ปีที่แล้ว +7

    "I was searching for photos of girls without makeup" yep and that's where 90% of the skin texturing time goes

  • @슬램덩커
    @슬램덩커 4 ปีที่แล้ว

    by any chance
    Will the rendering part be released separately? (Google Translator^^)

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      there is nothing to the rendering really, select the bg i liked and pretty much just press the iray render button in substance painter. what you see in the view port is what it looks like rendered.

    • @슬램덩커
      @슬램덩커 4 ปีที่แล้ว

      @@ArtruismDigital Yes, I got it. Thank you~

  • @Danuliq952
    @Danuliq952 3 ปีที่แล้ว

    Sorry, but I'm new to this topic. What does the ''real time'' character actually means?

    • @FormJune
      @FormJune 3 ปีที่แล้ว

      It means they're optimized for real-time render engine. For example, games

  • @asismaharjan7431
    @asismaharjan7431 4 ปีที่แล้ว

    Only if these type of texturing courses were available in udemy. It would be a life changing.

    • @edvinas643
      @edvinas643 4 ปีที่แล้ว

      but it's available on youtube

  • @nyamkanexus6253
    @nyamkanexus6253 4 ปีที่แล้ว

    How to did you convert displacement map like that?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      Convert? What do you mean?

    • @nyamkanexus6253
      @nyamkanexus6253 4 ปีที่แล้ว

      @@ArtruismDigital sorry my bad. Im beginner my displacement map has gray color. So your used map had some blue and green color :)

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      it's a multy channel map from texture xyz, I explained in the video how to use it. Hope this helps.

  • @junechevalier
    @junechevalier 4 ปีที่แล้ว

    I'm new to this, can Substance painter read Fibermesh from zbrush? Thanks 🙏

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      not the curves but if they are geometry you can import into painter

    • @junechevalier
      @junechevalier 4 ปีที่แล้ว

      @@ArtruismDigital Another question about the workflow. If I use xgen for the hair, is the workflow going to be zbrush -> substance painter -> and finally xgen in maya? Thank you in advance!

  • @DrGameTazo
    @DrGameTazo 4 ปีที่แล้ว

    What is the software at beginning??

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      It's Mari

    • @DrGameTazo
      @DrGameTazo 4 ปีที่แล้ว

      @@ArtruismDigital Thx for such a good tutorial !!

  • @aaayerus
    @aaayerus 4 ปีที่แล้ว

    what sites u use to get refs, please?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +1

      Google images, texture xyz and Pinterest.

  • @Bolaway
    @Bolaway 4 ปีที่แล้ว

    Any advice for eyelashes creation?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      If you decide to have geometry eyelashes, it's tedious but make it once you can reuse it forever.

    • @Bolaway
      @Bolaway 4 ปีที่แล้ว

      @@ArtruismDigital is it better to create on zbrush or traditional modeling software? I always try to make it but it looks like a dirty flake on marmoset

    • @Bolaway
      @Bolaway 4 ปีที่แล้ว

      @@ArtruismDigital btw thanks for response

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      I do it in Maya, make one curved tube, duplicate, adjust, and make another one. Like I said, tedious but you only need to do it once.

  • @tborth
    @tborth 4 ปีที่แล้ว

    Ma'am can you make video clothes texture

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว +1

      I do have a video talking about texturing jeans.

    • @tborth
      @tborth 4 ปีที่แล้ว

      @@ArtruismDigital thanks

  • @shubhamshetkar4406
    @shubhamshetkar4406 4 ปีที่แล้ว

    have you played Garena Freefire game?
    do you think they handpainted characters in it or photo-scanned?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      Never played the game but just check out the character in google. very stylized character so it's hand painted.

  • @dawidwyborski3753
    @dawidwyborski3753 3 ปีที่แล้ว

    There is some other to inpose this displacement map from xyz tahn using Mari.

  • @MrJeneto
    @MrJeneto 3 ปีที่แล้ว

    u r great ..

  • @Ferguson011975
    @Ferguson011975 3 ปีที่แล้ว +78

    "Texturing Skin in Substance Painter for Real Time Characters" Step 1: Use Mari.

    • @vanityvoodoo969
      @vanityvoodoo969 3 ปีที่แล้ว +12

      Exactly. Substance Painter isnt exactly made for skin, that's what mari is for. Kind of clickbait since she uses Mari.

    • @DaffyDuck867
      @DaffyDuck867 3 ปีที่แล้ว +1

      it's because you need to do a projection for both your albedo and your displacement. It doesn't have to be Mari, I used Mudbox.

    • @Musiclover6404
      @Musiclover6404 3 ปีที่แล้ว +1

      Dang it, I was trying to learn texturing skin with out using mari, I don't feel like buying and learning another program. Thanks for saying that because I was going comments what program she was using at the beginning 😭, I guess I have too buy mari anyway.

    • @vanityvoodoo969
      @vanityvoodoo969 3 ปีที่แล้ว +1

      @@Musiclover6404 Nah man. There is always the trial version of Mari. Hell, you can get away with just substance painter, it just wont be as high definition. Many professional artists will use a combination of both. They do the easy base stuff in SP and then move it over to Mari.

    • @Musiclover6404
      @Musiclover6404 3 ปีที่แล้ว

      @@vanityvoodoo969 I'll do trial first then lol.

  • @ricarldoharris6037
    @ricarldoharris6037 4 ปีที่แล้ว +1

    Yay

  • @슬램덩커
    @슬램덩커 4 ปีที่แล้ว +1

    Wow~ I'm very excited. I'm always looking forward to it. Will a separate version of Gumrod be released?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      It's already released!😉

    • @슬램덩커
      @슬램덩커 4 ปีที่แล้ว +1

      @@ArtruismDigital Wow~ Purchase Right now ! Thank you~^^

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      Thank you!

  • @Mao_jin_ping
    @Mao_jin_ping 4 ปีที่แล้ว

    Don't need to add SSS ?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      There is SSS

    • @Mao_jin_ping
      @Mao_jin_ping 4 ปีที่แล้ว

      Artruism Digital 真的嗎 我看別人做出來的效果怎麼跟你不一樣 我是跳著看的 你確定有做次表面散射嗎

  • @joshuaradloff1070
    @joshuaradloff1070 3 ปีที่แล้ว

    Why in the world did you speed the footage up, I dont know what your doing even with my playback speed at 0.25😥💔🙈

  • @empGaming_Music_Movies
    @empGaming_Music_Movies 2 ปีที่แล้ว

    22:15 photo realistic

  • @daninnnnng
    @daninnnnng 3 ปีที่แล้ว

    🙃can't pay with PayPal

  • @jovianwirja1100
    @jovianwirja1100 3 ปีที่แล้ว

    Can i get free multi channel face female for mari?

  • @togangokbakar
    @togangokbakar 4 ปีที่แล้ว

    Why don't you use Ptex?

    • @ArtruismDigital
      @ArtruismDigital  4 ปีที่แล้ว

      for the map of this asset it has to go through mari, zbrush and SP, don't think ptex workflow can do that. never tried ptex in substance before either, don't know if I can achieve the quality i want

    • @togangokbakar
      @togangokbakar 4 ปีที่แล้ว

      @@ArtruismDigital As I googled I saw that Zbrush does not support Ptex, only Mari and Mudbox.. But anyway it would be nice to have a only Mari-Ptex tutorial. Ptex is the future..