How to Create Sci-Fi Buildings in 5 Minutes
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- เผยแพร่เมื่อ 4 ม.ค. 2023
- Blender Tutorial -Learn how to Create Low Poly Sci-Fi Sky Scrapers! Great for Game-Engine or realistic renders. Geometry Nodes is kool
Downloads on Patreon: / cggeek
For the duration of #CES2023 (72 hours) @NVIDIA-Studio challenged me to create a massive 3D -Sci-Fi themed world! (that you guys picked!) with the GeForce RTX 4090!
Low Poly, Realistic, Sci-Fi Buildings - perfect for use in Unity or Unreal Game Engines!
Building Textures: (free account) www.textures.com/download/Hig...
Metal: www.textures.com/download/Met...
HDRI's for lighting: polyhaven.com/hdris/skies
Leaf and bark texture: ambientcg.com/list
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Instagram: / cg_geeks
Twitter: / cggeeks
Facebook: / cggeeks
ArtStation: www.artstation.com/artist/cg_...
Shout out to Max Hay for a few of these tips! #blender
Cooorrrection! That's January 11th (Just 6 days from now!) sorry my brain is stuck in November lol Excited to see what sort of crazy Sci-fi concepts you come up with using this tutorial!
When you create content on a backlog 🤡
Haha, I had to rewatch that part a few times. That threw me for a second. 😅
Aw shucks..I was hoping for the photo realism .but I guess this will do
@@bibsonsilentre5384 Will definitely be doing some photo realism this year as well :)
I'm glad I'm not crazy. Well. I heard the November part correctly. So that's one crazy point less for me
Finally! A tutorial to easily create sci-fi worlds! This is just what I needed. Just amazing!
Requires RTX 4090
@@lavatr8322 no it doesnt
What app tho?
@@taefoi blender
@@aykp75 ty
I fully thought this was gunna be clickbate where u just mess with some paid blender add on, but then u made the entire thing from scratch 🤯
10/10 tutorial!
do not follow this tutorial, he didn't delete the default cube
😅😅😅😂😂😂
I was low key disturbed 😂😂
Nice! Great tutorial, Steve. I love your videos - Its super easy to follow and learn from you.
I've always been waiting for my favorite3d modeler to drop a detailed building tutorial.
That was brilliant, thank you so much! And the muse-grave-texture will stay with me too :)
Awesome tutorials, as always!
Thanks CG Geek!
Glad you like them!
This guy modeling in the Cycles viewport is proof I need a new computer.
Your tutorials are awesome! Thanks!
Wow! That's a really cool technique for generating buildings! Nice :D
OK, I had no idea how amazing geometry nodes really are. I still kind of avoid them as they are still kind of a new feature for me, but I'll definitely learn more about them now, thank you
Thanks for all your tutorials! You are the best))
Brilliant post (and skills by uploader) - Thank you for sharing your brilliance with Blender noobs (such as me)...
Nice Tutorial :) I will definitely try this
Now we can take a step to future world with CG Geek...Nice tutorial Steve
very cool tutorial man!👍
Love you bro ❤ you are my teacher from the beginning.
litteraly so easy ♥thank you
Cool... Now I can use it in my project
wow very good, thanks for this tutorial !
Glad you liked it!
Thanks! You are the best!
whoa easy 👍 thank u
So actual for me! I'm creating sci-fi game now!
I don't even have laptop or PC but I still love watching your videos ❤️
Ctrl + ?! So useful! Thanks
Very cool!
Thanks again for the cool tutorial mr. CG Geek ;))
My pleasure!
Cool thx !!
THIS IS GOLD!!!
coool stuff. Easy to follow along. But the best ivy gen is in the baga pie toolset!
Yes we all love the Muse Grave texture 😍🤣
ha ha ha
Good stuff
Very stunning
Thank you! 😊
That tutorial was really sci-fi-y
Cool I liked video.
Thank you for the tutorial. I have been looking this kind of tutorials since I saw Emilis baltrusaitis's presentation at #BCON2022. Love from India 🇮🇳 ♥️
My laptop almost blew up when adding that IVY
I was gonna say November!! Can't wait
Great totorial! Just one thing, u shouldnt bring down the strength of the bump node because that wouldnt be accurate, the shadows get kinda grey instead of black, u actually want to bring down the distance to a really small value :)
Cool video and good instructions, just one question, can you add more than one object to the gel nodes object?
well you made that look easy
this is great! Thank you for your lеsson
Hey man, could you do an update video on the 'Beach waves' one 5 years ago with the fluid simulation?
That would be awesome with the new caustics :)
Btw loye your videos
This was awesome, thanks so much. I'm on the verge of becoming an Instance on Points master! 🤣
haha its basally the only Geo-nodes I'm confident using!
cool!
Yeah!
ja ja, muy bueno !, saludos desde Argentina...tu lejano suscriptor...
I didn't know Ivygen was a thing! I'm gonna LOVE playing with that add-on
Hope you got a good Pc it kills performance
Cool
Love this tutorial! Thank you! Could you please explain how you are able to adjust the geometry at 2:57? For some reason when I go into edit mode, i'm unable to adjust the geometry. Thanks!
how did i get here so fast, anyhow, excited to apply this to my future projects!
Thanks for this! Very helpful! For some reason my material disappears on the generated one :( - Keep it up man!
Don't worry, if you want to render a single image and you don't have enough GPU memory because of the Ivy gen (like me, even if I have a RTX 3060), I turned my device to CPU. Of course, it's slow to render...
It looks a fair bit like the Half Life 2 beta citadel, which is pretty neat!
Embrios from 15 years on..or 14,7 hihi. Golden era on Earth
When exporting as .FBX, with textures packed, it can not be applied in Unity. The textures and/or materials dont show up. Got any clue as to why?
How did you use the leaf texture? Every time I download a leaf texture from there the leaves are either always facing the wrong way or they have a black background. Or it's just 2 leaves at once
I wonder if that's the way how they done Coruscant in Star Wars... using a lot of low-polygon buildings. Must have been wild to do that in 1999.
Thank you! I have a question , when I generating the Ivy the generated Ivy is so small. How can I fix that?
WOW
First comment here I love your animations
Is there a way to bake the nodes to geometry and get rid of all the inside geometry ?
Say for optimizing video game assets ?
hi nice tutorial and thanks for it, but can you tell me how much polys are generated and how it will cost in performance placing in a game in unity 3d? Do u have any tutorials about your model in a game make in unity3d? tks again :)
The ivy gen looks pretty good, but it's VERY heavy. Is there a good way to reduce the poly count on it?
I think you may have to create a low poly mesh that sort of wraps around the ivy like a blanket and then bake it as texture with transparency
I was working on a metaverse and they wanted me to make Sci fi buildings. If only I could have time traveled lol
I wonder how well I could apply a lot of this to a high fantasy city...
Great tutorial but my Ivy gen leaves only come up as planes how do i fix that?
at around 2:30, my stuff looks very different. I'm not sure why but mine is very squashed and regardless of how much I try to adjust the scale on the original it won't change
Can you do a video explaining the nodes plz because I just have no idea what’s going on
I can't find the Mesh to Points node in the Geo Node Editor, do I need another add-on to be active?
I am at the section where I am trying to extrude certain parts of the structure at the 2:57 mark in your video and when I press x-ray mode I cannot see the structure of the cube to pull things out, I just see every verticies in the whole structure. In solid viewing mode like you. Any help?
Fixed it, i was not in edit mode...... Im new to his forgive ahahhaa
cool in .75 speed thanks!!
YO This is what Geo node are? YO!
Anybody's Ivy coming out looking like a BUNCH of white post it notes?
👍
Why my "Instance on points" node is different? The scale doesn't follow the first cube that I made for building.. pls help me 2:26
Apply scale! to the building before instancing
Why after realize instances node my second object became white? It doesnt see first objects textures
Get to nano geometry and sound gravitational change and nano thermokinetic may be magic happen but under the hood if they reflash computers graphic engine and sound driver or the bio then we be indanger unless embeded on earth cpu drivers
But how do I clean up all the intersections and the inner faces, so I can use them in a game?
I hate u so much^^ U made ma assets obsolet cause I can do this. I still have to find into geometry nodes. But as they are the highest power of blender, I will do. At least I reached the point that I can follow such tutorials! So I will keep going on. There are so many Ideas and pictures in my mind, I wanna share. So thanku for this.
ing geometry nodes the new modesl does not stack aroung the one tower they all have distance to each other :/ how do i fix that?
This video would have been perfect a few weeks ago. Just did a project where I made some scifi buildings. Followed a different tutorial so the results weren't as good 😔
when i add the relize instance node my glass material turns into just a brown color,anyone might know why?(ive applied scale and did everything like he did)
I have the same problem, applying realise instance loses the materials on the tower. Doing some reading you have to have the same material slots setup, but i cant work that out yet
@@drathuu I actually did manage to solve it, I by accident used the texture coordinate UV instead of the attribute UV map like he did for the concrete. Fixing that solved my problem
I worked it out.. In the material.. we were asked to delete the "Texture Coordinate" node and replace it with an attribute node and add the name UVMap.. I did it for the 2nd material as thats when he says to do it, but if you listen carefully he says to also do it to the other material.. Click on your material.. in shader tab ensure you replace the texture coordinate for BOTH materials.. and change the name to UVMap
Geometry nodes is the weirdest voodoo thing I've come across in learning 3D and I really want to master it; I just can't begin to understand the logic behind it. Where can I start?
the feeling of power when u know u voted for sci-fi :D
That's the beta Half-life 2 citadel!
when I trie to bevel the cube does it like a litlle bumb
I need help, please
👍👊
But plants don't grow on spaceships in outer space. Nice video! 👍 😃
im still only using node wrangler, still cant find node rang-you-ler that you use.
ha ha ha
Hello, great tutorial. But I'm stuck with the size of object info node. I had to change from original to relative, else the scifi building is really high. I must have a parameter somewhere that is wrong but I do not see where. If someone can help
Me too, I think its a bug in new version blender 3.5
I have a same problem
same problem. Any solutions?
He did not delete the default cube! He used the default cube! Heresy!
Joke of course, cool video :)
sssuuuupppeeeeeerrbbbbb
Dang, before I learned this. I modeled every single corner, every edge, every single leaf, in detail...
Haha just kidding, but just imagine.
I and others are having problems with the building being very stretched out tall when we put connect our object info node to the instants on points node.
Apply scale! to the building before instancing
@@ih4269 mine is very squashed and it doesn't change when I scale the original
Scifi-eeeeeeeee!
Finally, I don't have to use... Houdini.. for procedural buildings.
is there a sequel to this video?
Man, can u please upload the video on 12th January because it's my birthday(if possible)?
Thank You!!