How to Create Sci-Fi Buildings in 5 Minutes

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  • เผยแพร่เมื่อ 24 พ.ย. 2024

ความคิดเห็น • 224

  • @CGGeek
    @CGGeek  ปีที่แล้ว +206

    Cooorrrection! That's January 11th (Just 6 days from now!) sorry my brain is stuck in November lol Excited to see what sort of crazy Sci-fi concepts you come up with using this tutorial!

    • @Clozof
      @Clozof ปีที่แล้ว +8

      When you create content on a backlog 🤡

    • @michaelmellor3d
      @michaelmellor3d ปีที่แล้ว +6

      Haha, I had to rewatch that part a few times. That threw me for a second. 😅

    • @bibsonsilentre5384
      @bibsonsilentre5384 ปีที่แล้ว +4

      Aw shucks..I was hoping for the photo realism .but I guess this will do

    • @CGGeek
      @CGGeek  ปีที่แล้ว +8

      @@bibsonsilentre5384 Will definitely be doing some photo realism this year as well :)

    • @fleurbird
      @fleurbird ปีที่แล้ว +3

      I'm glad I'm not crazy. Well. I heard the November part correctly. So that's one crazy point less for me

  • @marcussmithereens-smithert5409
    @marcussmithereens-smithert5409 ปีที่แล้ว +19

    I fully thought this was gunna be clickbate where u just mess with some paid blender add on, but then u made the entire thing from scratch 🤯
    10/10 tutorial!

  • @diegogutierrez7315
    @diegogutierrez7315 ปีที่แล้ว +84

    do not follow this tutorial, he didn't delete the default cube

    • @pirateshadesproductions
      @pirateshadesproductions 10 หลายเดือนก่อน +1

      😅😅😅😂😂😂

    • @RmgGmr-i2t
      @RmgGmr-i2t 6 หลายเดือนก่อน

      I was low key disturbed 😂😂

  • @aykp75
    @aykp75 ปีที่แล้ว +95

    Finally! A tutorial to easily create sci-fi worlds! This is just what I needed. Just amazing!

    • @lavatr8322
      @lavatr8322 ปีที่แล้ว +2

      Requires RTX 4090

    • @karlkeil07
      @karlkeil07 ปีที่แล้ว

      @@lavatr8322 no it doesnt

    • @taefoi
      @taefoi 7 หลายเดือนก่อน

      What app tho?

    • @aykp75
      @aykp75 7 หลายเดือนก่อน

      @@taefoi blender

    • @taefoi
      @taefoi 7 หลายเดือนก่อน

      @@aykp75 ty

  • @Zeta.8693
    @Zeta.8693 ปีที่แล้ว +8

    I've always been waiting for my favorite3d modeler to drop a detailed building tutorial.

  • @colepeterson5392
    @colepeterson5392 ปีที่แล้ว +6

    This guy modeling in the Cycles viewport is proof I need a new computer.

  • @alright4422
    @alright4422 ปีที่แล้ว +18

    OK, I had no idea how amazing geometry nodes really are. I still kind of avoid them as they are still kind of a new feature for me, but I'll definitely learn more about them now, thank you

  • @mikellemyers
    @mikellemyers 9 หลายเดือนก่อน +8

    The building textures aren’t free

  • @brandonjacksoon
    @brandonjacksoon ปีที่แล้ว +13

    Awesome tutorials, as always!
    Thanks CG Geek!

    • @CGGeek
      @CGGeek  ปีที่แล้ว +1

      Glad you like them!

  • @michaelmellor3d
    @michaelmellor3d ปีที่แล้ว +11

    Nice! Great tutorial, Steve. I love your videos - Its super easy to follow and learn from you.

  • @PiginaCage
    @PiginaCage ปีที่แล้ว +2

    Yes we all love the Muse Grave texture 😍🤣

    • @CGGeek
      @CGGeek  ปีที่แล้ว

      ha ha ha

  • @nikolaikrustev1159
    @nikolaikrustev1159 ปีที่แล้ว +3

    That was brilliant, thank you so much! And the muse-grave-texture will stay with me too :)

  • @Blender_Pot
    @Blender_Pot ปีที่แล้ว +2

    Love you bro ❤ you are my teacher from the beginning.

  • @metatronorder3565
    @metatronorder3565 ปีที่แล้ว +1

    Brilliant post (and skills by uploader) - Thank you for sharing your brilliance with Blender noobs (such as me)...

  • @managang3840
    @managang3840 ปีที่แล้ว

    I don't even have laptop or PC but I still love watching your videos ❤️

  • @WW_Studios
    @WW_Studios ปีที่แล้ว +3

    Wow! That's a really cool technique for generating buildings! Nice :D

  • @bobmcboblin
    @bobmcboblin ปีที่แล้ว +2

    I didn't know Ivygen was a thing! I'm gonna LOVE playing with that add-on

    • @gower1973
      @gower1973 ปีที่แล้ว

      Hope you got a good Pc it kills performance

  • @not_even_toxic
    @not_even_toxic ปีที่แล้ว +1

    So actual for me! I'm creating sci-fi game now!

  • @mqbaka
    @mqbaka ปีที่แล้ว +1

    That tutorial was really sci-fi-y

  • @addictio_official
    @addictio_official ปีที่แล้ว +1

    Now we can take a step to future world with CG Geek...Nice tutorial Steve

  • @finnnakashima3084
    @finnnakashima3084 ปีที่แล้ว +1

    Cool... Now I can use it in my project

  • @music_creator_capable
    @music_creator_capable ปีที่แล้ว +1

    Yeah!

  • @cd2028
    @cd2028 ปีที่แล้ว +4

    Ctrl + ?! So useful! Thanks

    • @nepzel42069
      @nepzel42069 หลายเดือนก่อน

      Selecting the extruded faces

  • @lavatr8322
    @lavatr8322 ปีที่แล้ว +4

    My laptop almost blew up when adding that IVY

  • @nevell6069
    @nevell6069 ปีที่แล้ว +1

    Very stunning

    • @CGGeek
      @CGGeek  ปีที่แล้ว +1

      Thank you! 😊

  • @rrahll
    @rrahll ปีที่แล้ว +2

    Your tutorials are awesome! Thanks!

  • @samgoa6164
    @samgoa6164 ปีที่แล้ว +3

    Thank you for the tutorial. I have been looking this kind of tutorials since I saw Emilis baltrusaitis's presentation at #BCON2022. Love from India 🇮🇳 ♥️

  • @Tcrakman
    @Tcrakman 10 หลายเดือนก่อน

    THIS IS GOLD!!!

  • @brandonjacksoon
    @brandonjacksoon ปีที่แล้ว +1

    Thanks again for the cool tutorial mr. CG Geek ;))

    • @CGGeek
      @CGGeek  ปีที่แล้ว

      My pleasure!

  • @t3true-games
    @t3true-games ปีที่แล้ว

    I was gonna say November!! Can't wait

  • @antonnoel5658
    @antonnoel5658 ปีที่แล้ว +2

    Great totorial! Just one thing, u shouldnt bring down the strength of the bump node because that wouldnt be accurate, the shadows get kinda grey instead of black, u actually want to bring down the distance to a really small value :)

  • @PotatoImaginator
    @PotatoImaginator ปีที่แล้ว +1

    Nice Tutorial :) I will definitely try this

  • @LukeHomay
    @LukeHomay ปีที่แล้ว +3

    Anybody's Ivy coming out looking like a BUNCH of white post it notes?

  • @RealGaryGibson
    @RealGaryGibson ปีที่แล้ว +1

    Very cool!

  • @primusgamerx3281
    @primusgamerx3281 ปีที่แล้ว +1

    Cool I liked video.

  • @TripTilt
    @TripTilt ปีที่แล้ว

    coool stuff. Easy to follow along. But the best ivy gen is in the baga pie toolset!

  • @shagithyansathishkumar6283
    @shagithyansathishkumar6283 ปีที่แล้ว +1

    whoa easy 👍 thank u

  • @rrahll
    @rrahll ปีที่แล้ว

    Thanks for all your tutorials! You are the best))

  • @S9universe
    @S9universe ปีที่แล้ว

    litteraly so easy ♥thank you

  • @capricalee
    @capricalee 3 หลายเดือนก่อน +1

    Maybe this tutorial needs to update. I found that GeoNode of 4.2 version is totally different, the result and node itself..

  • @uenals-3dworld
    @uenals-3dworld ปีที่แล้ว +1

    very cool tutorial man!👍

  • @predesign5109
    @predesign5109 ปีที่แล้ว +1

    Cool thx !!

  • @jrM5492
    @jrM5492 ปีที่แล้ว +1

    cool!

  • @RickHenderson
    @RickHenderson ปีที่แล้ว +2

    This was awesome, thanks so much. I'm on the verge of becoming an Instance on Points master! 🤣

    • @CGGeek
      @CGGeek  ปีที่แล้ว

      haha its basally the only Geo-nodes I'm confident using!

  • @krypto61
    @krypto61 ปีที่แล้ว +4

    Hey man, could you do an update video on the 'Beach waves' one 5 years ago with the fluid simulation?
    That would be awesome with the new caustics :)
    Btw loye your videos

  • @arslon.aminboyv
    @arslon.aminboyv ปีที่แล้ว +2

    wow very good, thanks for this tutorial !

    • @CGGeek
      @CGGeek  ปีที่แล้ว

      Glad you liked it!

  • @CinemaMotions
    @CinemaMotions ปีที่แล้ว +1

    how did i get here so fast, anyhow, excited to apply this to my future projects!

  • @emericktheriault
    @emericktheriault ปีที่แล้ว +1

    Don't worry, if you want to render a single image and you don't have enough GPU memory because of the Ivy gen (like me, even if I have a RTX 3060), I turned my device to CPU. Of course, it's slow to render...

  • @fracturedgamer420
    @fracturedgamer420 11 หลายเดือนก่อน

    well you made that look easy

  • @Gator_Planet
    @Gator_Planet 9 หลายเดือนก่อน

    Good stuff

  • @PlanetAlexanderProjects
    @PlanetAlexanderProjects ปีที่แล้ว +1

    It looks a fair bit like the Half Life 2 beta citadel, which is pretty neat!

  • @tiki7312
    @tiki7312 6 หลายเดือนก่อน +3

    the texture isnt free

  • @happyandhealthy888
    @happyandhealthy888 8 หลายเดือนก่อน

    Embrios from 15 years on..or 14,7 hihi. Golden era on Earth

  • @cgfischer
    @cgfischer 7 หลายเดือนก่อน

    I wonder if that's the way how they done Coruscant in Star Wars... using a lot of low-polygon buildings. Must have been wild to do that in 1999.

  • @the_world_around_channel
    @the_world_around_channel ปีที่แล้ว +1

    this is great! Thank you for your lеsson

  • @DARKSECRETBATTLE
    @DARKSECRETBATTLE ปีที่แล้ว

    Cool

  • @Tommy3D
    @Tommy3D ปีที่แล้ว +1

    I was working on a metaverse and they wanted me to make Sci fi buildings. If only I could have time traveled lol

  • @chrisgroff4981
    @chrisgroff4981 ปีที่แล้ว +1

    Cool video and good instructions, just one question, can you add more than one object to the gel nodes object?

  • @CritelliArt
    @CritelliArt ปีที่แล้ว +3

    The ivy gen looks pretty good, but it's VERY heavy. Is there a good way to reduce the poly count on it?

    • @mayteexxis
      @mayteexxis ปีที่แล้ว

      I think you may have to create a low poly mesh that sort of wraps around the ivy like a blanket and then bake it as texture with transparency

  • @the3danimationdude770
    @the3danimationdude770 ปีที่แล้ว +1

    First comment here I love your animations

  • @isisbarfuss558
    @isisbarfuss558 ปีที่แล้ว

    WOW

  • @wilhelmeniabilliedoherty5917
    @wilhelmeniabilliedoherty5917 ปีที่แล้ว

    I wonder how well I could apply a lot of this to a high fantasy city...

  • @TruthSurge
    @TruthSurge ปีที่แล้ว

    couple of corrections. Its not "shitter editor". It's "shader editor". And it's not "node wrangular". It's "node wrangler". Just trying to help. :) I just bought an RTX 5099.6 TI-T. 600,000,000 polygons and no lag in full viewport Cycles render! Okay, I lied. there's a tiny bit of lag. Interesting approach to making sci-fi buildings.

  • @beaustine6093
    @beaustine6093 ปีที่แล้ว

    Love this tutorial! Thank you! Could you please explain how you are able to adjust the geometry at 2:57? For some reason when I go into edit mode, i'm unable to adjust the geometry. Thanks!

  • @alexramblas
    @alexramblas ปีที่แล้ว

    ja ja, muy bueno !, saludos desde Argentina...tu lejano suscriptor...

  • @DeEnCo
    @DeEnCo ปีที่แล้ว +2

    Why my "Instance on points" node is different? The scale doesn't follow the first cube that I made for building.. pls help me 2:26

    • @ih4269
      @ih4269 ปีที่แล้ว

      Apply scale! to the building before instancing

  • @shoiko
    @shoiko ปีที่แล้ว +1

    YO This is what Geo node are? YO!

  • @mambaman2007
    @mambaman2007 ปีที่แล้ว

    But plants don't grow on spaceships in outer space. Nice video! 👍 😃

  • @YAMIKATTT
    @YAMIKATTT 7 หลายเดือนก่อน

    at around 2:30, my stuff looks very different. I'm not sure why but mine is very squashed and regardless of how much I try to adjust the scale on the original it won't change

  • @alexroberts330
    @alexroberts330 ปีที่แล้ว

    Can you do a video explaining the nodes plz because I just have no idea what’s going on

  • @barmsoon
    @barmsoon ปีที่แล้ว +1

    cool in .75 speed thanks!!

  • @cadmanfox
    @cadmanfox ปีที่แล้ว +1

    Finally, I don't have to use... Houdini.. for procedural buildings.

  • @haruka3203
    @haruka3203 ปีที่แล้ว +1

    Dang, before I learned this. I modeled every single corner, every edge, every single leaf, in detail...
    Haha just kidding, but just imagine.

  • @wilele3371
    @wilele3371 ปีที่แล้ว +1

    Great tutorial but my Ivy gen leaves only come up as planes how do i fix that?

  • @Ricoxemani
    @Ricoxemani ปีที่แล้ว

    so basicly:
    1. make a sci-fi-y thing
    2. make a procedural tower out of that sci-fi-y thing

    • @CGGeek
      @CGGeek  ปีที่แล้ว

      basicly

  • @rocketwastaken
    @rocketwastaken ปีที่แล้ว +1

    How did you use the leaf texture? Every time I download a leaf texture from there the leaves are either always facing the wrong way or they have a black background. Or it's just 2 leaves at once

  • @Leilielei
    @Leilielei ปีที่แล้ว +1

    Thank you! I have a question , when I generating the Ivy the generated Ivy is so small. How can I fix that?

  • @sportsquid
    @sportsquid ปีที่แล้ว +1

    This video would have been perfect a few weeks ago. Just did a project where I made some scifi buildings. Followed a different tutorial so the results weren't as good 😔

  • @AlanDarkworld
    @AlanDarkworld ปีที่แล้ว +1

    He did not delete the default cube! He used the default cube! Heresy!
    Joke of course, cool video :)

  • @IAhmadGT
    @IAhmadGT ปีที่แล้ว

    That's the beta Half-life 2 citadel!

  • @DigitalNomadChad
    @DigitalNomadChad ปีที่แล้ว

    Thanks for this! Very helpful! For some reason my material disappears on the generated one :( - Keep it up man!

  • @Udayjeet_singh
    @Udayjeet_singh ปีที่แล้ว +1

    the feeling of power when u know u voted for sci-fi :D

  • @saymyname4325
    @saymyname4325 ปีที่แล้ว +1

    Man, can u please upload the video on 12th January because it's my birthday(if possible)?
    Thank You!!

  • @Guill0rtiz
    @Guill0rtiz ปีที่แล้ว +1

    Geometry nodes is the weirdest voodoo thing I've come across in learning 3D and I really want to master it; I just can't begin to understand the logic behind it. Where can I start?

  • @crisoliveira2644
    @crisoliveira2644 ปีที่แล้ว

    But how do I clean up all the intersections and the inner faces, so I can use them in a game?

  • @EricPham-gr8pg
    @EricPham-gr8pg ปีที่แล้ว

    Get to nano geometry and sound gravitational change and nano thermokinetic may be magic happen but under the hood if they reflash computers graphic engine and sound driver or the bio then we be indanger unless embeded on earth cpu drivers

  • @lachlanbedits7965
    @lachlanbedits7965 ปีที่แล้ว +2

    I am at the section where I am trying to extrude certain parts of the structure at the 2:57 mark in your video and when I press x-ray mode I cannot see the structure of the cube to pull things out, I just see every verticies in the whole structure. In solid viewing mode like you. Any help?

    • @lachlanbedits7965
      @lachlanbedits7965 ปีที่แล้ว +1

      Fixed it, i was not in edit mode...... Im new to his forgive ahahhaa

  • @chrisdvo9910
    @chrisdvo9910 ปีที่แล้ว

    I hate u so much^^ U made ma assets obsolet cause I can do this. I still have to find into geometry nodes. But as they are the highest power of blender, I will do. At least I reached the point that I can follow such tutorials! So I will keep going on. There are so many Ideas and pictures in my mind, I wanna share. So thanku for this.

  • @buziyborni
    @buziyborni ปีที่แล้ว

    Please can you do a step-by-step

  • @readyforlol
    @readyforlol ปีที่แล้ว

    Is there a way to bake the nodes to geometry and get rid of all the inside geometry ?
    Say for optimizing video game assets ?

  • @BlenderB-123
    @BlenderB-123 ปีที่แล้ว

    Me spotting that it isn't the default cube but cube.003, his arch nemesis.

  • @11516Dubstep
    @11516Dubstep ปีที่แล้ว

    is there a sequel to this video?

  • @arya0794
    @arya0794 ปีที่แล้ว +1

    you forgot the random neon lights

  • @chenli9778
    @chenli9778 5 หลายเดือนก่อน

    could lowpoly do this too ?

  • @LoudNoob
    @LoudNoob ปีที่แล้ว +1

    im still only using node wrangler, still cant find node rang-you-ler that you use.

    • @CGGeek
      @CGGeek  ปีที่แล้ว

      ha ha ha

  • @romdruyak5593
    @romdruyak5593 ปีที่แล้ว +3

    when i add the relize instance node my glass material turns into just a brown color,anyone might know why?(ive applied scale and did everything like he did)

    • @drathuu
      @drathuu ปีที่แล้ว

      I have the same problem, applying realise instance loses the materials on the tower. Doing some reading you have to have the same material slots setup, but i cant work that out yet

    • @romdruyak5593
      @romdruyak5593 ปีที่แล้ว

      @@drathuu I actually did manage to solve it, I by accident used the texture coordinate UV instead of the attribute UV map like he did for the concrete. Fixing that solved my problem

    • @drathuu
      @drathuu ปีที่แล้ว +3

      I worked it out.. In the material.. we were asked to delete the "Texture Coordinate" node and replace it with an attribute node and add the name UVMap.. I did it for the 2nd material as thats when he says to do it, but if you listen carefully he says to also do it to the other material.. Click on your material.. in shader tab ensure you replace the texture coordinate for BOTH materials.. and change the name to UVMap

  • @MrCoderGames
    @MrCoderGames ปีที่แล้ว

    hi nice tutorial and thanks for it, but can you tell me how much polys are generated and how it will cost in performance placing in a game in unity 3d? Do u have any tutorials about your model in a game make in unity3d? tks again :)

  • @Reincarny
    @Reincarny ปีที่แล้ว +1

    god bless

  • @anorakdt6218
    @anorakdt6218 ปีที่แล้ว

    I can't find the Mesh to Points node in the Geo Node Editor, do I need another add-on to be active?

  • @ih4269
    @ih4269 ปีที่แล้ว

    I and others are having problems with the building being very stretched out tall when we put connect our object info node to the instants on points node.

    • @ih4269
      @ih4269 ปีที่แล้ว

      Apply scale! to the building before instancing

    • @YAMIKATTT
      @YAMIKATTT 7 หลายเดือนก่อน

      @@ih4269 mine is very squashed and it doesn't change when I scale the original