Adding a Block Push Mechanic | Dreams PS4 PS5 Tutorial

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  • เผยแพร่เมื่อ 6 พ.ย. 2024

ความคิดเห็น • 13

  • @MidnightWolfSDJ
    @MidnightWolfSDJ 3 ปีที่แล้ว

    If you haven't already, you should totally do a part 2 to this vid where you do an object push mechanic on more than just one plane. I think of pushing mechanics like The Last of Us where you have to push a dumpster to a point that allows you to reach higher ground. Would be an excellent follow-up example.
    In terms of the overall tutorial I really enjoyed the vid! If I had one critique to suggest in your vids that may require a bit more editing but well worth it is if you do math problems like the vectors segment of the tutorial, you might want to provide a more visual representation of the math of the vectors. Either on a piece of paper or a graphic that you pull from the internet of the vector calculation you just made would be a helpful outside source to provide to help get this point across. Its been awhile since I messed with vectors in school so a refresher on this subject is always welcome. But going more in depth with stuff like that I think will help your channel grow as it makes more advanced concepts like vectors more understandable to those who are wanting to improve their developer logic knowledge.
    All in all I love watching your tutorials and I can't wait to watch the next one! Take care now!

    • @VinceKully
      @VinceKully  3 ปีที่แล้ว

      Hey! Thanks for the comment, that means a lot.
      I may do a follow-up one day on this topic if demand is high. I made this one 2D since I’ve been doing a lot of 2D work on a project I’m working on with some other dreamers.
      As far as the editing goes, I’ve been doing all of my editing on the PlayStation using share factory, hence the limited editing (no overlays, etc).
      With that being said, I just built a new PC, and plan on switching to a different editing software that would allow for much higher quality, and more options.
      Perhaps I’ll make a follow-up video on vector calculations within Dreams with lots of examples.
      Thanks very much for the critique and the kind words!!

  • @meanlad
    @meanlad 3 ปีที่แล้ว

    Awesome tutorial Vince! #plaforming4daysss Also, love the chiropracting at 8:09 🤣🤣🤣 I didn't know about the slow power up bro, that's so cool. Learning every day 🤩 Also your vector knowledge blows my mind. #pro

  • @Denjo92
    @Denjo92 3 ปีที่แล้ว +2

    I don't get why you used falloff on the laser scope. Just use the standard laser and scrap the calculator.
    It also bothers me how you placed a second node for the left stick instead of using the existing one. Again one gadget scrapped and optimized.
    I like the solution with dot product. I have never been good at math. Probably should look up some formulas. 👍

    • @VinceKully
      @VinceKully  3 ปีที่แล้ว

      LOL after editing it I knew someone was gonna hate that. Looks like I triggered both you and TAP 😛 I think I fixed it in the public version. It really doesn’t matter though

  • @jessegoonerage3999
    @jessegoonerage3999 3 ปีที่แล้ว +1

    Instructions unclear. Ended up clipping through my front door!

    • @VinceKully
      @VinceKully  3 ปีที่แล้ว

      You gotta stop changing the collision on your front door, man! 😂

    • @jessegoonerage3999
      @jessegoonerage3999 3 ปีที่แล้ว

      @@VinceKully Damn. I thought keyframing it to movable would do the job.

  • @K7TZ
    @K7TZ 3 ปีที่แล้ว

    When you say “block” I thought you mean guard lol

    • @VinceKully
      @VinceKully  3 ปีที่แล้ว

      Lol! Shoot, I hope that’s not a widely shared thought. If anyone else thought this, feel free to chime in! Perhaps I’ll rename it. Thanks for the heads up

  • @TAPgiles
    @TAPgiles 3 ปีที่แล้ว

    Works pretty well! Good job! :D
    I'm guessing you're using "absolute" so that if you're pushing with negative X and Y, it'll still trigger? Another way to do that is to use the modulate wire blend mode to flatten it to just the default value--in this case, how far you're pushing the stick. So... wire into the > calc, use modulate, with a setting of 1 will be how much you're pushing the stick. Then is that > 0? (Are you pushing the stick > 0?)
    Presumably you could just make the laser scope the right length in the first place? ;p
    That's definitely the posture you'd use if you pushed a block and had a giant head :D
    Chips actually can't be half-powered. Any positive value powers them fully.
    Wait... did you just make a new node to receive the same wire as another node to the same chip? @@
    Dot product~~~ 🤘
    Are you sure the look at rotator is giving you something useful? Normally I would have it target a tag in the box. Then the dot product would be how "towards the box" we're pushing. I'm not sure what it's doing right now. It could be just a frame lag from the look at is different while you're rotating or something?

    • @VinceKully
      @VinceKully  3 ปีที่แล้ว +1

      I didn’t know chips can’t be half powered. F
      And yeah, lol the extra node. P good gag.
      Yeah, the look at rotator is giving the direction the puppet is looking in at all times, including while rotating.
      I wanted to put all the tools in place so that if someone wanted to convert to 3D, they’d have a decent shot at it.

    • @TAPgiles
      @TAPgiles 3 ปีที่แล้ว

      ​@@VinceKully Now that's funny with the look-at rotator... I discovered that trick forever ago. th-cam.com/video/s9acmTFOU6M/w-d-xo.html
      But then later tried it and it wouldn't work for me so I now use movement sensors instead; they have axis direction outputs.
      Just tried the look-at and seems to work fine now. No clue what I was doing wrong that convinced me it wasn't working, but there you go XD