Love the series specially how you're trying to work with the map and incorporate megabuilds in the map itself. The large reservoir seems to fit in well and isn't out of place.
Without making new districts you can make colonys in different place . you can add builder hut and log storage for firsrer build. And it doesn't make your map ugly and complicated
Hmm, interesting. How would I make sure that beavers half the map away aren't assigned to jobs on the other side of the map? I don't see a way of making sure they stay put other than districts.
Good question! I'm going to be adding them within some of the mountains and at the top of the map to keep them fairly hidden. I'm not a huge fan of those giant skyscraper looking battery structures...trying to keep it pretty realistic (he says in a game about beavers lol)
Love the series specially how you're trying to work with the map and incorporate megabuilds in the map itself. The large reservoir seems to fit in well and isn't out of place.
Thanks! Yea trying not to get too crazy with the megaprojects. Trying to make it feel a bit more realistic haha.
I kinda like how you make less of terrain work
It kinda looks natural
Thanks! Yea I like to work with the terrain instead of against it. Feels more authentic I guess haha.
I like the badwater pipe thru the reservoir. Using what the map makers gave you and not resorting to creating a monstrosity for water storage.
Thanks! It's more limiting in that sense, but I don't mind a long, chill playthrough. There's no rush to get somewhere lol.
25:16 Don't need to use much metal build pipes. Platforms & levees. Only need metal for floors.
29:40 Get rid of badwater at the source. Don't need it screwing up the green.
Loving this content.
Thanks so much!
Without making new districts you can make colonys in different place . you can add builder hut and log storage for firsrer build. And it doesn't make your map ugly and complicated
Hmm, interesting. How would I make sure that beavers half the map away aren't assigned to jobs on the other side of the map? I don't see a way of making sure they stay put other than districts.
I have a lot of ideas. However I like to see you play so, do what you like to do. I'm sure it will be fine.
Haha, fair enough...thanks for watching!
What's your plan for gravity batteries? Their pretty important for the Folktails
Good question! I'm going to be adding them within some of the mountains and at the top of the map to keep them fairly hidden. I'm not a huge fan of those giant skyscraper looking battery structures...trying to keep it pretty realistic (he says in a game about beavers lol)
@@Fuzz-Brain If you want them to be realistic you can use an excavator then move it to place the batteries over the mine shaft like irl
Is the bad language really required?