Finally Building A Small Reservoir | Timberborn: Update 6 | Episode 5

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 18

  • @96ik
    @96ik 26 วันที่ผ่านมา +3

    Love the series specially how you're trying to work with the map and incorporate megabuilds in the map itself. The large reservoir seems to fit in well and isn't out of place.

    • @Fuzz-Brain
      @Fuzz-Brain  25 วันที่ผ่านมา

      Thanks! Yea trying not to get too crazy with the megaprojects. Trying to make it feel a bit more realistic haha.

  • @Phoenix-wh2bn
    @Phoenix-wh2bn 6 วันที่ผ่านมา +2

    I kinda like how you make less of terrain work
    It kinda looks natural

    • @Fuzz-Brain
      @Fuzz-Brain  6 วันที่ผ่านมา +1

      Thanks! Yea I like to work with the terrain instead of against it. Feels more authentic I guess haha.

  • @GeronimoJenkins
    @GeronimoJenkins 27 วันที่ผ่านมา +2

    I like the badwater pipe thru the reservoir. Using what the map makers gave you and not resorting to creating a monstrosity for water storage.

    • @Fuzz-Brain
      @Fuzz-Brain  25 วันที่ผ่านมา

      Thanks! It's more limiting in that sense, but I don't mind a long, chill playthrough. There's no rush to get somewhere lol.

  • @darthgbc363
    @darthgbc363 27 วันที่ผ่านมา +1

    25:16 Don't need to use much metal build pipes. Platforms & levees. Only need metal for floors.

  • @darthgbc363
    @darthgbc363 27 วันที่ผ่านมา +1

    29:40 Get rid of badwater at the source. Don't need it screwing up the green.

  • @EclipseClemens
    @EclipseClemens 24 วันที่ผ่านมา +1

    Loving this content.

    • @Fuzz-Brain
      @Fuzz-Brain  22 วันที่ผ่านมา +1

      Thanks so much!

  • @shidharthamondal2084
    @shidharthamondal2084 27 วันที่ผ่านมา +1

    Without making new districts you can make colonys in different place . you can add builder hut and log storage for firsrer build. And it doesn't make your map ugly and complicated

    • @Fuzz-Brain
      @Fuzz-Brain  25 วันที่ผ่านมา

      Hmm, interesting. How would I make sure that beavers half the map away aren't assigned to jobs on the other side of the map? I don't see a way of making sure they stay put other than districts.

  • @walterverlaan1286
    @walterverlaan1286 27 วันที่ผ่านมา +1

    I have a lot of ideas. However I like to see you play so, do what you like to do. I'm sure it will be fine.

    • @Fuzz-Brain
      @Fuzz-Brain  25 วันที่ผ่านมา

      Haha, fair enough...thanks for watching!

  • @jimburlington8488
    @jimburlington8488 27 วันที่ผ่านมา +1

    What's your plan for gravity batteries? Their pretty important for the Folktails

    • @Fuzz-Brain
      @Fuzz-Brain  25 วันที่ผ่านมา

      Good question! I'm going to be adding them within some of the mountains and at the top of the map to keep them fairly hidden. I'm not a huge fan of those giant skyscraper looking battery structures...trying to keep it pretty realistic (he says in a game about beavers lol)

    • @jimburlington8488
      @jimburlington8488 25 วันที่ผ่านมา

      @@Fuzz-Brain If you want them to be realistic you can use an excavator then move it to place the batteries over the mine shaft like irl

  • @lilly38964
    @lilly38964 26 วันที่ผ่านมา +1

    Is the bad language really required?