Would like it if your storages were facing your industries. Travel time is everything in this game, the less your beavers need to travel the more they can get done. Instead of just crossing the road they have to go all the way around which looks about 5x the travel distance. Your beavers are often thirsty and I can see even passing out because of how far they have to travel.
You should connect the new industry directly to the new district, it's way too far from their houses currently. Maybe add some water and food storage next to the barracks in the new district. They need to eat/drink before and after work. You paused your mine and ran out of scrap.
In my head I was thinking I could just cap it, which would keep it all inside...but I realized it wouldn't work because it would take forever for the badwater to dilute enough for the good water to come out in time.
I don't know why you closed your bad water with that building. Why not make a dome, keep the badwater flowing forever into your power system? you basically killed your industry.
The Folktail faction doesn't have the same badwater dome as the Ironteeth - it only caps it, it doesn't continually pull it out of the ground, unfortunately.
Well played.
Slowly but surely. Crazy to see how much the badwater is now under control compared to the first few sessions.
Haha, yep...getting there!
Would like it if your storages were facing your industries. Travel time is everything in this game, the less your beavers need to travel the more they can get done. Instead of just crossing the road they have to go all the way around which looks about 5x the travel distance. Your beavers are often thirsty and I can see even passing out because of how far they have to travel.
Yea, good points! I'm an episode or two ahead, but I think flipping the storages around is a good idea I can tackle next time.
You can use windmills or gravity batteries at that high wall running all across the map
You need to store all that power. Time for gravity batteries
Yep, tackling that in an upcoming episode
You should connect the new industry directly to the new district, it's way too far from their houses currently. Maybe add some water and food storage next to the barracks in the new district. They need to eat/drink before and after work. You paused your mine and ran out of scrap.
Yep! I end up connecting everything in the next episode. Definitely need to be better about making sure water and food is everywhere for the beavers.
I think the reservoir should be separated otherwise it needs to compensate the evaporation all across.
Yep! I actually fixed that in an upcoming episode....works much better as a separate system. Thanks!
I'm confused as too why you say you can delete your pipe, don't you need it to keep bad water out of the reservoir during bad tides?
yes
In my head I was thinking I could just cap it, which would keep it all inside...but I realized it wouldn't work because it would take forever for the badwater to dilute enough for the good water to come out in time.
I don't know why you closed your bad water with that building. Why not make a dome, keep the badwater flowing forever into your power system? you basically killed your industry.
The Folktail faction doesn't have the same badwater dome as the Ironteeth - it only caps it, it doesn't continually pull it out of the ground, unfortunately.