If ghost trees are a thing you've experienced in multiplayer too, Bravada did some investigating and has been able to find some reproducible steps, so go upvote the bug on Keen's support site here: support.keenswh.com/spaceengineers/pc/topic/44535-client-side-environment-item-e-g-tree-lod-issue
*Woke up on a desert world, a barren empty place Not a single cube of ice in sight, guess I’ll go to space With my ClangDrive - Space Engineering applied Hold on to your gyroscope, cause you’re along for the ride*
@@loganharman1737 they'd start at 1 point and somehow end up there after traversing the whole planet.? - splitsie leading the crew and they just go in circles?
Idea for Assertive Acquisitions Season 2: W4sted shows up as a recurring character aboard the Vanguard. Splitsie and Co have to help him repair so he can jump away
Now I'm finally getting close to the end of the stream - is there a way to see the "NPC" point of view? I'm curious if they roll play it or are just very coordinated and on mission.
Always a fan of the cooperative content put out by Splitsie and the Gang. The fun they have is contagious and is one of the reasons I started creating my own SE content. Keep it coming, gentlemen. 😺🤘
@@PandaSE_ 6 years ago Captain Shack (TheXPGamers on youtube) ran a streamed series (which I suspect was a large part of the inspiration for the wrong way streams) called Engineer Corps. In it was Shack, Texfire (See other wrong way series for him), Wasted (Playing W-4573-D) and Splitsie as murder hobo (for trying to murder Shack), sadly Shack lost interest in space engineers before it finished. In one of the Episodes they had a large rover that they were going to jump off a cliff and Mr Tutorial man had just done a tutorial on them so of course he set them up. The tutorial had been done in creative so Splitsie didn't know in large grid you need more than one parachute canvas per hatch so it obliviously didn't work and six years later Splitsie has never lived it down and of course never will!
TFE has his own channels, though AA will always be just here as it's edited :) His Twitch link is in the description and his youtube is www.youtube.com/@thefinalevent97
"Wrong way out will continue until we completely destroy ourselves or we make it to space." Cue something klanging out so bad it kills everyone and yeets everything left into orbit.
What about having a large empty chamber inside of the LG vehicle with sensors on the walls. Inside of the chamber is a sg ship and when you fly it in any direction, the sensors on the walls trigger thrusters to move the big ship in the same direction. This gives you full directional control on a cockpit for the LG without a cockpit... with only moderate risk of a fun collision happening at the heart of your ship
That might work in space, but on planet with rovers it's likely to get messy - I was thinking it would be better to do something like that with sensors and just the player being detected :) Also, much as with our previous Wrong Way series, this is also 'no thrusters for large grid'
One way to steer a large grid could be tank like controls. So you would have 3 button panels, right ones control right wheels, left does left wheels and the center is for setting the same speed on both sides. To turn you run the tracks with different speeds or in opposite directions. And the buttons are just for different overrides.
I like the name of the world, it sounds like a telecom company here in Canada. I like to joke that their motto is "we're not happy until you're not happy". Knowing how you like to make these types of challenges, I could see that applying to the planet too
Couldnt watch it live yesterday since i had morning shift today. But its the first thing im watching now after work. Cant wait for all the amazing builds
Ah, the memory of the last series: Me just watching the stream, peacefully dozing off (started at 23:30 in my timezone), and suddenly Splitsie almost giving me a heart attack by yelling "CAPAC, NOOOOOO" as Capac drives the starter rover off a cliff at full throttle... Fun times... ^^
"This is a series where we make good engineering decisions to navigate the obstacles" 2 mins later with the first obstacle( director mode activated ) 😂
Decided to do the math. Expected capacity by block volume alone is 13 125L. The visually missing volume is the long side corners, at the 2x1 slope, so 4x7x0.25, 7 blocks which would equal 875L, putting the expected capacity at 12 250L, leaving still 2 250L unexplained.
I'm glad to see W4sted back with the crew in SE. I was enjoying the shenanigans on Archeon on the Flipsie channel, but it doesn't have the same feel as W4sted interacting with Splits and Capac (and now Tiffany) on SE. Also, I am so glad to see another Wrong Way series! I look forward to seeing what yall get into! PS: have y'all thought about putting a mustache esq bumper on the trailer to cover the solar panels? Or are you not doing that for style points?
Archean was some good chill fun, hopefully WWO can remain fun for w4sted despite the challenges of ping as I think we all had fun with the previous Wrong Way series :)
Oh no, hope he starts feeling better soon (and that it's not contagious). My little guy got sent home from daycare partway through the stream, but luckily his grandparents could pick him up, he's fine thankfully, they had a gastro outbreak so are being strict on things like a loose stool (which is fair enough)
@@Splitsie how tf do you get a gastrointestinal diseise outbreak in a DAYCARE???🤔🤔🤔 (Hopefully ur Kids fine btw and pls get some charity or smth to take a look in to the food available to the Kids!)
I don't recall splitsie fixing the front wheel height offset he changed when he attached the seismic sensor. That would explain the lack of front wheel contact.
Wrong Way [insert preposition here] is always a good time, so I'm glad to see it back once again! So wild idea for you guys to maybe try: as you have the aerodynamics mod, maybe build the large rover as a glider, and pull it with small-grid tow planes. Coordinating 2 or more pilots to fly in formation while hooked to a heavy, bulky subgrid sounds like the perfect solution and can't possibly go wrong in any way whatsoever!* Of course, if you mentioned a rule against this possibility after the first hour or so, disregard the above; 4 hours is a long time and I'm going to be chipping away at this episode for the next day or two. *not a serious remark, in case that wasn't obvious.
lol I'm not sure if that's possible (since large grid doesn't generate lift), but depending on how things pan out, it could well be something we end up trying :P
I love the irony of people asking in chat when the next AA episode is as if they're fans of the series without realising that this question was answered in the last episode of AA 🤣
I might have let a little of the frustration with that out in one of my replies - oops! You never know why someone may have missed these things and just because they're the hundredth who has asked, doesn't mean they know that either, but dang it is difficult :D
@@Splitsie This may be true I suppose, I guess it's only been 6 weeks for them to catch up on that last episode, maybe they've just been REALLY busy 😆 So anyway.... when's the next AA episode?? 🤣 When can we expect to see the Capac soundboard on the merchstore? lol
Let's see, how is the bingo list going: Broken pipe outside your base Grow mushrooms You should try XYZ auto-building mod You should try XYZ weapon mod When is AA coming out Blamo Killed by a tree. Capac-ed (dead by jetpacking ally) Hm .. pretty sure I'm missing a few, but we still need a few more. Oh and of course, the center is #BlameCapac
This game is missing deployable solar panels and maybe small-grid wind turbine that also needs to be deployed but can't drive when deployed or something. it also adds more things to do when u stop, also u have to stop to get charge, it also means u wouldn't be able to set a build que and drive about waiting to finish (might slow down progression tho, but i still think it could be a vital part at end game)
Something that i think might be interesting for the next series is using the same rules abour wrong way out but you have to go to the center of the planet before you can leave and you can title it something like "Wrong Way In"
Only four minutes in and already I cannot wait to see more of another wonderful series ahead :D The no control seat for large grids and only 1 gyro for planes and such sounds like an actual blast and I cannot wait to see all of your creations with that added challenge. It does make me wonder though, with the series' goal of escaping, will you maybe extend a little towards the end of the series to experience some of the contact update space stuff with the added challenge? ( I might be asking a little too early to know for sure haha, but I thought I would still ask before I forget :P ) I'm assuming it's probably going to depend on how much fun you will be having by the end? Alright, time to get back to watching the video before having too many ideas and questions that might already have been answered in the video haha.
Glad you're excited for it, I've been wanting to do another one of these since the end of Wrong Way Up. As to the ending, I would prefer to end at the point we set out when we first begin the journey, because I find continuing after that point can often feel like when a TV series keeps going after the main cast have moved on to other things. But the prototech stuff is 100% going to be a part of AA when it returns, so that'll be following on quickly after the finale of WWO (whenever that is) :)
@Splitsie Oh I see, yeah that makes sense and it makes me excited to see it all even more. To me it's similar to the old stargate series that used to be on tv (No clue if it continued for long since here we had limited content around it for some reason, but I loved that series.) and it's part of how I fell in love with your channel from, in my opinion, being sort of like episodes or windows throughout a big story that we know will come to an end but still has so much to show in terms of details and even future series if that makes sense :P (Might only make sense for my messy brain haha.) In any case, I'm looking forward to watching more and I sometimes even wish we could fast forward time to keep watching. Wishing you and the others the absolute best of adventure! :)
@@Splitsie Oh, another idea I just thought of after thinking again about the part where you were mentioning proximity chat: I wonder if it would be worth or too much hassle to make a system like that work for situations like infiltration for example or intel gathering by both player npcs and players. (Similar to when you and Capac (I believe?) went to that mars base where you ended up exploding one of the hydrogen or oxygen tank during Escape from Mars if I'm not too mistaken?) I thought about that situation where the npc players were typing their dialogue and I feel like these would be the perfect sort of situations for having some proximity or VoIP based proximity audio chat if space engineers even allows such mods where external libraries might be imported? Even just the simplest VoIP system I believe could be enough if it doesn't affect performances too much hopefully or some more advanced system maybe with the sphinx library to have some sort of audio transcript, but that might be a little too much effort for this idea haha. I swear, those random ideas make me wish I could find resources to learn about writing mods with custom code on space engineers haha. I have nothing else to do right now anyways and wouldn't mind messing around with space engineer's code until I'd find a way to make something work :P Anyways, once again I'm still having an amazing time watching the series and wish I could jump into the future to watch more and more haha
1:44:00 in the chat: Marc Castells: Nothing healthier than running 1.5 Km with 20 Kg in the backpack Don't forget the *three metric tons* of silicon ore. Broseph basically strapped an SUV to his back and busted out a sub-two-minute kilometer (1 km at 10 m/s = 100s).
Lol yup, it was totally worth it, especially since in these early stages it's difficult for everyone to be building because the assembler can't keep up
I just rewatched the first episode of the last series... It only took Capac 10 minutes to crash the truck... I hope it is something we can look forward to it... I do miss the other two engineers from the last series...😮
I have another ludicrous proposal for the base movement. Build a "line follower" arrangement with sensors, and have it chase either a player walking or a small grid. Easier to do with tank steering, but should be feasible with conventional steering.
I think Splitsie could make a decent buck from publishing a Capac soundboard app. And that sort of thing isn't too hard, he can probably find someone like Nev or Blackshadow to code it for him.
The thought occurs, with your little forward bridge on the starter rover you could stand there with a grinder and take out at least some of the invisible trees.
I wonder if the invisible trees are a placed tree colission mesh without textures... and how would one go about finding out what is the mesh name and remove it from generator or copy any tree texture in so at least it's visible.
@@Splitsie So it's probably not a fully saved planet but a generation seed and every machine generats the planet and then just applies the voxel changes from save/sync hmm those are the times I wish I knew more about other engines then the old 32bit havoc^^
33:00 gave me an idea... a scouting rover with merge blocks so if needed, it can be (intentionally) broken into multiple parts and each part will be liftable by combined strength of 4 people. Like a lego, or jeep :D
I love the Baby Crab Juice!! Not so sure about the banana truck though... Seems a little unstable... Maybe paint orange and call it the Orange Menace... After all it seems to be a meatshield insofar as getting hit by all the invisitrees...
3:25:40: What about instead of a wall of grinders, adding a bull bar (tree plow?) to the small grid tractor vehicle? That way, tree collisions hit the small grid first rather than having a chance at hitting the big grid and slamming it into the small. Could bring back the moustache 🤔
If ghost trees are a thing you've experienced in multiplayer too, Bravada did some investigating and has been able to find some reproducible steps, so go upvote the bug on Keen's support site here: support.keenswh.com/spaceengineers/pc/topic/44535-client-side-environment-item-e-g-tree-lod-issue
I know I’m late to the party, but did anyone else notice ghost trees seem to only be in the yellow grass?
Trees in general are more common there, so I think it could be just a bias due to the higher frequency 🤷♀️
I like the limits on this one. Smart ways to make it more challenging!
Good luck boys!
To quote a thing... "It's good to be back" o7
And it's Good to have you back, we miss you.. sometimes even by accident.
Good to see you, sir. o7
By all the gods I've missed you! Hope this isn't a one off ❤
We've all missed you Mr Space and if it's not been said enough welcome home 👍
@@Eisen_Jaeger and occasionally I even do your job for you.. *cough*
So happy to see something new with wasted space in. Miss that guy.
(space engineers)
Happy to be back :) ty!
I’m just glad to see wasted again
Just missing Tex und DE.... DE streams himself regularly but I didn't hear from Tex for a long time.
@@nighthunter3039 this ^
o7 Good to be back!
I have a feeling those 2 are enemies this time
@nighthunter3039
Word. It's been so long!
He comes on and gives you new soundboard material right away "You don't need me, you just need soundboards"
Lol 😂
*Woke up on a desert world, a barren empty place
Not a single cube of ice in sight, guess I’ll go to space
With my ClangDrive - Space Engineering applied
Hold on to your gyroscope, cause you’re along for the ride*
Someone should make that into a song. :)
@@Black5heep_ it is an official SE song
@@lazysloth08 he's the one the wrote it
@@Eisen_Jaeger lol didnt even notice his username XD
@Black5heep_ love the song btw
@@lazysloth08 No worries - And thank you :)
I got absolutely plastered and woke up on the floor 3 hours into this video... I have no idea what this video game is
Welcome to Space Engineers, you fit right in.
Splitsie doing a sneaky teaser for the next wrong way in the 1st episode. wrong way up, down, out and "around".
How on Clang's grey earthlike would around work
@@loganharman1737 they'd start at 1 point and somehow end up there after traversing the whole planet.? - splitsie leading the crew and they just go in circles?
@maleficentia8390 i guess just doing a circumnavigation would be the goal
Idea for Assertive Acquisitions Season 2: W4sted shows up as a recurring character aboard the Vanguard. Splitsie and Co have to help him repair so he can jump away
best sound bite is from Wasted: "I pressed P and I liked it! HAHAHAHAHAHA"
I like how after adding the big heavy battery to the left side he then also adds the weight of the ore detector to the left side too. lol
"I have 10000 spacebucks!"
That ought to be enough for lunch, gas, and tolls.
One ham and cheese sandwich, a small soda, and half a tank for the truck!
'Ridiculous Regardless'
Sounds like a good name for a short series.
Good to hear w4asted's voice again, always love his input to a stream representing our British sarcasm
Now I'm finally getting close to the end of the stream - is there a way to see the "NPC" point of view? I'm curious if they roll play it or are just very coordinated and on mission.
Always a fan of the cooperative content put out by Splitsie and the Gang. The fun they have is contagious and is one of the reasons I started creating my own SE content. Keep it coming, gentlemen. 😺🤘
6 years of Splitsie for me, since the parachute incident. Always murder hobo in my mind!
lol It never feels that long ago, but it really is :P
Remind me, what was the parachute incident?
@@PandaSE_ 6 years ago Captain Shack (TheXPGamers on youtube) ran a streamed series (which I suspect was a large part of the inspiration for the wrong way streams) called Engineer Corps. In it was Shack, Texfire (See other wrong way series for him), Wasted (Playing W-4573-D) and Splitsie as murder hobo (for trying to murder Shack), sadly Shack lost interest in space engineers before it finished. In one of the Episodes they had a large rover that they were going to jump off a cliff and Mr Tutorial man had just done a tutorial on them so of course he set them up. The tutorial had been done in creative so Splitsie didn't know in large grid you need more than one parachute canvas per hatch so it obliviously didn't work and six years later Splitsie has never lived it down and of course never will!
@@Sion-dq6xo Ah, thanks for the explanation, and yeah, that's pretty hilarious!
We will never forget. Although we should remember the bit where w4sted landed it still ;)
Invisible trees? Oh no, the Ents have researched stealth technology!
I prefer the ghosts of Christmas past theory, but your idea is a close second
Capac's comedic timing and one-liners are why I'll never stop watching. I'm tempted to go back and watch the other Wrong Way series'.
TFE has his own channels, though AA will always be just here as it's edited :)
His Twitch link is in the description and his youtube is www.youtube.com/@thefinalevent97
@@Splitsie thank you so much, I want to support all of Zebra Monkeys as much as possible
Splitsie: "This is going well"
Clang: "Oh hi!"
"Wrong way out will continue until we completely destroy ourselves or we make it to space."
Cue something klanging out so bad it kills everyone and yeets everything left into orbit.
That last gravitational oopsie is probably the best way to end the stream. 😆
Very happy to have more shananigans with the gang. You guys always bring a big smile to my face.
So many people don't know W4sted is British, even after listening to him talk. What ho' old chap! You put on a bloody good show.
Indubitably, thank you, my good fellow!
Thank you for the video, great way to finish my day, and thank capac for making the blueprint, that had me rolling instantly
Love seeing w4sted back on space engineers. Hope you get him stuck in on the game again!
This is my favourite time of the year.....a wrong way series running up to crimbo. and a beautiful cliff-hanger!!!
I had forgotten just how much i missed this. It really has been a while and its great to see Wasted in SE again :D
The Wrong Way series - We suffer, so you don't have to!
What about having a large empty chamber inside of the LG vehicle with sensors on the walls. Inside of the chamber is a sg ship and when you fly it in any direction, the sensors on the walls trigger thrusters to move the big ship in the same direction. This gives you full directional control on a cockpit for the LG without a cockpit... with only moderate risk of a fun collision happening at the heart of your ship
That might work in space, but on planet with rovers it's likely to get messy - I was thinking it would be better to do something like that with sensors and just the player being detected :)
Also, much as with our previous Wrong Way series, this is also 'no thrusters for large grid'
One way to steer a large grid could be tank like controls. So you would have 3 button panels, right ones control right wheels, left does left wheels and the center is for setting the same speed on both sides. To turn you run the tracks with different speeds or in opposite directions. And the buttons are just for different overrides.
True, that might be more reliable than using the wheel steering
I like the name of the world, it sounds like a telecom company here in Canada. I like to joke that their motto is "we're not happy until you're not happy".
Knowing how you like to make these types of challenges, I could see that applying to the planet too
This is the most efficient polycule I've ever witnessed.
One Capac looks like you ran out of stuffing. XD
lol :D
I can see Capac getting Toby an orange suit for Christmas
Love how this series start off as a D&D game where Splitsie is the DM 😂
Missed Capac at the start, though 😪 his dry one-liners always cracks me up 😊
Lol that's a fairly apt description 😂
Couldnt watch it live yesterday since i had morning shift today. But its the first thing im watching now after work. Cant wait for all the amazing builds
Based on what happened so far, I feel fairly confident things are going to get very silly again, in some really fun ways 🙂
Ah, the memory of the last series: Me just watching the stream, peacefully dozing off (started at 23:30 in my timezone), and suddenly Splitsie almost giving me a heart attack by yelling "CAPAC, NOOOOOO" as Capac drives the starter rover off a cliff at full throttle... Fun times... ^^
We'll need a banana plantation to hide the big rover in when we use the stealth attack rover =)
I'm happy chat commented on Capac's buggy being reminiscent of the Crab Juice because I was thinking it.
"This is a series where we make good engineering decisions to navigate the obstacles" 2 mins later with the first obstacle( director mode activated ) 😂
I think the new storage is equal to it's visible block volume instead of "placebo" block volume , because some of it's "blocks" are half-blocks.
Decided to do the math. Expected capacity by block volume alone is 13 125L. The visually missing volume is the long side corners, at the 2x1 slope, so 4x7x0.25, 7 blocks which would equal 875L, putting the expected capacity at 12 250L, leaving still 2 250L unexplained.
YES! It’s finally here!
I'm glad to see W4sted back with the crew in SE. I was enjoying the shenanigans on Archeon on the Flipsie channel, but it doesn't have the same feel as W4sted interacting with Splits and Capac (and now Tiffany) on SE.
Also, I am so glad to see another Wrong Way series! I look forward to seeing what yall get into!
PS: have y'all thought about putting a mustache esq bumper on the trailer to cover the solar panels? Or are you not doing that for style points?
Archean was some good chill fun, hopefully WWO can remain fun for w4sted despite the challenges of ping as I think we all had fun with the previous Wrong Way series :)
If you pause and look at the stats, those are 10 killogram sub sandwitches. No wonder they heal quite a lot.
Lol that's a lot of sandwich 🥪😂
any wrong way is great, finally had the time to watch more then ten minutes of this live
Thanks, glad you've enjoyed them and are enjoying this one. I'm quite proud of what I built in the 3rd week ;)
i am so exited to see a new wrong way series
ooh I look forward to the Void Crew aspects coming in!
kiddo got sick, so now we are watcing ur vid, hes loving it😂 he turns 3 this november
Oh no, hope he starts feeling better soon (and that it's not contagious). My little guy got sent home from daycare partway through the stream, but luckily his grandparents could pick him up, he's fine thankfully, they had a gastro outbreak so are being strict on things like a loose stool (which is fair enough)
@@Splitsie Oh no, hope your kid gets better too! as we say in norway, God bedring!
@@Splitsie how tf do you get a gastrointestinal diseise outbreak in a DAYCARE???🤔🤔🤔
(Hopefully ur Kids fine btw and pls get some charity or smth to take a look in to the food available to the Kids!)
I don't recall splitsie fixing the front wheel height offset he changed when he attached the seismic sensor. That would explain the lack of front wheel contact.
Yeah, thankfully it got pointed out in chat so I could fix it :D
The human AI start pretending to be unknown signals to ambush capac
Twas quite cheeky, but I like that Capac's going to be looking over his shoulder every time he goes for one now 😂
Wrong Way [insert preposition here] is always a good time, so I'm glad to see it back once again!
So wild idea for you guys to maybe try: as you have the aerodynamics mod, maybe build the large rover as a glider, and pull it with small-grid tow planes. Coordinating 2 or more pilots to fly in formation while hooked to a heavy, bulky subgrid sounds like the perfect solution and can't possibly go wrong in any way whatsoever!*
Of course, if you mentioned a rule against this possibility after the first hour or so, disregard the above; 4 hours is a long time and I'm going to be chipping away at this episode for the next day or two.
*not a serious remark, in case that wasn't obvious.
lol I'm not sure if that's possible (since large grid doesn't generate lift), but depending on how things pan out, it could well be something we end up trying :P
Watching this now! Glad to see they ol gang back!
I wish I had time to watch this live - or a team of friends and a Capac to play together. The shenanigans are real! 😆
“I cannot see the Forrest for the trees but I can’t see the damn trees either”
2024- CatPac probably
Sad to see DE isn't in this one, but this is still shaping up to be another memorable series!
Can't see the forest for the... Conceptual Personification of Treelike Structures structures that don't interact with the local field of photons
YES ITA HAPPENING. Wrong way series are my favorite!
2:39:01 w4sted poking his head back out to look at splitsie in the eyes as he called him a hater ... lmao, too good
The Romulans are now cloaking threes, so evil they are. My game name is Ghost so when I hear that, my ears perk
Oof you're going to be hearing it a lot I think 😂
You should find a way to have The next wrong way series involve the water mod!
I love the irony of people asking in chat when the next AA episode is as if they're fans of the series without realising that this question was answered in the last episode of AA 🤣
I might have let a little of the frustration with that out in one of my replies - oops! You never know why someone may have missed these things and just because they're the hundredth who has asked, doesn't mean they know that either, but dang it is difficult :D
@@Splitsie This may be true I suppose, I guess it's only been 6 weeks for them to catch up on that last episode, maybe they've just been REALLY busy 😆
So anyway.... when's the next AA episode?? 🤣
When can we expect to see the Capac soundboard on the merchstore? lol
I think I may have glossed over that part, cause I can't remember why. Guess i'm going to have to re-watch it again to find out, what a shame :D
Let's see, how is the bingo list going:
Broken pipe outside your base
Grow mushrooms
You should try XYZ auto-building mod
You should try XYZ weapon mod
When is AA coming out
Blamo
Killed by a tree.
Capac-ed (dead by jetpacking ally)
Hm .. pretty sure I'm missing a few, but we still need a few more.
Oh and of course, the center is #BlameCapac
I Got to say... so much prep, anticipation, everyone waiting... and Capac sleeps over. :)
Frustratingly on brand 😐
Looking forward to where this series goes! The last one was great!
Nothing scarier than Capac saying "slap a piston on it"
wrong way out: the revenge of the trees
seems appropriate :D
The Sequal is wrong way in: @Splitsie escapes :D
had a flashback of Topgear winter special of driving to the north pole lol
lol This series has definitely taken some inspiration from the top gear specials :D
@Splitsie 😁 looking forward to more shenanigans to come, hopefully the series doesn't get cancelled lol
Assault catapult best catapult.
All goblins agree.
This game is missing deployable solar panels and maybe small-grid wind turbine that also needs to be deployed but can't drive when deployed or something.
it also adds more things to do when u stop, also u have to stop to get charge, it also means u wouldn't be able to set a build que and drive about waiting to finish (might slow down progression tho, but i still think it could be a vital part at end game)
Something that i think might be interesting for the next series is using the same rules abour wrong way out but you have to go to the center of the planet before you can leave and you can title it something like "Wrong Way In"
1:10:38 In my testing of the mod it appered to my that it wont let you grab things if they are too heavy to move.
Only four minutes in and already I cannot wait to see more of another wonderful series ahead :D
The no control seat for large grids and only 1 gyro for planes and such sounds like an actual blast and I cannot wait to see all of your creations with that added challenge.
It does make me wonder though, with the series' goal of escaping, will you maybe extend a little towards the end of the series to experience some of the contact update space stuff with the added challenge?
( I might be asking a little too early to know for sure haha, but I thought I would still ask before I forget :P )
I'm assuming it's probably going to depend on how much fun you will be having by the end?
Alright, time to get back to watching the video before having too many ideas and questions that might already have been answered in the video haha.
Glad you're excited for it, I've been wanting to do another one of these since the end of Wrong Way Up.
As to the ending, I would prefer to end at the point we set out when we first begin the journey, because I find continuing after that point can often feel like when a TV series keeps going after the main cast have moved on to other things. But the prototech stuff is 100% going to be a part of AA when it returns, so that'll be following on quickly after the finale of WWO (whenever that is) :)
@Splitsie Oh I see, yeah that makes sense and it makes me excited to see it all even more.
To me it's similar to the old stargate series that used to be on tv (No clue if it continued for long since here we had limited content around it for some reason, but I loved that series.) and it's part of how I fell in love with your channel from, in my opinion, being sort of like episodes or windows throughout a big story that we know will come to an end but still has so much to show in terms of details and even future series if that makes sense :P
(Might only make sense for my messy brain haha.)
In any case, I'm looking forward to watching more and I sometimes even wish we could fast forward time to keep watching.
Wishing you and the others the absolute best of adventure! :)
@@Splitsie Oh, another idea I just thought of after thinking again about the part where you were mentioning proximity chat:
I wonder if it would be worth or too much hassle to make a system like that work for situations like infiltration for example or intel gathering by both player npcs and players.
(Similar to when you and Capac (I believe?) went to that mars base where you ended up exploding one of the hydrogen or oxygen tank during Escape from Mars if I'm not too mistaken?)
I thought about that situation where the npc players were typing their dialogue and I feel like these would be the perfect sort of situations for having some proximity or VoIP based proximity audio chat if space engineers even allows such mods where external libraries might be imported?
Even just the simplest VoIP system I believe could be enough if it doesn't affect performances too much hopefully or some more advanced system maybe with the sphinx library to have some sort of audio transcript, but that might be a little too much effort for this idea haha.
I swear, those random ideas make me wish I could find resources to learn about writing mods with custom code on space engineers haha. I have nothing else to do right now anyways and wouldn't mind messing around with space engineer's code until I'd find a way to make something work :P
Anyways, once again I'm still having an amazing time watching the series and wish I could jump into the future to watch more and more haha
Splitsie is haunted by all the trees he has slain
And here I was thinking that there weren’t enough explosions
They were pretty much guaranteed 😂
1:44:00 in the chat: Marc Castells: Nothing healthier than running 1.5 Km with 20 Kg in the backpack
Don't forget the *three metric tons* of silicon ore. Broseph basically strapped an SUV to his back and busted out a sub-two-minute kilometer (1 km at 10 m/s = 100s).
Lol yup, it was totally worth it, especially since in these early stages it's difficult for everyone to be building because the assembler can't keep up
Brilliant guys, love it
I just rewatched the first episode of the last series... It only took Capac 10 minutes to crash the truck... I hope it is something we can look forward to it... I do miss the other two engineers from the last series...😮
Haven't seen the whole thing yet, how long until Splitsie remembers that he changed the front wheels' offset to run the ore scanner?
Longer than I'd care to admit 😂
w4stedspace? Back in my Space Engineers? It's more likely than I thought 😁
I have another ludicrous proposal for the base movement. Build a "line follower" arrangement with sensors, and have it chase either a player walking or a small grid. Easier to do with tank steering, but should be feasible with conventional steering.
I need a Capac ringtone for my phone.
I think Splitsie could make a decent buck from publishing a Capac soundboard app. And that sort of thing isn't too hard, he can probably find someone like Nev or Blackshadow to code it for him.
Such a great joy :D Still cannot way for the 2d season of AA with more focus on the ship and factorum parts.. :)
Yeah, that side of things is going to be fun :)
@@Splitsie have a wonderful week!
It's probably against the spirit of the stream if I suggest that there is iron there...harvesting the electrical towers
Nah, we were harvesting them to speed things up 🙂
The thought occurs, with your little forward bridge on the starter rover you could stand there with a grinder and take out at least some of the invisible trees.
Possibly, though I think we need to try to find one and see if they can be ground down, do some science on them if you will :D
@@Splitsie and @Eisen_Jaeger Invisibilitree Research.
I wonder if the invisible trees are a placed tree colission mesh without textures... and how would one go about finding out what is the mesh name and remove it from generator or copy any tree texture in so at least it's visible.
I've experienced them on vanilla and modded worlds, I think it's some sort of weird desync because they're often visible to someone but not to others
@@Splitsie So it's probably not a fully saved planet but a generation seed and every machine generats the planet and then just applies the voxel changes from save/sync hmm those are the times I wish I knew more about other engines then the old 32bit havoc^^
to be honest, I'd love to see the big thing be a drone that you have to use to travel without any control from you.
17:10 "Do you wish to leave the tutorial area?"
33:00 gave me an idea... a scouting rover with merge blocks so if needed, it can be (intentionally) broken into multiple parts and each part will be liftable by combined strength of 4 people. Like a lego, or jeep :D
The RBLF thinks a Flag and Red Battery needs to be placed on each pole as part of the objectives.
Only 37 minutes in before parachutes and insufficient canvas is brought up lol
I was surprised it took that long :D
Capac Sayings: Capacisms or just Pacisms
I love the Baby Crab Juice!! Not so sure about the banana truck though... Seems a little unstable... Maybe paint orange and call it the Orange Menace... After all it seems to be a meatshield insofar as getting hit by all the invisitrees...
I'm remembering a certain train that was used to overcome difficult situations.
where can i get a Capac sound board?
Lol 😂
its the battery that explodes even if you hack it it will still explode you need to grind that completely down.
Interesting and good to know, I so rarely leave them intact that I never really noticed
@@Splitsie yeah well 3154 hours i know a thing or too. but glad you guys are at it again with the chaos.
“Magnesium would be lovely”, as magnesium scrolls repeatedly across the bottom of the screen…
13:54 - Magnesium would be delightful! (Forgetting that they literally just ran over a Mg deposit about 10 seconds before stopping at the cliff)
I tink the cliff was the problem..
Is there a modlist somewhere? Them trees look so better.
It's the planet Tellus, it might be using Medieval Engineers trees? Not sure tbh
the do not take overturned vehicle should be upside 🙃down
Oh yeah lol :D
3:25:40: What about instead of a wall of grinders, adding a bull bar (tree plow?) to the small grid tractor vehicle? That way, tree collisions hit the small grid first rather than having a chance at hitting the big grid and slamming it into the small. Could bring back the moustache 🤔