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Phantom Studios
เข้าร่วมเมื่อ 18 ก.ย. 2024
Hi, I am PhantomUEStudios and on this channel i will post many tutorials and videos about UE5 and maybe some more...
Check out my Patreon to see both my free and paid Projects ⬇️
Check out my Patreon to see both my free and paid Projects ⬇️
How to model Complex Hypercar Parts in Blender Product Visualization Tutorial Part 3
In this tutorial Series I'm going to Model, Texture and animate an awesome Aston Martin Valhalla.
In this video I'm going to all the back part of the car and in the next video I'm going to finish by making the rear part of the car, the wheels, the rear view mirrors and all the details i hadn't done in the previous videos, so stay tuned for upcoming videos!
Here's the link for the tool that i used for taking the references in the video ⬇️
www.pureref.com/
The shading settings i used in the video ⬇️
th-cam.com/video/cmwEuEqFqcE/w-d-xo.html
Get all the References i used on my Patreon Channel right here ⬇️
www.patreon.com/posts/car-modelling-115228932?Link&
You can ask me anything you want at this e-mail: phantomstudiosts@gmail.com
__________________________________________________________________________
The song from the video: Energetic Gaming Hip-Hop by Infraction [No Copyright Music] / Las Vegas
Taken from the channel: Infraction - No Copyright Music
License: Creative Commons - Indicate original source (reuse is allowed)
Link: th-cam.com/video/JIUXWTs5ZB4/w-d-xo.html
__________________________________________________________________________
Chapters:
0:00-0:31 - Intro
0:30-1:12 - Fixing some thing from the last part
1:12-2:35- Making the first part of the back
2:35-3:10- Bevel Modifier
3:10-7:48- Making the first part of the back
7:48-11:33- Making the second part of the back
11:33-16:14- Making the metal Spoiler of the car
16:14-18:29- Filling the rest of the metal body
18:29-27:39- Making the engine cover
27:39-30:23-Making the rest of the spoiler
30:23-30:56-Outro
#blender #tutorial #productdesign #productvisualization #carmodeling #cartutorial #blendercar #organicmodeling #3dmodeling
In this video I'm going to all the back part of the car and in the next video I'm going to finish by making the rear part of the car, the wheels, the rear view mirrors and all the details i hadn't done in the previous videos, so stay tuned for upcoming videos!
Here's the link for the tool that i used for taking the references in the video ⬇️
www.pureref.com/
The shading settings i used in the video ⬇️
th-cam.com/video/cmwEuEqFqcE/w-d-xo.html
Get all the References i used on my Patreon Channel right here ⬇️
www.patreon.com/posts/car-modelling-115228932?Link&
You can ask me anything you want at this e-mail: phantomstudiosts@gmail.com
__________________________________________________________________________
The song from the video: Energetic Gaming Hip-Hop by Infraction [No Copyright Music] / Las Vegas
Taken from the channel: Infraction - No Copyright Music
License: Creative Commons - Indicate original source (reuse is allowed)
Link: th-cam.com/video/JIUXWTs5ZB4/w-d-xo.html
__________________________________________________________________________
Chapters:
0:00-0:31 - Intro
0:30-1:12 - Fixing some thing from the last part
1:12-2:35- Making the first part of the back
2:35-3:10- Bevel Modifier
3:10-7:48- Making the first part of the back
7:48-11:33- Making the second part of the back
11:33-16:14- Making the metal Spoiler of the car
16:14-18:29- Filling the rest of the metal body
18:29-27:39- Making the engine cover
27:39-30:23-Making the rest of the spoiler
30:23-30:56-Outro
#blender #tutorial #productdesign #productvisualization #carmodeling #cartutorial #blendercar #organicmodeling #3dmodeling
มุมมอง: 1 524
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The BEST way to model Cars in Blender Product Visualization Tutorial Part 2
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In this tutorial Series I'm going to Model, Texture and animate an awesome Aston Martin Valhalla. In this video I'm going to create the middle part of the car: which are the windshield and the sides. In the next video I'm going to make all the back part of the car, so stay tuned for upcoming videos! Here's the link for the tool that i used for taking the references in the video ⬇️ www.pureref.c...
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Here's how anyone can easily make a Camera shake effect that can be added to any Unreal Project. If you liked my content, please check out my Patreon where i'm giving away 3 3d models from my Advanced Locomotion System Link ⬇️ www.patreon.com/PhantomUEStudios ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Song: Peaceful Corporate by Stock-Waves Music provided by protunes.net Video Link: bit.ly/41O2NAT ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬...
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Phantom Locomotion is an advanced and versatile locomotion system designed for Unreal Engine, offering smooth, immersive movement mechanics that enhance player control and fluidity. This system integrates an overlay framework that allows for seamless transitions between movement states, ensuring intuitive player input handling. Get the project files here ⬇️ patreon.com/PhantomUEStudios Backgrou...
Nice! To quick for my skill level or lack there of I should say, but eventually maybe.
sir please continue this tutorial till the shaders,material , lighting of a car too 🙏
@@sanskarrathore2488 Of course i will! I also have a pretty good idea on some scenes i could create
It's not going to help me to creat car
@@ratnapilla182 ?
Creating a voiceover of this nature is no easy task. Your dedication to this tutorial series is truly inspiring, and we are all grateful for your hard work. Please keep moving forward and complete this course! Your efforts make a difference!
@@akashvfx2025 Thanks a lot Brother. You made my day.
I almost forget how happy car modeling makes me, this series makes me remember why I atart with the 3d modeling Tanks for sharing your workflow especially in Blender
you are so talented.... i loved your video ... i am also hard surface modeller ... if you want to work with me please message me... we can work together for future .,,,,
Yes i'd love it. Let me know if you need help with anything
Doesn't work with the new 5.5 update
I know i'm trying to find a way to do that
To prevent dense topology, you could inset the panel by a small amount (learnt this from CG Master’s new car course) instead of loop cuts all about.
Thanks for the help
i remembered rendering a 94 corolla as my first car model in blender and that car is simple no curves n creases but it turned out mehh... but u made this car look more easier than that. im still learning how to model things and you definitely teach me something important with this.
@@artimus0112 Thanks Brother, i really love to see that people are getting value from my content; I'm still learning too but let me know if you'd need help with something.
Only legends know this is a re-upload
@@The-Celestial I messed up a part where you could see Windows bar on the bottom of the screen 😅
Thought it was dejavu
I think you should color it in blender or both since most of the people watching it are blender users that are trying to improve in blender
@@pincher_edits Okay i think i'll do a video for each One
Love this series ❤😊
Great tutorial or Follow along, Some parts are skipping narration, most parts are a bit fast to follow along at normal speed. Slower speed narration sounds robotic and annoying. I bet this function fix worked before the 5.5 update, but the character in 5.5 can only mount and vault the special actor/spline component objects that was standard, not working for all meshes and static meshes. Though the Normal function of it is kept in tact. I noticed i missed 5 parts during the follow along, but I really like the tutorial, well made. Sure you could have edited the wrong parts so it would be a straight path. Thank you for sharing this function :)
i am waiting for the part where you use unreal engine
@@84giampiero Part 3 Is going to be released tomorrow, and by the end of the month i should be able to make every thing
Tutorial is waay too fast brother, slow it down and make it an hour plus. That would be better.
I know It Is way too Fast, sorry but It was One of my First videos. I'm working on making adjustments fo the new 5.5 version of GASP, surely when i'll make a video about that it'll be way more slow
@PhantomUEStudios no problem brother, thanks alot for the quick reply ! When can we expect that video for gasp 5.5 ?
When does the 3th come out i cant wait to see the final model can you show the final model in the next parts intro?
@@pincher_edits The 3th part Is almost ready, the thing Is that Is a lot longer (approximately 30 minutes) and i have to find the time to edit It. For the final model the problem Is that the One i made before recording the videos Is pretty bad because it was done pretty quickly. For this series I'm taking It a Little more serious and i'd like to not show the final result for now. However, From part 3 you'll see that the car is almost done: in part 4 I'll only have to do the grids on the back and on the front, and I'm very proud of what i've done.
3rd*
@pincher_edits Sorry, i'm Italiano and i didn't noticed the error 🙃
Out of curiousity, why don’t you use a base mesh of the whole car and the use a shrink wrap modifier on the panels?
@@guttersnipe77 I didn't think about It, Thanks for letting me know
Hi, is this include the code from your parkour anything tutorial?
@@Ubjustu Yes but i also rivisited a Little bit to fix some bugs like when you try to mantle on a slope. It has also a different mechanism that does the Line tracing in reverse (up to bottom) to get some values needed for the slide
This feels like AI wrote it
@@MartinOckovsky No, the script is completely written by me. If You think otherwise, I'm not the one who's going to change your mind.
I have a question. When modeling with the subdivision modifier on, is there any advantage to beveling to create sharp edges over just selecting the edge and creasing it with shift+e? Seems like you're adding unnecessary polygons to the mesh. Sorry if it sounded rude im just confused.
@@ciberthej That's actually a very good question, and the answer Is that while, with creasing, the Edge only snaps onto the vertex/edge you apply the crease on, by using bevels you have a transition. Also, with bevels you avoid some shading issues that could ruin the aesthetics of the model. There are different reason why you should use bevels instead of creasing, but It'mainly because it makes the model more organic and aesthetically pleasing
@PhantomUEStudios thanks! I'm actually planning on modeling the 787B as part of my portfolio so this helps a lot!
@ciberthej Great! I Hope i've been helpful
i'm sorry but the misspellings together with the AI video screams ESL
Nice video interesting way of modelling a car.
a youtube video telling you to watch youtube videos
I’m a C4D user… everything is so well explained that I’m pretty sure I could follow a long on there… would love for you to NOT speed up some of the parts of the video, yes it will be longer, but we can speed it up anyway or skip the part. Anyhow awesome tutorial. Thank you. And yes, would be cool to see the modeling of the interior
@@lucaspellicer Thanks a lot for the support man. I think i'll start to make more non-slowed parts: for now on the 3° part i tried to speed up only the Easy parts. However, thanks again for supporting me.
How to change it in 5.5 If you could make a tutorial that would help me solve a lot of problems
@@与海角 Right now i'm a Little occupied, but I'll make as soon as possible
@@PhantomUEStudios Thank you very much. I'll be waiting for you
this is bullshit
my hood looks like shit when i subdivide it can you help me?
@@pincher_edits You probably Need tò make more lines tò drive that curve. I passed 1 hour making only that part so be patient and just make It as precise as possible. Also you can try to add more subdivision if you need to; however note that the more subdivisions you have the heavier your model gets
30 days? come on bruh. Fun thought but come on. cool vid tho. Unreal sensei is great. Be better if it wasn't an AI voice.
@@justiceforusall7038 I admit the video Is a Little clickbait but nowdays that's what you gotta do to get some views. For the AI voice is that i don't have a good mic
Wow, what a video!
Looking forward into part 3, such a high value series💪
So, random thought. They changed some of these stuff for the UE5.5 GASP project. I followed the tutorial (as best I could.) I get the running and climbing up walls. However, whenever I try to vault it only does the front vault, and when I quit out of PIE, it gives me an error (No database assets provided for motion matching.) I'm assuming they changed some of the logic. I did follow another tutorial, however. It was only for slide vaulting. I don't imagine though this would break it as it has its own logic separate from the other locomotion logic.
@@Shinno-01 Yes, they changed some of the logic but i don't what makes the error come up. However It doesn't do anything to the system itself
@@PhantomUEStudios That's what I was thinking. I went through the video again this time at half speed and I'm not sure exactly what is causing the issue. I did notice something interesting. When I have line traces showing, If I vault or traverse the way the character is setup in the editor. The blue line trace doesn't fire. However, if I traverse the opposite direction it works just fine. So, I think something about the direction is causing the issue. I appreciate the video regardless.
buongiorno sarebbe bello condividere il proggetto per gli iscritti
@@giuseppeconsiglio5167 Non appena lo finisco lo condivido
Hi, can you tell me what value the trace length is, also do you know why i can not vault or mantle? Right now i can only hurdle, i cant vault or mantle Edit: I have Fixed the mantle issue but i still cant vault
If You can't vault It's probably because of the last part on the TryTraversalAction function where pairs the valueas From the calculations to an action. I suggest You to use the debugging features in the top right part of the screen that makes you see what part of the code is running; also make sure that all the references made to the height variable are correct. For the trace lenght of you mean the main function One i think It's 750.
@@PhantomUEStudios sorry, I am not too good at unreal compared to you where are the debugging stuff and the height variables names, sorry for the inconveniences.
@@Shadowarrior789 @Shadowarrior789 No worries, 2 years ago i was non other than just like you. I don't know how to explain me Better but if you go into the top-right corner of the part of the screen There's going to be a drop-down menu that says like "no debug objects selected". Then you start the game and click on the drop-down menu, there' going to be the name of your character and if you click It you're going to visually see on the blueprint what Is happening, when you'll do It you'll understand It. In my opinion Is One the best features of UE as It can help you a LOT. I Hope i've been helpful and don't hesitate to make me other questions
@@PhantomUEStudios Turns out I can Vault, however, I got another problem which could be easier to fix actually, turns out I can do all of the traversal actions, however only at the front or back of the object, if i go to the back of a "vaultable" object i vault, however if i go to the front of it I hurdle, similar thing with mantling, if i mantle at the front of the object i mantle but at the back I have to jump to mantle. do you know the solution? Edit: The mantling is actually fine just was not thick enough, the vault issue is still here though
hello there. can you make a video about getting 3d models out of Forza Horizon 5 ? thanks in advence
@@japoncae7211 I didn't know even if that Is possible. I have to get informed
@@PhantomUEStudios they make with forza horizon 3 , and also 4 and 5 . even they make with asetta corsa video game. but Forza horizon 5 has much details because they scann the cars.
@@japoncae7211 I'll let you know if i Discover something
@@PhantomUEStudios thanks a lot I saw a video on youtube but it is very complex.
it is possible to get car models from fh4 and fh3 but the program which i use doesn't support fh5 just fh3 and fh4
Both videos are great man. learnt many things.
@@durrangodsgrief_009 Thanks Brotha
nice work. 👍👍What theme do you use to have this lighting and metal effect? THANKS
It's difficult to explain but you basically have ti create that Little flakes by using a normal map, then you have tò apply a clear coat, another normal ext. I'll cover when i'll texture the car.
@@PhantomUEStudios thank you for your response. I don't understand everything but I find the metallic gray rendering with the lighting at 2:16 p.m. interesting.
@franckmcd2344 Sorry, i didn't understand what you said, could you explain It a Little bit Better?
@@PhantomUEStudios A 14:16 dans votre vidéo, je trouve le rendu de la carrosserie gris métal avec l'éclairage intéressant.
Oooh ok, i understood. Yes, It's really interesting, that's why I started to use it
Very helpful
As you asked in the video: to bend surfaces like that one you bended by single vertices you can ceck an add-on called Mira Tools. It has in the list of tools a tool called CurveStretch (Cstretch) that can be used with logics similar to te Loop Tools, but it has a lot of potential, in curve adjustments (treating the selected loop of vertices like adjustable curves), in combination with the Set Flow can help more, obviously the curve tool in the Loop Tools list is perfection, but in some cases you need more manual arbitrary. Another way that is useful to bend surfaces is the usage of shrinkwrap modifier on a nurbs (or curve in general) surface you can create as guide accessing to the quality of curves to manage the vertex group you chose (remember the backup of the surface before convert to mesh).
@@simoneiorio9703 Wow, Thanks for the help Brotha
@@PhantomUEStudios For sure you don't need help, but is a good place to share with the others that accesses to the comments.
good series.... les gooo
nice work bro
@@ataullahk4838 Thanks Brotha
why the ai voice 😭
@@ivato46 I didn't have a good mic 🥲
Wdyc if it's ai or not
Waiting for part 3
I wish the companies that make games would pay the same attention to the cars they add to the game as you do, or at least pay the money for the 3D model to the company that designed that car and include it directly in their games.
@@Novus_Ordo_Conditor Really Thanks for the support 🫶
Yer Interior and engine would be cool loving this vid Thanks
@@pumpkinhead_design4155 Thanks for the support man! I'm tryna find some good references to create a prototype of the interior
we also want interior ... i am also expert in making cars just watching your skills. one more thing when you use mirror modifier keep this modifier above all the others modifier and don't apply it coz it will help .. you will understand when you do this and also there is no need of merging you can just put this mirror modifier above the all other modifier and enable clipping
@@GauravBhatt526 Thanks
extraordinary!! Just for curious, is that Aston Martin Valhalla in the end of the video made by you?
@@nono-hw6tvNo 🙃, that video is made by Aston Martin itself. I only made a prototype of the final model and It's a Little bit rough
@@nono-hw6tv However I'm planning to make video on how to recreate It once i made the model
@@PhantomUEStudios Still impressive, i do indeed learn alot from your turtorial
Make Interior Also ❤ Love from India ❤️🔥
Thank you so much for giving it for free bro you saved me🫡
@@pincher_edits the pleasure Is mine
Hey, nice vid! I was wondering where you get your blueprints from, if you don't mind me asking
@@user-gh1wu5bo2p Actually i got them by scrolling on Google Images 🙃
i cant match the front view with the top view for the front part of the car
@@braydosauce7645 You could try helping you with the grid. Or maybe use the coordinates by pressing "N" then the image you want to move.