Phantom Studios
Phantom Studios
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How to model Complex Hypercar Parts in Blender Product Visualization Tutorial Part 3
In this tutorial Series I'm going to Model, Texture and animate an awesome Aston Martin Valhalla.
In this video I'm going to all the back part of the car and in the next video I'm going to finish by making the rear part of the car, the wheels, the rear view mirrors and all the details i hadn't done in the previous videos, so stay tuned for upcoming videos!
Here's the link for the tool that i used for taking the references in the video ⬇️
www.pureref.com/
The shading settings i used in the video ⬇️
th-cam.com/video/cmwEuEqFqcE/w-d-xo.html
Get all the References i used on my Patreon Channel right here ⬇️
www.patreon.com/posts/car-modelling-115228932?Link&
You can ask me anything you want at this e-mail: phantomstudiosts@gmail.com
__________________________________________________________________________
The song from the video: Energetic Gaming Hip-Hop by Infraction [No Copyright Music] / Las Vegas
Taken from the channel: Infraction - No Copyright Music
License: Creative Commons - Indicate original source (reuse is allowed)
Link: th-cam.com/video/JIUXWTs5ZB4/w-d-xo.html
__________________________________________________________________________
Chapters:
0:00-0:31 - Intro
0:30-1:12 - Fixing some thing from the last part
1:12-2:35- Making the first part of the back
2:35-3:10- Bevel Modifier
3:10-7:48- Making the first part of the back
7:48-11:33- Making the second part of the back
11:33-16:14- Making the metal Spoiler of the car
16:14-18:29- Filling the rest of the metal body
18:29-27:39- Making the engine cover
27:39-30:23-Making the rest of the spoiler
30:23-30:56-Outro
#blender #tutorial #productdesign #productvisualization #carmodeling #cartutorial #blendercar #organicmodeling #3dmodeling
มุมมอง: 1 524

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The BEST way to model Cars in Blender Product Visualization Tutorial Part 2
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In this tutorial Series I'm going to Model, Texture and animate an awesome Aston Martin Valhalla. In this video I'm going to create the middle part of the car: which are the windshield and the sides. In the next video I'm going to make all the back part of the car, so stay tuned for upcoming videos! Here's the link for the tool that i used for taking the references in the video ⬇️ www.pureref.c...
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Phantom Locomotion is an advanced and versatile locomotion system designed for Unreal Engine, offering smooth, immersive movement mechanics that enhance player control and fluidity. This system integrates an overlay framework that allows for seamless transitions between movement states, ensuring intuitive player input handling. Get the project files here ⬇️ patreon.com/PhantomUEStudios Backgrou...

ความคิดเห็น

  • @JCod306
    @JCod306 4 วันที่ผ่านมา

    Nice! To quick for my skill level or lack there of I should say, but eventually maybe.

  • @sanskarrathore2488
    @sanskarrathore2488 4 วันที่ผ่านมา

    sir please continue this tutorial till the shaders,material , lighting of a car too 🙏

    • @PhantomUEStudios
      @PhantomUEStudios 4 วันที่ผ่านมา

      @@sanskarrathore2488 Of course i will! I also have a pretty good idea on some scenes i could create

  • @ratnapilla182
    @ratnapilla182 5 วันที่ผ่านมา

    It's not going to help me to creat car

  • @akashvfx2025
    @akashvfx2025 6 วันที่ผ่านมา

    Creating a voiceover of this nature is no easy task. Your dedication to this tutorial series is truly inspiring, and we are all grateful for your hard work. Please keep moving forward and complete this course! Your efforts make a difference!

    • @PhantomUEStudios
      @PhantomUEStudios 6 วันที่ผ่านมา

      @@akashvfx2025 Thanks a lot Brother. You made my day.

  • @rumenmetodiev2867
    @rumenmetodiev2867 6 วันที่ผ่านมา

    I almost forget how happy car modeling makes me, this series makes me remember why I atart with the 3d modeling Tanks for sharing your workflow especially in Blender

  • @GauravBhatt526
    @GauravBhatt526 6 วันที่ผ่านมา

    you are so talented.... i loved your video ... i am also hard surface modeller ... if you want to work with me please message me... we can work together for future .,,,,

    • @PhantomUEStudios
      @PhantomUEStudios 6 วันที่ผ่านมา

      Yes i'd love it. Let me know if you need help with anything

  • @NinjaSonar
    @NinjaSonar 7 วันที่ผ่านมา

    Doesn't work with the new 5.5 update

    • @PhantomUEStudios
      @PhantomUEStudios 6 วันที่ผ่านมา

      I know i'm trying to find a way to do that

  • @mmjissoskibiddy
    @mmjissoskibiddy 7 วันที่ผ่านมา

    To prevent dense topology, you could inset the panel by a small amount (learnt this from CG Master’s new car course) instead of loop cuts all about.

  • @artimus0112
    @artimus0112 7 วันที่ผ่านมา

    i remembered rendering a 94 corolla as my first car model in blender and that car is simple no curves n creases but it turned out mehh... but u made this car look more easier than that. im still learning how to model things and you definitely teach me something important with this.

    • @PhantomUEStudios
      @PhantomUEStudios 7 วันที่ผ่านมา

      @@artimus0112 Thanks Brother, i really love to see that people are getting value from my content; I'm still learning too but let me know if you'd need help with something.

  • @The-Celestial
    @The-Celestial 7 วันที่ผ่านมา

    Only legends know this is a re-upload

    • @PhantomUEStudios
      @PhantomUEStudios 7 วันที่ผ่านมา

      @@The-Celestial I messed up a part where you could see Windows bar on the bottom of the screen 😅

    • @GurksTheGamer
      @GurksTheGamer 7 วันที่ผ่านมา

      Thought it was dejavu

    • @pincher_edits
      @pincher_edits 7 วันที่ผ่านมา

      I think you should color it in blender or both since most of the people watching it are blender users that are trying to improve in blender

    • @PhantomUEStudios
      @PhantomUEStudios 6 วันที่ผ่านมา

      @@pincher_edits Okay i think i'll do a video for each One

  • @mkgworkshop
    @mkgworkshop 7 วันที่ผ่านมา

    Love this series ❤😊

  • @kristerpresty8033
    @kristerpresty8033 9 วันที่ผ่านมา

    Great tutorial or Follow along, Some parts are skipping narration, most parts are a bit fast to follow along at normal speed. Slower speed narration sounds robotic and annoying. I bet this function fix worked before the 5.5 update, but the character in 5.5 can only mount and vault the special actor/spline component objects that was standard, not working for all meshes and static meshes. Though the Normal function of it is kept in tact. I noticed i missed 5 parts during the follow along, but I really like the tutorial, well made. Sure you could have edited the wrong parts so it would be a straight path. Thank you for sharing this function :)

  • @84giampiero
    @84giampiero 9 วันที่ผ่านมา

    i am waiting for the part where you use unreal engine

    • @PhantomUEStudios
      @PhantomUEStudios 9 วันที่ผ่านมา

      @@84giampiero Part 3 Is going to be released tomorrow, and by the end of the month i should be able to make every thing

  • @pangkorandalirox
    @pangkorandalirox 9 วันที่ผ่านมา

    Tutorial is waay too fast brother, slow it down and make it an hour plus. That would be better.

    • @PhantomUEStudios
      @PhantomUEStudios 9 วันที่ผ่านมา

      I know It Is way too Fast, sorry but It was One of my First videos. I'm working on making adjustments fo the new 5.5 version of GASP, surely when i'll make a video about that it'll be way more slow

    • @pangkorandalirox
      @pangkorandalirox 9 วันที่ผ่านมา

      @PhantomUEStudios no problem brother, thanks alot for the quick reply ! When can we expect that video for gasp 5.5 ?

  • @pincher_edits
    @pincher_edits 9 วันที่ผ่านมา

    When does the 3th come out i cant wait to see the final model can you show the final model in the next parts intro?

    • @PhantomUEStudios
      @PhantomUEStudios 9 วันที่ผ่านมา

      @@pincher_edits The 3th part Is almost ready, the thing Is that Is a lot longer (approximately 30 minutes) and i have to find the time to edit It. For the final model the problem Is that the One i made before recording the videos Is pretty bad because it was done pretty quickly. For this series I'm taking It a Little more serious and i'd like to not show the final result for now. However, From part 3 you'll see that the car is almost done: in part 4 I'll only have to do the grids on the back and on the front, and I'm very proud of what i've done.

    • @pincher_edits
      @pincher_edits 9 วันที่ผ่านมา

      3rd*

    • @PhantomUEStudios
      @PhantomUEStudios 9 วันที่ผ่านมา

      @pincher_edits Sorry, i'm Italiano and i didn't noticed the error 🙃

  • @guttersnipe77
    @guttersnipe77 9 วันที่ผ่านมา

    Out of curiousity, why don’t you use a base mesh of the whole car and the use a shrink wrap modifier on the panels?

    • @PhantomUEStudios
      @PhantomUEStudios 9 วันที่ผ่านมา

      @@guttersnipe77 I didn't think about It, Thanks for letting me know

  • @Ubjustu
    @Ubjustu 9 วันที่ผ่านมา

    Hi, is this include the code from your parkour anything tutorial?

    • @PhantomUEStudios
      @PhantomUEStudios 9 วันที่ผ่านมา

      @@Ubjustu Yes but i also rivisited a Little bit to fix some bugs like when you try to mantle on a slope. It has also a different mechanism that does the Line tracing in reverse (up to bottom) to get some values needed for the slide

  • @MartinOckovsky
    @MartinOckovsky 10 วันที่ผ่านมา

    This feels like AI wrote it

    • @PhantomUEStudios
      @PhantomUEStudios 10 วันที่ผ่านมา

      @@MartinOckovsky No, the script is completely written by me. If You think otherwise, I'm not the one who's going to change your mind.

  • @ciberthej
    @ciberthej 10 วันที่ผ่านมา

    I have a question. When modeling with the subdivision modifier on, is there any advantage to beveling to create sharp edges over just selecting the edge and creasing it with shift+e? Seems like you're adding unnecessary polygons to the mesh. Sorry if it sounded rude im just confused.

    • @PhantomUEStudios
      @PhantomUEStudios 10 วันที่ผ่านมา

      @@ciberthej That's actually a very good question, and the answer Is that while, with creasing, the Edge only snaps onto the vertex/edge you apply the crease on, by using bevels you have a transition. Also, with bevels you avoid some shading issues that could ruin the aesthetics of the model. There are different reason why you should use bevels instead of creasing, but It'mainly because it makes the model more organic and aesthetically pleasing

    • @ciberthej
      @ciberthej 10 วันที่ผ่านมา

      @PhantomUEStudios thanks! I'm actually planning on modeling the 787B as part of my portfolio so this helps a lot!

    • @PhantomUEStudios
      @PhantomUEStudios 10 วันที่ผ่านมา

      @ciberthej Great! I Hope i've been helpful

  • @AdrenResi
    @AdrenResi 10 วันที่ผ่านมา

    i'm sorry but the misspellings together with the AI video screams ESL

  • @antoonsorg
    @antoonsorg 11 วันที่ผ่านมา

    Nice video interesting way of modelling a car.

  • @wholetdougout4752
    @wholetdougout4752 11 วันที่ผ่านมา

    a youtube video telling you to watch youtube videos

  • @lucaspellicer
    @lucaspellicer 11 วันที่ผ่านมา

    I’m a C4D user… everything is so well explained that I’m pretty sure I could follow a long on there… would love for you to NOT speed up some of the parts of the video, yes it will be longer, but we can speed it up anyway or skip the part. Anyhow awesome tutorial. Thank you. And yes, would be cool to see the modeling of the interior

    • @PhantomUEStudios
      @PhantomUEStudios 11 วันที่ผ่านมา

      @@lucaspellicer Thanks a lot for the support man. I think i'll start to make more non-slowed parts: for now on the 3° part i tried to speed up only the Easy parts. However, thanks again for supporting me.

  • @与海角
    @与海角 11 วันที่ผ่านมา

    How to change it in 5.5 If you could make a tutorial that would help me solve a lot of problems

    • @PhantomUEStudios
      @PhantomUEStudios 11 วันที่ผ่านมา

      @@与海角 Right now i'm a Little occupied, but I'll make as soon as possible

    • @与海角
      @与海角 11 วันที่ผ่านมา

      @@PhantomUEStudios Thank you very much. I'll be waiting for you

  • @Unrealgames153
    @Unrealgames153 11 วันที่ผ่านมา

    this is bullshit

  • @pincher_edits
    @pincher_edits 11 วันที่ผ่านมา

    my hood looks like shit when i subdivide it can you help me?

    • @PhantomUEStudios
      @PhantomUEStudios 11 วันที่ผ่านมา

      @@pincher_edits You probably Need tò make more lines tò drive that curve. I passed 1 hour making only that part so be patient and just make It as precise as possible. Also you can try to add more subdivision if you need to; however note that the more subdivisions you have the heavier your model gets

  • @justiceforusall7038
    @justiceforusall7038 12 วันที่ผ่านมา

    30 days? come on bruh. Fun thought but come on. cool vid tho. Unreal sensei is great. Be better if it wasn't an AI voice.

    • @PhantomUEStudios
      @PhantomUEStudios 11 วันที่ผ่านมา

      @@justiceforusall7038 I admit the video Is a Little clickbait but nowdays that's what you gotta do to get some views. For the AI voice is that i don't have a good mic

  • @El_ReKi
    @El_ReKi 12 วันที่ผ่านมา

    Wow, what a video!

  • @victorfalconiell1538
    @victorfalconiell1538 13 วันที่ผ่านมา

    Looking forward into part 3, such a high value series💪

  • @Shinno-01
    @Shinno-01 13 วันที่ผ่านมา

    So, random thought. They changed some of these stuff for the UE5.5 GASP project. I followed the tutorial (as best I could.) I get the running and climbing up walls. However, whenever I try to vault it only does the front vault, and when I quit out of PIE, it gives me an error (No database assets provided for motion matching.) I'm assuming they changed some of the logic. I did follow another tutorial, however. It was only for slide vaulting. I don't imagine though this would break it as it has its own logic separate from the other locomotion logic.

    • @PhantomUEStudios
      @PhantomUEStudios 13 วันที่ผ่านมา

      @@Shinno-01 Yes, they changed some of the logic but i don't what makes the error come up. However It doesn't do anything to the system itself

    • @Shinno-01
      @Shinno-01 13 วันที่ผ่านมา

      @@PhantomUEStudios That's what I was thinking. I went through the video again this time at half speed and I'm not sure exactly what is causing the issue. I did notice something interesting. When I have line traces showing, If I vault or traverse the way the character is setup in the editor. The blue line trace doesn't fire. However, if I traverse the opposite direction it works just fine. So, I think something about the direction is causing the issue. I appreciate the video regardless.

  • @giuseppeconsiglio5167
    @giuseppeconsiglio5167 13 วันที่ผ่านมา

    buongiorno sarebbe bello condividere il proggetto per gli iscritti

    • @PhantomUEStudios
      @PhantomUEStudios 13 วันที่ผ่านมา

      @@giuseppeconsiglio5167 Non appena lo finisco lo condivido

  • @Shadowarrior789
    @Shadowarrior789 14 วันที่ผ่านมา

    Hi, can you tell me what value the trace length is, also do you know why i can not vault or mantle? Right now i can only hurdle, i cant vault or mantle Edit: I have Fixed the mantle issue but i still cant vault

    • @PhantomUEStudios
      @PhantomUEStudios 14 วันที่ผ่านมา

      If You can't vault It's probably because of the last part on the TryTraversalAction function where pairs the valueas From the calculations to an action. I suggest You to use the debugging features in the top right part of the screen that makes you see what part of the code is running; also make sure that all the references made to the height variable are correct. For the trace lenght of you mean the main function One i think It's 750.

    • @Shadowarrior789
      @Shadowarrior789 14 วันที่ผ่านมา

      @@PhantomUEStudios sorry, I am not too good at unreal compared to you where are the debugging stuff and the height variables names, sorry for the inconveniences.

    • @PhantomUEStudios
      @PhantomUEStudios 14 วันที่ผ่านมา

      @@Shadowarrior789 @Shadowarrior789 No worries, 2 years ago i was non other than just like you. I don't know how to explain me Better but if you go into the top-right corner of the part of the screen There's going to be a drop-down menu that says like "no debug objects selected". Then you start the game and click on the drop-down menu, there' going to be the name of your character and if you click It you're going to visually see on the blueprint what Is happening, when you'll do It you'll understand It. In my opinion Is One the best features of UE as It can help you a LOT. I Hope i've been helpful and don't hesitate to make me other questions

    • @Shadowarrior789
      @Shadowarrior789 14 วันที่ผ่านมา

      @@PhantomUEStudios Turns out I can Vault, however, I got another problem which could be easier to fix actually, turns out I can do all of the traversal actions, however only at the front or back of the object, if i go to the back of a "vaultable" object i vault, however if i go to the front of it I hurdle, similar thing with mantling, if i mantle at the front of the object i mantle but at the back I have to jump to mantle. do you know the solution? Edit: The mantling is actually fine just was not thick enough, the vault issue is still here though

  • @japoncae7211
    @japoncae7211 14 วันที่ผ่านมา

    hello there. can you make a video about getting 3d models out of Forza Horizon 5 ? thanks in advence

    • @PhantomUEStudios
      @PhantomUEStudios 14 วันที่ผ่านมา

      @@japoncae7211 I didn't know even if that Is possible. I have to get informed

    • @japoncae7211
      @japoncae7211 14 วันที่ผ่านมา

      @@PhantomUEStudios they make with forza horizon 3 , and also 4 and 5 . even they make with asetta corsa video game. but Forza horizon 5 has much details because they scann the cars.

    • @PhantomUEStudios
      @PhantomUEStudios 14 วันที่ผ่านมา

      @@japoncae7211 I'll let you know if i Discover something

    • @japoncae7211
      @japoncae7211 14 วันที่ผ่านมา

      @@PhantomUEStudios thanks a lot I saw a video on youtube but it is very complex.

    • @jusavoid
      @jusavoid 14 วันที่ผ่านมา

      it is possible to get car models from fh4 and fh3 but the program which i use doesn't support fh5 just fh3 and fh4

  • @durrangodsgrief_009
    @durrangodsgrief_009 15 วันที่ผ่านมา

    Both videos are great man. learnt many things.

    • @PhantomUEStudios
      @PhantomUEStudios 14 วันที่ผ่านมา

      @@durrangodsgrief_009 Thanks Brotha

  • @franckmcd2344
    @franckmcd2344 15 วันที่ผ่านมา

    nice work. 👍👍What theme do you use to have this lighting and metal effect? THANKS

    • @PhantomUEStudios
      @PhantomUEStudios 14 วันที่ผ่านมา

      It's difficult to explain but you basically have ti create that Little flakes by using a normal map, then you have tò apply a clear coat, another normal ext. I'll cover when i'll texture the car.

    • @franckmcd2344
      @franckmcd2344 14 วันที่ผ่านมา

      @@PhantomUEStudios thank you for your response. I don't understand everything but I find the metallic gray rendering with the lighting at 2:16 p.m. interesting.

    • @PhantomUEStudios
      @PhantomUEStudios 14 วันที่ผ่านมา

      @franckmcd2344 Sorry, i didn't understand what you said, could you explain It a Little bit Better?

    • @franckmcd2344
      @franckmcd2344 14 วันที่ผ่านมา

      @@PhantomUEStudios A 14:16 dans votre vidéo, je trouve le rendu de la carrosserie gris métal avec l'éclairage intéressant.

    • @PhantomUEStudios
      @PhantomUEStudios 14 วันที่ผ่านมา

      Oooh ok, i understood. Yes, It's really interesting, that's why I started to use it

  • @SagarKumar-wk8pw
    @SagarKumar-wk8pw 15 วันที่ผ่านมา

    Very helpful

  • @simoneiorio9703
    @simoneiorio9703 15 วันที่ผ่านมา

    As you asked in the video: to bend surfaces like that one you bended by single vertices you can ceck an add-on called Mira Tools. It has in the list of tools a tool called CurveStretch (Cstretch) that can be used with logics similar to te Loop Tools, but it has a lot of potential, in curve adjustments (treating the selected loop of vertices like adjustable curves), in combination with the Set Flow can help more, obviously the curve tool in the Loop Tools list is perfection, but in some cases you need more manual arbitrary. Another way that is useful to bend surfaces is the usage of shrinkwrap modifier on a nurbs (or curve in general) surface you can create as guide accessing to the quality of curves to manage the vertex group you chose (remember the backup of the surface before convert to mesh).

    • @PhantomUEStudios
      @PhantomUEStudios 15 วันที่ผ่านมา

      @@simoneiorio9703 Wow, Thanks for the help Brotha

    • @simoneiorio9703
      @simoneiorio9703 15 วันที่ผ่านมา

      @@PhantomUEStudios For sure you don't need help, but is a good place to share with the others that accesses to the comments.

  • @Liu_I_AM
    @Liu_I_AM 15 วันที่ผ่านมา

    good series.... les gooo

  • @ataullahk4838
    @ataullahk4838 15 วันที่ผ่านมา

    nice work bro

    • @PhantomUEStudios
      @PhantomUEStudios 15 วันที่ผ่านมา

      @@ataullahk4838 Thanks Brotha

  • @ivato46
    @ivato46 15 วันที่ผ่านมา

    why the ai voice 😭

    • @PhantomUEStudios
      @PhantomUEStudios 15 วันที่ผ่านมา

      @@ivato46 I didn't have a good mic 🥲

    • @welsunsig6715
      @welsunsig6715 15 วันที่ผ่านมา

      Wdyc if it's ai or not

  • @RAGHAV1673
    @RAGHAV1673 15 วันที่ผ่านมา

    Waiting for part 3

  • @Novus_Ordo_Conditor
    @Novus_Ordo_Conditor 15 วันที่ผ่านมา

    I wish the companies that make games would pay the same attention to the cars they add to the game as you do, or at least pay the money for the 3D model to the company that designed that car and include it directly in their games.

    • @PhantomUEStudios
      @PhantomUEStudios 15 วันที่ผ่านมา

      @@Novus_Ordo_Conditor Really Thanks for the support 🫶

  • @pumpkinhead_design4155
    @pumpkinhead_design4155 15 วันที่ผ่านมา

    Yer Interior and engine would be cool loving this vid Thanks

    • @PhantomUEStudios
      @PhantomUEStudios 15 วันที่ผ่านมา

      @@pumpkinhead_design4155 Thanks for the support man! I'm tryna find some good references to create a prototype of the interior

  • @GauravBhatt526
    @GauravBhatt526 15 วันที่ผ่านมา

    we also want interior ... i am also expert in making cars just watching your skills. one more thing when you use mirror modifier keep this modifier above all the others modifier and don't apply it coz it will help .. you will understand when you do this and also there is no need of merging you can just put this mirror modifier above the all other modifier and enable clipping

  • @nono-hw6tv
    @nono-hw6tv 15 วันที่ผ่านมา

    extraordinary!! Just for curious, is that Aston Martin Valhalla in the end of the video made by you?

    • @PhantomUEStudios
      @PhantomUEStudios 15 วันที่ผ่านมา

      @@nono-hw6tvNo 🙃, that video is made by Aston Martin itself. I only made a prototype of the final model and It's a Little bit rough

    • @PhantomUEStudios
      @PhantomUEStudios 15 วันที่ผ่านมา

      @@nono-hw6tv However I'm planning to make video on how to recreate It once i made the model

    • @nono-hw6tv
      @nono-hw6tv 13 วันที่ผ่านมา

      @@PhantomUEStudios Still impressive, i do indeed learn alot from your turtorial

  • @Gametime05577
    @Gametime05577 16 วันที่ผ่านมา

    Make Interior Also ❤ Love from India ❤️‍🔥

  • @pincher_edits
    @pincher_edits 16 วันที่ผ่านมา

    Thank you so much for giving it for free bro you saved me🫡

    • @PhantomUEStudios
      @PhantomUEStudios 15 วันที่ผ่านมา

      @@pincher_edits the pleasure Is mine

  • @user-gh1wu5bo2p
    @user-gh1wu5bo2p 16 วันที่ผ่านมา

    Hey, nice vid! I was wondering where you get your blueprints from, if you don't mind me asking

    • @PhantomUEStudios
      @PhantomUEStudios 15 วันที่ผ่านมา

      @@user-gh1wu5bo2p Actually i got them by scrolling on Google Images 🙃

  • @braydosauce7645
    @braydosauce7645 16 วันที่ผ่านมา

    i cant match the front view with the top view for the front part of the car

    • @PhantomUEStudios
      @PhantomUEStudios 16 วันที่ผ่านมา

      @@braydosauce7645 You could try helping you with the grid. Or maybe use the coordinates by pressing "N" then the image you want to move.