The idea that The Backrooms is “a video game” that you simply no-clip into as you’ve mentioned, I bet speedrunners would find a way to escape The Backrooms through glitches and “mechanics”.
the monster's screams kinda sounds like its saying "dont go" and stuff like that, and when the monster finally reaches the cameraman, instead of knocking him down, it saves the dude from falling down into the hole and most likely to his death. It seems to be trying to help the cameraman, but is too strong and likely kills a lot of its victims, hence the scary situation. who knows, could it be a human corrupted by the bacteria, barely hanging on to life? is this a job for the master theorist himself?
I absolutely love how much research and science Kane puts into these episodes. Most horror episodes are just, “oOOoOoH cReEpY bRoDcAsT” but this is actually a really realistic project. Even better that the graphics add even more realism to it. Glad to see you’re just as obsessed with these as I am!
Yeah this is the main criticism I have towards analogue horror, it's either mixed in with actual footage and has some semblance of reality to it(as in, it looks like it could be an actual tape at first) OR it's just a creepy and clearly made up PSA tape that tries to scare you. The reason this genre is scary is because it's blended with a lot of reality.
About the monster, I have my personal theory on what it is. It most likely is bacteria but I also think it is more. This cluster of bacteria seems to have some sort of exoskeleton. During the brief moments we see it it maintains a basic shape, a long narrow design that mimics a human. It has legs, arms, and a face but a weird ejection on the side. With that being said I would like to direct your attention to something else. In the very first video there was a warning right before the monster was fully shown. It said “Don’t move, stay still.” Strange that it says that, shouldn’t you be running away from it? What could possibly be the reason? There’s only one thing we’ve found that in the backrooms that could detect motion, the cameras. You see, during the motions detected video, one of the cameras had a “microphone failure” and shortly after that it shows the creepy “motion detected” scene. My guess is that this bacteria doesn’t just walk around as a culture, it “infected” one of the cameras and used this body as a way to move around. It also has a very similar design to it, two arms and one leg (the same amount of limbs on the camera stands), along with a weird protruding stick (which is the stick used to adjust stands from what I know), and the final thing being it’s head (it’s the camera).
Pretty sure motion cameras can’t differentiate if something moves in front of them or you move them in front of something. So if its a camera wich moves on his own, how could it know if you move or don’t move? Either way it sees movement. That this monster looks human even tho its most likely not can be explained with converged evolution. Maybe its just a wolf or smth but glitched. Just look at footage of fallout 76 after it got released, when the backroom is simulated there could be way worse glitches.
I honestly had that thought the moment we were introduced to the cameras. I mean MatPat even compared the basic structure of the monster to a tripod the very first time he saw it. I even thought to myself in the motion detected video before they decided the shape was legs "Hey. That reminds me of the 'arms' when school textbooks talk about bacteria and cells!"
For real. For some time I actually thought my mom would take some things hide them and place them in my room in plain sight if I asked her if she saw it somewhere. Like a conspiracy. I am still convinced to this day that this is what happened. That or mothers have some special item find ability like you said
Tbh I really don't hope that the video game theory is true. Much like "dream theories", it kinda takes away the grand mistery and reality of the whole thing imo.
@@smilloww2095 speak for yourself, for the others who easily become paranoid, the fact that the backrooms are a game or fiction gives everyone immense relief to continue living our lives
Theory: When the guy was separated from his group, he trespassed time-space and came back as some time later, which is how he finds the control room that is barely being built just as he goes out, as shown in Motion Detected
Yeah! This ties in with another comment on the new pitfalls video. They noticed that the kids song plays in the video despite it coming out 17 years after the date of the footage. You are definitely onto something.
To be honest, we probably should've figured this out way sooner. It's been known for a while now that irl space and time are actually closely linked together (IIRC some physicists are actually starting to think that time and space may actually be part of the exact same thing instead of different ideas). This means that if the Backrooms really are disconnected from conventional space (and indeed it is), then it makes perfect sense that the flow of time is also out of wack.
The idea that you can just randomly stumble into a portal that leads to an endless maze of hallways that are filled with monsters while walking around is absolutely terrifying. If it was real I’d never leave my house like ever I mean I barely do anyway as is but you get my point.
what makes your think that staying in your house would make you any safer from no clipping. You could no clip just lying in your bed in the middle of your sleep. sleep tight, don't let the backrooms bite🙃
It’s also possible that the entity could be one of the motion detecting tripod cameras covered in the bacteria. Those only activate when they see movement, and the writing on the wall from the first video advises you not to move while the monster is near, so the possibility does make sense. The bacteria could have spread from a nearby wall onto the camera, and used it as a makeshift skeletal system to move with. The entity also has a very rigid way of moving, which could be due to the tripod’s legs being very stiff, or just animation limitations. Either way, it’s an interesting possibility.
@@vyncopz505 I love the theory too, I actually wasn’t the one to come up with it though. I’ve seen different parts of it in the comments section of the Kane Pixels videos, and I just pieced them together here. The community’s smarter than I am lol
@Kyle Conley NO! NOT TOO BAD, BE VERY GLAD THIS DOESN'T EXIST (at least i really hope it doesn't), IMAGINE NOCLIPPING INTO NUNREALITY WHILE JUST LIVING!
I think the backrooms monster is some sort of mutated camera. It could be one of the cameras in Motion Detected because the creature seems to be attracted to motion("don't move" written on the wall in the first Backrooms video) and also records its victims' screams because the camera starts recording when it detects loud sounds, making it able to imitate humans like you see in Pitfalls.
The thing with the backrooms is that there are multiple timelines/lore. The different wikis all have different lore, with Kane creating his own lore and making up the whole ASYNC storyline. So just beware that there is different lore depending on the story.
Matpat keeps neglecting the whole lore and wiki, I love kane pixels and all... but they're only focused on the yellow room. I want vids about the Crimson forest, the Sky room, the Void. A whole lot more being completly left out!
As a child I listened to a radio station called “when radio was” and Sunday nights they’d play old timey recordings of twilight. Little Girl Lost was played one night. It was horrifying for me and has stuck with me for a long time. No wonder this concept is so popular when it’s so terrifying in the first place
7:00 No. Not dumb. When you are in an infinite maze, the capacity to build walls is perhaps one the most useful things you can have. By building walls, you can simplify the maze, making it far easier to navigate - particularly if you're using colored lanes and signs to indicate where you are. That means it's also easier to remember the layout of a given area. Additionally, by building rooms and closing them off with marked doors, you even further simplify the maze, because you reduce the necessary navigational area. Even further, you can close off any undesirable passages that lead to dangerous zones within the maze, making it far safer to traverse. Don't underestimate walls, MattPat. They've been a genius invention that's lasted us for thousands upon thousands of years.
Yes true he puts ALOT of effort into these videos and I also just blocked a guy from saying "FIRST I COMMENTED FIRST ON A VERIFIED ACCOUNT HAHA NOOBS" thank me later
@@dogsalami3324 nobody said kane created the concept, he just took said concept and made it his own. he did not create the backrooms, but created his own take on it
I guess what I immediately thought of when I saw the Backrooms was the story of "The Yellow Wallpaper" which was written by a British author about a woman who had gone crazy while being exposed to such a hideous yellow wallpaper. As she continued to stare and observe it, she soon became obsessed with it, even hallucinating a woman trying to break free from the interior of the design. This can kind of reflect into the Backrooms, where the main character is trying to find a way out of this yellow wallpaper.
I like how he explains all the bacteria stuff like he’s pieced together the puzzle, and then drops the bombshell that Kane literally said it’s a bacteria
Theory: The description of “The Backrooms (Found Footage)” dates the video as September 23, 1996, but if you look at the movie clapboard, the dates is stated as 7/4/91. I believe September 23, 1996 was the date the footage was FOUND, when the recording was made July 4, 1991. Could be important.
This is good, good. At 16:37 I picked something out also - the evidence MatPat mentions like the random stuff about, desn't really mean it's a simulation; some of these are different levels of the backrooms, that's insufficient evidence to say the Backrooms/reality is a simulation...
I like his designs the most. Very few actual "rooms", just lots of open areas, spaces and hallways. Almost every area you enter has at least one other way out, and there aren't many traditional doorways, only floor to ceiling openings
It feels distinctly procedurally generated, much like Diablo's endless labyrinths. It uses an algorithm of drawing squares of floor at random, connecting them with hallways and then drawing walls around any open sides, which produces this exact pattern you describe.
Actually Mat, since you spoke of the timeline here, I noticed something intresting. In the informational video where the 4th Async employee goes missing, at the end of the video he stumbles across that weird room where the alarm goes off. And remember how at the start of the Motion detected video Async has started building a room inside the Backrooms? Those 2 rooms look VERY similar, in fact I believe it is the same room if you look close enough at the blueprints and details, *which indicates timetravel is at play here* The employee got lost and time travelled, and arrived back when this room had been completed. This is even more confirmed by the date on the first video, where the guys started recording in 1991, yet the description says 1996. Kane fell into the backrooms in 1991 and then at some point time traveled to a point where it was 1996
I hope MatPat sees this and can use this information for the next backrooms theory; or even the science behind the backrooms that would be a really good video
Its a found footage, the footage have to noclip back somehow. and since it doesn't travel back in time, I'm pretty sure nothing happen to the cam from 1991 to 1996
@@powdereyes2210 yeah you should just give up, If you're older than them and they're better honestly you should just give up in life you will not reach the greatness that they achieve.
@@thereader6371 lmaoo no ? What ever made that thought cross your mind? Its not about his gender its about his age, you cant just assume everyone on earth is sexist?
Theory: Theoretically speaking, there is an infinite distance between any 2 given particles if you are small enough so if the backrooms were actually just super small with a some how seamless transition while shrinking/"falling in" that would explain the size of the bacteria, how no one ever gets seriously hurt when falling large distances, and the seemingly infinite volume of the backrooms.
It’s so cool how it feels like a modernized version of Minotaur’s labyrinth with endless halls and an unknown monster. The video game idea actually makes a lot of sense and makes me even more excited for future episodes in Kane’s story
Fun fact: the backroom video lore made by "kane" is not entirely based on the official backroom wiki or fandom story, it is based on his own story, so all of the lore and science that kane put into his video is pure original idea by kane himself! Dangg that guy is definitely gonna make some more awesome cgi movie in the future
I think that is what makes the Backrooms idea so interesting. Is that all of us technically can create our own interpretations of the Backrooms or something like it. I mean the lore in itself is malleable. Same as any Creepypasta or urban legend. There are so many interesting things people can do with all these new internet-created mythos.
@@4Angel4cross4eyes I love the Local58, Project Gemini, and Monument Mythos so much. it is honestly some of the scariest, and coolest thing I've seen since I was a small child. It scares me, and gives me a sense of hope at the same time. I love them.
the new episode "pitfalls" is extremely interesting with the lore. The episode is dated 5/6/1990, and as seen at the beginning the structure the team was building is finished. What's interesting though is that this room is clearly the same room seen at the end of "informational video", which is dated 2/29/1990, when no such room existed. On top of that the names of George and Marvin(Marvin being the one to fall down the hole in "pitfalls") appear in both episodes as the group of three we see disappear in "informational video" and the main group in "pitfalls". This means that the one to disappear was our camera holder in "informational video" and he must've time traveled in some aspect.
@@twoshillings7292 If you did, then you would know that Matpat said "It maybe possible in a different timeline/universe" where it could've possibly happend.
I love how kane uses already existing liminal space images that are popular in the backrooms community in some of his work. Seeing the weird apartment complex was such a treat, I hope he does more stuff like that.
If this theory is actually proven correct, then wouldn't that mean that the monster is a computer virus or a piece of malware? Could that mean that the players being attacked is like files being attacked by malware and being corrupted, like the body? edit: huh, this comment blew up, guess I wasn't alone in thinking that the backrooms could be related to computers.
Maybe, though he's just assuming that the monster is an evolved bacteria from our simulation, so it's less of a computer virus or malware and more of a crazy bugged out enemy.
No, it being correct doesn't change the fact that biological matter is entering. It doesn't suddenly mean they are digital. It's just as likely to prove a corporeal construct in a dimension beholden to new laws of physics. But yes, it could also just mean the whole world is a digital game and the backrooms is storing unused assets
I'd think that, following the theory above, it'd make more sense to me if the entities were actually like some form of firewall. He stated that reality itself was a simulation and the backrooms were merely storage for the unused parts of the simulation, and if that's the case, it also means that something created the simulation, and wouldn't want to leave the 'construction site', IE the place where all assets of the simulation are stored, unprotected. And so they created a firewall to protect the storage 'file' from malware, or unwanted access from humans, rather. Most likely the creator(s) of the simulation would be aware of the glitches, also, so its not all that surprising that they'd know to protect the assets from corruption from the humans, who themselves would technically be an asset stored away somewhere in the backrooms. Another take could be that the creatures are what's left of humans who got trapped there. Having an asset--humans would technically be an asset stored somewhere in the backrooms--explore the place where assets are stored, would probably cause some form of corruption to the data. Perhaps the entities within the back rooms are humans who did something within them that caused their data to be corrupted, thus turning them into the creatures.
Nah... I think that's taking the simulation theory too far, I think it's more like what the series already suggested. It's a mutated strain of bacteria that took on a more animal like form.
What about an AI, like the ones we train to play mario brothers and other video games? Those are evolving programs that change their routine, literally changing the shape and structure of their code, based on what they encounter in the simulation. If such an evolving system had a physical presence inside the simulation, how might it be rendered? And how might it adjust itself, how might it be shaped, when encountering humans?
We really need to acknowledge how incredible it is that a 16 year old is making such a good series Edit: Kane Pixels is 16! He’s also a TREMENDOUSLY talented sound designer. His second channel, “Not Kane Pixels,” has a backrooms OST. He weaves music that really, REALLY take you inside the head of someone in the backrooms. It’s terrifyingly intriguing. Go check some of his music out! “Not Kane Pixels”
if anything isnt that kind of insulting? like, *thats* what you focus on, and only kanes age is what makes it impressive? seems demeaning to me. why is age used in a demeaning way so frequently, its really frustrating.
One thing you seemed to have missed Mat, is that the "exit" the ASync employee found appears to be the same room ASync was building in Motion Detected, note the tile in both videos. So the latter half of Informational Video appears to be some nebulous point in time after Motion Detected.
I have been thinking the same thing, however the dates don’t match, yet the rooms both feature the same tiles and dimensions. It can’t be a coincidence.
This reminds me the most of how you could access weird out of bounds areas in the original NES Metroid. They weren't really "there" but rather just a quirk with how the engine rendered the rooms and stitched them together to form the game world. They were empty, dead ends basically, and I remember being pretty creeped out by it for some reason when I was younger.
You should look up Mountain Climber Sky glitch. It's an Atari game, & the glitch let's you basically fly up past the boundaries of the game, & you enter an entire world of glitches. It's really cool to see.
& yeah, theres a strange feeling when you go into dead areas in games you werent meant to go to. I remember getting outside of the gate in Castlevania: Symphony of the Night for the first time. It was a very strange feeling.
@@mannav1466 It felt like, idk, like a rush of dopamine. Like I was seeing something new that nobody else had (I know that's false, it just felt that way). Like feeling nostalgia but in the moment that it's happening.
As the camera fell to the ground after the attack, the next cut already showed that it was falling into the Earth. My theory is if you are stuck in backrooms you can get back to reality by throwing yourself heavily to the ground or by running into a wall. You just need to find a bug
You need to miss every single atom by pure luck after touching an object, that is theorically possible in real life, it's just that even missing one single atom is insane
The camera guy that glitched was glitched forward in time by the backrooms. At the end of "Backrooms - Presentation" there was a camera showing a guy in a hazmat suit under a red alarm 🚨. This shows that the backrooms can change time for some people.
eh i kinda like it from the perspective that they are people who got twisted and mutated gives an additional layer of fucked. if you survive everything you’ll just end up another hunter
@@nugget1024 how about somewhere to three levels. Since the backrooms is endless I thought that we should stick with 3 or 4 levels to choose. Any rooms we can choose from?
The "tunnel" at 12:23 looks a lot like a tunnel from the game "Iron Lung". The same type of spiraling cylinders, with identical or similar patterns, is prevalent in that game as well. If you're interested, I would recommend checking out Power Pak's video on it.
@@shadxw_hunter i think they may be talking about the "underwater/ocean exploration" game. Where, ur a criminal or something and are sent down into this ocean like place and ur taking pictures at certain coordinates. Its... interesting and is considered to be in the horror genre.
It is interesting that the creatures are so violent from an evolutionary perspective. Usually things are only aggressive if they have to hunt or defend themselves from being hunted (think horses vs zebras) Why are these creatures so aggressive? Do they fight each other? Are they targeted by something else?
to me, it seems that the "walls" they were building were the ones our lost employee stumbles upon. the area that they were building in has + shaped wall structure things, and so does the area that the employee finds. just something to think about, matpat.
As someone who's a pro at 3D game engines, I'll be honest, this stuff's actually REALLY accurate. Every game has it's glitches, like one red pill disconnecting you from a server.
You’ve been comparing the backrooms to being like the unused assets in games, and the monsters are bacterial. What if they could be viruses instead, and quite literally viruses in both senses: game virus, and microorganism virus
i honestly think that the "monster" might be one of the cameras that got infected with the "mold" and grew legs and arms and a mind. wet carpet helps with mold so that supports the theory i crafted
and the backrooms is well known for having super anomalous properties so i would say that ain't to bad of a theory, tho what do you think happened to the electronic bits of the camera?
@@ecogreen123 it would probably take a lot of time for this monster to be created, so in the process the "mold" or bacteria however you want to call i, probably disintegrated some of the parts.
As much as I love mycology, if you're trapped alone in this infinite expanse of rooms with no other living material, I don't know what mold or bacteria could survive on. I know life always finds a way, but the only microorganisms that would be in the backrooms are the ones you brought with you.
When I was very young, I had a recurring dream, and it was very strange. I don’t remember much about the dream except that I was trapped in a building and an evil tulip-human thing was out to get me. I also remember that the building had a maze-like office space type of feel. Im not entirely sure what to think about that anymore.
I’m willing to bet that the monster we see in the backrooms is the product/creation of mankind itself. The fandom loves to refer to the monster as the “ Tripod Creature “. My thought here is that the monster is the spawn of some type of bacteria accidentally introduced to the backrooms by Async. My theory is that enough of this bacteria clumped together into one of those Voltron creatures and then attached itself to one of the camera tripods that the Async employees set up. This would allow the bacteria creature to move and capture things quicker instead of being some slow and gelatinous blob.
For anyone that's interested, there is a second channel that shows another aspect of this series called A-Sync Research, showing us even more lore. Matpat has a lot material he could work with, other than Kane Pixels uploads!
It gets really confusing that there are two types of "backrooms". There's the backrooms files that are similar to SCP with many entities and levels, and then there's the web series that's mostly comprised of Level 0 and so far only one entity. Is there any kind of terminology that people use to distinguish them? Edit: I do not care which one is based off of the other, I'm asking for the *terminology*, not the characteristics
Not really, i think the main difference here is that kane pixels’ interpretation of the backrooms may be different than interpretations we’ve seen before, meaning we shouldnt rely on lore provided to us from those, but rather just what we see from this series
I love how Kane can turn an originally generally safe level with only a few rare occurrences of entities, into an extremely dangerous level as if to test the worthiness of people who noclipped inside in order to continue through the levels.
In the lore from wikidot, fandom, and liminal archives.. level 0 is still NOT SAFE as it drains your sanity and most starve to death. It’s creepier this way, just a maze with no hope of seeing anything but those dingy walls….
A minor correction on the history the term: "no clipping" originated from Commander Keen (a 2d platformer) as a type of cheat, with the name referring to "clipping" the movement vector (meaning cutting off the part that would be blocked by an obstacle. The term then entered popular usage with Doom 2's use of "idclip" as the code to trigger no clipping. The usage to refer to bugs came later as more companies made full 3d games.
I’ve always kind of looked at the back rooms as an alternate dimension such as the upside down is in Stranger Things. Much like the Upside Down this space was formless or unknowable until humanity tore a breach into it, upon which the space began to try to mimic the human world as a strange, warped, and incomplete version of our own.
What I'm getting from this is that the Backrooms is a terrifying version of Pac-Man. - Big maze that repeats itself - Monster that wanders the halls and chases you - Random items you can use to your advantage - deafening repetitive noise
@@ХейтерТрендов I don't know what you mean by that (And I don't trust random links on TH-cam, as clicking on them could hurt you), but personally, I think MatPat and his theories are really smart. Sure, not all of them turn out to be true, but that's why they are theories.
I love the concept of the backrooms, just the unsettling area suroundng it, that extra layer of realism that makes it so terrifying to have it show up in your dreams, its why i like kanes ideas that hes implemented, and his own little universe hes created, a world with a layer of realism and an unsettling space surrounding it. I dont like how people have kinda botched it the way they have, adding way too much stuff through it, and setting it as its the original instead of just trying to create their own world, like adding over 10000 floors with their own individuality, over 1000 monsters roaming ever floor, and every floor having a ton of items you could use. Takes the scary out of it, The feeling of loneliness and helplessness with a thought of "Is there something following me" makes it the most terrifying thing ever. But hey thats just my own personal opinion, either way Kane is doing an amazing job with the videos
I think the "levels" are more like specific areas, and I think it's fine to document different areas, but not all documents are created equal. I do agree that some articles are too off theme and that can make it easy to forget that the backrooms is cold, hard, and unforgiving.
I could have sworn “The Backrooms” was a thing from early 2010. But every single thing I see about it is new things. I’m so confused. Like I remember me and my friend telling stories about it. Last time I saw my friends was 2016 (3 years before the supposed creation of “The Backrooms”) I’m so confused about all of it. I looked up more info online everything saying 2019. But I have so many distinct memories about it.
@@dl5836 the thing that threw me off the most is I swear I saw the kid “clipping” through the floor video a few years ago but apparently it was only a few months.
Fun fact : the part where Kane explored some weird shaped indoor garden is actually both in real life and the real backrooms wiki ! Level 188 and it's some hotel in London. Don't trust the windows.
My favorite theory about the backrooms by far has to be the one where someone suggested that we accidentally created the backrooms but don’t have control over them. The concept is that scientists took a room and scanned it, and then had computers generate hallways and storage areas; this would explain the way the backrooms have an ai-generated vibe, how things won’t connect properly, and if they were created under the control of computers, then it could make sense that they would involve glitching and other digital issues. I think that the backrooms is a real space, but since the rules for how that space works was laid out by computers, we get glitching and no-clipping anyway. The other terrifying aspect that was suggested was that if human beings scanned a room for computers, that its highly unlikely that the room would be completely sterile… meaning there would probably be bacteria. The bacteria in this room, when replicated (and then possibly corrupted or mutated) in the backrooms, could lead to the bacteria monster we see in the first upload
I like this type of theory more than the matrix style idea matpat proposed. It just makes more sense to me that it actually does take place in the real world and they've just accessed or created an alternate reality outside the normal 3 dimensions, rather than everything being fake
Personally, I think that the 6th experienment went *wrong* Like Async was trying to create an endless storage space, but we can see how unequipped the facility was to handle that much energy when the gateway was finally successfully activated. So the machine went haywire and created this endless space that's uncanny and broken instead of a simple storage area.
Any one else think its wild how Game/Film theory can basically write lore for developing projects. Like i think most people except that the howler/bacteria are people lost in the backrooms who got infected and changed. i think matpat was the first to propose this.
Also the video game theory is farther supported by the wiki. There are “levels” where you have to do extremely specific thing usually related to the level or the next level. Almost like a puzzle/platformer game and a bit of rpg with the exploring,monsters, and the end being a very. Late level (level 3999). Edit: I am aware Kane’s series is different than the wiki. I thought it was linked in some way. The fact this is also an scp just proves all the different sources of this topic. It is a really cool thing and I thought it would have all been linked. Mabye Kane was inspired by the wiki just as the scp was.
yeah, I believe the wiki and the things within it are cool. though this film theory series is going over kane pixel's take on the backrooms, not the fan-made wiki. I enjoy both however
I love the Backrooms. The entire idea of it. Its so terrifying and unsettling, but so intriguing. I also love that the whole community is making their own levels and stuff too
🌈THE CUTE GIRL ARE🌈 specialdate.my.id/Damara de los mejores 🍑 11:12 Sun: "Hotter" 11:12 Hopi: "Sweeter" 00:18 Joonie: "Cooler" 18:00 Yoongi: "Butter" 15:55 Son unos de los mejores conciertos , no puede ir pero de tan solo verlos desde pantalla, se que estuvo sorprendente..🤣💋
As the camera fell to the ground after the attack, the next cut already showed that it was falling into the Earth. My theory is if you are stuck in backrooms you can get back to reality by throwing yourself heavily to the ground or by running into a wall. You just need to find a bug
Only for fans over 18 years old tinders.club/agnez 🥵 tricks I do not know Megan: "Hotter" Hopi: "Sweeter" Joonie: "Cooler" Yoongi: "Butter So with toy and his tricks, do not read it to him that he writes well mamon there are only to laugh for a while and not be sad and stressed because of the hard life that is lived today. Köz karaş: '' Taŋ kaldım '' Erinder: '' Sezimdüü '' Jılmayuu: '' Tattuuraak '' Dene: '' Muzdak '' Jizn, kak krasivaya melodiya, tolko pesni pereputalis. Aç köz arstan Bul ukmuştuuday ısık kün bolçu, jana arstan abdan açka bolgon. Uyunan çıgıp, tigi jer-jerdi izdedi. Al kiçinekey koyondu wins taba algan. Al bir az oylonboy koyondu karmadı. '' Bul koyon menin kursagımdı toyguza albayt '' dep oylodu arstan. Arstan koyondu öltüröyün dep jatkanda, bir kiyik tigi tarapka çurkadı. Arstan aç köz bolup kaldı. Kiçine koyondu emes, çoŋ kiyikti jegen jakşı dep oylodu. # 垃圾 They are one of the best concerts, you can not go but just seeing them from the screen, I know it was surprising 💗❤️💌💘1
Sadly the OG backrooms lore isn't what's featured here and I hope that he revisits it after this series is done because the other canon of the backrooms is way, way deeper
🌈THE CUTE GIRL ARE🌈 specialdate.my.id/Damara de los mejores 🍑 11:12 Sun: "Hotter" 11:12 Hopi: "Sweeter" 00:18 Joonie: "Cooler" 18:00 Yoongi: "Butter" 15:55 Son unos de los mejores conciertos , no puede ir pero de tan solo verlos desde pantalla, se que estuvo sorprendente..🤣💋
As the camera fell to the ground after the attack, the next cut already showed that it was falling into the Earth. My theory is if you are stuck in backrooms you can get back to reality by throwing yourself heavily to the ground or by running into a wall. You just need to find a bug
I think the monsters only started appearing more frequently after they realized people were coming through, under normal circumstances the monsters were too far apart to be an issue, but now they roam the areas where people come into the Backrooms in more concentrated groups.
Well they're not really "in groups", and on top of that, the monster, or monsters, shift forward and backwards on time. So it's not like there's a certain point in time where people started to pop up. For all we know, you could be sent before the monster existed, or even be sent to a new oldest visit
MatPat needs to do a Theory about liminal spaces and how they relate to the backrooms, maybe the backrooms are just a dimension made up of liminal spaces?
It's already a thing there is a Liminal space archive for the backrooms along with the other 2 cannons the wiki dot and fandom, Kane's version is another cannon and a really cool one at that
Petition for Matt to Play "Iron Lung" and find The Lore behind The Expedition. It's a game where you pilot a welded shut submarine. You must photograph points of interest and the only coordination you get is a map and a giant cam at the front. There seems to be ancient ruins and horrific beasts roaming about. I highly recommend for Matpat to check it out.
I really hope Mat keeps going after he's concluded Kane's series, and continues to discuss the rest of the lore, specifically from the backrooms wikidot canon. Maybe he could make an "internet theory" channel to discuss creepypastas and online collaborative projects such as the aforementioned backrooms wiki, or the SCP wiki.
Now that matpat has made the analogy of the back rooms being a “simulation” of sorts I think I have a theory of how there are so many different versions of the back rooms. The basics is it’s evolving, jumanji style. It began as simple images of liminal spaces, changing shape and/or form as needed and throughout the years it evolved with technology. That’s why in the videos the whole place looks like a video game. It is *reflecting* the technology of its current time, meaning that as time passes, the back rooms evolves, maybe even becoming more complex and as a result, more dangerous…
so in ancient greek times it might have been a stone maze containing a monster that the greeks would have made myths about? and was used as an execution device by an evil king?
When the Backrooms first became a thing with that initial image, the caption said "Approximately six hundred million square miles of randomly segmented empty rooms to be trapped in." This original post suggests that the Backrooms are not infinite but just very vast. This ties into this video's theory since a simulation would have a limit to its data storage.
Unless it is procedurally generated. It could be infinite in that case, because you're not storing a pre-designed structure, you're just generating it on the fly, based on a 3-d coordinate, a starting seed value, and some algorithm.
fun fact: The very first dream I had in my life that I can recall took place in a space that looked suspiciously like the Backrooms. The only differences were that the place was mostly grey instead of a dirty yellow and there were radiatiors on every wall with grey dustbunnies underneath. I was lying on the floor on my belly as if I just tripped and fell and looked directly at all the dust under the radiators. This is bascially the only memory of this dream, but it stuck with me ever since, and when I first heard of the backrooms I immediately thought of it. So yeah, make of that what you will lol. Edit: I don't mean that this was the first dream I ever had, just the earliest dream that I can still recall.
The idea of the backrooms originally came from a collection of similar dreams people had, waking up in an endless maze of yellow rooms, the idea was you could no-clip not just physically but mentally too, so via dreaming and comas as well. The lore is huge on this, far far more than matt patt even touched his toe into, i recommend you look into it!
The intro ended up scaring me so much that I freaked out so much about hearing creaking in my floor that I almost reached for the closest deadly weapon and ran to baracade my door but it turned out to be my cat and keep in mind that this was at 3 in the morning so I FREAKED TF OUT
Little fan theory here: what if the back rooms only has this “glitch” on February 29th, but in this alternate universe, every year has a February 29th. The company that found the back rooms understands this, so they send people down there and makes sure they are there for this date.
This might be a silly or obvious comparison, but The Backrooms concept seems to be a modern take on the Greek mythological Labrinth, the bacteria monster being your minotaur.
I know im a bit late to this and he's probably already realized this but in an earlier video it literally shows that the backrooms are a computer generated place, so it would make sense there are glitches and stuff, like the rest of the crew disappearing
Async could also be a clever little nod to 'Asynchronous programming'. In game dev (and software deving), the abbreviation is Async. It doesn't make too much narratological sense, but it could just be a surface level allusion to it as async is used to execute tasks which can be done where at each step of the process, you'd start a task, then turn your attention to tasks that are ready for your attention rather than take something step by step.
That would make sense thematically! The backrooms' logic follows programming logic instead of "irl" physics. It would make sense for the mysterious organization to be, well.... game devs
@@mabelsan1133 Yea, the only thing I find issue with it is why specifically 'Async', they could have gone with any programming term. The closest parallel I can think of is maybe the fact the video order being Asynchronous to the actual timeline.
my first encounter with the back rooms was a post saying “you’ve been here before”. i found it really unsettling but unlike some of the people commenting under the post i didn’t actually feel like i’d been there before.
counter argument to the random items theory: The items could just be items that, much like people no-clipping, were at the wrong place at the wrong time, and clipped into the backrooms. Or they could be a past explore's lost items that have been left there in their travels to try and escape. [ Update ] I would also like to add that the "Map" of the backrooms can't used because it only shows level 0. Let me explain: In the backrooms found footage video Kane visits more than just level 0 he visits multiple levels, (I was kinda surprised that Kane didn't die, because he visited some pretty dangerous ones...)
Most of them sound like things that have clipped. I suppose when you can't find something you knew you had somewhere, it might have clipped into the backrooms. I suppose if you ever find it later it might have clipped back out. "Where did I put that screw drive?", "I could have sworn I bought snacks last week."
Maybe the axe no clipped in the back rooms, and a past explorer found it and used it. It’s not hard to think of a scenario like that, just cause you didn’t bring it, doesn’t mean you can’t use it????
@@filipinojiafei1130 why would he just leave it like that tho, if it was just laying on the ground your comment would make sense but its laying against a wall
My personal universe is a mix of the fandom backrooms, Kane's backrooms and the original backrooms. So people have been no clipping since the beginning of time and the fandom backrooms are made, levels, entities, the MEG etc. Then the A-sync team discovered the backrooms. After it was discovered it created a spike in people no clipping.
I came to the same conclusion as soon as I heard about "no clipping" into the backrooms. That's not a term people use when passing through matter, etc. The common term is "phasing", as in "That girl phased through that wall like a ghost!" So if "no clip" is terminology used in that story, it is referring to a digital construct, so either the world/reality is a simulation, like Elon Musk believes (or so I've heard), or it's a video game.
I'd love to see another video talking about escaping the backrooms. Especially because in that video, one theory was that you could get into the ceiling. In "Missing Persons" it shows that the ceiling is just another backrooms layer... I feel this could add a whole new section of Lore as it appears to not only be infinite horizontally, but vertically too... 😳
@@xanderhug The Wikidot lore isn't connected to Kane's lore at all. The Wikidot lore has hundreds of subspaces, a community creative writing effort like SCPs are.
I am like 99% sure that the room that the employee finds and uses his key card to enter is the same room that is being constructed in the episode with the cameras The tiles on the floor and the layout are identical, and you can even see where they are gonna put the glass window This is weird because it breaks temporal sequencing. I think the employee got timeskipped a few weeks into the future
12:09 - This is so funny, because I did an entire 12 page essay about the Hollow Earth theory for my English IV Persuasive Rhetoric class in my last year of high school. From what I read (Though I was limited to the websites my school allows, so I'm sure this might not be right), the first person to believe that the Earth was hollow was the man who founded Halley's comet, Edmond Halley. He came up with the idea because he had gathered information from something that involved the magnetic pole of our planet and saw how the differed from one place to another. So, he came up with this Russian-doll nesting idea about our Earth and how, beneath our crust, there is another layer of our planet with space in-between, sustainable for human life, and under that crust was another crust with the same aspects and so on. Some people even took that idea and added entrance points at the poles, though, I couldn't find anything about those **Completed** expeditions to find those entrances. So yeah.
I thought Async was constructing everything in the backrooms but it's more of a trail and error process so all the "assets" they are trying to add to the backrooms end up in random places. This screen at 4:05 also let's me think that Async is actively trying to design the backrooms in order to "solve all storage and housing needs"
6:50 maybe the alarm sounded because he did a time jump. Later we see they closed the back rooms by patching up the wall and closing the big metal door. But what if while he got separated from the group he was there for years not just hours. So when he finds the door his key card still works but alarms go off cause that door has been closed for years.
I like kane's version of the backrooms. Giving it an actual backstory with science fiction instead of just the creepypasta version being just plain creepy or the whole complicated level system trying to be anonymous and mysterious
@@malcolmgreen6927 Wasnt the actual mist implied to literally just be a coincedince? Like the monsters were seperate form the actual fog itself? (genuine question cannot for the life of me remember)
The idea that The Backrooms is “a video game” that you simply no-clip into as you’ve mentioned, I bet speedrunners would find a way to escape The Backrooms through glitches and “mechanics”.
жжжжж
шшшш
zzzzzz
Typical gamer
e
Imagine you no-clip into the backrooms and then you see matpat holding a notebook aggressively writing stuff down as he stares at a wall
This is the only comment i will like
I'll trust him with every cell of my body
@@theblaze5530 every non-mutated cell of your body*
To be honest i would die from shock right then and there
the twist is he isn't looking at you but at a blackened wall.
I like how enthusiastic he is about all the series he does. It almost doesn’t matter what he covers, so much as he himself likes it
Ligma
if there's no escaping the back rooms how can we have found footage
Absolutely. Its almost like a vicarious experience.
Kinda ironic, isn't it?
God
the monster's screams kinda sounds like its saying "dont go" and stuff like that, and when the monster finally reaches the cameraman, instead of knocking him down, it saves the dude from falling down into the hole and most likely to his death. It seems to be trying to help the cameraman, but is too strong and likely kills a lot of its victims, hence the scary situation. who knows, could it be a human corrupted by the bacteria, barely hanging on to life?
is this a job for the master theorist himself?
Everyone asks "Where is the monster"
But no one asks "How is the monster"
@@not_estains wow I saw this 10 minutes after you made it
@@ThermalScopes jesus christ
@@not_estains im seeing this now, 40 minutes later
@@samkohlo9158 ;-;
I absolutely love how much research and science Kane puts into these episodes. Most horror episodes are just, “oOOoOoH cReEpY bRoDcAsT” but this is actually a really realistic project. Even better that the graphics add even more realism to it. Glad to see you’re just as obsessed with these as I am!
Yeah this is the main criticism I have towards analogue horror, it's either mixed in with actual footage and has some semblance of reality to it(as in, it looks like it could be an actual tape at first) OR it's just a creepy and clearly made up PSA tape that tries to scare you. The reason this genre is scary is because it's blended with a lot of reality.
I think i will always carry a bottle of 🧋almond water.
Just in case . . .
And some were just. Oh no, the monster is chasing you!
But I still do like the chase scenes, making feel familiar from a dream you remember.
Yeah and he's 16.
I just wish he went to the wiki but whatever
About the monster, I have my personal theory on what it is. It most likely is bacteria but I also think it is more.
This cluster of bacteria seems to have some sort of exoskeleton. During the brief moments we see it it maintains a basic shape, a long narrow design that mimics a human. It has legs, arms, and a face but a weird ejection on the side.
With that being said I would like to direct your attention to something else. In the very first video there was a warning right before the monster was fully shown. It said “Don’t move, stay still.” Strange that it says that, shouldn’t you be running away from it? What could possibly be the reason?
There’s only one thing we’ve found that in the backrooms that could detect motion, the cameras. You see, during the motions detected video, one of the cameras had a “microphone failure” and shortly after that it shows the creepy “motion detected” scene. My guess is that this bacteria doesn’t just walk around as a culture, it “infected” one of the cameras and used this body as a way to move around. It also has a very similar design to it, two arms and one leg (the same amount of limbs on the camera stands), along with a weird protruding stick (which is the stick used to adjust stands from what I know), and the final thing being it’s head (it’s the camera).
That actually really makes since, and would explain its weird design
Just from it's design, I thought it was a creepy camera on a tripod.
Bro I actually love this theory
Pretty sure motion cameras can’t differentiate if something moves in front of them or you move them in front of something. So if its a camera wich moves on his own, how could it know if you move or don’t move? Either way it sees movement.
That this monster looks human even tho its most likely not can be explained with converged evolution.
Maybe its just a wolf or smth but glitched. Just look at footage of fallout 76 after it got released, when the backroom is simulated there could be way worse glitches.
I honestly had that thought the moment we were introduced to the cameras. I mean MatPat even compared the basic structure of the monster to a tripod the very first time he saw it. I even thought to myself in the motion detected video before they decided the shape was legs "Hey. That reminds me of the 'arms' when school textbooks talk about bacteria and cells!"
Theory: mothers are able to clip in and out of the backrooms, but only to find objects their kids have been looking for for 20 minutes
Underrated comment
Nah nah, that's a fact.
ima clip through dA Bathroom
Everything makes sense now!
For real. For some time I actually thought my mom would take some things hide them and place them in my room in plain sight if I asked her if she saw it somewhere. Like a conspiracy. I am still convinced to this day that this is what happened. That or mothers have some special item find ability like you said
I personally love the idea that the Backrooms is just a really intense, glitchy game of Prop Hunt
Tbh I really don't hope that the video game theory is true. Much like "dream theories", it kinda takes away the grand mistery and reality of the whole thing imo.
@@smilloww2095 speak for yourself, for the others who easily become paranoid, the fact that the backrooms are a game or fiction gives everyone immense relief to continue living our lives
@@thaankyoou3881 I literally am speaking for myself. ?
@@smilloww2095 oh true, my bad
Ye me too
Theory: When the guy was separated from his group, he trespassed time-space and came back as some time later, which is how he finds the control room that is barely being built just as he goes out, as shown in Motion Detected
Yeah! This ties in with another comment on the new pitfalls video. They noticed that the kids song plays in the video despite it coming out 17 years after the date of the footage. You are definitely onto something.
YOU ONTO SOMETHING
To be honest, we probably should've figured this out way sooner. It's been known for a while now that irl space and time are actually closely linked together (IIRC some physicists are actually starting to think that time and space may actually be part of the exact same thing instead of different ideas). This means that if the Backrooms really are disconnected from conventional space (and indeed it is), then it makes perfect sense that the flow of time is also out of wack.
This is true
Yeah I noticed that.
The idea that you can just randomly stumble into a portal that leads to an endless maze of hallways that are filled with monsters while walking around is absolutely terrifying. If it was real I’d never leave my house like ever I mean I barely do anyway as is but you get my point.
ur not alone
what makes your think that staying in your house would make you any safer from no clipping. You could no clip just lying in your bed in the middle of your sleep. sleep tight, don't let the backrooms bite🙃
Bro you can no-clip even without moving at all
@@diamom_ yep
People who lock themselves in their houses tend to disappear anyway. Maybe that's what really happens to our missing persons.
It’s also possible that the entity could be one of the motion detecting tripod cameras covered in the bacteria. Those only activate when they see movement, and the writing on the wall from the first video advises you not to move while the monster is near, so the possibility does make sense. The bacteria could have spread from a nearby wall onto the camera, and used it as a makeshift skeletal system to move with. The entity also has a very rigid way of moving, which could be due to the tripod’s legs being very stiff, or just animation limitations. Either way, it’s an interesting possibility.
I really like your theory
@@vyncopz505 I love the theory too, I actually wasn’t the one to come up with it though. I’ve seen different parts of it in the comments section of the Kane Pixels videos, and I just pieced them together here. The community’s smarter than I am lol
I mean, I have heard many people compare it to a walking tripod, so this makes sense
@Kyle Conley NO! NOT TOO BAD, BE VERY GLAD THIS DOESN'T EXIST (at least i really hope it doesn't), IMAGINE NOCLIPPING INTO NUNREALITY WHILE JUST LIVING!
@@Friendlynuker is this 'nunreality' just reality but everything is nun related?
I think the backrooms monster is some sort of mutated camera. It could be one of the cameras in Motion Detected because the creature seems to be attracted to motion("don't move" written on the wall in the first Backrooms video) and also records its victims' screams because the camera starts recording when it detects loud sounds, making it able to imitate humans like you see in Pitfalls.
The whole ‘mundane horror’ thing is what gets me.
Looking at this shade of yellow forever would drive me insane.
MatPat is a brain burner!(Правдивое видео):
th-cam.com/video/cAQxPSwM4h0/w-d-xo.html
о
жжжжжж
Dont Read My name😑
ш
The thing with the backrooms is that there are multiple timelines/lore. The different wikis all have different lore, with Kane creating his own lore and making up the whole ASYNC storyline. So just beware that there is different lore depending on the story.
Matpat keeps neglecting the whole lore and wiki, I love kane pixels and all... but they're only focused on the yellow room. I want vids about the Crimson forest, the Sky room, the Void. A whole lot more being completly left out!
Some talk about multiple levels too
These Backrooms are completely fictional right?
@@drishalballaney yes
@@drishalballaney No they're real, been there, the demons are pretty chill
As a child I listened to a radio station called “when radio was” and Sunday nights they’d play old timey recordings of twilight. Little Girl Lost was played one night. It was horrifying for me and has stuck with me for a long time. No wonder this concept is so popular when it’s so terrifying in the first place
Agreed
th-cam.com/video/MmxQR1qr6r4/w-d-xo.html
@Yasmen Mostfa no one cares
@Yasmen Mostfa your intelligence sure isnt
7:00 No. Not dumb. When you are in an infinite maze, the capacity to build walls is perhaps one the most useful things you can have. By building walls, you can simplify the maze, making it far easier to navigate - particularly if you're using colored lanes and signs to indicate where you are. That means it's also easier to remember the layout of a given area. Additionally, by building rooms and closing them off with marked doors, you even further simplify the maze, because you reduce the necessary navigational area. Even further, you can close off any undesirable passages that lead to dangerous zones within the maze, making it far safer to traverse.
Don't underestimate walls, MattPat. They've been a genius invention that's lasted us for thousands upon thousands of years.
*Certified Theorist moment*
Matpat dumb sometimes
@@HANKSANDY69420 Hello again, saw you on Roblox TWW videos and now you're here..
@@SStupendous '_'
wrote an entire essay on how we ain't dumb lol
how much research and science Kane puts into these episodes
Yes true he puts ALOT of effort into these videos and I also just blocked a guy from saying "FIRST I COMMENTED FIRST ON A VERIFIED ACCOUNT HAHA NOOBS"
thank me later
lol
He puts pretty much no research into these videos. Barely anything he has made is accurate to backrooms lore
@@leafy126.5 he has his own lore
@@dogsalami3324 nobody said kane created the concept, he just took said concept and made it his own. he did not create the backrooms, but created his own take on it
I guess what I immediately thought of when I saw the Backrooms was the story of "The Yellow Wallpaper" which was written by a British author about a woman who had gone crazy while being exposed to such a hideous yellow wallpaper. As she continued to stare and observe it, she soon became obsessed with it, even hallucinating a woman trying to break free from the interior of the design. This can kind of reflect into the Backrooms, where the main character is trying to find a way out of this yellow wallpaper.
That was my first thought too I loved that short story. She was locked in that room with the yellow wallpaper right?
HorrorBabble.
Oh yeah, I remember reading that story.
@@e.8462 Not locked inside with it, but her husband wouldn't let her leave the house so she spent a lot of time inside that room with the wallpaper
but what abt the other levels? how would you describe them?
I like how he explains all the bacteria stuff like he’s pieced together the puzzle, and then drops the bombshell that Kane literally said it’s a bacteria
exactly- watching this for the first time is just. "... He knew that the whole time and chose to tell us that last..?"
not necessarily, Kane might be implying it is an invader/unnatural occupant of the backrooms, like a bacteria infecting the body.
Theory: The description of “The Backrooms (Found Footage)” dates the video as September 23, 1996, but if you look at the movie clapboard, the dates is stated as 7/4/91. I believe September 23, 1996 was the date the footage was FOUND, when the recording was made July 4, 1991. Could be important.
You're Right! After Kane Noclipped Out Of Reality!
Before Kane Is Missing!
Camera Landing On Grass
Kane Was Presumed Died!
This is good, good. At 16:37 I picked something out also - the evidence MatPat mentions like the random stuff about, desn't really mean it's a simulation; some of these are different levels of the backrooms, that's insufficient evidence to say the Backrooms/reality is a simulation...
That's exactly what I was thinking!
YES!
It's confirmed that the Back Rooms can shift you to different points in time by the series
I like his designs the most.
Very few actual "rooms", just lots of open areas, spaces and hallways. Almost every area you enter has at least one other way out, and there aren't many traditional doorways, only floor to ceiling openings
It feels distinctly procedurally generated, much like Diablo's endless labyrinths. It uses an algorithm of drawing squares of floor at random, connecting them with hallways and then drawing walls around any open sides, which produces this exact pattern you describe.
Actually Mat, since you spoke of the timeline here, I noticed something intresting.
In the informational video where the 4th Async employee goes missing, at the end of the video he stumbles across that weird room where the alarm goes off.
And remember how at the start of the Motion detected video Async has started building a room inside the Backrooms?
Those 2 rooms look VERY similar, in fact I believe it is the same room if you look close enough at the blueprints and details, *which indicates timetravel is at play here*
The employee got lost and time travelled, and arrived back when this room had been completed.
This is even more confirmed by the date on the first video, where the guys started recording in 1991, yet the description says 1996. Kane fell into the backrooms in 1991 and then at some point time traveled to a point where it was 1996
Daaaang, nice find!
Woah big brain
I hope MatPat sees this and can use this information for the next backrooms theory; or even the science behind the backrooms that would be a really good video
so it's travel *into* the future
Its a found footage, the footage have to noclip back somehow. and since it doesn't travel back in time, I'm pretty sure nothing happen to the cam from 1991 to 1996
It's so inspiring how Kane Pixels is only 16 yet he's able to do all this
He's gonna have a good career
IKR
@@powdereyes2210 yeah you should just give up, If you're older than them and they're better honestly you should just give up in life you will not reach the greatness that they achieve.
That is because of male privilege to be honest, if it was a female that created this series you all would not have given any attention to it.
@@thereader6371 lmaoo no ? What ever made that thought cross your mind? Its not about his gender its about his age, you cant just assume everyone on earth is sexist?
Theory: Theoretically speaking, there is an infinite distance between any 2 given particles if you are small enough so if the backrooms were actually just super small with a some how seamless transition while shrinking/"falling in" that would explain the size of the bacteria, how no one ever gets seriously hurt when falling large distances, and the seemingly infinite volume of the backrooms.
Like when you stub your toe on a flat floor?
i like this
ok O please just stop,
this is not making me feel safe dreaming ...
ps: do this as a short story lol
Im not smart enough to understand what u saying
It’s so cool how it feels like a modernized version of Minotaur’s labyrinth with endless halls and an unknown monster. The video game idea actually makes a lot of sense and makes me even more excited for future episodes in Kane’s story
th-cam.com/video/MmxQR1qr6r4/w-d-xo.html
@Yasmen Mostfa Crazy! Almost like nobody asked!
I've seen you around.. algorithm I guess.
There are already backroom video games, made years before kane's vids
Fun fact: the backroom video lore made by "kane" is not entirely based on the official backroom wiki or fandom story, it is based on his own story, so all of the lore and science that kane put into his video is pure original idea by kane himself! Dangg that guy is definitely gonna make some more awesome cgi movie in the future
I think that is what makes the Backrooms idea so interesting. Is that all of us technically can create our own interpretations of the Backrooms or something like it. I mean the lore in itself is malleable. Same as any Creepypasta or urban legend. There are so many interesting things people can do with all these new internet-created mythos.
W h e r e is t h e a l m o n d w a t e r
@@lueezationlueezaming2928 Go raise your floppa elsewhere
@@4Angel4cross4eyes I love the Local58, Project Gemini, and Monument Mythos so much. it is honestly some of the scariest, and coolest thing I've seen since I was a small child. It scares me, and gives me a sense of hope at the same time. I love them.
thanks hat kid hilda
the new episode "pitfalls" is extremely interesting with the lore. The episode is dated 5/6/1990, and as seen at the beginning the structure the team was building is finished. What's interesting though is that this room is clearly the same room seen at the end of "informational video", which is dated 2/29/1990, when no such room existed. On top of that the names of George and Marvin(Marvin being the one to fall down the hole in "pitfalls") appear in both episodes as the group of three we see disappear in "informational video" and the main group in "pitfalls". This means that the one to disappear was our camera holder in "informational video" and he must've time traveled in some aspect.
don’t forget that 2/29/1990 is not a real date, as 1990 wasn’t a leap year!
@@twoshillings7292 Watch the video..
@@smiley7399 yeah…i did…? weirdo
@@twoshillings7292 If you did, then you would know that Matpat said "It maybe possible in a different timeline/universe" where it could've possibly happend.
@@smiley7399 you lack common sense huh buddy
I love how kane uses already existing liminal space images that are popular in the backrooms community in some of his work. Seeing the weird apartment complex was such a treat, I hope he does more stuff like that.
If this theory is actually proven correct, then wouldn't that mean that the monster is a computer virus or a piece of malware? Could that mean that the players being attacked is like files being attacked by malware and being corrupted, like the body?
edit: huh, this comment blew up, guess I wasn't alone in thinking that the backrooms could be related to computers.
Maybe, though he's just assuming that the monster is an evolved bacteria from our simulation, so it's less of a computer virus or malware and more of a crazy bugged out enemy.
No, it being correct doesn't change the fact that biological matter is entering. It doesn't suddenly mean they are digital. It's just as likely to prove a corporeal construct in a dimension beholden to new laws of physics.
But yes, it could also just mean the whole world is a digital game and the backrooms is storing unused assets
I'd think that, following the theory above, it'd make more sense to me if the entities were actually like some form of firewall. He stated that reality itself was a simulation and the backrooms were merely storage for the unused parts of the simulation, and if that's the case, it also means that something created the simulation, and wouldn't want to leave the 'construction site', IE the place where all assets of the simulation are stored, unprotected.
And so they created a firewall to protect the storage 'file' from malware, or unwanted access from humans, rather. Most likely the creator(s) of the simulation would be aware of the glitches, also, so its not all that surprising that they'd know to protect the assets from corruption from the humans, who themselves would technically be an asset stored away somewhere in the backrooms.
Another take could be that the creatures are what's left of humans who got trapped there.
Having an asset--humans would technically be an asset stored somewhere in the backrooms--explore the place where assets are stored, would probably cause some form of corruption to the data. Perhaps the entities within the back rooms are humans who did something within them that caused their data to be corrupted, thus turning them into the creatures.
Nah... I think that's taking the simulation theory too far, I think it's more like what the series already suggested. It's a mutated strain of bacteria that took on a more animal like form.
What about an AI, like the ones we train to play mario brothers and other video games? Those are evolving programs that change their routine, literally changing the shape and structure of their code, based on what they encounter in the simulation. If such an evolving system had a physical presence inside the simulation, how might it be rendered? And how might it adjust itself, how might it be shaped, when encountering humans?
We really need to acknowledge how incredible it is that a 16 year old is making such a good series
Edit: Kane Pixels is 16! He’s also a TREMENDOUSLY talented sound designer. His second channel, “Not Kane Pixels,” has a backrooms OST. He weaves music that really, REALLY take you inside the head of someone in the backrooms. It’s terrifyingly intriguing. Go check some of his music out! “Not Kane Pixels”
Play the game Control. Bakrooms just seems to be a live action copy. Still cool though.
@@Trifvas I mean, no. Specially since Control is SCP based
16???
THEYRE 16???
if anything isnt that kind of insulting? like, *thats* what you focus on, and only kanes age is what makes it impressive? seems demeaning to me. why is age used in a demeaning way so frequently, its really frustrating.
One thing you seemed to have missed Mat, is that the "exit" the ASync employee found appears to be the same room ASync was building in Motion Detected, note the tile in both videos. So the latter half of Informational Video appears to be some nebulous point in time after Motion Detected.
I have been thinking the same thing, however the dates don’t match, yet the rooms both feature the same tiles and dimensions. It can’t be a coincidence.
MatPat is a brain burner!(Правдивое видео):...
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Also, there is only 5 exits, and the "exit" is only the exit to level 0, there is infinite levels.
@@custommediacreations what he meant was that the backrooms teleported that one guy into the future.
@@joshuatheyoutuber4727 not sure if the infinite levels thing applies to Kane's version yet
I’d genuinely love a TV series about the Backrooms. It would be the perfect horror series.
You're talking like this isn't enough
I'd watch it!
kane signed with a24 to make a backrooms film
This reminds me the most of how you could access weird out of bounds areas in the original NES Metroid. They weren't really "there" but rather just a quirk with how the engine rendered the rooms and stitched them together to form the game world. They were empty, dead ends basically, and I remember being pretty creeped out by it for some reason when I was younger.
You should look up Mountain Climber Sky glitch. It's an Atari game, & the glitch let's you basically fly up past the boundaries of the game, & you enter an entire world of glitches. It's really cool to see.
& yeah, theres a strange feeling when you go into dead areas in games you werent meant to go to. I remember getting outside of the gate in Castlevania: Symphony of the Night for the first time. It was a very strange feeling.
@@jojoversus1100 can you describe that particular "feeling" you felt?
@@mannav1466 It felt like, idk, like a rush of dopamine. Like I was seeing something new that nobody else had (I know that's false, it just felt that way). Like feeling nostalgia but in the moment that it's happening.
@@mannav1466 like I want supposed to be there. Very Uncanny Valley type of feeling. Idk how to describe it.
They say that in the backrooms, there is this substance called almond water. I would be interested in knowing what that would taste like.
Probably Almonds
@@favourrege and water
Not everything thats somewhat supernatural will have a weird taste its literally just almond water
Probably cyanide
Cyanide.
As the camera fell to the ground after the attack, the next cut already showed that it was falling into the Earth. My theory is if you are stuck in backrooms you can get back to reality by throwing yourself heavily to the ground or by running into a wall. You just need to find a bug
You need to miss every single atom by pure luck after touching an object, that is theorically possible in real life, it's just that even missing one single atom is insane
@@epicmonke3319 Unless that universe isn't made of atoms. Dun dun dun!
Hope you are wearing a parachute when you attempt it, because you might get back to reality, but I don't think you would survive the fall.
@@ClockworkGearhead you just need those cosmic rays to hit
The camera guy that glitched was glitched forward in time by the backrooms. At the end of "Backrooms - Presentation" there was a camera showing a guy in a hazmat suit under a red alarm 🚨. This shows that the backrooms can change time for some people.
Omg Cybop
I like the idea of the backrooms without monsters, the feeling that there might be monsters lurking around than there actually being some is way worse
Yeah, mutant bacteria isn't really my idea of a "monster". It's like a normal everyday problem, just bigger. Throw some Lysol on it and no problem.
Factos
have a bunch of soldiers hunt you down in there, unique take.
eh i kinda like it from the perspective that they are people who got twisted and mutated gives an additional layer of fucked. if you survive everything you’ll just end up another hunter
Yeah idk man feels like you haven't watched the data on EVERY OTHER LEVEL THAN LEVEL 0
I would love to see an actual movie based off the backrooms called "Noclip."
MatPat is a brain burner!(Правдивое видео):
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Is it any good?
@@Grimmmmmmmm454 if it gets right attention and has enough money and is made by a good movie company with good actors then yes it will be good
Tho heres the problem which backroom
@@nugget1024 how about somewhere to three levels. Since the backrooms is endless I thought that we should stick with 3 or 4 levels to choose. Any rooms we can choose from?
The "tunnel" at 12:23 looks a lot like a tunnel from the game "Iron Lung". The same type of spiraling cylinders, with identical or similar patterns, is prevalent in that game as well. If you're interested, I would recommend checking out Power Pak's video on it.
Yoo i just came from that vid to here
"iron lung"
like polio iron lung?
@@shadxw_hunter i think they may be talking about the "underwater/ocean exploration" game. Where, ur a criminal or something and are sent down into this ocean like place and ur taking pictures at certain coordinates. Its... interesting and is considered to be in the horror genre.
@@AshXiao1 yep
i just came from there
It is interesting that the creatures are so violent from an evolutionary perspective. Usually things are only aggressive if they have to hunt or defend themselves from being hunted (think horses vs zebras)
Why are these creatures so aggressive? Do they fight each other? Are they targeted by something else?
I do see your points although this is the backrooms a lot of the time things don’t follow our typical rules.
Bacteria doesn't think like a fully sized mammal
i think it's just bacteria going crazy
This is such a cool series! I love the ominous layout. It’s scary even without a monster.
Dont Read My name😑
MatPat is a brain burner!(Правдивое видео):
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Jesus Christ help, these replies are too much
well that's good because that floor shouldn't have a monster
Dude someone just copied your comment 😢
to me, it seems that the "walls" they were building were the ones our lost employee stumbles upon. the area that they were building in has + shaped wall structure things, and so does the area that the employee finds. just something to think about, matpat.
That would have to mean following his glitch, he appeared several weeks into the future in the Backrooms when construction of that room was complete.
Maybe they were trying to build an outpost inside the backrooms. As a remote safe space.
i really hope he does the real good stuff which is the wiki of the backrooms i really hope that
As someone who's a pro at 3D game engines, I'll be honest, this stuff's actually REALLY accurate. Every game has it's glitches, like one red pill disconnecting you from a server.
Is that a matrix reference?
You’ve been comparing the backrooms to being like the unused assets in games, and the monsters are bacterial. What if they could be viruses instead, and quite literally viruses in both senses: game virus, and microorganism virus
serious question: in your opinion, wat is a game virus?
@@elknackebroto7447 when I say game virus, I guess I mean some kind of malware/glitch that corrupts the game
@@cats101_yt3 you mean a computer virus?
i honestly think that the "monster" might be one of the cameras that got infected with the "mold" and grew legs and arms and a mind. wet carpet helps with mold so that supports the theory i crafted
and the backrooms is well known for having super anomalous properties so i would say that ain't to bad of a theory, tho what do you think happened to the electronic bits of the camera?
@@ecogreen123 it would probably take a lot of time for this monster to be created, so in the process the "mold" or bacteria however you want to call i, probably disintegrated some of the parts.
As much as I love mycology, if you're trapped alone in this infinite expanse of rooms with no other living material, I don't know what mold or bacteria could survive on. I know life always finds a way, but the only microorganisms that would be in the backrooms are the ones you brought with you.
@@majortom4711 well we did see a dead body in one of the episodes soooooooooo i dont know lol
Its a motion sensor camera too which is why on the Wall it said dont move stay still
When I was very young, I had a recurring dream, and it was very strange. I don’t remember much about the dream except that I was trapped in a building and an evil tulip-human thing was out to get me. I also remember that the building had a maze-like office space type of feel. Im not entirely sure what to think about that anymore.
B A C K R O O M S 0_0 ?
i've had dreams like that too, i think. BUT HEY THATS JUST A THEORY A CONSPIRACY THEORY
I think it’s just a common nightmare, multiple common fears mixed together. Being alone, being chased, and the unknown.
@@t1sd3d and a work office
Oh god, same?
I’m willing to bet that the monster we see in the backrooms is the product/creation of mankind itself. The fandom loves to refer to the monster as the “ Tripod Creature “. My thought here is that the monster is the spawn of some type of bacteria accidentally introduced to the backrooms by Async. My theory is that enough of this bacteria clumped together into one of those Voltron creatures and then attached itself to one of the camera tripods that the Async employees set up. This would allow the bacteria creature to move and capture things quicker instead of being some slow and gelatinous blob.
exactly what I was thinking
amazing
And in the new video it’s claimed there’s a dead camera
"run, it's that damnned tripod again!"
isnt a tripod creature also the main enemy from a movie called war of the worlds
“The monster”?
Are you talking about Kane’s? Because there’s like 1000+ entities in the backrooms
For anyone that's interested, there is a second channel that shows another aspect of this series called A-Sync Research, showing us even more lore. Matpat has a lot material he could work with, other than Kane Pixels uploads!
It gets really confusing that there are two types of "backrooms". There's the backrooms files that are similar to SCP with many entities and levels, and then there's the web series that's mostly comprised of Level 0 and so far only one entity.
Is there any kind of terminology that people use to distinguish them?
Edit: I do not care which one is based off of the other, I'm asking for the *terminology*, not the characteristics
Not really, i think the main difference here is that kane pixels’ interpretation of the backrooms may be different than interpretations we’ve seen before, meaning we shouldnt rely on lore provided to us from those, but rather just what we see from this series
@@glitchxmars7415 I get that, but I feel like there should be different names for them, like "Kane Pixel's Backrooms" or something
@@Tyneras thanks
Its called Kanon/kaneon from what I see fans call kanes stuff.
Wikidot for the wiki stuff
The fan rooms are... Fandom or fandot (I forgot lol,)
I agree because I personally feel as though this is different from what I'm used to.
I love how Kane can turn an originally generally safe level with only a few rare occurrences of entities, into an extremely dangerous level as if to test the worthiness of people who noclipped inside in order to continue through the levels.
It hink Kane said somewhere there aren't really other "levels" in his own canon, it's just the backrooms.
Kane has said that his series isn’t directly linked to the larger “backrooms” universe.
In the lore from wikidot, fandom, and liminal archives.. level 0 is still NOT SAFE as it drains your sanity and most starve to death. It’s creepier this way, just a maze with no hope of seeing anything but those dingy walls….
@@bruhbruh-ui5en “an originally GENERALLY safe level with only a few RARE occurrences of entities.”
kanes lore is separate from the wiki lore :)
A minor correction on the history the term: "no clipping" originated from Commander Keen (a 2d platformer) as a type of cheat, with the name referring to "clipping" the movement vector (meaning cutting off the part that would be blocked by an obstacle. The term then entered popular usage with Doom 2's use of "idclip" as the code to trigger no clipping. The usage to refer to bugs came later as more companies made full 3d games.
I watched the backrooms thingy again and the monster starts saying NOO DONT GO STOP then starts saying GO GO GET OUTTA HERE and others
….ok
A vector is a series of numbers. So clipping the vector would be limiting it to some number, when hitting a wall for example.
@@milkofamerica6448 No... it really didnt
I’ve always kind of looked at the back rooms as an alternate dimension such as the upside down is in Stranger Things. Much like the Upside Down this space was formless or unknowable until humanity tore a breach into it, upon which the space began to try to mimic the human world as a strange, warped, and incomplete version of our own.
It's so cool to see Kane's work get this much attention, well deserved as a person whos been following him for more than a year now. Thanks Matpat!
Kane didn't create the backrooms, it was some anonymous guy on 4chan
@@SomeGuy_Somewhere everyone knows dude
What I'm getting from this is that the Backrooms is a terrifying version of Pac-Man.
- Big maze that repeats itself
- Monster that wanders the halls and chases you
- Random items you can use to your advantage
- deafening repetitive noise
Then that means there are power pellets are in the maze that allow you to eat the monsters. I will find the power pellets
waka waka waka
MatPat is a brain burner!(Правдивое видео!.):. th-cam.com/video/cAQxPSwM4h0/w-d-xo.html
So.. a Minecraft cave
@@ХейтерТрендов I don't know what you mean by that (And I don't trust random links on TH-cam, as clicking on them could hurt you), but personally, I think MatPat and his theories are really smart. Sure, not all of them turn out to be true, but that's why they are theories.
15 years old and he already has made videos of this quality for us. I think he's definitely got a future in this line of work.
If EDM artist Nitro Fun can do it, so can he.
He’s 16 he made attack on titans when he was 15
The Channel Of 16 Year Old Name: Kane Pixels AKA Kane Parson
Kane Real Name
16*
Facts. But have you seen this guy's video in the backrooms and simulation argument - th-cam.com/video/cszXpIpb_-s/w-d-xo.html
2:06 I never actually noticed Kane’s head in monsters mouth until the video was slowed down
I love the concept of the backrooms, just the unsettling area suroundng it, that extra layer of realism that makes it so terrifying to have it show up in your dreams, its why i like kanes ideas that hes implemented, and his own little universe hes created, a world with a layer of realism and an unsettling space surrounding it. I dont like how people have kinda botched it the way they have, adding way too much stuff through it, and setting it as its the original instead of just trying to create their own world, like adding over 10000 floors with their own individuality, over 1000 monsters roaming ever floor, and every floor having a ton of items you could use. Takes the scary out of it, The feeling of loneliness and helplessness with a thought of "Is there something following me" makes it the most terrifying thing ever. But hey thats just my own personal opinion, either way Kane is doing an amazing job with the videos
You know there is infinite floor with infinite entities and infinite species.
I agree
I think the "levels" are more like specific areas, and I think it's fine to document different areas, but not all documents are created equal. I do agree that some articles are too off theme and that can make it easy to forget that the backrooms is cold, hard, and unforgiving.
I could have sworn “The Backrooms” was a thing from early 2010. But every single thing I see about it is new things. I’m so confused. Like I remember me and my friend telling stories about it. Last time I saw my friends was 2016 (3 years before the supposed creation of “The Backrooms”) I’m so confused about all of it. I looked up more info online everything saying 2019. But I have so many distinct memories about it.
@@dl5836 the thing that threw me off the most is I swear I saw the kid “clipping” through the floor video a few years ago but apparently it was only a few months.
Thats exactly what I was thinking
Just recently watched an old video of someone finding « the back rooms » on google earth but it’s from like 2015 or so … very weird
@@PaulineDuhadinLife can u link the video i’m intrigued now 😫😫
you no-clipped from another timeline into this one lol
I just imagine people going in the backrooms and finding how to escape as fast as possible with these videos
Backrooms speedrun all glitches 100% deathless
@Yasmen Mostfa 🗿
Fun fact : the part where Kane explored some weird shaped indoor garden is actually both in real life and the real backrooms wiki ! Level 188 and it's some hotel in London. Don't trust the windows.
Why not
@@sirshartsalotxvii don’t
I believe it's an airport hotel at London Heathrow
You can trust Level Fun! =)
Pretty sure Kane said his videos are disconnected from backrooms lore and levels
My favorite theory about the backrooms by far has to be the one where someone suggested that we accidentally created the backrooms but don’t have control over them. The concept is that scientists took a room and scanned it, and then had computers generate hallways and storage areas; this would explain the way the backrooms have an ai-generated vibe, how things won’t connect properly, and if they were created under the control of computers, then it could make sense that they would involve glitching and other digital issues. I think that the backrooms is a real space, but since the rules for how that space works was laid out by computers, we get glitching and no-clipping anyway. The other terrifying aspect that was suggested was that if human beings scanned a room for computers, that its highly unlikely that the room would be completely sterile… meaning there would probably be bacteria. The bacteria in this room, when replicated (and then possibly corrupted or mutated) in the backrooms, could lead to the bacteria monster we see in the first upload
yhis theory is from kane pixels so that is why you love it -_-
Pretty sure the "bacteria monster" is a camera.
I like this type of theory more than the matrix style idea matpat proposed. It just makes more sense to me that it actually does take place in the real world and they've just accessed or created an alternate reality outside the normal 3 dimensions, rather than everything being fake
Was I the only one who noticed what async means, and it's relation to repeating programs.
@@victorvangrimgamming6784 nope.
Personally, I think that the 6th experienment went *wrong*
Like Async was trying to create an endless storage space, but we can see how unequipped the facility was to handle that much energy when the gateway was finally successfully activated. So the machine went haywire and created this endless space that's uncanny and broken instead of a simple storage area.
Went *wrong*
Ooh I like that idea!
Nice
Any one else think its wild how Game/Film theory can basically write lore for developing projects. Like i think most people except that the howler/bacteria are people lost in the backrooms who got infected and changed. i think matpat was the first to propose this.
Wait until Matpat finds out about the different levels of the backrooms then he is in for a real treat
@liouy cnny what?
man ain’t even get to any of the fun levels😬
he confirmed he will blind himself to wiki content for the sake of kane's backrooms
@@GrassyGlade It’s a bot
LMAO
but i dont think kane is going for the multilevel approach, unfortunately
Also the video game theory is farther supported by the wiki. There are “levels” where you have to do extremely specific thing usually related to the level or the next level. Almost like a puzzle/platformer game and a bit of rpg with the exploring,monsters, and the end being a very. Late level (level 3999).
Edit: I am aware Kane’s series is different than the wiki. I thought it was linked in some way. The fact this is also an scp just proves all the different sources of this topic. It is a really cool thing and I thought it would have all been linked. Mabye Kane was inspired by the wiki just as the scp was.
Yes, there's also a TH-cam channel called Broogli that further discusses this, we just have to get Matpats attention so he can look at it
yeah, I believe the wiki and the things within it are cool. though this film theory series is going over kane pixel's take on the backrooms, not the fan-made wiki. I enjoy both however
MatPat is a brain burner!(Правдивое видео!.):. th-cam.com/video/cAQxPSwM4h0/w-d-xo.html
Only problem with that, is that Kane isn't following the wiki. Is story is completely separate from all of that
@@nathanstafford8412 But the wiki existed first before he made those vids, so the wiki is the true canon backrooms
I love analog horror, The Backrooms is so well done
It makes me genuinely uneasy, props to the creator
MatPat is a brain burner!(Правдивое видео!.):.
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0:38 was the scariest jump scare Matpat ever made. Eldritch horrors? No problem. An angry editor? Pick a God and start praying. It's your only chance.
I love the Backrooms. The entire idea of it. Its so terrifying and unsettling, but so intriguing. I also love that the whole community is making their own levels and stuff too
MatPat is a brain burner!(Правдивое видео!.):. th-cam.com/video/cAQxPSwM4h0/w-d-xo.html
🌈THE CUTE GIRL ARE🌈
specialdate.my.id/Damara
de los mejores 🍑
11:12 Sun: "Hotter"
11:12 Hopi: "Sweeter"
00:18 Joonie: "Cooler"
18:00 Yoongi: "Butter"
15:55 Son unos de los mejores conciertos
, no puede ir pero de tan solo verlos desde pantalla, se que estuvo sorprendente..🤣💋
As the camera fell to the ground after the attack, the next cut already showed that it was falling into the Earth. My theory is if you are stuck in backrooms you can get back to reality by throwing yourself heavily to the ground or by running into a wall. You just need to find a bug
Only for fans over 18 years old tinders.club/agnez 🥵
tricks I do not know
Megan: "Hotter"
Hopi: "Sweeter"
Joonie: "Cooler"
Yoongi: "Butter
So with toy and his tricks, do not read it to him that he writes well mamon there are only to laugh for a while and not be sad and stressed because of the hard life that is lived today.
Köz karaş: '' Taŋ kaldım ''
Erinder: '' Sezimdüü ''
Jılmayuu: '' Tattuuraak ''
Dene: '' Muzdak ''
Jizn, kak krasivaya melodiya, tolko pesni pereputalis.
Aç köz arstan
Bul ukmuştuuday ısık kün bolçu, jana arstan abdan açka bolgon.
Uyunan çıgıp, tigi jer-jerdi izdedi. Al kiçinekey koyondu wins taba algan. Al bir az oylonboy koyondu karmadı. '' Bul koyon menin kursagımdı toyguza albayt '' dep oylodu arstan.
Arstan koyondu öltüröyün dep jatkanda, bir kiyik tigi tarapka çurkadı. Arstan aç köz bolup kaldı. Kiçine koyondu emes, çoŋ kiyikti jegen jakşı dep oylodu. # 垃圾
They are one of the best concerts, you can not go but just seeing them from the screen, I know it was surprising
💗❤️💌💘1
Read House of Leaves if you have not already.
I remember hearing about the backrooms a couple years ago and I was very interested in it. Glad it’s getting the recognition it deserves!
MatPat is a brain burner!(Правдивое видео!.):.
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Sadly the OG backrooms lore isn't what's featured here and I hope that he revisits it after this series is done because the other canon of the backrooms is way, way deeper
@@dracoblizzard7944 where is it?
🌈THE CUTE GIRL ARE🌈
specialdate.my.id/Damara
de los mejores 🍑
11:12 Sun: "Hotter"
11:12 Hopi: "Sweeter"
00:18 Joonie: "Cooler"
18:00 Yoongi: "Butter"
15:55 Son unos de los mejores conciertos
, no puede ir pero de tan solo verlos desde pantalla, se que estuvo sorprendente..🤣💋
As the camera fell to the ground after the attack, the next cut already showed that it was falling into the Earth. My theory is if you are stuck in backrooms you can get back to reality by throwing yourself heavily to the ground or by running into a wall. You just need to find a bug
I think the monsters only started appearing more frequently after they realized people were coming through, under normal circumstances the monsters were too far apart to be an issue, but now they roam the areas where people come into the Backrooms in more concentrated groups.
Well they're not really "in groups", and on top of that, the monster, or monsters, shift forward and backwards on time. So it's not like there's a certain point in time where people started to pop up. For all we know, you could be sent before the monster existed, or even be sent to a new oldest visit
Glad my birthday got to get featured in this video :)
Happy birthday!!!❤️
MatPat needs to do a Theory about liminal spaces and how they relate to the backrooms, maybe the backrooms are just a dimension made up of liminal spaces?
Seems like a live action copy of the game Control. Its literaly the same.
MatPat is a brain burner!(Правдивое видео!.):. th-cam.com/video/cAQxPSwM4h0/w-d-xo.html
The forgotten zone
It's already a thing there is a Liminal space archive for the backrooms along with the other 2 cannons the wiki dot and fandom, Kane's version is another cannon and a really cool one at that
So if that's the case, one that stumbles upon these liminal spaces would do well to look for sacred space yes?
Petition for Matt to Play "Iron Lung" and find The Lore behind The Expedition. It's a game where you pilot a welded shut submarine. You must photograph points of interest and the only coordination you get is a map and a giant cam at the front. There seems to be ancient ruins and horrific beasts roaming about. I highly recommend for Matpat to check it out.
Yes.
ye
That would be great
He played it over on GTLive a few days ago, so there's a chance he does something on it after he's done.
Austin did a video
I really hope Mat keeps going after he's concluded Kane's series, and continues to discuss the rest of the lore, specifically from the backrooms wikidot canon. Maybe he could make an "internet theory" channel to discuss creepypastas and online collaborative projects such as the aforementioned backrooms wiki, or the SCP wiki.
Most of the backrooms original lore is over the top and really dumb. Like just really trying too hard. Maybe if you watered it down.
@@SlimpickenCool opinion. I don't agree however, I think that the backrooms lore is pretty cool.
@@Slimpicken why is it dumb
He already does that anyway here on film and game theory
He won't cause its not on TH-cam but I'd watch it if he did.
I love how theories can go from backrooms to The Simpsons. I love it.
Now that matpat has made the analogy of the back rooms being a “simulation” of sorts I think I have a theory of how there are so many different versions of the back rooms. The basics is it’s evolving, jumanji style. It began as simple images of liminal spaces, changing shape and/or form as needed and throughout the years it evolved with technology. That’s why in the videos the whole place looks like a video game. It is *reflecting* the technology of its current time, meaning that as time passes, the back rooms evolves, maybe even becoming more complex and as a result, more dangerous…
terrifying and ominous, thank you! 😊
That's called hypothesis, not theory. You have no proof for this "theory", it's just a speculation.
so in ancient greek times it might have been a stone maze containing a monster that the greeks would have made myths about? and was used as an execution device by an evil king?
@@mrpurple_p325 ... *you’re up to something* ...
@@mannav1466 i see they got your panties in a twist. Chill out
When the Backrooms first became a thing with that initial image, the caption said "Approximately six hundred million square miles of randomly segmented empty rooms to be trapped in." This original post suggests that the Backrooms are not infinite but just very vast. This ties into this video's theory since a simulation would have a limit to its data storage.
If you walk far/long enough into Level 0 you get to level 1
@@spideybot i wonder if level 9223372036854775807 exist
@@spideybot I'm pretty sure you have to clip through each room to get to the next
I know right, I hate what the backrooms have become.
Unless it is procedurally generated. It could be infinite in that case, because you're not storing a pre-designed structure, you're just generating it on the fly, based on a 3-d coordinate, a starting seed value, and some algorithm.
fun fact: The very first dream I had in my life that I can recall took place in a space that looked suspiciously like the Backrooms. The only differences were that the place was mostly grey instead of a dirty yellow and there were radiatiors on every wall with grey dustbunnies underneath.
I was lying on the floor on my belly as if I just tripped and fell and looked directly at all the dust under the radiators. This is bascially the only memory of this dream, but it stuck with me ever since, and when I first heard of the backrooms I immediately thought of it.
So yeah, make of that what you will lol.
Edit: I don't mean that this was the first dream I ever had, just the earliest dream that I can still recall.
Bro, you got transported to the backrooms. But maybe it's like the basement or something
so you were basically dreaming about a middle or eastern europe apartment complex
The idea of the backrooms originally came from a collection of similar dreams people had, waking up in an endless maze of yellow rooms, the idea was you could no-clip not just physically but mentally too, so via dreaming and comas as well. The lore is huge on this, far far more than matt patt even touched his toe into, i recommend you look into it!
I also had a similar dream. Maybe there's something to this 🤔
@@doctorjay8673 level 1 maybe?
The intro ended up scaring me so much that I freaked out so much about hearing creaking in my floor that I almost reached for the closest deadly weapon and ran to baracade my door but it turned out to be my cat and keep in mind that this was at 3 in the morning so I FREAKED TF OUT
This whole thing is genius from the story line, concept, creation, execution and your breakdown of it all. Well done.
Little fan theory here: what if the back rooms only has this “glitch” on February 29th, but in this alternate universe, every year has a February 29th. The company that found the back rooms understands this, so they send people down there and makes sure they are there for this date.
th-cam.com/video/6JRwCnbH1Gk/w-d-xo.html
This might be a silly or obvious comparison, but The Backrooms concept seems to be a modern take on the Greek mythological Labrinth, the bacteria monster being your minotaur.
Whoa. That is obvious. Can't believe it wasn't covered in the video.
Hey that's actually a good one
YOOOOO
Now that you mention it, you're right.
Makes sense
I know im a bit late to this and he's probably already realized this but in an earlier video it literally shows that the backrooms are a computer generated place, so it would make sense there are glitches and stuff, like the rest of the crew disappearing
Async could also be a clever little nod to 'Asynchronous programming'. In game dev (and software deving), the abbreviation is Async. It doesn't make too much narratological sense, but it could just be a surface level allusion to it as async is used to execute tasks which can be done where at each step of the process, you'd start a task, then turn your attention to tasks that are ready for your attention rather than take something step by step.
That would make sense thematically! The backrooms' logic follows programming logic instead of "irl" physics. It would make sense for the mysterious organization to be, well.... game devs
@@mabelsan1133 Yea, the only thing I find issue with it is why specifically 'Async', they could have gone with any programming term. The closest parallel I can think of is maybe the fact the video order being Asynchronous to the actual timeline.
Asnyc is not really anything.it just a random name Kane came up after a phone call.nothing really deep
my first encounter with the back rooms was a post saying “you’ve been here before”. i found it really unsettling but unlike some of the people commenting under the post i didn’t actually feel like i’d been there before.
counter argument to the random items theory: The items could just be items that, much like people no-clipping, were at the wrong place at the wrong time, and clipped into the backrooms. Or they could be a past explore's lost items that have been left there in their travels to try and escape. [ Update ] I would also like to add that the "Map" of the backrooms can't used because it only shows level 0. Let me explain: In the backrooms found footage video Kane visits more than just level 0 he visits multiple levels, (I was kinda surprised that Kane didn't die, because he visited some pretty dangerous ones...)
Most of them sound like things that have clipped. I suppose when you can't find something you knew you had somewhere, it might have clipped into the backrooms. I suppose if you ever find it later it might have clipped back out. "Where did I put that screw drive?", "I could have sworn I bought snacks last week."
If they were random items that no clipped into the back rooms why was the axe up on the wall like that
Maybe the axe no clipped in the back rooms, and a past explorer found it and used it. It’s not hard to think of a scenario like that, just cause you didn’t bring it, doesn’t mean you can’t use it????
@@filipinojiafei1130 why would he just leave it like that tho, if it was just laying on the ground your comment would make sense but its laying against a wall
So that's where all my nerf darts are going!
My personal universe is a mix of the fandom backrooms, Kane's backrooms and the original backrooms. So people have been no clipping since the beginning of time and the fandom backrooms are made, levels, entities, the MEG etc. Then the A-sync team discovered the backrooms. After it was discovered it created a spike in people no clipping.
I came to the same conclusion as soon as I heard about "no clipping" into the backrooms. That's not a term people use when passing through matter, etc. The common term is "phasing", as in "That girl phased through that wall like a ghost!" So if "no clip" is terminology used in that story, it is referring to a digital construct, so either the world/reality is a simulation, like Elon Musk believes (or so I've heard), or it's a video game.
Except Kane DOESNT use that terminology. He's made it pretty clear that his series is different from most Backrooms lore
Do you mean our world?
The Backrooms as told by Kane Pixels is hard not to obsess over lol. It's so interesting and creepy.
He’s really tapped into something special , he’s going to be even more huge the more he builds up!
7:23 hearing MatPat say "shooketh" is something I didn't know I needed to hear.. now I've heard everything
The backrooms were the last places we were safe before the internet crash. We appreciate you helping us understand our stories together.
I'd love to see another video talking about escaping the backrooms. Especially because in that video, one theory was that you could get into the ceiling. In "Missing Persons" it shows that the ceiling is just another backrooms layer... I feel this could add a whole new section of Lore as it appears to not only be infinite horizontally, but vertically too... 😳
At lest according to the wikidot lore destroying the ceiling will result in transportation to a level called “the decay zone”
@@xanderhug Kane Pixels' backrooms series doesn't follow the community-made lore though
@@xanderhug The Wikidot lore isn't connected to Kane's lore at all. The Wikidot lore has hundreds of subspaces, a community creative writing effort like SCPs are.
I am like 99% sure that the room that the employee finds and uses his key card to enter is the same room that is being constructed in the episode with the cameras
The tiles on the floor and the layout are identical, and you can even see where they are gonna put the glass window
This is weird because it breaks temporal sequencing. I think the employee got timeskipped a few weeks into the future
I love this series, the Backrooms are so intresting too! But i wish the original lore was included to.
MatPat is a brain burner!(Правдивое видео):.
th-cam.com/video/cAQxPSwM4h0/w-d-xo.html
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I do too, though sometimes I wonder if everyone forgot just about the original lore. But at least people are talking about it.
Same here, I like this but I wish he would look at the original backrooms and lore as well
Dont Read My name😑
12:09 - This is so funny, because I did an entire 12 page essay about the Hollow Earth theory for my English IV Persuasive Rhetoric class in my last year of high school. From what I read (Though I was limited to the websites my school allows, so I'm sure this might not be right), the first person to believe that the Earth was hollow was the man who founded Halley's comet, Edmond Halley. He came up with the idea because he had gathered information from something that involved the magnetic pole of our planet and saw how the differed from one place to another. So, he came up with this Russian-doll nesting idea about our Earth and how, beneath our crust, there is another layer of our planet with space in-between, sustainable for human life, and under that crust was another crust with the same aspects and so on. Some people even took that idea and added entrance points at the poles, though, I couldn't find anything about those **Completed** expeditions to find those entrances. So yeah.
I thought Async was constructing everything in the backrooms but it's more of a trail and error process so all the "assets" they are trying to add to the backrooms end up in random places. This screen at 4:05 also let's me think that Async is actively trying to design the backrooms in order to "solve all storage and housing needs"
That would be easier with LESS walls not more
I can only just imagine wandering through a maze of rejected game files and then stumbling across some bad essay monster
This really just feels like a mix between going out of bounds in games and also just a testing area for a game.
6:50 maybe the alarm sounded because he did a time jump. Later we see they closed the back rooms by patching up the wall and closing the big metal door. But what if while he got separated from the group he was there for years not just hours. So when he finds the door his key card still works but alarms go off cause that door has been closed for years.
I like kane's version of the backrooms. Giving it an actual backstory with science fiction instead of just the creepypasta version being just plain creepy or the whole complicated level system trying to be anonymous and mysterious
Horror is more horrific if something is left to the imagination.
the whole level system is just the community having fun with their baby scp foundation, lol
@@raoulduke928 yeah
@Raoul Duke true, just like in the movie "the mist" it's never explained were the mist came from or what it is, which makes much more terrifying.
@@malcolmgreen6927 Wasnt the actual mist implied to literally just be a coincedince? Like the monsters were seperate form the actual fog itself? (genuine question cannot for the life of me remember)