5:17, MatPat, I hope you see this, this is not the first time this string of numbers appear. The random dumpster in the first found footage video has these numbers spray painted on it.
I’m glad that MatPat said “Kane’s series” Because, just so you are aware; Kane Pixel’s version of the backrooms is different from the official creepypasta canon
yeah im glad this is getting a lot of attention because it is true, this series varies from the wiki and the fandom. I would love to see matpat take a deeper dive into the wiki
It’s not different, it’s an expansion. By the way, the levels are only part of the Fandom wiki, and then the wikidot wiki, which are UNOFFICIAL, not created by the person who made the backrooms, so that stuff is not official.
My dad worked as a technician in an office, and a lot of times he had to come in after hours to do things like count and organize his parts. He sometimes took my sisters and I with him, so whenever I see anything about the back rooms it actually feels very comforting because it’s just like that office
On the other hand, my family and I got lost in a set of maintenance tunnels once when I was like 3-4, and I remember them looking quite a bit like the backrooms. Gives me the chills every time. Especially in the hallways. The open spaces, not so much.
You know how Margret Wilson no clipped with her car into the backrooms. Ther was a car that looked similar to hers that was crashed into one of the walls in the backrooms.
The fact K. Pixel is just 17yrs old and he still menages to pull up such a complex horror, filled with so many science stuff. It's crazy bcus probably not even a whole team wouldn't come up with such a masterpiece
my biggest problem with there being so much unused content for reality is that it REALLY increases the file size. it takes a whole 9 months to download!
I wonder if the way that this series will end is if everything has gotten so messed up that the world crashes like how a computer does to prevent further damage and everything just resets to before the A-Sync experiments.
Ok the theory that people aren't just falling completely randomly into the backrooms, and that their electromagnetic-wave-generating technology is messing with the interference given off by the portal opening and causing them to fall in, is actually a genius idea. Literally creating null zones on accident.
Can be debunked tho On Found Footage #2, the girl throws wood chips and a baseball into the back rooms, and almost certainly more things before getting her camera nearby. And no, it's not because she "opened" it with an EM device so subsequent things could be thrown inside, otherwise, the car that noclipped in would've made every single car to travel that lane to eventually noclip too
Can be debunked tho On Found Footage #2, the girl throws wood chips and a baseball into the back rooms, and almost certainly more things before getting her camera nearby. And no, it's not because she "opened" it with an EM device so subsequent things could be thrown inside, otherwise, the car that noclipped in would've made every single car to travel that lane to eventually noclip too
@@crangejo How does that disprove anything? The fact that a camera is recording at all means it's on, and therefore creating electromagnetic waves that can cause a null zone.
@@crangejo It's in a garage, there could be other things creating it. And if anything, the fact that the null spot changes and actually grows after she's already started recording supports the idea that the camera affected it.
@@UnfazedPhoenix I mean, there's no reason to know that You probably don't remember every single model of a CH-53, but that's fine, cause you probably won't use that info in your life.
same! im not a bookseller (i did used to work in a bookstore tho) but i've looked up books by their isbn codes before and immediately recognized the 978 as a book code
I'm fairly convinced Mat has his own doorway into the backrooms and that he goes there to think about his theories while using the bacteria monsters as a live audience.
Unfortunately, that wouldn't explain why they are infecting people and attempting to impersonate them, The Thing style. My guess is that they're neither a "Virus" nor an "Anti-Cheat", but a scrapped "Enemy Mob" that was supposed to conflict with humans and counter them, in a sense. A mob AI that would evolve non-stop in an effort to infect whatever it came into contact with, and thus give Humans an incentive to evolve further in order to combat them, and exterminate them, but were ultimately too dangerous to other living beings that didn't have the advantages that Humans have. Since these "mobs" were based on Bacteria, my guess is that the backrooms is meant to keep them alongside all of the other "cut content", but since they are "AI", they wandered and evolved in the Backrooms.
I'm a personal fan of Matt Studios' take on the backrooms, in their poolrooms series. No creatures, no entities, no human settlements, just an infinite space that humans were never meant to be in
the wiki isn't always accurate, there is no singular backrooms canon. it may be part of the backrooms, but Matt's interpretation of it is not necessarily the same as Kane's
@@lnterest-ing I'm not necessarily a backrooms expert, but it does seem to be generally agreed upon that the poolrooms are a part of the backrooms. Now, I'm not dunking on Matt Studios here, I'm just trying to clear up some stuff.
Imagine 2 people meeting in the backrooms. How surreal it would be. How much they wouldn’t trust the other person is real but once they realize it would probably bring them to tears. After wondering alone for so long actually finding human life Edit: for the 10-15 people who have commented that you can’t meet people on level 0, I know that. But Kanes world is different cause in the original creepy pasta, level 0 doesn’t have any entities.
As an Australian, I recognise that a lot of the physics mentioned in this video is learnt in unit 1 physics. I’m actually having the biggest mindblow of how what I learnt can be used to interpret fun series like the backrooms!
I'm actually planning to get into Physics next year (Yr 10 student here) for VCE. How hard is it? Is it comparable to Mathematical Methods (or Advanced Mathematics if you're in a different state than Victoria) or is it more 'streamlined'? Do you need a lot of previous knowledge of formula or relevant material to get into Physics easier or no?
Another point about the questionable timeline - Kane used to have all his Backrooms videos in a playlist organized in chronological order according to the dates in the video descriptions. This order had his first video, "The Backrooms Found Footage," at the end of the playlist. But I noticed after he uploaded "Presentation" that the playlist has been rearranged to follow what I think is order of release - "The Backrooms Found Footage" is now at the beginning. With the time distortions proposed in this theory, that rearranging might (or might not) mean something about the accuracy of the official timeline. Whatever the case, it looks like from now on, theorists will have to keep track of the timeline ourselves..
An idea that i just thought of: the backrooms have Infinite space and therefore infinite mass. An object with infinite mass can theoretically time travel as it bends spacetime which explains the time difference. This would also explain why people fall into the backrooms as space folds in on its self.
But an object with infinite mass and infinite space, what’s it’s density? We see in the backrooms that everyone is being pulled, well down. At least that’s what it seems like. If gravity works how it’s supposed to in the Backrooms, then the concentration of mass increases the further down you go and lesser upwards because if both had equal amounts the gravitational force from both sides would cancel out. It’s a wonder how the Backrooms hasn’t collapsed under it’s own weight yet. But the more probable explanation is gravity is also warped. Considering time is heavily linked to space which are both linked to gravity, the distortion of time likely means the Backrooms doesn’t have gravity in the same way we do.
For the Null KX Field, the "KX" can also stand for "knowledge transfer", where the field is canceling out the transfer of information between the Zone and the Real World. If using the game metaphor, its basically an area that input-output is not working properly
I would like to note that Margaret and her car fell through the road 4:47 and crashed into a wall in the backrooms which is shown in one of the community posts from Kane Pixel's channel
The null zone being created by EM waves seems plausible to me. Remember, all of us interact with other objects that have mass with EM force, the electrons in the atoms of our body repelling the electrons in the atoms of, say a chair. If you were able to perfectly negate this force, you'd merge/fuse with the chair. Obviously impossible irl but could happen with a few glitches here and there. Great theory Mat!
Also isn’t it theoretically possible for say the atoms of a finger and a table to miss each other and therefore the finger would phase through the table
@@MaksKCS not impossible technically but so improbable that the average time it would take for this event to happen given the probability is significantly longer than the theoretical age of the universe.
5:29 It’s amazing how much detail and effort Kane puts into his work. It legit blew my mind when the title was an ISBN that linked to the book titled “Yellow Wallpaper”. He really thought everything through.
Great video, Matt! Are you planning to break down the newest videos in Kane's series (Found Footage #2 and Reunion)? I'd love to hear your interpretation and theories of them! Anyway, keep up the good work!!
A theory: The backrooms, being the unused assets of the universe, is somehow outside of space-time or the flow of time is being manipulated in or around the backrooms. Information such as radiowaves and sound waves from all across time is “trapped” in the backrooms because of the noclipping effect. I don’t know if this means that you could be walking around the backrooms and a gamma ray burst from a star would just appear in front of you. Properties of electromagnetic waves could also be different in “real life” and the backrooms so I have a small doubt about the null effect causing the noclipping (although there is much more evidence to support that theory). This could be why we get transmissions from the future.
If you guys don’t know including matpat, that camera stand like monster is the movement detector from one of kane’s videos, this is why the words ‘don’t move’ are scribbled onto the walls as it detects movement
the electromagnetism theory here actually has a lot of weight, imo. The term that came to mind was "destructive interference"; that is, when waves of opposing frequency interact their magnitudes cancel each other as he pointed out. However, the "null zones" that are referred to are *physical* and this raises the question again: how were the backrooms created? They definitely seem procedural, and these "null zones" point to some governing variables behind the way they generate. Perhaps the universal variables that dictate the universe are also a seed of sorts for the backrooms. EM frequency somehow dictates the 3-dimensional space of the rooms at a static point in time, and matching EM frequency and spacial position in the real world "softens" the barrier by destructive interference to such an extent that it fuzzes the simulation's interpretations and pushes things through the threshold. This also points towards some worthwhile experiments. Destructive interference only nullifies both signals fully when the signals are of the same frequency and out of phase by half of a wavelength. Amplitude, however, must also match to perfectly nullify a signal. This begs the question- by what accuracy does the simulation float variables? How precise must a signal be before mistakes are made? This also could mean that destructive interference need not be perfect as well, since if the threshold isn't perfectly sustained then a small window of any other close-to-perfect frequency could eventually nullify the signal enough to break the barrier. This is especially dangerous, since the degrees of freedom for accepting an EM signal as a free ticket to the backrooms increases and the number of combinations likewise increases by orders of magnitude. TLDR: Assuming EM waves are cause for people falling into the backrooms and the simulation theory holds water, the less accurate the simulation is, the more likely any signal is to cause the "clipping" to occur. The connection to a universal variable may also make predicting the layout of the backrooms a possibility. I really wish that Kane's ideas warranted a full on original series off platform, because the amount of creativity on display here is truly worth the attention. Hope he has a long a fulfilling career, and the boundaries of conventional horror keep being pushed in unique directions like this.
@@Dawn_-uq4zq If your teachers weren't professors teaching physics of magnetism and EM waves, I wouldn't hold it against them... I wasn't even all too confident in my understanding of the material, but it doesn't stop it from being fascinating. If you want a good look at how constructive and destructive interference works practically, I'd suggest starting by looking up the "double slit experiment". Even with visible light, splitting EM waves can cause a structured pattern of nullification and amplification causing a visible "shutter" pattern to appear, even when only two opening are present.
Something to note about the theory that this reality is a simulated game: What are the coincidental chances of some guy who got separated through time manipulation being slung so perfectly forward in time as to interrupt a *VERY* important meeting between A-Sync and the US government? That really seems like a stretch, especially when you consider that something that created the world wouldn't want people noclipping into what is essentially debug and testing rooms in ways that would make its game start breaking.
maybe they had created a null zone with the same destination during their meeting, if they were using the same type of technology during each instance of clipping? that or he went all-out arbitrary code execution lol
The backrooms could also be like your dreams, because when your dreams are happening in places which you are familiar with they usually look the same but with some weird things that isn’t normal.
So, like recall? As in, the backrooms are trying to access information/data from reality, but getting the details wrong or something, as if it were misremembered?
To point out if they are dreams then time does not matter in them, your brain snuff's out the thought of time so you cannot drive yourself insane because of it. Meaning that it's possible random events from any era can casually be present anytime.
I think I'm late, but the letter K is often used in names of highly complicated (ar at least decently complicated) data structures and algorithms. Some examples are: subarray sum equals K, k means clustering, k nearest neighbors k-n trees and so on
It could be that only specific wavelengths matter. And that the wavelengths that do matter happen to coincide with certain types of technology. Perhaps the closer to the frequency of the waves A-sync used to open the backrooms the more likely you are to clip in? In this case background radiation may not have an influence on whether you clip or not.
Maybe the waves are spread across the area for a large radius but with different frequencies? Because the map showed people from all over the US noclipping and therefore could mean the whole US has different frequencies? Or maybe it could just be them playing the same radio signal XD *I'm no scientist but this is just my view
In video games(especially older FPS games), a Null Zone is a space in which is outside of an additive-bsp style map. Which the player accidentally accesses by reaching "leaks" in the geometry. In games that use additive bsp maps(Quake, Half-life, in comparison to subtractive bsp maps like Unreal), there are spots where if the geometry does not meet up properly, you get "leaks" where the light can bounce outside of the world geometry(bsp brushes) and go out into the null zone. A player can also fall through the missing geometry and essentially fall forever(or loop from bottom to top). I think this is where he gets this from, although scientifically, it makes sense too.
I did find a video, don’t remember the channel, that theorized that the monster is mold using the tripods from the foundations cameras to move around, which is why it has clunky movement
@@leonkennedy3047 maybe you're new to this channel? Matpat will make a video about the most absurd theory ever already knowing it's a dumb theory, he doesn't care if his theories are totally wrong as long as they make for a fun video.
The “uncanny valley of architecture” is real! I believe that picture was taken inside the holiday inn express by heathrow airport in London. It looks weird because the hotel is built on airport grounds and likely due to regulations it cannot have a court yard… so it made a weird fake one inside. Prob no lore implications but I think that photo used at 3:51 is (or at least is closely based) on a real place.
Curious. Would the EM of a camcorder or car over extend that of the human bodies bio EM to cause a slip stream into the backrooms? Or the two EM/BEM working together to push through the barrier between realms? Magnets. How do they work?
Another thing to keep in mind with null zones, is that in games sometimes missgenerated levels, have height differences, and a lot of times if those missalignments of the floor remain on the final game it becomes a main point used for noclipping (usually seen in speedruns, for example in Super Mario 64 speedruns people use wall corners, doorsteps and stairs to perform multiple glitches)
When I was younger I used to have a fear of being alone, and whenever I would go into a city with parking garages (or whatever they’re called) I would get scared, so if I was walking on the sidewalk at night and saw a dark ally way, boom instantaneous fear, walked past an underground chained up parking lot, boom terrified, and the back rooms were my biggest fear, an empty, quite, disturbing place, if someone know what this fear is called please tell me, and if anyone understands me please tell me your experience with this fear, sometimes I even thought there were monster in there, for underground parking I always thought their was some scary tree monster that had root like tentacles and that’s why the parking garage were always locked to keep the monsters trapped
@@WhirlingCarp73 thank you but I don’t think that’s what my phobia is, it has to do with the darkness and the unknown ig I can’t really explain it very well all I know is I was afraid of being alone and in empty spaces, but it’s much more than that but thank you for telling me that might be my fear but what you describe has the fear of infinity or the end and that’s not my fear, but thank you anyways I appreciate it
It seems like you're describing three different phobias fear of the dark fear of being alone and fear of the unknown which all have different words attached to them
I have a theory about the null zone thing: Because every vehicle may give off different levels of waves, what if Margrets car gave off enough of a wave to cancel out the backrooms wave from reality just enough to let her slip through? Because the other cars didn’t go through despite also producing waves, her cars might’ve just had enough to let her do so.
@@lolko7090 no he said what if they were driving on a spot were the waves canceled each other off (paraphrasing he didn't say driving he said moving over) I mean both are theories but then there would be more people clipping through with cars than people just walking or standing/sitting/sleeping anywhere, because a car driving would cover more ground, so if there is a spot where the waves cancel each other out, everything passing through there would clip, which means more cars than people, same if a type of car would do that. On the other hand if its a spot in both time and space, it might be more plausible. I see it more making sense if the car somehow randomly affected the spot, or again it was not just a point in space but also time.
@@Abhishek-ue6tj huh? Wym? It seems like the intention behind the comment was to insinuate that The Backrooms has extensive lore. That's not what is being said or even conveyed through a joke though, so I'm asking if OP is just confused at how to use words properly. Even if they reworded it to mean what I said, FNAF having extensive and complicated lore does not make it impossible for The Backrooms to also have extensive lore (and vice-versa) Basically it's a really bad attempt at a joke, and I'm wondering why 354 illiterate people liked the nonsense comment.
Hey! I may have an idea for the "Null Zone". In some video games, there is no boundary or skybox (generally its more common with skyboxes than boundaries). So, you can technically go on infinitely upwards or downwards. The more you go, the more degraded the game gets, i.e, more jittery, more unstable, and you keep going until the numbers get too high and it gets so degraded that your game crashes. Where the degradation begins, is called a "Null Zone" in some games. My theory, is that the more you go down in the backrooms, the more distorted and broken things get. This would fit the theme of video games and going outside the boundaries. P.S, Aeraki#9214
Yes, a Null Zone is a space in which is outside of an additive-bsp style map. Which the player accidentally accesses by reaching "leaks" in the geometry.
Can we all take a moment to appreciate mat pat being one of the only youtubers to put the sponsor at the end.. you and your team are appreciated for that editing choice 👌 👏 🙌
If Mat Pat does another Backrooms video eventually, he should check out a channel called "Lost in the Hyperverse". That creator has astonishing backrooms videos! For real!
I see one of two possibilities: Either the lore will end up having some kind of connection to Simulation Theory, or to the Philadelphia Experiment. My money's on the second one.
It seems pretty clear that its a simulation theory story. How exactly would it be related to the Philadelphia experiment rumor? As far as I am aware that was just claiming that the navy accidentally created teleportation tech when trying to make a ship invisible.
It's worth noting that "null" is in fact a term in computer science. When a computer is storing values any value that the computer doesn't know will be stored as "null"
It's not that the computer "doesn't know". "null" means nothing, literally. You can have a variable called "job" and assign it values like "Janitor", "Electrician", or null (nothing, AKA no job)
@@sarkos2003 Yeah what I meant is that the information in question doesn't exist. I realize that "doesn't know" was a weird and kinda confusing way of putting that. But also, correct me if I'm wrong but wouldn't no job be stored as 'Unemployed' or something along those lines? Because null isn't zero, it's null, nothing, no data here. The computer has information on this persons job.
the idea that the backrooms would mess with time in some way makes a lot of sense, people have always thought the simpsons could tell the future in their episodes so that might be why that was the show clip chosen
0:10: did anyone else's heart jump but without physically moving or flinching? I also love your videos very much they are amazing especially your fnaf videos and gametheory.
The Thief of Always is another book, and as MatPat mentioned how time worked differently- it reminded me of this book partly because of when the main character leaves a place of fear and death, it’s been over 31 years, as everyday a year passes.
the conclusion about EM waves from devices aligning with Backrooms waves to create Null Spaces and remove the barrier really blew me away. It makes so much sense.
Kane is a genius. All the spin and rippoffs are hardly worth watching. Waiting patiently for his new uploads deepening the mysteri. And sometimes I watch all his content but it,s still a riddle and it makes me curious how many he makes and leads us with this masterpiece. Only 16 years old he,s up for a fantastic carrière.
Im used to the backrooms because the wearhouse i work at is a litteral backroom underground miles of storage and some rooms skip. Some have a lot of things others none. Others have cafeterias that are never or rarely used in years.
Your interpretation of null zones makes a lot of sense, but it’s also interesting. Assuming that you are 100% correct about the null zones, that would mean electromagnetism acts as collision in the back rooms universe
@@judgment5090 There are many many many things going on. But to simplify, they are all pinned together because of their individual wave forms interacting. Matching wave formes (for example iron to iron) lead to stronger pinning, thus materials naturally collect if close enough, and become each other via the trading of parts. When close enough together a field is created that repulses other particles, like a sort of hard cap on particle density. As far as losing particles, you do that nonstop. It's just you lose them as such a rate that eating can compensate for it very easily. The friction of existing is enough for particles to fly off you like rain, and we do a lot more then just exist to survive. So every person has a sort of haze of matter flying off them at all times.
As someone who watches GTLive on the regular, it's cool to see the theories and observations MatPat puts forward in his reaction vids get translated into a full-on Film Theory episode. It just adds a lot to the experience getting to see the method to his madness.
idk what it is but the sponsors at the end of your spooky-to-downright terrifying videos (across all your channels) do a really good job of pulling my mind out of the immersion of your storytelling. the null zone is the 'BUT hey!' of course.
The backrooms in Kane's series remind me a lot of Metroid 2's out of bounds areas and games with similar out of bounds glitches. While I'm not convinced that his world actually is a video game, I do think it works _like_ a video game. I think it's more like the world of Axiom Verge where the world is effectively digital, even though it's not a simulation. In truth, this actually mirrors the real world in that information and concepts are the core substance and function of our universe rather than matter and energy like people think. Conservation of energy actually can be broken in certain situations, such as when the expansion of spacetime stretches light waves which increases their wavelength decreasing their energy. However, conservation of information can never be broken, and it's conservation of information that causes conservation of energy. As an additional idea that might not be strictly relevant, but I thought was interesting, is that the original idea of the backrooms gives me less of an impression of a video game world, and more of an idealist world where, if you happen to slip behind the ordered nature of the face of reality, it begins to more resemble the chaotic and dreamlike nature of subconscious, except that there's very little presence there, because everyone is living in the ordered and conscious aspect of reality leaving only phantoms and distortions in the backrooms.
Wow this was a good video. The Backrooms is even more sinister than I thought. I just thought the Backrooms was a weird area with slightly different physics, but the thought that the simple act of ACCESSING them distorts reality more and more.. this series is headed in a MUCH more grim direction than I thought it was!
I love how the back rooms is so similar to video games, such as no-clipping into areas too early and then experiencing stuff earlier than you should be.
Hey Matt! I got some interesting information relating to the entity in the backrooms. If you listen closely to the sound of the entity, you can hear it saying "Wait" and "please don't go". Might want to look into this, just saying
I have a theory, you said the plot of the book “the yellow wallpaper” which has a woman who tries to free another woman trapped in the walls and then becoming her. The entities try to free your soul and end up “becoming you” by infecting you. The backrooms aren’t the scrapped or unimportant ideas in the AI, it’s the AI’s attempt to trap the entities by no-clipping them into “the yellow wallaper” style rooms. But I don’t think the entities are actually just entities that spawned there, they were people. Let’s make an analogy; let’s say people are like grains of sand in a sifter(the sifter being the 3 dimensional plane in-between the backrooms and the real world) whenever a rock gets too small, it becomes sand and falls through the sifter. But I think that “getting too small” correlates to the early stages of getting infected and becoming an entity, therefor trapping the hosts into the backrooms and the older entities “help” the hosts because they’re undistinguishable from a normal person. This is the act of getting trapped in a room and becoming an entity. PLEASE make sure he sees this
Hey MatPat hear me out! This may sound very strange, but I notice the Backrooms has that "Mario 64" build to it. Since we enter the Backrooms by No Clip, do you think we can perform video games glitches like the backward long jump? What would the results be if a real person perform the stunt?
@@Jessie_Renfro except you only have 1 attempt though. It would be a very hard speedrun to practice for. Perhaps they'll build a simulation of the backrooms and train on that. I'd love to see a group of hardcore backrooms speedrunners sharing information and developing new strats lmao Who knows, perhaps they'll find some OP glitches to even the playing field against the monsters in the backroom. It'd be funny to see some person just absolutely abusing the heck out of the backrooms entities by using a ton of glitches.
What I find interesting is typically when you no clip into the Backrooms you no clip typically behind a wall in Creepypasta lore. The Kane Backrooms lore shows random cars can no clip, both a story narrative and irl terrifies me
I feel that the backrooms doesn’t need new monsters to make it scary The sheer fact that you are stuck in this liminal space that has no real location relative to earth seems scary enough
I'm a programmer & when I heard nullZones, I thought of null in the programming sense (something being defined as empty). For the most part, it seems the backrooms are indeed empty (of people). Plus that'd fit with the whole "no clip" concept which stems from video game programming. Definitely think the scientific definition of null also makes sense though (cancellation of 2 opposites)! Wondering if Kane Pixels thought of both definitions when he used that term...?
I think my friend and I just found some hidden lore in the backrooms and it might be related to the electromagnetism theory you were talking about in the video. We took a closer look into the Backrooms Presentation video and at the timestamp, 4:51 to 4:52, we found a glitch in the video. We took a screenshot, compressed the image, and mirrored it and it turned out to have so encrypted message. It turned out to say, "To deceive the FEDFD". We decided to google what "FEDFD" was and it somehow turned out to be something related to Electromagnetism which was mentioned in your video. We think Async wanted to deceive someone but if anyone knows something about this, please leave a comment.
I’m not going to lie, this video has just really inspired me to read The Yellow Wallpaper. It sounds interesting and gives a similar feel to The Bell Jar, which is a novel I love. I’m going to to come back to this comment and give you my thoughts on the book when I read it.
It’s not really much of a book. It’s only like a few pages long and is definitely not a novel. Feel free to read it but don’t be too surprised with how short it is lol
Ik “The Science!” Series is game theory exclusive but I’d love if Austin can do “the science of noclipping through physical objects” or into a different dimension.
Assuming noclipping through physical object is almost all about quantum physics, the audience Who would access and understand such concepts would be drastically shrinked. I myself don't get quite well how quantum physics work, but the concept would be amazing
I wish The Backrooms had a point where they explored an impossible intersection, which would compound the video game map theory. The one example I can think of was in the game Marathon, in a custom map where the devs decided to play with a part of their engine that had a glitch where you could have one hallway pass through another without either hallway seeing each other. I’ll try to explain with words, but imagine you’ve made a figure-8 map of a continuous hall. Of course and the center, the path would cross itself at an intersection. Now imagine a race car track of the same layout. You’d have to elevate one of the crossovers or else risk collision. This map took the idea of the continuous track, but *never elevated* the other hallway. To the player, there were no intersecting halls, just one long continuous hallway. It was only when you jumped back out to the map view that you could see the figure-8 configuration. What was really wild was that this was a PvP arena, so a friend and I wandered off in two separate directions, watching the map as we went. When we both arrived at the same X,Y coordinates, we couldn’t see each other. We were both in the same spot, but couldn’t see each other. As you can imagine, it was kind of a fun map because there were no corners to hide behind, you simply had to chase your opponent endlessly in an attempt to get them within range.
Congratulations MatPat, you’ve done so good with this backrooms stuff I’m now fully expecting a video on SCPs, and I’m expecting you to do them justice
While I would enjoy that, I think it may be a little hard given that “there is no canon” is a common motto of ours, not to mention that the community literally has the ability to debunk theories if the votes are in its favor
@@伊紹菲 yeah that’s true, but I mean, theres no real canon in the backrooms either, as far as I know at least, and maybe he could do theories on one specific story line, like how this is about one version of the backrooms made by Kane Pixel
I think MatPat has kinda glossed over this point, that this isn't the creation of Kane Pixel. it's a collaberative writing project that originated on 4chan I believe. (I also think the SCP Universe also was as well.) No single person owns the backrooms, and anyone and everyone can utilize it freely.
@@TheEverything_Man yeah, yeah i recogize that, but I don't think at any point he even mentions that. It gives the impression that Kane is the inventor of it, and I guess I think it's slightly disrespectful to the people who came up with it, to not even at least in passing mention to inform everyone that it's a collab writing project.
I have a backrooms theory: Humans built the backrooms. Since time and space don't work the same in the backrooms, the backrooms could have been built millions of years after humans first enter them. The future humans built the backrooms in the past is one way to make sense of it. Why did they do it? Maybe to continue the loop of people finding it and then needing to build it so it happened in the first place. The original future humans built it didn't know what they were doing. They opened up a portal to an empty void. They built the backrooms maybe as storage which would explain all the random items or maybe even as an experiment. When they stepped in, it messed with time and made them build it in the past without realizing just to make their way back into the real world, everything was different because they rewrote the future
Personal Theory: I don't think that the monsters are viruses because in Programming/Game Development There is something called a 'Ghost Code' ; a code that was commented out and never deleted but is no longer compiled, I think those monsters are ghost codes that were never used like the unused assets
I remember reading the yellow wallpaper vividly, but... I think it just kinda' wormed its way into my subconscious when it came to the backrooms. Everything about the aesthetic of the backrooms as a "liminal space" fits perfectly here, and I'm surprised I never made the connection before.
Imagine meeting Matpat in the backrooms. Not his human body, just his 2D cutout... "Yeah, it's pretty weird around here and I saw some guy's corpse. I have a weird feeling about all of this and that's NOT just a theory"
I feel the time issue is even further enforced with just the name of the company: "Async" short for "asynchronous" meaning events in time that aren't sequential
Hey! I'm happy to have provided some scientific support for the complex --lure-- lore of the game, which is the back rooms!
awesome
👀
Nice man ^^
The legend himself
I'm surprised you didn't get fried like an egg, normally you do that when I see videos on your channel
The fact that kane is like 17 and has already made a series thats been covered by film theory is incredibly impressive
How do you know his age? Not trying to be accusative, but that’s really impressive if he actually is
@@fmga Kane Pixels' channel description: "17-year-old Director and VFX artist."
He’s around my age and has accomplished more than I believe I will in 5 yrs
Major props but :’)
He's putting his studies to good use.
He's a naturally born genius.
It almost feels like the reality of Game Theory is leaking into the reality of Film Theory
Yes
Yeah, I'm starting to see the same cutout of the same guy in both of the channels. Super weird.
Everytime i watch a Game Theory video i'm always transported to a Film Theory one, strange indeed
@@RealPieGuy a
@@adamcollett4034 c
5:17, MatPat, I hope you see this, this is not the first time this string of numbers appear. The random dumpster in the first found footage video has these numbers spray painted on it.
I’m soooo glad that date difference is FINALLY not being just left as a “mistake” and being looked into further
@@hillskevin924 bot
ttps://th-cam.com/channels/yqzxq5jbalrxfiy5uv3lww.html
I’m glad that MatPat said “Kane’s series”
Because, just so you are aware; Kane Pixel’s version of the backrooms is different from the official creepypasta canon
facts
yeah im glad this is getting a lot of attention because it is true, this series varies from the wiki and the fandom. I would love to see matpat take a deeper dive into the wiki
It’s not different, it’s an expansion. By the way, the levels are only part of the Fandom wiki, and then the wikidot wiki, which are UNOFFICIAL, not created by the person who made the backrooms, so that stuff is not official.
Yeah! Its like different stories, in kanes story theres a team behind it, in the fandom, theres communitys, monsters, etc
@@joechristo2 okay, but tell me when the original person who made the backrooms said async was apart of the backrooms lore
My dad worked as a technician in an office, and a lot of times he had to come in after hours to do things like count and organize his parts. He sometimes took my sisters and I with him, so whenever I see anything about the back rooms it actually feels very comforting because it’s just like that office
On the other hand, my family and I got lost in a set of maintenance tunnels once when I was like 3-4, and I remember them looking quite a bit like the backrooms. Gives me the chills every time. Especially in the hallways. The open spaces, not so much.
I can actually see why it feels nostalgic rather than dulling.
*my sisters and me
Yea I used to help my stepdad clean office buildings on the midnight shift and it definitely reminds me of the backrooms. Weird.
@@psycho01cb wdym
You know how Margret Wilson no clipped with her car into the backrooms. Ther was a car that looked similar to hers that was crashed into one of the walls in the backrooms.
If that car is hers, it means she couldn't slow down in time and crashed into the wall.
@@teddyobrien4801 obviously...
I think Kane confirmed the cars were different
@@Ax-xo4ux well yeah, but this comment was from a year ago. welcome, fellow 2024 watcher.
are you talking about the car in found footage 2?
The fact K. Pixel is just 17yrs old and he still menages to pull up such a complex horror, filled with so many science stuff. It's crazy bcus probably not even a whole team wouldn't come up with such a masterpiece
ikr
ttps://th-cam.com/channels/yqzxq5jbalrxfiy5uv3lww.html
WAIT.....*K* Pixel?? *K*X Null??? THE *K*!!!
NOW HEAR ME OUT HERE!!
WHAT IF THIS MEANS SOMETHING
@@just_delta-2589 bruh
That's what high school does to ya
my biggest problem with there being so much unused content for reality is that it REALLY increases the file size. it takes a whole 9 months to download!
Yeah and the Corona bug is getting annoying 🙄 I hope the devs fix it
@@AstralShot the devs said in the patch notes that it was a wip
@@Simmoxus oh ok but what about the old bug? When you age to a number them die?
@@Simmoxus ah ok
Bruh same. At least the minigames are fun
I wonder if the way that this series will end is if everything has gotten so messed up that the world crashes like how a computer does to prevent further damage and everything just resets to before the A-Sync experiments.
Who said it hasn't reset already...? doomed to repeat the set of doomsday events over
and over
and ooooveerrrr ~woooooooooooooohhooooo~~
I can just imagine a giant blue screen of death appearing in everyone's eyes
ttps://th-cam.com/channels/yqzxq5jbalrxfiy5uv3lww.html
@@drew2789
“:(
Sorry, but something went wrong”
I like your take on this. I haven't thought about it like that, sounds really cool!
Edit: grammar and punctuation
Ok the theory that people aren't just falling completely randomly into the backrooms, and that their electromagnetic-wave-generating technology is messing with the interference given off by the portal opening and causing them to fall in, is actually a genius idea. Literally creating null zones on accident.
Can be debunked tho
On Found Footage #2, the girl throws wood chips and a baseball into the back rooms, and almost certainly more things before getting her camera nearby.
And no, it's not because she "opened" it with an EM device so subsequent things could be thrown inside, otherwise, the car that noclipped in would've made every single car to travel that lane to eventually noclip too
Can be debunked tho
On Found Footage #2, the girl throws wood chips and a baseball into the back rooms, and almost certainly more things before getting her camera nearby.
And no, it's not because she "opened" it with an EM device so subsequent things could be thrown inside, otherwise, the car that noclipped in would've made every single car to travel that lane to eventually noclip too
@@crangejo How does that disprove anything? The fact that a camera is recording at all means it's on, and therefore creating electromagnetic waves that can cause a null zone.
@@TheAdvertisement it disproves it because the noclip spot was already there some time before the filming started :)
@@crangejo It's in a garage, there could be other things creating it. And if anything, the fact that the null spot changes and actually grows after she's already started recording supports the idea that the camera affected it.
As a bookseller, I immediately recognized the numbers as an ISBN. Always a nice moment when you find you’re on the same track as the theory!
Yea. A lot of people don't even know what an ISBN number is anymore.
@@UnfazedPhoenix I mean, there's no reason to know that
You probably don't remember every single model of a CH-53, but that's fine, cause you probably won't use that info in your life.
same! im not a bookseller (i did used to work in a bookstore tho) but i've looked up books by their isbn codes before and immediately recognized the 978 as a book code
I'm fairly convinced Mat has his own doorway into the backrooms and that he goes there to think about his theories while using the bacteria monsters as a live audience.
Yes. just. yes.
but that's just a theory
a backrooms theory
the lore
The backrooms room has a whole collage study hall with projector, dry-erase boards, and a very long pointer for the board
This got me thinking, what if the monsters aren't viruses, but rather anti-cheat software to stop us from accessing unbound areas.
I think you’re on to something
And the stuff on the dead body’s is the ban from the game
Ooooh I like this theory
I like it, though why is the bacteria so slow you'd think something that's intended to stop someone could easily outrun its target
Unfortunately, that wouldn't explain why they are infecting people and attempting to impersonate them, The Thing style. My guess is that they're neither a "Virus" nor an "Anti-Cheat", but a scrapped "Enemy Mob" that was supposed to conflict with humans and counter them, in a sense. A mob AI that would evolve non-stop in an effort to infect whatever it came into contact with, and thus give Humans an incentive to evolve further in order to combat them, and exterminate them, but were ultimately too dangerous to other living beings that didn't have the advantages that Humans have. Since these "mobs" were based on Bacteria, my guess is that the backrooms is meant to keep them alongside all of the other "cut content", but since they are "AI", they wandered and evolved in the Backrooms.
I'm a personal fan of Matt Studios' take on the backrooms, in their poolrooms series. No creatures, no entities, no human settlements, just an infinite space that humans were never meant to be in
Please don't take this as rude or annoying, but the poolrooms are a part of the backrooms, and there are entities, but they're very rare.
the wiki isn't always accurate, there is no singular backrooms canon. it may be part of the backrooms, but Matt's interpretation of it is not necessarily the same as Kane's
@@lnterest-ing I'm not necessarily a backrooms expert, but it does seem to be generally agreed upon that the poolrooms are a part of the backrooms. Now, I'm not dunking on Matt Studios here, I'm just trying to clear up some stuff.
I agree with you about the poolrooms being part of the backrooms, i just think these series are better when theres no obvious monster for shock factor
@@lnterest-ing So we're arguing about agreeing. Cool.
Imagine 2 people meeting in the backrooms. How surreal it would be. How much they wouldn’t trust the other person is real but once they realize it would probably bring them to tears. After wondering alone for so long actually finding human life
Edit: for the 10-15 people who have commented that you can’t meet people on level 0, I know that. But Kanes world is different cause in the original creepy pasta, level 0 doesn’t have any entities.
That would be f'd up. Imagine seeing someone else and not knowing if they are a monster or not.
Someone should right a book set in the backrooms where this happens.
@@tiredperson1124 there must be some sort of story out there but it seems like a fun writing project
Sounds like a great book! I agree
And then the emotional damage and distress when they became best friends and they get separated when one of them glitched away
As an Australian, I recognise that a lot of the physics mentioned in this video is learnt in unit 1 physics. I’m actually having the biggest mindblow of how what I learnt can be used to interpret fun series like the backrooms!
Wait how do you teach physics in Australia like is everything like negative or something cause it’s upside down
@@spencer4685 😂😂
I'm actually planning to get into Physics next year (Yr 10 student here) for VCE. How hard is it? Is it comparable to Mathematical Methods (or Advanced Mathematics if you're in a different state than Victoria) or is it more 'streamlined'? Do you need a lot of previous knowledge of formula or relevant material to get into Physics easier or no?
@@spencer4685 i- no thats not how it works mate-
wait.
oh no
i said mate
that was
that was an accident i swear
Yeah, matpat mostly uses basic physics so its quite easy for most the audience to follow.
Another point about the questionable timeline - Kane used to have all his Backrooms videos in a playlist organized in chronological order according to the dates in the video descriptions. This order had his first video, "The Backrooms Found Footage," at the end of the playlist.
But I noticed after he uploaded "Presentation" that the playlist has been rearranged to follow what I think is order of release - "The Backrooms Found Footage" is now at the beginning. With the time distortions proposed in this theory, that rearranging might (or might not) mean something about the accuracy of the official timeline.
Whatever the case, it looks like from now on, theorists will have to keep track of the timeline ourselves..
Could also be howmany views the videos have too, if it'd the homepage. But it might be intentional
i love how kane can make so many subtle ARG like clues hidden in his content what a mad lad!
An idea that i just thought of: the backrooms have Infinite space and therefore infinite mass. An object with infinite mass can theoretically time travel as it bends spacetime which explains the time difference. This would also explain why people fall into the backrooms as space folds in on its self.
Science
But an object with infinite mass and infinite space, what’s it’s density? We see in the backrooms that everyone is being pulled, well down. At least that’s what it seems like. If gravity works how it’s supposed to in the Backrooms, then the concentration of mass increases the further down you go and lesser upwards because if both had equal amounts the gravitational force from both sides would cancel out. It’s a wonder how the Backrooms hasn’t collapsed under it’s own weight yet. But the more probable explanation is gravity is also warped. Considering time is heavily linked to space which are both linked to gravity, the distortion of time likely means the Backrooms doesn’t have gravity in the same way we do.
But it's not infinite I remember hearing that it's like 600 million square miles
Woah, just came back to this video. Thanks for the support!
Great point! Gravity does work weirdly normal for a place of infinite volume and mass.
For the Null KX Field, the "KX" can also stand for "knowledge transfer", where the field is canceling out the transfer of information between the Zone and the Real World. If using the game metaphor, its basically an area that input-output is not working properly
makes sense and sounds good!
I love how Kane is able to take a concept like noclipping and ground it in reality by using physics hypothesis, that's incredible!
Yo it’s the guy who made that video about the arg
Honestly takes a lot of creative thinking to do. Props to Kane
At this point i think matpat is the one creating the lore and kane is just going aling with it
kane didn't create the backrooms and the noclipping idea I'm pretty sure
@@EpicPurpl thast not what he said
I would like to note that Margaret and her car fell through the road 4:47 and crashed into a wall in the backrooms which is shown in one of the community posts from Kane Pixel's channel
the newest comment
The null zone being created by EM waves seems plausible to me. Remember, all of us interact with other objects that have mass with EM force, the electrons in the atoms of our body repelling the electrons in the atoms of, say a chair. If you were able to perfectly negate this force, you'd merge/fuse with the chair. Obviously impossible irl but could happen with a few glitches here and there. Great theory Mat!
I like how that explains no cliping
@@dannybozo exactly! When he said EM waves, a bulb went out in my head, screaming this answer.
Not impossible, look up quantum tunneling
Also isn’t it theoretically possible for say the atoms of a finger and a table to miss each other and therefore the finger would phase through the table
@@MaksKCS not impossible technically but so improbable that the average time it would take for this event to happen given the probability is significantly longer than the theoretical age of the universe.
This is so insanely deep and creative to be coming from a single 17 year old man. Not to mention the quality of the cgi
At first I thought you were talking about Matpat
@@luisvillarreal6891 I only realized they werent talking about matt cuz of your comment lmao
The backrooms were not made by the 17 yr old, neither was the idea of them btw
@@oceanman6973 Kane Pixels is 17. They are the one that is kinda running the show rn
@@flambambam the backrooms have been a well known thing on the internet for about half a decade to a decade….
5:29
It’s amazing how much detail and effort Kane puts into his work. It legit blew my mind when the title was an ISBN that linked to the book titled “Yellow Wallpaper”. He really thought everything through.
MatPat is a brain burner!(Правдивое видео🇷🇺):....th-cam.com/video/TNH5MXK8TLo/w-d-xo.html
ж
ш
dang the bots are quick
Guess I wasnt early enough
Great video, Matt! Are you planning to break down the newest videos in Kane's series (Found Footage #2 and Reunion)? I'd love to hear your interpretation and theories of them! Anyway, keep up the good work!!
A theory: The backrooms, being the unused assets of the universe, is somehow outside of space-time or the flow of time is being manipulated in or around the backrooms. Information such as radiowaves and sound waves from all across time is “trapped” in the backrooms because of the noclipping effect. I don’t know if this means that you could be walking around the backrooms and a gamma ray burst from a star would just appear in front of you. Properties of electromagnetic waves could also be different in “real life” and the backrooms so I have a small doubt about the null effect causing the noclipping (although there is much more evidence to support that theory). This could be why we get transmissions from the future.
Soon
A stupid theory:the backrooms itself is alive and a scp
@Deep Fried Lizard yep
@Deep Fried Lizard Not really, the infinite ikea is a bit like the backrooms.
@@hoobadoobamaster8551 So 3008 but a lot less…filled?
If you guys don’t know including matpat, that camera stand like monster is the movement detector from one of kane’s videos, this is why the words ‘don’t move’ are scribbled onto the walls as it detects movement
Soon
In your walls
Why it says that because that but it doesint want to hurt you. But, if you move it’s forced to.
Ah- did you find this info somewhere or is it just a guess?
I thought Kane said that this wasn't the case?
The only thing more infinite than the backrooms is the lore mat pat finds everywhere
either this is a space theory reference or just acomment
the electromagnetism theory here actually has a lot of weight, imo. The term that came to mind was "destructive interference"; that is, when waves of opposing frequency interact their magnitudes cancel each other as he pointed out. However, the "null zones" that are referred to are *physical* and this raises the question again: how were the backrooms created? They definitely seem procedural, and these "null zones" point to some governing variables behind the way they generate.
Perhaps the universal variables that dictate the universe are also a seed of sorts for the backrooms. EM frequency somehow dictates the 3-dimensional space of the rooms at a static point in time, and matching EM frequency and spacial position in the real world "softens" the barrier by destructive interference to such an extent that it fuzzes the simulation's interpretations and pushes things through the threshold.
This also points towards some worthwhile experiments. Destructive interference only nullifies both signals fully when the signals are of the same frequency and out of phase by half of a wavelength. Amplitude, however, must also match to perfectly nullify a signal. This begs the question- by what accuracy does the simulation float variables? How precise must a signal be before mistakes are made? This also could mean that destructive interference need not be perfect as well, since if the threshold isn't perfectly sustained then a small window of any other close-to-perfect frequency could eventually nullify the signal enough to break the barrier. This is especially dangerous, since the degrees of freedom for accepting an EM signal as a free ticket to the backrooms increases and the number of combinations likewise increases by orders of magnitude.
TLDR: Assuming EM waves are cause for people falling into the backrooms and the simulation theory holds water, the less accurate the simulation is, the more likely any signal is to cause the "clipping" to occur. The connection to a universal variable may also make predicting the layout of the backrooms a possibility.
I really wish that Kane's ideas warranted a full on original series off platform, because the amount of creativity on display here is truly worth the attention. Hope he has a long a fulfilling career, and the boundaries of conventional horror keep being pushed in unique directions like this.
Would an EM pulse destroy the backrooms? Or could an EM pulse merge our reality with the backrooms?
This comment just taught me more than my teachers
@@Dawn_-uq4zq If your teachers weren't professors teaching physics of magnetism and EM waves, I wouldn't hold it against them...
I wasn't even all too confident in my understanding of the material, but it doesn't stop it from being fascinating. If you want a good look at how constructive and destructive interference works practically, I'd suggest starting by looking up the "double slit experiment". Even with visible light, splitting EM waves can cause a structured pattern of nullification and amplification causing a visible "shutter" pattern to appear, even when only two opening are present.
@@gammaboy4568 thank you!
UGH
Something to note about the theory that this reality is a simulated game: What are the coincidental chances of some guy who got separated through time manipulation being slung so perfectly forward in time as to interrupt a *VERY* important meeting between A-Sync and the US government? That really seems like a stretch, especially when you consider that something that created the world wouldn't want people noclipping into what is essentially debug and testing rooms in ways that would make its game start breaking.
Fair point
maybe they had created a null zone with the same destination during their meeting, if they were using the same type of technology during each instance of clipping?
that or he went all-out arbitrary code execution lol
Good thinking but coincidences are expedient narrative devices too.
Imagine you no-clip into the Backrooms and then you see MatPat holding a notebook aggressively writing stuff down as he stares at a wall. 💖💖💖
MatPat is a brain burner!(Правдивое видео🇷🇺):.....th-cam.com/video/TNH5MXK8TLo/w-d-xo.html
I hate these bots and youtube does NOTHING
That'd be the scariest entity yet
@DONT go to my home page! fatherless
@MrBeas𝔱 ⸜⁄ fatherless
The backrooms could also be like your dreams, because when your dreams are happening in places which you are familiar with they usually look the same but with some weird things that isn’t normal.
So, like recall? As in, the backrooms are trying to access information/data from reality, but getting the details wrong or something, as if it were misremembered?
To point out if they are dreams then time does not matter in them, your brain snuff's out the thought of time so you cannot drive yourself insane because of it. Meaning that it's possible random events from any era can casually be present anytime.
no
I think I'm late, but the letter K is often used in names of highly complicated (ar at least decently complicated) data structures and algorithms.
Some examples are: subarray sum equals K, k means clustering, k nearest neighbors k-n trees and so on
MatPat knows a suspicious amount about the backrooms, almost likes he’s trapped there. I’m on to you Mat.
Yes he trapped his editors in there
visit him, its a trip that feels like it never ends...
join
@@phillipk4196 yes, join us here! It is so much FUN =)
We haven’t seen Stephanie in a while..
@notttakenHD true, but still fun to reference the source material
*If humans ever found a way to teleport too the backrooms & return, we'd probably just use it as an infinite landfill!!*
Warning bots here ⬇
Edit: and ⬆
(That's better)
This is by far the best depiction of the backrooms I've ever seen especially when you consider that 80% of the backrooms are still images!
"Where did i leave my keys"
That'd be the good ending tho, theres waaaay darker stuff that could happen with a place like that...
A dump for rubbish
It wouldn’t just be electromagnetic waves from technology in general, it would have to match that spot’s own waves perfectly.
maybe there are outside EM forces already interacting with that area that are perfectly compounded/altered by the addition of our own waves?
But hey that's just a theory a film theory
I was thinking the same exact thing. That would explain its frequency. It’s so incredibly rare that it has only happened to a handful of people
It could be that only specific wavelengths matter. And that the wavelengths that do matter happen to coincide with certain types of technology. Perhaps the closer to the frequency of the waves A-sync used to open the backrooms the more likely you are to clip in?
In this case background radiation may not have an influence on whether you clip or not.
Maybe the waves are spread across the area for a large radius but with different frequencies? Because the map showed people from all over the US noclipping and therefore could mean the whole US has different frequencies? Or maybe it could just be them playing the same radio signal XD
*I'm no scientist but this is just my view
Pitfalls is a great jumping point for someone new to the back rooms
In video games(especially older FPS games), a Null Zone is a space in which is outside of an additive-bsp style map. Which the player accidentally accesses by reaching "leaks" in the geometry. In games that use additive bsp maps(Quake, Half-life, in comparison to subtractive bsp maps like Unreal), there are spots where if the geometry does not meet up properly, you get "leaks" where the light can bounce outside of the world geometry(bsp brushes) and go out into the null zone. A player can also fall through the missing geometry and essentially fall forever(or loop from bottom to top). I think this is where he gets this from, although scientifically, it makes sense too.
Soon
@@savior595 are you a bot?
@@koollewis257 no u are
@@savior595 thank god you aren't, thats all.
This is actually one of the best theories he’s made, it actually makes a lot of sense
I don't think it's the best, this talk about it being "unused content" and made by AI didn't make any sense.
See his Blair Witch vid. Makes more sense.
I did find a video, don’t remember the channel, that theorized that the monster is mold using the tripods from the foundations cameras to move around, which is why it has clunky movement
@@leonkennedy3047 maybe you're new to this channel? Matpat will make a video about the most absurd theory ever already knowing it's a dumb theory, he doesn't care if his theories are totally wrong as long as they make for a fun video.
@@leonkennedy3047 do you have any proof of that?
The “uncanny valley of architecture” is real! I believe that picture was taken inside the holiday inn express by heathrow airport in London. It looks weird because the hotel is built on airport grounds and likely due to regulations it cannot have a court yard… so it made a weird fake one inside.
Prob no lore implications but I think that photo used at 3:51 is (or at least is closely based) on a real place.
It is! I saw a tiktoker and he was spending some time at that hotel and took a video in the courtyard
Well the photo is from the very first upload.of the backrooms by Kane.
that was taken by the team behind The Stanley Parable to gather inspiration for the empty liminal spaces used in their game, right?
It’s a real place
Curious. Would the EM of a camcorder or car over extend that of the human bodies bio EM to cause a slip stream into the backrooms? Or the two EM/BEM working together to push through the barrier between realms? Magnets. How do they work?
ER devices are not the sole case for noclipping, see Found Footage #2
What a way to start the morning. Only a couple minutes in, and I’m already intrigued. Great work as always!
MatPat is a brain burner!(Правдивое видео🇷🇺):......th-cam.com/video/TNH5MXK8TLo/w-d-xo.html
@DONT go to my home page! shut up
I’ll be the first non-bot to comment
I'll be the second non bot to comment
I am 3rd non bot to comment but you wake up at 19:00
Another thing to keep in mind with null zones, is that in games sometimes missgenerated levels, have height differences, and a lot of times if those missalignments of the floor remain on the final game it becomes a main point used for noclipping (usually seen in speedruns, for example in Super Mario 64 speedruns people use wall corners, doorsteps and stairs to perform multiple glitches)
When I was younger I used to have a fear of being alone, and whenever I would go into a city with parking garages (or whatever they’re called) I would get scared, so if I was walking on the sidewalk at night and saw a dark ally way, boom instantaneous fear, walked past an underground chained up parking lot, boom terrified, and the back rooms were my biggest fear, an empty, quite, disturbing place, if someone know what this fear is called please tell me, and if anyone understands me please tell me your experience with this fear, sometimes I even thought there were monster in there, for underground parking I always thought their was some scary tree monster that had root like tentacles and that’s why the parking garage were always locked to keep the monsters trapped
@@WhirlingCarp73 thank you but I don’t think that’s what my phobia is, it has to do with the darkness and the unknown ig I can’t really explain it very well all I know is I was afraid of being alone and in empty spaces, but it’s much more than that but thank you for telling me that might be my fear but what you describe has the fear of infinity or the end and that’s not my fear, but thank you anyways I appreciate it
@@thatrandomsquad1418 I think everyone had this fear when they were a child, so it’s normal.
It seems like you're describing three different phobias fear of the dark fear of being alone and fear of the unknown which all have different words attached to them
Autophobia is the fear of being alone
@@lahlybird895 oh ok makes sense, I mean I did say it is kinda hard for me to describe so my fault
christ the whole idea of the backrooms is genuinely terrifying
Kane pixels deserves more. he makes these genius videos so fast, and all of the quality is consistent and clean. it’s truly beautifully terrifying.
And the guy is only 17!
I mean, he's not making it, he's just finding it.
Soon
his Aot videos are amazing
@@aligmal5031 yeah
I have a theory about the null zone thing: Because every vehicle may give off different levels of waves, what if Margrets car gave off enough of a wave to cancel out the backrooms wave from reality just enough to let her slip through? Because the other cars didn’t go through despite also producing waves, her cars might’ve just had enough to let her do so.
That is a very good point.
14:16 he literally says this in the video
@@lolko7090 He did not say that margeret's car gave off JUST the right amount
@@lolko7090 no he said what if they were driving on a spot were the waves canceled each other off (paraphrasing he didn't say driving he said moving over)
I mean both are theories but then there would be more people clipping through with cars than people just walking or standing/sitting/sleeping anywhere, because a car driving would cover more ground, so if there is a spot where the waves cancel each other out, everything passing through there would clip, which means more cars than people, same if a type of car would do that. On the other hand if its a spot in both time and space, it might be more plausible. I see it more making sense if the car somehow randomly affected the spot, or again it was not just a point in space but also time.
Kane’s entire backrooms lore is just an elaborate piece of anti-ford propoganda confirmed
MatPat: “FNAF’s lore is always a complicated maze of missing pieces.”
The Backrooms: “You want to bet on that statement.”
Back room is a literal lore maze with missing pieces
fnaf: finally a worthy opponent OUR BATTLE WILL BE LEGENDARY
Why does Matpat want to bet on that statement? Is this comment supposed to make sense?
@@aBadWizard you new here?
@@Abhishek-ue6tj huh? Wym? It seems like the intention behind the comment was to insinuate that The Backrooms has extensive lore. That's not what is being said or even conveyed through a joke though, so I'm asking if OP is just confused at how to use words properly. Even if they reworded it to mean what I said, FNAF having extensive and complicated lore does not make it impossible for The Backrooms to also have extensive lore (and vice-versa)
Basically it's a really bad attempt at a joke, and I'm wondering why 354 illiterate people liked the nonsense comment.
I love that you shoutout Electroboom here. I specifically love his fail compilations. He's just funny
Hey! I may have an idea for the "Null Zone". In some video games, there is no boundary or skybox (generally its more common with skyboxes than boundaries). So, you can technically go on infinitely upwards or downwards. The more you go, the more degraded the game gets, i.e, more jittery, more unstable, and you keep going until the numbers get too high and it gets so degraded that your game crashes. Where the degradation begins, is called a "Null Zone" in some games. My theory, is that the more you go down in the backrooms, the more distorted and broken things get. This would fit the theme of video games and going outside the boundaries.
P.S, Aeraki#9214
Yes, a Null Zone is a space in which is outside of an additive-bsp style map. Which the player accidentally accesses by reaching "leaks" in the geometry.
Hey, maybe don’t drop your username in a TH-cam comment section? You’re gonna get a lot of scam bots with viruses that way….
@@bookbook9495 uh oh
The question is what happens if you Crash the Backrooms do you get Free or are you gone for ever
MatPat: "They haven't used video game terminology in the videos yet."
Aeraki: "What about Null Zones?"
Can we all take a moment to appreciate mat pat being one of the only youtubers to put the sponsor at the end.. you and your team are appreciated for that editing choice 👌 👏 🙌
I wouldn't say only. There are a few others I watch who put the sponsors at the end too. But it's still endlessly appreciated.
@Shivansh Upadhyay Ever heard of the phrasing "one of the only"?
Who else sometimes terrified with how amazing these theories are.
MatPat is a brain burner!(Правдивое видео🇷🇺):....th-cam.com/video/TNH5MXK8TLo/w-d-xo.html
@MrBeas𝔱 ⸜⁄ Shut up bot
I guess i am the only one here who is a human lol
@@mannav1466 all by myseeelf
@@Tyrantstorm all by myself~~~
If I were to slip into back rooms, I bet I’d see MatPat with a 199 page notepad, sitting and violently writing notes while infront of a wall.
If Mat Pat does another Backrooms video eventually, he should check out a channel called "Lost in the Hyperverse". That creator has astonishing backrooms videos! For real!
Also I know one called "Broogli"
@@NataliaSemenova-k6z yes they’re quite good
every time matpat says 'reality' i can't help but think of 'snap back to reality, OH there goes gravity' lmao
I can't help it but hear the spaghetti version
yes but the mario version
Can't help but think of the watch yo profanity version
He’s from the Midwest. He said “OPE”
I see one of two possibilities: Either the lore will end up having some kind of connection to Simulation Theory, or to the Philadelphia Experiment. My money's on the second one.
I’ve been thinking the same thing about Kane’s interpretation of the back rooms.. I definitely get Philadelphia Experiment vibes from it.
It seems pretty clear that its a simulation theory story. How exactly would it be related to the Philadelphia experiment rumor? As far as I am aware that was just claiming that the navy accidentally created teleportation tech when trying to make a ship invisible.
Therapist: A-Sync speedruner isn’t real it can’t hurt you.
A-Sync speedrunner: 14:51
It's worth noting that "null" is in fact a term in computer science. When a computer is storing values any value that the computer doesn't know will be stored as "null"
That's not accurate
It's not that the computer "doesn't know". "null" means nothing, literally. You can have a variable called "job" and assign it values like "Janitor", "Electrician", or null (nothing, AKA no job)
@@sarkos2003 Yeah what I meant is that the information in question doesn't exist. I realize that "doesn't know" was a weird and kinda confusing way of putting that. But also, correct me if I'm wrong but wouldn't no job be stored as 'Unemployed' or something along those lines? Because null isn't zero, it's null, nothing, no data here. The computer has information on this persons job.
the idea that the backrooms would mess with time in some way makes a lot of sense, people have always thought the simpsons could tell the future in their episodes so that might be why that was the show clip chosen
0:10: did anyone else's heart jump but without physically moving or flinching? I also love your videos very much they are amazing especially your fnaf videos and gametheory.
Yeah l did it even when l remoted it lol
Yeah same
Thank God I'm watching this in day time
omg i literally jumped at this part
The Thief of Always is another book, and as MatPat mentioned how time worked differently- it reminded me of this book partly because of when the main character leaves a place of fear and death, it’s been over 31 years, as everyday a year passes.
Fear it, run from it, no matter how complex you make your analog horror lore, MatPat WILL come to solve it. Like a lore final boss.
Well as long as it's interesting. That's a step Hello Neighbor kinda forgot about.
Honestly if you want to avoid matpat, make it simple, that way he wont even bother
Soon
When I tell you I was about to ask for more back rooms videos-
I am so exited for this, your timing is impeccable!!!
MatPat is a brain burner!(Правдивое видео🇷🇺):.....th-cam.com/video/TNH5MXK8TLo/w-d-xo.html
the conclusion about EM waves from devices aligning with Backrooms waves to create Null Spaces and remove the barrier really blew me away. It makes so much sense.
It's not the only reason tho, see the beginning of Found Footage #2
Kane is a genius. All the spin and rippoffs are hardly worth watching. Waiting patiently for his new uploads deepening the mysteri. And sometimes I watch all his content but it,s still a riddle and it makes me curious how many he makes and leads us with this masterpiece. Only 16 years old he,s up for a fantastic carrière.
The video that really got me was the one with Margaret Watson's car like how 🤔
Im used to the backrooms because the wearhouse i work at is a litteral backroom underground miles of storage and some rooms skip. Some have a lot of things others none. Others have cafeterias that are never or rarely used in years.
Omg that's so interesting I wish I could see this place you speak of
So Ikea?
Your interpretation of null zones makes a lot of sense, but it’s also interesting. Assuming that you are 100% correct about the null zones, that would mean electromagnetism acts as collision in the back rooms universe
That is technically true of the real world as well, magnetic fields have a part to play in why things are solid.
@Zolen True, but in Kane pixel’s universe it seems to be the only thing that makes things solid
I’m no scientist, but i’ve wondered why don’t molecules just fall off a person’s body or how objects don’t slip through each other.
@@judgment5090 There are many many many things going on. But to simplify, they are all pinned together because of their individual wave forms interacting. Matching wave formes (for example iron to iron) lead to stronger pinning, thus materials naturally collect if close enough, and become each other via the trading of parts. When close enough together a field is created that repulses other particles, like a sort of hard cap on particle density.
As far as losing particles, you do that nonstop. It's just you lose them as such a rate that eating can compensate for it very easily. The friction of existing is enough for particles to fly off you like rain, and we do a lot more then just exist to survive. So every person has a sort of haze of matter flying off them at all times.
As someone who watches GTLive on the regular, it's cool to see the theories and observations MatPat puts forward in his reaction vids get translated into a full-on Film Theory episode. It just adds a lot to the experience getting to see the method to his madness.
MatPat is a brain burner!(Правдивое видео🇷🇺):.....th-cam.com/video/TNH5MXK8TLo/w-d-xo.html
idk what it is but the sponsors at the end of your spooky-to-downright terrifying videos (across all your channels) do a really good job of pulling my mind out of the immersion of your storytelling. the null zone is the 'BUT hey!' of course.
The backrooms in Kane's series remind me a lot of Metroid 2's out of bounds areas and games with similar out of bounds glitches. While I'm not convinced that his world actually is a video game, I do think it works _like_ a video game. I think it's more like the world of Axiom Verge where the world is effectively digital, even though it's not a simulation.
In truth, this actually mirrors the real world in that information and concepts are the core substance and function of our universe rather than matter and energy like people think. Conservation of energy actually can be broken in certain situations, such as when the expansion of spacetime stretches light waves which increases their wavelength decreasing their energy. However, conservation of information can never be broken, and it's conservation of information that causes conservation of energy.
As an additional idea that might not be strictly relevant, but I thought was interesting, is that the original idea of the backrooms gives me less of an impression of a video game world, and more of an idealist world where, if you happen to slip behind the ordered nature of the face of reality, it begins to more resemble the chaotic and dreamlike nature of subconscious, except that there's very little presence there, because everyone is living in the ordered and conscious aspect of reality leaving only phantoms and distortions in the backrooms.
Sounds like the stuff, you would only heard explored in Novels and Visual-Novels, and some Animes and Video-Games.
Soon
Wow this was a good video. The Backrooms is even more sinister than I thought. I just thought the Backrooms was a weird area with slightly different physics, but the thought that the simple act of ACCESSING them distorts reality more and more.. this series is headed in a MUCH more grim direction than I thought it was!
Soon
I love how the back rooms is so similar to video games, such as no-clipping into areas too early and then experiencing stuff earlier than you should be.
Hey Matt! I got some interesting information relating to the entity in the backrooms. If you listen closely to the sound of the entity, you can hear it saying "Wait" and "please don't go". Might want to look into this, just saying
I have a theory, you said the plot of the book “the yellow wallpaper” which has a woman who tries to free another woman trapped in the walls and then becoming her. The entities try to free your soul and end up “becoming you” by infecting you.
The backrooms aren’t the scrapped or unimportant ideas in the AI, it’s the AI’s attempt to trap the entities by no-clipping them into “the yellow wallaper” style rooms. But I don’t think the entities are actually just entities that spawned there, they were people. Let’s make an analogy; let’s say people are like grains of sand in a sifter(the sifter being the 3 dimensional plane in-between the backrooms and the real world) whenever a rock gets too small, it becomes sand and falls through the sifter. But I think that “getting too small” correlates to the early stages of getting infected and becoming an entity, therefor trapping the hosts into the backrooms and the older entities “help” the hosts because they’re undistinguishable from a normal person. This is the act of getting trapped in a room and becoming an entity. PLEASE make sure he sees this
I like it
@@hillskevin924 shut up
Hey MatPat hear me out! This may sound very strange, but I notice the Backrooms has that "Mario 64" build to it. Since we enter the Backrooms by No Clip, do you think we can perform video games glitches like the backward long jump? What would the results be if a real person perform the stunt?
Duplication seems like a thing since there's multiple copies of various things, so who knows what other glitches there are.
@@josephjoestar953 So true!
and thus begins the backroom speedruns...
@@r2020E I can already see the videos about that!
@@Jessie_Renfro except you only have 1 attempt though. It would be a very hard speedrun to practice for. Perhaps they'll build a simulation of the backrooms and train on that.
I'd love to see a group of hardcore backrooms speedrunners sharing information and developing new strats lmao
Who knows, perhaps they'll find some OP glitches to even the playing field against the monsters in the backroom.
It'd be funny to see some person just absolutely abusing the heck out of the backrooms entities by using a ton of glitches.
I've been waiting for another backrooms theory for so long, totally worth it.
MatPat is a brain burner!(Правдивое видео🇷🇺):......th-cam.com/video/TNH5MXK8TLo/w-d-xo.html
Oh my god the amount of bots
I'm the second human here
Hey Mat-Pat, what will be the first thing you would do if you no-clip into the backrooms as you're (probably) reading this?
What I find interesting is typically when you no clip into the Backrooms you no clip typically behind a wall in Creepypasta lore. The Kane Backrooms lore shows random cars can no clip, both a story narrative and irl terrifies me
I’ve never really followed this version of the backrooms, but this theory is amazing
Soon
@@savior595 bro??
@@et-y6059 bro
I feel that the backrooms doesn’t need new monsters to make it scary
The sheer fact that you are stuck in this liminal space that has no real location relative to earth seems scary enough
I'm a programmer & when I heard nullZones, I thought of null in the programming sense (something being defined as empty). For the most part, it seems the backrooms are indeed empty (of people). Plus that'd fit with the whole "no clip" concept which stems from video game programming.
Definitely think the scientific definition of null also makes sense though (cancellation of 2 opposites)! Wondering if Kane Pixels thought of both definitions when he used that term...?
I think my friend and I just found some hidden lore in the backrooms and it might be related to the electromagnetism theory you were talking about in the video. We took a closer look into the Backrooms Presentation video and at the timestamp, 4:51 to 4:52, we found a glitch in the video. We took a screenshot, compressed the image, and mirrored it and it turned out to have so encrypted message. It turned out to say, "To deceive the FEDFD". We decided to google what "FEDFD" was and it somehow turned out to be something related to Electromagnetism which was mentioned in your video. We think Async wanted to deceive someone but if anyone knows something about this, please leave a comment.
That's actually a really cool tidbit that provides a bit more stabilisation but I am gonna have to take your word for it cause I can't do that stuff
I’m not going to lie, this video has just really inspired me to read The Yellow Wallpaper. It sounds interesting and gives a similar feel to The Bell Jar, which is a novel I love. I’m going to to come back to this comment and give you my thoughts on the book when I read it.
It’s not really much of a book. It’s only like a few pages long and is definitely not a novel. Feel free to read it but don’t be too surprised with how short it is lol
Ik “The Science!” Series is game theory exclusive but I’d love if Austin can do “the science of noclipping through physical objects” or into a different dimension.
Assuming noclipping through physical object is almost all about quantum physics, the audience Who would access and understand such concepts would be drastically shrinked. I myself don't get quite well how quantum physics work, but the concept would be amazing
ESPECIALLY if it's told by Austin
I wish The Backrooms had a point where they explored an impossible intersection, which would compound the video game map theory. The one example I can think of was in the game Marathon, in a custom map where the devs decided to play with a part of their engine that had a glitch where you could have one hallway pass through another without either hallway seeing each other.
I’ll try to explain with words, but imagine you’ve made a figure-8 map of a continuous hall. Of course and the center, the path would cross itself at an intersection. Now imagine a race car track of the same layout. You’d have to elevate one of the crossovers or else risk collision. This map took the idea of the continuous track, but *never elevated* the other hallway. To the player, there were no intersecting halls, just one long continuous hallway. It was only when you jumped back out to the map view that you could see the figure-8 configuration. What was really wild was that this was a PvP arena, so a friend and I wandered off in two separate directions, watching the map as we went. When we both arrived at the same X,Y coordinates, we couldn’t see each other. We were both in the same spot, but couldn’t see each other.
As you can imagine, it was kind of a fun map because there were no corners to hide behind, you simply had to chase your opponent endlessly in an attempt to get them within range.
Congratulations MatPat, you’ve done so good with this backrooms stuff I’m now fully expecting a video on SCPs, and I’m expecting you to do them justice
While I would enjoy that, I think it may be a little hard given that “there is no canon” is a common motto of ours, not to mention that the community literally has the ability to debunk theories if the votes are in its favor
@@伊紹菲 yeah that’s true, but I mean, theres no real canon in the backrooms either, as far as I know at least, and maybe he could do theories on one specific story line, like how this is about one version of the backrooms made by Kane Pixel
I think MatPat has kinda glossed over this point, that this isn't the creation of Kane Pixel. it's a collaberative writing project that originated on 4chan I believe. (I also think the SCP Universe also was as well.)
No single person owns the backrooms, and anyone and everyone can utilize it freely.
@@ExarchGaming yeah, but MatPat isn’t doing theories on the Backrooms as a whole, he’s doing it theories on specifically Kane’s Backrooms
@@TheEverything_Man yeah, yeah i recogize that, but I don't think at any point he even mentions that. It gives the impression that Kane is the inventor of it, and I guess I think it's slightly disrespectful to the people who came up with it, to not even at least in passing mention to inform everyone that it's a collab writing project.
Yes everything i love about this channel is back. The backrooms
MatPat is a brain burner!(Правдивое видео🇷🇺):.......th-cam.com/video/TNH5MXK8TLo/w-d-xo.html
Sir you are a bot magnet
@@hippityhoppityyourbrainisn4384 what do you mean
@@dodobadawy5791 the first 3 replies to your comment were bots
@@hippityhoppityyourbrainisn4384 NO WAAYY 😂😂😂😂
The backrooms are like the cliffs from subnautica's early development, being seemingly random and hard to treverse.
I have a backrooms theory: Humans built the backrooms. Since time and space don't work the same in the backrooms, the backrooms could have been built millions of years after humans first enter them. The future humans built the backrooms in the past is one way to make sense of it. Why did they do it? Maybe to continue the loop of people finding it and then needing to build it so it happened in the first place. The original future humans built it didn't know what they were doing. They opened up a portal to an empty void. They built the backrooms maybe as storage which would explain all the random items or maybe even as an experiment. When they stepped in, it messed with time and made them build it in the past without realizing just to make their way back into the real world, everything was different because they rewrote the future
Kane does a really great job with this stuff. It's amazing that you can watch it all for free
Personal Theory: I don't think that the monsters are viruses because in Programming/Game Development There is something called a 'Ghost Code' ; a code that was commented out and never deleted but is no longer compiled, I think those monsters are ghost codes that were never used like the unused assets
I got my money on you.
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12:23 MatPat out here writing my lore
I remember reading the yellow wallpaper vividly, but... I think it just kinda' wormed its way into my subconscious when it came to the backrooms. Everything about the aesthetic of the backrooms as a "liminal space" fits perfectly here, and I'm surprised I never made the connection before.
*I wonder what would be more terrifying being stuck in the Backrooms or meeting someone who can navigate them!!*
MatPat is a brain burner!(Правдивое видео🇷🇺):.....th-cam.com/video/TNH5MXK8TLo/w-d-xo.html
Imagine meeting Matpat in the backrooms. Not his human body, just his 2D cutout... "Yeah, it's pretty weird around here and I saw some guy's corpse. I have a weird feeling about all of this and that's NOT just a theory"
God this comment is drowning in bots
Probably someone who can navigate them because how do they know what they know?
@DONT go to my home page! ok i wont
I feel the time issue is even further enforced with just the name of the company:
"Async" short for "asynchronous" meaning events in time that aren't sequential
12:43 i was expecting it to explode
Oh yeah
16:05 I absolutely love that you reference GameLab here. I loved that series