For those confused, there are multiple canons of the Backrooms. MatPat is taking about Kane's personal canon, not the wiki, liminal archives or the fandom.
Kane did something amazing. He gave the backrooms a proper backstory while respecting many of the original ideas. He's got by far the best idea for the story.
@@TheSkizzler same, but sadly, in level 0 you can never interact with people in any way, you cant see, feel or hear people, you and someone else could be standing in the exact same spot, but you will never interact with anyone again until you get to level 2 and beond
One nitpick: The throwing shoes at the ceiling seems very disadvantageous. We know that the monster can hear and see so as soon as you start throwing stuff around and making noise, it'll probably eventually find out your location.
Another issue: what if you throw an item at just the right angle and with just the right amount of force? It might get stuck in the ceiling and then you’ll have one less item to utilize!
@@twocubez7848 if you have the rope, you could tie it around whatever you're throwing so you can pull it back down if it gets stuck. Or just throw one end of the rope, if it's heavy enough.
To be fair, you could also exploit that as an _ADvantage._ If you are being chased by a monster and feel like you might get cornered, duck around a wall and toss one item on your person (obviously the most expendable one you have) in a different direction so that it makes a noticeable sound to lure the monster away from you. Then backtrack and/or head away from the monster while it's busy investigating whatever you threw.
Isnt it wierd that even before we Heard about this concept,most of us had this exact nightmare? Why do Most of us dream that we are traped în an endless maze with a monster chasing us?
@@AxylusMaximus tbh, the minotaur and the labyrinth are scarier than the backrooms, since the minotaur is more terrifying than the tripod monster and the labyrinth keeps changing so there is little chance of escape
Somebody might be stupid enough to make it real, and kidnap us to try to survive as an experiment. Good thing you're watching, for the likely chance that that'll be the case.
I feel like it's worthy to point out that I'm pretty sure he's talking about the lore in Kane's video's since there's a few differences from the wiki and Kane's videos about Level 0. And yes, there's more than one level, a lot more.
something i love about the back rooms is just how loud your own footsteps are. anything you can hear has definately heard you. but i mean you can’t take off your shoes, the carpets moistened. wet socks are a fate worse than death
you know the backrooms lore makes me yearn for a horror story with a smart cast, people who make all the right calls and still die anyway because sometimes you can't outthink an Eldrich God
I think the scariest thing about the backrooms is being alone and slowly going insane. Being stuck in a huge area all alone is definitely one of my biggest fears
@@frantaspacek Agreed. And too many people think that owning it officially makes them a Lord or Lady. If you think other Americans bragging about it is annoying, just imagine how us Scots feel T~T
@@frantaspacek Not even a piece of paper. They give it to you electronically. You don't actually own or have any investment in that land, and (and yes I know this sounds like a conspiracy theory) you when tracing back who actually owns and operates the company it leads to Chinese servers that have no ownership of that land. Basically, yes, this is a Chinese scam.
One thing to consider though is that we don’t know whether the monster can hear us and how good his hearing is, so making signs in the wall or throwing an object to make the roof move will make mass amounts of sounds. The monster could easily find you before you have an good lay out of the maze.
a chair leg would work for this,or something to throw,we dont know if it even SEES or FEELS us,cause it has no eyes but knows he is there,so my best guess is 1. it feels us like a bat or 2. like you said hearing so throw something to test it,if it goes to it but not you its going by hearing if it comes to where it was thrown it somehow "seen" it come from you
@@fatimafarid8066 I'm actually really curious about the space between the dropdown ceiling and the "real" ceiling. I hope Kane explores that idea at some point. It would make for some real good horror with both the enclosed space and the idea of something chasing you in such a small area where you can't really run, you have to be on your hands and knees.
@@kovdhsama Spoilers if you're not up to date with Kane Pixel's series. I heard the theory that since the monster is referred to by Kane as "Bacteria" and also because of that body found with something growing on it that the monsters are people who died. (They get reanimated as as those monsters, basically.) So the chances of running into one would be relatively low at first but as time progresses and more people die in the Backrooms there's more monsters and thus higher odds of running into one.
"Don't go too far, I am not wearing pants," yes that is a great tip for others lol I'd probably summon the monster with laughter if I read that in the Backrooms
To be fair I’d prolly be leaving jokes on the walls in that situation too. At least leave something behind and give me something to do rather than just be scared and die
This isnt the backrooms the backrooms is a creepypasta consisted of not infinity but something trillion *levels* you do not get how frustrating it is seeing such a huge fanbase get ruined bu people who want to make it scarier for clicks there arent “monsters” (entities) on level 0 (first one) you cant just enter with gear and a planned route out of it, there isn’t anything chasing you and the idea is that the level is terrifying enough on its own, it isnt a infinite maze, there isnt an exit its literally a level
@@geeswithane7yrago303 the backrooms started as a super loose concept and any lore is fan constructed. Matpat is just following the lore of this new series which seems to be drawing slightly more inspiration from the original "prompt" than from the other fanmmade lore.
@@CRINGEG4MER In a place with dozens of possible paths to go. The monster has to know the exact directions, if it’s even close enough to you. If you know where it is somehow, you can mark it without having to worry
I think the creepiest version of the backrooms is where there are no entities and everything is just empty. The thought of being alone and wandering those rooms forever is the most terrifying
only because you don't know that there aren't any entity and always dreading what you'll find around the next corner, always thinking what if there's a monster, not finding one makes it worse cause you think it's just waiting to jump scare.
@@chrisstoltz3648 exactly. I think people had to make up monsters they could potentially beat or outsmart because the original concept was too scary for them.
i think the creepiest version is the one without any explanations behind its backstories, i think people try too hard to add something to a perfect concept, imo all these different new "levels" of the backroom and giving it a backstory made it a lot less scary
@@tristanbryan5547 Person: Naaaahhh it's not real- *No clips into the Backrooms and inmediately gets chased by the Monster* WOOOAAAAAAAAAHHHHHH!!!! *Runs away until he jumps into an abyss while screaming which leads to him no clipping into a voidy place for some reason*
@@felizpcitelgonza3208 please… never write a TH-cam comment again. Or, at least, never write some fan fiction, roleplay esque type comment ever again. Don’t subject that to the rest of us, I beg you.
For anyone wondering, the Frontrooms isn't just a meme, it's an actual part of lore in the Backrooms universe. The frontrooms is supposedly our original plain of existence, where Earth and everything else is before you clip into the Backrooms.
@@liamassassingaming922 there is a theory that frontrooms is a part of backrooms as the travel method is backrooms is no clipping and you get to it by no clipping
So I know I’m late, like a LOT, but here are some things that I noticed Do not look in the filing cabinets, there can possibly be an entity waiting in there, and you won’t be able to escape it once you open it. And with the ceiling, (you can fact check me on this) I’m pretty sure that hounds, one of the entities in the backrooms, can fall from the ceiling, so they are most likely in that little space between the ceiling and the hanging ceiling. That’s all, but you can fact check me on all of that!
While you may be correct, he's talking about kane's iteration of the backrooms. In this version there are no levels. No entities. It's just an endless void.
It mainly depends on which interpretation of the backrooms is being used. This is the one where you just accidentally noclip into a seemingly infinite maze like structure(with variations) and a known monster. Not the ones where you're pretty much meant to die or only like 3 in every 100 people end up surviving the first few days.
@@161friends you dont have to knock more than one down and if you did, its very unlikely the monster will know where you are in a 6 million square mile maze XD.
Disclaimer: all this tips work only in the kane's version of the backrooms, in "reality" the level 0 of the backrooms has either no monsters and no items, so, you'll be safe, and the only confirmed way get of there is to no-clip of there (which is basically getting out of bounds in real life) so wandering around is completely useless
best you can do is find the book room in level 0, or figure out how to no-clip again into the wall, we all know not to noclip the floor, and find out new stuff in level 1 if your new
If you’ve been to the backrooms wiki, you know you don’t want to mess with the ceiling. The space above the ceiling tiles is actually another level, which is called « the attic » if i’m correct, and i’m pretty sure it’s a dangerous one
If you noclip up out of level 1 there's a chance to get sent to level fun where you are instantly doomed, as there is no way out and partygoers everywhere.
0:14 Fun fact about the moist carpet water! In the original lore of The Backrooms, the liquid in the carpet on Level 0 is actually not water, and is not safe to drink
I’d say to be careful with all of these strategies- we don’t know the intelligence of this monster. It could be able to read, failing that it’s more likely it could follow your trails right to you and even try to lead you off into the depths. Throwing shoes is loud and provides falling obstacles and a solid pathway for everything to follow. Also horror strategy rules state do NOT use the crawlspace
I _highly_ doubt the monster is that intelligent. It immediately charges at Kane on sight without bothering to use stealth, threw a chair for seemingly no reason (if anything, it's an anti-feat of intelligence since the sound of the chair hitting the wall signalled to Kane that the monster was there), and let out an obvious growl when it found Kane in front of the hole (if Kane just jumped down rather than turn around, the monster wouldn't have been able to grab him). This is further supported by the Async personnel's use of the red trail rope that they use to find their way back; if there were monsters in the Kane Pixels Backrooms intelligent enough to follow trails, I highly doubt those scientists would use such an obvious trail to guide them back. And yes, we do know the scientists of Async are perfectly aware of the monsters since the recent Informational Video makes it clear that they know the dangers of the Backrooms (namely the policy that only groups of 3 or more should be permitted to enter the Backrooms, as there is safety in numbers). All in all, the Kane Pixels Backrooms' monster barely seems as intelligent as a wild feral animal, so leaving a trail on the wall would barely garner more than a moment-long curious glance from it.
@@mrreyes5004 Going off of other theories, there should be multiple monsters, they could have varying levels of intelligence. Also, never ignore the idea that the monster is toying with him, knowing his end is near.
Sorry, but I'm not going to let this turn into a big running-around-in-circles thing about if the monster is intelligent. No, there is no sign that the monster was just toying with him. No, there is no sign that it understands that a trail on the wall left by a key or pencil could lead to an intelligent human victim. No, there is no sign that Kane Pixels' continuity is strictly tied to any other canon about the Backrooms besides the bare minimum left by the og picture, and he's free to follow his own canon and his own list of monsters without necesarily needing to include the dozens of monsters from other continuinities. We use evidence to arrive at conclusions, not a mess of "well we don't really know..." or "well maybe there are other monsters with high intelligence..." because that just isn't how logic works. The fact of the matter is, the best strategy is still to be able to leave some kind of trail or sign of where you once were and/or where an advantageous location is, because clearly not doing so and just meandering through even with MatPat's disjointed-maze advice is just bound to get a wanderer killed purely as a result of getting a lost and getting dead-ended by a pursuing monster (which is exactly what happened to Kane). It may not be the best possible strategy, but considering the one monster we have seen has no evidence of being smart enough to discern the significance of a man-made trail left by a key or pencil on the wall, it's one of the few we've got. End of story. Peace out.
backrooms lore: entity 92 "sixarms" an entity attracted by stress. the more his victims are stressed the more the entity will be able to sense them and attemp to pursue.
Somehow I found this video very useful, because all I could do is wonder what if I got caught by a sadistic persin and got trapped in a crazy maze that the kidnapper built or something.
I think that the "Don't move, stay still" wall writing isn't telling you to stay still when the Monster is around, but rather to not move once you have landed in the Backrooms until you have a reason to.
the monster used to be a motion and noise detection camera, there's a comment on motion detected video explaining that meaning if u sstay still and dont make sounds it wont see you
It’s actually insane how there are literal BILLIONS of backrooms levels all uniquely designed and all uniquely terrifying. As well as tons of terrifying monsters and actually the creatures we se in kane’s backrooms are the dullers, large amalgamations of hardened carpet fluid which is a acidic when in contact with skin but harmless if using gloves or clothes. This is all lore stuff. And for those who say it’s not infinite you are right and wrong because the levels are billions of miles but there are levels that you simply cannot leave.
the monsters aren't anything from existing backrooms lore; they're seemingly bacteria- or fungi-based, if the missing persons video is anything to go by
@@pixelator5312 Well of course, you can’t find any entities on level 0. So it’s definitely his own series only slightly based on the 2019 back rooms version (which isn’t even canon)
this reminds me of the book called house of leaves, about a house that has an endlessly deep labyrinth that supposedly appear out of nowhere with a monster inside, and drives people insane. Even the text starts to fall apart in the book as you get closer to finding the truth. I highly recommend!
@@risottopose9970 It's both. It's a great horror story with an amazing gimmick that challenges our preconceptions of what a book can be. Literary purists can scoff all they want but House of Leaves is a unique experience, an absolute rollercoaster of a horror story and an incredible literary achievement. I can't recommend it enough.
At the end of the eighties I was working as a wallpaper hanger. When we received an order to wallpaper an office block of 600 million square miles, we first thought, how do we do that? That was pretty exhausting. And then the clients only ever wanted this yellow. We also offered them a nice green or a photo wallpaper, or simple woodchip, but no, they only wanted this yellow pattern. Anyway. We still had enough of them in stock (nobody else wants that) and could charge them a little extra. Since that assignment, I've had a villa and two Ferraris
I'd love to watch a series where Mat is trying to scape a place like this. An extended series as the time they created a puzzle video series would be awesome
I followed this guide and managed to escape the backrooms. Thank you so much. Now the problem is that i felt in a reality that is basically a dystopian nightmare on the verge of a nuclear war and i can't find a way to noclip back in the backrooms....
Sorry to reply so late but you seem to have a very good internet connection since you can post comments from another dimension. Perhaps you could try checking where the signal is the strongest. If Wi-fi can noclip maybe you can too...
If you wanna play a backrooms vr game then you should try backrooms all seeing on rec room. It’s certainly not the best it could be but it sure is fun, scary and surprisingly immersive. It’s also fairly long for a fan made game. Me and some friends completed it in like 7 or 8 hours.
Step 7: always conceal carry in order to have a starting weapon when you clip out of bounds. It may not work or be effective, but at least you have a ranged option. This would also provide a very loud sound option to use as decoy.
I don't/wouldn't buy into the idea that something that looks like a bundle of dirty pipe cleaners is somehow immune to bullets, So i'd likely die a miserable death mag dumping the thing.
@@clownintraining5944 I don't know what that is yet 😂 I love the backrooms concept, but compared to the SCP wiki their writing is so bad... I can't stay focused on it for too long. Hopefully the improve in the future.
@@akashafofo6939 personally I prefer the version with lore, even if it wasn’t the original intent. I prefer it because that way you may be able to have humans there, and create stories that aren’t just horror genre.
@@akashafofo6939 that is quite a false statement. i know youre gonna say something like “five nights at freddys” but not even the confusing lore will take away from your experience. a normal player of fnaf or any horror game will likely not know ANY lore, so if they find some, its gonna be very exciting, thus enhancing their experience. if you do know the lore, you could replay the game with a whole new perspective on everything. and like the case of fnaf, when they release a knew game, you’ll be happy to try to find any new lore that comes up. unless youve got like, major adhd or something that forces you to look for lore when you dont want to, lore is great for enhancing your experience while not taking anything away, if you dont care about it. i know i only gave an example on horror games, but i dont know much about horror movie / tv show lore, but it would still be quite similar. rewatching with a new understanding can make you excited even when its just the same thing a second time. tldr… lore enhances your experience in games or other media, but if you dont care about any of it, you can ignore all of it and still have the experience you want.
Only way to escape the back rooms is to no clip back out of it, as it isn’t a physical building but it’s own reality. Any “exit” you find or crawling through the ceiling will most likely just lead you to a different level of the back rooms.
Considering that this is only level zero of the backrooms: Notably this level has the specific trait of isolation, even if you clip into the backrooms with other people you will end up on your own
𝕊𝕡𝕖𝕔𝕚𝕒𝕝 𝕕𝕒𝕥𝕚𝕟𝕘 𝕗𝕠𝕣 𝕪𝕠𝕦 ➺ BEAUTYZONE.CAM/Anna Anna is a beautiful girl. He's the person I love, he's my light day. The way the music flows and sounds is extravagant and fun. Anna is icon, legend, beautiful girl, princess, inspiration, a star. I could go on and on, understand this. I love NBA Anna.#垃圾
The issue with crawling into the false ceiling cavity is that typically those false ceilings cannot support any decent amount of weight. And definitely couldn't support the weight of any average human, they are usually only suspended from the real ceiling... You might be able to crawl along where the walls/roof meets because the wall should have weight baring capacity but that will be highly restrictive if the walk you are on doesn't connect to an outter wall.
No way! At 1:30 you showed Enter The Backrooms! I made that game!! I am so excited to see you covering The Backrooms. I would love to see you cover a backrooms game some time as well (even if it's not Enter The Backrooms XD) If you want to explore the alternate "levels" of the Backrooms that people are talking about, the game has PLENTY of those. It also has entities, items, an insanity mechanic, and more. It's the biggest backrooms game on the market right now, so I recommend it to all Backrooms fans! =)
Yes!! Everyone should buy "Enter the Backrooms"! It's the best backrooms game out there and has TONS of content!! Plus, it's closely tied to the lore of the backrooms fandom! Perfect for a Game Theory video! :D
4:14 this stock photo man has been in so many episodes I'm convinced he's actually a character in the Game Theory/Film Theory/ Food Theory cinematic universe
11:04 - I agreed with a LOT of the logic in this vid, at least insofar as how Kane's version of the Backrooms works, _except_ for this point. You could not PAY me to go anywhere NEAR a closed dumpster that I _can't see into from a distance_ when there's horrifying monsters about, let alone a _suspiciously convenient rope_ that _just so happens_ to be laying right next to it. My knee-jerk reaction on seeing the rope next to the dumpster is to think it's bait to lure in foolish prey (humans) for whatever's hiding in the dumpster to grab, and put as _generous_ an amount of distance as possible between myself and it.
@@johnnyringo5777 If Kane based that element in particular on the expanded backrooms lore version, then it was _definitely_ a trap to keep him still long enough for the scribble monster to get the drop on him! If you look carefully in the original vid, you can even see the scribble monster quietly stalking our guy just before he starts following the arrows between 2:46 and 2:49 (at the very edge of the shadowy spot.)👀👀
This plan falls apart if there are also entities in the tight ceiling. It would make sense to have something more dangerous in the ceiling and vents compared to the ground floors instead of it being a ticket to victory. Their bodies are probably specialized to maneuver quickly and efficiently in narrow spaces. Like dangerous, more exaggerated creepy crawlies. If you meet one in a crawlspace there’s no way you’re escaping them.
@@Callumari13 Oof, Imagine you remove a ceiling panel. And a few flying giant bugs come out pissed because you disturbed them. While the noise you made also attracts the thing that chased the camera guy towards you. I inagine the bugs to be some nightmarish combination of a centipede, Roach, and spider with wings.
I mean, Kane did not mention any of the backrooms entities, other than the tripod, so maybe in this universe, there are no entities other than that tripod. Kane isn’t following the wiki, hes giving it his own twist while also respecting the original idea. He didn’t do what the wiki did.
Another tip when marking the walls is to start making them as high as you can reach and be marking the wall slowly lower and lower over time. That way you can have a better idea if you get back to a spot you can generalize how long ago that was.
But if you're just following the same wall, and you come across a segment you've already marked . . . wouldn't that automatically mean it was where you started?
@@eyesofthecervino3366 what is implied here is through that method you can more accurately estimate how big the segment is and how much time it would take to circle around it, if needed. Also it it gives a sense of direction when multiple sections are marked this way. E.g. While searching for an exit or trying to escape an attacker, you spot a marked wall, first you know "oh this is somewhere where i already was" secondly you know "the marking curves down to the left and is high up, so the point of origin is to the right of it if i follow" if the marking curves to the down left and is relatively low, you know that the point of origin is quicker to reach when you follow it to the left, tertiary from your point of view, if you can see multiple marked walls in this fashion, you get a very clear sense of direction, point is that you´d want to start your marking on the same side of each wall obviously, lets just say you mark the imaginary "west" facing side each time, that way you can always tell "that way is facing west, so i am going east"
@@Furry19931993 But this isn't like unspooling a line of thread behind you, then wandering freely. We're literally talking about walking with one hand always on the same wall. So if you find your writing again, you won't be crossing your path from another direction -- you'll literally just be proving to yourself that you've walked in a circle, like traveling around an island. You'd always come back to that origin point first. You know how big the island is from how long it took you, from the time you started circling it, to come back to the same starting place. Am I missing something here?
@@eyesofthecervino3366 You say if you ever come across your markings again that means you just looped back around. That’s simply not true. In a mazy there would be plenty of places where you could spot a wall you already walked by earlier but from a different angle. In those situations you can more easily gauge how long ago you may have passed that wall. It could have been a wall you passed minutes ago or even hours ago. That makes a big difference knowing that there is a connection from your starting point to where you are now. Plus you ignored their point about it being useful in a situation where you’re being chased. Maybe you throw off the monster but you lost track of where you are. If you find your markings again you can find out how far back you came. In a situation as dire as being trapped in the back rooms any and all information is useful.
@@sunkenship9552 Good point, good point. I'm not entirely sure, in either scenario, how knowing how far down the line you are would actually affect your decisions -- even if you spot a previously covered piece of wall, you're still committed to following the section you're on, and in the event that you're chased and have to re-find the line, the directionality (which you could tell from the scrape patterns) would be a lot more important than knowing how far down the line you happen to be -- but you're still right. Having more information is definitely better than not.
The issue with discovering this, is that my nightmares are literally this. Having somewhere to be or go and getting anywhere but, turns going nowhere, things constantly holding me back and stopping me from getting where I need to be. And they can go on for ages, I mean feel like a literal hour. So I wonder how long it is until I wake up in a yellow corridor
Dude I really want matpat to take a look at the REST of the backrooms, or the "canon" backrooms. I really wanna see how matpat would react to the wild entities, bases/organizations, objects, and theories as well as different floors.
I’m guessing what Kane was trying to explain putting 91 on the Clapboard even though the video was dated 1996 was that they didn’t find the camcorder with the footage until years later. Either that or time passes faster in the Backrooms.
It was very interesting to see a logical approach to an illogical situation, and it's great that you're drawing more attention to the backrooms (maybe we'll get more non-text content like SCP has got, that would be awesome) Having said that, as a few people have pointed out you're following Kane canon not wiki canon (which I respect, that's a lot of wiki entries to read) but even within Kane canon the Backrooms is pretty heavily implied to be in some sort of extradimensional space, or at least in another dimension, therefore might not have a physical exit. Those men in hazmat suits managed to force an exit/entry, but there's no garauntee it stayed open. Regardless, it was interesting to see an outsider perspective on this.
It is also possible that some of those "missing persons" shown were the people in hazmat suits, after trying to follow themselves back using the rope, but the rope lead back to nothing.
@@Relic58 having that happen is one of those times when the expression on someone's face has there eyes open as wide as possible and with there mouth slightly open and showing a very intense frown, of course we all know that is because that has got to be one of the most awful feelings ever
If matpat Covers creepypastas entities such as, Purple eyed girl, Mirror twin etc that would be hella cool. There's plenty of Scp explained channels, so unless matpat covers less popular scps, that would be kinda boring tbh. But yeah it's always fun Exploring supernatural entities.
Honestly the backrooms is just one of the most creative and greatest creepypastas out there everything about is so unsettling and just some good horror elements
Thanks MatPat! my very first thoughts when I saw the back rooms was try to use my shoe to knock down the fluorescent lights and use the wires as strings to mark my travel path and potentially fashion a weapon from the fixture. I am glad you essentially addressed this concept. When you pointed out the drop ceiling My thoughts immediately jumped to the crawl space above the ceiling. Glad to see I'm not the only creative one
For the date thing, that was when the camera was FOUND, not entering the backrooms. That, and time/space is distorted in the backrooms, usually being slower but sometimes faster and the geometry is usually non-Euclidean (not logical). My main issue is that the Backrooms are hypothesized to be infinite, if not many times the surface area of Earth, with multiple levels and logic takes a break here. We are attempting to solve a problem with logic, when our "Frontrooms" logic isn't applicable in the backrooms, as logic is flexible and varies from level to level and even area to area. Most of your points make sense, just wanna clear this up in case the dates become more important later.
the backrooms are 600,000,000 square miles, not infinite. Thats what the original creator said so its right. Though i will admit somehow finding the exit of a space that big is practically impossible as it would take FOREVER
Yeah, if I ended up somewhere like that, I'd be more concerned about being in a Cube scenario. Also, while a lot of what Mat said is good advice for real life being lost scenarios, there's so much extra concern from not knowing the physics or in this case, the creatures of the place. Going up into the ceiling could entirely be different physics, or different living things to be worried about up there. Also, while 99% of us probably wouldn't take wall scribblings as advice, part of me would really want to try staying perfectly still since that was the literal only advice anywhere to be found in that video.
I remember when I was little I use to have these dreams that were almost like memories, I was in the mall with my mom and we would walk down this hallway until there was nothing but a empty room. Then we would reach this pool room where the whole room was just a hallway of pools. Every time I see a backroom video it’s always filled with this nostalgia from those dreams I use to have
The dates are definitely "day of filming" and "date footage was found" or something to that effect on the first video. It's to show how long it took the camera to come back to our reality after falling out of it. Has to be.
"Air ducts tend to lead to the outside of buildings" Correction: Air ducts tend to lead to air handlers. Air handlers aren't always outside. They often aren't, in fact. When I lived in an apartment, the air handler was in the utility closet. Living in a house now, the handler's in a crawlspace. In business? You guessed it, often indoors. And if the air ducts are tough enough to hold you up, how do you think you'd get outside even if the air handler were outside or close to outside? Break out of the duct? Not like you'll have a manhole-sized vent opening near the air handler like in the movies. There are also two kinds of ducts to consider, both leading to the air handler. Supply and return. Supply ducts bring air from the handler to the air conditioning zones. Return ducts bring air from the zones to the air handler. To have a vent for these at the air handler itself would serve no purpose and would compromise the system. (Air returns in houses are a bit of a different story, but you're also not crawling through ducts to get to those) Typically, these aren't even big enough for a guy to fit in. They just look that way because of the size of the vent.
Similarly those ceiling tiles? Don't support a humans weight. I'm a school custodian and we have those and man the amount of times I've had to replace the brackets cuz someone leaned on em when changing lights or filters? Oof.
@@TheWizardMus yeah, if you ould just hit them a few times and they fall down, then they cant support human weight. I don't know anything about what they are made of, and how they are made, but via logic, I can say that he spoke 2 contradicting statements. 1st when he says that even if the walls regrow, you can knock down some ceiling tiles. now if they can be knocked down so easily, then how can they support a human
@@lxhnr because you have always been in the back rooms. You have opened your eyes by using the headset. Open your eyes. See reality. Realize where you are. Explore the back rooms.
To help with the ceiling tile method, there's a method I learned from Minecraft, hit the holes onto the right side of the ceiling. The trick is that if you ever lose your way in a cave system, your torches on the wall will lead you back if you put them exclusively on the right side of the cave wall. With this method, you'd know if you were following a path you had already taken or had accidentally turned around, alternatively if you happened to make a campsite in the backrooms, you'd know how to find your way back to it.
Mattpat, if you aren’t careful in the ceiling you can no clip into level “Fun” where the “Partygoers” dwell presumably one of the most dangerous levels
One time while bored while I was still in High School, I made a little figure out of unbent and twisted paperclips. The Backrooms monster strangely looks a lot like that figure I made.
Very good video, there's a couple things I'd like to add. The monster (as far as I know) is called Six Arms. It's not usually in that section of the Backrooms, but you can actually ward it off with *sugar*. It specifically tracks and targets people based on how stressed they are. Make as little noise as possible. Basically everything hostile in there uses hearing to find you.
Sure, but Matpat is playing this as though the no-clipper had never heard of the backrooms. Obviously, if you have more knowledge, that changes the game.
The problem is that, matpats strategie relies on the monster not being intelligent enough to know the vague layout maze which it wonders around at all times
It also seems to rely on you not meeting the monster immediately. Kane met it relatively early on in his journey, so he couldn't really prepare a game plan even if he had wanted to.
@@ryanmacdonald8267we don’t know how long this monster has been there. If it is intelligent and has been in this realm for years and years we can assume it knows the layout
@snoopyy116 A) Maybe if we were in the center of it's territory B) Maybe if it has a perfect memory of the maze C) Maybe you don't encounter the monster in the 600 million square mile yellow maze
Love how people are debating what's canon and not in this very general creepypasta concept made years ago, basically open source at this point. I like Kane's take on it with ASIC but all are valid at this point.
11:13 while the point about taking everything you come across is valid, it can be as equally dangerous when you realize that not everything is as it seems. For example: that lone chair seems to reference to a popular entity in the backrooms-wherein sitting on it triggers a trap. I suspect that Kane’s interpretation of the Backrooms, things like this chair would have the same kind of danger. So who knows how it would react when you decide to lug it around and even go so far as break a leg off of it
Personally, I believe that the best version of the Backrooms has no monsters. There is no escape, it is simply an eternal punishment for trying to fiddle with reality itself.
There are no monsters on the 0 level from what I've read but entity infestation plays the big part in other levels being dangerous like the caves level or the suburbs
@@EliteTrainerKenway 99% of people usually ignore sponsors, plus, since it's known now that it's a scam, well known, nobody's gonna fall for it, surely, right?
I like to see Matpat following Kane's spin on the Backrooms idea, Kane's version seems to be more simplistic. The canon Backrooms wiki seems to be a lot more complicated to digest with its creatures and level list.
Oh yeah, the cannon backrooms are so much more deadly. These tips wouldn't do anything. Your priority should be to get to level 1 and find a settlement in the warehouse
Kane’s version is kind of like how Marvel/DC/Video Game movies are always not as powerful as their original comic/game counterparts but is more realistic
Possible complication: I haven't gotten deep into the Back Rooms experience, but it seems likely that such a space might be non-Euclidean. So turning left, left, right, and then right might NOT result in you moving the same direction that you started going. Also it's possible that there might not actually be an 'exterior' wall and any exits could be on an apparently 'disjointed' wall instead.
Assuming you come completely prepared, you could bring some kind of WiFi beacon, probably a couple more (three should be enough but having more could help), and set it up so you can triangulate your own position based on the signal strength. Maybe even completely map out the path you took on your phone. If that path does some weird bendy/teleport-y thing, you know space is being naughty. Most importantly you can probably find ways to avoid those areas until you have to go there.
It makes me so happy to see that Mat Pat is finally covering the backrooms because I’ve been part of the fandom since it started and he’s one of my favorite content creators
Ya I’m pretty sure the only way, or at least the only way I’ve heard of for escaping the back rooms is to stumble upon a no clip area. Just like how there are random spots on earth that can clip you into the back rooms, you can clip out. I’d say your best chance of escaping is to immediately, as fast as possible after entering the back rooms, collide with the area you clipped in from to see if the portal is still open, if not, then make sure while traversing the back rooms, you are always touching a wall, just in case it may be a clipping zone.
@@sacredskyy Lol ya, that’s the risk, but it’s better than not trying at all right? Then again...this level of the back rooms is one of the more peaceful ones...
I think the point of using the drop ceilings to move was to go to the top of the wall since in the video he said that walls only go up to the drop ceiling height. Meaning you could walk on the walls. I still don’t know if that’ll support you, but it probably could
After an absolute binge of Backrooms content I can say with 99% certainty that logic, reasoning, and Euclidean physics do not generally apply to the Backrooms
@@ChippyIsntReal No, I just had a lot of free time one day and found that Backrooms is kind of cool. I think it was an SCP-682 vs Backrooms video that got me started on it
@@tothemaxx1991 No,I just had a lot of free time one day and found that backrooms is kinda cool.I think it was an SCP-682 vs backrooms video that got me started on it
@@MarcosEspinoza0810 No,I just had a lot of free time one day and found that backrooms is kinda cool.I think it was an SCP-682 vs backrooms video that got me started on it
the liquids you find in the backrooms aren't really safe- im not sure if its "official" but most fans agree that the only liquid you can drink is almond water you find randomly.
@@magiciansmagicmayhem5813 and now I need to look that up, not enough coffee in me now, and I'm drawing a blank. Thanks though, I like learning new stuff.
yeah the air has a musty absence of life, and if someone approaches you'll feel their presence before you hear them, but when you do its extremely loud
@@Latim19 if i remember correctly, the rooms were inspired by the designs of old buildings. If I’m right, you can find buildings similar to the Backrooms in real life
Speedrunners are definitely going to find a way to make use of this clipping out of the world glitch.
Backrooms Speedrun Any% (WR) 42:14
th-cam.com/video/XvF7xlZ9PWM/w-d-xo.html
Ok
imagine being in the backrooms and you see some dude speed past you and scream "LETS GO WORLD RECOOOOORD!!!"
.
Honestly the concept of being trapped in never ending corridors is horrifying enough without needing a tri pod monster
th-cam.com/video/XvF7xlZ9PWM/w-d-xo.html
😂
Yeah, the Backrooms suffers from some serious creepypasta power creep imo
from what i know the backrooms aren't just never ending corridor there are other floor with different layout, monster, rule etc...
@@laporte8111 thats the stuff other people added on, the original post that all of the backrooms stuff is based off of has none of that
I was the 666th liker hmm
For those confused, there are multiple canons of the Backrooms. MatPat is taking about Kane's personal canon, not the wiki, liminal archives or the fandom.
I don't know why it's so hard for people to understand
Wiki dot and fandom mostly are the same
I’ve thought of writing my own…SOMEONE else ought to suffer as I have…(as in obsessing over this idea, not that I was actually there)
Man, I wanted to see him cover the darkness (floor 7).
@@carter_420 im pretty sure you mean level 6
Kane did something amazing.
He gave the backrooms a proper backstory while respecting many of the original ideas. He's got by far the best idea for the story.
th-cam.com/video/8XGcc1A68NU/w-d-xo.html
No no if you were in the backrooms every thing is scare of you
I'm gonna put some dirt in your eye
im gonna put some dirt in your eye
I'm gonna put some dirt in your eye
Imagine if you no-clipped into the backrooms and saw MatPat staring at a wall and furiously scribbling down something in his notebook
I’d definitely survive with him lol
@@TheSkizzler same, but sadly, in level 0 you can never interact with people in any way, you cant see, feel or hear people, you and someone else could be standing in the exact same spot, but you will never interact with anyone again until you get to level 2 and beond
@@N0sta1ga Is this verbal only or is non verbal still viable?
One nitpick: The throwing shoes at the ceiling seems very disadvantageous. We know that the monster can hear and see so as soon as you start throwing stuff around and making noise, it'll probably eventually find out your location.
Another issue: what if you throw an item at just the right angle and with just the right amount of force? It might get stuck in the ceiling and then you’ll have one less item to utilize!
@@twocubez7848 than use your hand and jump
@@twocubez7848 if you have the rope, you could tie it around whatever you're throwing so you can pull it back down if it gets stuck. Or just throw one end of the rope, if it's heavy enough.
To be fair, you could also exploit that as an _ADvantage._ If you are being chased by a monster and feel like you might get cornered, duck around a wall and toss one item on your person (obviously the most expendable one you have) in a different direction so that it makes a noticeable sound to lure the monster away from you. Then backtrack and/or head away from the monster while it's busy investigating whatever you threw.
@@mrreyes5004 noted
Just the feeling of being alone and trying to escape a monster in some kind of an endless maze is absolutely terrifying
It harkens back to the old Greek story about the Minotaur and the labyrinth
Agreed
Isnt it wierd that even before we Heard about this concept,most of us had this exact nightmare? Why do Most of us dream that we are traped în an endless maze with a monster chasing us?
@@AxylusMaximus tbh, the minotaur and the labyrinth are scarier than the backrooms, since the minotaur is more terrifying than the tripod monster and the labyrinth keeps changing so there is little chance of escape
This is just level 0, don't worry, no entities...yet
Bro I love how much matpat puts so much effort into a survival guide for a fictional place
Somebody might be stupid enough to make it real, and kidnap us to try to survive as an experiment.
Good thing you're watching, for the likely chance that that'll be the case.
Bro, don't insult my home
I was there once and no clip some how back to reality
I feel like it's worthy to point out that I'm pretty sure he's talking about the lore in Kane's video's since there's a few differences from the wiki and Kane's videos about Level 0. And yes, there's more than one level, a lot more.
Kane's lore is much better tbh
I think a lot more is an understatement
Yes
@@BestLegend134 Fair enough! haha
yes there are, thousandths with more monsters and never before seen items for you to use and try to survive, so grab your almond water and get ready.
something i love about the back rooms is just how loud your own footsteps are. anything you can hear has definately heard you. but i mean you can’t take off your shoes, the carpets moistened. wet socks are a fate worse than death
I'd rather get snatched than have wet socks
meanwhile, some folks wear socks into the shower. i hope this strat works for the folk who apparently prefer their socks wet?
could always go barefoot
@@internetspectator6051 cant survive very well with wet carpet trench foot.
@@laylacastleberry7584 Faxx
8:27
"Jokes on you, I lost my mind years ago"
Unironically, this is exactly why MatPat would be the only person to find a way to survive The Backrooms
th-cam.com/video/XvF7xlZ9PWM/w-d-xo.html
Ok
👀
fucking mrbeast and pikachu bots?
I already know how to escape and I know how to use the backrooms to defy reality itself
Being a giant Backrooms fan I love the optimism Mat has
you know the backrooms lore makes me yearn for a horror story with a smart cast, people who make all the right calls and still die anyway because sometimes you can't outthink an Eldrich God
You just described Cabin In The Woods. Like seriously, that's a perfect description of it.
The magnus archives (at least a lot of the episodes)
bwahahaha all of you were deceived into giving me horror movie recommendations!
@@jeop133 not everyone in cube was smart or made good decisions
"I am Ironman"
I think the scariest thing about the backrooms is being alone and slowly going insane. Being stuck in a huge area all alone is definitely one of my biggest fears
You aren't alone other wanderers are there aswell and entire factions such as the main one and the first one M.E.G
You ain't alone there are others like you and entire factions such as M.E.G
Scp 3008
@@CMcC09 Isn’t that the one where you are stuck in ikea
@@Chefsupporter ye it is
Normal sponsors: "Eat healthier" "Do you like MMOs?" "Save money!"
MatPat's sponser: "How about some friggin' Scotish land??"
It sounds great in theory. Unfortunately, it's just an overpriced piece of paper...
@@frantaspacek Agreed. And too many people think that owning it officially makes them a Lord or Lady. If you think other Americans bragging about it is annoying, just imagine how us Scots feel T~T
@@frantaspacek
Not even a piece of paper. They give it to you electronically. You don't actually own or have any investment in that land, and (and yes I know this sounds like a conspiracy theory) you when tracing back who actually owns and operates the company it leads to Chinese servers that have no ownership of that land.
Basically, yes, this is a Chinese scam.
You guys are from Scotland while I'm from NEW Super Scotland U Deluxe
no I’m good am scot
Imagine going into the backrooms and just seeing him wandering the backrooms and taking notes.
One thing to consider though is that we don’t know whether the monster can hear us and how good his hearing is, so making signs in the wall or throwing an object to make the roof move will make mass amounts of sounds. The monster could easily find you before you have an good lay out of the maze.
Also, the ceiling gap might have something already roaming inside it...
@@fatimafarid8066 it is not guaranteed tho it is 50/50.And we don't know if there is only 1 monster there could be multiple of them
a chair leg would work for this,or something to throw,we dont know if it even SEES or FEELS us,cause it has no eyes but knows he is there,so my best guess is 1. it feels us like a bat or 2. like you said hearing so throw something to test it,if it goes to it but not you its going by hearing if it comes to where it was thrown it somehow "seen" it come from you
@@fatimafarid8066 I'm actually really curious about the space between the dropdown ceiling and the "real" ceiling. I hope Kane explores that idea at some point. It would make for some real good horror with both the enclosed space and the idea of something chasing you in such a small area where you can't really run, you have to be on your hands and knees.
@@kovdhsama Spoilers if you're not up to date with Kane Pixel's series.
I heard the theory that since the monster is referred to by Kane as "Bacteria" and also because of that body found with something growing on it that the monsters are people who died. (They get reanimated as as those monsters, basically.) So the chances of running into one would be relatively low at first but as time progresses and more people die in the Backrooms there's more monsters and thus higher odds of running into one.
"Don't go too far, I am not wearing pants," yes that is a great tip for others lol I'd probably summon the monster with laughter if I read that in the Backrooms
To be fair I’d prolly be leaving jokes on the walls in that situation too. At least leave something behind and give me something to do rather than just be scared and die
th-cam.com/video/OVZj__J1YKI/w-d-xo.html
This isnt the backrooms the backrooms is a creepypasta consisted of not infinity but something trillion *levels* you do not get how frustrating it is seeing such a huge fanbase get ruined bu people who want to make it scarier for clicks there arent “monsters” (entities) on level 0 (first one) you cant just enter with gear and a planned route out of it, there isn’t anything chasing you and the idea is that the level is terrifying enough on its own, it isnt a infinite maze, there isnt an exit its literally a level
So that's why I found pants bear a writing. But why were they ripped and bloody? I just want to leave the backrooms
@@geeswithane7yrago303 the backrooms started as a super loose concept and any lore is fan constructed. Matpat is just following the lore of this new series which seems to be drawing slightly more inspiration from the original "prompt" than from the other fanmmade lore.
The only problem with leaving traces and tracks for yourself is that you're also leading the enemy straight to you.
By the sounds of it they can only hear, so leaving tracks couldn't hurt
@@malachyhitchcock1727 Yeah you totally dont make noises when make marks on walls and throw your shoe at the ceiling
@@CRINGEG4MER In a place with dozens of possible paths to go. The monster has to know the exact directions, if it’s even close enough to you. If you know where it is somehow, you can mark it without having to worry
They have slight eye sight and amazing ears kinda like bats
If it is a sentient monster or human enemy. Otherwise a beast would not really read and understand hints I guess.
I think the creepiest version of the backrooms is where there are no entities and everything is just empty. The thought of being alone and wandering those rooms forever is the most terrifying
only because you don't know that there aren't any entity and always dreading what you'll find around the next corner, always thinking what if there's a monster, not finding one makes it worse cause you think it's just waiting to jump scare.
@@missingkidnye9308 yes I agree. Somehow not knowing if there are any makes it more scary than knowing there are monsters chasing you
@@chrisstoltz3648 exactly. I think people had to make up monsters they could potentially beat or outsmart because the original concept was too scary for them.
i think the creepiest version is the one without any explanations behind its backstories, i think people try too hard to add something to a perfect concept, imo all these different new "levels" of the backroom and giving it a backstory made it a lot less scary
@@cementarii8458 true
0:51 For those who might not know, 600 million square miles is literally TRIPLE the surface area of our entire planet!
So how is it in this earth
@@exeblue3663 it's because it isn't. It's clearly stated that it's a place "outside" of our reality. It's like a different dimension.
@@bugging-out9250 good thing is not real
right?
@@tristanbryan5547 Person: Naaaahhh it's not real- *No clips into the Backrooms and inmediately gets chased by the Monster* WOOOAAAAAAAAAHHHHHH!!!! *Runs away until he jumps into an abyss while screaming which leads to him no clipping into a voidy place for some reason*
@@felizpcitelgonza3208 please… never write a TH-cam comment again. Or, at least, never write some fan fiction, roleplay esque type comment ever again. Don’t subject that to the rest of us, I beg you.
For anyone wondering, the Frontrooms isn't just a meme, it's an actual part of lore in the Backrooms universe. The frontrooms is supposedly our original plain of existence, where Earth and everything else is before you clip into the Backrooms.
Where are the Siderooms then?
th-cam.com/video/XvF7xlZ9PWM/w-d-xo.html
@@frogchamp. you need to noclip while noclipping into the backrooms to reach it
Ty, i didnt even know that was a part of the lore
@@liamassassingaming922 there is a theory that frontrooms is a part of backrooms as the travel method is backrooms is no clipping and you get to it by no clipping
So I know I’m late, like a LOT, but here are some things that I noticed
Do not look in the filing cabinets, there can possibly be an entity waiting in there, and you won’t be able to escape it once you open it. And with the ceiling, (you can fact check me on this) I’m pretty sure that hounds, one of the entities in the backrooms, can fall from the ceiling, so they are most likely in that little space between the ceiling and the hanging ceiling.
That’s all, but you can fact check me on all of that!
While you may be correct, he's talking about kane's iteration of the backrooms. In this version there are no levels. No entities. It's just an endless void.
Oh, okay, thanks for letting me know!
@@EnderEye73 No problem!
It mainly depends on which interpretation of the backrooms is being used. This is the one where you just accidentally noclip into a seemingly infinite maze like structure(with variations) and a known monster. Not the ones where you're pretty much meant to die or only like 3 in every 100 people end up surviving the first few days.
@god of bacons Yes, but it's typically not known as an "entity".
What amazed me about the “people” who went it to the back rooms is that no one tried to knock down the walls to see the structure holding them up.
i think its actually specified that the walls are solid concrete behind the wallpaper tho i may be wrong
to knock down the walls is to create noise, and to create such a loud noise is to basically have a death wish
@@161friends you dont have to knock more than one down and if you did, its very unlikely the monster will know where you are in a 6 million square mile maze XD.
@@IceRl1-v8d in a maze that big I doubt there is just a single monster.
@@jaredhayward5760 so we dont have to go far from the entrance to knock down walls
Disclaimer: all this tips work only in the kane's version of the backrooms, in "reality" the level 0 of the backrooms has either no monsters and no items, so, you'll be safe, and the only confirmed way get of there is to no-clip of there (which is basically getting out of bounds in real life) so wandering around is completely useless
Yeah and breaking or damaging the backrooms is literally impossible
Also it's non Euclidean
best you can do is find the book room in level 0, or figure out how to no-clip again into the wall, we all know not to noclip the floor, and find out new stuff in level 1 if your new
But everyone is talking about the monsters and stuff the mold and other stuff but the thing thats more terrifing to me is the wretched cycle
@@dragoxdrag6621 there is that as well
If you’ve been to the backrooms wiki, you know you don’t want to mess with the ceiling. The space above the ceiling tiles is actually another level, which is called « the attic » if i’m correct, and i’m pretty sure it’s a dangerous one
Or you might no-clip though it and get touched by a partygoer.
@@lolidkwhy8537 nah, level 19 doesnt have partygoers, just deathmoths.
If you noclip up out of level 1 there's a chance to get sent to level fun where you are instantly doomed, as there is no way out and partygoers everywhere.
That depends on your canon, this is just the Kane Pixels canon
@@aperturescienceguy2737 technically it isn’t confirmed there’s no way out, they just don’t say it.
0:14 Fun fact about the moist carpet water! In the original lore of The Backrooms, the liquid in the carpet on Level 0 is actually not water, and is not safe to drink
I’d say to be careful with all of these strategies- we don’t know the intelligence of this monster. It could be able to read, failing that it’s more likely it could follow your trails right to you and even try to lead you off into the depths. Throwing shoes is loud and provides falling obstacles and a solid pathway for everything to follow. Also horror strategy rules state do NOT use the crawlspace
I _highly_ doubt the monster is that intelligent. It immediately charges at Kane on sight without bothering to use stealth, threw a chair for seemingly no reason (if anything, it's an anti-feat of intelligence since the sound of the chair hitting the wall signalled to Kane that the monster was there), and let out an obvious growl when it found Kane in front of the hole (if Kane just jumped down rather than turn around, the monster wouldn't have been able to grab him).
This is further supported by the Async personnel's use of the red trail rope that they use to find their way back; if there were monsters in the Kane Pixels Backrooms intelligent enough to follow trails, I highly doubt those scientists would use such an obvious trail to guide them back. And yes, we do know the scientists of Async are perfectly aware of the monsters since the recent Informational Video makes it clear that they know the dangers of the Backrooms (namely the policy that only groups of 3 or more should be permitted to enter the Backrooms, as there is safety in numbers). All in all, the Kane Pixels Backrooms' monster barely seems as intelligent as a wild feral animal, so leaving a trail on the wall would barely garner more than a moment-long curious glance from it.
@@mrreyes5004 Going off of other theories, there should be multiple monsters, they could have varying levels of intelligence.
Also, never ignore the idea that the monster is toying with him, knowing his end is near.
Sorry, but I'm not going to let this turn into a big running-around-in-circles thing about if the monster is intelligent. No, there is no sign that the monster was just toying with him. No, there is no sign that it understands that a trail on the wall left by a key or pencil could lead to an intelligent human victim. No, there is no sign that Kane Pixels' continuity is strictly tied to any other canon about the Backrooms besides the bare minimum left by the og picture, and he's free to follow his own canon and his own list of monsters without necesarily needing to include the dozens of monsters from other continuinities. We use evidence to arrive at conclusions, not a mess of "well we don't really know..." or "well maybe there are other monsters with high intelligence..." because that just isn't how logic works.
The fact of the matter is, the best strategy is still to be able to leave some kind of trail or sign of where you once were and/or where an advantageous location is, because clearly not doing so and just meandering through even with MatPat's disjointed-maze advice is just bound to get a wanderer killed purely as a result of getting a lost and getting dead-ended by a pursuing monster (which is exactly what happened to Kane). It may not be the best possible strategy, but considering the one monster we have seen has no evidence of being smart enough to discern the significance of a man-made trail left by a key or pencil on the wall, it's one of the few we've got. End of story. Peace out.
same
backrooms lore: entity 92 "sixarms" an entity attracted by stress. the more his victims are stressed the more the entity will be able to sense them and attemp to pursue.
its amazing how the backrooms went from one picture of an unsettling image, to thousands of levels created by so many different people
its so sick
what I’m sayin
Many of them are absolute garbage, but there's some cool, creative stuff in there.
Like most things on the internet
Yup
Next stop level 6.1
Except that 90% of these levels are garbage fanfictions copying SCPF half the time.
If the backrooms really existed there would totally be people trying to get in to do the backrooms challenge and find their way back out.
Mr beast next creation
There would probably be backrooms speedrunners too
Today we're going to beat the record of escaping the backrooms!
There is no escape though...
@@Iamlurking504 yes there is
Somehow I found this video very useful, because all I could do is wonder what if I got caught by a sadistic persin and got trapped in a crazy maze that the kidnapper built or something.
Kane out here is getting the recognition he deserves!!👏
He deserves all the recognition 👏
KANYE
Oh i read kanye
th-cam.com/video/XvF7xlZ9PWM/w-d-xo.html
right. I love when youtubers indirectly promote smaller youtubers
I think that the "Don't move, stay still" wall writing isn't telling you to stay still when the Monster is around, but rather to not move once you have landed in the Backrooms until you have a reason to.
But Kane had to move to be able to find that wall? What are the chances somebody would noclip into that spot?
Either way it's not a good place to hang out at. If it was there would still be some people sitting there. That should be your first warning.
True
@@plutoplexus8656 true
the monster used to be a motion and noise detection camera, there's a comment on motion detected video explaining that meaning if u sstay still and dont make sounds it wont see you
It’s actually insane how there are literal BILLIONS of backrooms levels all uniquely designed and all uniquely terrifying. As well as tons of terrifying monsters and actually the creatures we se in kane’s backrooms are the dullers, large amalgamations of hardened carpet fluid which is a acidic when in contact with skin but harmless if using gloves or clothes. This is all lore stuff. And for those who say it’s not infinite you are right and wrong because the levels are billions of miles but there are levels that you simply cannot leave.
There are infinite levels, but not level zero... probably, but it's not like
the monsters aren't anything from existing backrooms lore; they're seemingly bacteria- or fungi-based, if the missing persons video is anything to go by
@@pixelator5312 Well of course, you can’t find any entities on level 0. So it’s definitely his own series only slightly based on the 2019 back rooms version (which isn’t even canon)
@@karmashark6260 ew a jelly fan
HE DIDNT MENTION THE ALMOND WATER, our beautiful beautiful almond water…
The dumpster is actually another no clip spot transporting you to another back rooms level
Acctualy in the kane backrooms cannon it isnt
Youre talking about the wiki cannon
@@krisbregar974 thete are 2 different levels in the backrooms the Neighbour hood Level and The Pool Room level
It probably costs a fortune to keep the electricity running in that place.
Unless it's a loop that feeds itself. *_It's the backrooms._*
Lol ikr
Yeah probably with 6 Million square miles
Level 4 does that
Heaven for crypto miners.
this reminds me of the book called house of leaves, about a house that has an endlessly deep labyrinth that supposedly appear out of nowhere with a monster inside, and drives people insane. Even the text starts to fall apart in the book as you get closer to finding the truth. I highly recommend!
Ooh sounds good’
Yeah, House of Leaves did it first. Mindblowing book.
This sounds dope
Decided to research about the book a bit and opinions seem to be split on whether it’s actually good or just pretentious
@@risottopose9970 It's both. It's a great horror story with an amazing gimmick that challenges our preconceptions of what a book can be. Literary purists can scoff all they want but House of Leaves is a unique experience, an absolute rollercoaster of a horror story and an incredible literary achievement. I can't recommend it enough.
So this version of the back rooms could be an experimental form of “walkable” hyperspace….
Don’t press on that link it takes you to the back rooms
Wait there is more than one back room?
@@selena89091 Kane Pixel's version is kinda different to the actual Backrooms creepypasta/wiki
@@selena89091 Yeah, but technically it's backrooms, just with different levels.
Well it's got nothing on O.G. hyperspace, what with the Chaos Gods
At the end of the eighties I was working as a wallpaper hanger. When we received an order to wallpaper an office block of 600 million square miles, we first thought, how do we do that? That was pretty exhausting. And then the clients only ever wanted this yellow. We also offered them a nice green or a photo wallpaper, or simple woodchip, but no, they only wanted this yellow pattern. Anyway. We still had enough of them in stock (nobody else wants that) and could charge them a little extra. Since that assignment, I've had a villa and two Ferraris
😂😂😂
I'd love to watch a series where Mat is trying to scape a place like this.
An extended series as the time they created a puzzle video series would be awesome
Man everyone I go I see bots
I followed this guide and managed to escape the backrooms. Thank you so much. Now the problem is that i felt in a reality that is basically a dystopian nightmare on the verge of a nuclear war and i can't find a way to noclip back in the backrooms....
Did you find your way into Cyberpunk
Sorry to reply so late but you seem to have a very good internet connection since you can post comments from another dimension. Perhaps you could try checking where the signal is the strongest. If Wi-fi can noclip maybe you can too...
@@Brick_One_A_Lego_Story Jokes on you, in the wikidot canon there's wi-fi in the backrooms!
@@Deusestmortuus666 only on level kitty's house and maybe some more
@@Brick_One_A_Lego_Story bro
Just the feeling of being alone trying to escape a monster in some kind of endless maze is absolutely terrifying.
its funny how humanity has been faciniated with monsters in mazes for thousands of years
We have that in real life.
It's called *IKEA*
Oh really it sounds pretty pleasant to me
yeah, I still don't get why people don't consider pac-man a horror game
Haven't seen my family in years
Alright I’m testing this out to see if Film Theory’s correct about how to survive. Wish me luck people
Gl bro
If you were able to watch and process this whole video in 1 minute then no doubt you can escape the backrooms
Hahah thats so funny
No
...
Sadly, this video's sponsor bit just got used by LegalEagle in their latest video on why ET is a sham, possibly even a scam.
It's been confirmed a scam.
I'm here after watching the Legal Eagle video to see if it was still here.
I swear, this would make the perfect VR game. Probably the best thing that could be done with VR.
If you wanna play a backrooms vr game then you should try backrooms all seeing on rec room. It’s certainly not the best it could be but it sure is fun, scary and surprisingly immersive. It’s also fairly long for a fan made game. Me and some friends completed it in like 7 or 8 hours.
It's all fun and games until you remove the headset and nothing changes.
Theres a cool backrooms game on rec room
My VR checklist:
- SAO VR game
- SCP 3000 VR game
- Backrooms VR game
@@lukeistrash5940 I've heard zenith is like sao
Step 7: always conceal carry in order to have a starting weapon when you clip out of bounds. It may not work or be effective, but at least you have a ranged option. This would also provide a very loud sound option to use as decoy.
I doubt 9mm would do much against those monsters. That’s why I always conceal carry a barrel 50 cal.
I don't/wouldn't buy into the idea that something that looks like a bundle of dirty pipe cleaners is somehow immune to bullets, So i'd likely die a miserable death mag dumping the thing.
@@NarutoUzumaki-jg4pw get a cloaker involved. Watch them drop kick the monster. Watch them win.
@@clownintraining5944 I don't know what that is yet 😂 I love the backrooms concept, but compared to the SCP wiki their writing is so bad... I can't stay focused on it for too long. Hopefully the improve in the future.
Conceal carry the Death Star and pull it out to delete the entire backrooms.
The version with a lore is a lot more fun, but the original is a lot scarier in terms of existential dread
yeah, lore often ruins horror.
the backrooms have lore tho
@@akashafofo6939 personally I prefer the version with lore, even if it wasn’t the original intent. I prefer it because that way you may be able to have humans there, and create stories that aren’t just horror genre.
@@akashafofo6939 that is quite a false statement. i know youre gonna say something like “five nights at freddys” but not even the confusing lore will take away from your experience. a normal player of fnaf or any horror game will likely not know ANY lore, so if they find some, its gonna be very exciting, thus enhancing their experience. if you do know the lore, you could replay the game with a whole new perspective on everything. and like the case of fnaf, when they release a knew game, you’ll be happy to try to find any new lore that comes up. unless youve got like, major adhd or something that forces you to look for lore when you dont want to, lore is great for enhancing your experience while not taking anything away, if you dont care about it.
i know i only gave an example on horror games, but i dont know much about horror movie / tv show lore, but it would still be quite similar. rewatching with a new understanding can make you excited even when its just the same thing a second time.
tldr… lore enhances your experience in games or other media, but if you dont care about any of it, you can ignore all of it and still have the experience you want.
@@akashafofo6939 fear is in the unknown, after all.
That drop ceiling thing is Brilliant!
GET ABOVE THE PROBLEM!
Only way to escape the back rooms is to no clip back out of it, as it isn’t a physical building but it’s own reality. Any “exit” you find or crawling through the ceiling will most likely just lead you to a different level of the back rooms.
and level 11 is closest to reality.
start ramming your feet into corners
Even no clipping back is impossible it will lead you to level 1
Yes exactly!
level 3999 can let you exist after completing tasks
Considering that this is only level zero of the backrooms: Notably this level has the specific trait of isolation, even if you clip into the backrooms with other people you will end up on your own
Easiest way to escape is to noclip to lv1 (jk)
@catwar95 technically not in our Jurisdiction as it is an extradimensional liminal space
@@Notthebloodgod812 ohhh. Nice to know you have jurisdictions
@catwar95 wrong universe lmao
Yeah I made a comment about that
the concept of the backrooms is so terrifying, like imagine going to sleep and waking up in a 500 million acre area of pure terror
The concept got ruined as soon as level 2 came out
𝕊𝕡𝕖𝕔𝕚𝕒𝕝 𝕕𝕒𝕥𝕚𝕟𝕘 𝕗𝕠𝕣 𝕪𝕠𝕦 ➺ BEAUTYZONE.CAM/Anna
Anna is a beautiful girl.
He's the person I love, he's my light
day. The way the music flows and sounds
is extravagant and fun. Anna is
icon, legend, beautiful girl, princess, inspiration,
a star. I could go on and on, understand this.
I love NBA Anna.#垃圾
9 bots, wow, new record for degeneracy, so far the most I have seen in this comment section.
I don't think this specific iteration of the backrooms is that big
The bots are taking over
This must be Skynet's doing
The issue with crawling into the false ceiling cavity is that typically those false ceilings cannot support any decent amount of weight. And definitely couldn't support the weight of any average human, they are usually only suspended from the real ceiling... You might be able to crawl along where the walls/roof meets because the wall should have weight baring capacity but that will be highly restrictive if the walk you are on doesn't connect to an outter wall.
Just a thought: if glitching out of reality got you into the backrooms, wouldn't glitching out of the backrooms get you back to reality?
you’d have to know how to do that. Mr Filmmaker in the video just kind of, fell backwards
you will go to another level
It could lead to either another level or your death
yes you could do that but in the lore you have a chance of going into the void (endless darkness)
or going into a more dangerous level
If you glich there your in level Fun which is bad , really really bad
No way! At 1:30 you showed Enter The Backrooms! I made that game!! I am so excited to see you covering The Backrooms. I would love to see you cover a backrooms game some time as well (even if it's not Enter The Backrooms XD)
If you want to explore the alternate "levels" of the Backrooms that people are talking about, the game has PLENTY of those. It also has entities, items, an insanity mechanic, and more. It's the biggest backrooms game on the market right now, so I recommend it to all Backrooms fans! =)
nice
Yes!! Everyone should buy "Enter the Backrooms"! It's the best backrooms game out there and has TONS of content!! Plus, it's closely tied to the lore of the backrooms fandom! Perfect for a Game Theory video! :D
@@spookibop8040 cant wait for ethan to comment here and say the fandom is trash
Just wishlisted the game on steam. Cannot wait to give it a try!!
Oh that’s awesome!! :D I may play that game soon!!
4:14 this stock photo man has been in so many episodes I'm convinced he's actually a character in the Game Theory/Film Theory/ Food Theory cinematic universe
He's named Edd Crouse (by Mat, as a joke), according to a clip from GTlive.
@@memelordmctasty3285 Edd crouse it is!
Make a theory of it!
@@lonesomemushroom7938 make a theory of edd crouse? you should ask The Theorists for that
I viewed recently the Established Titles scam video so it's interesting to see Matt advertise it
Tru
Yeah
I think he was sponsored long before the scandale came to light
This is from 11 months ago
@@marwahachem5197 Evidence that it's a scam could be Googled up to several years ago. Mat and full transparency don't go hand in hand.
11:04 - I agreed with a LOT of the logic in this vid, at least insofar as how Kane's version of the Backrooms works, _except_ for this point.
You could not PAY me to go anywhere NEAR a closed dumpster that I _can't see into from a distance_ when there's horrifying monsters about, let alone a _suspiciously convenient rope_ that _just so happens_ to be laying right next to it. My knee-jerk reaction on seeing the rope next to the dumpster is to think it's bait to lure in foolish prey (humans) for whatever's hiding in the dumpster to grab, and put as _generous_ an amount of distance as possible between myself and it.
I feel like this about almost everything there. Like when the walls said don't move was that a trick or genuine safety advice
@@johnnyringo5777 it might have been a trick by the monster
Ever play Dark Souls? lol
@@johnnyringo5777 If Kane based that element in particular on the expanded backrooms lore version, then it was _definitely_ a trap to keep him still long enough for the scribble monster to get the drop on him!
If you look carefully in the original vid, you can even see the scribble monster quietly stalking our guy just before he starts following the arrows between 2:46 and 2:49 (at the very edge of the shadowy spot.)👀👀
Same lol. Gotta check to see if its a chained dumpster before hoping in.
This plan falls apart if there are also entities in the tight ceiling. It would make sense to have something more dangerous in the ceiling and vents compared to the ground floors instead of it being a ticket to victory. Their bodies are probably specialized to maneuver quickly and efficiently in narrow spaces. Like dangerous, more exaggerated creepy crawlies. If you meet one in a crawlspace there’s no way you’re escaping them.
Yeah, when he mentioned it, it made me realize that there are most likely deadly monsters suited for the area within every separate section.
they are called partygoers, and they actually infect and convert you to one within the hour of it touching you
Also, destroying the ceiling panels are gonna make alot of noise, which I doubt you want.
@@Callumari13 Oof, Imagine you remove a ceiling panel. And a few flying giant bugs come out pissed because you disturbed them.
While the noise you made also attracts the thing that chased the camera guy towards you.
I inagine the bugs to be some nightmarish combination of a centipede, Roach, and spider with wings.
I mean, Kane did not mention any of the backrooms entities, other than the tripod, so maybe in this universe, there are no entities other than that tripod.
Kane isn’t following the wiki, hes giving it his own twist while also respecting the original idea. He didn’t do what the wiki did.
Another tip when marking the walls is to start making them as high as you can reach and be marking the wall slowly lower and lower over time. That way you can have a better idea if you get back to a spot you can generalize how long ago that was.
But if you're just following the same wall, and you come across a segment you've already marked . . . wouldn't that automatically mean it was where you started?
@@eyesofthecervino3366 what is implied here is through that method you can more accurately estimate how big the segment is and how much time it would take to circle around it, if needed. Also it it gives a sense of direction when multiple sections are marked this way. E.g. While searching for an exit or trying to escape an attacker, you spot a marked wall, first you know "oh this is somewhere where i already was" secondly you know "the marking curves down to the left and is high up, so the point of origin is to the right of it if i follow" if the marking curves to the down left and is relatively low, you know that the point of origin is quicker to reach when you follow it to the left, tertiary from your point of view, if you can see multiple marked walls in this fashion, you get a very clear sense of direction, point is that you´d want to start your marking on the same side of each wall obviously, lets just say you mark the imaginary "west" facing side each time, that way you can always tell "that way is facing west, so i am going east"
@@Furry19931993
But this isn't like unspooling a line of thread behind you, then wandering freely. We're literally talking about walking with one hand always on the same wall. So if you find your writing again, you won't be crossing your path from another direction -- you'll literally just be proving to yourself that you've walked in a circle, like traveling around an island. You'd always come back to that origin point first. You know how big the island is from how long it took you, from the time you started circling it, to come back to the same starting place.
Am I missing something here?
@@eyesofthecervino3366 You say if you ever come across your markings again that means you just looped back around. That’s simply not true. In a mazy there would be plenty of places where you could spot a wall you already walked by earlier but from a different angle.
In those situations you can more easily gauge how long ago you may have passed that wall. It could have been a wall you passed minutes ago or even hours ago. That makes a big difference knowing that there is a connection from your starting point to where you are now.
Plus you ignored their point about it being useful in a situation where you’re being chased. Maybe you throw off the monster but you lost track of where you are. If you find your markings again you can find out how far back you came.
In a situation as dire as being trapped in the back rooms any and all information is useful.
@@sunkenship9552
Good point, good point. I'm not entirely sure, in either scenario, how knowing how far down the line you are would actually affect your decisions -- even if you spot a previously covered piece of wall, you're still committed to following the section you're on, and in the event that you're chased and have to re-find the line, the directionality (which you could tell from the scrape patterns) would be a lot more important than knowing how far down the line you happen to be -- but you're still right. Having more information is definitely better than not.
love how these are ACTUAL survival tips
As a person with ASD, the back rooms sound like a sensory nightmare.
YES. me too.
Yeah
It seems nice. I want to go there.
Whats ASD
@@warnerbros.3954 it’s just the overbearing fluorescent lights and the overwhelmingly sickly colored walls seem like a bit much for me.
The issue with discovering this, is that my nightmares are literally this. Having somewhere to be or go and getting anywhere but, turns going nowhere, things constantly holding me back and stopping me from getting where I need to be. And they can go on for ages, I mean feel like a literal hour. So I wonder how long it is until I wake up in a yellow corridor
u rlly belive they exist?
@@Corn_Man_The_III he’s talking about mazes in general
@@insertpng6289 " So I wonder how long it us until I wake up in a yellow corridor", if you cant understand thats a reference to the backrooms
@@Corn_Man_The_III I interpreted that as waking up in a nightmare
@@Corn_Man_The_III He was saying, wondering, given the similarities, how long it would be until he woke up in the real backrooms lol
Dude I really want matpat to take a look at the REST of the backrooms, or the "canon" backrooms. I really wanna see how matpat would react to the wild entities, bases/organizations, objects, and theories as well as different floors.
YES finally someone who knows about the other levels and entities
@@electro___ exactly
All Hail Jerry!!
But yes I agree absolutely, I feel he would have a wild ride with whats already written on the wikidot
Canonisity is sort of fluid but I get what you mean there is a lot more depth than what the videos show
Where can i look up this backroom lore?
I’m guessing what Kane was trying to explain putting 91 on the Clapboard even though the video was dated 1996 was that they didn’t find the camcorder with the footage until years later. Either that or time passes faster in the Backrooms.
i feel like this is actually really good for real life scenarios if you ever end up being in a unknown place and need to find a way out
completely agree
It was very interesting to see a logical approach to an illogical situation, and it's great that you're drawing more attention to the backrooms (maybe we'll get more non-text content like SCP has got, that would be awesome)
Having said that, as a few people have pointed out you're following Kane canon not wiki canon (which I respect, that's a lot of wiki entries to read) but even within Kane canon the Backrooms is pretty heavily implied to be in some sort of extradimensional space, or at least in another dimension, therefore might not have a physical exit. Those men in hazmat suits managed to force an exit/entry, but there's no garauntee it stayed open.
Regardless, it was interesting to see an outsider perspective on this.
It is also possible that some of those "missing persons" shown were the people in hazmat suits, after trying to follow themselves back using the rope, but the rope lead back to nothing.
@@Relic58 having that happen is one of those times when the expression on someone's face has there eyes open as wide as possible and with there mouth slightly open and showing a very intense frown, of course we all know that is because that has got to be one of the most awful feelings ever
If matpat Covers creepypastas entities such as, Purple eyed girl, Mirror twin etc that would be hella cool. There's plenty of Scp explained channels, so unless matpat covers less popular scps, that would be kinda boring tbh. But yeah it's always fun Exploring supernatural entities.
"Creating logic out of illogic"
ujdkj cv lvl
Honestly the backrooms is just one of the most creative and greatest creepypastas out there everything about is so unsettling and just some good horror elements
I’m going to leave a normal comment
Thanks MatPat! my very first thoughts when I saw the back rooms was try to use my shoe to knock down the fluorescent lights and use the wires as strings to mark my travel path and potentially fashion a weapon from the fixture. I am glad you essentially addressed this concept. When you pointed out the drop ceiling My thoughts immediately jumped to the crawl space above the ceiling. Glad to see I'm not the only creative one
For the date thing, that was when the camera was FOUND, not entering the backrooms.
That, and time/space is distorted in the backrooms, usually being slower but sometimes faster and the geometry is usually non-Euclidean (not logical).
My main issue is that the Backrooms are hypothesized to be infinite, if not many times the surface area of Earth, with multiple levels and logic takes a break here.
We are attempting to solve a problem with logic, when our "Frontrooms" logic isn't applicable in the backrooms, as logic is flexible and varies from level to level and even area to area.
Most of your points make sense, just wanna clear this up in case the dates become more important later.
16 million miles. Normally the only way to escape is darker/glitchy walls
the backrooms are 600,000,000 square miles, not infinite. Thats what the original creator said so its right. Though i will admit somehow finding the exit of a space that big is practically impossible as it would take FOREVER
@@finkahata5663 shut up
@@gianttacogod 600,000 square miles
There are no levels. Ignore whatever stupid crap kids online have added. The ORIGINAL has none of that.
Yeah, if I ended up somewhere like that, I'd be more concerned about being in a Cube scenario. Also, while a lot of what Mat said is good advice for real life being lost scenarios, there's so much extra concern from not knowing the physics or in this case, the creatures of the place. Going up into the ceiling could entirely be different physics, or different living things to be worried about up there. Also, while 99% of us probably wouldn't take wall scribblings as advice, part of me would really want to try staying perfectly still since that was the literal only advice anywhere to be found in that video.
Yea, im pretty sure the writing on the walls was done by the dullers
@@i_inject_mercury1930 the author does not follow the wiki, in his series all shitty monsters dont exist
@@Kubsj 😢 Shitty?
The writing could just as likely be a trap rather than advice.
i was so mad when he didn't pick up the rope and didn't try staying still
I remember when I was little I use to have these dreams that were almost like memories, I was in the mall with my mom and we would walk down this hallway until there was nothing but a empty room. Then we would reach this pool room where the whole room was just a hallway of pools. Every time I see a backroom video it’s always filled with this nostalgia from those dreams I use to have
You are remembering the pool rooms. th-cam.com/video/jjB9I8j01Ko/w-d-xo.html
Interesting
I had similar as a kid, empty department stores in a mall.
Øystein Albrektsson man that’s creepy 😰
The pool rooms
Wow... that sponsorship aged like warm milk.
Why?
@@justsomeestarossawithamous4236
here:
th-cam.com/video/p2W2TJZYHsw/w-d-xo.html&ab_channel=ScottShafer
@@Jeff-c7m ohh i see, thank you
@@justsomeestarossawithamous4236 why tho?
@@DrizzingSakuras the link got deleted, but apparently it's a scam
The dates are definitely "day of filming" and "date footage was found" or something to that effect on the first video. It's to show how long it took the camera to come back to our reality after falling out of it. Has to be.
"Air ducts tend to lead to the outside of buildings"
Correction: Air ducts tend to lead to air handlers. Air handlers aren't always outside. They often aren't, in fact. When I lived in an apartment, the air handler was in the utility closet. Living in a house now, the handler's in a crawlspace. In business? You guessed it, often indoors.
And if the air ducts are tough enough to hold you up, how do you think you'd get outside even if the air handler were outside or close to outside? Break out of the duct? Not like you'll have a manhole-sized vent opening near the air handler like in the movies.
There are also two kinds of ducts to consider, both leading to the air handler. Supply and return. Supply ducts bring air from the handler to the air conditioning zones. Return ducts bring air from the zones to the air handler. To have a vent for these at the air handler itself would serve no purpose and would compromise the system. (Air returns in houses are a bit of a different story, but you're also not crawling through ducts to get to those)
Typically, these aren't even big enough for a guy to fit in. They just look that way because of the size of the vent.
The thought of crawling through air ducts makes me think im claustrophobic
Similarly those ceiling tiles? Don't support a humans weight. I'm a school custodian and we have those and man the amount of times I've had to replace the brackets cuz someone leaned on em when changing lights or filters? Oof.
@@TheWizardMus you can crawl on top of the walls if they indeed only go as high as the ceiling tiles
Air ducts are meant to hold air, not people too
@@TheWizardMus yeah, if you ould just hit them a few times and they fall down, then they cant support human weight. I don't know anything about what they are made of, and how they are made, but via logic, I can say that he spoke 2 contradicting statements. 1st when he says that even if the walls regrow, you can knock down some ceiling tiles. now if they can be knocked down so easily, then how can they support a human
Imagine a game with randomly generated backrooms layouts and it's a VR game. That'd be so cool
There is one
then you take off the headset and your in the backrooms
@@austin9809 What's it called? I want to download it.
@@lxhnr because you have always been in the back rooms. You have opened your eyes by using the headset. Open your eyes. See reality. Realize where you are. Explore the back rooms.
@@austin9809 which is it?
To help with the ceiling tile method, there's a method I learned from Minecraft, hit the holes onto the right side of the ceiling. The trick is that if you ever lose your way in a cave system, your torches on the wall will lead you back if you put them exclusively on the right side of the cave wall. With this method, you'd know if you were following a path you had already taken or had accidentally turned around, alternatively if you happened to make a campsite in the backrooms, you'd know how to find your way back to it.
Mattpat, if you aren’t careful in the ceiling you can no clip into level “Fun” where the “Partygoers” dwell presumably one of the most dangerous levels
That’s only on level 1, and kane is on level 0 here
guys. Kane is not following the wikidot lore.
He’s following his own lore
@@RachelKennedy50 it’s on level 0 too
@@RachelKennedy50 I also think this is before the level 0 was level 0
@@tracksterace1 on the official wiki it says that level 0 is sterile
but is @kiyo . said he’s using a different lore
One time while bored while I was still in High School, I made a little figure out of unbent and twisted paperclips. The Backrooms monster strangely looks a lot like that figure I made.
Makes you wonder how many monsters were created through boredom
I thought it looked like lots of paperclips mashed together too
YOU FOOL, YOU DOOMED US ALL
@@xsavagelovex NOOOOOO
Someone went through your trashcan, no doubt.
The backroom is such a cool horror concept, it looks so real
It is... I did it once. I'm not joking I did it once and how I escaped is another story...
I did it once in Roblox slap battles
@@sssam6819 LOL 😂
@@sssam6819 XD
@Daily Dose Of Stupitity sorry bro but the squid game pfp tells it all
Ikea feels like the backrooms because you can easily get lost inside like an maze
6:56 That's the funniest joke I've seen him make in years.
Very good video, there's a couple things I'd like to add.
The monster (as far as I know) is called Six Arms. It's not usually in that section of the Backrooms, but you can actually ward it off with *sugar*.
It specifically tracks and targets people based on how stressed they are.
Make as little noise as possible. Basically everything hostile in there uses hearing to find you.
Six Arms huh... Is there anywhere I can read more about the Six Arms? I want to know more of the creatures in the levels
It’s a duller
Sure, but Matpat is playing this as though the no-clipper had never heard of the backrooms. Obviously, if you have more knowledge, that changes the game.
I'm guessing thats why "dont move" was scribbled on the walls. dont panic and it wont hurt you.
@@inavela1267 Odd...my comment got removed. Let's try this again. There is a wiki for the backrooms. Take a look on there for more info
The problem is that, matpats strategie relies on the monster not being intelligent enough to know the vague layout maze which it wonders around at all times
True
If its such a large area, why do you personally assume the monster would know the maze layout, intelligent or not?
It also seems to rely on you not meeting the monster immediately. Kane met it relatively early on in his journey, so he couldn't really prepare a game plan even if he had wanted to.
@@ryanmacdonald8267we don’t know how long this monster has been there. If it is intelligent and has been in this realm for years and years we can assume it knows the layout
@snoopyy116
A) Maybe if we were in the center of it's territory
B) Maybe if it has a perfect memory of the maze
C) Maybe you don't encounter the monster in the 600 million square mile yellow maze
Saying that MatPat hasn't even scratched the surface yet, would be an understatement.
an EXTREMELY major understatement
He’s barely tapped the it yet 😭
That would be an overstatement lol
Yeah. Two minutes on the wiki will tell you matpat doesn't know crap about the backrooms.
he skipped the entrance to level 2
The ladder could also be a useful weapon against the monster.
Love how people are debating what's canon and not in this very general creepypasta concept made years ago, basically open source at this point. I like Kane's take on it with ASIC but all are valid at this point.
Comment here about how it went afterwards
What does ASIC refer to?
@@einekartoffel2490 Async
11:13 while the point about taking everything you come across is valid, it can be as equally dangerous when you realize that not everything is as it seems. For example: that lone chair seems to reference to a popular entity in the backrooms-wherein sitting on it triggers a trap. I suspect that Kane’s interpretation of the Backrooms, things like this chair would have the same kind of danger. So who knows how it would react when you decide to lug it around and even go so far as break a leg off of it
you hit the chair first
What trap?
@@peterdenov4898 maybe something that cause you to be trapped for the monster or smth idk
Yeah that's the problem. You literally know nothing about the backrooms so it's risky to do anything
@@peterdenov4898 in oxenfree on a new game plus, if u sit in a specific a chair u get possesed and the ghosts speak directly to the player
Personally, I believe that the best version of the Backrooms has no monsters. There is no escape, it is simply an eternal punishment for trying to fiddle with reality itself.
Im CEO of your mom
Ikr, monsters kinda spoiled it
@@ostrich3335 it’s more suspenseful in my opinion
There are no monsters on the 0 level from what I've read but entity infestation plays the big part in other levels being dangerous like the caves level or the suburbs
Monsters make more fun in my opinion
Someone should tell MatPat that Established Titles is a scam
I'm sure he knows by now. the video was 10 months ago.
@piequals314 Wouldn't the responsible thing be to make a video letting people know so they don't waste their money?
@@EliteTrainerKenway 99% of people usually ignore sponsors, plus, since it's known now that it's a scam, well known, nobody's gonna fall for it, surely, right?
@@rabthonse People knew lead was toxic before Rome, but we still use it today.
@@ChickenNuggets-jf5uf k
I like to see Matpat following Kane's spin on the Backrooms idea, Kane's version seems to be more simplistic. The canon Backrooms wiki seems to be a lot more complicated to digest with its creatures and level list.
Kane literally visits level 188 in the video
Oh yeah, the cannon backrooms are so much more deadly. These tips wouldn't do anything. Your priority should be to get to level 1 and find a settlement in the warehouse
@@hartleyharms4404 the moment mat said that he had some of the carpet water.... sadly that's all he needed to get a game over
@@Odessa0v0 the cannon is the backrooms wiki, it is much like SCP, a community-based lore
Kane’s version is kind of like how Marvel/DC/Video Game movies are always not as powerful as their original comic/game counterparts but is more realistic
Possible complication: I haven't gotten deep into the Back Rooms experience, but it seems likely that such a space might be non-Euclidean. So turning left, left, right, and then right might NOT result in you moving the same direction that you started going. Also it's possible that there might not actually be an 'exterior' wall and any exits could be on an apparently 'disjointed' wall instead.
The rooms are non-euclidian in size and entry, to my knowledge they do not warp or move.
Level 1 is supposedly the size of russia
New video confirms that time and/or space distort in some way
Assuming you come completely prepared, you could bring some kind of WiFi beacon, probably a couple more (three should be enough but having more could help), and set it up so you can triangulate your own position based on the signal strength. Maybe even completely map out the path you took on your phone. If that path does some weird bendy/teleport-y thing, you know space is being naughty. Most importantly you can probably find ways to avoid those areas until you have to go there.
th-cam.com/video/8XGcc1A68NU/w-d-xo.html
It makes me so happy to see that Mat Pat is finally covering the backrooms because I’ve been part of the fandom since it started and he’s one of my favorite content creators
same!
I would like to see someone who called into the backroom, and use all those advices to try to survive.
The problem with this is you're trying to find a physical way out of a pocket universe that you accidentally teleported into
and its a quarter of the size of the universe at that
Ya I’m pretty sure the only way, or at least the only way I’ve heard of for escaping the back rooms is to stumble upon a no clip area. Just like how there are random spots on earth that can clip you into the back rooms, you can clip out. I’d say your best chance of escaping is to immediately, as fast as possible after entering the back rooms, collide with the area you clipped in from to see if the portal is still open, if not, then make sure while traversing the back rooms, you are always touching a wall, just in case it may be a clipping zone.
@@thetiredworm2100 Heh. What if I told you that re-noclipping can just lead to another level of the backrooms-
@@sacredskyy Lol ya, that’s the risk, but it’s better than not trying at all right? Then again...this level of the back rooms is one of the more peaceful ones...
i mean Async made the entrance to the backrooms wich also means there's an exit out of the backrooms. just saying
Drop ceilings and air ducts generally can't support the weight of an adult human, but it would certainly be worth a try nonetheless
Die Hard: What?
Batman Arkham: Alfred, did you hear that?(Loud and clear sir)
Spiderman 2018: Oh wait that makes sense actually...
What about 22yo 55kgs male
thatn jou
I think the point of using the drop ceilings to move was to go to the top of the wall since in the video he said that walls only go up to the drop ceiling height. Meaning you could walk on the walls. I still don’t know if that’ll support you, but it probably could
plus, you neve know if theres entities in the ceilings/vents
The backrooms are such an interesting topic, the more you think of it, the more terrifying it becomes
It's not that terrifying if you have a brain especially not this specific iteration
this version of the backrooms is much less terrifying than the other ones. this version doesn't seem that big.
@Elisa shut up
@kina🔞 shut up
@Tiyaa"💖 shut up
The sponsorship in this video have not aged well
After an absolute binge of Backrooms content I can say with 99% certainty that logic, reasoning, and Euclidean physics do not generally apply to the Backrooms
dude do you jsut watch kane videos?
@@ChippyIsntReal No, I just had a lot of free time one day and found that Backrooms is kind of cool. I think it was an SCP-682 vs Backrooms video that got me started on it
@@tothemaxx1991 No,I just had a lot of free time one day and found that backrooms is kinda cool.I think it was an SCP-682 vs backrooms video that got me started on it
I've binged watched back rooms videos as well.. And can say, carpet juice is not healthy, level 0 is not normal, can move and rearrange at random.
@@MarcosEspinoza0810 No,I just had a lot of free time one day and found that backrooms is kinda cool.I think it was an SCP-682 vs backrooms video that got me started on it
the liquids you find in the backrooms aren't really safe-
im not sure if its "official" but most fans agree that the only liquid you can drink is almond water you find randomly.
Nah there are levels like the Crimson Forrest that have actual water that's safe to drink.
@@Sykohsis Uh, how is that not the Nether from Minecraft minus the lava?
@@draconus999 what about the Terrarian crimson?
@@magiciansmagicmayhem5813 and now I need to look that up, not enough coffee in me now, and I'm drawing a blank.
Thanks though, I like learning new stuff.
Why tf would there be almond milk
I used to work in old buildings that looked like this. Fun to explore. Frustrating to find the computer that needs fixing. Good memories.
Maybe they were beta backrooms
Wait is this real
yeah the air has a musty absence of life, and if someone approaches you'll feel their presence before you hear them, but when you do its extremely loud
@@Latim19 if i remember correctly, the rooms were inspired by the designs of old buildings. If I’m right, you can find buildings similar to the Backrooms in real life
I have good and bad news for you lad
The backrooms monster may actually be blind, but have really good senses such as hearing and smell.
It's not the Warden dawg