Currently on my GFs TH-cam account. I have now made her paranoid about the flood anytime the music plays. To the point she sometimes looks around IRL if I play it out loud 😂
LMAO I'm just picturing all that dust, cobweb, nail, hair, and dead bugs just started moving on their own and force themselves down your throat to turn you into a combat form
suddenly, 30 years in the future on the news: "abandoned ship found on the Surface of Io, experts estimate no one has been inside for years, and are petitioning to have it moved to earth for study." HELL NAW LEAVE THAT SHIT THERE WE DON'T NEED IT
"This one's containment... and this one's Great Journey ... are the same. Your Prophets have promised you freedom from a doomed existence, but you will find no salvation without bongos. Those who built this place knew what they wrought. Do not mistake their intent, or all will perish from having no bongos."
“I could see it crawling, SLITHERING AROUND BENEATH THEIR SKIN! Oh, and then they got up, and started to talk, Oh God, Their VOICES.” I always sat beside that marine in floodgate and listened to him, the sheer panic in his voice, and the words, scared me to death.
Something about that siren type noise in the Halo 2 and 3 themes makes me feel so anxious and just screams “fucking RUN” to me. It’s like the music itself is telling you you’re about to be fucked up on a insane level
I think the theme was designed to make some players think their sound had malfunctioned. It's like the Flood has corrupted the soundtrack itself. When I was fighting Guilty Spark, a friend watching me stream asked "What is that sound? That *hmm hmm hmm hmm!* sound?" and I laughed because he thought my sound was busted
As a kid, when i first encountered the flood in halo 2. I was fascinated by them. I was like "Yoooo these weird little things makes the dead aliens into zombies that's super cool"
I saw someone mention that we were conditioned to fear the flood because that high pitched beat sounds similar to the low shield beep. Pretty cool play on the players subconscious
@Mc Trucker nothing will be more frightening that breaking a bottle in half life with Jeffrey on the otherside waiting to turn you in a blood mushed mushroom.
I used to laugh at marines for shooting flood that already died... Then i quickly copied it when i realized flood get back so dang often on legendary lol. Screw the ammo. They bring me enough. just go ham on that trigger even after they fall.
@@ben0073_ Gotta get that bash in on all the corpses before you leave the area. Never know when some infection forms are gonna sneak behind you and pick up all that free real estate.
The message of the Gravemind in reverse says; Side by side we march as one. Shoulders set, blades aligned. Let our footfalls stride together. So our foes shall know our might.
@@IIIHyDraIIIWhat it actually says is debated but the most agreed upon interpretation is just chilling: “Side by side, we march as one, Humans and Elites will die, The Earth will fall if we strike together, So forth shall all of life.”
@Sasa Jafar That was nearly my exact experience with it, wasn’t too impressed with it against the first two, but breezed my way through legendary somehow (still don’t know how I did it), and never felt the need to play it again. Meanwhile, I constantly find I have cravings for CE
@@pretztel1551 for me it was the opposite. I played through Halo CE twice, didn't really feel the need to pick it up again, but with Halo 3 I replayed so much I don't know how many times I did.
Halo CE: Iconic, and Scary in an action-like way. Halo CEA: Same thing but more modern. Halo 2: Its emptiness and mystery in the beginning makes it very suspenseful and creepy then gets scarier as it develops. Halo 2A: Not really scary. Halo 3: Straight-up scary in a horror way.
H2 is a trap actually. You’re like “aw man This new bongos combat music is sick!” Then it slowly starts building until it reaches the tipping point and that’s when you realize the flood is back. I love it
to be honest i think the halo 2 anniversary one is better because is like more with the moment of escaping and in halo 2 classic they put shadows and in that part that was unnecessary put shadows on that part.
@@anotherguyontheinternet4163 yes shadows was really inecessary shadows was more necessary in the moment when you meet with the flood the first time in halo 2 but the rythm in halo 2 anniversary is more with the moment
Covid is just a flu with a protein shake. The flood can mutate you in no time either by you breathing or by having one of those "little" fuckers bury themselves in you and steal your mind.
The sudden realization after watching the tape of the marines in the room, that you are in the same room where this hellish Flood washed over your allies, is fear-inducing as hell. You have but mere seconds to collect ammo and prepare for the swarm, as the unsettling music quietly rises behind you. Then, a blast of parasitic fear in the form of the Flood horde barrels its way towards you. As much as the Flood were featured in good ways in Halo 2/3, their introduction in 343 Guilty Spark, leading up to the first combat introduction in the bloodied room, is and always will be my favourite Flood moment.
But wait, it gets worse... The first few waves of infection forms were faceroll easy, and you think maybe it's not so bad. You don't expect the combat forms the first time. Fight your way to an elevator, but it goes deeper. And at the bottom the combat forms have guns. First time in Halo you're taking fire from human weapons, too. You eventually make it back up top, find some marines, the last you get to fight with, and they all die in the swamp as they're swarmed by infection forms. And then you're all alone for the rest of CE. 343 Guilty Spark is one of the best bits of level design ever.
ahhh yes the levels that made you wish there was an option to cross quantum realities into the B5 universe and come back with a Vorlon or Shadow planet killer to deal with Flood-infested planets
7:12 *You're at your local shop in a queue with your face mask on and someone behind you coughs and you feel the back of your neck get hit with spit particles*
@@madliftedson6565 they do range from 87.5 cm to 135 cm tall. Imagine that latching onto your face and having it feelers tear out ya neck. Just want to scare you :D.
Halo 2 (Shudder) is not very creepy at the beginning but there is something about that buildups of the ringing part that just induces fear in me and makes me feel anxious.
The way the Halo 3 version triggers your heart rate to match the pace of the beat is so underrated… honestly reminds me of Pink Floyd, how they’d have that underlaid heartbeat behind their songs.
I like how Halo 1 is a somewhat generic halo sound track with a slight more ominous feel to it, then halo 2 sounds like a race aganist time (in a sense it is) , and then Halo 3 is just Pure Relentless Terror, all of which represent different stages of the Flood's Development as a Intelligence, Halo 1 - more Calm and Stereotypical Halo Music (the Feral Stage) , Halo 2 - Beginning of something Unstoppable (The Cordinated stage) Halo 3 - Threatening to take over the entire galaxy (The interstellar stage)
The Flood by its nature is the most terrifying enemy in all of video game history. Terrifying in its appearance. Terrifying in what it does to its victims. Terrifying in what it’s capable of. Terrifying in its tactics. Terrifying in its intelligence. Just… terrifying.
@@dangerousshoes It's why the Library is a excellent mission. Everyone dogs on it but the unrelenting and repeition is the point. The vast halls being filled by the Flood is a metaphor of it's own. They fill that place and come through like a dam bursting, overtaking every inch and unrelentingly throwing themselves at you. It's just total hell.
The beast in Homeworld: Cataclysm is like the flood on steroids. It can take over ships with keys style compound minds... Except it can take over something on the scale of the Truth and Reconciliation or Autumn in less then a minute. th-cam.com/video/pM8OyBBoUhg/w-d-xo.htmlfeature=shared&t=445
Man it still haunts after all this time, suddenly Halo becomes a horror shooter, and now there are 2 threats, Covenant aliens, and some freak of a life from called the flood. And how our battle harden marines get shaken so easily seeing them, and then in halo 3 they attack earth, which shakines humans even more. Yet despite all that we managed to recover, and face the Didact and Banished. are we going to recover? I hope someone at 343i comes up with a story that can live up to Halo.
But are they still going to pose a threat is the question on everyone’s mind, given that the trailer for infinite showed a glimpse of engaging enemies underwater should the flood be in infinite they would need to be in some kind of advanced stage of their evolution to be able to attack underwater.
The CE ost is so haunting BUT SICK. Its like you have the flood, this terrifying entity, coming for you. But its ok, because you’re spartan 117, they should be afraid of you
To be fair the reason why the first one worked so well in introducing the player to the flood is because of the lack of enemies prior to the introduction of the flood you would fight one single squad of covenant and then nothing for a long period of time, everyone would have been extremely cautious around every single corner because you weren’t running into enemies just bodies.
@@cursedhawkins1305 and also after that every level past that the halo is just more and more systemically screwed. The flood get more common to the point that it feels like every corner has an infection form infinite spawn.
Halo 1: Something horrifying and unnatural hunts you. You don’t know what it is, what it’s capable of, or what it knows. Only one thing is certain: It is coming for you. Halo 2: You know enough now to understand that this is far grander in scope than you initially believed. You know what it is capable of, and that it has a mission it will stop at nothing to fulfill. Your knowledge of it does little to ease your nerves. Halo 3: It has reached its fullest potential. It knows everything about you, and you know enough about it. The time has come to kill or be killed.
This is the Flood version of “You have to kill this thing now before its too late, Nuke it if you have to because once it spreads, nothing can stop it” 7:00
I love how the constant beat in Shadows almost undulates like the Flood does, as if all of their jerky motions are to the beat of this demented melody.
We were so robbed of what would’ve been an amazing Halo movie which was centered around combat evolved and making it like a survival horror movie and hearing this in theatres 3:05
I Honestly Love How All The Flood Themes Sound Like Distorted Alarms, Mixxed With Choral Screeches, Reflecting The Flood's Assimilation, And The Logic Plague, Almost As If The Flood Itself Is Making The Music And Broadcasting It For Everyone To Hear
"STAT BACK!!! Stay back your not turning me into one of those things!" "I'LL BLOW YOUR BRAINS OUT! GET AWAY FROM MEEE!!!" "Gyah-ha... HaaAAaaaa! Dont touch me you freaks! I won't be like you I'LL DIE FIRST! Find your own hiding place, the monster are everywhere!" "Played dead! That's what I did! Played did... They took the live ones. God I can still hear them screaming... Monsters!" "Yaah! Ha-Ha... Aaaaahaha!... JUST LEAVE ME ALONE!" "The Sarge... Mendoza... Bessetti... All gone. The monsters... The monsters took them! Away, away, away they went away..." "Their gone! Get it?! GONE!!!" "They won't get me! Oh god i don't want to be like them! Please no! Please no-hooo!"
Remember how much it would be a pain in the ass to get through the cortana mission on halo 3 on a legendary or laso walkthrough. The library mission from halo 1 on legendary would be punishing as hell too.
It's Funny how Halo 2's flood theme goes from a Chill vibe, then becomes unsettling from mid-way to end... Which only makes it more disturbing and horrifying. I mean, it gives a nearly jazzy bop, then you start hearing the unsettling notes that you're terrifyingly familar with from Halo Combat Evolved, right before it drops you into the horror... Befitting it's name of "Shudder". It certainly leaves me with the Shudders. Menace No More ruins it by switching to a Military march... But I guess that's why it's called "Menace No More". There's no reason to really fear them any more in Aniversary. The new Graphics doesn't give the shadows that make detecting the flood difficult, so it only becomes a bit of a Shoot-A-Round rather than a horrifying run through a Steadily infesting High Charity. [Demons and Heretics] makes the military march louder, and the horror stings softer... Which while it sounds heroic, it still carries that terror vibe... Making it an Opposite of [Devils... Monsters...], which emphisises the Horror notes more heavily, making it feels that Chief's heroic spirit is barely able to light his way through the horrors of the Flood... Giving a Sense of Further terror than Aniversary. Halo 3 Drops back into that terrifying Horror... And adds in what sounds like the Gravemind _Talking,_ but not to _Chief..._ Rather, it sounds like the Gravemind is trying to talk to _YOU,_ The _PLAYER playing the game!_
To be fair though to all of the anniversaries they all give you the option of using the retro (would that be the correct term in this context?) graphics which comes with the old music as a bonus.
The Halo 3 track is actually named Gravemind, and the Halo 2 piece is actually Infected. Shadows was the piece in Halo: CE that Infected and Gravemind got their siren-like noise from.
If 343 brings back the flood in Infinite, they could easily make it horrifying by having something similar to the Halo 2 Shudder be quiet at first and sort of gradually lead into the constant high pitch notes. It could suddenly get loud while you first re-encounter the flood and then quiet again as you traverse dark rooms and hallways to sort of subtly keep that feeling of terror and danger consistent. It would also be really interesting for some areas to have very few light sources to create a sense of danger of not knowing where the flood could be lurking or how many there are by having flickering lights as your only light source that only light up smaller parts of a room instead of the whole room or have your flashlight flicker and maybe eventually go out at some point for a short time, that’s if they add the flashlight to the game. Another thing they could add to create that feeling of not knowing where the flood are is by having your motion sensor malfunction and making you rely only on the light that’s available to you, you’re sense of direction, and also listening to the sounds around you.
Man, 343 guilty spark and the Library were the levels that taught me that the M90 CAWS shotty, type 25 plasma riffle, and a metric fuck ton of grenades were your best friends. I can not tell you the number of times they came clutch in tight situations.
I Remember my first time with this. I think I was about 10 and it was the halo 3 mission 'Floodgate'. I wasn't scared until I saw an actual flood infection/transformation, but I refused to play any mission involving the flood for months afterwards.
Its like each games theme evolves and builds upon the previous based on the stages of a flood outbreak. Halo CE feral stage, halo 2 coordinated stage, and finally peaking with halo 3 with the interstellar stage (aka your screwed stage)
Halo 2's 'The Flood' soundtrack (I think it's called that, it's unreleased) really captures the suspenseful fear in my opinion. And when it bumps up it gets really chilly, as if the soundtrack was telling you 'Get the hell out of here, now.' You can hear this in the Sacred Icon mission when you enter the flood wall.
@@Duckbusinessman imo it fit the infection forms swarming down on the heretic elite on the way up. But it did seem to fit fighting the brutes before the end of the great journey.
I love these themes but I love Devils and Heretics for CEA. I can explain. The "dotdotdotdot" throughout the theme (in fact, all of them) should only ever sound like an alarm, a siren. One that tells you "I need to get out of here before whatever it is comes out." The drums sounds more like something is banging on the door. Trying to break its way in. But given the multitude of doors we've seen on the way inside, maybe they didn't need to put in so much effort to destroy them, maybe it took just one hit. Either way, it's on its way. Then the violin. The violin is the immediate crescendo. The moment when it comes. But unlike the other songs which have a crescendo at the middle or near end, this is so much more abrupt. This song is the one I like the most because it's both signaling the Flood and the stages of, what I can describe as, Melodic Intensity (just a phrase I'll coin here if it isn't already coined and if there isn't a term for it, which then lemme know) where music progressively gets more...fierce or great. Here, with how much sound, how much the "dotdotdot" is so disconjointed from any sort of coherent sounds that it causes you to feel on edge, it is a rapid intensity increase. Yet it's so very sudden that you barely have ample time to react or understand the music itself, much like the Flood.
Halo 3s flood theme always gave me the chills when I first played it as a kid. I remember first seeing them in halo 3 and nicknaming them “the disgusting aliens” I always looked behind me every time I heard that theme still gives me chills to this very day…
I’m finally getting my bro to play the halo games *with zero prior knowledge* , can’t fucking wait till he sees the flood Sad edit: false alarm, he hated it and didn’t even get to the flood part. He got through the first 3 levels then gave up from the lack of sprint.
You had him start with CE? There's your mistake. As much as it sucks to say, CE is a HORRIBLE first Halo game to anybody who didn't play Halo when it first came out. Should've given him something like Reach since it takes place before CE and has good enough graphics and stuff to catch his eye. That was your mistake.
How to trigger a Halo player's fight or flight response in an instant.
So damned true, every time I heard the flood theme start I would get so amped!! 👊🏼🙌🔥
Currently on my GFs TH-cam account. I have now made her paranoid about the flood anytime the music plays. To the point she sometimes looks around IRL if I play it out loud 😂
@@Star_Pups you sir are a fish.
@@forgrim454 what
I woke up in a cold sweat when this shuffled in my playlist at night
when you look under your bed after years of not cleaning it up there
As a kid I always thought infection forms would come out from under my bed before bed time
LMAO I'm just picturing all that dust, cobweb, nail, hair, and dead bugs just started moving on their own and force themselves down your throat to turn you into a combat form
@@feeler6670 wut
@@feeler6670 what did I just read?
@@HotboxedCoffin Beware of the popcorn
suddenly, 30 years in the future on the news: "abandoned ship found on the Surface of Io, experts estimate no one has been inside for years, and are petitioning to have it moved to earth for study." HELL NAW LEAVE THAT SHIT THERE WE DON'T NEED IT
Halo 3 gives me Vietnam flashbacks along with combat evolved
Halo 3 creeps me out the most out of all 3 of them. Second is halo combat evolved.
@@theshipmasterbanished3902 Halo 3 Is First.
Second Is Halo 2.
And Third Is Halo CE.
If I see the flood i'm gonna leave
Halo 3 has the scariest soundtrack but the easiest flood lol. Brute combat forms literally crumble with a single melee
@@horrorcrankyv2551those shielded flood elites on Laso give me nightmares
When these soundtracks play, the shotgun becomes your new best friend
Plasma weapons as well. Plasma weapons melt these things.
wrong, the shotgun is the difference between life and death when against sentient popcorn with tentacles
And the ar a horde of crawlers is terrifying
I found the assault rifle and the battle rifle/carbine better than the shotgun in halo 3 on legendary
for me it's dual smg (if i can) for the smaller ones then the shotgun for like anyone else
Idk if this makes sense but the flood theme sounds like “you don’t know where it is, you don’t know what it is, but it’s getting closer”
It makes perfect sense. Too much sense.
Makes sense for halo ce's flood.
@@cdnuke98I think he's infected.
Basically how Anxiety works.
the fog is coming and if you breathe it youre fucked
H2A's sounds more upbeat. Like gravemind is gonna teach master chief how to play the bongos.
"I have listened through bongos and sirens and time... And you will learn..."
"This one's containment... and this one's Great Journey ... are the same. Your Prophets have promised you freedom from a doomed existence, but you will find no salvation without bongos. Those who built this place knew what they wrought. Do not mistake their intent, or all will perish from having no bongos."
"Bongos fill the empty grave... now that I have gone. But my bongos are not at rest for the sound lingers on. I will play them, and u will listen."
@@LastGenRichtofenn Alright. Play
Lol
“I could see it crawling, SLITHERING AROUND BENEATH THEIR SKIN! Oh, and then they got up, and started to talk, Oh God, Their VOICES.”
I always sat beside that marine in floodgate and listened to him, the sheer panic in his voice, and the words, scared me to death.
He just... Saw too much
@@ben0073_ Those parts are what makes halo so loved tho
@@shenon_pc9515 true
Admittedly, I do too. But only to hear him say "make them stop!" Then I shoot him and continue...
I do that for the crazy marine in CE too
Something about that siren type noise in the Halo 2 and 3 themes makes me feel so anxious and just screams “fucking RUN” to me. It’s like the music itself is telling you you’re about to be fucked up on a insane level
I think the theme was designed to make some players think their sound had malfunctioned. It's like the Flood has corrupted the soundtrack itself.
When I was fighting Guilty Spark, a friend watching me stream asked "What is that sound? That *hmm hmm hmm hmm!* sound?" and I laughed because he thought my sound was busted
That track also in Halo 1
@@Resi1ience See I've seen theories on it being some sort of Forerunner alarm for a Flood outbreak.
@@Resi1ience The puppy-kicking song
I thought it was guilty spark’s theme
Imagine hearing this out of nowhere in a dark room in halo infinite
*We got trouble...*
@@Nick-bk7es ah shit here we go again
would love that actually.
heh
I’d just run away
Ah yes, the most anxiety inducing soundtracks that literally made me scared of the flood as a kid.
Fuck yeah
Oh god same. As a kid I remember on the news there was a flood somewhere and I just started freaking out.
for real xD
As a kid, when i first encountered the flood in halo 2. I was fascinated by them. I was like "Yoooo these weird little things makes the dead aliens into zombies that's super cool"
I mean, the flood are pretty freaky on their own lol
I saw someone mention that we were conditioned to fear the flood because that high pitched beat sounds similar to the low shield beep. Pretty cool play on the players subconscious
You know your absolutely right.
@Mc Trucker nothing will be more frightening that breaking a bottle in half life with Jeffrey on the otherside waiting to turn you in a blood mushed mushroom.
@Mc Trucker halo 4 floods? xD promethians? xD
@@tupacshakur5868 Yes, Halo 4 has flood.
He is talking about the infection gamemode.
@@Ruisu24 ah, never played h4 mutliplayer
Against the covenant, you were fighting to win. Against the Flood, you were fighting to survive. The soundtrack
reflects the change in mood perfectly.
I mean I know they were just npcs but I got hella sad when a marine died because they were infected by the Flood
I would revert to last check point to save them lol
@@ellobodiablo4274 you are the reason why we have veterans on the battleground😺
And then you gotta kill them 😢
Then the designers did their jobs by creating a world that you actually care about.
I'm still having trauma with the Flood themed levels.
I used to laugh at marines for shooting flood that already died... Then i quickly copied it when i realized flood get back so dang often on legendary lol. Screw the ammo. They bring me enough. just go ham on that trigger even after they fall.
@@oceanbytez847 well small flood forms can use bodies that are already fallen, but they won't if the body is destroyed
@@ben0073_ Gotta get that bash in on all the corpses before you leave the area. Never know when some infection forms are gonna sneak behind you and pick up all that free real estate.
In halo 3's "shadows" I love how you can hear distant speaking of the gravemind
If you think that's neat, listen to it in reverse.
The message of the Gravemind in reverse says;
Side by side we march as one.
Shoulders set, blades aligned.
Let our footfalls stride together.
So our foes shall know our might.
@@IIIHyDraIIIWhat it actually says is debated but the most agreed upon interpretation is just chilling:
“Side by side, we march as one,
Humans and Elites will die,
The Earth will fall if we strike together,
So forth shall all of life.”
@@lucaricci1987Why would the flood have a grudge against humans and sangheili specifically, though?
@@matiasvonbischhoffshausen1307 Because they’re the forces protecting earth, it’s infection was stopped by humans and elites
Man, the I forgot how relentless the Halo 3 Flood theme was
@Sasa Jafar That was nearly my exact experience with it, wasn’t too impressed with it against the first two, but breezed my way through legendary somehow (still don’t know how I did it), and never felt the need to play it again. Meanwhile, I constantly find I have cravings for CE
@@pretztel1551 for me it was the opposite. I played through Halo CE twice, didn't really feel the need to pick it up again, but with Halo 3 I replayed so much I don't know how many times I did.
Having not heard it, yikes
I say that and when it starts I am already terrified
How to make a Halo player get memories about that one mission where you kill the prophet only to find he's a Gravemind, that and Floodgate.
Halo CE: Iconic, and Scary in an action-like way.
Halo CEA: Same thing but more modern.
Halo 2: Its emptiness and mystery in the beginning makes it very suspenseful and creepy then gets scarier as it develops.
Halo 2A: Not really scary.
Halo 3: Straight-up scary in a horror way.
Finally, an accurate comment.
I think the buzzing sound of flies is what gets to me in the third one.
Eh, H2A's sounds like you're trying to run away from an ever-reaching darkness in a corridor.
H2 is a trap actually. You’re like “aw man This new bongos combat music is sick!” Then it slowly starts building until it reaches the tipping point and that’s when you realize the flood is back. I love it
H2A is a tad bit creepy but more action based to make you say : "Ah shit, here we go again" since you have to fight them assholes again.
What introverts hear during social gatherings:
We pretty much see this too
As an introvert, that is true.
True.
shut the Freak up how dare you make me laugh >:(
Specifically when you hear the words
“So how have you been”
And everyone turns to hear you
"Cant you hear the music spongebob? Every sailor knows it means death!!!!"
we not gonna talk about how horrifying the artwork is during the ce theme?
Ikr, and how also in CE they're some of the first few squads of marines to encounter the flood, so you know they're gonna die regardless
@@sangheilisquanch7338 yeah its sad
The infection forms are surprisingly small for what they really are
@@chillmac64 well infection forms can be different sizes
@@ben0073_ they are all 3 foot tall
I'll be honest halo 2 anniversary didn't sound close to what the trilogy had on being terrifying.
@@anotherguyontheinternet4163 h2a : groovin
to be honest i think the halo 2 anniversary one is better because is like more with the moment of escaping and in halo 2 classic they put shadows and in that part that was unnecessary put shadows on that part.
I agree, Halo 2's flood theme was more terrifying than the Anniversary's theme.
@@anotherguyontheinternet4163 yes shadows was really inecessary shadows was more necessary in the moment when you meet with the flood the first time in halo 2 but the rythm in halo 2 anniversary is more with the moment
@@fernandorosales599 Halo 3s Theme Was the Scariest
Halo CE and 3 perfected the Flood theme tbh
True
That first picture is so badass!
Because it depicts such an iconic moment, not to the game, but to all the gamers who first experienced the Flood.
Those marines are wearing halo 3 armor
@@jongsungchoi9993 its halo CEA in the terminals
I wish I could feel that feeling again
I don’t remember the bongos 🤣
*Global pandemic*
Rest of the population: "If we don't make it"
Halo players: *we'll make it*
The Flood makes COVID-19 look like a tiny cough
Covid is just a flu with a protein shake. The flood can mutate you in no time either by you breathing or by having one of those "little" fuckers bury themselves in you and steal your mind.
Nah we won’t bro
Covid is something floood is worse bro freaking zombie guys with guns
@@sulwhale3171 that can infect everything and anything, our planet would fall in hours or even minutes with the flood
The sudden realization after watching the tape of the marines in the room, that you are in the same room where this hellish Flood washed over your allies, is fear-inducing as hell. You have but mere seconds to collect ammo and prepare for the swarm, as the unsettling music quietly rises behind you. Then, a blast of parasitic fear in the form of the Flood horde barrels its way towards you. As much as the Flood were featured in good ways in Halo 2/3, their introduction in 343 Guilty Spark, leading up to the first combat introduction in the bloodied room, is and always will be my favourite Flood moment.
But wait, it gets worse... The first few waves of infection forms were faceroll easy, and you think maybe it's not so bad. You don't expect the combat forms the first time. Fight your way to an elevator, but it goes deeper. And at the bottom the combat forms have guns. First time in Halo you're taking fire from human weapons, too. You eventually make it back up top, find some marines, the last you get to fight with, and they all die in the swamp as they're swarmed by infection forms. And then you're all alone for the rest of CE.
343 Guilty Spark is one of the best bits of level design ever.
ahhh yes the levels that made you wish there was an option to cross quantum realities into the B5 universe and come back with a Vorlon or Shadow planet killer to deal with Flood-infested planets
I think the beast intro in Homeworld Cataclysm is the only one that does it better.
True halo fans when they hear this crap just got real
7:12
*You're at your local shop in a queue with your face mask on and someone behind you coughs and you feel the back of your neck get hit with spit particles*
Death
The halo 2 flood theme is low key a good vibe
It's not bad, but frankly the Halo 3 does it best imo. It's the most creepy. Halo 1 also had a great theme.
@@madliftedson6565 they do range from 87.5 cm to 135 cm tall. Imagine that latching onto your face and having it feelers tear out ya neck.
Just want to scare you :D.
Yes. But it is not called shudder. It is called infected. But yes the halo 2 one is beast.
God damn. Hearing "devils... monsters...", "demons and heretics", and "shadows" is giving me nam flashbacks
Don’t forget “Parasite.”
Notice how the beat goes along with a racing heartbeat, solidifying the fight or flight response in the player.
Halo 2 (Shudder) is not very creepy at the beginning but there is something about that buildups of the ringing part that just induces fear in me and makes me feel anxious.
Shudder is the one that plays before it on mausoleum suite. The uploader messed it up. The track on the disk is called Infected.
You’re being hunted down
The way the Halo 3 version triggers your heart rate to match the pace of the beat is so underrated… honestly reminds me of Pink Floyd, how they’d have that underlaid heartbeat behind their songs.
I like how Halo 1 is a somewhat generic halo sound track with a slight more ominous feel to it, then halo 2 sounds like a race aganist time (in a sense it is) , and then Halo 3 is just Pure Relentless Terror, all of which represent different stages of the Flood's Development as a Intelligence, Halo 1 - more Calm and Stereotypical Halo Music (the Feral Stage) , Halo 2 - Beginning of something Unstoppable (The Cordinated stage) Halo 3 - Threatening to take over the entire galaxy (The interstellar stage)
The Flood by its nature is the most terrifying enemy in all of video game history.
Terrifying in its appearance.
Terrifying in what it does to its victims.
Terrifying in what it’s capable of.
Terrifying in its tactics.
Terrifying in its intelligence.
Just… terrifying.
It lives up to its name. There's very little you can do against a flood.
@@dangerousshoes It's why the Library is a excellent mission. Everyone dogs on it but the unrelenting and repeition is the point. The vast halls being filled by the Flood is a metaphor of it's own. They fill that place and come through like a dam bursting, overtaking every inch and unrelentingly throwing themselves at you. It's just total hell.
@@dangerousshoes silence, parasite
The beast in Homeworld: Cataclysm is like the flood on steroids. It can take over ships with keys style compound minds...
Except it can take over something on the scale of the Truth and Reconciliation or Autumn in less then a minute.
th-cam.com/video/pM8OyBBoUhg/w-d-xo.htmlfeature=shared&t=445
7:10 the music that goes through my head when i get a call from a unknown number/no caller id
is it a relative of mine or a telemarketer??? No fucking clue. I don't wanna answer either.
And when you answer the call a scary figure with hyperrealistic bloody eyes appears and says a numerical code and then disappears.
It Doesn't Matter From Wich Halo You Come You Know This Are The Sounds Of Death And Despair.
*Especially The Halo 2 and 3 ones*
What the toilets hear at Taco Bell when someone enters
Eewww lol 😆
It's flooded
Literally was just vibin rn and I forgot this was coming up in my playlist and it spooked the shit out of me
They're coming for you
Coming? They're already here.
Wait here
*it followed me home...*
@@RAndrewNeal OH F-
This is why I love my shotgun in halo one
This starts playing when you go to the bathroom as a kid at night thinking a demon is out to get you
Also to be specific am talking about the halo 3 theme
Man it still haunts after all this time, suddenly Halo becomes a horror shooter, and now there are 2 threats, Covenant aliens, and some freak of a life from called the flood.
And how our battle harden marines get shaken so easily seeing them, and then in halo 3 they attack earth, which shakines humans even more.
Yet despite all that we managed to recover, and face the Didact and Banished. are we going to recover? I hope someone at 343i comes up with a story that can live up to Halo.
Im hoping Halo Infinite has a awesome flood theme
@Dale Lett they want to do a classic halo theme, without floods ? Nah
If Halo Infinite is anything like Gaylo 4 or Gaylo 5, RIP Master Chief
Hope's it a mix of CE and 3
bro its set on zeta halo, the flood is going to be there 100%
But are they still going to pose a threat is the question on everyone’s mind, given that the trailer for infinite showed a glimpse of engaging enemies underwater should the flood be in infinite they would need to be in some kind of advanced stage of their evolution to be able to attack underwater.
Halo 3 is that constant creep-up for a jumps are that never climaxes and keeps you on edge
Imagine hearing the first one in halo infinite
imagine...
Halo 3 having the most intense flood ost and bringing on my ptsd
The CE ost is so haunting BUT SICK. Its like you have the flood, this terrifying entity, coming for you. But its ok, because you’re spartan 117, they should be afraid of you
The track from CE out-ICONICizes the other ones. also the most creative piece imo
It's so good, yet somehow it wouldn't fit in the other games. It's indeed the most iconic though.
@@56bturn hmm I see what you mean, it would change the atmosphere, but I feel like it might work. I can imagine it on the elevator on the Oracle in H2
To be fair the reason why the first one worked so well in introducing the player to the flood is because of the lack of enemies prior to the introduction of the flood you would fight one single squad of covenant and then nothing for a long period of time, everyone would have been extremely cautious around every single corner because you weren’t running into enemies just bodies.
@@cursedhawkins1305 and also after that every level past that the halo is just more and more systemically screwed. The flood get more common to the point that it feels like every corner has an infection form infinite spawn.
halo 2s flood theme was the best. that siren esque sound is just terrifying and anxiety driving
Halo 1: Something horrifying and unnatural hunts you. You don’t know what it is, what it’s capable of, or what it knows. Only one thing is certain: It is coming for you.
Halo 2: You know enough now to understand that this is far grander in scope than you initially believed. You know what it is capable of, and that it has a mission it will stop at nothing to fulfill. Your knowledge of it does little to ease your nerves.
Halo 3: It has reached its fullest potential. It knows everything about you, and you know enough about it. The time has come to kill or be killed.
I used to play flood levels with the sound off when I was a kid XD
Me going into the basement
This is the Flood version of “You have to kill this thing now before its too late, Nuke it if you have to because once it spreads, nothing can stop it”
7:00
dude I absolutely freaking LOVE the buildup of that sound at 3:40 it's super sick
That's why I love Shudder so much. It's terrifying and it perfectly captures the terrifying nature of the flood
@@ointmentfordisappointment132 yeah
Helps that it's fitting for the fact you just put a space station thing in free fall too.
Shudder gives off a “they’re getting closer” vibe.
The violins ARE the Flood. It's amazing how simple yet effective the melody is.
I love how the constant beat in Shadows almost undulates like the Flood does, as if all of their jerky motions are to the beat of this demented melody.
Actually like menace no more, it's got a "you've been here before, best start hoofing it" vibe, it's not scary, but it has its meaning to it.
We were so robbed of what would’ve been an amazing Halo movie which was centered around combat evolved and making it like a survival horror movie and hearing this in theatres 3:05
Halo: CE still makes my anxiety spike and give me chills
The absolute and pure terror of the flood, something older than most life in the galaxy. The same life it wants to assimilate
Top 10 Shittiest Decisions ever Made in existence
1. Giving the Flood Rocket Launchers
I Honestly Love How All The Flood Themes Sound Like Distorted Alarms, Mixxed With Choral Screeches, Reflecting The Flood's Assimilation, And The Logic Plague, Almost As If The Flood Itself Is Making The Music And Broadcasting It For Everyone To Hear
“Hey do you want to go to the libra-“
*Pumping shotgun*
“A simple no would have been fine”
"STAT BACK!!! Stay back your not turning me into one of those things!"
"I'LL BLOW YOUR BRAINS OUT! GET AWAY FROM MEEE!!!"
"Gyah-ha... HaaAAaaaa! Dont touch me you freaks! I won't be like you I'LL DIE FIRST! Find your own hiding place, the monster are everywhere!"
"Played dead! That's what I did! Played did... They took the live ones. God I can still hear them screaming... Monsters!"
"Yaah! Ha-Ha... Aaaaahaha!... JUST LEAVE ME ALONE!"
"The Sarge... Mendoza... Bessetti... All gone. The monsters... The monsters took them! Away, away, away they went away..."
"Their gone! Get it?! GONE!!!"
"They won't get me! Oh god i don't want to be like them! Please no! Please no-hooo!"
Halo ce: spooky and long tones
Halo 2: paper towel tubes
Can a strong enough gravemind break the 4th wall?
STOP. don't You DARE give it that power!
Maybe
Please no
Yes
keymind time
Remember how much it would be a pain in the ass to get through the cortana mission on halo 3 on a legendary or laso walkthrough. The library mission from halo 1 on legendary would be punishing as hell too.
Me and my dad gonna do the halo laso AND I SCARED FOR THE FLOOD- ;-;
It's Funny how Halo 2's flood theme goes from a Chill vibe, then becomes unsettling from mid-way to end... Which only makes it more disturbing and horrifying.
I mean, it gives a nearly jazzy bop, then you start hearing the unsettling notes that you're terrifyingly familar with from Halo Combat Evolved, right before it drops you into the horror... Befitting it's name of "Shudder". It certainly leaves me with the Shudders.
Menace No More ruins it by switching to a Military march... But I guess that's why it's called "Menace No More". There's no reason to really fear them any more in Aniversary. The new Graphics doesn't give the shadows that make detecting the flood difficult, so it only becomes a bit of a Shoot-A-Round rather than a horrifying run through a Steadily infesting High Charity.
[Demons and Heretics] makes the military march louder, and the horror stings softer... Which while it sounds heroic, it still carries that terror vibe... Making it an Opposite of [Devils... Monsters...], which emphisises the Horror notes more heavily, making it feels that Chief's heroic spirit is barely able to light his way through the horrors of the Flood... Giving a Sense of Further terror than Aniversary.
Halo 3 Drops back into that terrifying Horror... And adds in what sounds like the Gravemind _Talking,_ but not to _Chief..._ Rather, it sounds like the Gravemind is trying to talk to _YOU,_ The _PLAYER playing the game!_
that was long but you're right
To be fair though to all of the anniversaries they all give you the option of using the retro (would that be the correct term in this context?) graphics which comes with the old music as a bonus.
Tbh a strong enough gravemind might be able to break the 4th wall I'm sure
The siren noise in H2A was better imo. Without the really loud drums
@@richardwright359
STOP! You and that other one said the same thing! LMFAO.
Some are fearful of the flood, while others look forward to the challenge.
My wake up alarm is the halo 3 flood theme “shadows” that shit wakes you up guaranteed
Everyone gangsta until 343 Guilty Spark say " Please wait here".
😨
The Halo 3 track is actually named Gravemind, and the Halo 2 piece is actually Infected. Shadows was the piece in Halo: CE that Infected and Gravemind got their siren-like noise from.
Dont you ever stop making these
Shudder was terrifying to hear
I would love to hear this music in some kind of horror movie because it would go beautifully with it.
If 343 brings back the flood in Infinite, they could easily make it horrifying by having something similar to the Halo 2 Shudder be quiet at first and sort of gradually lead into the constant high pitch notes. It could suddenly get loud while you first re-encounter the flood and then quiet again as you traverse dark rooms and hallways to sort of subtly keep that feeling of terror and danger consistent. It would also be really interesting for some areas to have very few light sources to create a sense of danger of not knowing where the flood could be lurking or how many there are by having flickering lights as your only light source that only light up smaller parts of a room instead of the whole room or have your flashlight flicker and maybe eventually go out at some point for a short time, that’s if they add the flashlight to the game. Another thing they could add to create that feeling of not knowing where the flood are is by having your motion sensor malfunction and making you rely only on the light that’s available to you, you’re sense of direction, and also listening to the sounds around you.
Halo CE and Halo 3 one are my absolute favorite themes for the flood. It fits them perfectly.
To this day, nothing fills me with more anxiety than Halo 3’s Flood theme. I swear it almost activates my fight or flight instinct.
Man, 343 guilty spark and the Library were the levels that taught me that the M90 CAWS shotty, type 25 plasma riffle, and a metric fuck ton of grenades were your best friends. I can not tell you the number of times they came clutch in tight situations.
What makes these tracks so horrifying is the violins mimic the sounds of screaming in such a way that it's not in your face...yet.
Am 30 yrsold and Devil's Monsters gives me anxiety. Absolute masterclass.
Hearing anyone of these songs on low ammo was going to be a very terrifying experience. Especially since marine AI offers no protection at all
The beginning then shudder & shadows gets me every damn time………😮❤
the most horrifying bat shit insane monsters, they are more insane than the "Thing" from what they were based on.
Oh sweet Christmas, Halo 2's Shudder just sends me into PANIC MODE. I remember hearing that one, and it makes my skin crawl every time!
I Remember my first time with this. I think I was about 10 and it was the halo 3 mission 'Floodgate'. I wasn't scared until I saw an actual flood infection/transformation, but I refused to play any mission involving the flood for months afterwards.
That constant tone of urgency present in every flood theme, the siren as it were, never fails to make me feel like I need to RUN.
Let's give space zombies rocket launchers. That's a brilliant idea. What could possibly go wrong?
Its like each games theme evolves and builds upon the previous based on the stages of a flood outbreak. Halo CE feral stage, halo 2 coordinated stage, and finally peaking with halo 3 with the interstellar stage (aka your screwed stage)
it always blows my mind how the flood is the descendants of the OG creators. The ultimate revenge on the forunners
Halo 2's 'The Flood' soundtrack (I think it's called that, it's unreleased) really captures the suspenseful fear in my opinion. And when it bumps up it gets really chilly, as if the soundtrack was telling you 'Get the hell out of here, now.' You can hear this in the Sacred Icon mission when you enter the flood wall.
It has a name actually. It's labeled as Infected in the disk.
@@AfterAllWeAreHuman That's interesting. Very fitting actually considering what plays.
@@kalaxd_4534 some sources also say it's called The Parasite too. But either way
I hated that one and liked the others. Halo 2’s theme sounds more like I’m fighting a tribe of cavemen rather than the flood
@@Duckbusinessman imo it fit the infection forms swarming down on the heretic elite on the way up. But it did seem to fit fighting the brutes before the end of the great journey.
I think the first one might actually be my favorite.
I love these themes but I love Devils and Heretics for CEA. I can explain.
The "dotdotdotdot" throughout the theme (in fact, all of them) should only ever sound like an alarm, a siren. One that tells you "I need to get out of here before whatever it is comes out."
The drums sounds more like something is banging on the door. Trying to break its way in. But given the multitude of doors we've seen on the way inside, maybe they didn't need to put in so much effort to destroy them, maybe it took just one hit. Either way, it's on its way.
Then the violin. The violin is the immediate crescendo. The moment when it comes. But unlike the other songs which have a crescendo at the middle or near end, this is so much more abrupt.
This song is the one I like the most because it's both signaling the Flood and the stages of, what I can describe as, Melodic Intensity (just a phrase I'll coin here if it isn't already coined and if there isn't a term for it, which then lemme know) where music progressively gets more...fierce or great. Here, with how much sound, how much the "dotdotdot" is so disconjointed from any sort of coherent sounds that it causes you to feel on edge, it is a rapid intensity increase. Yet it's so very sudden that you barely have ample time to react or understand the music itself, much like the Flood.
Halo 3s flood theme always gave me the chills when I first played it as a kid. I remember first seeing them in halo 3 and nicknaming them “the disgusting aliens” I always looked behind me every time I heard that theme still gives me chills to this very day…
I call this is PTSD over the years
I’m finally getting my bro to play the halo games *with zero prior knowledge* , can’t fucking wait till he sees the flood
Sad edit: false alarm, he hated it and didn’t even get to the flood part. He got through the first 3 levels then gave up from the lack of sprint.
That makes me sad, as someone who played 4 first, hated it, then played CE and fell madly in love with Halo.
Ironic. And it's funny because sprint actually lessens your movement than helping it (cause in halo 3 and prior you can just run n gun). Oh well.
@@Healer0079a it took me a while to understand why fans hated sprint until a PVZ game came out in 2019
You had him start with CE? There's your mistake. As much as it sucks to say, CE is a HORRIBLE first Halo game to anybody who didn't play Halo when it first came out.
Should've given him something like Reach since it takes place before CE and has good enough graphics and stuff to catch his eye.
That was your mistake.
Halo CE: Something's not right....
Halo CEA: It knows you're here.
Halo 2: RUN.
Halo 2A: You're being hunted.
Halo 3: There's nowhere to hide.
this shit terrifies me more than anything else.
i think two lines of dialogue sum up the flood perfectly
Arbiter: What is it? More brutes??
Master Chief: worse...
In the wise words of Mr. Krabs: Oh No...
7:09 when a spider crawls into your bed and you don't know where it is
at that point cotton eye joe is more appropriate because: "where did you come from, where did you go?"
When you see a spider: 0:01
When you lose sight of the spider: 3:05