I'm quite fond of w! df4,2,3 T! SSL F4 ewgk. F4 denies tech roll. The sidestep puts you in a spot where you can't be toe kicked, spring kick isn't fast enough to deny the ewgk, ewgk wall splats wake up kicks, hits grounded so it counters delay wake ups and ground roll, wall splats quick rise low blockers, and if they quick rise stand block you are safe on block and get some chip damage for your troubles. If your opponent consistently quick rise stand blocks it creates an opening for hellsweeps on wake up. I don't know if you actually need to have your tornado saved for the wall to create this scenario but it makes the timing very lenient on the f4. Pretty sure without the tornado saved you'd just lose hits in your wall combo.
This also works with B+4, SEN 1+2, and 3, 2 tornado. Also, if you space it right get a good wall carry float to the wall in a combo (ex: df+3+4), you also have time to SSL with the setup.
Adding this to the archive. I only just started doing df4, 2, 3 into df3+4, 4 after a wall splat. Before, I'd brain fart after a wall splat and just do something, something, 1+2, because 1+2 just feels good. Kazumi muscle memory plays a part, too.
I feel like personally, the best okizeme she has from df+4,2,3 T! is df4,2. Transitions into HW if you hold d, delaying the HW 2 a bit makes it so that it tracks side ukemi left and right, and beats any recovery kick, mix it up with HW d4 (Risky, but 3 follow-up is CH confirmable and highly delayable). You can also make it so that you don't transition into HW if you expect them to stay down, and do EWGK.
I had been using f4 into mixup upon read like use f4 then do d 4 1 like we use to with heihachi and it has more mix up option like f4 into fndf 3 or hell sweep or again f4 depends opon the condition,
greetings, wanted to ask is side step D+2 can replace f+4 to call out the tow kick since it's faster and 0 on block, or just experiment with d+2 in general
I actually never considered this option, but I think it still won't be fast enough for the df+1,1 > 1+2 situation. I'd have to test if there's any use for that move in these oki
For how tricky it is to do, I'd like it to have a better oki, but it seems more limiting than the other 3 options I mentioned. Immediate toe kick beats a lot of your options after that wall combo.
I'm quite fond of w! df4,2,3 T! SSL F4 ewgk. F4 denies tech roll. The sidestep puts you in a spot where you can't be toe kicked, spring kick isn't fast enough to deny the ewgk, ewgk wall splats wake up kicks, hits grounded so it counters delay wake ups and ground roll, wall splats quick rise low blockers, and if they quick rise stand block you are safe on block and get some chip damage for your troubles. If your opponent consistently quick rise stand blocks it creates an opening for hellsweeps on wake up.
I don't know if you actually need to have your tornado saved for the wall to create this scenario but it makes the timing very lenient on the f4. Pretty sure without the tornado saved you'd just lose hits in your wall combo.
That's an interesting idea. I'll try that out next time.
Just labbed this and if you're fast enough ewgk hits people holding back as well. +10 dmg vs w! df4,2,3 T! d3+4,4
What's w! Notation? Never seen it and can't find anything online.
Edit: guessing it's wallsplat
This also works with B+4, SEN 1+2, and 3, 2 tornado. Also, if you space it right get a good wall carry float to the wall in a combo (ex: df+3+4), you also have time to SSL with the setup.
@@bobdobson3800you are correct in your edit
Ty bro, I’m a little sturdy on wall combos, this helps me a lot
Adding this to the archive. I only just started doing df4, 2, 3 into df3+4, 4 after a wall splat. Before, I'd brain fart after a wall splat and just do something, something, 1+2, because 1+2 just feels good. Kazumi muscle memory plays a part, too.
I feel like personally, the best okizeme she has from df+4,2,3 T! is df4,2. Transitions into HW if you hold d, delaying the HW 2 a bit makes it so that it tracks side ukemi left and right, and beats any recovery kick, mix it up with HW d4 (Risky, but 3 follow-up is CH confirmable and highly delayable).
You can also make it so that you don't transition into HW if you expect them to stay down, and do EWGK.
To follow up, HW also directly transitions to WGS with df, and the options from there are expanded.
@@Ahiru_Ronin_EN Hi, was wondering what WGS means please? Thanks 😊
@@REVy_X Wind God Step a.k.a. crouch dash
@@REVy_X Wind God Step. While in Heavens Wrath stance, you input df
@@Ahiru_Ronin_EN ahh ok, I forgot she has wind god step. Thank you 😊
I had been using f4 into mixup upon read like use f4 then do d 4 1 like we use to with heihachi and it has more mix up option like f4 into fndf 3 or hell sweep or again f4 depends opon the condition,
1+2 also has the benefit of having her shout "KATSU!" at the top of her lungs and blast them with shotgun fists. 10 extra mental damage right there.
greetings, wanted to ask is side step D+2 can replace f+4 to call out the tow kick since it's faster and 0 on block, or just experiment with d+2 in general
I actually never considered this option, but I think it still won't be fast enough for the df+1,1 > 1+2 situation. I'd have to test if there's any use for that move in these oki
With the single hit tornado, you can use 1,1 3+4, 4 instead. It's been way more consistent for me.
From my testings, doing single hit tornado makes it even worse, so I just go for 3 hits
@@justApplay You just have to make sure that you don't get a low hitting tornado. It's kind of like how bounds worked in T6 and TTT2.
Thank you brother
I saw Aqeel Zahoor doing w! f+4 into ff+2 sentai 2. Any opinion on pros/cons of this option vs 1+2?
f,f+2 after the f+4 spike? Damn, never seen that, you got a link?
Might have to lab that, but I'm not sure if it's fast enough to beat stand up block
Yo Applay! What do you think of b1,1,3 SEN 2 for Oki ?
For how tricky it is to do, I'd like it to have a better oki, but it seems more limiting than the other 3 options I mentioned. Immediate toe kick beats a lot of your options after that wall combo.
Good stuff
I prefer W! 3+4 ws 44 3+4 or if they instant get up 2
Naaaaah, i will just go for the style points and do low parry. But really cool video
Pretty sure you can block and launch no?
Yes, it's universally -18 in TK8
Muito bom
EWGF the toe kick on block