Sorry for the delay this week! We were without power for 5 days due to the texas freeze, but we should be back to our regularly scheduled weekly videos this weekend :)
One thing I like about Maddening is that the early maps, where the devs know pretty much exactly how strong your team is because you're still getting multiple new units each map, is balanced perfectly around those units. Like Maddening Etie and Alcryst both have exactly enough might to oneshot the fliers on the map you get them, and Amber's killer lance crits 33 on enemy sword fighters with 32 health when you get him.
Yep and that's what I like! Higher Difficulties should be more about FIGHTING SMARTER rather then HARDER in my opinion. Veteran+ is interesting to me, at first I HATED it abit early on, but then I noticed I had to be SMARTER! No longer were Armored Bosses SCARED of my Rapier wielding Marth + Alear, even made it easy to Lodestar one to a low HP on Chapter 4 to make the boss easy for Celine to take out and I even willingly used Marth's OTHER sword Mercurius because the EXP drop made me use it more often where I would OCCASIONALLY use it if I wanted a level up, but not by much on Hard Mode! And I like that! Not a fan of HP Sponges who hit like SUPER TRUCKS as that's not difficult, that's trying to make me lose resources unfairly no matter WHAT I do, when the smarter thing is to make me HAVE to think out things (A game Series I play, Metro had a good idea of difficulty, well the first game 2033 did, where Ranger Hardcore REALLY made you GET ACCURATE as bullets were rarer, but enemies AND you were "very glassy!" made me REALLY think and have to get wise to how I shoot (by the endgame, I was without ammo, but it felt like at that point, I was suppose to discard my gun by then! Really making me feel APART OF THE STORY! Hell I liked how the enemies got WEAKER with me and the ammo was lowered, especially since now you HAD to fire at weak points less you waste MORE ammo and actually EXPLORE to stay stocked on ammo! I want to FEEL like I had to be smart and use my resources wisely to win, not outlast the enemy while feeling I wasted resources) Hope IS continues this mindset of Maddening Mode going forward with future Fire Emblem's after ironing out the FEW annoyances that plague Engage Maddening (Though I'm happy to say FEW as Few to me is "not that much" some "That one levels" back on Hard became HUGE Spikes on Maddening, but they weren't unsalvageable)
It’s great that Engage made the weapon triangle not just viable but actually tactical, feels so good giving your characters multiple Emblems to raise their weapon proficiencies and using a great mix of different classes and weapons.
Tbh yeah, i remember back in fates for example I'd just spam all the same class 'cause even with weapon triangle I never actually felt threatened. In Engage I actually have to be careful against enemies so that I don't screw up and die because I kept getting broken and left defenseless. Likewise, it makes taking on a chapter significantly more fun because I can focus on disarming a foe and then following up with a stronger but squishier unit safely
And then they made Armoured Knights OP because they cannot be broken. It is nice in a way since Armoured Units tend to fall behind in most other games due to low movement. Stick a Sigurd ring and boom.
@@TheRazormoon I mean while it's not there, each weapon class has their strengths and weaknesses in that regard I think. Noticeably, axes generally have lower hit rates, swords tend toward higher avoid and lances are pretty balanced with decent hit and avoid all around. They don't interact as much within the triangle but each are valuable in their own way outside of breaking
I think they should’ve given every enemy another skill but also doubled or gave a 50% boost to sp gain while giving you a third ability spot, maybe give enemies increased stats to compensate
Yeah, making the SP generation so fucking SLOW while making ALOT of skills so expensive REALLY makes the books you get from Update Bonus and the Well feel like they were FIXING something they shouldn't have broken! Hopefully if they KEEP this system as I always suggested since Path of Radiance to make a skill shop to BUY skills, sans RARE skills which have to be found on maps moving forward for the sake of balance! This is the closest to what I wanted, just if shit wasn't OVERLY expensive I'd love it more. Oh well at least I found work arounds that work LOL
I'm surprised everyone focuses on Corrin's terrain ability, to me I absolutely relied on her movement restriction after attacking ability. Being able to hold bosses in place, or perhaps some close enemies you couldn't clear on player phase was massive.
I’m only playing Hard mode atm but I put Corrin on Anna as a Thief, she has like 170+ evasion if she’s in some trees or on a fort 😂 (she also has some of Marth’s Avoid I think only +15 atm) Enemies swarm her and have 0% hit rate, and she gets me lots of +500 gold, but I imagine on Maddening mode this won’t work 😅 Mages are her only real threat but usually I can just risk it and kill the 1 or 2 mages quickly and then heal
I don’t think about it much but when a boss starts coming at me with a whole army that ability has been an absolute godsend. I normally keep Corrin on Alear but there’s been times where putting her on someone with Thunder made a massive difference in setting up a big freeze
Great video! As soon as news about engage started coming out, I knew I wanted my first playthrough to be on Maddening. The enemies were so incredibly strong, fast and bulky that every turn I felt like I was one wrong move away from losing several units in a single enemy phase. Last night I completed my first run, and it was absolutely one of the best fire emblem games I've ever played. I'd say my favorite chapters are 11, 17, 22, and 24. I do wish the game had a few more unique chapter objectives, as most of the time it's just "kill the boss." Although with how powerful the enemies are, I think I'd go insane if I had to rout the enemy on any lategame chapter.
I also love how useful staves are in this game, entrap, warp, obstruct, and freeze all provide amazing utility that's really hard to find. I know I wouldn't have been able to beat most of the game's bosses if I couldn't entrap staff them or warp my own units to them.
I think my favorite part of this game is how broken forging is. If you get a couple dogs and donate wisely, you can easily get access to a Bolganone and a Thoron before chapter 8.
Great video! I’m almost done with my maddening run, Ch21, no casualties. I’m hoping to finish it by next month. Agreed particularly with your comments on fixed growths. My personal favorite chapter was Chapter 10
15:00 Mauvier absolutely whipped the rug out from under me when he warped like three paladins right next to my healers. He then proceeded to do do again when he rescued Marni and her goons over to me and I then had to fight them all at once
Thanks for saying that! I do plan to talk more about unit viability in the future, and on the streams recently, but I want to play a bit more before I make a tier list.
Awesome review! I'm finishing my first Hard playthrough and I am super excited to start maddening. Fixed mode on the first playthrough might be kinda fun since it will force me to use different units who I just ignored immediately on Hard. I also had no idea Micaiah could 4 person warp lol. That's amazing and I'm definitely using that next playthrough.
I did a hard run, currently on a hard run with fixed,its actually very fun to have fixed growths as you can influence their stats by changing classes due to their growths. Next i will do maddening fixed since that was the intended way
She can do 4 range obstruct, rescue and warp. It's super busted with the right tools. Lyn can also draw out bosses with her arrows and aggro them to get closer like a certain boss in Chapter 24 or in Ike's Paralogue to use ontop of warp so they draw closer to your range
Your comment on Jean really interested me. I've had the idea for a deep dive on Fire Emblem's different take on the "trainee" or Villager unit, but never really got around to writing it and putting it into a video. But Jean seems like a really interesting idea on the idea. Usually Villagers tend to be sort of just redundant in relation to when you get them. It's usually more beneficial to put your efforts into a unit you already have, rather than training up a weak unit who could *potentially* get strong. One that comes to mind is Donnel in Awakening, who in my opinion is really not great in Lunatic/Lunatic+ (although he can be a good father for a gen 2 like Kjelle because of the classes he passes down). He's kind of a diet Soldier at the start, but at least on promotion he can go Hero or Fighter. Although by the time you can reclass him to Merc or Fighter you might as well have trained up Vaike, or just recruit Gregor. Jean on the other hand starts in a much less fought over role in Engage, an early game healer. By the time his paralogue unlocks you'll really only have Framme as your main healer (and their stats are pretty similar, although as they are a healer they don't matter too much). With staff xp in this game is actually a bit generous compared to how slow it would be in some of the older games and the Micaiah ring providing tons of XP when using Great Sacrifice, he can catch up fairly well to the rest of your party. Along with that, chain guard provides a helpful niche when you need to bait in an enemy, or when you need to save a unit from death on enemy phase. Being able to shape his potential due to his class growths being doubled is really interesting to me. anyway that's my random shpeel. tl;dr is that other villagers are redundant but Jean fulfills a niche and is pretty easy to train
Ross in Fe8 is awesome too. He appears in a very early chapter so there isn't much competition for slots. He is still terrible from start to promotion but at least you get time to train him.
@@Stachelbeeerchen yeah I would say that Ross is alright. One good design choice with him is that the weapon he starts with is 1-2 range. So you can just hide him behind someone else and feed him kills. And like you said, he joins early enough to have time to train. I like Amelia, but yeah she’s kinda bad. General is funny but she’s really hard to do well with. Ewan joins far too late to be of any use imo.
@@Stachelbeeerchen Yeah but you can also just promote Knoll in chapter 15 for an ez Summoner. But yeah Summoner is probably Ewan's best bet for being used
Mozu from in Fates is a great example of this. In Birthright she's redundant, she's a Hoshidan class and her class options of going into Archer get covered really early by Takumi and Setsuna. In Conquest however that choice is a bit different since the only character she may compete with is arguably Niles if you take the 2nd Seal option with her. In a fast run you never bother since she is still pretty weak but giving her the 2nd seal allows her to fulfil that niche as well as give a flying option to Effie in Kinshi Knight.
Between the debuffs, unit freezing and terrain, Corrin probably gets my vote for best Emblem, though Miciah comes a close second with her insane staff range and Great Sacrifice saving my ass on more than one occasion
This video just came up on my recommendations and I just wanted to come by and comment that I loved the video and I'm looking forward to checking out the channel :))
It would be neat if you could reduce the SP costs of skills based on your bond level. Something like a 15-30-50% decrease in the skills of that Ring. It might not be enough to fix some of the insane skills that cost 8000 SP but it would really help the mid tier ones costing 1k instead of 2k or something.
So finally gave this a try, and so far got to Chapter 16 and frankly I now feel EXACTLY as I felt when I first played Radiant Dawn on Normal Mode (The US Wii Release where Normal was actually HARD MODE) and frankly I'm enjoying it as I did in Radiant Dawn (Radiant Dawn was the reason I gave HARD Mode a chance! Now Engage is where I'll give MADDENING Mode chances now as well, Seeing how Normal is turning into Easy Mode for some INSANE reason....yeah I hope MORE for Custom Options so stuff isn't RESERVED to a Higher Difficulty! Specifically EXP Decrease, Fixed Mode, No Rewind, Lower Rewind chances, ETC! Something you can change in game, but can't change back during the playthrough if you save over the change!) My first run is basically using the Royals (Later Veyle, Seadell even though he's not a royal because I NEVER do a Fire Emblem without my Dancer....EVER and the Twins from the DLC) from when they join to the end. as well as doing the DLC Bracelets (Only doing them at the point I get the Emblem's related to them, so basically Tiki the moment I got Alcyrst, Veronica after getting Diamant, then Chrom & Hector the moment I got Fogado, and Soren after getting Timerra, Camilla might be manageable because of Seadall and Hortensia but dear god I can only IMAGINE her map after doing it on HARD Mode, I can only imagine how it will be on Maddening especially as I think Corrin is when you REALLY start seeing the Promoted units or I think afterwards! Either all they'll be using packing their Maddening exclusive Skills!! Currently having fun with Fixed Mode! May play again with a different lineup of characters on Random Mode once I've unlocked it! And on Classic since this run is on Casual (prefer to first run Maddening on Casual as I did with my first Maddening on Three Houses to get a feel, I feel Maddening is the ONLY difficulty I won't risk a first run on Classic, but future runs will be on Classic) So far my only mistake I'm sticking to is getting Firene to Donation Level 5 simply because I want to see how strong Venomous (the great spear) will be in Timerra hands (since I'm not switching character's out of their classes! I have a RULE to never take the Lord or the Royal's out of their personal classes! I might take the TWINS out of them, but only ONE of them! I tend to ALWAYS assure no matter my final Lineup! I will always from start to finish play as Divine Dragon Class Alear, Veyle, Fell Child Nel or Rafal with the one NOT chosen being in an alternative class such as Nel/Lance Mage Knight, Paladin, Wyvern Knight Halberdier, Royal Knight, Rafal/Berserker or Warrior!, Hortensia in her personal promotion because why would you EVER take her out of her personal Promotion she's the best damn staff user in the game! and Seadall in his class because again, why change the FUCKING DANCER'S CLASS!) So far I feel I may just be playing Maddening mode from now on with Engage! Random OR Fixed! This is what I wanted, not UNFAIRLY HP sponging the enemies, but making them SMARTER, better armed, and have me THINK OUT what I need to do (Even on Casual, I'm not a fan of letting units die, the only bonus is if I get close to winning and run out of Rewinds, at least a costly mistake won't cause a reset! That's reserved for the future Maddening Random Classic LOL! But I just want to know the inns and outs!) and how to BEST utilize my advantages! Rather then hold myself BACK like on Hard to avoid Overleveling, I now only fear overleveling because "DLC Bracelet maps will get HARDER!" then afterwards, FUCK Overleveling, I got to do it when I can to avoid lagging too far behind (I did notice even if I was trying to save EXP for my MAIN STAYING units, Clanne was annoying to level up and so was Etie and Boucheron! Maybe it was because I was using them to chip damage or take out stragglers. But Fixed Mode really doesn't give confidence with the first level up being BARELY an increase where Random mode it was a coin toss each time what stats went up and how many which was pretty fun to witness! Maybe Lineage will offset EXP gain for them, but I'm not wasting Bond Fragments on future Benched characters as again, this is a ROYALS with Seadall run, so all these COMMONERS and Nobles of no Royal blood are BENCHED. Too Late as my lineup is filled up, but something to think of next run LOL! I got LUCKY too with the dogs giving me Silver Ingots ALOT though no skirmishes meant I was stuck with four dogs and a CAT for a good while! And the Ancient well was giving me Books EVERY spin of it as I always got to Three or Four stars! Might have been easier if I didn't MONEY SINK Firene Donations! I SHOULD know better, but once I get my taste of it, I'm NEVER increasing donations passed Level 2-3 EVER again on a Run! Not worth it and I hope this money sink DISAPPEARS forever largely because I hate that S rank weapons are locked BEHIND IT). I really had to think and I like that, my mistakes (as I ALWAYS forget something from overthinking sometimes) always come back to haunt me on Hard Mode and Maddening REALLY makes it haunt me! And I do like Veteran+, just wish it wasn't so OP for later fights, but not being able to INSTANT kill enemies so easily DOES make me have to think about Player Phase, only silliness is bosses moving from their comfortable thrones! Usually ends badly for them! LOL
Going from 3H maddening to Engage Maddening is like going from Awakening Lunatic to Conquest Lunatic, or Path of Radiance Maniac to Radiant Dawn Maniac
@@2265Hello To be fair, Awaking lunatic is fine, Awaking lunatic + is just... unfair in every possible way, namely because of how much randomness is forced into the game. it would be much more fun if the + skills weren't randomlnly given to all units ( inculding bosses, sometimes making them impossible to beat )
@@2265Hello i mean in terms of design because Awakening and Path of Radiance's challenge difficulties are both 2 of the least fun FE experiences. 3H maddening isn't quite that bad but it's hyperbole
@@2265Hello Exactly this imo, lunatic + awakening is one of my least favourite fe experiences, where as I love conquest lunatic. Very similar to the difference between three houses and engage - it just seems like the devs spent more time on balancing them but idk if that's just me
My experience at maddening in a nutshell: Corrupted: You have chosen death Bandits: BUENOS DIAS SEÑIORITO Bosses: omae wa mou shindeiru. My team: half were hero class with dual assist+ 💀. Anna: With max luck butches golds out of enemy corpses Yukina: Critting 4/5 times
Well, it's maddening throughout many moments, especially early on when even your Rapier-using engaged Alear does zero damage to armored units, so at least it lives up to its name. The maddening AI is really damn good though, i love how they actively use their strengths and weaknesses in order to take you out where you're weakest [even stuff as simple as sending weapon-appropriate units even if the unit is technically weaker solely because, as the weapon appropriate unit, they can Break you]. Also, the Corrin ring with Yunaka is ridiculously good since she can benefit from it so hard, so the point she can become nearly unhittable.
8:23 I got a clip on Leif's paralogue of Louie overriding through like 5 mage knights with the riders bane and killing them all and by God was it satisfying
Well thats exactly what I had hoped for. Glad to see you have the same opinion as me on gameplay side and now im looking forward to playing it on maddening. I just finished the game on hard for the first time and I am currently looking into some maddening strategies regarding all the side mechanics like well usage, animal adoption, donations etc. I distinctly remember chapter 11 thinking "for gods sake, how am I ever going to make this in maddening. It was my favorite chapter because the presentation just worked. My storytelling heart is just bleeding unfortunatly. Because even though the feeling through gameplay was immaculate, the actual character presentation, dialogs and believability of the scenes was atrocious. Cracks started to form very early on and by the end I was just defeated, thinking "Ah yes, sure" on basically every sentence or staging.
SP costs only make the problem of new recruits being better even worse, some of the early units can be very hard to catch up SP wise if you aren’t farming with micaiah, I hope they fix this once the dlc updates come
I played my first playthrough on maddening and finished the game 2 days ago. It's probably the best hardest difficult in recent fire emblem, maybe the whole series. I actually had a lot of fun on maddening, some of my favorite map's where chapter 11, 17, 21, pact and my absolute favorite 22 I wanted something like 22 would happen before the game came out and it was really good. I really liked how unlike 3 houses the game actually gives you units throughout the game that are actually strong so losing someone wasn't as big of a blow or just replacing someone that's falling behind. The only 2 units I kept pre chapter 11 where lapis, a Griffin knight with eirika who killed most things because sieglinde is cracked, and framme because I was stubborn (she did have micaiah). My 2 best units where merrin, who ended as a mage knight with Marth that was vary adaptable with magic and swords, and panette a tanky warrior with Ike that just CRIT killed anything also my dragon slayer (fun combo is using the break staff on dragons for 50% more damage). I found pretty much all the emblem's useful in some way, Lyn to get bosses to move early (emblem trials), lucina for her chains and shield, byleths dance, corrins terrain was just essential and my Alear was basically a corrin bot for most the game, eirika being the bane of corrupted, Ike the tanky CRIT god on panette. Roy I see is considered the worst emblem but I gave him to my Alear who's only redeeming quality was a corrin bot became like my 3rd best unit, hold out should not be underestimated or the stats he gives. Leif is probably the only one I feel is underwhelming, I didn't really have anyone that uses him well and he delt no damage, his weapons are weak and he tends to switch to them, being his thing
Meanwhile my Maddening run, which is the only difficulty I play FE games on: Alear runs in and smashes everyone on the map, and I have to actively chase her with my other units so they can get XP too. She was basically able to clean most of the maps by herself as early as chapter 14. My headcanon is that she's some battle crazy lunatic because I couldn't stop myself from just throwing her forward in the middle of half a dozen enemies.
I never warp skipped in Maddening on 3H ever. I didn't think that game was that bad, but the ambush spawns were definitely the most annoying part. You literally had to put units in their range to trigger them and place your units with that knowledge in mind.
Honestly I really like hard mode. I think it’s a good mode for iron man’s. You have the rewards of grinding more but you get exponentially more risk with it.
@@alextorres5467 more grinding means more opportunities that you can wipe that you can’t prepare for. If you only do the story missions then you can plan for that. If you grind you can loose a unit to some random bullshit. It’s more for the iron man no turning back time game.
I'm sure I didn't optimize anything, and I definitely didn't understand the class changing and such, but I really enjoyed my maddening playthrough of 95 hours. It was very tough but not tough enough that I ever raged. Chapter 11 with those darn freeze units got me close though
Started on maddening which is rough. Would not recomend unless you are fine with restarting saves at some points. Example should probably use alcryst but might have killed a bunch of enemies with etie or the same with making lapis a sword master then imediately getting kagetsu.
I wasn't sure about buying Engage after reading and watching a lot of negative stuff about it... but this video made me REALLY crave for an ironman maddening run now! Thank you for this wealth of information and motivation! Maybe I'll even win your giveaway copy, haha... and if not, this will be bought soon enough
My first play through was actually on maddening (without dlc) and I still enjoyed it a lot, though there were a lot of frustrating mechanics. I still think that spawning reinforcements in your spawn like on chapter 22 is completely unreasonable. Or changing the win condition after you’ve beaten the first one like in the pact ring paralogue also seems unfair. And sometimes the map agro to prevent turtle strats is entirely too aggressive, especially on maps where they overdo the reinforcements. Finally, there’s the issue of certain enemy classes being completely unbalanced relative to other enemy classes (I’ve never been so nervous to see an enemy hero/warrior, wolf knight, or griffin knight in my entire life but berserkers are a joke). But overall maddening mode was a great experience, and I’m looking forward to playing the game on a lower difficulty for more causal enjoyment. I like that they were so thorough about the balance because it really feels like they covered all their bases to keep the game fair and honest. That being said, this is *not* the kind of game you are intended to Ironman, especially not on your first try (see chapter 20 or any of the maps where the win condition changes).
for chapter 17, I used a very out of the box strat where I line up 3 fliers and a few more land unit to tank Sigurd skill over the sea and lead it straight in my group when I want to trigger the boss, due to the map design, sigurd will skill through the sea and be isolated in my group for an easy kill, the rest of the bosses have to slowly move there and then the island with small bridge creates perfect choke point to defend the siege.
Doing my first playthrough on hard. Was hoping for a decent challenge without having to min-max everywhere and allowing some room for error while building characters as I learned the game. Been fun so far, but sounds like a second playthrough on maddening will be worthwhile 👍
13:41 Completely underrated to the (extremely wonderful) review, I just want to say that this HAS to be some of the worst luck possible in this singular instance.
I'm currently on Chapter 10 Maddening classic atm. Trying to beat the Fell Xenologue so I can use the extra units. The only Divine Paralogue I have left to do is Chrom/Robin's stage. Right now I have Alear lvl 1 Martial Monk with rnk 9 Tiki, Framme lvl 14 Martial Monk with rnk 1 Veronica, Chloé lvl 3 Griffin Knight with rnk 10 Celica, Anna lvl 1 Griffin Knight with rnk 10 Miciah, Alcyrst lvl 14 Lord with rnk 7 Edelgard, Yunaka lvl 21 Thief with rnk 10 Marth, and Diamant lvl 2 Successeur with rnk 2 Hector.
As a huge fan of the game I'm now going to try leaving my comfort zone of hard and try beating maddening for the first time! Here's hoping I don't get clowned on lmao
I'm about halfway through my first run on Hard and I'm thinking of just starting over on Maddening because I'm already at a point where I can just have Alear solo everything. If Maddening is better than it was in FETH then I'm down!
A note about SP gain is that now, with the addition of the Ancient Well, it's much easier to gain SP thanks to the SP books that it can drop Honestly it was a great addition imo, makes it way easier to play around with skill combinations
Hard was a nice playground to become familiar with units, skills, passives, and how to allocate resources. I could've started on maddening but I don't think I would appreciate or enjoy the challenge as much since it seems unfair in many cases.
The one problem I have with the late game maps is that there are too frequently mass reinforcements. Just my opinion and I'm sure some people like it, but it felt like the map was only hard because of the position and number of the reinforcements
I have not played this game yet but only hearing about the Wolf rider class made me think of the Goblin riders (goblins who rite wolfs) from the anime "that time I got reincarnated as a slime" being a part of the protagonists army. I found them both cool and cute. Watching
Fixed growths should be a setting IMO, I personally just do not prefer it because it forces me to drop units that I have grown attached to. Fixed growths make most units not named Kagetsu, Alear, Ivy, Hortensia, and Alcryst feel mediocre. I definitely want to try another run at maddening with the different perspective on the game I have now.
Maddening is really maddening.... I play maddening and classic on my first run... It is so time consuming and tough... U really have to choose ur team and stuck with them earlier, instead trying to play everyone (my issue I have to had every character on same level) . I gave up after 2 side chapter and 7 chapters later. And change to Hard to have a smoother gameplay. Might challenge Maddening again when I done.
My favorite strategy was instead of making every unit super strong I spent a majority of time making my units so unbelievably evasive and powerful that they would never take any damage and act as Walls to the enemy being unable to get past
I just wanna say, I think hard mode is the best overall difficulty level for this game. and a lot of it is because of how it actually demands you play smart still. Fire emblem has had a problem with its hardest difficulties often just not being fun, from PoR's JP hard mode flooding you with enemies and ruining the pace of the game, Radiant dawn removing the weapon triangle which only really kills the nuance to the level design, to awakening/3H just asking you to cheat effectively the series has struggled a lot to make these remotely good ways to play and only exist for people who record these games to use to bolster how you should listen to them more because they beat Tedium Difficulty. But i think the series struggles just as much with a standard hard mode that feels like its a fair improvement. Almost every game in the series handles difficulty like awakening; Lunatic literally cheats to goad you into getting the dlc or breaking the game, normal is so boringly easy chrom takes 0 damage from the first enemies in the game, but hard mode is just sorta....ok i guess. FE has almost never found the sweetspot for difficulty, with the only exceptions being FE6 and 10. If something is too easy the next step up will likely be very frustrating, With no standard option that feels genuinely challenging without going all out. Engage hard mode however constantly slaps you upside the head for not thinking things through and asking to you to bring your A game when you don't grind but doesn't ask you to min max everything which lets you experiment still with trying units you might normally bench. It feels good to have a difficulty like this, Unit's notable strengths are very distinct so you feel like you get rewarded for using say Vander early on to set up kills like he was Marcus, but unlike 6 everyone is decent enough to make a team with and it rewards creativity, but also expects you to bring lots of creativity if you want to be able to handle what the game throws at you. TLDR Hard mode usually isnt a real challenge in FE so its nice that theres one that doesnt let you auto pilot at all without having to play maddening
Hmmm, frankly I stuck to Hard Mode "BECAUSE" Lunatic/Maddening never appealed to me because of everything you described in 3H Maddening (I despise Ambush Reinforcements, ESPECIALLY "Same Turn" ones! Had many Anxiety attacks in FE where this happened and I had to deal with it!) Honestly I hoped they have slighty increased base stats and more skills to make them more challanging, not alot of BULL! Which is why I never was willing to give Engage Maddening a chance (Didn't help many people didn't sell Engage maddening well by dogging on certain units that were my favorites like the "Lapis/Kagetsu conflict" and by dogging, I mean outright INSULTING like they were looking for to start a flame war! I was actually on the fence because of the stuff about the A.I.! Fixed Growths sound interesting as well! Hope when they get around to making "Custom" difficulty in a future FE! They let you choose to have Random or Fixed rather then regulating it to the highest difficulty only). I use to never touch hard in general till Radiant Dawn's "mix up" where Normal mode was Hard Mode by accident, made me more willing to try Hard Mode in FE as for real, I thought they upped Normal mode difficulty for awhile before I found out about that mix up online (Awakening did make me scurry back to Normal because of Same Turn Reinforcements! But Fates brought me back to Hard mode! And 3H Maddening made me go back to Hard Mode). Maybe this one will be what convinces me to finally give it a chance (Just to let you know, I play with what units I want to play with! I prefer my own units "I Like" over "someone elses! And around Fates and 3H was when I was willing to play with EVERYONE! Though I do have my favorites! With Engage that's Lapis, Framme, Merrin, and Jade to name a few! Lapis is the ESPECIALLY favorite as I like the Farm Girl character since Nephenee back in POR! Use to view her as the BEST UNIT EVER till I finally got on FE Forums and found she was considered low tier! But then had to accept that it was because she was in a class I was being able to access for the first time! The Soldier which is STILL my favorite class in the series! And she was a GREAT introduction! Likely because I never noticed difficulty with characters because I don't "one man army" on purpose or often. So by the time she started One man Army-ing! She was RNG blessed and it was the end game chapters so everyone I invested in was stomping!) But I will say you sold this mode to me far better by not "trying to dismiss/insult" and admitting some are better then other characters in a far more respectful way! (never said they weren't viable! Just that some will have more ease then others! But not "so only use those characters!" But "learn how to adjust" which is what I'm always doing in games and can't agree more with you! Though I am the tipe not to overflow my army with more then one unit in the same class! I tend to like uniqueness by my army being filled with everyone with a niche and in a different class! Paladins being the only exception in games the Great Knight is not in!) So again, thanks for the good review
I'm playing in Maddening Casual and I'm sure I would never ever touch it on Classic. Sometimes feels more annoying than fun tbh. Still, I think Mad/Casual and Hard/Classic are the best difficulties possible (in my opinion)
Too many wasted nights as a kid playing old FE games and needing to restart has me happily using casual mode these days. Even if I’m a hardcore FE fan I just hate feeling like I wasted time ahahha.
@@dent5672 If I don't spend at least 3 hours resetting a map then I think it's a waste of my time. I really like trying to puzzle out each map by trial and error and casual just destroys the fun for me.
Nice to hear that mounted/flying units aren’t as centralizing here as in other FE games. There comes a point in most games where you can park a Wyvern Lord or Paladin in a bunch of enemies and watch them destroy all comers. It can be fun but it’s not particularly interesting. (I love you Path of Radiance, but…)
Funny how Weapon Triangle is more prevalent, yet there's only a handful of classes who can handle multiple weapon types, namely all of the male (except Alcryst) royals' unique T2, Hero, Great Knight, and Wyvern Knight, which doesn't even get a T1 now.
I feel like maddening in general isn't for everyone. I myself don't like leaving units behind and treating them as a rescource and I don't like using cav and fliers as my main assault. So for me I didn't enjoy maddening but I also don't think it in itself is bad just wasn't fun for me.
I want to try maddening mode for once, but I struggle a little on hard classic usually on any chapter after 12. Honestly im surprised i finished chapter 10 considering how hard that was for me. I need to find a way to improve so i can play better, so i decided to start over and hopefully i can get better with this playthrough. I just need to figure out who to give rings to, and if i give them one then i have to know which ring to give them. Actually can anyone give me some tips to improve with battles? On normal i can just grind and bomb rush, but that got boring for me on 3 house's. But Hard mode feels alot different. And i plan to get the dlc, but that wont be until next month.
At the beginning I highly recommend that you don't focus too hard on bond rings, just pull enough that everyone you deploy has one--that allows you to gain SP for valuable skills. Your bond fragments are useful for buying bond levels with the emblem rings. There are select few S rings that are meaningfully useful, and it's up to you if you want to save scum for them. That aside, the beauty of this game is how versatile the emblem rings can be. A lot of people take Sigurd and put him on Louis; this makes him strong, mobile, and highly defensive. But you could also put him on Alear to more easily apply their personal skill, or leave him on Alfred, who can cross entire maps and take the best advantage of his Momentum skill. Emblems later in the game feel even more swappable. Some maps you want Lucina on a flier to provide Bonded Shield to other fliers, but another map it's more useful on cavalry, or on a knife user to apply dual strike poison. Corrin and Byleth have their uses on lots of different units. My point is, there isn't a need to fixate on a single pairing or strategy, and if something isn't working for the current chapter, it's possible you just need to rethink your core strategy and experiment with other combinations. One big thing to consider for battles is stat thresholds, especially speed for doubling, and attack for kill power. Utilizing cooking/tonics and forges help you reach those thresholds, but it necessitates taking time to look at all grouped enemies' stats and choosing who you want to face them and whether they can hit those stat thresholds. This game gives you resources and you should use them! Your action economy is dependent on how many units need to dogpile an enemy to kill it, so having strong forges and temporary stat boosts, using rally, or positioning units like Alear to provide an attack buff, lets you have more versatility on player phase. Grinding is not at all necessary to uncomfortably beat the game on maddening. By that I mean it is a challenge, but at a satisfying level. The only concrete tips to maximize resources I have to say are: put only dogs in your farm for ingots, and don't waste gold donating to the countries beyond 2/3. Other than that, how you build your units, use resources, and how much time you want to spend on the preps screen looking at stats is entirely up to you. Don't take tier lists and "optimal builds/pairings" too seriously, you make anything work. Best of luck!
@@marionberries I never messed with the bond rings before i restarted because I thought they were pointless. But I've been told that I should get at least Claude's and Olwen's S rank ring so I'll be on the lookout for those two later. I see what you mean with Louis, he's a monster with Sigurd. But I'm thinking about benching Alfred already, to me he's really under preforming both on this playthrough and my last one. Probably Celine too since she hasn't gained any magic in any of her level ups. With the emblems, my main problem is that I wouldn't know what to try on who. Like I know Lyn works best with archer units, so giving her to Etie, or Fogado when I get him. And I'm guessing Lucina will work with any fast physical unit like Alear. But other rings like Leif I don't know who would benefit from using him, since his skills seem all over the place. And from what I heard about Byleth, Corrin, and Erika's rings they have a lot going with them too. Now that I think about it, I only ever look at what weapons the enemies have before I deploy my units. I'll have to right down the enemies stats then since it would be hard for me to remember them off the top of my head. But I thought being hyper aggressive wasn't a good thing on higher difficulties? I had to figure out how to play more defensively on Hard mode. But then again I guess that only applies to the main story missions and Paralogue's, I've notice the enemies on hard mode are hyper aggressive and swam you immediately so I just avoid skirmishes. I'll admit I completely forgot about tonics since you never need them on normal mode. And I normally try to cook for supports, but I hardly get any food to cook with. except the small amount you find on the ground on post battles. And I normally avoid using the forge that much since even with the dogs I don't have a lot of materials to use, so far I just maxed Liberation since that's Alear's main weapon.
@@hitsumaru100 Oh there are certainly some really good S bond rings, none are strictly necessary or important if you lack the desire to save scum. Claude, Olwen, and Lilina are probably the best you can get. If you like using chain guard, Deirdre gets you renewal. Just having *A* ring at all is enough to start gaining SP though, which is most important. Benching units is totally viable, if you're recognizing that a unit isn't getting good levels. This game has ridiculous later recruits. If you're looking for a good Alfred replacement, Kagetsu is incredible as a wyvern rider. Celine is straight up outclassed by Pandreo most of the time. They also come with guaranteed SP which makes getting skills easier. Lyn can really go on any character that is strong and frail. A popular one is Ivy, she benefits from the speed and can nuke enemies without being touched thanks to Alacrity. Lucina's All-for-One is a bit middling, she really shines for Bonded Shield, or dagger Dual Strike. Putting her on a high res unit like Hortensia or a high def unit like Louis means that with the right setup, you can bait enemies into suic*ding on a powerful unit (Ivy, for example) and enemy phase entire groups. Leif unfortunately is only really good for giving build, so he's decent on the strong, fast girls like Lapis or Chloe who don't want to be weighed down. Hopefully these examples give you some inspiration! Using the ZR function is really nice for quickly checking speed/def/res stats. It's not necessary to note everything, just getting an idea of where you want your stats to be is good. Honestly in the harder difficulties, you can turtle and play super defensively, but there's lots of times where reinforcements show up, thieves take treasure, or the boss decided to rush you after a number of turns. You often want to play very aggressively or else you will be swarmed and have trouble clearing the enemies. The main difference between normal, hard, and maddening is enemy density and enemy stats.
I'm coming from Three Houses on Hard/Classic as my first game. Outside of the final maps, I can't really recall having too difficult of a time. While I didn't struggle as much adjusting to Engage's Hard/Classic as some of my other friends, Chapter 24 was what finally pushed me over the edge and made me start thinking about the game at a higher level, turtling no longer being an option. After banging my head against the brick wall of the 15 turn limit and the constant overwhelming reinforcements, I sat down and thought carefully about what skills to inherit, developing strategies like Micaiah warping and Corrin ice veining to veining to avoid the dreaded avalanches. Switching from the passive turtling I'd been doing for most of the game to the hyper aggressive push where I had units constantly changing lanes depending on what enemies were coming up completely changed how I viewed Fire Emblem's gameplay and has me super excited to try a Maddening run, something I never even considered for Three Houses.
I found this Maddening easier than three houses Because it's too easy to stack avoid in this game. And I found that all your enemies will pass turn if their hit rate is lower than all your members' avoid I dispatch only 4 members (Each with avoid ~180+), then it becomes a no-brainer because I can just walk free to the boss, ignoring all the mobs and kill boss quickly
One thing I'll say about engage is that with all the new Units they give me, it makes me feel a bit overwhelemed. I'm the type of guy who likes to use everybody.
This video was very informative, thanks so much! I’m nearly done with Hard mode (with casual deaths), and I found Hard mode is actually challenging for me 😂 I didn’t think of Miciah and a 4 person warp, I just had each of my staff users have individual warps, what a waste of these staves, oh well! I wonder if Hortensia with her +1 staff range could get a 5 person warp? Btw you can make any one unit a backup unit with Lucina, I went with Ivy and a Thoron, I really like your backup units strategy and will probably do the same in Maddening mode! I have mostly Calvary in my run :)
I played through the game on hard and now, nowing what to do, Maddening has honestly been easier to play. I play with DLC and all the rizz, currently right before chapter 10/11 and it has been incredibly fun. Funnily enough, Anna and Jean have been way easier to train up than in my hard playtrough. Imo the most important thing for me was knowing before, which units I want to invest to, Forging priorities, to get 3H's EXP Boost and Tiki's statboost on all my units and sniping Caeda, Deidre, Olwen and Navarre S-Ring also skipping all cutscenes was nice too. I'm not speedrunning on purpose and spent like 2 hours resetting for Rings, but being on Chapter 10/11 I only spent 9 hours so far on this save. So far to me it seems like doing no DLC + only using the weakest units would be no problem with the Right setup and propper planning and I haven't even touched the temporary statboosters yet
Tbh the dlc arguably trivialize the game. They are insane even for emblems (mainly tiki) but the biggest advantage they provide is having more emblems and engages when you are supposed to have less at certain points But that aside the run you suggested should be very doable
I hope maddening is good cuz hard is pretty boring easy ngl. Every once in a while one of the random missions will fuck me over but the story levels have been trivially easy since... well i think when i got yunaka lmao.
I’m not a fan of engage as a whole however I will say this is actually gameplay I was hoping for in a Fire Emblem game since FE12. Especially when the hardest mode is actually hard and not just too many enemies (most of the time)
I find Engage Maddening is way more fair than Three Houses. I remember I got surprised by the tutorial map enemies and chapter 1 in Three Houses since enemies can easily kill you compared to Engage where the tutorial is scripted (Unless accidental inputs) and chapter 1 isnt that hard, the difficulty really ramp up in chapter 17-18 tho.
On my maddening playtrhough I actually had everyone turtle on the boat. Used an evasion thief with corrin ring at the boats chock point. Then I abused 3 ranged units with canter to widdle down the giant conga line that was backed up on the dock from safety.
On the Yunaka example for fixed vs rng, fixed growth yunaka is guaranteed to be better than zelkov as long as you've used her enough, at lv17 she'll be equal or higher in every relevant stat and will surpass him in speed after that from higher growth
@@actuallizard she probably won't get to exactly 17 by that point but that just means zelkov will be ahead by only a couple stat points for the next map with less potential for after that
@@TommySkywalker11 actually that's not really the case. On average 20 levels Yunaka will have slightly more spd and res while zelkov will have slightly more str, hp and def. Yunaka comes at level 8 with a str of 10 and has a 35% base growth +10 from class growth making a 45% total growth(which is the same as zelkov by the way). When zelkov joins she would most likely be around level 12 with without favoritism with 11 str on average while zelkov has 15. Four points in strength means a lot as doubling(which both of them can do) could equal eight points of damage). You can use this example on all Zelkovs base stats/growths as there really is only a 10% difference with most of them.. On average there about they have the same endgame proformance. (Though you could always use them both) TLDR: bases matter
@@professorwiggs5192 as I said zelkov will only be better if you haven't used her up to that point, at lv17 she has 13 str so a single energy drop will mean the two of them will always have equal str, HP is only a few points higher and def is largely irrelevant for their role, while res is a lot more important since mages will still be hitting sometimes and higher speed is always more useful
@@TommySkywalker11 1. Why give the strength drop to Yunaka for 15 str when I could give it to kelkov for 17 str. Also thives are most likely not going to kill on there own in maddening so patching them with an energy drop is kinda pointless. Many other units would want that instead of these two. Even if you did give it to her, she has the same strength growth and will end up with the same strength. At that point just use zelkov 2.There hp difference is 7 at endgame which is irrelevant but there def is another story. Yunaka at 17 has around 10 def with zelkov 14 but endgame zelkov with his 50% def growth rate thanks to class growths means he can take way more hits then Yunaka can. Plus this games uses mixed RN which means hit rates below 50% are more likely to hit you then past fe games (fe6-13) so there will be some physical attacks that will hit even at low hit rates. Besides a level 17 Yunaka has one more point of speed then base zelkov with a 10% growth differnce which very hardly matters. 3. There are more physical units then magic ones in the game. But she can be used as a anti mage unit due to her high res which is kinda unique so hey ill give you this one. 4. She will catch up to zelkov in level unless favoritism is involved. Say chapter 13 she is level 14, but zelkove will be 18. Chapter 15 she makes it to 16 but he is 20. This keeps going on until chapter 22 where there both 31. At that point she only has a few chapters left where she gets to enjoy being above him with these very few points instead of res. Mind you im using fixed growths to be fair here. Though she can have canter much earlier compared to him. Besides there both good units. If your Yunaka is blessed that does not mean you should bench zelkov. He has great bases and can just reclass into another class.
Sorry for the delay this week! We were without power for 5 days due to the texas freeze, but we should be back to our regularly scheduled weekly videos this weekend :)
One thing I like about Maddening is that the early maps, where the devs know pretty much exactly how strong your team is because you're still getting multiple new units each map, is balanced perfectly around those units. Like Maddening Etie and Alcryst both have exactly enough might to oneshot the fliers on the map you get them, and Amber's killer lance crits 33 on enemy sword fighters with 32 health when you get him.
Yeah, early Maddening is definitely better fine tuned than fucking 3h omg
Yep and that's what I like! Higher Difficulties should be more about FIGHTING SMARTER rather then HARDER in my opinion. Veteran+ is interesting to me, at first I HATED it abit early on, but then I noticed I had to be SMARTER! No longer were Armored Bosses SCARED of my Rapier wielding Marth + Alear, even made it easy to Lodestar one to a low HP on Chapter 4 to make the boss easy for Celine to take out and I even willingly used Marth's OTHER sword Mercurius because the EXP drop made me use it more often where I would OCCASIONALLY use it if I wanted a level up, but not by much on Hard Mode! And I like that! Not a fan of HP Sponges who hit like SUPER TRUCKS as that's not difficult, that's trying to make me lose resources unfairly no matter WHAT I do, when the smarter thing is to make me HAVE to think out things (A game Series I play, Metro had a good idea of difficulty, well the first game 2033 did, where Ranger Hardcore REALLY made you GET ACCURATE as bullets were rarer, but enemies AND you were "very glassy!" made me REALLY think and have to get wise to how I shoot (by the endgame, I was without ammo, but it felt like at that point, I was suppose to discard my gun by then! Really making me feel APART OF THE STORY! Hell I liked how the enemies got WEAKER with me and the ammo was lowered, especially since now you HAD to fire at weak points less you waste MORE ammo and actually EXPLORE to stay stocked on ammo! I want to FEEL like I had to be smart and use my resources wisely to win, not outlast the enemy while feeling I wasted resources)
Hope IS continues this mindset of Maddening Mode going forward with future Fire Emblem's after ironing out the FEW annoyances that plague Engage Maddening (Though I'm happy to say FEW as Few to me is "not that much" some "That one levels" back on Hard became HUGE Spikes on Maddening, but they weren't unsalvageable)
It’s great that Engage made the weapon triangle not just viable but actually tactical, feels so good giving your characters multiple Emblems to raise their weapon proficiencies and using a great mix of different classes and weapons.
Tbh yeah, i remember back in fates for example I'd just spam all the same class 'cause even with weapon triangle I never actually felt threatened. In Engage I actually have to be careful against enemies so that I don't screw up and die because I kept getting broken and left defenseless. Likewise, it makes taking on a chapter significantly more fun because I can focus on disarming a foe and then following up with a stronger but squishier unit safely
And then they made Armoured Knights OP because they cannot be broken. It is nice in a way since Armoured Units tend to fall behind in most other games due to low movement. Stick a Sigurd ring and boom.
@@coolyeh1017 yes! I've been running Sigurd on Louis since I got him, being able to wall enemies so hard and travel so fast is honestly broken
I just wish there was some effect on hit/avoid
@@TheRazormoon I mean while it's not there, each weapon class has their strengths and weaknesses in that regard I think. Noticeably, axes generally have lower hit rates, swords tend toward higher avoid and lances are pretty balanced with decent hit and avoid all around. They don't interact as much within the triangle but each are valuable in their own way outside of breaking
A 50% discount on all SP skills would make the game much more exciting with all the skill choices, while leaving SP generation rate unchanged.
I wish you could "refund" some SP choices, or sell skills, I have so many regrets from early game choices 😔
I think they should’ve given every enemy another skill but also doubled or gave a 50% boost to sp gain while giving you a third ability spot, maybe give enemies increased stats to compensate
The recent addition of SP books with the Ancient Well makes the game so much more fun imo, being able to get a lot of SP more easily is great
Yeah, making the SP generation so fucking SLOW while making ALOT of skills so expensive REALLY makes the books you get from Update Bonus and the Well feel like they were FIXING something they shouldn't have broken! Hopefully if they KEEP this system as I always suggested since Path of Radiance to make a skill shop to BUY skills, sans RARE skills which have to be found on maps moving forward for the sake of balance! This is the closest to what I wanted, just if shit wasn't OVERLY expensive I'd love it more. Oh well at least I found work arounds that work LOL
Early game was perfect: Not too hard! It really eases you into the difficulty, and by chapter 11, it’s razor sharp. Good sign of games to come!
I'm surprised everyone focuses on Corrin's terrain ability, to me I absolutely relied on her movement restriction after attacking ability. Being able to hold bosses in place, or perhaps some close enemies you couldn't clear on player phase was massive.
When i attacked into a corrupted beast and froze like 6 other guys i knew Corrin was gonna be really good
Her engage attack is also amazing. The terrain ability is just top of mind because I use it pretty much constantly lol.
I’m only playing Hard mode atm but I put Corrin on Anna as a Thief, she has like 170+ evasion if she’s in some trees or on a fort 😂 (she also has some of Marth’s Avoid I think only +15 atm)
Enemies swarm her and have 0% hit rate, and she gets me lots of +500 gold, but I imagine on Maddening mode this won’t work 😅 Mages are her only real threat but usually I can just risk it and kill the 1 or 2 mages quickly and then heal
Also draconic hex 😫. Literally best ability it’s like franks red hot I put that shi on everything
I don’t think about it much but when a boss starts coming at me with a whole army that ability has been an absolute godsend. I normally keep Corrin on Alear but there’s been times where putting her on someone with Thunder made a massive difference in setting up a big freeze
Great video! As soon as news about engage started coming out, I knew I wanted my first playthrough to be on Maddening. The enemies were so incredibly strong, fast and bulky that every turn I felt like I was one wrong move away from losing several units in a single enemy phase. Last night I completed my first run, and it was absolutely one of the best fire emblem games I've ever played. I'd say my favorite chapters are 11, 17, 22, and 24. I do wish the game had a few more unique chapter objectives, as most of the time it's just "kill the boss." Although with how powerful the enemies are, I think I'd go insane if I had to rout the enemy on any lategame chapter.
I also love how useful staves are in this game, entrap, warp, obstruct, and freeze all provide amazing utility that's really hard to find. I know I wouldn't have been able to beat most of the game's bosses if I couldn't entrap staff them or warp my own units to them.
I think my favorite part of this game is how broken forging is. If you get a couple dogs and donate wisely, you can easily get access to a Bolganone and a Thoron before chapter 8.
Great video! I’m almost done with my maddening run, Ch21, no casualties. I’m hoping to finish it by next month. Agreed particularly with your comments on fixed growths.
My personal favorite chapter was Chapter 10
15:00 Mauvier absolutely whipped the rug out from under me when he warped like three paladins right next to my healers. He then proceeded to do do again when he rescued Marni and her goons over to me and I then had to fight them all at once
give Corrin to Alear, and activate Dragon Vein: Fog each turn. But make sure only your team is in the fog.
You should make a character tier list video one day. Your insights seem to be the strongest of any FE YTuber I've seen so far.
Thanks for saying that! I do plan to talk more about unit viability in the future, and on the streams recently, but I want to play a bit more before I make a tier list.
@@actuallizard Wise!
dude great review! Love the in-depth points.
This really needs a ng+. Hopefully there's something in the direct
I put Lyn on Jade on my first playthrough and she was amazing. I love it when General. dabble
Awesome review! I'm finishing my first Hard playthrough and I am super excited to start maddening. Fixed mode on the first playthrough might be kinda fun since it will force me to use different units who I just ignored immediately on Hard. I also had no idea Micaiah could 4 person warp lol. That's amazing and I'm definitely using that next playthrough.
You're in for a treat! Hope you enjoy it as much as I did :)
I did a hard run, currently on a hard run with fixed,its actually very fun to have fixed growths as you can influence their stats by changing classes due to their growths.
Next i will do maddening fixed since that was the intended way
She can do 4 range obstruct, rescue and warp. It's super busted with the right tools. Lyn can also draw out bosses with her arrows and aggro them to get closer like a certain boss in Chapter 24 or in Ike's Paralogue to use ontop of warp so they draw closer to your range
Your comment on Jean really interested me. I've had the idea for a deep dive on Fire Emblem's different take on the "trainee" or Villager unit, but never really got around to writing it and putting it into a video. But Jean seems like a really interesting idea on the idea.
Usually Villagers tend to be sort of just redundant in relation to when you get them. It's usually more beneficial to put your efforts into a unit you already have, rather than training up a weak unit who could *potentially* get strong.
One that comes to mind is Donnel in Awakening, who in my opinion is really not great in Lunatic/Lunatic+ (although he can be a good father for a gen 2 like Kjelle because of the classes he passes down). He's kind of a diet Soldier at the start, but at least on promotion he can go Hero or Fighter. Although by the time you can reclass him to Merc or Fighter you might as well have trained up Vaike, or just recruit Gregor.
Jean on the other hand starts in a much less fought over role in Engage, an early game healer. By the time his paralogue unlocks you'll really only have Framme as your main healer (and their stats are pretty similar, although as they are a healer they don't matter too much). With staff xp in this game is actually a bit generous compared to how slow it would be in some of the older games and the Micaiah ring providing tons of XP when using Great Sacrifice, he can catch up fairly well to the rest of your party. Along with that, chain guard provides a helpful niche when you need to bait in an enemy, or when you need to save a unit from death on enemy phase. Being able to shape his potential due to his class growths being doubled is really interesting to me.
anyway that's my random shpeel.
tl;dr is that other villagers are redundant but Jean fulfills a niche and is pretty easy to train
Ross in Fe8 is awesome too. He appears in a very early chapter so there isn't much competition for slots. He is still terrible from start to promotion but at least you get time to train him.
@@Stachelbeeerchen yeah I would say that Ross is alright. One good design choice with him is that the weapon he starts with is 1-2 range. So you can just hide him behind someone else and feed him kills. And like you said, he joins early enough to have time to train.
I like Amelia, but yeah she’s kinda bad. General is funny but she’s really hard to do well with.
Ewan joins far too late to be of any use imo.
@@Eshyyyyy ewans only use is as a summoner if you somehow could give him 20 levels worth of experience.
Those phantoms make hardmode into babymode.
@@Stachelbeeerchen Yeah but you can also just promote Knoll in chapter 15 for an ez Summoner. But yeah Summoner is probably Ewan's best bet for being used
Mozu from in Fates is a great example of this.
In Birthright she's redundant, she's a Hoshidan class and her class options of going into Archer get covered really early by Takumi and Setsuna.
In Conquest however that choice is a bit different since the only character she may compete with is arguably Niles if you take the 2nd Seal option with her. In a fast run you never bother since she is still pretty weak but giving her the 2nd seal allows her to fulfil that niche as well as give a flying option to Effie in Kinshi Knight.
Between the debuffs, unit freezing and terrain, Corrin probably gets my vote for best Emblem, though Miciah comes a close second with her insane staff range and Great Sacrifice saving my ass on more than one occasion
This video just came up on my recommendations and I just wanted to come by and comment that I loved the video and I'm looking forward to checking out the channel :))
what a good video, here is some engagement (also I totally agree, having only barely started maddening I'm loving it and looking forward to the rest)
I completed the game under this mode, no DLC. it was brutal.. but fun, took me around 100 hours.
Your videos are great! I’m so happy to see you grow.
It would be neat if you could reduce the SP costs of skills based on your bond level. Something like a 15-30-50% decrease in the skills of that Ring. It might not be enough to fix some of the insane skills that cost 8000 SP but it would really help the mid tier ones costing 1k instead of 2k or something.
Great video and completely agree. Engage on Maddening with the emblem system and new weapon triangle is really fun.
Lunar+ is 5000 SP and I really wanted it but just couldn't farm enough.
So finally gave this a try, and so far got to Chapter 16 and frankly I now feel EXACTLY as I felt when I first played Radiant Dawn on Normal Mode (The US Wii Release where Normal was actually HARD MODE) and frankly I'm enjoying it as I did in Radiant Dawn (Radiant Dawn was the reason I gave HARD Mode a chance! Now Engage is where I'll give MADDENING Mode chances now as well, Seeing how Normal is turning into Easy Mode for some INSANE reason....yeah I hope MORE for Custom Options so stuff isn't RESERVED to a Higher Difficulty! Specifically EXP Decrease, Fixed Mode, No Rewind, Lower Rewind chances, ETC! Something you can change in game, but can't change back during the playthrough if you save over the change!)
My first run is basically using the Royals (Later Veyle, Seadell even though he's not a royal because I NEVER do a Fire Emblem without my Dancer....EVER and the Twins from the DLC) from when they join to the end. as well as doing the DLC Bracelets (Only doing them at the point I get the Emblem's related to them, so basically Tiki the moment I got Alcyrst, Veronica after getting Diamant, then Chrom & Hector the moment I got Fogado, and Soren after getting Timerra, Camilla might be manageable because of Seadall and Hortensia but dear god I can only IMAGINE her map after doing it on HARD Mode, I can only imagine how it will be on Maddening especially as I think Corrin is when you REALLY start seeing the Promoted units or I think afterwards! Either all they'll be using packing their Maddening exclusive Skills!! Currently having fun with Fixed Mode! May play again with a different lineup of characters on Random Mode once I've unlocked it! And on Classic since this run is on Casual (prefer to first run Maddening on Casual as I did with my first Maddening on Three Houses to get a feel, I feel Maddening is the ONLY difficulty I won't risk a first run on Classic, but future runs will be on Classic)
So far my only mistake I'm sticking to is getting Firene to Donation Level 5 simply because I want to see how strong Venomous (the great spear) will be in Timerra hands (since I'm not switching character's out of their classes! I have a RULE to never take the Lord or the Royal's out of their personal classes! I might take the TWINS out of them, but only ONE of them! I tend to ALWAYS assure no matter my final Lineup! I will always from start to finish play as Divine Dragon Class Alear, Veyle, Fell Child Nel or Rafal with the one NOT chosen being in an alternative class such as Nel/Lance Mage Knight, Paladin, Wyvern Knight Halberdier, Royal Knight, Rafal/Berserker or Warrior!, Hortensia in her personal promotion because why would you EVER take her out of her personal Promotion she's the best damn staff user in the game! and Seadall in his class because again, why change the FUCKING DANCER'S CLASS!)
So far I feel I may just be playing Maddening mode from now on with Engage! Random OR Fixed! This is what I wanted, not UNFAIRLY HP sponging the enemies, but making them SMARTER, better armed, and have me THINK OUT what I need to do (Even on Casual, I'm not a fan of letting units die, the only bonus is if I get close to winning and run out of Rewinds, at least a costly mistake won't cause a reset! That's reserved for the future Maddening Random Classic LOL! But I just want to know the inns and outs!) and how to BEST utilize my advantages! Rather then hold myself BACK like on Hard to avoid Overleveling, I now only fear overleveling because "DLC Bracelet maps will get HARDER!" then afterwards, FUCK Overleveling, I got to do it when I can to avoid lagging too far behind (I did notice even if I was trying to save EXP for my MAIN STAYING units, Clanne was annoying to level up and so was Etie and Boucheron! Maybe it was because I was using them to chip damage or take out stragglers. But Fixed Mode really doesn't give confidence with the first level up being BARELY an increase where Random mode it was a coin toss each time what stats went up and how many which was pretty fun to witness! Maybe Lineage will offset EXP gain for them, but I'm not wasting Bond Fragments on future Benched characters as again, this is a ROYALS with Seadall run, so all these COMMONERS and Nobles of no Royal blood are BENCHED. Too Late as my lineup is filled up, but something to think of next run LOL! I got LUCKY too with the dogs giving me Silver Ingots ALOT though no skirmishes meant I was stuck with four dogs and a CAT for a good while! And the Ancient well was giving me Books EVERY spin of it as I always got to Three or Four stars! Might have been easier if I didn't MONEY SINK Firene Donations! I SHOULD know better, but once I get my taste of it, I'm NEVER increasing donations passed Level 2-3 EVER again on a Run! Not worth it and I hope this money sink DISAPPEARS forever largely because I hate that S rank weapons are locked BEHIND IT). I really had to think and I like that, my mistakes (as I ALWAYS forget something from overthinking sometimes) always come back to haunt me on Hard Mode and Maddening REALLY makes it haunt me! And I do like Veteran+, just wish it wasn't so OP for later fights, but not being able to INSTANT kill enemies so easily DOES make me have to think about Player Phase, only silliness is bosses moving from their comfortable thrones! Usually ends badly for them! LOL
Going from 3H maddening to Engage Maddening is like going from Awakening Lunatic to Conquest Lunatic, or Path of Radiance Maniac to Radiant Dawn Maniac
Isn’t awakening lunatic worse than the rest of those lol. And isn’t path of radiance the easiest of the games
@@2265Hello To be fair, Awaking lunatic is fine, Awaking lunatic + is just... unfair in every possible way, namely because of how much randomness is forced into the game. it would be much more fun if the + skills weren't randomlnly given to all units ( inculding bosses, sometimes making them impossible to beat )
@@2265Hello i mean in terms of design because Awakening and Path of Radiance's challenge difficulties are both 2 of the least fun FE experiences. 3H maddening isn't quite that bad but it's hyperbole
@@xuanathan in other words from challenging and boring design to challenging and fun design
@@2265Hello Exactly this imo, lunatic + awakening is one of my least favourite fe experiences, where as I love conquest lunatic. Very similar to the difference between three houses and engage - it just seems like the devs spent more time on balancing them but idk if that's just me
This was a really insightful video and really well written
My experience at maddening in a nutshell:
Corrupted: You have chosen death
Bandits: BUENOS DIAS SEÑIORITO
Bosses: omae wa mou shindeiru.
My team: half were hero class with dual assist+ 💀.
Anna: With max luck butches golds out of enemy corpses
Yukina: Critting 4/5 times
Well, it's maddening throughout many moments, especially early on when even your Rapier-using engaged Alear does zero damage to armored units, so at least it lives up to its name.
The maddening AI is really damn good though, i love how they actively use their strengths and weaknesses in order to take you out where you're weakest [even stuff as simple as sending weapon-appropriate units even if the unit is technically weaker solely because, as the weapon appropriate unit, they can Break you].
Also, the Corrin ring with Yunaka is ridiculously good since she can benefit from it so hard, so the point she can become nearly unhittable.
Thanks for this review! I just finished the game on Hard and had an absolute blast, and was wondering if I'd enjoy Maddening. Sounds like I would!
8:23 I got a clip on Leif's paralogue of Louie overriding through like 5 mage knights with the riders bane and killing them all and by God was it satisfying
Please upload this somewhere, I desperately want to see this
i can see a "can you beat engage without backup units" in the future. Honestly my favorite mechanic in the game so far
oops late game spoilers in the latter half of the video. oh well
Maddening is fucking amazing in Engage. Three Houses Maddening was very difficult, but artificially; Engage perfects it.
Well thats exactly what I had hoped for. Glad to see you have the same opinion as me on gameplay side and now im looking forward to playing it on maddening. I just finished the game on hard for the first time and I am currently looking into some maddening strategies regarding all the side mechanics like well usage, animal adoption, donations etc. I distinctly remember chapter 11 thinking "for gods sake, how am I ever going to make this in maddening. It was my favorite chapter because the presentation just worked.
My storytelling heart is just bleeding unfortunatly. Because even though the feeling through gameplay was immaculate, the actual character presentation, dialogs and believability of the scenes was atrocious. Cracks started to form very early on and by the end I was just defeated, thinking "Ah yes, sure" on basically every sentence or staging.
I don't know if it is, but I know that I'm early af on this video.
SP costs only make the problem of new recruits being better even worse, some of the early units can be very hard to catch up SP wise if you aren’t farming with micaiah, I hope they fix this once the dlc updates come
I played my first playthrough on maddening and finished the game 2 days ago. It's probably the best hardest difficult in recent fire emblem, maybe the whole series. I actually had a lot of fun on maddening, some of my favorite map's where chapter 11, 17, 21, pact and my absolute favorite 22 I wanted something like 22 would happen before the game came out and it was really good.
I really liked how unlike 3 houses the game actually gives you units throughout the game that are actually strong so losing someone wasn't as big of a blow or just replacing someone that's falling behind. The only 2 units I kept pre chapter 11 where lapis, a Griffin knight with eirika who killed most things because sieglinde is cracked, and framme because I was stubborn (she did have micaiah). My 2 best units where merrin, who ended as a mage knight with Marth that was vary adaptable with magic and swords, and panette a tanky warrior with Ike that just CRIT killed anything also my dragon slayer (fun combo is using the break staff on dragons for 50% more damage).
I found pretty much all the emblem's useful in some way, Lyn to get bosses to move early (emblem trials), lucina for her chains and shield, byleths dance, corrins terrain was just essential and my Alear was basically a corrin bot for most the game, eirika being the bane of corrupted, Ike the tanky CRIT god on panette. Roy I see is considered the worst emblem but I gave him to my Alear who's only redeeming quality was a corrin bot became like my 3rd best unit, hold out should not be underestimated or the stats he gives. Leif is probably the only one I feel is underwhelming, I didn't really have anyone that uses him well and he delt no damage, his weapons are weak and he tends to switch to them, being his thing
Meanwhile my Maddening run, which is the only difficulty I play FE games on: Alear runs in and smashes everyone on the map, and I have to actively chase her with my other units so they can get XP too. She was basically able to clean most of the maps by herself as early as chapter 14. My headcanon is that she's some battle crazy lunatic because I couldn't stop myself from just throwing her forward in the middle of half a dozen enemies.
I never warp skipped in Maddening on 3H ever. I didn't think that game was that bad, but the ambush spawns were definitely the most annoying part. You literally had to put units in their range to trigger them and place your units with that knowledge in mind.
Plus those units attacked the same turn they spawn which is annoying af
Engage's Maddening is balanced the same way as 3 House's?!
Honestly I really like hard mode. I think it’s a good mode for iron man’s. You have the rewards of grinding more but you get exponentially more risk with it.
how is it higher risk tho
@@alextorres5467 more grinding means more opportunities that you can wipe that you can’t prepare for. If you only do the story missions then you can plan for that. If you grind you can loose a unit to some random bullshit. It’s more for the iron man no turning back time game.
I'm sure I didn't optimize anything, and I definitely didn't understand the class changing and such, but I really enjoyed my maddening playthrough of 95 hours. It was very tough but not tough enough that I ever raged. Chapter 11 with those darn freeze units got me close though
Glad someone realized how helpful Corrin is on Alear on maddening. I did maddening on my first playthrough and Corrin was easily the best emblem.
This is so true , you dont even need to be engaged with her to access dragon vein.
Great video, this is my favorite fe so far, I’m on ch10 on maddening as my second run and k am not looking forward to ch11 lol
Started on maddening which is rough. Would not recomend unless you are fine with restarting saves at some points. Example should probably use alcryst but might have killed a bunch of enemies with etie or the same with making lapis a sword master then imediately getting kagetsu.
I wasn't sure about buying Engage after reading and watching a lot of negative stuff about it... but this video made me REALLY crave for an ironman maddening run now! Thank you for this wealth of information and motivation! Maybe I'll even win your giveaway copy, haha... and if not, this will be bought soon enough
I just started maddening and I’m glad it isn’t just impossible right off the bat haha
My first play through was actually on maddening (without dlc) and I still enjoyed it a lot, though there were a lot of frustrating mechanics. I still think that spawning reinforcements in your spawn like on chapter 22 is completely unreasonable. Or changing the win condition after you’ve beaten the first one like in the pact ring paralogue also seems unfair. And sometimes the map agro to prevent turtle strats is entirely too aggressive, especially on maps where they overdo the reinforcements. Finally, there’s the issue of certain enemy classes being completely unbalanced relative to other enemy classes (I’ve never been so nervous to see an enemy hero/warrior, wolf knight, or griffin knight in my entire life but berserkers are a joke). But overall maddening mode was a great experience, and I’m looking forward to playing the game on a lower difficulty for more causal enjoyment. I like that they were so thorough about the balance because it really feels like they covered all their bases to keep the game fair and honest. That being said, this is *not* the kind of game you are intended to Ironman, especially not on your first try (see chapter 20 or any of the maps where the win condition changes).
great in-depth look at the game
for chapter 17, I used a very out of the box strat where I line up 3 fliers and a few more land unit to tank Sigurd skill over the sea and lead it straight in my group when I want to trigger the boss, due to the map design, sigurd will skill through the sea and be isolated in my group for an easy kill, the rest of the bosses have to slowly move there and then the island with small bridge creates perfect choke point to defend the siege.
Doing my first playthrough on hard. Was hoping for a decent challenge without having to min-max everywhere and allowing some room for error while building characters as I learned the game. Been fun so far, but sounds like a second playthrough on maddening will be worthwhile 👍
13:41 Completely underrated to the (extremely wonderful) review, I just want to say that this HAS to be some of the worst luck possible in this singular instance.
I will say this is the first game where I actually like using warp and it not feel like a cheesy thing
I'm currently on Chapter 10 Maddening classic atm. Trying to beat the Fell Xenologue so I can use the extra units. The only Divine Paralogue I have left to do is Chrom/Robin's stage. Right now I have Alear lvl 1 Martial Monk with rnk 9 Tiki, Framme lvl 14 Martial Monk with rnk 1 Veronica, Chloé lvl 3 Griffin Knight with rnk 10 Celica, Anna lvl 1 Griffin Knight with rnk 10 Miciah, Alcyrst lvl 14 Lord with rnk 7 Edelgard, Yunaka lvl 21 Thief with rnk 10 Marth, and Diamant lvl 2 Successeur with rnk 2 Hector.
As a huge fan of the game I'm now going to try leaving my comfort zone of hard and try beating maddening for the first time!
Here's hoping I don't get clowned on lmao
Great video!
I'm about halfway through my first run on Hard and I'm thinking of just starting over on Maddening because I'm already at a point where I can just have Alear solo everything. If Maddening is better than it was in FETH then I'm down!
My Alear with tiki in hard mode is insanely good hahaha! 35 defense and like 26 res. Just absolutely tears through enemies.
A note about SP gain is that now, with the addition of the Ancient Well, it's much easier to gain SP thanks to the SP books that it can drop
Honestly it was a great addition imo, makes it way easier to play around with skill combinations
Hard was a nice playground to become familiar with units, skills, passives, and how to allocate resources. I could've started on maddening but I don't think I would appreciate or enjoy the challenge as much since it seems unfair in many cases.
The one problem I have with the late game maps is that there are too frequently mass reinforcements. Just my opinion and I'm sure some people like it, but it felt like the map was only hard because of the position and number of the reinforcements
My pure wolf riders team is fun. With magic weapons and armor breaking weapons it's viable.
I have not played this game yet but only hearing about the Wolf rider class made me think of the Goblin riders (goblins who rite wolfs) from the anime "that time I got reincarnated as a slime" being a part of the protagonists army. I found them both cool and cute. Watching
Fixed growths should be a setting IMO, I personally just do not prefer it because it forces me to drop units that I have grown attached to. Fixed growths make most units not named Kagetsu, Alear, Ivy, Hortensia, and Alcryst feel mediocre.
I definitely want to try another run at maddening with the different perspective on the game I have now.
As one of the five Fates fans I am so happy that Corrin is borderline broken in some scenarios
Hey there’s at least 6 of us!
Conquest has some of the best gameplay in the series.
@@karhu7581100% agreed
Love the video but just curious; do you wear a retainer? XD
Maddening is really maddening.... I play maddening and classic on my first run... It is so time consuming and tough... U really have to choose ur team and stuck with them earlier, instead trying to play everyone (my issue I have to had every character on same level) .
I gave up after 2 side chapter and 7 chapters later. And change to Hard to have a smoother gameplay. Might challenge Maddening again when I done.
Actually impossible to use everyone on maddening
@@eragonroran7 That's most high end difficulties in FE, you're not supposed to use everyone on them.
My favorite strategy was instead of making every unit super strong I spent a majority of time making my units so unbelievably evasive and powerful that they would never take any damage and act as Walls to the enemy being unable to get past
I just wanna say, I think hard mode is the best overall difficulty level for this game. and a lot of it is because of how it actually demands you play smart still.
Fire emblem has had a problem with its hardest difficulties often just not being fun, from PoR's JP hard mode flooding you with enemies and ruining the pace of the game, Radiant dawn removing the weapon triangle which only really kills the nuance to the level design, to awakening/3H just asking you to cheat effectively the series has struggled a lot to make these remotely good ways to play and only exist for people who record these games to use to bolster how you should listen to them more because they beat Tedium Difficulty.
But i think the series struggles just as much with a standard hard mode that feels like its a fair improvement. Almost every game in the series handles difficulty like awakening; Lunatic literally cheats to goad you into getting the dlc or breaking the game, normal is so boringly easy chrom takes 0 damage from the first enemies in the game, but hard mode is just sorta....ok i guess. FE has almost never found the sweetspot for difficulty, with the only exceptions being FE6 and 10. If something is too easy the next step up will likely be very frustrating, With no standard option that feels genuinely challenging without going all out. Engage hard mode however constantly slaps you upside the head for not thinking things through and asking to you to bring your A game when you don't grind but doesn't ask you to min max everything which lets you experiment still with trying units you might normally bench.
It feels good to have a difficulty like this, Unit's notable strengths are very distinct so you feel like you get rewarded for using say Vander early on to set up kills like he was Marcus, but unlike 6 everyone is decent enough to make a team with and it rewards creativity, but also expects you to bring lots of creativity if you want to be able to handle what the game throws at you.
TLDR Hard mode usually isnt a real challenge in FE so its nice that theres one that doesnt let you auto pilot at all without having to play maddening
this felt more of a guide than a review.
Hmmm, frankly I stuck to Hard Mode "BECAUSE" Lunatic/Maddening never appealed to me because of everything you described in 3H Maddening (I despise Ambush Reinforcements, ESPECIALLY "Same Turn" ones! Had many Anxiety attacks in FE where this happened and I had to deal with it!) Honestly I hoped they have slighty increased base stats and more skills to make them more challanging, not alot of BULL! Which is why I never was willing to give Engage Maddening a chance (Didn't help many people didn't sell Engage maddening well by dogging on certain units that were my favorites like the "Lapis/Kagetsu conflict" and by dogging, I mean outright INSULTING like they were looking for to start a flame war! I was actually on the fence because of the stuff about the A.I.! Fixed Growths sound interesting as well! Hope when they get around to making "Custom" difficulty in a future FE! They let you choose to have Random or Fixed rather then regulating it to the highest difficulty only).
I use to never touch hard in general till Radiant Dawn's "mix up" where Normal mode was Hard Mode by accident, made me more willing to try Hard Mode in FE as for real, I thought they upped Normal mode difficulty for awhile before I found out about that mix up online (Awakening did make me scurry back to Normal because of Same Turn Reinforcements! But Fates brought me back to Hard mode! And 3H Maddening made me go back to Hard Mode). Maybe this one will be what convinces me to finally give it a chance (Just to let you know, I play with what units I want to play with! I prefer my own units "I Like" over "someone elses! And around Fates and 3H was when I was willing to play with EVERYONE! Though I do have my favorites! With Engage that's Lapis, Framme, Merrin, and Jade to name a few! Lapis is the ESPECIALLY favorite as I like the Farm Girl character since Nephenee back in POR! Use to view her as the BEST UNIT EVER till I finally got on FE Forums and found she was considered low tier! But then had to accept that it was because she was in a class I was being able to access for the first time! The Soldier which is STILL my favorite class in the series! And she was a GREAT introduction! Likely because I never noticed difficulty with characters because I don't "one man army" on purpose or often. So by the time she started One man Army-ing! She was RNG blessed and it was the end game chapters so everyone I invested in was stomping!)
But I will say you sold this mode to me far better by not "trying to dismiss/insult" and admitting some are better then other characters in a far more respectful way! (never said they weren't viable! Just that some will have more ease then others! But not "so only use those characters!" But "learn how to adjust" which is what I'm always doing in games and can't agree more with you! Though I am the tipe not to overflow my army with more then one unit in the same class! I tend to like uniqueness by my army being filled with everyone with a niche and in a different class! Paladins being the only exception in games the Great Knight is not in!) So again, thanks for the good review
Hell yeah! Challenging but not torturous like 3H
I wasn’t sure if I wanted to get three houses or engage on switch but I think this video has convinced me to get engage
I'm playing in Maddening Casual and I'm sure I would never ever touch it on Classic. Sometimes feels more annoying than fun tbh.
Still, I think Mad/Casual and Hard/Classic are the best difficulties possible (in my opinion)
I barely ran any backup units at all, I just passed lucina's skill to most of my units so anyone had a chance to participate in a chain attack
They need to be a backup or engaged with Lucina to use it though
@@haveagoodday7021 yeah I just noticed 😅
Hard is enough for me. Maddening/Lunatic is way to hard for me to have fun with in any Fire Emblem.
Too many wasted nights as a kid playing old FE games and needing to restart has me happily using casual mode these days. Even if I’m a hardcore FE fan I just hate feeling like I wasted time ahahha.
@@dent5672 If I don't spend at least 3 hours resetting a map then I think it's a waste of my time. I really like trying to puzzle out each map by trial and error and casual just destroys the fun for me.
@@dent5672 I mean the last three FE games gave you a rewind option that even works on the hardest difficulties.
Nice to hear that mounted/flying units aren’t as centralizing here as in other FE games. There comes a point in most games where you can park a Wyvern Lord or Paladin in a bunch of enemies and watch them destroy all comers. It can be fun but it’s not particularly interesting. (I love you Path of Radiance, but…)
Well, I mean we slingshotted the other way such that the Paladin is one of the worst classes in the game.
Wyverns still good tho
Funny how Weapon Triangle is more prevalent, yet there's only a handful of classes who can handle multiple weapon types, namely all of the male (except Alcryst) royals' unique T2, Hero, Great Knight, and Wyvern Knight, which doesn't even get a T1 now.
I feel like maddening in general isn't for everyone. I myself don't like leaving units behind and treating them as a rescource and I don't like using cav and fliers as my main assault. So for me I didn't enjoy maddening but I also don't think it in itself is bad just wasn't fun for me.
Imagine grinding sp post well introduction or with veronica
I want to try maddening mode for once, but I struggle a little on hard classic usually on any chapter after 12. Honestly im surprised i finished chapter 10 considering how hard that was for me.
I need to find a way to improve so i can play better, so i decided to start over and hopefully i can get better with this playthrough. I just need to figure out who to give rings to, and if i give them one then i have to know which ring to give them.
Actually can anyone give me some tips to improve with battles? On normal i can just grind and bomb rush, but that got boring for me on 3 house's. But Hard mode feels alot different. And i plan to get the dlc, but that wont be until next month.
At the beginning I highly recommend that you don't focus too hard on bond rings, just pull enough that everyone you deploy has one--that allows you to gain SP for valuable skills. Your bond fragments are useful for buying bond levels with the emblem rings. There are select few S rings that are meaningfully useful, and it's up to you if you want to save scum for them. That aside, the beauty of this game is how versatile the emblem rings can be. A lot of people take Sigurd and put him on Louis; this makes him strong, mobile, and highly defensive. But you could also put him on Alear to more easily apply their personal skill, or leave him on Alfred, who can cross entire maps and take the best advantage of his Momentum skill. Emblems later in the game feel even more swappable. Some maps you want Lucina on a flier to provide Bonded Shield to other fliers, but another map it's more useful on cavalry, or on a knife user to apply dual strike poison. Corrin and Byleth have their uses on lots of different units. My point is, there isn't a need to fixate on a single pairing or strategy, and if something isn't working for the current chapter, it's possible you just need to rethink your core strategy and experiment with other combinations.
One big thing to consider for battles is stat thresholds, especially speed for doubling, and attack for kill power. Utilizing cooking/tonics and forges help you reach those thresholds, but it necessitates taking time to look at all grouped enemies' stats and choosing who you want to face them and whether they can hit those stat thresholds. This game gives you resources and you should use them! Your action economy is dependent on how many units need to dogpile an enemy to kill it, so having strong forges and temporary stat boosts, using rally, or positioning units like Alear to provide an attack buff, lets you have more versatility on player phase.
Grinding is not at all necessary to uncomfortably beat the game on maddening. By that I mean it is a challenge, but at a satisfying level. The only concrete tips to maximize resources I have to say are: put only dogs in your farm for ingots, and don't waste gold donating to the countries beyond 2/3. Other than that, how you build your units, use resources, and how much time you want to spend on the preps screen looking at stats is entirely up to you. Don't take tier lists and "optimal builds/pairings" too seriously, you make anything work. Best of luck!
@@marionberries I never messed with the bond rings before i restarted because I thought they were pointless. But I've been told that I should get at least Claude's and Olwen's S rank ring so I'll be on the lookout for those two later.
I see what you mean with Louis, he's a monster with Sigurd. But I'm thinking about benching Alfred already, to me he's really under preforming both on this playthrough and my last one. Probably Celine too since she hasn't gained any magic in any of her level ups.
With the emblems, my main problem is that I wouldn't know what to try on who. Like I know Lyn works best with archer units, so giving her to Etie, or Fogado when I get him. And I'm guessing Lucina will work with any fast physical unit like Alear. But other rings like Leif I don't know who would benefit from using him, since his skills seem all over the place. And from what I heard about Byleth, Corrin, and Erika's rings they have a lot going with them too.
Now that I think about it, I only ever look at what weapons the enemies have before I deploy my units. I'll have to right down the enemies stats then since it would be hard for me to remember them off the top of my head. But I thought being hyper aggressive wasn't a good thing on higher difficulties? I had to figure out how to play more defensively on Hard mode. But then again I guess that only applies to the main story missions and Paralogue's, I've notice the enemies on hard mode are hyper aggressive and swam you immediately so I just avoid skirmishes.
I'll admit I completely forgot about tonics since you never need them on normal mode. And I normally try to cook for supports, but I hardly get any food to cook with. except the small amount you find on the ground on post battles. And I normally avoid using the forge that much since even with the dogs I don't have a lot of materials to use, so far I just maxed Liberation since that's Alear's main weapon.
@@hitsumaru100 Oh there are certainly some really good S bond rings, none are strictly necessary or important if you lack the desire to save scum. Claude, Olwen, and Lilina are probably the best you can get. If you like using chain guard, Deirdre gets you renewal. Just having *A* ring at all is enough to start gaining SP though, which is most important.
Benching units is totally viable, if you're recognizing that a unit isn't getting good levels. This game has ridiculous later recruits. If you're looking for a good Alfred replacement, Kagetsu is incredible as a wyvern rider. Celine is straight up outclassed by Pandreo most of the time. They also come with guaranteed SP which makes getting skills easier.
Lyn can really go on any character that is strong and frail. A popular one is Ivy, she benefits from the speed and can nuke enemies without being touched thanks to Alacrity. Lucina's All-for-One is a bit middling, she really shines for Bonded Shield, or dagger Dual Strike. Putting her on a high res unit like Hortensia or a high def unit like Louis means that with the right setup, you can bait enemies into suic*ding on a powerful unit (Ivy, for example) and enemy phase entire groups. Leif unfortunately is only really good for giving build, so he's decent on the strong, fast girls like Lapis or Chloe who don't want to be weighed down. Hopefully these examples give you some inspiration!
Using the ZR function is really nice for quickly checking speed/def/res stats. It's not necessary to note everything, just getting an idea of where you want your stats to be is good. Honestly in the harder difficulties, you can turtle and play super defensively, but there's lots of times where reinforcements show up, thieves take treasure, or the boss decided to rush you after a number of turns. You often want to play very aggressively or else you will be swarmed and have trouble clearing the enemies. The main difference between normal, hard, and maddening is enemy density and enemy stats.
I'm coming from Three Houses on Hard/Classic as my first game. Outside of the final maps, I can't really recall having too difficult of a time. While I didn't struggle as much adjusting to Engage's Hard/Classic as some of my other friends, Chapter 24 was what finally pushed me over the edge and made me start thinking about the game at a higher level, turtling no longer being an option. After banging my head against the brick wall of the 15 turn limit and the constant overwhelming reinforcements, I sat down and thought carefully about what skills to inherit, developing strategies like Micaiah warping and Corrin ice veining to veining to avoid the dreaded avalanches. Switching from the passive turtling I'd been doing for most of the game to the hyper aggressive push where I had units constantly changing lanes depending on what enemies were coming up completely changed how I viewed Fire Emblem's gameplay and has me super excited to try a Maddening run, something I never even considered for Three Houses.
I found this Maddening easier than three houses
Because it's too easy to stack avoid in this game.
And I found that all your enemies will pass turn if their hit rate is lower than all your members' avoid
I dispatch only 4 members (Each with avoid ~180+), then it becomes a no-brainer because I can just walk free to the boss, ignoring all the mobs and kill boss quickly
I believe the Maddening AI positions it units to attack you like normally but won't actually use the attack command if they have a 0% hit rate.
One thing I'll say about engage is that with all the new Units they give me, it makes me feel a bit overwhelemed. I'm the type of guy who likes to use everybody.
Doesnt that apply to all FE games? Its just 3 house fooling you into having a smaller roster if you dont go out of your way to recruit peeps
@@lunanasushistax6692hard agree. My favourite things about FE 6 and 7 was that it gave you a crap ton of units for new play throughs.
This video was very informative, thanks so much! I’m nearly done with Hard mode (with casual deaths), and I found Hard mode is actually challenging for me 😂
I didn’t think of Miciah and a 4 person warp, I just had each of my staff users have individual warps, what a waste of these staves, oh well! I wonder if Hortensia with her +1 staff range could get a 5 person warp?
Btw you can make any one unit a backup unit with Lucina, I went with Ivy and a Thoron, I really like your backup units strategy and will probably do the same in Maddening mode! I have mostly Calvary in my run :)
imo post game content is way better than new game plus
i felt like the moment kamui (corrin) joined, maddening is no longer challenging. and the moment Sigurd came back, the game became easy mode
With the give away, would it be possible to just get a Nintendo switch gift card, say if we already have the game?
Sorry, I already have the copy of the game I'm giving away! Maybe next time :)
@@actuallizardThat’s alright! I was just curious.
I played through the game on hard and now, nowing what to do, Maddening has honestly been easier to play.
I play with DLC and all the rizz, currently right before chapter 10/11 and it has been incredibly fun.
Funnily enough, Anna and Jean have been way easier to train up than in my hard playtrough.
Imo the most important thing for me was knowing before, which units I want to invest to, Forging priorities, to get 3H's EXP Boost and Tiki's statboost on all my units and sniping Caeda, Deidre, Olwen and Navarre S-Ring
also skipping all cutscenes was nice too.
I'm not speedrunning on purpose and spent like 2 hours resetting for Rings, but being on Chapter 10/11 I only spent 9 hours so far on this save.
So far to me it seems like doing no DLC + only using the weakest units would be no problem with the Right setup and propper planning and I haven't even touched the temporary statboosters yet
Tbh the dlc arguably trivialize the game. They are insane even for emblems (mainly tiki) but the biggest advantage they provide is having more emblems and engages when you are supposed to have less at certain points
But that aside the run you suggested should be very doable
It is good.
I hope maddening is good cuz hard is pretty boring easy ngl. Every once in a while one of the random missions will fuck me over but the story levels have been trivially easy since... well i think when i got yunaka lmao.
I’m not a fan of engage as a whole however I will say this is actually gameplay I was hoping for in a Fire Emblem game since FE12. Especially when the hardest mode is actually hard and not just too many enemies (most of the time)
What is this “four man warp” you were referring to? Is it from an emblem ? Or am I using the staff worng?
When engaged and using micaiah's emblem all staves have an AoE.
when a unit is engaged to Micaiah, staves affect multiple squares, so you can use warp or rewarp on multiple units at once.
@@actuallizard oh good to know
Have you tried playing the game without DLC?
I find Engage Maddening is way more fair than Three Houses. I remember I got surprised by the tutorial map enemies and chapter 1 in Three Houses since enemies can easily kill you compared to Engage where the tutorial is scripted (Unless accidental inputs) and chapter 1 isnt that hard, the difficulty really ramp up in chapter 17-18 tho.
I mean end game is basically better off warp skipping so I wouldn’t call it a perfect
How do you do chapter 19 😭
On my maddening playtrhough I actually had everyone turtle on the boat. Used an evasion thief with corrin ring at the boats chock point. Then I abused 3 ranged units with canter to widdle down the giant conga line that was backed up on the dock from safety.
On the Yunaka example for fixed vs rng, fixed growth yunaka is guaranteed to be better than zelkov as long as you've used her enough, at lv17 she'll be equal or higher in every relevant stat and will surpass him in speed after that from higher growth
Level 17 yunaka by Zelkov's arrival seems like a very significant ask to me. Only seems plausible to get 1 or 2 units that high.
@@actuallizard she probably won't get to exactly 17 by that point but that just means zelkov will be ahead by only a couple stat points for the next map with less potential for after that
@@TommySkywalker11 actually that's not really the case. On average 20 levels Yunaka will have slightly more spd and res while zelkov will have slightly more str, hp and def. Yunaka comes at level 8 with a str of 10 and has a 35% base growth +10 from class growth making a 45% total growth(which is the same as zelkov by the way). When zelkov joins she would most likely be around level 12 with without favoritism with 11 str on average while zelkov has 15. Four points in strength means a lot as doubling(which both of them can do) could equal eight points of damage). You can use this example on all Zelkovs base stats/growths as there really is only a 10% difference with most of them.. On average there about they have the same endgame proformance. (Though you could always use them both)
TLDR: bases matter
@@professorwiggs5192 as I said zelkov will only be better if you haven't used her up to that point, at lv17 she has 13 str so a single energy drop will mean the two of them will always have equal str, HP is only a few points higher and def is largely irrelevant for their role, while res is a lot more important since mages will still be hitting sometimes and higher speed is always more useful
@@TommySkywalker11
1. Why give the strength drop to Yunaka for 15 str when I could give it to kelkov for 17 str. Also thives are most likely not going to kill on there own in maddening so patching them with an energy drop is kinda pointless. Many other units would want that instead of these two. Even if you did give it to her, she has the same strength growth and will end up with the same strength. At that point just use zelkov
2.There hp difference is 7 at endgame which is irrelevant but there def is another story. Yunaka at 17 has around 10 def with zelkov 14 but endgame zelkov with his 50% def growth rate thanks to class growths means he can take way more hits then Yunaka can. Plus this games uses mixed RN which means hit rates below 50% are more likely to hit you then past fe games (fe6-13) so there will be some physical attacks that will hit even at low hit rates. Besides a level 17 Yunaka has one more point of speed then base zelkov with a 10% growth differnce which very hardly matters.
3. There are more physical units then magic ones in the game. But she can be used as a anti mage unit due to her high res which is kinda unique so hey ill give you this one.
4. She will catch up to zelkov in level unless favoritism is involved. Say chapter 13 she is level 14, but zelkove will be 18. Chapter 15 she makes it to 16 but he is 20. This keeps going on until chapter 22 where there both 31. At that point she only has a few chapters left where she gets to enjoy being above him with these very few points instead of res. Mind you im using fixed growths to be fair here. Though she can have canter much earlier compared to him.
Besides there both good units. If your Yunaka is blessed that does not mean you should bench zelkov. He has great bases and can just reclass into another class.
Chapter 25 is absolutely a shit experience for me though, its really punishing if you dont have enough units being invested in properly
man, I sure do love these bosses that have 60 hp, multiple revive stones, 30 defense, 30 resistance, and veteran +
Really the only early game units that went with me to the end game were Louis and Chole and a good amount of the Brodie cast
I'll save you 20 minutes. The answer is yes.