Nintendo 64 Mouse Power user here, you were having troubles with the n64 mouse scrolling speeds cause you plugged it in after the joystick was initialized on console startup. the game needs to start with the mouse already plugged into the port. Since the N64 mouse and controller joystick values are different, You cannot hotswap the mouse and the controller (for photos) while playing the game. This is very annoying, but just how the hardware works.
I came down to look for a comment about this because, while I didn't know exactly how, I figured he was doing something wrong there. I was thinking there was maybe a hidden setting somewhere for mouse sensitivity, but your explanation makes perfect sense.
I'm never gonna have another opportunity to consult a Nintendo 64 Mouse power user ever again, so I have to ask, is it at all possible to modify it into an optical mouse? Maybe swap the motherboard and controller port connector with an otherwise typical mouse? Or replace the ball with an optical sensor on the device itself?
@7:09 I was on the testing team for the North American release of Kirby Tilt 'n' Tumble. We had a WideBoy for capturing bug footage on the N64, and we all had a great time tilting the console to play it. It did take some getting used to, mostly because the vertical cartridge orientation of the N64 caused us to hold the console with the rear side up. Good times.
Q: If Uncle Derek were participating in a Dungeons and Dragons campaign, how would he make known his character's class? A: by saying "Hey I'm Cleric, it's me Cleric".
Derek would either be the most terrifying min max'er that a DM would ever have to deal with, or an amazingly chaotic entity that would keep the campaign moving in ways the DM never could have dreamed. Also "Hey I'm Cleric, it's me Cleric" is the best damn intro to a class/character I've ever seen.
@@TheBloodswordsman He'd make a perfectly min-maxed character, then act like he has absolutely no clue how to work it purely for the chaos and laughs is my bet. Worse/better yet, he'd do it for Curse of Strahd. At that point, even the Count would be woefully confused as how to proceed.
I was obsessed with the 64DD as a kid, Nintendo Power previewed it and it never came here. It's almost pointless, has less games than the Virtual Boy, and is crazy expensive. So of course I bought one with my bonus last year, complete in box. And I have no regrets, childhood dream achieved.
I've bought plenty of video game collectables including extra themed systems I didn't need. So no judgement here man. You bought a cool retro piece of obscure game history. Now if you told me you spent $500 on VBucks in Fortnite, then I'd question your sanity! 😲
This may be the most dedication I've ever seen toward partaking in and showcasing something weird, unnecessary, and stupid, where the payoff is just not really worth it. But you did it all for us. And I applaud you for it, sir. 👏👏👏👏👏👏
It was three years ago. 2038. I'd just gone through a divorce, and was trying to distract myself with nostalgia. I'd always wanted to splurge and buy all the obscure Japanese-only Nintendo peripherals. 64DD, Satellaview, the Game Boy real-life fishing peripheral. Now I had all these savings, and now I wasn't going to be spending it on a wife or kids. Eventually a found someone who was selling a 64DD, Japanese Game Boy Camera, and GameCube Game Boy Player all in a bundle with a bunch of 64DD games. It wasn't even that expensive. I asked the seller where he got it all when I came to pick it up. The old lady said she got a bunch of boxes from an auction of seized property. She didn't quite have the language to describe the story, but using context I made sense of it. Years back, around the early 2020s, there was this degenerate manchild obsessed with collecting obscure gaming peripherals. "One of those TH-cam people," she said. "He must've thought he could make a career out of filming himself indulging in his refusal to grow up." The description made me smirk. I almost felt nostalgic for the retro gaming TH-camrs I used to watch, before the Creator Crash of '24. Anyways, she said, this particular TH-camr was particularly hard hit by the Crash. Even as his viewcounts plummeted, and his Patreon bled out, he refused to get a normal life. The obsession with sharing retro gaming peripherals with a now absent audience drove him to destitution and debt piling on debt. His friends and family tried to help, only to be violently refused, and for their own health, checked in on him less and less often. It seemed he was parting from reality altogether, no longer lost just in nostalgia for childhoods he never had due to region-locking, but lost in nightmarish phantasms that defied rational description except in a sort of poetry. Back home, looking over my new loot, I wondered how such a story could jive with the colorful, if a bit flat, images on the floppy disks before me. Mario Artist, Doshin the Giant, Perfect Dark, SimCity 64. I started with Doshin the Giant, since it always stood out in my mind as "the" 64DD game, for some reason. But eventually I slotted in SimCity64. I was a big Maxis fan. SimCity 2000, The Sims: Hot Date, Spore, these were a calming background ambiance to a few different eras of my life growing up. I knew about a lot of weird SimCity spinoffs, like Simcopter and Streets of SimCity, but I didn't know there was a 64DD exclusive. It was when I realized there was a street-level free-roam mode that I saw him. In this charmingly simple and pastel world that reminded me of the Onett stage in Super Smash Bros. Melee, amid fully-realized cars and detailed, full-bodied pedestrian sprites, was a monochrome floating head, _always looking at me,_ as it moved towards me or away, or side to side, grainy, but photorealistic. It just did not fit. I approached it, to talk, and spent an hour trying to translate the Japanese text character-by-character, knowing zero Japanese. It turned out to be just a default canned dialogue. But I did finally realize what this sprite was. This was that TH-camr who went mad in the early 2020s. A picture of him, I mean. I remembered the other peripherals; the Game Boy Camera, the Game Boy Player, the Mario Artist game, the mouse and trackpad. He went through all that trouble to get a photo of himself from the chest up to float around in this forgotten 64-bit city for the last two decades. Had that been already after his insanity had begun? Or was that what "sane" looked like before things really went south? Looking into his heavily pixelated eyes, I for the first time came to be legitimately interested in his story, beyond another sad bemusement of the Creator Crash, another Millennial Lost Dream. There was a... madness in those eyes, an _inviting_ madness. A madness that demanded me, dared me to understand his dark passions. And just what had become of him? Distanced from his friends and family, losing his home and belongings... no, if he was still alive, surely he wouldn't have let his prized collection of retro peripherals and games get seized with the rest and auctioned off. Was the man behind this face still out there somewhere, perhaps having moved on with his life, forgotten retro gaming? Or was this face mocking me with a smile between polygonal city blocks-the face of a ghost? That face sent me down a rabbit hole of turn-of-the-millennium experiments in player face uploading. Experiments which uploaded more into the games than the game developers could ever have intended.
@@GerardMenvussa The disc drive isn't operative when the Gameboy Player is in use. The disc is only read on boot to allow the Gamecube to interface with the Gameboy Player.
No, they're more likely from EM interference. Similar lines can be seen on digital cameras, even today, under certain kinds of lighting or electronic equipment.
@@Draknfyre That would imply that the Gamecube emits some kind of EM signal, which it doesn't. At least not one strong enough to interfere with a digital camera, anyway. It's a different issue, but it manifests in the same way, because vibration (sound) from the fan's motor and electromagnetic radiation both travel as longitudinal waves.
@3:29 from what I recall the "perfect head mode" (hehe) was removed because of the recent school shootings in America and Nintendo's concern that people would put unauthorized pictures of others and creating a PR nightmare and tainting Nintendo's kid friendly image.
And the funny part about their regionlocking was that they half-assed it. With the exception of the famicom, which requires an adaptor, playing games of different regions was always as simple as removing the little plastic nubs they added to the U.S. and European models of the console.
@@jesternario Nahh son, PAL consoles were always incompatible. Their graphics hardware would always output at 50hz bc that is the frequency that power is transmitted in PAL regions. On top of that, the NES, SNES and N64 in PAL regions had their own sets of security chips that prevented cross-region play. Initially this was due to power delivery needs on the NES, but by the N64 it just didn't matter because technology had surpassed issues like that. Nintendo likely just locked it down to make localising to PAL regions more specific in the N64's case. They could limit controversy in European and Oceanic markets, as opposed to full-fledged moral panics in America
Personally, I'm more interested in the F-Zero X Expansion Kit. Making your own tracks sounds cool.. it means I can finally make courses with jumps and steep corners that makes the CPU fall off the track every time.
"Even I think its too dumb to own two gameboy cameras without a good reason" So you're telling me that putting a 2 frame animation of yourself in 4 colors in a extremely rare game released for a extremely rare disk based console addon that needs yet another extremely rare game to actually access isn't a good reason for owning two gameboy cameras?
Very impressed that SSFF have dug out such a goldmine of eccentric Nintendo experiments that I only had the haziest awareness of. Seems like the genesis of stuff like Chibi-Robo: Photo Finder/Let's Go Photo, which is rapidly approaching that level of obscurity.
TBH it still would've been pretty limiting. DD Disks were still only 64MB, granted it would've been wayyyy cheaper to make than the actual 64MB carts that came out. But it was still a far cry from the 650MB discs of the PS1 and even then FF7 still needed 1.3GB.
@@VexAcer True; I don't know if we would've gotten a mainline FF title on it, but I think we could have gotten more RPG's on the 64 if the DD had been released earlier, including from Square / Square Enix.
The way to my heart: play Gameboy motion-controlled games on a GameCube. First Korone with WarioWare Twisted and now Uncle Derek with the Gameboy Camera.
Yes, I distinctly remember news articles from back in the day that suggested this feature got cut due to post-Columbine concerns. Same reasons why Sega never released the Dreamcast light gun in the US, despite compatible games existing for it.
“One of the dumbest most ridiculous journeys… that is saying something!” Then this'll be one heck of a story. Let me put this on the TV and get some popcorn…
Fun pointless factoid: At 3:11 the woman with her face inside Perfect Dark is Andrea Ball, former staff writer & later editor of N64 Magazine in the UK. Incredible magazine from back in the day!
I can't say I ever did anything like that with Nintendo stuff, but back in the xbox 360 days I had a 360 camera (specifically for being able to video call with a family member) and discovered that Tom Clancy's Rainbow Six Vegas 2 had an option to use the camera to take a picture of your face and map it to your character in game. So I did that and it actually did a fairly good job of reproducing my major facial features. It wasn't perfect of course, but with my gear on it looked enough like me that it was passable.
Was this an intended feature, or just the combination of two slightly less dumb features? With Sim City letting you load a 2-frame animation drawn in Paint Studio as a citizen in your city, while Paint Studio just happened to also include support for the Gameboy camera as an image source. (After all, if Sim City ever intended for anyone to use photos as citizens, then surely they'd stick a head shot onto a stock body?)
3:40 it's funny that you use this clip from Dreamcast's Sonic Adventure. I remember playing this bit for the first time and literally saying to myself "graphics cannot possibly get any better than this".
7:35 I used that slot. Never owned a DD. A 3rd party dev kit called Doctor V64 docked with N64 through that same port, that's how I used it. I wonder if there were any other obscure peripherals that took advantage of it.
The dumb (amazing) intro bit where you say “hey I’m Derek it’s me Derek” to the face’s mouth is probably the hardest I’ve laughed in an SSFF video. Thank you.
Would "Dumbest Hidden Features" become a series? Like every video is a long winded explanation of a very obscure very niche game feature that requires tons of peripherals...i want that i want more of it.
Ahh, the Switch DD, the peripheral the Animal Crossing team first started developing for because of it’s onboard clock. They ended up having to make a lot of trims once that DD crashed and burned, putting a clock on the original cart. Yep, Animal Crossing originally released on the 64 in Japan. By the time they decided to port Animal Crossing to the West, it was really GameCube time. So they ported their 64 version, and added a bunch of stuff back in (as well as a bunch of additional Western stuff), since the GameCube had more storage space, an internal clock the game could run off of, and so many other things. This ended up getting ported BACK to Japan with the enhancements. So yeah, Animal Crossing’s early history is really complicated due to the N64 DD and timing.
Early 1999 I did work experience at Nintendo Australia. The call centre office of "Game Guru's", a 1900 gamer guide hotline where I played Perfect Dark, months before launch on an EEPROM cartridge - some of the top staff there spoke about the working version of the game where the Gameboy camera face function was completely operational. The reason it never made it to release is because of the Columbine Shooting and the idea of being able to put any face on a bot for deathmatch (friends, teachers, principals etc). It absolutely worked, but current events squashed it.
Great video as always! It's less interesting, but you can also put your face into Karaoke Revolution Party on PS2 with the Eye toy. It saves your head shot as its own 3d memory card icon!
5:15 maybe you'll be happy to know that there's an italian youtuber who owns two gb cameras since he lost the cable of the first one so that he decided to buy a second one (he said it was cheaper than buying only the cable itself).
I think 1 person might might not have all this gear but I could see a group of friends getting together having it all. Also if I had this in the late 90s as a kind I think it would have blown me away to see myself in a video game or something I can play with on screen.
Of course I'd love to see more 64DD videos; that thing is endlessly fascinating to me. My hottest take is that I think it had more to do with the N64's failure than anything else; to me it seems like Nintendo had staked a _lot_ of the console's success on that add-on - just go look at how many of its games, released or cancelled, were originally planned for it - which they then proceeded to barely release and ultimately ignore after just a few months. Talk about self-sabotage, what a mess.
This was *AMAZING.* I already knew some bits related to Polygon Studio but this is _wild_ When passion and struggle meet, some beautiful things can come out of it
About those lines in the gameboy camera pictures, those are likely electrical interference. I don't know how the camera works, but it's likely a shoddy sensor or a bad low cost tech that's susceptible to interference. The lines are regular and fixed, which would make me guess that it's coming from the gcn itself. Could be any kind of signal, or just a field coming from the traces on the board, a wire, literally anything could be causing it.
Yeah, this is clearly the result of some engineer trying to see if he could make this work, as opposed to a management planned decision. The need equivalent of “hold my beer.”
The N64 is barely picking up your voice because you're using a Shure SM58 with nothing else in line. That microphone really doesn't put out enough gain, a more sensitive microphone would help.
In a way Mii's and Tomodachi Life kinda also uses what little of Stage Debut was revealed back then after it was silently cancelled. Also kinda want to believe that Stage Debut was literally Talent Studio but buffed up to 11 to be even more specific than what Talent Studio used to be.
i don’t think it gets much more punching weight than this, this is the most absurd combination of video game hardware and software ive ever seen and i love it
Speaking of cameras remember Pokemon snap? What a stale game that ended up being. Yet it was somehow still fun. I can remember being so excited at the end getting to see a Mew!! Man are kids simple lol. I'm gonna have to look at what that game retailed for. Because I know it had to be overpriced for what you got. Yet still played it for hours over and over. Do I remember some kind of expansion pack to be able to play Pokemon red and blue from GBC on the 64? That's how dedicated Nintendo was to Pokemon. I can remember always being disappointed in Pokemon games at the time. They could never deliver. The GBC games was the best we got.
I'd love to see more N64 DD stuff Uncle Derek! Maybe you could investigate that US prototype model that Metal Jesus has since he is also in the Seattle area? That would be an incredible collaboration video. 😍
I'm hoping someday you guys could tackle the Game Gear Micro, it JUST got the ability to be hacked a few days ago and its a neat little device, showcasing its untapped potential would be kinda neat, especially with how (not) ambitious it was
There's also a number of homebrew boards that can read the save data from a Gameboy Camera and some software to dump the images - if you wanted a very slightly higher quality version of those photos.
Great video. Now someone needs to make a Doom WAD in which the Pain Elemental is changed for this black and white photo of Derek that spawns smaller versions of the same photo.
So, more than inspired, R&D1 worked on the polygon studio. I was kind of wondering with how often the teams cross pollinate. From an April 2006 interview: Well to tell you the truth, this happened a couple of years ago. At the time our team was working on a game called Mario Artist: Polygon Studio for the N64 DD. As you know it was an extra accessory for the N64. In Polygon Studio you could create 3D models and animate them in the game, but there was also a side game included inside. In this game you would have to play short games that came one after another. This is where the idea for Wario Ware came from.
Ever since the NES Miyamoto's dream was to let the players put themselves into the games. The very first time he was able to hit the mainstream with it was the Miis. His journey to get that feature from the NES to the Wii was a wild odyssey.
SimCity 2000 technically had 2 N64 ports, one that sticks true to the original game, and the 3D follow-up to SimCity on the SNES, both exclusive in Japan
Most of this doesn’t feel like as much of a stretch as you make it out to be. You and your siblings get an n64 for Christmas, you get a gameboy for your birthday, get the camera as a reward for good grades, one of your siblings gets the transfer pack with stadium, the real leap is honestly the disk drive, how any Japanese kids explained that thing to their parents well enough to convince them I have no idea! Most parents didn’t know that the WiiU was a different console, and that was with a few more years of tech literacy
There was so, so much hype in the US for the DD. They made it seem like it'd be a PC grade add on with Zelda. Huge maps and features and graphics etc. Then it just didn't happen and we all bought PS2s and Xboxes lol.
I don't really understand why you need the SNES/GameCube in the mix when you already have the GameBoys. Can't you just use the GameBoy as intended to take your Pocket Camera pictures? Just options?
I have a Gameboy Camera which was a totally unnecessary birthday present from my partner and I just kind of like taking pictures with it. I have the printer too but the original sticky paper doesn't really show very well anymore.
I honestly really wish I had gotten that combo pack or whatever it's called. I knew somebody who had that and as the result of having it he had more playable characters on The game boy color version of Mario tennis, but what I really wanted it for was to unlock some cheat codes on perfect dark. Just like in Goldeneye all the cheat codes in perfect Dark require beating certain levels on certain difficulties in a short amount of time, but some of these cheats you can actually unlock if you put that combo pack on your N64 controller or whatever and combo the game boy color version of perfect Dark so you can get that cheat unlocked on the N64 version.
I'm convinced even some Nintendo execs weren't sure of this extra crap required for Nintendo 64DD. Although the official reason for cancelling the expansion device was due to N64 sales (now confirmed factual reason), I reckon even then, the extra crap to do the trivial animation convinces me this still would have failed to catch on.
Nintendo 64 Mouse Power user here, you were having troubles with the n64 mouse scrolling speeds cause you plugged it in after the joystick was initialized on console startup. the game needs to start with the mouse already plugged into the port. Since the N64 mouse and controller joystick values are different, You cannot hotswap the mouse and the controller (for photos) while playing the game. This is very annoying, but just how the hardware works.
"Nintendo 64 Mouse Power user" is something I'd write into my resume if I were you.
I came down to look for a comment about this because, while I didn't know exactly how, I figured he was doing something wrong there. I was thinking there was maybe a hidden setting somewhere for mouse sensitivity, but your explanation makes perfect sense.
I was thinking that or that the ball needs to be cleaned
Yeah, the N64 really hates any and all forms of hotswapping for some reason. No wonder Rare had to cut Stop 'n' Swop.
I'm never gonna have another opportunity to consult a Nintendo 64 Mouse power user ever again, so I have to ask, is it at all possible to modify it into an optical mouse? Maybe swap the motherboard and controller port connector with an otherwise typical mouse? Or replace the ball with an optical sensor on the device itself?
@7:09 I was on the testing team for the North American release of Kirby Tilt 'n' Tumble.
We had a WideBoy for capturing bug footage on the N64, and we all had a great time tilting the console to play it. It did take some getting used to, mostly because the vertical cartridge orientation of the N64 caused us to hold the console with the rear side up.
Good times.
The DD stands for "Hey I'm DEREK, it's me DEREK!"
Nerd 64 Derek Derek
This is perfect
“Maximum Derek!”
It is also me, Derek
Q: If Uncle Derek were participating in a Dungeons and Dragons campaign, how would he make known his character's class? A: by saying "Hey I'm Cleric, it's me Cleric".
Derek would either be the most terrifying min max'er that a DM would ever have to deal with, or an amazingly chaotic entity that would keep the campaign moving in ways the DM never could have dreamed.
Also "Hey I'm Cleric, it's me Cleric" is the best damn intro to a class/character I've ever seen.
@@TheBloodswordsman He'd make a perfectly min-maxed character, then act like he has absolutely no clue how to work it purely for the chaos and laughs is my bet.
Worse/better yet, he'd do it for Curse of Strahd. At that point, even the Count would be woefully confused as how to proceed.
Would the campaign be called the Nintendo64 D&D?
Damn it, that's good. XD
It's okay everybody, Candace won the internet. We can all go home now. 😂
I was obsessed with the 64DD as a kid, Nintendo Power previewed it and it never came here. It's almost pointless, has less games than the Virtual Boy, and is crazy expensive. So of course I bought one with my bonus last year, complete in box. And I have no regrets, childhood dream achieved.
Doesn't being an adult frickin' rock sometimes?
I've bought plenty of video game collectables including extra themed systems I didn't need. So no judgement here man. You bought a cool retro piece of obscure game history. Now if you told me you spent $500 on VBucks in Fortnite, then I'd question your sanity! 😲
@@rareroe305 Nah.
And I can clearly remember a shop in Belgium (Europe) having a Virtual Boy Kiosk. Despite it never being officially being released here..
@@KevinArcade87 was it officially released in Europe at all? Any part of the EU I mean. I only hear / read about its USA and Japan releases.
This may be the most dedication I've ever seen toward partaking in and showcasing something weird, unnecessary, and stupid, where the payoff is just not really worth it. But you did it all for us. And I applaud you for it, sir. 👏👏👏👏👏👏
Uncle Derek has become what we all aspire to be: a creepypasta image.
Lol
That's why it's a halloween video.
It was three years ago. 2038. I'd just gone through a divorce, and was trying to distract myself with nostalgia. I'd always wanted to splurge and buy all the obscure Japanese-only Nintendo peripherals. 64DD, Satellaview, the Game Boy real-life fishing peripheral. Now I had all these savings, and now I wasn't going to be spending it on a wife or kids. Eventually a found someone who was selling a 64DD, Japanese Game Boy Camera, and GameCube Game Boy Player all in a bundle with a bunch of 64DD games.
It wasn't even that expensive. I asked the seller where he got it all when I came to pick it up. The old lady said she got a bunch of boxes from an auction of seized property. She didn't quite have the language to describe the story, but using context I made sense of it. Years back, around the early 2020s, there was this degenerate manchild obsessed with collecting obscure gaming peripherals. "One of those TH-cam people," she said. "He must've thought he could make a career out of filming himself indulging in his refusal to grow up." The description made me smirk. I almost felt nostalgic for the retro gaming TH-camrs I used to watch, before the Creator Crash of '24.
Anyways, she said, this particular TH-camr was particularly hard hit by the Crash. Even as his viewcounts plummeted, and his Patreon bled out, he refused to get a normal life. The obsession with sharing retro gaming peripherals with a now absent audience drove him to destitution and debt piling on debt. His friends and family tried to help, only to be violently refused, and for their own health, checked in on him less and less often. It seemed he was parting from reality altogether, no longer lost just in nostalgia for childhoods he never had due to region-locking, but lost in nightmarish phantasms that defied rational description except in a sort of poetry.
Back home, looking over my new loot, I wondered how such a story could jive with the colorful, if a bit flat, images on the floppy disks before me. Mario Artist, Doshin the Giant, Perfect Dark, SimCity 64. I started with Doshin the Giant, since it always stood out in my mind as "the" 64DD game, for some reason. But eventually I slotted in SimCity64. I was a big Maxis fan. SimCity 2000, The Sims: Hot Date, Spore, these were a calming background ambiance to a few different eras of my life growing up. I knew about a lot of weird SimCity spinoffs, like Simcopter and Streets of SimCity, but I didn't know there was a 64DD exclusive.
It was when I realized there was a street-level free-roam mode that I saw him. In this charmingly simple and pastel world that reminded me of the Onett stage in Super Smash Bros. Melee, amid fully-realized cars and detailed, full-bodied pedestrian sprites, was a monochrome floating head, _always looking at me,_ as it moved towards me or away, or side to side, grainy, but photorealistic. It just did not fit. I approached it, to talk, and spent an hour trying to translate the Japanese text character-by-character, knowing zero Japanese. It turned out to be just a default canned dialogue. But I did finally realize what this sprite was. This was that TH-camr who went mad in the early 2020s. A picture of him, I mean.
I remembered the other peripherals; the Game Boy Camera, the Game Boy Player, the Mario Artist game, the mouse and trackpad. He went through all that trouble to get a photo of himself from the chest up to float around in this forgotten 64-bit city for the last two decades.
Had that been already after his insanity had begun? Or was that what "sane" looked like before things really went south? Looking into his heavily pixelated eyes, I for the first time came to be legitimately interested in his story, beyond another sad bemusement of the Creator Crash, another Millennial Lost Dream. There was a... madness in those eyes, an _inviting_ madness. A madness that demanded me, dared me to understand his dark passions.
And just what had become of him? Distanced from his friends and family, losing his home and belongings... no, if he was still alive, surely he wouldn't have let his prized collection of retro peripherals and games get seized with the rest and auctioned off. Was the man behind this face still out there somewhere, perhaps having moved on with his life, forgotten retro gaming? Or was this face mocking me with a smile between polygonal city blocks-the face of a ghost?
That face sent me down a rabbit hole of turn-of-the-millennium experiments in player face uploading. Experiments which uploaded more into the games than the game developers could ever have intended.
@@coreyander286 lol
Living the dream. 😁
7:13
Those lines are actually from the Gamecube's fan slightly vibrating the camera. Now you know.
I feel like the disc drive might cause more vibration than the fan.
@@GerardMenvussa The disc drive isn't operative when the Gameboy Player is in use. The disc is only read on boot to allow the Gamecube to interface with the Gameboy Player.
@@alfiehicks1 Really? I actually own one but I never noticed that ^^
No, they're more likely from EM interference. Similar lines can be seen on digital cameras, even today, under certain kinds of lighting or electronic equipment.
@@Draknfyre That would imply that the Gamecube emits some kind of EM signal, which it doesn't. At least not one strong enough to interfere with a digital camera, anyway.
It's a different issue, but it manifests in the same way, because vibration (sound) from the fan's motor and electromagnetic radiation both travel as longitudinal waves.
@3:29 from what I recall the "perfect head mode" (hehe) was removed because of the recent school shootings in America and Nintendo's concern that people would put unauthorized pictures of others and creating a PR nightmare and tainting Nintendo's kid friendly image.
Perfect Head, lol
"Nintendo doesn't want you crossing the region streams."
My have times changed.
And the funny part about their regionlocking was that they half-assed it. With the exception of the famicom, which requires an adaptor, playing games of different regions was always as simple as removing the little plastic nubs they added to the U.S. and European models of the console.
@@jesternario Nahh son, PAL consoles were always incompatible. Their graphics hardware would always output at 50hz bc that is the frequency that power is transmitted in PAL regions. On top of that, the NES, SNES and N64 in PAL regions had their own sets of security chips that prevented cross-region play. Initially this was due to power delivery needs on the NES, but by the N64 it just didn't matter because technology had surpassed issues like that. Nintendo likely just locked it down to make localising to PAL regions more specific in the N64's case. They could limit controversy in European and Oceanic markets, as opposed to full-fledged moral panics in America
Personally, I'm more interested in the F-Zero X Expansion Kit. Making your own tracks sounds cool.. it means I can finally make courses with jumps and steep corners that makes the CPU fall off the track every time.
"I am thorough!"
"Even Uncle Derek's got his limits."
-Top 20 Most Empathetic Anime Villain Backstories
"Even I think its too dumb to own two gameboy cameras without a good reason"
So you're telling me that putting a 2 frame animation of yourself in 4 colors in a extremely rare game released for a extremely rare disk based console addon that needs yet another extremely rare game to actually access isn't a good reason for owning two gameboy cameras?
outrageous
yeah that sounds about right...
The BEST reason!
Very impressed that SSFF have dug out such a goldmine of eccentric Nintendo experiments that I only had the haziest awareness of. Seems like the genesis of stuff like Chibi-Robo: Photo Finder/Let's Go Photo, which is rapidly approaching that level of obscurity.
This video is just good vibes and absolutely punching weight. Glad to have helped in your research :)
Your contributions to the 64DD and Satellaview community are much appreciated. Thanks Luigiblood! ❤️
Man, if the 64DD had come out when it was originally supposed to, we could've gotten FF7 on it (or another FF title) and that would've been nuts.
Honestly, I would lose it if someone made a proof-of-concept homebrew port someday
TBH it still would've been pretty limiting. DD Disks were still only 64MB, granted it would've been wayyyy cheaper to make than the actual 64MB carts that came out.
But it was still a far cry from the 650MB discs of the PS1 and even then FF7 still needed 1.3GB.
@@VexAcer True; I don't know if we would've gotten a mainline FF title on it, but I think we could have gotten more RPG's on the 64 if the DD had been released earlier, including from Square / Square Enix.
We need a homebrew port of FF7 for the Everdrive!
But it did not have CDs. If FF7 were on the 64DD, it would have to have a whopping 32 discs
The way to my heart: play Gameboy motion-controlled games on a GameCube. First Korone with WarioWare Twisted and now Uncle Derek with the Gameboy Camera.
As far as I know the Perfect head mode was already working. But skipped due to worries with kids putting in the heads of their teachers and stuff...
Yes, I distinctly remember news articles from back in the day that suggested this feature got cut due to post-Columbine concerns. Same reasons why Sega never released the Dreamcast light gun in the US, despite compatible games existing for it.
as a tall thick woman with an extra disk slot im glad to finally have some representation :)
“One of the dumbest most ridiculous journeys… that is saying something!”
Then this'll be one heck of a story. Let me put this on the TV and get some popcorn…
And it totally lived up to it, too O.O
Fun pointless factoid: At 3:11 the woman with her face inside Perfect Dark is Andrea Ball, former staff writer & later editor of N64 Magazine in the UK. Incredible magazine from back in the day!
I can't say I ever did anything like that with Nintendo stuff, but back in the xbox 360 days I had a 360 camera (specifically for being able to video call with a family member) and discovered that Tom Clancy's Rainbow Six Vegas 2 had an option to use the camera to take a picture of your face and map it to your character in game. So I did that and it actually did a fairly good job of reproducing my major facial features. It wasn't perfect of course, but with my gear on it looked enough like me that it was passable.
Was this an intended feature, or just the combination of two slightly less dumb features? With Sim City letting you load a 2-frame animation drawn in Paint Studio as a citizen in your city, while Paint Studio just happened to also include support for the Gameboy camera as an image source. (After all, if Sim City ever intended for anyone to use photos as citizens, then surely they'd stick a head shot onto a stock body?)
This kind of crazy unnecessities is exactly why I love this channel
3:40 it's funny that you use this clip from Dreamcast's Sonic Adventure. I remember playing this bit for the first time and literally saying to myself "graphics cannot possibly get any better than this".
"You want more of them D's?"
-raises eyebrow in anticipation
"64DD's that is"
-sad eyebrow lowering noises
You've been teasing this in the podcast for months now. I'm glad it's finally here!
What podcast?
6:29 "There aren't enough lawns to mow in the universe."
took me a couple seconds to elaborate that joke. but yeah, it's funny.
7:35 I used that slot. Never owned a DD. A 3rd party dev kit called Doctor V64 docked with N64 through that same port, that's how I used it. I wonder if there were any other obscure peripherals that took advantage of it.
The dumb (amazing) intro bit where you say “hey I’m Derek it’s me Derek” to the face’s mouth is probably the hardest I’ve laughed in an SSFF video. Thank you.
Would "Dumbest Hidden Features" become a series? Like every video is a long winded explanation of a very obscure very niche game feature that requires tons of peripherals...i want that i want more of it.
Ahh, the Switch DD, the peripheral the Animal Crossing team first started developing for because of it’s onboard clock. They ended up having to make a lot of trims once that DD crashed and burned, putting a clock on the original cart. Yep, Animal Crossing originally released on the 64 in Japan. By the time they decided to port Animal Crossing to the West, it was really GameCube time. So they ported their 64 version, and added a bunch of stuff back in (as well as a bunch of additional Western stuff), since the GameCube had more storage space, an internal clock the game could run off of, and so many other things. This ended up getting ported BACK to Japan with the enhancements. So yeah, Animal Crossing’s early history is really complicated due to the N64 DD and timing.
Early 1999 I did work experience at Nintendo Australia. The call centre office of "Game Guru's", a 1900 gamer guide hotline where I played Perfect Dark, months before launch on an EEPROM cartridge - some of the top staff there spoke about the working version of the game where the Gameboy camera face function was completely operational.
The reason it never made it to release is because of the Columbine Shooting and the idea of being able to put any face on a bot for deathmatch (friends, teachers, principals etc). It absolutely worked, but current events squashed it.
13:27 Dude, I laughed and snorted so hard my cat is not amused with me because he was just stretched out chilling right in front of me on my desk.
What is that
"You can go away." Okay, Seaman. I was leaving anyway, I promise.
Great video as always! It's less interesting, but you can also put your face into Karaoke Revolution Party on PS2 with the Eye toy. It saves your head shot as its own 3d memory card icon!
Thank you Derrek, I can't think of anyone who would have gone to the effort for this
Happy Halloween Derek & Grace! just remember what the Happy Video Game Nerd said in his DOOM64 Review: don't get spooked & shoot the monsters!
5:15 maybe you'll be happy to know that there's an italian youtuber who owns two gb cameras since he lost the cable of the first one so that he decided to buy a second one (he said it was cheaper than buying only the cable itself).
I think 1 person might might not have all this gear but I could see a group of friends getting together having it all. Also if I had this in the late 90s as a kind I think it would have blown me away to see myself in a video game or something I can play with on screen.
4:17 nice music choice, great game lol
I was expecting something scary, but not THIS scary! Those talent studio faces will HAUNT ME IN MY SLEEP!
To be fair, you didn't actually need any Gameboy's or a Gamecube/Super Nintendo with a Gameboy Player...
Its so hard not to think the Gameboy camera was the birth of Instagram filter pics lmao
Of course I'd love to see more 64DD videos; that thing is endlessly fascinating to me. My hottest take is that I think it had more to do with the N64's failure than anything else; to me it seems like Nintendo had staked a _lot_ of the console's success on that add-on - just go look at how many of its games, released or cancelled, were originally planned for it - which they then proceeded to barely release and ultimately ignore after just a few months. Talk about self-sabotage, what a mess.
the enthusiasm Derek exudes is on par with DankPodz. absolutely love this channel and everything you put out. rock on, SSFF.
*dereks head moves*
ACK ACK ACK ACK
That's pretty creepy and interesting at the same time
This was *AMAZING.* I already knew some bits related to Polygon Studio but this is _wild_
When passion and struggle meet, some beautiful things can come out of it
"Perfect Head" was coincidentally the name of a Dr. Ruth Westheimer workshop I attended once.
Nintendo probably doesn't support something like this anymore because you can literally take a pic of ANYTHING to put in games.
About those lines in the gameboy camera pictures, those are likely electrical interference. I don't know how the camera works, but it's likely a shoddy sensor or a bad low cost tech that's susceptible to interference. The lines are regular and fixed, which would make me guess that it's coming from the gcn itself. Could be any kind of signal, or just a field coming from the traces on the board, a wire, literally anything could be causing it.
Man, it would be really cool if at any time this N64DD games came back on the NSO Service. (I mean, its fun to think about it)
Wait... 23$ a month or 290$ a year... so... 14$ more? Seems like an error while converting from ¥.
Yeah, this is clearly the result of some engineer trying to see if he could make this work, as opposed to a management planned decision. The need equivalent of “hold my beer.”
The N64 is barely picking up your voice because you're using a Shure SM58 with nothing else in line. That microphone really doesn't put out enough gain, a more sensitive microphone would help.
In a way Mii's and Tomodachi Life kinda also uses what little of Stage Debut was revealed back then after it was silently cancelled.
Also kinda want to believe that Stage Debut was literally Talent Studio but buffed up to 11 to be even more specific than what Talent Studio used to be.
Man, this just reminds me of Rainbow Six Vegas. Wish I could get that feature to work now.
Have you seen DDs? DDs NUTS!
ok the default message is really cute, i like that it's labeled 'my character' next to the name
Wish they implanted the Perfect Dark upload pics feature, would of been amazing having your own character created via camera for perfect Dark
11:20 i used the translate on google lens and it said "My Character DEREK: Im its cool in this city~ oh, do you think so too?"
"There aren't enough lawns to mow in the universe"
Goddamnit Derek, now I gotta go into orbit to find my sides.
i don’t think it gets much more punching weight than this, this is the most absurd combination of video game hardware and software ive ever seen and i love it
Speaking of cameras remember Pokemon snap? What a stale game that ended up being. Yet it was somehow still fun. I can remember being so excited at the end getting to see a Mew!! Man are kids simple lol. I'm gonna have to look at what that game retailed for. Because I know it had to be overpriced for what you got. Yet still played it for hours over and over. Do I remember some kind of expansion pack to be able to play Pokemon red and blue from GBC on the 64? That's how dedicated Nintendo was to Pokemon. I can remember always being disappointed in Pokemon games at the time. They could never deliver. The GBC games was the best we got.
9:48 you can also remove the gameboys because... yah.
I have never felt so invigorated about an adread as with that single left over frame of uncle derrek giving me the finger guns
14:04 seaman ain't a fan of SSFF... how unfortunate
Thanks for the sick video derek!
This has got to be one of the best shows on TH-cam hands down!
I'd love to see more N64 DD stuff Uncle Derek! Maybe you could investigate that US prototype model that Metal Jesus has since he is also in the Seattle area? That would be an incredible collaboration video. 😍
I'm hoping someday you guys could tackle the Game Gear Micro, it JUST got the ability to be hacked a few days ago and its a neat little device, showcasing its untapped potential would be kinda neat, especially with how (not) ambitious it was
By (6:35) of the video i began to think this was an overdue April fools joke but it kept going. lol
The N64DD really was ahead of its time.
I believe you could even share gameplay video (possibly stream as well).
Man, and I thought PCMCIA card peripherals were clunky and unwieldy!
There's also a number of homebrew boards that can read the save data from a Gameboy Camera and some software to dump the images - if you wanted a very slightly higher quality version of those photos.
Great video.
Now someone needs to make a Doom WAD in which the Pain Elemental is changed for this black and white photo of Derek that spawns smaller versions of the same photo.
So, more than inspired, R&D1 worked on the polygon studio. I was kind of wondering with how often the teams cross pollinate. From an April 2006 interview:
Well to tell you the truth, this happened a couple of years
ago. At the time our team was working on a game called Mario Artist:
Polygon Studio for the N64 DD. As you know it was an extra accessory
for the N64. In Polygon Studio you could create 3D models and animate
them in the game, but there was also a side game included inside. In
this game you would have to play short games that came one after
another. This is where the idea for Wario Ware came from.
Ever since the NES Miyamoto's dream was to let the players put themselves into the games. The very first time he was able to hit the mainstream with it was the Miis. His journey to get that feature from the NES to the Wii was a wild odyssey.
This is the most Punching Weight video ever. Thank You Uncle Derek. It’s videos like this why I am subscribed to the channel.
SimCity 2000 technically had 2 N64 ports, one that sticks true to the original game, and the 3D follow-up to SimCity on the SNES, both exclusive in Japan
That taking pictures with Gamecube broke me. =)
Most of this doesn’t feel like as much of a stretch as you make it out to be. You and your siblings get an n64 for Christmas, you get a gameboy for your birthday, get the camera as a reward for good grades, one of your siblings gets the transfer pack with stadium, the real leap is honestly the disk drive, how any Japanese kids explained that thing to their parents well enough to convince them I have no idea! Most parents didn’t know that the WiiU was a different console, and that was with a few more years of tech literacy
Is this the metaverse that Zuck was talking about?
Literally made this video just to flex his hori gamecube controller
There was so, so much hype in the US for the DD. They made it seem like it'd be a PC grade add on with Zelda. Huge maps and features and graphics etc. Then it just didn't happen and we all bought PS2s and Xboxes lol.
I don't really understand why you need the SNES/GameCube in the mix when you already have the GameBoys. Can't you just use the GameBoy as intended to take your Pocket Camera pictures? Just options?
He was flexing his Nintendo collection.
I have a Gameboy Camera which was a totally unnecessary birthday present from my partner and I just kind of like taking pictures with it. I have the printer too but the original sticky paper doesn't really show very well anymore.
And dude. This sort of thing is just why I love this channel. The ambitious and unnecessary is strong here and it's glorious!
"Do this like 1999"
*plans to use gamecube*
I honestly really wish I had gotten that combo pack or whatever it's called. I knew somebody who had that and as the result of having it he had more playable characters on The game boy color version of Mario tennis, but what I really wanted it for was to unlock some cheat codes on perfect dark. Just like in Goldeneye all the cheat codes in perfect Dark require beating certain levels on certain difficulties in a short amount of time, but some of these cheats you can actually unlock if you put that combo pack on your N64 controller or whatever and combo the game boy color version of perfect Dark so you can get that cheat unlocked on the N64 version.
I'm convinced even some Nintendo execs weren't sure of this extra crap required for Nintendo 64DD. Although the official reason for cancelling the expansion device was due to N64 sales (now confirmed factual reason), I reckon even then, the extra crap to do the trivial animation convinces me this still would have failed to catch on.
This video deserved WAY more views. Another banger, Uncle Derek
13:10 is actually Derek's Final Form, a lot of people don't know that.
6:30 what about babies to be sat, leaves to be raked, lemonade to be sold? A kid gotta diversify their sources of income
Seeing this video come out in 2021 makes it funnier, emphasizing just how hidden that feature was.
Still eager to see your take over the Zeebo. It predates the Ouya, has the same proposals and even crashed and burn just like the Ouya.
There are only three youtube channels who've deserved me hitting the bell icon. And you, uncle Derek, are one of them!
What are the other two?
I'm amazed this channel only has 300,000 subscribers. The quality is way too good keep it up Uncle Derek
14:30 There is similar feature in the sound app on 3DS, it also talks back to you, using yoir own voice. Maybe a callback?
Absolutely stoked to have found this channel. Magnificent content/10