Quick Tip: How to Get Past a Joint Error Message | Autodesk Fusion 360

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  • เผยแพร่เมื่อ 19 ม.ค. 2025

ความคิดเห็น • 34

  • @otis_d
    @otis_d ปีที่แล้ว +7

    Good to hear from you, Brad. Great tip. Miss your full tutorials

  • @kholidardiann
    @kholidardiann หลายเดือนก่อน +1

    thankyouu so much sirrrrr. your video really make me happy. without you i will lose this semestre. i hope you are okay and doing well in every day. lov u from kendal

  • @MihaiDesigns
    @MihaiDesigns ปีที่แล้ว

    Awesome, thanks Brad!

  • @dramdan1
    @dramdan1 ปีที่แล้ว

    I saw a watch maker video the other day, he had fusion open on his PC. So this video made alot of scense to me. Thanks.

  • @louy613
    @louy613 6 หลายเดือนก่อน +1

    Cheers mate this was doing my head in you just saved my sanity

  • @dieterreteid6365
    @dieterreteid6365 7 หลายเดือนก่อน +1

    Thank you! You just saved my project

  • @CraigHollabaugh
    @CraigHollabaugh ปีที่แล้ว +1

    Yay! I love this Quick Tip. Thanks and please make more of these.

  • @carneeki
    @carneeki ปีที่แล้ว +1

    I'd love to see the ability to have a tolerance for error on joints. I have several parts that measure up accurately to the micron, but Fusion doesn't let me create a final joint because there's a distance of 5.04E-4 mm. That's 504 nanometres, or "a wavelength of green light" of error, I wouldn't be surprised if it's from a floating point error in a software library as I haven't modelled any parts with more than 0.02mm of precision and all parts are perpendicular in this assembly.

    • @carneeki
      @carneeki ปีที่แล้ว

      Hrm... It turns out one component isn't perpendicular. It was probably imported from a mesh and so a triangle is causing me this grief, but the angle is tiny (1.207E-06 degrees). That's close enough to consider parallel in this use case... Having configurable tolerances for rounding like this would be superb in assembling parts. Sadly, I did not import the mesh, it was given to me as an f3d part, and I don't fancy remodelling it.

  • @Somerandomguy906
    @Somerandomguy906 2 หลายเดือนก่อน

    Thanks. You saved my day. I was trying to make an engine but I forgot that I took in account the offset betwen cylinder and piston.

  • @jackskalski3699
    @jackskalski3699 15 วันที่ผ่านมา

    Thanks for that! I had the exact same issue and was wondering how to circumvent, such joint issue.

  • @praveenpatel1148
    @praveenpatel1148 ปีที่แล้ว

    Thank you so much dear friend for making simple and useful video i have tried for one week but finally today i did it once again thank you very much

  • @Loompius
    @Loompius ปีที่แล้ว

    hero, saved me so much time with this

  • @gabrielal8232
    @gabrielal8232 ปีที่แล้ว +1

    thank you so much i have been trying to solve the problem since 2 days!

  • @JD2jr.
    @JD2jr. ปีที่แล้ว +3

    I feel like "just make them coplanar" isn't really a solution, because... don't you usually *want* a tolerance between moving parts? Seems like it should be able to tell you that it's not working because they're not coplanar and how to fix it in the error message, too....

  • @mrsami7702
    @mrsami7702 ปีที่แล้ว

    Thank you so Much For this Quick tip

  • @berryie5046
    @berryie5046 ปีที่แล้ว

    thank you mate, saved my sanity :D

  • @johnyxnn
    @johnyxnn 4 หลายเดือนก่อน

    Four bar linkage need cylindrical got it! Thanks.

  • @abduldayanahmed863
    @abduldayanahmed863 2 หลายเดือนก่อน

    Cool will try it out

  • @victorlick2013
    @victorlick2013 ปีที่แล้ว

    Brad, please start your livestreams again. We all miss them!!

  • @witnessnz
    @witnessnz 8 หลายเดือนก่อน

    frick I just spent an hour trying to figure out WTF happened to my model... and duh I had 2 arms out of alignment. next up how to get myself out of the hole without undoing ALL my joint assemblies for washers etc
    Ps you sound just like Nicolas Cage!!....anyway thanks for putting this on YT- saved me even more hours of backtracking while I get my head round Fusion :)

  • @screache1604
    @screache1604 ปีที่แล้ว

    im trying to fix a pin slot motion conflict but I don't know how,
    I've been on ot for the past 4 days
    and my project deadline is soon

  • @Xezma
    @Xezma 8 หลายเดือนก่อน

    how do you get all the part to move at once. all i get is dragging

    • @treylynne247
      @treylynne247 7 วันที่ผ่านมา

      agree, thats what I want to know too!

    • @treylynne247
      @treylynne247 7 วันที่ผ่านมา

      found it! its component drag and just click and drag

  • @oliverparnell2016
    @oliverparnell2016 หลายเดือนก่อน

    I owe you everything

  • @antialias4205
    @antialias4205 6 หลายเดือนก่อน

    TY TY

  • @holgerseltmann4644
    @holgerseltmann4644 ปีที่แล้ว

    Thank You very much !, i don;t find a German Video but your Video help me !

  • @1multiwolfi
    @1multiwolfi ปีที่แล้ว

    thank you, that helped!

  • @bombel1985
    @bombel1985 ปีที่แล้ว

    I have idea with another problem with joints. Sometimes you would like to change joint, which is in the past in timeline, to have different effect "in present". In this case you go to the past in timeline and change joint or delete it to have new one in present. But this changes past and all timeline history between joint and the present what can make errors. I think, to save your design timeline, there should be command like "copy joint to the present". It will copy your joint to the present and it will be active joint and source joint in the past will be supressed in timeline. When you back before copied joint with history marker source joint will be activated and you have your timeline history without errors. I think your team should analyze this idea :)

  • @gatorichy
    @gatorichy ปีที่แล้ว

    Thanks. I spent hours trying to figure out why I had this warning. You are a life saver I almost kill myself.

  • @qwidium
    @qwidium ปีที่แล้ว

    Ahh. My designs are full of 0.001 dimmensions.

  • @netsrotniets131
    @netsrotniets131 ปีที่แล้ว

    In german Inventor it's named "Einfügen". This joint will cause the Same Error as in Fusion.