I live in the rest of the world and it doesn't do imperial measurements so thank you very much for the metric choice. When I first learnt Inventor in 1995 I only had a book to learn from so I need you to know that I absolutely love your tutorials. Please never stop making them.
What a nice comment! Thank you! I’m grateful that you’re benefitting from these tutorials. I’m confident that I could learn a lot from your experience with Inventor. Many more tutorials on their way. Stay tuned.
I find taking the picture from as far away as possible gives the best results. Like if im taking a pic of my bumper ill get 100ft away and zoom in a bit to fill the frame. This gives as little prospective change as possible.
Thanks so much! Surface modeling would have done the trick too, but I wanted it to be easy for a new user. Hope you benefit from our other tutorials too :)
Outstanding. Very helpful and PRACTICAL. Many of my projects are for parts like this where I'm replacing something broken, or creating something new that has to fit in a complex space. Would love to see more of these types of tutorials, especially for wholly new parts where you can't photograph the original (or broken) part but the other constraints about where it has to fit/attach/not-interfere ARE available. Related tip, FWIW: in addition to including known dimensions in an image (like a tape measure or ruler) it really helps to minimize perspective distortion. An iPhone camera includes guides to show when the camera plane is tilted off of orthogonal planes. The line turns yellow when aligned. Also, simply stepping back and zooming helps to minimize distortion.
Thank you so much! Please feel free to send us any suggestions you might have for future tutorials. I was also thinking about talking about proper perspective when taking pictures but decided not to in order to keep the length of the tutorial down. Perhaps a good topic to discuss in a future tutorial! Thanks again.
Excellent tutorial. Very similar workflow to my own. Helps clarify 'extrude along path'. Might also be prompted to utilize PCB WAY in the future. Thank you!
You did amazing job both drawing and teaching it. I would personally have preferred to go with surface modeling, but in this case the part came out fantastic so it was really good exercise. Thank you.
Thank you for your comment! Glad that you liked this tutorial. Yes, surface modeling would have been fun and probably more streamlined, but it was for a new user, so I thought I’d keep it as simple as possible. Thanks again!
Fusion is a great tool, but it can be overwhelming sometimes. You have made learning fusion so much easier and fun for me. You have an amazing way of presenting that is clear and easy to understand. Thank you for what you do.
I understand the overwhelming feelings when learning Fusion. Thank you for taking the time to comment and for explaining how these tutorials are beneficial to you. Stay tuned for more.
Great tutorial. Learnt about Modify>Extend, that Sweep doesn't need the path to intersect with the profile, and the use of the 2 sided extrude to make the tabs from a sketch on an origin plane.
I love all the tips you included in this video, and they’re definitely going to help me! One thing to note though: you missed the little nubs on the tabs that would actually lock the part in place. Great tutorial though!!
wow.. i really love this tutorial. learn many new tricks here. very good. i have no idea the sweep path on this example didnt have to be in line with the profile i wanted to sweep
I’m so glad I stumbled across this video. As you were going through it I was thinking of a couple things just to make the tool list shorter, but overall a great explanation. I was actually thinking of asking for help since I’ve been stuck trying to figure out how to model up a steering knuckle boot for my M939, but about halfway through your video I finally had the eureka moment. Very similar to how you did this part but I needed it tapered so that the “bellows” are near nothing at the top and bottom of the wheels, but max height at the forward and aft positions. Hopefully I explained that well enough to be understood. This idea should be possible with using max height as a parameter and then using the resulting point to set a two point plane….i hope.
I love it! Thanks so much for taking the time to comment and sharing your suggestions and how it has benefitted you. Sounds like you understand the tools and workflow very well. We would love to see any projects that you’ve been working on and would be happy to post them on our Facebook page. All the best with your future projects!
I know this is only a tutorial on how to make it using a canvas, but this part will be undersize the way you scaled/calibrated it . Tape measures have the silver hook that moves in/out to allow for internal/external measurements. Maybe measure from the 10mm mark to the 240mm mark to be more exact.
@@learnitalready I'm just curious. How much would it cost to design something like that? How much you or any other designer would approximately charge for it?
@@Jookeerr That’s hard to say. There are lots of factors to consider when designing something like that. That tutorial only took 40 minutes to record and I’m sure a) the part didn’t fit and b) wasn’t exactly to the spec of the user. The tutorial was designed to guide the user to know the basic skills of how to go about designing it. I just did a job designing brake rotors using Configurations which took me around 24 hours to design. So that was a little pricier project. There was also a bunch of back and forth between the customer.
My takeaways - sweeping profiles where path doesn't intersect profile, extending offset line segments and remove instead of delete. BTW, when 3D printing export OBJs instead of STLs. OBJs preserve geometry whereas STLs are triangulated reducing surface quality. Most slicers will import OBJs. Thanks for the video, I don't mind the long format, I watched at 2x slowing only where I needed to see a new modeling approach.
I love it! Thanks Craig. I always value your input. Great suggestions. I’m surprised this video has taken off so well, but super glad many have said they are benefitting from it. Hope to hear from you again soon.
@@learnitalready I've been using Fusion for about 4 years and have never looked at the sketch "Modify" pull down menu. I know, sounds weird. Extend, Scale Sketch, Break, Blend Curve, etc, never seen these before. I'm playing with all these this morning. Thanks again.
Yes yes yes! Absolutely. The reason I didn’t add any dimensions or constraints was because I didn’t have the part in front of me. I just had the images that were sent me. The user will need to add dimensions and constraints. I know this will come back to bite me, but every other tutorial I’ve made shows how to make sure each sketch is fully constrained. Thank you for getting the ball rolling with this though 😆
Excellent question! I haven’t had to use them for anything that serious. So far, just my publicly available safety razor design and 3D printer car part. If any project needs an NDA signed, I would definitely make sure forms are filled out and signed by someone with authority in any company that I would deal with.
How would you approach this if those ridges not only tapered off but also had curvature upwards? The sweep is fantastic but I can't help but wander how something that tapered off and curved , could be done
Brilliant question. I was thinking of tackling that in the same tutorial but decided to finish early. Instead of sketching a circle for the path to follow, sketch the exact path that you’d like. Make sure to project the body outline into your sketch so that you can use it to dimension and constrain your path. Once you create the path to whatever you please, sweep to that path instead of the circle. Should work perfectly! Please let us know if that does the trick!
@@learnitalready I think I understand, not sure though, I was thinking I'd need to draw a corkscrew down through the z axis so I could sweep it along that path. However this would require the ability to start said corkscrew from the apex of each ridge. I think
Oh no! What kind of problems did you run into? Fusion runs very well for me, and I’ve never had any serious issues with it. Sometimes it would crash, but I learned it was because I was making too many dependencies. I’ve gotten a lot better at my workflows and find it can handle a ton of calculations without problem. Happy to help you if you need it.
@@learnitalready I’ve had problems of it lagging with huge delay inputs for simple stuff at times. One thing that is really annoying is when you go to rotate a model (even just a basic cube) it goes transparent and with a very laggy. That’s the best way I could explain it. It is very hard to use when it’s not smooth. I’ve tried on both my laptop and pc and have the same issue. Other programs seem to run no problem.
@@panaplexi5708 that’s too bad to hear! Super frustrating. I generally use a 2018 Mac Mini for most of my tutorials until recently when I upgraded to a MacBook Pro M2 model. It works, but is still not as nice as the desktop workstation I used at my last job.
@@PanopticMotion Hello again. I just wanted to let you know that the video has just been released for our TH-cam members. It is officially scheduled to be released to the public at 8:00am NY time on Saturday, September 14. Hope you like this one. 😃
This helped me a bunch. I have a part that has similar cuttouts- although the overall shape is not flat at all. But after watching, perhaps just make in two parts, the flat part, then the part that angles. Not sure yet. Thank you
Seeing projection used in a different way made the concept better to understand. Thanks!
Thanks for commenting that! Glad it was beneficial.
this is one of the greatest tutorials ive watched.
Wow, that is an encouraging comment! Thank you. Hope you enjoy our other tutorials too!
I live in the rest of the world and it doesn't do imperial measurements so thank you very much for the metric choice. When I first learnt Inventor in 1995 I only had a book to learn from so I need you to know that I absolutely love your tutorials. Please never stop making them.
What a nice comment! Thank you! I’m grateful that you’re benefitting from these tutorials. I’m confident that I could learn a lot from your experience with Inventor. Many more tutorials on their way. Stay tuned.
Best tutorial I’ve seen yet
Wow! Thanks so much for commenting that.
I find taking the picture from as far away as possible gives the best results. Like if im taking a pic of my bumper ill get 100ft away and zoom in a bit to fill the frame. This gives as little prospective change as possible.
Awesome! Yes, that’s the way to do it. Thank you for commenting that. 👍
I learned the path for the sweep doesn't have to touch the profile. That's really cool.
Awesome! Thanks for taking the time to comment.
Yup same. I guess it makes sense it doent have too but I thought for sure it did so never tried to without
that's brilliant! I tought surface modeling was the solution, but that technique is way more fun :)
Thanks so much! Surface modeling would have done the trick too, but I wanted it to be easy for a new user. Hope you benefit from our other tutorials too :)
Outstanding. Very helpful and PRACTICAL. Many of my projects are for parts like this where I'm replacing something broken, or creating something new that has to fit in a complex space. Would love to see more of these types of tutorials, especially for wholly new parts where you can't photograph the original (or broken) part but the other constraints about where it has to fit/attach/not-interfere ARE available.
Related tip, FWIW: in addition to including known dimensions in an image (like a tape measure or ruler) it really helps to minimize perspective distortion. An iPhone camera includes guides to show when the camera plane is tilted off of orthogonal planes. The line turns yellow when aligned. Also, simply stepping back and zooming helps to minimize distortion.
Thank you so much! Please feel free to send us any suggestions you might have for future tutorials.
I was also thinking about talking about proper perspective when taking pictures but decided not to in order to keep the length of the tutorial down. Perhaps a good topic to discuss in a future tutorial! Thanks again.
I really enjoyed this tutorial, it was very helpful in showing how to expand on simple fusion360 geometries. Thanks
Thank you for commenting! Glad you enjoyed this tutorial. Hope you enjoy our other tutorials too.
Excellent tutorial. Very similar workflow to my own. Helps clarify 'extrude along path'. Might also be prompted to utilize PCB WAY in the future. Thank you!
Thank you for your comment! Please help our community by sharing any tips or tricks that you may have.
You did amazing job both drawing and teaching it. I would personally have preferred to go with surface modeling, but in this case the part came out fantastic so it was really good exercise. Thank you.
Thank you for your comment! Glad that you liked this tutorial. Yes, surface modeling would have been fun and probably more streamlined, but it was for a new user, so I thought I’d keep it as simple as possible. Thanks again!
Fusion is a great tool, but it can be overwhelming sometimes. You have made learning fusion so much easier and fun for me. You have an amazing way of presenting that is clear and easy to understand. Thank you for what you do.
I understand the overwhelming feelings when learning Fusion. Thank you for taking the time to comment and for explaining how these tutorials are beneficial to you. Stay tuned for more.
Great tutorial. Learnt about Modify>Extend, that Sweep doesn't need the path to intersect with the profile, and the use of the 2 sided extrude to make the tabs from a sketch on an origin plane.
I love it! Simplified workflow! Thank you so much for posting.
I love all the tips you included in this video, and they’re definitely going to help me! One thing to note though: you missed the little nubs on the tabs that would actually lock the part in place. Great tutorial though!!
Thank you for your comment! Sorry for missing the little nubs… that would have been fun to have included.
I too had never seen anyone explain the path doesn't have to touch the profile, another great video!
Thanks for commenting! It’s a simple thing but extremely advantageous to know.
This is really cool... cant wait to try this out. Thanks for the video!
So glad to hear! Please send us pictures or renders of your final project!
wow.. i really love this tutorial. learn many new tricks here. very good. i have no idea the sweep path on this example didnt have to be in line with the profile i wanted to sweep
Thank you for your comment! That. Trick with following an offset path can be a real time-saver!
I’m so glad I stumbled across this video. As you were going through it I was thinking of a couple things just to make the tool list shorter, but overall a great explanation. I was actually thinking of asking for help since I’ve been stuck trying to figure out how to model up a steering knuckle boot for my M939, but about halfway through your video I finally had the eureka moment. Very similar to how you did this part but I needed it tapered so that the “bellows” are near nothing at the top and bottom of the wheels, but max height at the forward and aft positions. Hopefully I explained that well enough to be understood. This idea should be possible with using max height as a parameter and then using the resulting point to set a two point plane….i hope.
I love it! Thanks so much for taking the time to comment and sharing your suggestions and how it has benefitted you. Sounds like you understand the tools and workflow very well. We would love to see any projects that you’ve been working on and would be happy to post them on our Facebook page. All the best with your future projects!
Great tutorial here, I've learned lots from you! Love the long format.
Thank you! Stay tuned for more.
Excellent work! Thank you.
Thanks so much!
I know this is only a tutorial on how to make it using a canvas, but this part will be undersize the way you scaled/calibrated it . Tape measures have the silver hook that moves in/out to allow for internal/external measurements. Maybe measure from the 10mm mark to the 240mm mark to be more exact.
Excellent suggestion! Thank you so much.
You are an amazing tutor! I saw the question on FB. Thank you!
Thank you for your encouragement! I find amazing students make comments like yours.
Oh wow - and there you encourage me! 🎉
You make it look sooooo easy!
Thank you, but I’m sure you’ll get there too. Keep up the great work in learning like you are. 👍
@@learnitalready I'm just curious. How much would it cost to design something like that? How much you or any other designer would approximately charge for it?
@@Jookeerr That’s hard to say. There are lots of factors to consider when designing something like that. That tutorial only took 40 minutes to record and I’m sure a) the part didn’t fit and b) wasn’t exactly to the spec of the user. The tutorial was designed to guide the user to know the basic skills of how to go about designing it.
I just did a job designing brake rotors using Configurations which took me around 24 hours to design. So that was a little pricier project. There was also a bunch of back and forth between the customer.
Wonderful video.
Thank you! 🙏
Double sided extrusion👍
👍
Thank you bro
Thanks so much!
My takeaways - sweeping profiles where path doesn't intersect profile, extending offset line segments and remove instead of delete. BTW, when 3D printing export OBJs instead of STLs. OBJs preserve geometry whereas STLs are triangulated reducing surface quality. Most slicers will import OBJs. Thanks for the video, I don't mind the long format, I watched at 2x slowing only where I needed to see a new modeling approach.
I love it! Thanks Craig. I always value your input. Great suggestions. I’m surprised this video has taken off so well, but super glad many have said they are benefitting from it. Hope to hear from you again soon.
@@learnitalready I've been using Fusion for about 4 years and have never looked at the sketch "Modify" pull down menu. I know, sounds weird. Extend, Scale Sketch, Break, Blend Curve, etc, never seen these before. I'm playing with all these this morning. Thanks again.
Awesome as usual and thanks heaps for the metric stuff aye
Thanks so much for your ongoing support and encouragement! And yes, I was specifically thinking of you with the metric tutorial shoutout! 😆
@@learnitalready 🥰
@@Intervaloverdose ❤️
yes more in metric!!!!!😇
😂 Will do!
great video. I wonder if doing shell on the bottom can be beneficial instead?
Thank you and excellent suggestion. Please can you give it a try and report back to us?
Yay metric!
😂
Constrain those sketches.
Yes yes yes! Absolutely. The reason I didn’t add any dimensions or constraints was because I didn’t have the part in front of me. I just had the images that were sent me. The user will need to add dimensions and constraints. I know this will come back to bite me, but every other tutorial I’ve made shows how to make sure each sketch is fully constrained. Thank you for getting the ball rolling with this though 😆
34:09 is messing with my brain 😂
Keep trying! You’ll get it 🤣
@@learnitalready even though I know what is inside, what is outside, my brain switches the fins from "valleys" to "mountains" 🤣
How good is pcbway in terms of intellectual property rights in your experience?
Excellent question! I haven’t had to use them for anything that serious. So far, just my publicly available safety razor design and 3D printer car part. If any project needs an NDA signed, I would definitely make sure forms are filled out and signed by someone with authority in any company that I would deal with.
Thank you for metric :))) Finlly hehehehe
😆 You’ve been patient a long time.
@@learnitalready ooh boy, true that :))))) Thank you for another great video, keep them coming please
How would you approach this if those ridges not only tapered off but also had curvature upwards? The sweep is fantastic but I can't help but wander how something that tapered off and curved , could be done
Brilliant question. I was thinking of tackling that in the same tutorial but decided to finish early.
Instead of sketching a circle for the path to follow, sketch the exact path that you’d like. Make sure to project the body outline into your sketch so that you can use it to dimension and constrain your path. Once you create the path to whatever you please, sweep to that path instead of the circle. Should work perfectly! Please let us know if that does the trick!
@@learnitalready I think I understand, not sure though, I was thinking I'd need to draw a corkscrew down through the z axis so I could sweep it along that path. However this would require the ability to start said corkscrew from the apex of each ridge. I think
How do you get fusion to run so well?? A long time ago I had no problems but then I had issues and stopped using fusion even though I loved it
Oh no! What kind of problems did you run into? Fusion runs very well for me, and I’ve never had any serious issues with it. Sometimes it would crash, but I learned it was because I was making too many dependencies. I’ve gotten a lot better at my workflows and find it can handle a ton of calculations without problem.
Happy to help you if you need it.
@@learnitalready I’ve had problems of it lagging with huge delay inputs for simple stuff at times. One thing that is really annoying is when you go to rotate a model (even just a basic cube) it goes transparent and with a very laggy. That’s the best way I could explain it. It is very hard to use when it’s not smooth. I’ve tried on both my laptop and pc and have the same issue. Other programs seem to run no problem.
@@panaplexi5708 that’s too bad to hear! Super frustrating. I generally use a 2018 Mac Mini for most of my tutorials until recently when I upgraded to a MacBook Pro M2 model. It works, but is still not as nice as the desktop workstation I used at my last job.
Still waiting for 2/3 of the razor :)
I’m so sorry… I’m going to finish it today and hopefully release it tomorrow. Hang tight!
Sorry again! Looks like we will officially be releasing it on Saturday morning now.
@@learnitalready Thank you so much for the update!
@@PanopticMotion Hello again. I just wanted to let you know that the video has just been released for our TH-cam members. It is officially scheduled to be released to the public at 8:00am NY time on Saturday, September 14. Hope you like this one. 😃
give us more metricccccccc
😎
This helped me a bunch. I have a part that has similar cuttouts- although the overall shape is not flat at all. But after watching, perhaps just make in two parts, the flat part, then the part that angles. Not sure yet. Thank you
Super glad you found it helpful! I would love to see a render of your project. Hope it turns out well for you.
@@learnitalready I am not sure I can put it here, but will try. I was trying to put a picture of the part, but cannot seem to do so.