I've just been there. It's horrible, there is this green stuff everywhere. However, due to some off-colour comments the half-orcs won't deliver to my house anymore. I just don't like the colour green... Now I have to go through fields of it just to get bog-roll.
That's part of my issue with coming up with ideas for the far realm. The abyss is supposedly chaos manifest but you also have other planes that are also like that and, unlike the chaotic neutral planes, chaotic good planes, the fae wilds, etc. the far realm isn't grounded to any secondary themes. It's not unlike my issue reading the OG lovecraft stuff. Every "it's indescribable" or "beyond mortal comprehension" might as well be a censor on the passage because I'm a mortal thinking in descriptions. If you fill up the whole page with those, you haven't built up a narrative, you've just left me with a big nothingburger.
@@TheMightyBattleSquidyou have to think of it this way, what you’re being given is fragmented description because that’s exactly what you should be feeding the players. A player, outside of extraordinary circumstances, would not survive a trip to, or even potentially seeing the far realm. It twists, it breaks, and it shatters the rules of physics underneath its feet. If you walk through the far realm you could liquify only to resolidify feet away, unknowingly having passed through ten paper thin layers that reassembled you slowly. Seeing through those same ten thin layers could just as easily render someone insane, unable to explain or describe a non-Euclidean space. It’s home of the aberrations for a reason. Definitely not a nothingburger. You just gotta be creative. Describe insanity manifest.
In older editions. The abyss was actually a construct of entities of pure evil that came from the far realm, and that the deepest layers of the abyss contain tears and portals to that place (it's why the abyss itself is quiescent and portions of it are alive). These beings created the first obyriths and have the ability to shape the flesh of demonic entities with a thought or touch. Even entities like pale night were said to give pause when they were mentioned. They were also also said to have created the first Baatorians before they were twisted by and made into lesser beings by the influence of Asmodeus and the order he brought from celestial planes. Though ancient Baatorians still reside trapped deep in the ice of the coldest reaches of the nine hells. For some inspiration I'd recommend watching the film "annihilation"
This is canon. Third edition and 3.5 go into this quite a bit, and Mordenkainen's Tome of Foes says "The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there isn't one plane or world from which they come. There is the multiverse of things that are, and things that shouldn't be."
the bubbles are all possible events from all possible starting points, but where are they? to exist they must be in contrast to something, or lack distiction. _impossibility._ talk about high fantasy
In a campaign . One dm had creative use of the far realm. It was less slime , tentacles. But a space of discarded and unused ideas and concepts that didnt make it into our multiverse. A dangerous place but not one of evil or chaos but alien thinking. It has its own sense of order. She used half lifes xen, marvels microverse/quantum realm, as inspiration.
At this point, I think the barebones theme of the far realm is "transition" or "transformation." Think about it, lovecraftian monsters, beholders, mind flayers, kaorti, chaos beasts, deep spawn, etc. always have a way to change living things into other things. That's always the gimmick. You're worried they're going to enter society and immediately transmute things to their liking and their "likes" are constantly in flux.
Frankly, the most frustrating thing about the far realm in D&D is that they keep describing it as this place of crazy and incomprehensible horrors, and then every single official artwork or statblock they give is just "Here's more mindflayers or beholders" or "Here's some tentacle space monster who, if it even has a statblock does literally nothing other than hit things or grapple with tentacles." Like I hate how lazy the devs are with it. Far realm creatures should literally be altering or outright breaking the "rules" of the game, not all fitting neatly into three specific buckets. Even the artwork's landscapes are terribly boring and unimaginative. "Oh look, a mountain with tentacles or a weird thing that looks like a mushroom!" Like where are all the strange floating and twisting landscapes? The odd gravity or flows of time being depicted? Why do even the laws of physics even apply to such a place? The artwork should look like Salvador Dali and Picasso did a collaboration, not same generic fantasy art 8 or the Underdark, but with space instead of a ceiling!
I have been looking for in-depth narrated DnD lore videos like this for so long. I am beyond pleased to find this channel. Thank you for your videos and I hope you continue on with this! I am now a newly happy subscriber!
Great to have you, definitely planning on continuing. Glad you enjoy the format, I always thought what I would want to watch and created videos in that particular style. 🧙♂️
Such a great video, your soothing voice and the calm music really does help with immersion, I hope you blow up in the lore community and become more relevant!
I've never played D&D. I have no real desire to play it either... but I do like these lore videos. These are really good. I find myself reading the D&D wiki page during and after! Good job, keep it up!
The Far Realm is Tharizduns dreamscape, its why gods fear to go there. Tharizdun is the equal & opposite of Ao, the Overdeity......all of the gods combined could/can do NOTHING to stop or even slow Ao's will. Its why they fear (rightfully) going there. But as Ao is the aspect of balance & creation, Tharizdun is a being of pure entrophy. It would be like going to Mr. Myxilptiliks (the little floating guy from superman comics) reality and being subject to his whims, except even worse because at least Myx is aware of what he is doing......the Far Realm is the manifestation of a being like thats "unconscious" mind. Things like the mindflayers, beholders, aboleths (the abberations) come from the Far Realm, mindflayers worship the god "Thoon", which is a not yet realized aspect of Tharizdun. I have a corkboard with strings on it, connecting pushpins sitting right behind me in my room. It all makes perfect sense
How about the great old one's, eldrich gods of the far realms ? ... i always assumed that they have their own pantheon of gods and overgod (azathoth) like the forgotten realms do ?
@@archam777 no its not. Its a being from a different verse that existed before the modern verse. Before Ao created what it did. Tharizdun has no tie to the far realm at all. The far realm exist outside of even its control.
Not to be "that guy" but Xoriat is the Eberron campaign settings' version of the Far Realm. Canonically, Eberron is completely separated from the multiverse of the other settings. Although, of course, DMs could always homebrew a connection.
@@tomkerruish2982yeah it also involves ravenloft which at least historically was also isolated from the rest of the multiverse. If histories taught us anything it's that's the various isolated settings are occasionally accessible ¯\_(ツ)_/
Not to be “that guy” but canonically Eberron is a planet within the Deep Ethereal limitedly connected to the rest of the D&D multiverse. Originally it was supposed to be entirely separate but they’ve retconned it.
I'm playing an orc barbarian who's 'patron' is an Aboleth. One he doesn't realise is manipulating him over time. And this was great inspiration for the backstory! Bro is just barbarian cause his fish master drove him nuts.
Something like this, as remote ans alien as the far realm is.. shouldn’t even be something that is accessible by players or allowed in the rule book, it should be as the lore describes it… remote.. far away… Mysterious… incomprehensible… INACCESSIBLE… I think it should be meant to remain in writing as an abstract setting and ultimately is best explored in thought, despite the fact that it isn’t supposed to be comprehensive.. its description should be kept inconsistent, and vague.. its a place where space-time dynamics and physics is chaotically ever changing.. don’t try to capture a piece of this realm on a board game, its almost a disrespect to the lore and the writers..
My players are attempting to open a small gate into the Far Realms. Not sure why just yet, but I overheard a plan to visit the Radiant Citadel. Not quite sure what that are planning, but it’s probably going to be something really nasty.🤣🤣
A bit of head canon here, but in my mind, the Far Realm and Xoriat are probably as alien to each other as they are to their respective Material Planes.
I always thought xoriat was just a part of the far realm. I think the far realm is more like the ethereal and astral planes and less like the inner elemental planes and divine outer planes
WotC3e D&D/Star Wars, .. the Gith raiding Vader's ISD. Mind flayers takes ship crews and use medical genetic samples to clone them as lab grown meat, and release them back on their ships with minimum memory alternations. Have fun with Flash Backs, fake outs, and jump scares. Best part is, after a given amount of time have the PC start to develop Psionic wild talents. a.) Clone n/PCs gain 1d3 or 1d6 psionic class levels for wild effects, or find themselves facing multiple clones of themselves with different experimental abilities, yeah they are lab rats to unknown beings. b.) WEG west end games force feat dice pools replace with skill ranks. Regard D&D magic as a skill rank power system, higher you roll you gain added effects. example one Travel, spellcraft DC15+ spell level . Blink, leads to Dimensional Door, Teleport, Plane Shift, and to Gate. Along with all the problems of accidently getting stuck on the Astral/ethereal plane with its monsters. Nothing to be afraid of. Its not like anything can follow you back through .. Character note from the Prequel era movies and Dark Horse comic tie ins. Dark Lady, Jedi grandmaster that could phase shift through objects like Marvel comic character Kitty Pride aka Shadow Cat. c.) Now for the math nerds loving word math problems, Star Wars force skill Move Object/ Throw. The kinetic energy to left & throw given object of said weight within a 6second time frame or less can be worked out to the point that a Jedi can hold a grenade and force field contain the energy being released from said compound. Such as Vader doing a double hand cover and safety dissipate the energy released from a thermal denotator within the confines of a shuttlecraft. d.) As for the early 2000's fandom of Star Wars in regards of Darth Maul surviving being bisected by Kenobi, remember Darth Psion ? So any plot base story of Vader operating without his life support suit, ..it is pure rage. e.) Mage the Ascension had its problems and Mage the Awakening had better worked out game system mechanics. Point is there are rpg system that has worked out the math of stopping, holding, and released a blaster bolt or bullet during its flight path.
My favourite explanation for the Far realm is that its a remnant of another Great Wheel. The forces that make up the great wheel are arbitrarily picked by the writers, instead of Law and Chaos, Good and Evil, it could be any concept. Perhaps not even opposite ones, or three opposed to one another that form a balance like a triangle instead of the wheel. Something built on concepts like Love and Hate, Truth and Fiction, would be equally cosmically valid, yet would likely be completely incomprehensible to an inhabitant of the Wheel. And this theory then goes on to suggest that the Far realm is one plane on such an alternative wheel. Perhaps a fragment of their version of the material, perhaps their analogue for the Abyss
I sometimes like to imagine that the Obyrith belong in the Far Realm, if it isn't the place they originally came from, which makes me wonder why they like to, or just choose to, reside in the Abyss, and not exit that place, and flex their alien mentalities upon controlling the protean Realms outside? It seems like something they might be uniquely gifted for.
They tried ones with the whole dawn war thing i suppose, corrupting tharizdun with the shard of evil and all , unfortunately lost and took refuge in the abyss and their ta'anari slaves revolted and genocided most obyrith, now only 12 strong ones remain, and few minor others
I combined Limbo and the Far Realm to preserve the "cosmic wheel" cosmology. In my homebrew Limbo is limbo and can be controlled with the PC's wisdom checks, but the PC's also have to make wisdom checks to stave off madness, depending on what they are doing on the plane. It also is the home of aberrations, a few "mad" deities, and Lovecraftian creatures which have no stats or mechanics as they cannot be engaged in combat, grant no spells as a deity does, and could wipe out the entire party with but a thought, but they are there to facilitate the narrative. As well as a small number of immigrant races like the Githzeri. Truly chaotic neutral souls come here and either serve whatever mad god they worshiped in life, drift among the roiling chaos and shifting layers, or are transformed into an aberration to serve the inscrutable will of a Lovecraftian creature. One of the effects of insanity causes the PC to do a frantic, swirling, gyrating dance called "the Limbo Rock" which comes from interacting with a Lovecraftian creature named Chubbee Chekkur🤪
I think the main issue i have with trying to visualize the far realms is that we can’t create an image of something we can’t understand, so the pictures of the far realms to me always end up boring bc i can see and comprehend it
This seems like the same thing as the abyss, just further layers of it. Most don't return from it as each layer deeper is closer to the next. This literally sounds identical to the deep Abyss. The deeper you go into the Abyssal Layers, the more aberrant the native inhabitants look. SO yeah, the far realms are just the deep Abyss. Edit:: As a Dm, I understand the abyss is supposed to be evil and chaos aligned, however in reality it is true chaos. Not CN, but true chaos.
The abyss is chaotic and evil. Literally the plane has souls become humanoids infested with maggots and then as a reward, “maybe” a demon. And the demons consume them for fun. Demons kill for sport and fun. True chaos is limbo, which is just chaotic elemental energy and the Slaad, so think that Far Realm is different from both. To be fair haven’t dmd a far realm campaign….
@@TE14DOMA Breathe the fire; Walk the air; Drink the earth; Warm your hands at the water. - A petitioner's greeting to Limbo in D&D. Also During the Spellplague, Limbo disappeared. Yes, Limbo is also a realm of True Chaos. Or was I guess would be more accurate. However it has many similarities to the 667th Layer of the Abyss. Frankly, the Abyss is made from a chaos fragment, and is infinite due to it creating new layers all the time. Though there are some layers that are near identical to Pandamonium CE/CN, and other layers similar to a layer of Limbo. You even have a layer in the abyss near identical to Arborea CG or the CG/NG beastlands. While I get the mechanical differences, I also see the overlap. Any way this just reminds me of why D&D's alignment need help. Also, I think you are mixing the nine hells and the Abyss, with the human soul being filled with maggots. Especially as souls take on a larval form in D&D. Though 'demons' do eat them, and use them as currency.
@Lorebrary_EG wow what a professional response. Admittedly I was half asleep and therefore grumpy when I wrote this- I'll add (it's morning now) that I DID watch/listen to the whole thing and you truly have a way for lore- great video. :) thank you friend.
Cheers! I’ve reorganised them and removed a few. Admittedly you are sometimes at the mercy of the TH-cam algorithm, as it assesses your tolerance for an ad.
So, no shade on Lorebrary, it's a good video. This location just seems a bit silly to me. This is definitely one of those settings that almost always gets homebrewed and almost never used as is. Every square inch described as "it's all weird and scary and has no rules but MAYBE there is a rule we don't know" is the kind of fanfic I wrote in primary school. And everything will send you crazy... just because? No description for us, the audience, just trust us bro it's maddening. And then it's also just the same four objects on repeat: goo, tentacles, teeth, and eyes. They really need to go back to the drawing board with this one. A place from where chaos spawns would not be this homogenous. You'd get the medieval backrooms in one area and then goo the next moment and then the silly wizard's tower, and the changes being so abrupt would send you crazy. As the DM, you have to guide your players from everything being coherent to being incoherent. Just walking in and saying "oh you walked into the Far Realm take 300 points of Cosmic damage" like the descriptions suggest is boring gameplay.
Using it as a traversable location or campaign setting is a mistake. It is meant to be an incomprehensible mystery, with sending an npc or player to the realm guaranteed to make them mad and unable to describe what they saw upon return. It is beyond the human mind to comprehend or put into words. Any monster appearing from the far realms should convey some awe at the ability to survive there, and not represent the realm itself. If you want a setting that is crazy and shifting, feel free, but the ability to describe that setting at all means by nature it cannot be the far realms. If the DM\GM described it to the players, the players should go insane as they all have human minds, so the best you can do is have a character capable of surviving there for some reason, and just understand the character can handle it and knows what it saw but the player cannot.
"Also called... Outside." Yeah. I'm never going there.
Incredible comment
I’ve got some wood I need to burn, I’ll be outside with a notebook writing possible campaign hooks while it burns :)
Yeah even allah scared to go there
I've just been there. It's horrible, there is this green stuff everywhere. However, due to some off-colour comments the half-orcs won't deliver to my house anymore.
I just don't like the colour green... Now I have to go through fields of it just to get bog-roll.
It's where the grass is.... 😮
The Far Realm = The Abyss 2, Lovecraftian Boogaloo.
That's part of my issue with coming up with ideas for the far realm. The abyss is supposedly chaos manifest but you also have other planes that are also like that and, unlike the chaotic neutral planes, chaotic good planes, the fae wilds, etc. the far realm isn't grounded to any secondary themes. It's not unlike my issue reading the OG lovecraft stuff. Every "it's indescribable" or "beyond mortal comprehension" might as well be a censor on the passage because I'm a mortal thinking in descriptions. If you fill up the whole page with those, you haven't built up a narrative, you've just left me with a big nothingburger.
@@TheMightyBattleSquidyou have to think of it this way, what you’re being given is fragmented description because that’s exactly what you should be feeding the players.
A player, outside of extraordinary circumstances, would not survive a trip to, or even potentially seeing the far realm.
It twists, it breaks, and it shatters the rules of physics underneath its feet. If you walk through the far realm you could liquify only to resolidify feet away, unknowingly having passed through ten paper thin layers that reassembled you slowly.
Seeing through those same ten thin layers could just as easily render someone insane, unable to explain or describe a non-Euclidean space.
It’s home of the aberrations for a reason. Definitely not a nothingburger. You just gotta be creative.
Describe insanity manifest.
In older editions. The abyss was actually a construct of entities of pure evil that came from the far realm, and that the deepest layers of the abyss contain tears and portals to that place (it's why the abyss itself is quiescent and portions of it are alive). These beings created the first obyriths and have the ability to shape the flesh of demonic entities with a thought or touch.
Even entities like pale night were said to give pause when they were mentioned. They were also also said to have created the first Baatorians before they were twisted by and made into lesser beings by the influence of Asmodeus and the order he brought from celestial planes. Though ancient Baatorians still reside trapped deep in the ice of the coldest reaches of the nine hells.
For some inspiration I'd recommend watching the film "annihilation"
Are you referring to the obyrith lords? Or tharizdun ? @@briobaneh.8374
I love this reference
I’m really glad somebody had the balls to finally talk about the far realm in depth
Cheers! It’s a very interesting topic and we have another video on the far realm coming shortly
@ yeah 3.5 had a great book about it
In my head cannon, reality as we know it in DnD is just a small bubble drifting amidst the Far Realm, just one of infinite possibilities.
Agree !
I mean, not far off from the canon. All of the versions of the "prime" plane are supposedly still within the outer plains.
This is canon. Third edition and 3.5 go into this quite a bit, and Mordenkainen's Tome of Foes says "The cultists who blaspheme reality by calling out to Elder Evils often speak of a Far Realm from which these entities hail. In truth, there isn't one plane or world from which they come. There is the multiverse of things that are, and things that shouldn't be."
the bubbles are all possible events from all possible starting points, but where are they? to exist they must be in contrast to something, or lack distiction. _impossibility._ talk about high fantasy
In a campaign . One dm had creative use of the far realm. It was less slime , tentacles. But a space of discarded and unused ideas and concepts that didnt make it into our multiverse. A dangerous place but not one of evil or chaos but alien thinking. It has its own sense of order. She used half lifes xen, marvels microverse/quantum realm, as inspiration.
At this point, I think the barebones theme of the far realm is "transition" or "transformation." Think about it, lovecraftian monsters, beholders, mind flayers, kaorti, chaos beasts, deep spawn, etc. always have a way to change living things into other things. That's always the gimmick. You're worried they're going to enter society and immediately transmute things to their liking and their "likes" are constantly in flux.
Agree, good point! 🧙♂️
Trench crusade and the New faction
All the 40k fans:
"This sounds awfully familiar....."
In the grim future
Billy Madison's 4th Grade teacher: Correct!
Frankly, the most frustrating thing about the far realm in D&D is that they keep describing it as this place of crazy and incomprehensible horrors, and then every single official artwork or statblock they give is just "Here's more mindflayers or beholders" or "Here's some tentacle space monster who, if it even has a statblock does literally nothing other than hit things or grapple with tentacles."
Like I hate how lazy the devs are with it. Far realm creatures should literally be altering or outright breaking the "rules" of the game, not all fitting neatly into three specific buckets. Even the artwork's landscapes are terribly boring and unimaginative. "Oh look, a mountain with tentacles or a weird thing that looks like a mushroom!" Like where are all the strange floating and twisting landscapes? The odd gravity or flows of time being depicted? Why do even the laws of physics even apply to such a place? The artwork should look like Salvador Dali and Picasso did a collaboration, not same generic fantasy art 8 or the Underdark, but with space instead of a ceiling!
Me at 8:32 😮
@@grinningbuck You mean the part where he basically just says in a bunch of flowery gibberish to "just use other statblocks and add tentacles!"?
Agree 1000%
Pretty much how feel about most "powerfull" things.
All style no substance.
pls anyone.... advise better stat block books :(
I have been looking for in-depth narrated DnD lore videos like this for so long. I am beyond pleased to find this channel. Thank you for your videos and I hope you continue on with this! I am now a newly happy subscriber!
Great to have you, definitely planning on continuing. Glad you enjoy the format, I always thought what I would want to watch and created videos in that particular style.
🧙♂️
Such a great video, your soothing voice and the calm music really does help with immersion, I hope you blow up in the lore community and become more relevant!
Thanks Mite for your support, would be great to get up there!
Super amazing lore video! Thank you for all your hard work to make it.
Cheers Francis!
I think it would be interesting to set up a campaign in the far realms, then later find themselves in the prime material.
True insanity coming back from being insane to sane.
I've never played D&D. I have no real desire to play it either... but I do like these lore videos. These are really good. I find myself reading the D&D wiki page during and after! Good job, keep it up!
Great to have you!
The Far Realm is Tharizduns dreamscape, its why gods fear to go there.
Tharizdun is the equal & opposite of Ao, the Overdeity......all of the gods combined could/can do NOTHING to stop or even slow Ao's will. Its why they fear (rightfully) going there.
But as Ao is the aspect of balance & creation, Tharizdun is a being of pure entrophy.
It would be like going to Mr. Myxilptiliks (the little floating guy from superman comics) reality and being subject to his whims, except even worse because at least Myx is aware of what he is doing......the Far Realm is the manifestation of a being like thats "unconscious" mind.
Things like the mindflayers, beholders, aboleths (the abberations) come from the Far Realm, mindflayers worship the god "Thoon", which is a not yet realized aspect of Tharizdun.
I have a corkboard with strings on it, connecting pushpins sitting right behind me in my room.
It all makes perfect sense
Great info! Was a good read
@@Lorebrary_EG Good content, new sub 😄
How about the great old one's, eldrich gods of the far realms ? ... i always assumed that they have their own pantheon of gods and overgod (azathoth) like the forgotten realms do ?
@archam777 oh , I see , thanks
@@archam777 no its not. Its a being from a different verse that existed before the modern verse. Before Ao created what it did. Tharizdun has no tie to the far realm at all. The far realm exist outside of even its control.
So early, Azathoth showed up after me
Always the last one to the party.
Not to be "that guy" but Xoriat is the Eberron campaign settings' version of the Far Realm. Canonically, Eberron is completely separated from the multiverse of the other settings. Although, of course, DMs could always homebrew a connection.
Yep that is correct! I just wanted to pay homage to it while weaving it into the lore in the best way I knew how.
Doesn't Eve of Ruin include Eberron? There's also the World Serpent Inn, which is supposed to connect to every setting.
@@tomkerruish2982yeah it also involves ravenloft which at least historically was also isolated from the rest of the multiverse. If histories taught us anything it's that's the various isolated settings are occasionally accessible ¯\_(ツ)_/
Not to be “that guy” but canonically Eberron is a planet within the Deep Ethereal limitedly connected to the rest of the D&D multiverse. Originally it was supposed to be entirely separate but they’ve retconned it.
The far realm has allways captured my imagination.
We have another video coming up later this week on the far realm, so be ready for that!
I'm playing an orc barbarian who's 'patron' is an Aboleth. One he doesn't realise is manipulating him over time. And this was great inspiration for the backstory! Bro is just barbarian cause his fish master drove him nuts.
That’s amazing, great to see the use of a great old one
@Lorebrary_EG thanks! This part of the DnD lore is very metal and appeals to me in that sense too lol 😂
You deserve more subs.
Hopefully you'll catch on, its just as good as your contemporaries
Cheers! Thanks for that, just glad I can bring some quality content that many enjoy
The quality of these videos is S tier my guy!
Thank you!
🤔So, basically just C'thulhu's night dreams and day-mares.
I wonder if we would be less afraid of the unknown if we would have evolved from a more predatory species.
Something like this, as remote ans alien as the far realm is.. shouldn’t even be something that is accessible by players or allowed in the rule book, it should be as the lore describes it… remote.. far away… Mysterious… incomprehensible… INACCESSIBLE…
I think it should be meant to remain in writing as an abstract setting and ultimately is best explored in thought, despite the fact that it isn’t supposed to be comprehensive.. its description should be kept inconsistent, and vague.. its a place where space-time dynamics and physics is chaotically ever changing.. don’t try to capture a piece of this realm on a board game, its almost a disrespect to the lore and the writers..
So, this is where the setting to scorn takes place.
My players are attempting to open a small gate into the Far Realms. Not sure why just yet, but I overheard a plan to visit the Radiant Citadel. Not quite sure what that are planning, but it’s probably going to be something really nasty.🤣🤣
Sounds like a fun campaign 🍻
Another location any realtors wouldn't be able to sell.
Brings H.P. Lovecraft and his works to mind straight away.
🧙♂️🫶
Sounds like the Warp.
Exactly my thoughts, but thankfully we don't have a slaanesh in our warp of dnd , just eldrich horrors 😂
A bit of head canon here, but in my mind, the Far Realm and Xoriat are probably as alien to each other as they are to their respective Material Planes.
That’s a good thought
I always thought xoriat was just a part of the far realm. I think the far realm is more like the ethereal and astral planes and less like the inner elemental planes and divine outer planes
Amazing presentation! Well done!
Such a cool video, thank you for the info. Now I wanna go to the far realm 😂
Enjoy!
This just makes me want to play some ADnD or even 3.5 I loved spelljammer adventures.
3.5 had some great material
WotC3e D&D/Star Wars, .. the Gith raiding Vader's ISD.
Mind flayers takes ship crews and use medical genetic samples to clone them as lab grown meat, and release them back on their ships with minimum memory alternations. Have fun with Flash Backs, fake outs, and jump scares. Best part is, after a given amount of time have the PC start to develop Psionic wild talents.
a.) Clone n/PCs gain 1d3 or 1d6 psionic class levels for wild effects, or find themselves facing multiple clones of themselves with different experimental abilities, yeah they are lab rats to unknown beings.
b.) WEG west end games force feat dice pools replace with skill ranks. Regard D&D magic as a skill rank power system, higher you roll you gain added effects.
example one Travel, spellcraft DC15+ spell level . Blink, leads to Dimensional Door, Teleport, Plane Shift, and to Gate.
Along with all the problems of accidently getting stuck on the Astral/ethereal plane with its monsters.
Nothing to be afraid of.
Its not like anything can follow you back through ..
Character note from the Prequel era movies and Dark Horse comic tie ins.
Dark Lady, Jedi grandmaster that could phase shift through objects like Marvel comic character Kitty Pride aka Shadow Cat.
c.) Now for the math nerds loving word math problems, Star Wars force skill Move Object/ Throw. The kinetic energy to left & throw given object of said weight within a 6second time frame or less can be worked out to the point that a Jedi can hold a grenade and force field contain the energy being released from said compound. Such as Vader doing a double hand cover and safety dissipate the energy released from a thermal denotator within the confines of a shuttlecraft.
d.) As for the early 2000's fandom of Star Wars in regards of Darth Maul surviving being bisected by Kenobi, remember Darth Psion ? So any plot base story of Vader operating without his life support suit, ..it is pure rage.
e.) Mage the Ascension had its problems and Mage the Awakening had better worked out game system mechanics. Point is there are rpg system that has worked out the math of stopping, holding, and released a blaster bolt or bullet during its flight path.
My favourite explanation for the Far realm is that its a remnant of another Great Wheel.
The forces that make up the great wheel are arbitrarily picked by the writers, instead of Law and Chaos, Good and Evil, it could be any concept. Perhaps not even opposite ones, or three opposed to one another that form a balance like a triangle instead of the wheel. Something built on concepts like Love and Hate, Truth and Fiction, would be equally cosmically valid, yet would likely be completely incomprehensible to an inhabitant of the Wheel.
And this theory then goes on to suggest that the Far realm is one plane on such an alternative wheel. Perhaps a fragment of their version of the material, perhaps their analogue for the Abyss
I sometimes like to imagine that the Obyrith belong in the Far Realm, if it isn't the place they originally came from, which makes me wonder why they like to, or just choose to, reside in the Abyss, and not exit that place, and flex their alien mentalities upon controlling the protean Realms outside? It seems like something they might be uniquely gifted for.
They tried ones with the whole dawn war thing i suppose, corrupting tharizdun with the shard of evil and all , unfortunately lost and took refuge in the abyss and their ta'anari slaves revolted and genocided most obyrith, now only 12 strong ones remain, and few minor others
Dark adventure, what treasures are there in the beyond😂😂😂
An introverts view of the outside world!
Very true
0:37 oh, what happens when I close my eyes. Cool.
I combined Limbo and the Far Realm to preserve the "cosmic wheel" cosmology. In my homebrew Limbo is limbo and can be controlled with the PC's wisdom checks, but the PC's also have to make wisdom checks to stave off madness, depending on what they are doing on the plane. It also is the home of aberrations, a few "mad" deities, and Lovecraftian creatures which have no stats or mechanics as they cannot be engaged in combat, grant no spells as a deity does, and could wipe out the entire party with but a thought, but they are there to facilitate the narrative. As well as a small number of immigrant races like the Githzeri. Truly chaotic neutral souls come here and either serve whatever mad god they worshiped in life, drift among the roiling chaos and shifting layers, or are transformed into an aberration to serve the inscrutable will of a Lovecraftian creature. One of the effects of insanity causes the PC to do a frantic, swirling, gyrating dance called "the Limbo Rock" which comes from interacting with a Lovecraftian creature named Chubbee Chekkur🤪
Love that!
Aaah, I haven't heard of this. New lore ❤
🧙♂️
You haven't heard of the Far Realm? How new to the Hobby are you?
I think the main issue i have with trying to visualize the far realms is that we can’t create an image of something we can’t understand, so the pictures of the far realms to me always end up boring bc i can see and comprehend it
Definitely a struggle, visually speaking!
Just leave it to AI to make an image 😊
gods can only be killed on their own realm. so why would they "fear to tread" there?
You can't make videos fast enough I love em.
Got more on the way!
My favorite realm
When did this realm first appear in D and D literature?
I believe in “the gates of firestorm peak”
Please fact check that though…
Great video!
Thanks Rade!
this is identical to the warp or "immaterial" in warhammer 40k,
But the far realm isn't made of emotions and beliefs of mortals like warhammer, but they do share the mad psychic realm theme
Tentacles are boring xD
This seems like the same thing as the abyss, just further layers of it. Most don't return from it as each layer deeper is closer to the next. This literally sounds identical to the deep Abyss. The deeper you go into the Abyssal Layers, the more aberrant the native inhabitants look. SO yeah, the far realms are just the deep Abyss.
Edit:: As a Dm, I understand the abyss is supposed to be evil and chaos aligned, however in reality it is true chaos. Not CN, but true chaos.
The abyss is chaotic and evil. Literally the plane has souls become humanoids infested with maggots and then as a reward, “maybe” a demon. And the demons consume them for fun. Demons kill for sport and fun.
True chaos is limbo, which is just chaotic elemental energy and the Slaad, so think that Far Realm is different from both. To be fair haven’t dmd a far realm campaign….
@@TE14DOMA Breathe the fire; Walk the air; Drink the earth; Warm your hands at the water. - A petitioner's greeting to Limbo in D&D. Also During the Spellplague, Limbo disappeared. Yes, Limbo is also a realm of True Chaos. Or was I guess would be more accurate. However it has many similarities to the 667th Layer of the Abyss. Frankly, the Abyss is made from a chaos fragment, and is infinite due to it creating new layers all the time. Though there are some layers that are near identical to Pandamonium CE/CN, and other layers similar to a layer of Limbo. You even have a layer in the abyss near identical to Arborea CG or the CG/NG beastlands. While I get the mechanical differences, I also see the overlap. Any way this just reminds me of why D&D's alignment need help. Also, I think you are mixing the nine hells and the Abyss, with the human soul being filled with maggots. Especially as souls take on a larval form in D&D. Though 'demons' do eat them, and use them as currency.
Could you add Tharizdune and other elder evils to your roster?
The elder evils we were looking to include in a nearby video coming up!
How far we talking? Is it British far or American trucker far?
Fantasy Lovecraftian Backrooms
A comment for the numbers brother
My guy
WAY too many mid rolls. Impossible to sleep to this.
Let me take a look, shouldn’t be very many. Thanks for letting me know
@Lorebrary_EG wow what a professional response. Admittedly I was half asleep and therefore grumpy when I wrote this- I'll add (it's morning now) that I DID watch/listen to the whole thing and you truly have a way for lore- great video. :) thank you friend.
Cheers! I’ve reorganised them and removed a few. Admittedly you are sometimes at the mercy of the TH-cam algorithm, as it assesses your tolerance for an ad.
Yesssss
🔥🔥🔥🔥
So, no shade on Lorebrary, it's a good video. This location just seems a bit silly to me. This is definitely one of those settings that almost always gets homebrewed and almost never used as is. Every square inch described as "it's all weird and scary and has no rules but MAYBE there is a rule we don't know" is the kind of fanfic I wrote in primary school. And everything will send you crazy... just because? No description for us, the audience, just trust us bro it's maddening. And then it's also just the same four objects on repeat: goo, tentacles, teeth, and eyes. They really need to go back to the drawing board with this one. A place from where chaos spawns would not be this homogenous. You'd get the medieval backrooms in one area and then goo the next moment and then the silly wizard's tower, and the changes being so abrupt would send you crazy. As the DM, you have to guide your players from everything being coherent to being incoherent. Just walking in and saying "oh you walked into the Far Realm take 300 points of Cosmic damage" like the descriptions suggest is boring gameplay.
Using it as a traversable location or campaign setting is a mistake. It is meant to be an incomprehensible mystery, with sending an npc or player to the realm guaranteed to make them mad and unable to describe what they saw upon return. It is beyond the human mind to comprehend or put into words. Any monster appearing from the far realms should convey some awe at the ability to survive there, and not represent the realm itself.
If you want a setting that is crazy and shifting, feel free, but the ability to describe that setting at all means by nature it cannot be the far realms. If the DM\GM described it to the players, the players should go insane as they all have human minds, so the best you can do is have a character capable of surviving there for some reason, and just understand the character can handle it and knows what it saw but the player cannot.
Far realms, Blind eternities, either way....no thanks
No way
Its not that far really...
Far for me
I’ve never hear of this. Seems a little like a rip off of the warp. Let 40K have it. The planes can be weird enough.
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