Which Turrets For YOUR Ship? - X4 Foundation Turrets Weapons Comparison Guide and Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 9 ก.ค. 2020
  • 🤖 Support at Patreon: vod.run/p/52026792
    🅿️ Direct support through PayPal: mercury.streamelements.com/ca...
    💜 Watch the Twitch stream here: / captaincollins
    _______
    FREE Sci-Fi/Fantasy novel "ASTRAEA", written by myself, out NOW!
    Download it every month here: www.SpaceOperationsDelta.com
    _______
    🔎 Links:
    🙏 Discord: / discord
    🐤 Twitter: / captainmcollins
    👕 Check out some merch: bit.ly/CaptainCollinsMerch
    💜 Watch the Twitch stream here: / captaincollins
    💙 Discord: / discord
    💛 Find all other channels: linktr.ee/CaptainCollins
    ☕ Buy me a coffee: ko-fi.com/captaincollins
    Ko-fi takes 0% cut (Twitch takes 50%, TH-cam 30%) and everything arrives at the creators, which makes Ko-fi the best place to support.
    ⌨️ The Bridge is now outfitted by NYFTER. Use code CAPTAIN to get 10% off on everything here: CaptainCollins.tv/nyfter *
    🎮 My game store to buy the recent games I played: www.nexus.gg/captaincollins *
    Yes, you can even grab games for Steam and other platforms you use :)
    🎮 GOG Creator Link: adtr.co/LLa63l *
    (Get games like X4 and DLC's or Cyberpunk without additional costs, but with support for the channel)
    💻 My gear: CaptainCollins.tv/hardware
    Check out the current stuff the Captain uses. If you have questions, drop them in the comments.
    💎 Use this Amazon affiliate link to support the channel: amzn.to/3GRu3Eo *
    (Everything will count, with no additional cost to you, thank you!)
    Thank you for watching!
    * Those are affiliate links. You don't pay more, but I get a share.
  • เกม

ความคิดเห็น • 60

  • @CaptainCollins
    @CaptainCollins  4 ปีที่แล้ว +5

    Which turrets are your go-to-weapons?
    And if you want to see more quick and easy guides, that's your playlist: bit.ly/x4guides
    Btw, check out some merch: bit.ly/CollinsMerch ;)

  • @mariusanonimus2066
    @mariusanonimus2066 3 ปีที่แล้ว +18

    Please keep the mind that turrets damage and weapons damage is in a second. If you want real damage a shot need calculation. Example:
    Par L plasma: 1056/0,14=7 542,85 dm/ shot. 60X0.14= 8.4 shots/min
    Arg L Plasma: 1029/0,21=4 900 dm/shot . 60X0.21=12.6 shots/min.
    Pulse Laser Mk2 251/3.93=63.86 dm/shot. 60X3,93=235,8 shots/ min.

  • @Hatzi89
    @Hatzi89 3 ปีที่แล้ว +9

    The pulse turret has its merrits as a siege weapon
    Now what do i mean by that: i conduct regular boadring operations against pirate destroyers (rattlesnake, phoenix and behemoth) using my own behemoth with pulse lasers in the L turrets
    After you disabled all engines and turrets i position myself so that one of the pulse lasers jeeps the target under continuous fire without doing too much damage to convince the enemy crew to leave their ship, also its good against repaired engines or turrets
    That way i can take over a rattlesnake with just 25 marines

  • @hontonoroger
    @hontonoroger 3 วันที่ผ่านมา

    Hooray to standardized turret ports among the species 😄

  • @Vorador-rt1wq
    @Vorador-rt1wq 3 ปีที่แล้ว +3

    It was a pleasure to watch your video, dear Sir. Accurate and only by the chosen theme. Thank you.

    • @CaptainCollins
      @CaptainCollins  3 ปีที่แล้ว +1

      I try to give you condensed information 👍 glad you appreciate it 🙂

  • @zsheets7483
    @zsheets7483 3 ปีที่แล้ว +3

    I put beam turrets on everything with turret slots and it works really well for me.
    I use at least a couple of beam weapons in my regular mounts as well. They don't do as much damage on immediate impact, but they're doing damage constantly as long as they can track the target.

  • @trlavalley9909
    @trlavalley9909 2 ปีที่แล้ว +2

    Shard Turrets: Your basically correct they are shotguns devastating in very close, useless at a distance. Ninja did a nice video that points this out, anyhow your not missing much they are a wasted hardpoint. Still I did learn a few things that will help a lot going forward. TY.

  • @1000mjf
    @1000mjf 3 ปีที่แล้ว +1

    Captain collins i just picked up a raptor carrier need advice what turrets best taking station and destroyer down quick

  • @storytsunami
    @storytsunami 3 ปีที่แล้ว +1

    Personally, I went with PAR Plasma for my main artillery on my Raptor and Destroyers along with Argon M turrets and TEL shields for the higher shield capacity.

  • @Emanemoston
    @Emanemoston 2 ปีที่แล้ว

    Thanks for the video.

  • @OrnluWolfjarl
    @OrnluWolfjarl 2 ปีที่แล้ว +1

    I use Shard weapons and turrets almost exclusively on 5.0 (for small targets). The projectile speed is quite fast, and they do high damage per hit. Their accuracy isn't bad at all due to high projectile speed. The only drawback is they overheat quickly and they have a medium range (surprisingly not short, but they tend to get more inaccurate over half maximum range).

  • @Xoron
    @Xoron 3 ปีที่แล้ว +3

    The Argon Pulse Turret is the perfect M turret to defend against Xenon N and M.

  • @0815firstuser0815
    @0815firstuser0815 3 ปีที่แล้ว +1

    Im missing the projectile speed.

  • @JohnVanderbeck
    @JohnVanderbeck ปีที่แล้ว

    Does rotation speed even matter OOS?

  • @TonyMike-kc7hs
    @TonyMike-kc7hs 3 ปีที่แล้ว +2

    Hey capt. just getting into the game myself and recently got a M size ship with some turret's but they never seem to shoot at any enemy ships I'm near or will just start firing randomly during the middle of the fight, is there some kind of controls I need for the turrets?

    • @CaptainCollins
      @CaptainCollins  3 ปีที่แล้ว +2

      Yes, there is :) open your ship information and go to the tab "Loadout". There you see the behaviour of your turrets, and they should be set at "Defend" at the moment. Change that to "Attack All Enemy Ships" and your turrets will start to shoot when in range :) just experiment a little with that settings.
      Good luck in space!

    • @TonyMike-kc7hs
      @TonyMike-kc7hs 3 ปีที่แล้ว +1

      @@CaptainCollins Ah I'll look for that thanks! Great Video btw, I didn't even know the different faction turrets were different in stats just assumed they were simply reskin's.

    • @CaptainCollins
      @CaptainCollins  3 ปีที่แล้ว +1

      Glad to help! Ask whenever you need something. The reddit and steam discussions are also very helpful if you need more input ;)

  • @adimasguntur
    @adimasguntur 4 ปีที่แล้ว +1

    Capt, any tips on what ship should I mass if I wanna get rid of stations? Will behemoth suffice?

    • @CaptainCollins
      @CaptainCollins  4 ปีที่แล้ว +3

      I was just thinking about that yesterday and came to this conclusion: Odysseus Sentinel (HOP) with ARG plasma turrets and TEL shields. That way you have 3 good positioned turrets. Of course, a Rattlesnake is still better, because it has 6 L turrets. But all other destroyers lack L class turrets. And for M turrets I would go with (in sector) Beam turrets 👍 OOS don't know

    • @adimasguntur
      @adimasguntur 4 ปีที่แล้ว +1

      @@CaptainCollins okey, gonna give it a try. Kinda low on money after making a fleet of twin colossus and 8 behemoth. Don't even know if it is worth it, dang

    • @InternetStudiesGuy
      @InternetStudiesGuy 3 ปีที่แล้ว +1

      The correct answer is: Rattlesnake with Paranid or Argon L Plasma. For shields, go Paranid on the XL shields, and Teladi or Argon on the structure shields. Get within 8km of the station and turn on SETA. Rattlesnake can fire 5-6 turrets turrets at the station at the same time. Argon or Paranid Plasma keep it well out of range of at least xenon station guns. Get the basic +2 damage mod on all the plasma turrets, roll for +DAM and +ROF.

  • @Jabberjaw329
    @Jabberjaw329 3 ปีที่แล้ว +1

    What if you want to make a full cap killer all plasma turrets would you recommend slip large and argon medium to have similar range?

    • @CaptainCollins
      @CaptainCollins  2 ปีที่แล้ว +1

      Sorry for the late reply :) But I think as fast as you can get the first hits, you should do it, so still go for high range.

  • @michaelbennett7561
    @michaelbennett7561 4 ปีที่แล้ว +2

    Are you absolutely sure the damage listed is damage per shot and not damage per second? I had heard the listed damage output was damage per second.

    • @CaptainCollins
      @CaptainCollins  4 ปีที่แล้ว

      My chat is always saying it's per shot and I trust them. So a Flak turret does 4 times the damage shown, because a Flak has got 4 barrels. I still did not check that myself. But my viewers said that a Bolt turret does the damage once and a Flak four times. If you can check that somehow, please into the stream and tell us all how it works :)

    • @michaelbennett7561
      @michaelbennett7561 4 ปีที่แล้ว +1

      @@CaptainCollins I just asked on the Egosoft forums, a dev answered and told me the encyclopedia value is damsge per second for the turret as a whole, not per shot. So don't multiply those flak turret values by 4!
      Source
      forum.egosoft.com/viewtopic.php?f=146&t=429258

    • @CaptainCollins
      @CaptainCollins  4 ปีที่แล้ว

      Read the second answer ;)

    • @michaelbennett7561
      @michaelbennett7561 4 ปีที่แล้ว +2

      @@CaptainCollins okay, multiply flak damage by 2 instead of 4, for in sector damage...

  • @-AytaL-
    @-AytaL- 3 ปีที่แล้ว +8

    I'm surprised you do not advice for pulse turrets against fighters. i found them much more efficient than bolt turrets which have too loo projectile speed. Despite the nice visual they do miss a lot.

    • @CaptainCollins
      @CaptainCollins  3 ปีที่แล้ว +3

      Aytal you're right, with everything. Pulse turrets are better, but in OOS fighting bolt turrets do more damage. But I switched to pulse for in-sector fighting 👍

    • @IIAndersII
      @IIAndersII 3 ปีที่แล้ว +2

      I totally agreee - I found M pulse turrets to have by far the highest "realised" damage on small and medium ships. Beam lasers dont do any damage and bolt turrets miss pretty much all shots.

    • @CaptainCollins
      @CaptainCollins  3 ปีที่แล้ว +5

      Nowadays with the improved behaviour in 4.0 I switched to flak turrets 😅 they are working great in close quarter 👍

    • @colonel__klink7548
      @colonel__klink7548 2 ปีที่แล้ว

      @@IIAndersII TBH I've stopped giving my AI fighter craft the more expensive bolt weapons either because I noticed all the missed shots. For those fighter craft shard or pulse seems to work the best. It's pretty hard for them to miss with a shotgun.

  • @alexdragon3716
    @alexdragon3716 3 ปีที่แล้ว

    Wait, "S" turrets? I'm so confused now.

  • @1000mjf
    @1000mjf 3 ปีที่แล้ว +1

    I kind went for a balanced build but feel not cutting it for damage

    • @CaptainCollins
      @CaptainCollins  3 ปีที่แล้ว +1

      I would always go L -> Plasma and M -> Flak. But M Pulse are also doing the job. The others lack accuracy or damage in my opinion.

    • @1000mjf
      @1000mjf 3 ปีที่แล้ว

      @@CaptainCollins thanks, i try to balance my raptor for fighters and big ships however did notice it was not doing dps on likes of destroyers. Question is it me or is the Xenon I more powerful than the split raptor my ship took lot damage in fight and if it was not for support ships id died

  • @nuanil
    @nuanil 2 ปีที่แล้ว +2

    Bolt turrets are in every way inferior to flak for anti-fighter usage, and are actually effective for the entirety of their range.

    • @CaptainCollins
      @CaptainCollins  2 ปีที่แล้ว

      True, but you have a range advantage. What about the new beams?

    • @nuanil
      @nuanil 2 ปีที่แล้ว +1

      @@CaptainCollins range doesn't matter if it can't connect, and the range difference is minimal.
      I've tried the new laser turrets and their cycle time between targets puts me off.

  • @masterofthedeathwing2839
    @masterofthedeathwing2839 ปีที่แล้ว

    flakks and beams. put a faster weapon projectile mod on the flakks and they rarely miss

    • @DanielFrost79
      @DanielFrost79 9 หลายเดือนก่อน

      Then put this and that mod for all the 'bad' weapons AND turrets in the game for them to become 'good'.
      Not a solution man.
      You have to remember that a VERY large part of players don't even consider ruining their games with any form of weapon mods or any mods that ruin the base gameplay mechanics.
      Quality of life mods etc is a whole other thing.

    • @masterofthedeathwing2839
      @masterofthedeathwing2839 9 หลายเดือนก่อน +1

      @@DanielFrost79 im on about vanilla, you know the basic weapon chambers, you can use them to mod your guns. nothing to do with modded games.

  • @shootthehellout
    @shootthehellout 4 หลายเดือนก่อน

    It's not which weapons and turrets are the best ones. It's the players' preference of weapons, how they fit and mount them onto compatible ships, and how they configure before modifying them after purchase.

  • @user-ho9nq1wt3e
    @user-ho9nq1wt3e 4 ปีที่แล้ว +3

    And all of this doesn't make any sense in remote sectors :D Remote sectors use simplified mechanic so there is no object collisions, all weapons never miss but they do some amount of damage that you can't see in the game, it is hidden stat of a weapon. Also if you are not looking at the map, ships and stations will not use combat drones but their damage will be added to turrets damage. I assume Teladi turrets are the best for combat in remote sectors.

    • @CaptainCollins
      @CaptainCollins  4 ปีที่แล้ว +1

      I'm not talking about oos combat. So Sergey, what's the point of always talking about anything bad? And giving false advise like the station defense? Why do you keep on commenting like a restaurant critic? I don't get it :D

    • @user-ho9nq1wt3e
      @user-ho9nq1wt3e 4 ปีที่แล้ว +3

      @@CaptainCollins because most of your ships are always in remote sectors and depending on selection of turrets your miners, traders and remote patrols would survive or not and do you need to spend money on additional escort fighters. It is really frustrating when you can attack in Incarcatura pirate Minotaur and easily kill it but the same Incarcatura in a remote sector will be destroyed and you can't say what went wrong. So there is a huge difference between player ship and the rest of your property. All X wiki have 2 sections for every ship - player ship/oos behavior because it is matters. I'm not a restaurant critic, I'm only fan of X games since X2 the Threat and sometimes make mods and scripts for them.

    • @SuperEierkuchen
      @SuperEierkuchen 4 ปีที่แล้ว +1

      @@user-ho9nq1wt3e OOS and In System do work different, thats true, this video is all about in system, so dont get over the board. OOS its all about DPS, outfitting your vessels with the most damage dealing turrets per salvo (bolts, cause barrel does count) is the best way to set up an OOS AI controlled fleet. In this video we have a explanation for in system jack-of-all-trades friggate turrets setup without fighter support and i do think @captaincollins did a great sum up

    • @Aereto
      @Aereto 4 ปีที่แล้ว +1

      @@SuperEierkuchen
      And also why in X3 trilogy, I deploy only Destroyers with the best shields for sector defense.
      Those Xenon Qs can defeat a good chunk of Destroyers out of sector despite being of a smaller class: their overall DPS calculation can defeat their shields and chip into their hull.
      You won't believe that even the Terran Osaka lost to a Q while looking at my sector map. Sure my HQ can build more of them and my complexes can rearm them, but that's a lot of time and materials poofed in 30 seconds.
      Qs are a nightmare for end game players managing fleets. And my losses have proven as to why.

    • @SuperEierkuchen
      @SuperEierkuchen 4 ปีที่แล้ว +1

      @@Aereto i cant speak for X3 (never played that game that far to own a fleet) but there are similaritiesto X4 afaik, damage calc wise. In X4 you do occasionally see an friggate only fleet get demolished by N/M type fighters (well not demolished but they take their time to proberly say "hello"), thats probably because M and L class weapons do suffer of some sort of accuracy debuff against S class ships, in sector M-turrts equiped on an L-Class ship eat M and N for breakfast if they are proberly outfited

  • @Legat_Rezedent
    @Legat_Rezedent ปีที่แล้ว

    I think need update

  • @mamimuybonita003
    @mamimuybonita003 3 ปีที่แล้ว

    Wtf are turds doing on a ship?

  • @Maksuka1010
    @Maksuka1010 2 ปีที่แล้ว

    Много болтовни и мало пояснений по теме. Гайд так себе.