you should put a couple of large beams on there. just like 2. they are hitscan, sometimes their miners come through in travel mode, and blast past before your station can react, a beam will tap them and drop them out of travel mode, prevent them going back to travel mode.
I have to say, I was a bit skeptical. Built one of these in HATs Choice, and gave it a good test today (7.0). I went into Xenon territory with a destroyer and pulled a big loop in travel drive, then back out to the tower, dragging 6 Ks and an I behind me. (lots of fighters came with them) So, anyway, the tower lost about 10 of it's defense drones, but killed all the Xenon with a little help from Argon in the area. No damage to the tower at all. Outstanding build. Thank you!
Thanks, I was wondering how these handle the combat changes in 7.0 - does the manager skill up quickly from all these kills? not sure if that affects their skill or not.
@@tonytwotimes2859 I started with a one and a half star mgr I had working as service crew. By the time the def platform was finished, he was two and a half. I gave him a two star seminar I got from doing a guild mission, so he was then almost four stars in management. After the Ks and I were destroyed, he was still at almost four stars. I think running the station/maintaining drone counts with trades for components does more for his skills than actual defense battles.
FYI, the defense disks do not have to be connected to anything else. You can rotate and place them wherever you want in the build space. It can solve some of the field of fire issues.
@@stopbegging4likes only reason I can think of is the turrets themselves haven't been built...? Can be checked through looking at the construction and see whether or not all resources have been delivered, and that the construction ship is still on-site (sometimes they can get targetted by attackers and they'll either flee or get destroyed)
@@salemprompthous3820 I don't understand why it takes so long, i nearly wiped out the xenon and the stupid builder still hasn't finished my simple defense platform, it's been 2 weeks and is only a dock and 4 disk, smmfh
That's good IF you can keep all your enemies in the one area. If they end up scattering, you'll need multiple bands of fire in different directions. Which is probably the one and only good thing about having such a narrow arcs: Your turrets Will actually focus on different targets at the same time. Which they generally don't seem to like to do when they can all share the same Target. At least that's been my experience. I personally like as many targets being shot at simultaneously.
Just tryed it. Was stuck in hatikva for litterally a all fucking day just to prevent the sector from falling. A all fucking day !!! Xenon waves every 10 minutes!!! And in that moment of deep solutide i saw the Light. This video. For less than 6 mil. I built that defense tower the way you said and i left. Now i m looking from a far "hatikva shield"mass murdering xenons by the hundreds. The ligue send me money every minutes and hatikva is the safest sector in the galaxy. Thank you so much !!!
You can also add a second station off to the side with a recycler and scrap processor, with a Minotaur set to auto collect, to make tons of Hull Parts and Claytronics from all the wrecks the defence station is creating 😄
for your collection ships you can also tell them to deposit inventory, it will make them take their inventory to your headquarters and you can pick up everything all at once. also you can sit in your chair in your personal office while using seta.
When building the very first defense defense disc/bridge, configured loadout. Copy module then also copies the loadout. Not really a big change, but a helpful tip, I hope. And, thanks for the closed loop stuff, @Francis, was wondering why my "build this station" missions sometimes got messed up. Completely missed the "Only applies for Argon modules" part of it 🤣
Also, a bit curious: which ship is @FJ flying during the building process? (Looks like a Split design..??) 6 forward-facing weapons, I wanna try that one 😅 Been loving the Nemesis Sentinel so far; 5 forward-facing, 2 medium turrets and a boot full of laser towers, annihilates most of what I aim at, and anything that tries to come up my tail gets a laser-beam (or ten) to the face by way of the towers, and flak turrets if they're not otherwise occupied. Usually start out with a quick 5x beam or bolt setup, then work my way (in terms of both rep and cash) to 1 Ion + 4 plasma to hunt L-size for hijack-runs. Other builds/tips are highly appreciated, as I'm still fairly new to the game ❤
@@AnzusWarGames it is the Dragon, yeah. Thanks. Managed to get one by asking a pilot to surrender, while they were fighting someone else. Completely banged up ship, so was unsure at first. After a major overhaul, repair and upgrade, it left my Nemesis in the (space)dust 😍
Telladi defense turrets have a LOT of L turrets on the bottom half. The shields for them are on the other half. If you know which way the enemy is going to come from, you can twist the module so all those L turrets are pointed toward the baddies. Fighters that come in and try to destroy the L turrets will have to fly to the other side to get at the shields. The Boron modules are also nice for anti-fighter work. Hello large flak turret!
Been experimenting with a few different designs beyond the basic Plasma/Flak design. Aside from causing friendly fire issues, flak is just too low range to really stop ships from just flying by your defense platform. First I tried Large Beams (for handling fighters) with dumbfire turrets for shooting Heavy missiles at destroyers. Works a treat in high attention, gets wrecked in low attention. Next it was back to plasma for the large turrets with guided missiles for the medium turrets combined with interceptor missiles. Using the same closed loop building style an interceptor missile costs just 10 energy cells. Slap 4 solar panels and a medium container on the base and it's basically set for missiles for life. It only really struggles to kill some Ps, but otherwise virtually nothing gets by this.
How do you make the closed-loop station use the closed-loop ver of the missiles? I have build the station closed loop with all argon parts but once I select a missile it puts an automatic buy offer for missile components and smart chips...?
Have you tried the new Boron weapons with this? The large Ion Net shoots fast and far. It does not seem to slow anything down and doesn't do much damage, but all you need to do is annoy the Xenon and it should come and attack.
@@ZlothZloth I have not tried it with Boron platforms yet. Was just thinking about this yesterday actually since I have time to experiment with them again.
Great vid! Once the AI collector does have a item in thier inventory, right click the ship and give it a order to Drop Inventory at HQ. This works great with the repeat orders thet you already have. Then later on just teleport/fly to your PHQ and go to science lab and collect all the items gathered there from your multiple drop collector ships!
@@MelfiortheOne once you have a few collectors its easier to gather all stuff at once. Besides if your collector dies before you have time to collect you lose alot of income unless you teleport to them often
In my Split games I rotate my defense platforms up 90 degrees to get generally half of the turrets on target. Also it makes a nice net looking structure which I like
Lol! These things work great. I put one in Split space at The Xenon gate above Hatikvah's choice. They dropped an "I" two "K's" and a handful of small ships on top of it. they didn't last two minutes. One tip, put a small container storage on the back so the base can make repair drones. The only downside is the split don't buy as much of my stuff anymore because they aren't constantly losing ships...
Thanks heaps. Never heard about the "closed loop" in any other videos or comments. Well presented video. I put my platform 11K's from the gate and I have the capitol ships teleporting about 15 or 16 K's from the gate so I added some more discs facing backwards. Had I known where they were going to materialize I could have faced the platform that way, but it was so cheap it didn't matter.
I have heard of the teleporting problem before, do you have any mods installed that affect the Xenon? It's just all my Xenon so far as I saw came though the gate like other ships.
@@FrancisJohnYT No mods. They were doing it before I built the defence platform because I had 3 lines of laser towers running perpendicular to the gate, about 40 towers in each. The towers started at 4 k's from the gate and went back another 5k's [end at 9 k's from the gate]. So the Capitol ships would jump high and to the side and 12 to 15 k's away from the gate. When I built the platform I just removed one string of towers and left the rest there and built where the towers were. I left the rest there cause I'm lazy and they do still clean up the small ships. I have 3 other platforms now and all these act normally.
You only have to set weapons once... You COPY the first disc (after adding weapons) when you place the others... This is why it is so easy to overbuild defense platforms because you can build any size with just copy and paste each module.
Closed Loop: Well it's kind of easy mode. For a house rule I suggest only using it if you're actively scrapping in the same sector. Great vid and defense stations are such a lifesaver.
I've been trying to build a platform in Hatikvah's. I didn't know that I had access to closed loop stuff without even following the Avarice storyline, and I also massively overbuilt it. Thank you for the video! (I would have noticed myself that I overbuilt it, had it finished constructing. As it happens a K rolled through right as the dock was being built. Such is life.)
I have lost millions in haktivah trying to keep them at bay while the argon deal with a war at second contact, VRO and Kuda AI mods, this build has single handedly recouped my losses in the amount of scrap ive been able to produce. Thanks for the guide!
Thank you so much for this. I was looking at reddit posts and so many of the platforms looked incredibly complicated (not to mention expensive), and so I have just been trying to have a few destroyers stationed to stem the tide. I think this will work a lot better lol
7:00 if you put one of the Disc down, and put your loadout on it, you can then just "copy module" and place the rest of the disc where desired, and they will all already have the loadout from the first one.
Thank you so much. I've been playing this game off and on pretty much since day one, but the closed loop build mode **completely** slipped past my attention.
Best video I have seen on this topic, thanks! Also that environment button was a nice bonus, had issues seeing anything in one of the pirate sectors, it was way too bright.
I watched your video on when you discovered this layout. I use it, but in a 2km radius instead of 1. Considering the costs involved, the extra few credits, worth it if you just want to expand out with more crazy. ;) Edit: Oh.. The Closed Loop thing... Wish I knew that before I built the 5 other platforms. {sigh}
I have about a week in my first X4 play through. I built the defence station outside Hatikva's Choice I AND put another at Family Zhin. Then I went and picked a fight with the Xen in Matrix 598 in my Earlking. That day I pulled 107 million in loot drops. I'm regularly pulling 60K+ from the two stations. I have other stations but their just for aggressor control and have no loot collectors (yet).
i just started playing the game a few weeks ago and these defense stations are amazing. i put one is getsu fune to test it out and holy crap do these things hold the f-ing line! i did switch the medium turrets on the left and right side of the dock to lasers to deal with fighters and xenon mining ships tho. the ability of this tiny little watchtower to annihilate K's is impressive. i eventually built one of those open penthouse areas on the top so i could watch it wreck the xenon. thank you for this build. 07
Glad to hear it, I was surprised how good and cheap defence towers were and how no one was singing their praises. Couple of lasers really help when you are in system as they ping enemy ships that try to fly by and force them out of travel speed.
Perhaps I missed it in the video, as an additional FYI, Administrative Center allows you to capture sectors (if there are no other centres in the sector). You don’t even have to build platforms:)
16:33 i noticed that the drones also use claytronics and hull parts instead of drone components and smart chips if you change the global preferred build type to "closed loop". I guess the setting you used for the base construction does not carry over, but the global setting applies to the drones.
Great vid and info thanks. I just built a similar station (with def bridge arms) at all Xenon choke points and while highly profitable and effective there is an unseen affect on the game: stopping Xenon incursions = less faction ship death = less demand for your factory wares. So.. lots of $ from loot but less $ from factories. In my universe there aren't any full blown wars so far. Also, the factions end up using your defense bases at stepping stones into Xenon space = you gotta beat them to it = steps up the Xenon busting navy phase.
I suggest the Pegasus from ALI wharf w combat engines filled w laser turrets for the loot grabber. Crazy fast and can bounce when it gets hairy then come back. Haven't lost one yet.
Just looking at this, it does feel like the Split/Paranid defense platforms are more designed to be able to have anti-small turrets on the spots facing towards the center, in case ships get up inside the station structure, with the anti-large turrets on the outer edges. Don’t know if self-inflicted friendly fire is a thing, but that’d be my main guess
I recall farming a Xenon Defense station that was being built in a core system, just focusing on the occasional turret, shield generator, and the drones... got far too much loot, that when the fighters started coming in to defend the station the game was chugging along at like 8fps... and I had to send every ship to dock far away since about 3 destroyers were coming in behind the fighters lmao. Managed to get out, and loot only about 100k worth of stuff. Love how easy it is to grind out once you know what your doing though.
Man, it seems so simple but as my station was built in Hatikvah the whole friggin Xenon armada came with a crap load of Ps and two Ks. Guess I need to mobilize my own armada until it gets built lol Edit: that worked. I recommend adding four additional discs (one to each end) and maybe a pier at the back to increase firepower and the number of drones. My station was dying and attrition death because it was only repairing 100hp every few seconds.With 150 repair drones it's repairing 200hp at a time and slowly getting back to 100%
1 dock, 4 Boron defense platforms, 8 Argon defense platforms. Boron nets, Argon plasma, beams or flack per your choice for medium Argon turrets. It's a cork.
@@mercb3ast It literally stops everything in their tracks. Will take out entire Xenon / Riptide fleets. Basically deletes any Xenon miners in travel mode. Becomes net cash positive from drops.
I found out you can snap rotate with shift. Made a nice looking station only to see how scuffed it was when I started the livestream lol. Tried looking at the floor of my dock, as it was turned on its side, and just looking at essentially a wall lmao
I used to build hexagon-shaped defence platform stations around the gate, using Split parts. Place the smallest plot behind the gate and then “shift” it over gate by only increasing its size. Now, is it efficient? No. Does it look fucking cool? Hell yes!
hi thanks i love your videos, really helped to get into the game. have you tried putting these defence platforms near the khaak and farming the installation this way?
Insta subbed! your videos are not only entertaining but also quite detailed! May I ask what is the purpose of the Admin Center on the defence platform?
This is superb, really worked for me, currently working my way to plugging the pinch points. Quick questions, how do you stop the ships which collect the drops from fleeing straight into the xenon system?!!
Why are your collector ships fleeing to Xenon systems!! You can set up no go systems in one of the menus, not specific to a ship but specific to all your automated ships. It's to stop traders wandering into dangerous systems, can't remember where it is exactly but a google should be able to locate it.
@@FrancisJohnYT many thanks, I found it! Under blacklists; slightly obscure menu, that makes you feel dumb for not noticing. Thanks again! Now my ships don't decide to commit suicide, at least not death by sector jump anyways.
My first "Gate-Sec" platforms had the issue that they were not wide enough and those pesky little Xenon miners mostly never came through the gate properly but instead spawned bit further away - and starting from there they could easily avoid my station. Now, with my Gate-Secs being wide enough (equipped with L-sized Lasers + Plasmas + Flaks), not a single ship will pass. Ever.
I Build a Xenon mining station with a Defence station with argon disks with L Plasma, L Tracking, M flack, L Container and L Solid storage both argon where the Storage is facing the gate and load it with Tracking turrets for more oomph, I also add 1 of each recycling modules, with this setup the K gets destroyed without a getting a Hit in, I have not seen an I yet. 3:04 I'm also trying a new strategy of adding a 3M6S to an existing standard dock and have 2 Yians 1anti fighter and 1 anti missile and 1 boron gunboat as a shield hitter
It's probably not the most efficient option, but I love giving my defence platforms about 60 elites with lasers. About 500k each, quick to replace, and they're essentially mobile laser towers that increase the threat range of the platform. It's quite amusing to watch too. They swarm like crazy and melt everything less than a k in a little over a second. A k will wipe them all without taking a scratch though.
I liked this vid (especially the closed loop part) so I built one of these at the bottom of The Void, exactly 10km in front of the gate. I have about 6 Xenon K carcasses (plus lots of small wrecks) floating around the station so it worked, however now when the gate activates the Xenon K/I are appearing 20km away from the gate and flying straight past. Not 100% but i feel like this happens when multiple Xenon hit the gate at once...
Weird, I have had the K/I's accelerate through but none managed to slip by without engaging the station. Were you in sector or out of sector? I find in sector transits of ships jump about a bit depending on how busy the gate exit is.
@@FrancisJohnYT it's happening both in and out of sector (the void), K/I are appearing in an area up to 30km around the gate. Confirmed it happens with singles as well.... not one has come thru the actual gate (or even close).... I had my carrier fleet behind the defence station (its been defending the sector for weeks) which the xenon would make a b-line for... so I moved that fleet further away and now the xenon are attracted to the defence station first.... a significant litter of bodies around the station when I return from OOS... but watching on the map they are still appearing a long way out when OOS... I have also added L.Beam and missiles as per post below and now catching 90% of small craft too (unless they come thru at speed). I have been watching their arrivals at Holy Vision, and they seem to appear within 10km of the ring, so I will build a defence station there and see what happens.... anyway happy with the overall effect... thanks for posting your video
I've just spent about 36 hrs on the game and have recently seen this video, and was looking to make one, but as a new player, I've put the tower together with the discs, but the weapons to complete the loadout are missing, what am I missing here? This video is really good and I'll be watching more, so keep up the good work, thank you.
really nice video and elegant and efective way to defent gates... I followed ur video click by click, i have all DLCs, but is seems like closed loop building doesnt work for me. It always gives me all weapon parts for construction even though i ensured i used only Argon disc and equipment. Maybe becasue i play as Split it doesnt allow me to cheese it.
For the closed loop stuff you have to select closed loop before you click commit for the first time. You cannot change it after you have clicked the commit button. If you have clicked the commit button already you have to cancel every building and start again from scratch. I have been caught by that before as well.
@@FrancisJohnYT Hi, i did it exaclty step by step as u did but it didnt work, however, one i had alll modules setup, i saved blueprint, deleted everything, loaded blueprint back and selected closed loop again, confirmed changes and than it worked. Strange, but worked finally. Thanks again
I have closed loop checked and it's still setting up the big laundry list of required parts. Confirmed everything is aragon and exactly what OP suggested. Something I'm missing? Edit: NM when I started I forgot to set closed loop and even deleting everything but the dock would not enforce it. Had to wipe everything and then it worked correctly. Thanks for the vid!
I set up that 5disc defense platform. It got taken down pretty fast. Might be one or more mods making Xenon more powerful? 🤔 But biggest issue is collateral damage. So not many hours in the Argon went from +25 to negative. How do I get around that issue?
Generally I try and not stay in the system as the platforms for to long, out of system combat their is no friendly fire. Also removes a bunch of the targeting inaccuracy. But generally I never had any issues with friendly fire, I usually only place the platform at locations where Xenon come through. Not many live friendly ships nearby.
A little thing to help you when it comes to building modules... I imagine you probably know this, but I don't see you using it in the video, so just in case... If you hold down shift while you're rotating a module, instead of smoothly rotating, it'll move in 15 degree snaps. This makes it much easier to get perfect 90 degree rotations and the like
I built Defense Tower exactly how you advise, but the turrets never fire, I'm guessing that the turrets are set to "defend" where/how do I change that setting?
It's been over a year since I have played. Most turrets should be set to fire at will straight away. I don't think I ever changed their settings. Did you figure it out in the end?
@@FrancisJohnYT nope vanilla. Somereason game just desided to send constany stream of fighters even skipping 100 l towers. After fixing and giving trade ship has been ok
Will a fighter go around the station to harrass other stations, traders, or transit to other systems? Does this actually take diwn full invasion fleets, including "I"s mixed with "K"s and fighters?
Enemy ships can potentially leave the gate fast enough to skip by the platform, but I have not seen an I or K manage to do that. Where I have placed them and observed everything got drawn to the platform and destroyed. It can stop entire invasions, can take out three xenon capital ships at the same time. It also comes with repair down to heal chip damage in between waves.
@FrancisJohnYT thanks for getting back to me. I tested out a similar station since I posted this. I was very surprised when I checked on it later and saw a dead I. It apparently took a lot of damage, I had forgotten to have it make repair drones, and it dropped to about 74% health. I did have a couple extra modules on that one. i think a pair of the straight argon ones with similar weapons, and I think that damage came from multiple fights. I did notice fighters slip by, but adding a boron ring defense with a few large ion net turrets solved that problem. It's pretty rare that anything slips past without being engaged now. I even noticed that it can hit some things using the travel drive, trying to go in the gate from elsewhere. Thanks for the video. This is becoming my key to resolving xenon problems, and I think it'll work against ZYA and most other threats. It's good to know the "standard" small one can fend off a K + I attack. I haven't tried it against a terran attack. How well will it work when getting hit by a syn, asgard or the other terran one with long range weapons? I suppose a similar story for the hop or argon, who can at least field long ranges destroyer weapons, split's are only 6-7km.
Can someone tell my why the tower I built (exactly like in the video) is pulverizing some of my allies as well? Im getting unauthorized kills on Antigone rep --- is it because im chilling at the tower? should I leave the sector? by the way awesome video great advice! Needed something like this since my playthru was just about to get hairy.
@@aimmlegate thanks! after around 50 hours more gameplay i noticed these def platforms dont last anyway, when xenon I comes in they dont have enough hull to out gun it alone. Its not a leave and forget kinda thing, but I havent tried building 2 at a time yet.
I have an other problem with my defense. My xenon are very very active. They are overwhelming the split and teladi at the moment. I send my whole fleet to hold 2 portals where they flooding in. I try to build the stations. so far my fleet is holding everything back but the xenon managed more then 1 time to kill the building right in the beginning of the build. or my own ships fired some plasma and hit the building. so the station is seen as "destroyed". BUT there is always this building "warehouse". after the station is destroyed, there is a new warehouse build. I can withdraw the resources but they will no longer build. the place is occupied and I cannot build anything else. I also cannot delete the "building" place. Are there any workarounds?
How can these be modified to be in-sector friendly, to minimize friendly fire risk while still being effective? Even if more disks are required, it's be worth it to not have to avoid all my sectors that neighbor Xenon space.
You built plasma turrets on the platforms and they actually got built? Double check to make sure the necessary components were delivered. I had issues in the past when I did not use the closed loop system, the turrets required components that were not available within range so the turrets never got built until I manually did a cargo run.
I tried 3 x 2 discs and 2 k destroyers came through and killed one of the discs before I could do anything. So I go 3 x 4 now :D Also blew the 1m6 dock out for a 3m6. Got tired of some random trader camping my dock so I couldn't land the corvette I use to harvest the drops. On active docks, i.e. Hatikvah 1, I would build a L XL dock so I could park a destroyer, in case you get multiples of the station killers, there is something with a heavy hit in system. The Destroyer will help defend the base with the turrets while docked.
@@FrancisJohnYT playing vanilla, as I have not played through x4 completely and steam is notorious for removing access to the badges when you mod. I noticed that the turrets can be upgraded just like the ship weapons. Probably had generic turrets. But, I've seen 2 K and an I walk through on my 3 x 4 and melt
you should put a couple of large beams on there. just like 2. they are hitscan, sometimes their miners come through in travel mode, and blast past before your station can react, a beam will tap them and drop them out of travel mode, prevent them going back to travel mode.
So the lasers would basically "net" the enemy? Nice strategy! 👍
@@Vlamyncksken yeah man, exactly that!
I have to say, I was a bit skeptical. Built one of these in HATs Choice, and gave it a good test today (7.0).
I went into Xenon territory with a destroyer and pulled a big loop in travel drive, then back out to the tower, dragging 6 Ks and an I behind me.
(lots of fighters came with them)
So, anyway, the tower lost about 10 of it's defense drones, but killed all the Xenon with a little help from Argon in the area. No damage to the tower at all.
Outstanding build. Thank you!
Thanks, I was wondering how these handle the combat changes in 7.0 - does the manager skill up quickly from all these kills? not sure if that affects their skill or not.
@@tonytwotimes2859 I started with a one and a half star mgr I had working as service crew. By the time the def platform was finished, he was two and a half. I gave him a two star seminar I got from doing a guild mission, so he was then almost four stars in management. After the Ks and I were destroyed, he was still at almost four stars. I think running the station/maintaining drone counts with trades for components does more for his skills than actual defense battles.
FYI, the defense disks do not have to be connected to anything else. You can rotate and place them wherever you want in the build space. It can solve some of the field of fire issues.
This also applies to anything else on a station. Want a free-flow station producing "Everything", it can be done.
Why aren't mine shooting any thing that comes through?
@@stopbegging4likes only reason I can think of is the turrets themselves haven't been built...?
Can be checked through looking at the construction and see whether or not all resources have been delivered, and that the construction ship is still on-site (sometimes they can get targetted by attackers and they'll either flee or get destroyed)
@@salemprompthous3820 I don't understand why it takes so long, i nearly wiped out the xenon and the stupid builder still hasn't finished my simple defense platform, it's been 2 weeks and is only a dock and 4 disk, smmfh
@@stopbegging4likes maybe there are no components in the local area to feed the turrets?
3:36 The split platform can be rotated vertically. And then all the turrets will be directed to the right place.
That's good IF you can keep all your enemies in the one area.
If they end up scattering, you'll need multiple bands of fire in different directions.
Which is probably the one and only good thing about having such a narrow arcs:
Your turrets Will actually focus on different targets at the same time. Which they generally don't seem to like to do when they can all share the same Target.
At least that's been my experience. I personally like as many targets being shot at simultaneously.
Just tryed it. Was stuck in hatikva for litterally a all fucking day just to prevent the sector from falling. A all fucking day !!! Xenon waves every 10 minutes!!! And in that moment of deep solutide i saw the Light. This video. For less than 6 mil. I built that defense tower the way you said and i left. Now i m looking from a far "hatikva shield"mass murdering xenons by the hundreds. The ligue send me money every minutes and hatikva is the safest sector in the galaxy. Thank you so much !!!
You can also add a second station off to the side with a recycler and scrap processor, with a Minotaur set to auto collect, to make tons of Hull Parts and Claytronics from all the wrecks the defence station is creating 😄
for your collection ships you can also tell them to deposit inventory, it will make them take their inventory to your headquarters and you can pick up everything all at once. also you can sit in your chair in your personal office while using seta.
Hold down shift while you rotate to lock to 90 degree angles.
omg thank you. rotation has caused me to rage more than once.
OMG I LOVE YOU!!!!!!!!!!!! My stations are always so freaking wonky because I am to lazy to check for 90° everytime
When building the very first defense defense disc/bridge, configured loadout. Copy module then also copies the loadout. Not really a big change, but a helpful tip, I hope.
And, thanks for the closed loop stuff, @Francis, was wondering why my "build this station" missions sometimes got messed up. Completely missed the "Only applies for Argon modules" part of it 🤣
Also, a bit curious: which ship is @FJ flying during the building process? (Looks like a Split design..??) 6 forward-facing weapons, I wanna try that one 😅
Been loving the Nemesis Sentinel so far; 5 forward-facing, 2 medium turrets and a boot full of laser towers, annihilates most of what I aim at, and anything that tries to come up my tail gets a laser-beam (or ten) to the face by way of the towers, and flak turrets if they're not otherwise occupied.
Usually start out with a quick 5x beam or bolt setup, then work my way (in terms of both rep and cash) to 1 Ion + 4 plasma to hunt L-size for hijack-runs. Other builds/tips are highly appreciated, as I'm still fairly new to the game ❤
@@salemprompthous3820 Pretty sure it's the Split Dragon. It's an awesome ship, tons of guns and FAST! I need to buy more of them xD
@@AnzusWarGames it is the Dragon, yeah. Thanks. Managed to get one by asking a pilot to surrender, while they were fighting someone else. Completely banged up ship, so was unsure at first. After a major overhaul, repair and upgrade, it left my Nemesis in the (space)dust 😍
@@salemprompthous3820 That's awesome! haha nice find man!
Telladi defense turrets have a LOT of L turrets on the bottom half. The shields for them are on the other half. If you know which way the enemy is going to come from, you can twist the module so all those L turrets are pointed toward the baddies. Fighters that come in and try to destroy the L turrets will have to fly to the other side to get at the shields.
The Boron modules are also nice for anti-fighter work. Hello large flak turret!
Been experimenting with a few different designs beyond the basic Plasma/Flak design. Aside from causing friendly fire issues, flak is just too low range to really stop ships from just flying by your defense platform. First I tried Large Beams (for handling fighters) with dumbfire turrets for shooting Heavy missiles at destroyers. Works a treat in high attention, gets wrecked in low attention. Next it was back to plasma for the large turrets with guided missiles for the medium turrets combined with interceptor missiles. Using the same closed loop building style an interceptor missile costs just 10 energy cells. Slap 4 solar panels and a medium container on the base and it's basically set for missiles for life. It only really struggles to kill some Ps, but otherwise virtually nothing gets by this.
How do you make the closed-loop station use the closed-loop ver of the missiles? I have build the station closed loop with all argon parts but once I select a missile it puts an automatic buy offer for missile components and smart chips...?
Never mind... as soon as I asked the question I found the answer after 2 days of searching....
Have you tried the new Boron weapons with this? The large Ion Net shoots fast and far. It does not seem to slow anything down and doesn't do much damage, but all you need to do is annoy the Xenon and it should come and attack.
@@ZlothZloth I have not tried it with Boron platforms yet. Was just thinking about this yesterday actually since I have time to experiment with them again.
@@shanecameron1546 Did you have to change to global closed loop to get the missiles to not need missile components, or was there another way to do it?
Great vid!
Once the AI collector does have a item in thier inventory, right click the ship and give it a order to Drop Inventory at HQ. This works great with the repeat orders thet you already have. Then later on just teleport/fly to your PHQ and go to science lab and collect all the items gathered there from your multiple drop collector ships!
IMO, teleporting to pilot is faster :) Especially when you have highest teleport tech.
@@MelfiortheOne once you have a few collectors its easier to gather all stuff at once. Besides if your collector dies before you have time to collect you lose alot of income unless you teleport to them often
@@thomasstensson8407 next level is to build a scrap recycler nearby and run tugs around :))
In my Split games I rotate my defense platforms up 90 degrees to get generally half of the turrets on target. Also it makes a nice net looking structure which I like
Me too bro! It`s greate decision! Splits are cool!)
Great stuff. I'm really enjoying your videos on x4, they got me back into the game after a couple of years off from it. Keep up the good work.
closed loop SAVES MY BRAIN SO MUCH. thank you
Lol! These things work great. I put one in Split space at The Xenon gate above Hatikvah's choice. They dropped an "I" two "K's" and a handful of small ships on top of it. they didn't last two minutes. One tip, put a small container storage on the back so the base can make repair drones. The only downside is the split don't buy as much of my stuff anymore because they aren't constantly losing ships...
Thanks heaps. Never heard about the "closed loop" in any other videos or comments. Well presented video. I put my platform 11K's from the gate and I have the capitol ships teleporting about 15 or 16 K's from the gate so I added some more discs facing backwards. Had I known where they were going to materialize I could have faced the platform that way, but it was so cheap it didn't matter.
I have heard of the teleporting problem before, do you have any mods installed that affect the Xenon? It's just all my Xenon so far as I saw came though the gate like other ships.
@@FrancisJohnYT No mods. They were doing it before I built the defence platform because I had 3 lines of laser towers running perpendicular to the gate, about 40 towers in each. The towers started at 4 k's from the gate and went back another 5k's [end at 9 k's from the gate]. So the Capitol ships would jump high and to the side and 12 to 15 k's away from the gate. When I built the platform I just removed one string of towers and left the rest there and built where the towers were. I left the rest there cause I'm lazy and they do still clean up the small ships. I have 3 other platforms now and all these act normally.
"Rise of the Protectorate" is probably the mightiest song to ever be made in X4.
Thanks for the hot tip, now i can properly defend locations and keep any survivors from fleeing the devastated systems in my campaign of destruction
Walling in a faction before going to war like say the Vigor Syndicate is a time honoured tradition. Also helps deal with massive fighter swarms.
You only have to set weapons once... You COPY the first disc (after adding weapons) when you place the others...
This is why it is so easy to overbuild defense platforms because you can build any size with just copy and paste each module.
Closed Loop: Well it's kind of easy mode. For a house rule I suggest only using it if you're actively scrapping in the same sector. Great vid and defense stations are such a lifesaver.
I've been trying to build a platform in Hatikvah's. I didn't know that I had access to closed loop stuff without even following the Avarice storyline, and I also massively overbuilt it. Thank you for the video!
(I would have noticed myself that I overbuilt it, had it finished constructing. As it happens a K rolled through right as the dock was being built. Such is life.)
I have lost millions in haktivah trying to keep them at bay while the argon deal with a war at second contact, VRO and Kuda AI mods, this build has single handedly recouped my losses in the amount of scrap ive been able to produce. Thanks for the guide!
Thank you so much for this. I was looking at reddit posts and so many of the platforms looked incredibly complicated (not to mention expensive), and so I have just been trying to have a few destroyers stationed to stem the tide. I think this will work a lot better lol
7:00 if you put one of the Disc down, and put your loadout on it, you can then just "copy module" and place the rest of the disc where desired, and they will all already have the loadout from the first one.
Thank you so much. I've been playing this game off and on pretty much since day one, but the closed loop build mode **completely** slipped past my attention.
AFK farming in space? Of course Francis can cheese this mechanic.
Best video I have seen on this topic, thanks! Also that environment button was a nice bonus, had issues seeing anything in one of the pirate sectors, it was way too bright.
Thank you mate. Awesome Tutorial!
I watched your video on when you discovered this layout. I use it, but in a 2km radius instead of 1. Considering the costs involved, the extra few credits, worth it if you just want to expand out with more crazy. ;)
Edit: Oh.. The Closed Loop thing... Wish I knew that before I built the 5 other platforms. {sigh}
Awesome tip with the all-Argon-stuff … I have the Averice DLC and didn’t even think about it 😅🙈
I have about a week in my first X4 play through. I built the defence station outside Hatikva's Choice I AND put another at Family Zhin. Then I went and picked a fight with the Xen in Matrix 598 in my Earlking. That day I pulled 107 million in loot drops. I'm regularly pulling 60K+ from the two stations. I have other stations but their just for aggressor control and have no loot collectors (yet).
As far as I can tell the defence platforms are insane overkill. Have not seen anything in the base game even scratch them.
AWESOME VIDEO. Thank you for this keep them coming. Was wondering what ship are you using
i just started playing the game a few weeks ago and these defense stations are amazing. i put one is getsu fune to test it out and holy crap do these things hold the f-ing line! i did switch the medium turrets on the left and right side of the dock to lasers to deal with fighters and xenon mining ships tho. the ability of this tiny little watchtower to annihilate K's is impressive. i eventually built one of those open penthouse areas on the top so i could watch it wreck the xenon. thank you for this build. 07
Glad to hear it, I was surprised how good and cheap defence towers were and how no one was singing their praises. Couple of lasers really help when you are in system as they ping enemy ships that try to fly by and force them out of travel speed.
Perhaps I missed it in the video, as an additional FYI, Administrative Center allows you to capture sectors (if there are no other centres in the sector). You don’t even have to build platforms:)
16:33 i noticed that the drones also use claytronics and hull parts instead of drone components and smart chips if you change the global preferred build type to "closed loop". I guess the setting you used for the base construction does not carry over, but the global setting applies to the drones.
Great vid and info thanks. I just built a similar station (with def bridge arms) at all Xenon choke points and while highly profitable and effective there is an unseen affect on the game: stopping Xenon incursions = less faction ship death = less demand for your factory wares. So.. lots of $ from loot but less $ from factories. In my universe there aren't any full blown wars so far. Also, the factions end up using your defense bases at stepping stones into Xenon space = you gotta beat them to it = steps up the Xenon busting navy phase.
I suggest the Pegasus from ALI wharf w combat engines filled w laser turrets for the loot grabber. Crazy fast and can bounce when it gets hairy then come back. Haven't lost one yet.
Just looking at this, it does feel like the Split/Paranid defense platforms are more designed to be able to have anti-small turrets on the spots facing towards the center, in case ships get up inside the station structure, with the anti-large turrets on the outer edges. Don’t know if self-inflicted friendly fire is a thing, but that’d be my main guess
I recall farming a Xenon Defense station that was being built in a core system, just focusing on the occasional turret, shield generator, and the drones... got far too much loot, that when the fighters started coming in to defend the station the game was chugging along at like 8fps... and I had to send every ship to dock far away since about 3 destroyers were coming in behind the fighters lmao. Managed to get out, and loot only about 100k worth of stuff. Love how easy it is to grind out once you know what your doing though.
Aliens:
Write its down , write it down 😂
Honestly impressed how tunnel visioned people can be, holy cow
Man, it seems so simple but as my station was built in Hatikvah the whole friggin Xenon armada came with a crap load of Ps and two Ks. Guess I need to mobilize my own armada until it gets built lol
Edit: that worked. I recommend adding four additional discs (one to each end) and maybe a pier at the back to increase firepower and the number of drones. My station was dying and attrition death because it was only repairing 100hp every few seconds.With 150 repair drones it's repairing 200hp at a time and slowly getting back to 100%
1 dock, 4 Boron defense platforms, 8 Argon defense platforms. Boron nets, Argon plasma, beams or flack per your choice for medium Argon turrets. It's a cork.
Any 4 disc platform will basically stop anything thrown at it cold. 12 is enormous overkill lol.
@@mercb3ast It literally stops everything in their tracks. Will take out entire Xenon / Riptide fleets. Basically deletes any Xenon miners in travel mode. Becomes net cash positive from drops.
I found out you can snap rotate with shift. Made a nice looking station only to see how scuffed it was when I started the livestream lol. Tried looking at the floor of my dock, as it was turned on its side, and just looking at essentially a wall lmao
I used to build hexagon-shaped defence platform stations around the gate, using Split parts. Place the smallest plot behind the gate and then “shift” it over gate by only increasing its size.
Now, is it efficient? No. Does it look fucking cool? Hell yes!
looking cool is almost as important as efficiency in my eyes
I appreciate the video. I wonder though if you might not get a better arc of fire with the Split or Paranid defense thingies if you rotated them
hi thanks i love your videos, really helped to get into the game. have you tried putting these defence platforms near the khaak and farming the installation this way?
Admit it, you are just playing a tower defence idle game now ;)
Where is the rest of the newbie guide? You left us on such a cliffhanger and I really want to learn how to make the big bucks 😀
Insta subbed! your videos are not only entertaining but also quite detailed! May I ask what is the purpose of the Admin Center on the defence platform?
I spent like 40M and it can't even stop ships... Terran beam turrets. Definitely rebuilding it!
Informative video. Thanks. Are you in the cockpit on a Pulsar Vanguard?
thank you
This is superb, really worked for me, currently working my way to plugging the pinch points. Quick questions, how do you stop the ships which collect the drops from fleeing straight into the xenon system?!!
Why are your collector ships fleeing to Xenon systems!!
You can set up no go systems in one of the menus, not specific to a ship but specific to all your automated ships.
It's to stop traders wandering into dangerous systems, can't remember where it is exactly but a google should be able to locate it.
@@FrancisJohnYT many thanks, I found it! Under blacklists; slightly obscure menu, that makes you feel dumb for not noticing. Thanks again! Now my ships don't decide to commit suicide, at least not death by sector jump anyways.
My first "Gate-Sec" platforms had the issue that they were not wide enough and those pesky little Xenon miners mostly never came through the gate properly but instead spawned bit further away - and starting from there they could easily avoid my station. Now, with my Gate-Secs being wide enough (equipped with L-sized Lasers + Plasmas + Flaks), not a single ship will pass. Ever.
thanks for the videos the help a lot could do do one on commanding ships and setting up command orders
I put my plot as close as possible in Second Contact close to a Defense Station close to the highway with lots of laser towers.
If you copy the disco with the loadout already done it copies the loadout :)
600 hours in... and now I know what closed loop means.
Another great video
I Build a Xenon mining station with a Defence station with argon disks with L Plasma, L Tracking, M flack, L Container and L Solid storage both argon where the Storage is facing the gate and load it with Tracking turrets for more oomph, I also add 1 of each recycling modules, with this setup the K gets destroyed without a getting a Hit in, I have not seen an I yet. 3:04 I'm also trying a new strategy of adding a 3M6S to an existing standard dock and have 2 Yians 1anti fighter and 1 anti missile and 1 boron gunboat as a shield hitter
It's probably not the most efficient option, but I love giving my defence platforms about 60 elites with lasers. About 500k each, quick to replace, and they're essentially mobile laser towers that increase the threat range of the platform. It's quite amusing to watch too. They swarm like crazy and melt everything less than a k in a little over a second. A k will wipe them all without taking a scratch though.
Make sure you set up the loadout before copying the disc. Saves you most of the time here.
I liked this vid (especially the closed loop part) so I built one of these at the bottom of The Void, exactly 10km in front of the gate. I have about 6 Xenon K carcasses (plus lots of small wrecks) floating around the station so it worked, however now when the gate activates the Xenon K/I are appearing 20km away from the gate and flying straight past. Not 100% but i feel like this happens when multiple Xenon hit the gate at once...
Weird, I have had the K/I's accelerate through but none managed to slip by without engaging the station.
Were you in sector or out of sector? I find in sector transits of ships jump about a bit depending on how busy the gate exit is.
@@FrancisJohnYT it's happening both in and out of sector (the void), K/I are appearing in an area up to 30km around the gate. Confirmed it happens with singles as well.... not one has come thru the actual gate (or even close).... I had my carrier fleet behind the defence station (its been defending the sector for weeks) which the xenon would make a b-line for... so I moved that fleet further away and now the xenon are attracted to the defence station first.... a significant litter of bodies around the station when I return from OOS... but watching on the map they are still appearing a long way out when OOS... I have also added L.Beam and missiles as per post below and now catching 90% of small craft too (unless they come thru at speed). I have been watching their arrivals at Holy Vision, and they seem to appear within 10km of the ring, so I will build a defence station there and see what happens.... anyway happy with the overall effect... thanks for posting your video
Why did you add the Admin Centre? If you plan on taking over the sector it makes sense, but otherwise it seems a bit expensive?
That would be why. He put it on the station in this video just to show how.
I've just spent about 36 hrs on the game and have recently seen this video, and was looking to make one, but as a new player, I've put the tower together with the discs, but the weapons to complete the loadout are missing, what am I missing here? This video is really good and I'll be watching more, so keep up the good work, thank you.
really nice video and elegant and efective way to defent gates... I followed ur video click by click, i have all DLCs, but is seems like closed loop building doesnt work for me. It always gives me all weapon parts for construction even though i ensured i used only Argon disc and equipment. Maybe becasue i play as Split it doesnt allow me to cheese it.
For the closed loop stuff you have to select closed loop before you click commit for the first time.
You cannot change it after you have clicked the commit button.
If you have clicked the commit button already you have to cancel every building and start again from scratch.
I have been caught by that before as well.
@@FrancisJohnYT Hi, i did it exaclty step by step as u did but it didnt work, however, one i had alll modules setup, i saved blueprint, deleted everything, loaded blueprint back and selected closed loop again, confirmed changes and than it worked. Strange, but worked finally. Thanks again
I have closed loop checked and it's still setting up the big laundry list of required parts. Confirmed everything is aragon and exactly what OP suggested.
Something I'm missing?
Edit: NM when I started I forgot to set closed loop and even deleting everything but the dock would not enforce it. Had to wipe everything and then it worked correctly.
Thanks for the vid!
Do you eventually get Marines to recruit from your own platforms ?
Not that I can recall. Some NPC stations give better marines than average, you can google the good one's if your interested.
What weapons would you use on a terran version?
I don't have enough experience with terran weapons to comment definitively unfortunately.
I set up that 5disc defense platform. It got taken down pretty fast. Might be one or more mods making Xenon more powerful? 🤔
But biggest issue is collateral damage. So not many hours in the Argon went from +25 to negative. How do I get around that issue?
Generally I try and not stay in the system as the platforms for to long, out of system combat their is no friendly fire. Also removes a bunch of the targeting inaccuracy.
But generally I never had any issues with friendly fire, I usually only place the platform at locations where Xenon come through. Not many live friendly ships nearby.
@@FrancisJohnYT Ahhh. That explains it.. I was in the same system I think. I will try one more time :) Cheers mate.. Love your vids :D
Not Great, not terrible is also what the soviet engineers said when reading the radiation charts after the explosion at chernobyl nuclear plant :D
If you care about hitpoints, then don’t use the basic dock but the luxury one.
Thanks for playing this game for me lmfao
A little thing to help you when it comes to building modules... I imagine you probably know this, but I don't see you using it in the video, so just in case...
If you hold down shift while you're rotating a module, instead of smoothly rotating, it'll move in 15 degree snaps. This makes it much easier to get perfect 90 degree rotations and the like
I built Defense Tower exactly how you advise, but the turrets never fire, I'm guessing that the turrets are set to "defend" where/how do I change that setting?
It's been over a year since I have played. Most turrets should be set to fire at will straight away. I don't think I ever changed their settings. Did you figure it out in the end?
@@FrancisJohnYT Yes thank you
Do you need to buy turret/shield blueprints?
How do you see the range from the gate = 10 km?
If you are in a ship and select any object the HUD will tell you how far away the item is.
Any chance you'll be giving _Farworld Pioneers_ a try?
Have to say in my game these get obilirated by about constand raids of s-m class ships and after that will K get in.
Are you running mods to increase the threat? I have seen multiple K's get evaporated by these defence platforms.
@@FrancisJohnYT nope vanilla. Somereason game just desided to send constany stream of fighters even skipping 100 l towers. After fixing and giving trade ship has been ok
Basically they sniped the flanks off
Will a fighter go around the station to harrass other stations, traders, or transit to other systems?
Does this actually take diwn full invasion fleets, including "I"s mixed with "K"s and fighters?
Enemy ships can potentially leave the gate fast enough to skip by the platform, but I have not seen an I or K manage to do that.
Where I have placed them and observed everything got drawn to the platform and destroyed.
It can stop entire invasions, can take out three xenon capital ships at the same time. It also comes with repair down to heal chip damage in between waves.
@FrancisJohnYT thanks for getting back to me. I tested out a similar station since I posted this.
I was very surprised when I checked on it later and saw a dead I.
It apparently took a lot of damage, I had forgotten to have it make repair drones, and it dropped to about 74% health. I did have a couple extra modules on that one. i think a pair of the straight argon ones with similar weapons, and I think that damage came from multiple fights.
I did notice fighters slip by, but adding a boron ring defense with a few large ion net turrets solved that problem. It's pretty rare that anything slips past without being engaged now. I even noticed that it can hit some things using the travel drive, trying to go in the gate from elsewhere.
Thanks for the video. This is becoming my key to resolving xenon problems, and I think it'll work against ZYA and most other threats.
It's good to know the "standard" small one can fend off a K + I attack.
I haven't tried it against a terran attack. How well will it work when getting hit by a syn, asgard or the other terran one with long range weapons? I suppose a similar story for the hop or argon, who can at least field long ranges destroyer weapons, split's are only 6-7km.
Where do I get the flak guns, I don't have that option?
You get access to flak from four races, Argon, paranid, teladi and split. You need to have 10 relations with them to buy it.
This thing is invincible. Is there a TER version using only TER guns and stations? As far as I can tel the TER stuff is bad.
Can someone tell my why the tower I built (exactly like in the video) is pulverizing some of my allies as well? Im getting unauthorized kills on Antigone rep --- is it because im chilling at the tower? should I leave the sector?
by the way awesome video great advice! Needed something like this since my playthru was just about to get hairy.
Because of flack aoe damage, don’t use it on defense stations in npc territory, replace it with beam.
@@aimmlegate thanks! after around 50 hours more gameplay i noticed these def platforms dont last anyway, when xenon I comes in they dont have enough hull to out gun it alone. Its not a leave and forget kinda thing, but I havent tried building 2 at a time yet.
Will this work with VRO in 7.10?
I have an other problem with my defense. My xenon are very very active. They are overwhelming the split and teladi at the moment. I send my whole fleet to hold 2 portals where they flooding in.
I try to build the stations. so far my fleet is holding everything back but the xenon managed more then 1 time to kill the building right in the beginning of the build. or my own ships fired some plasma and hit the building. so the station is seen as "destroyed". BUT there is always this building "warehouse". after the station is destroyed, there is a new warehouse build. I can withdraw the resources but they will no longer build. the place is occupied and I cannot build anything else. I also cannot delete the "building" place.
Are there any workarounds?
How can these be modified to be in-sector friendly, to minimize friendly fire risk while still being effective? Even if more disks are required, it's be worth it to not have to avoid all my sectors that neighbor Xenon space.
Replace flak with medium beams, they have less dps but almost no chances of friendly fire.
Could add couple of bridge modules with large beams
when trying to set this up, got to adding guns and it said I have no guns on the list. How do I get to add guns.
I built one but it either cant range far enough to shoot and kill a xenon I or soemthing else is messed up?
You built plasma turrets on the platforms and they actually got built? Double check to make sure the necessary components were delivered.
I had issues in the past when I did not use the closed loop system, the turrets required components that were not available within range so the turrets never got built until I manually did a cargo run.
New to game really, Why does no one mention Boron tech? Are their Disc Platforms not good? They seem to be above average turret/shield slots.
You should build a scrap yard as well
What is the use of the admin building?
The Admin Building allows you to claim a sector as your own assuming no other faction has buildings left there.
or you can first build the loadout of 1st disc, then copy the disc along with the loadout :P
Where is part 2 of your tutorial, I really wanted to understand the midgame better.
I tried 3 x 2 discs and 2 k destroyers came through and killed one of the discs before I could do anything. So I go 3 x 4 now :D Also blew the 1m6 dock out for a 3m6. Got tired of some random trader camping my dock so I couldn't land the corvette I use to harvest the drops. On active docks, i.e. Hatikvah 1, I would build a L XL dock so I could park a destroyer, in case you get multiples of the station killers, there is something with a heavy hit in system. The Destroyer will help defend the base with the turrets while docked.
Strange the K's should have gotten shredded before they even got in range. You got any mod installed to make the enemies more dangerous?
@@FrancisJohnYT playing vanilla, as I have not played through x4 completely and steam is notorious for removing access to the badges when you mod. I noticed that the turrets can be upgraded just like the ship weapons. Probably had generic turrets. But, I've seen 2 K and an I walk through on my 3 x 4 and melt
about 4 mins in you keep saying Argon build, argon this argon that... but using Teladi disc's... whats that about?
Excellent tutorial. Just FYI I had to explicitly click on the "Accept Estimate" button to add funds to the construction budget.
Seems a little OP
My Argon Administrative center is totally different than yours... Are you using mods? Edit: NVM.. I just realized that's a TEL admin center
Instead of a nemesis, get a katana. Way faster in collecting and escaping. And, its practically free!