Thank you so much for this video, it works like a charm. we are useing 2020.2 was better but now with 2020.3.x LTS HDRP is stable, we had 0 nada crashes
@@GhostSlayerYT Because I started to learn with 2018.3. I tried to switch to 2019, but it had a lot of bugs. When I started learning I didn't know anything about making games. I was learning on TH-cam and making my first game by myself. Now that I know better, my second game will be with the latest Unity version. I hope you have a great day!
Can be quite overwhelming. Gonna take practice on playing with all of these settings, just as any computer high quality stuff is. Thanks for the video!!!
Fantastic presentation on how each part of ray tracing effects different parts of the object being shown. This will get give great detail for racing games in the future. Good luck to everyone on winning a graphics card 😊
Looks surprisingly easy to implement and play around with! I can't wait for these features to become better, faster and supported on more people's hardware.
Raytraced reflections seem to work great in editor, but the effect seems to be completely disabled in builds. Is there a way to fix this or is HDRP not build ready with raytracing?
Great video! However, while you may not need light probes you still need reflection probes. When I turned mine off there was alot of white light all over the place and the textures were bleached.
Hey, HDRP 12 (Unity 2021.2) offers better fallback system to prevent this. The volume override is called "Ray Miss" (it's also valid for RT GI), if you set it to "None", it will not leak.
Thx for the video! Quick question: do I need to change the ‘rendering pass’ of the materials from ‘default’ to ‘ray tracing’? It was not mentioned in the video. Thank you! 😃😃
Hey, any hardware-accelerated raytracing GPU (with DXR support). This means RTX GPUs from NVIDIA, or AMD equivalent. BTW, I used a 2070 Super in this video.
Sorry to hear this, this must be very irritating. You should seriously look into using a source control software. Backing up an important project every few months is absolutely not recommended.
Love this vid! Now that I basically don't want to make a unity 3d game without raytracing, would a rtx3060 be a good choice, or should I go higher end?
Let me get this straight, you watched a video of someone doing something, successfully I might add. But you think the error causing the crash is somehow the programs fault? ;-)
@@Chimera_Photography yes, if I watch a tutorial and follow along the steps exactly in the tutorial using the latest stable release I am somewhat expecting that the program would behave like it did in the tutorial. Is that so crazy to assume? I know we are all running different hardware but I also use UE on this machine and turning on raytracing doesn't crash the editor ...
Can anyone recommend me any laptops for ray tracing? As well as 3d animation and more?.....especially when I'm working during vacations so that I don't have to go to campus everyday.
its fantastic but GPUs need to be 100x or 500x more powerfull to have path tracing , and the path tracing is wonderfull . Dont worth the money to buy a RTX3090 just to have a mixed raytracing . Well its my opinion . But its like the BF5 its not a big deal .
Still probably isn't worth the payoff for many games, but it definitely is great to offer, since it's not that hard to expand settings with ray tracing!
@@pinkitho Its ok that Unity has options and possibilities for programers, but in my opinion its loosing its "mojo". Now you need to be an expert in programming, PBR, image postprocessing, Hardware GPU, render pipelines etc to make a single scene with a teapot.
@@samsara2024 True, but I do think raytracing is going to be a really big part of game development in the future. And: you dont have to use it! I do think they should keep their old shader mechanics.
When will 3d development software build their UI to dynamically group all the settings in one place. OK, so you want to turn on Ray Tracing click here. BAM the program opens one UI with all the things to set up. It would be hard this after all most 3d apps are a data base at hart.
This is so true. Trying to figure out how to make use of the new stuff is mountains of trial-and-error that makes you pull your hair out. "Sure you enabled this feature here and here, but you missed this dialog hidden behind this button of this dialog, hidden in the drop menu in this dialog and you're lacking this setting file and this component attached to gameobject X, which means you got NOTHING."
Bruh the GPU lightmapper does work and it's blazing fast. Also with RTGI there's much less need for baking, did you watch the video you're commenting on? UE5 is looking fine overall but Lumen is no substitute for real raytracing, especially reflections are looking exactly as bad as SSR and old cubemaps.
For those of you who just came for the prize, know that given by how many views this video has, we each have about .0049% chance of winning so.. idk just focus on learning something here lol
Love the presenter's pace and explanations, makes for very easy and fun viewing on weekend mornings!
Great effort finishing your second video Pierre, excited to see it complete
Thank you so much for this video, it works like a charm. we are useing 2020.2 was better but now with 2020.3.x LTS HDRP is stable, we had 0 nada crashes
Yeah here comes the nice stuff- tutorial just what we want and I see you took our advices , yeah that's unity for you and this is why I love unity❤️
i did my work experience at crytek UK in 2010, i was put in the testers team while we were working on crysis 2. awesome company.
This presentation is godtier. Thanks mate
Great tutorial!
I finished my first game using Unity 2018.3, in the second I will use raytracing.
Thank you very much!
Why didn't you use 2021 version?
@@GhostSlayerYT Because I started to learn with 2018.3.
I tried to switch to 2019, but it had a lot of bugs.
When I started learning I didn't know anything about making games.
I was learning on TH-cam and making my first game by myself.
Now that I know better, my second game will be with the latest Unity version.
I hope you have a great day!
@@CleisonRodriguesComposer :D
Hi! Is that Possible to bake the Results we acehived after using the Ray tracing to Baked Lightmaps?
This is a fantastic presentation
Can be quite overwhelming. Gonna take practice on playing with all of these settings, just as any computer high quality stuff is. Thanks for the video!!!
holy cow, what a great video
Awesome video. Excellent mix between technical and creative. Thank you.
Fantastic presentation on how each part of ray tracing effects different parts of the object being shown. This will get give great detail for racing games in the future. Good luck to everyone on winning a graphics card 😊
Extremely helpful, really looking forward to diving in!
This is GREAT! Thank you for explaining all of these applications! I had no idea I could now do this!!!
Damn this is incredible, such well explained webinar!
Nice material, thanks for the webinar. :)
Merci PIERRE ... beau travail !!!
Looks surprisingly easy to implement and play around with!
I can't wait for these features to become better, faster and supported on more people's hardware.
More videos like this please.
Need to check this out! Excellent content.
Thank you!
I definitely will start using RT in my games
The RT on that plant setup is incredible
This is so innovative. The people at unity know what theyre doing. Did he mention what hardware this was running on?
yeah, a 2070 super, unfortunately, its only on RTX gpus as of now.
@@kabinet0 As far as I know, it works on pascal and turing generation Nvidia cards, like 1660 gtx and 1060 6gb + 1070/1080
This is actually crazy how RT works! Amazing!
Thank you my friend
This is incredibly amazing
Really great overview!
Amazing
Well done - thanks
Raytraced reflections seem to work great in editor, but the effect seems to be completely disabled in builds. Is there a way to fix this or is HDRP not build ready with raytracing?
Make sure quality settings is not on default!
Can't wait for DirectX12 to come out of preview and DLSS to be supported by Unity.
Rdr2 is master peice. Its far ahead of the time . I can trust u
Great video! However, while you may not need light probes you still need reflection probes. When I turned mine off there was alot of white light all over the place and the textures were bleached.
Hey, HDRP 12 (Unity 2021.2) offers better fallback system to prevent this. The volume override is called "Ray Miss" (it's also valid for RT GI), if you set it to "None", it will not leak.
We want Adam demo on path tracing 👀🔥😮
Hi! Is that Possible to bake the Results we achieved after using the Ray tracing into Baked Lightmaps?
Imagine the times when we'll be able to render Real-time Path Tracing ⭐
Would love to see auto-exposure examples.
It seems tough to do well. Perhaps why it wasn't included.
It is used by default, that is why it was not "included". It is taken for granted. A basic given.
Weird, I followed everything. Same project and same Ambient Occlusion settings but it's always noisy even with the denoiser on
Thank you.
Why do ray-traced shadows casted by a spotlight disappear when viewed at certain seemingly random angles? Is this a bug or a limitation?
2 years later and Path tracing is in Cyberpunk. Unity pretty please)
Amazing technology
can you also use Radeon Rays or Raytracing for the new Radeon GPU's / GPU OPEN ? Thank you
finally i know why my games looked so noisy. thank you!
I am here to win!
Lol
Thx for the video! Quick question: do I need to change the ‘rendering pass’ of the materials from ‘default’ to ‘ray tracing’? It was not mentioned in the video. Thank you! 😃😃
Hey, you can stick to "Default". You only need to check "Receive SSR/SSGI" if you want to use SSR/SSGI.
Please can u make video on fire base aunthetication
whybunity cant make decent audio so we can actualy make it players hear if anothe rplaysr/ai is ontop or underhim ?
Yes, I can now tell my friends I created a game with ray tracing and deceive them about being smart.
Emissive materials are no more illuminated in reflexion when raytracing is activated. any idea why?
Ok. so this is a tutorial to show how to drop framerate from 100 fps to 10 fps ;-)
depends on gpu.
Lol😂😂
can we have true Sub Surface Scatering now with those NVIDIA RTX black magic ? or the raytrace are only for shadow and reflection.
I love raytracing but my pc does'nt :(
in 4:55 about create new quality level. But How assign it? drag? copy? I am confused
Would be great if this worked for UWP builds on xbox
What type of system setup you need to get to this point? 😬
Hey, any hardware-accelerated raytracing GPU (with DXR support). This means RTX GPUs from NVIDIA, or AMD equivalent.
BTW, I used a 2070 Super in this video.
i saw that the Nvidia sad they got a Denoise for path tracing, so it didn't came for unity yet right ?
When I fixed HDRP+DXR all the editor turned laggy and I have to restore an old security copy of my project, losing months of progress
Sorry to hear this, this must be very irritating. You should seriously look into using a source control software. Backing up an important project every few months is absolutely not recommended.
I am very interested in RT and hope this is educational about it
REALLY APPRECIATED PRESENTATION ....
BUT PLS I WANNA ASK, WHAT'S THE MINIMUM SYSTEM REQUIREMENT FOR UNITY RAYTRACING ?
GTX 1080 is possible but expect very low performance on RayTracing
i would say RTX 2060 will be the minimum for RayTracing
When do we get VK_KHR raytracing support so we can use this on Linux?
Love this vid!
Now that I basically don't want to make a unity 3d game without raytracing, would a rtx3060 be a good choice, or should I go higher end?
A little late but a 3060ti is a great choice
Love from Bangladesh 😃
Unity 2021.3.21f1 update, tanks frame rate to 15 fps when any raytracing is enabled at all. its useless. RTX 3060 card.
But can't you denoise the path tracing to get an a better image faster?
This Card will literally change my whole game I am creating currently using a non RT AMD card....
tried to follow along but Unity keeps on crashing when I turn on Ray Tracing. Unity 2020.2.2f1 .. you guys really need to fix your bugs
Let me get this straight, you watched a video of someone doing something, successfully I might add.
But you think the error causing the crash is somehow the programs fault? ;-)
@@Chimera_Photography yes, if I watch a tutorial and follow along the steps exactly in the tutorial using the latest stable release I am somewhat expecting that the program would behave like it did in the tutorial. Is that so crazy to assume? I know we are all running different hardware but I also use UE on this machine and turning on raytracing doesn't crash the editor ...
@@MarkusLanxinger It has been fixed in later unity builds
any Multi-GPU support? ANy VR support?
I made it to the webinar
It was very informative!
doesnt work. reflections are still screen space.
I am a beginner and can't find any solutions for this case 4:55
Use Edit > Duplicate (or Ctrl +D), and then Edit > Rename (of F2).
@@pierre-unity Thank you
video came out 1 hour ago, but there are 4 month old comments?
😆😅😂🤣🤣🤣🤣
The video was originally only accessible through Nvidia's webinar system and was private. Now it's available for everyone on TH-cam to enjoy!
@@pierre-unity Thanks Pierre, I understand now. And thanks for sharing this workflow guide. These videos are very helpful.
We need GI system like lumen in unity
Hey (momento joseju) ese es el motor que uso
Rt is pretty good
Shadowcasting is a good band name... Ill take that I thank you lol!!!
It is ! :D
18 dislikes are from unreal engine LOL
ue4 and ue5 is too far ahead to care.
You arent funny
@@wenpluto4282 no lol
@@hvroblox Maybe in your imaginary world. AAA studio's say otherwise.
@@wenpluto4282 AAA studios don't care about unreal engine, they have their own better engine
Can anyone recommend me any laptops for ray tracing? As well as 3d animation and more?.....especially when I'm working during vacations so that I don't have to go to campus everyday.
its fantastic but GPUs need to be 100x or 500x more powerfull to have path tracing , and the path tracing is wonderfull . Dont worth the money to buy a RTX3090 just to have a mixed raytracing . Well its my opinion . But its like the BF5 its not a big deal .
me cry on gtx1070 T_T
Still probably isn't worth the payoff for many games, but it definitely is great to offer, since it's not that hard to expand settings with ray tracing!
hoping i win
In my opinion Unity is getting to complex. Would be nice to set the real lights and press play.
No. Difficult is the way. /j
@@pinkitho Its ok that Unity has options and possibilities for programers, but in my opinion its loosing its "mojo". Now you need to be an expert in programming, PBR, image postprocessing, Hardware GPU, render pipelines etc to make a single scene with a teapot.
@@samsara2024 True, but I do think raytracing is going to be a really big part of game development in the future.
And: you dont have to use it!
I do think they should keep their old shader mechanics.
When will 3d development software build their UI to dynamically group all the settings in one place. OK, so you want to turn on Ray Tracing click here. BAM the program opens one UI with all the things to set up. It would be hard this after all most 3d apps are a data base at hart.
This is so true. Trying to figure out how to make use of the new stuff is mountains of trial-and-error that makes you pull your hair out.
"Sure you enabled this feature here and here, but you missed this dialog hidden behind this button of this dialog, hidden in the drop menu in this dialog and you're lacking this setting file and this component attached to gameobject X, which means you got NOTHING."
1M
Unity rtx on
GPU lightmapper doesnt work, always falls back to CPU and CPU baking takes hours.... UE5 can do the same and look even gerather without any bake! :)
Bruh the GPU lightmapper does work and it's blazing fast. Also with RTGI there's much less need for baking, did you watch the video you're commenting on?
UE5 is looking fine overall but Lumen is no substitute for real raytracing, especially reflections are looking exactly as bad as SSR and old cubemaps.
@@shadowflar3 Bruhhhtha, GPU lightmapper is not working for me and what you said about lumen is nonsensical and fanboystic!
31:07, nobody noticed car in the kitchen?
Who disliked it
I did.
Oml
Unity need An update for UI , it's so complicated .
For those of you who just came for the prize, know that given by how many views this video has, we each have about .0049% chance of winning so.. idk just focus on learning something here lol
Where are the details about the prize?
While ppl like me who make games on GTX cards: 🥺🥺🥺
The effect and performance are still not as good as UE5
Finally another way to crash unity
Too complicated! Unity need evolution,simple UI ,simple ray tracing setting,like Blender!
Again Unity keeps lacking behind
Unreal is better duhhhhhhhhhhhh
🤣😂 you are dead ☠️, your end is near you can’t compete with UE5 😜😎