Getting Started with HDRP in Unity (Awesome Graphics!)

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  • เผยแพร่เมื่อ 27 ก.ค. 2024
  • ✅ Let's check out the High Definition Render Pipeline (HDRP) in Unity.
    Physical Cameras, Lights, Shadows, Post Processing and many more!
    The Heretic: a sci-fi short film, created with Unity HDRP
    • The Heretic short film...
    High Definition Render Pipeline (HDRP) Manual
    docs.unity3d.com/Packages/com...
    Dynamic Resolution
    docs.unity3d.com/Packages/com...
    If you have any questions post them in the comments and I'll do my best to answer them.
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ความคิดเห็น • 89

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  4 ปีที่แล้ว +16

    Check out how to start using HDRP to make some truly gorgeous games!
    🌐 Have you found the videos Helpful and Valuable?
    ❤️ Support on Patreon www.patreon.com/unitycodemonkey or get the Game Bundle unitycodemonkey.com/gamebundle.php

    • @TegridyMadeGames
      @TegridyMadeGames 2 ปีที่แล้ว

      you should do a video showing how to access these values in c# with HDRP

  • @KRGraphicsCG
    @KRGraphicsCG 3 ปีที่แล้ว +7

    Just the primer I needed. I haven't touched Unity in a LONG TIME... now I feel better seeing this

  • @chillicorgo
    @chillicorgo 2 ปีที่แล้ว +4

    Great guide to start out!
    I've not used HDRP before and have struggled a bit to get started with it, this showed me the basics in a very easy to understand way!

  • @rahulkumarjha2404
    @rahulkumarjha2404 4 ปีที่แล้ว +11

    Keep making such awesome videos and you will shortly surpass most of the big game dev channels out there.

  • @blaark5358
    @blaark5358 ปีที่แล้ว +2

    this tutorial basically saved my game when I decided for some reason to switch to HDRP and the messed up my project because I had no idea what to do lmao. thanks for helping me fix my project.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +1

      I'm glad the video helped you! Thanks!

  • @focalgain
    @focalgain ปีที่แล้ว +2

    Nice, Code Monkey with yet again another great tutorial. Detailed information, step by step showcase and a moderate semi fast pace (depending on the viewers experience level) Keep it up

  • @somacruz10
    @somacruz10 4 ปีที่แล้ว

    This is very helpful and useful

  • @josemartins-game
    @josemartins-game 2 หลายเดือนก่อน

    Thank you.

  • @droraf8394
    @droraf8394 4 ปีที่แล้ว +1

    You are the best

  • @UGuruz
    @UGuruz 4 ปีที่แล้ว +7

    Actually I was also working on the same topic...😀 By the way you explained it very well 👍👍

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว +1

      Thanks! Yeah mainly based on notes I took during the workshop!

    • @UGuruz
      @UGuruz 4 ปีที่แล้ว

      @@CodeMonkeyUnity Yeah I realized that when I was watching your video.

  • @davestr2046
    @davestr2046 4 ปีที่แล้ว +2

    Brilliant! Everything I wanted to know about basic HDRP but never dared ask! Got my light emissions working just great but no go on the self illumins.....any suggestions please? Great video. Thanks for your time.

  • @MEGA_TREE
    @MEGA_TREE 2 ปีที่แล้ว +1

    Good

  • @SowedCastelli
    @SowedCastelli 4 ปีที่แล้ว

    Thank you......

  • @MEGA_TREE
    @MEGA_TREE 3 ปีที่แล้ว

    good job

  • @OlavSchneider
    @OlavSchneider 3 ปีที่แล้ว +2

    I did the exact same steps to add HDRP to an existing project only to have Unity repeatedly crash. So annoying. BTW, Best tutorial on the subject! Thanks for sharing.

  • @djwojtus746
    @djwojtus746 3 ปีที่แล้ว +1

    more HDRP tutorials pliss!!!!

  • @MEGA_TREE
    @MEGA_TREE 2 ปีที่แล้ว

    Good video

  • @jefflynch
    @jefflynch 4 ปีที่แล้ว +1

    When using HDRP, my Preview Window (the little window that appears at the bottom of your Inspector tab for viewing previews of prefabs/animations/materials) displays everything in a bright, washed-out white color. Objects look like white silhouettes against a black background, with maybe some light blue here and there. Things look normal in the scene, in the game, and in prefab editing mode, but they look awful in the preview window. It's really distracting when I am trying to preview animations. I've started fresh projects w/ the HDRP preset and the results are still the same. I remember I once manually converted a project over to HDRP and could somehow see objects normally in the preview window, but I don't recall what I did exactly. Does anyone else have this problem?

  • @sealsharp
    @sealsharp 4 ปีที่แล้ว +1

    Good video. However, the part about MSAA and forward rendering makes it look like using forward rendering and MSAA is just something you can do for better visuals, which is not the whole story as both have their advantages., which you can probly explain better than i could.

  • @user-pi3fn7eq6q
    @user-pi3fn7eq6q 4 ปีที่แล้ว

    When you set up Camera Body - Sensor Type to 70mm. How did you change it back to Custom? If I click on custom it still be 70mm.

  • @harleyolsson5494
    @harleyolsson5494 2 ปีที่แล้ว +1

    Hi I was just wondering if you know why every time I use the HDRP in Unity my screen becomes grey and I cannot see my items in my scene?

  • @PikBo100
    @PikBo100 4 ปีที่แล้ว

    i have a graphics settings menu in my project...all works fine..but after install HDRP all settints stopped working...im trying to edit them but nothing happens

  • @FinitiXgameDepartment
    @FinitiXgameDepartment 4 ปีที่แล้ว +5

    hi codemonkey,here is a huge fan requesting if there is a written document for dots, something that covers all of em. TNX buddy

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว +5

      DOTS is still under development so there's no official central resource yet.
      Check out my playlist th-cam.com/play/PLzDRvYVwl53s40yP5RQXitbT--IRcHqba.html
      And the various official manuals docs.unity3d.com/Packages/com.unity.entities@0.6/manual/index.html

    • @FinitiXgameDepartment
      @FinitiXgameDepartment 4 ปีที่แล้ว

      @@CodeMonkeyUnity you are always awesome BRO.

  • @caxopog
    @caxopog 4 ปีที่แล้ว

    I've aquestion about mono behaviours and game objects. For example, if i've builded house in my game, what way to "store" this house is better:
    a) Create house game object on map and attach "Building" mono-beh class on it.
    b) Create instance of standart c# class (not mono-beh) "Building", make "GameObject" field in it and attach created house GameObject to this field.
    ?
    Both looks logical, but, for me, the way "b" is better cause i'm not stick to game objects and unity logics, but idk what the "best practices" way.

  • @user-ob9nc4oy3d
    @user-ob9nc4oy3d 4 ปีที่แล้ว

    Code Monkey in 3D..
    Something new, like!

  • @bimDe2024
    @bimDe2024 2 ปีที่แล้ว +1

    the main feature of HDRP is the ray tracing, however, u forget to focus that.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  2 ปีที่แล้ว +1

      That did not exist back when this video was made. And HDRP is a lot more than Raytracing, nowadays almost no one can use raytracing yet, check out how many RTX cards are in the Steam hardware survey, it's under 10%

  • @arthurdsjrjbr
    @arthurdsjrjbr 3 ปีที่แล้ว +1

    Hello! Can you make a tutorial how to Layer Objects in Render using HDRP? Like FPS Weapon always on top of everything to not clip though walls, Planets and Moons being rendered in the background without having to render the entire map at once for It, etc? Since Camera Stacking has been abandoned by Unity as a solution in HDRP

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว +1

      In HDRP you have something called the Compositor Tool

    • @arthurdsjrjbr
      @arthurdsjrjbr 3 ปีที่แล้ว

      @@CodeMonkeyUnity I've looked for It, the docummentation says It's located at Window>Render Pipeline> Graphics Compositor but It's not here Instead we only got Look Dev, HDRP Wizard and RP Debug. Also I can't find any videos on TH-cam on the topic.

  • @noahprincivil103
    @noahprincivil103 3 ปีที่แล้ว +1

    Is there a way to remove the default post processing In the hdrp template?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      Sure, just find the game object with the Volume and disable it.

  • @inya-qb6hg
    @inya-qb6hg 4 หลายเดือนก่อน

    After building the project in HDRP to convert for APK (to see in oculus without USB )

  • @sjoervanderploeg4340
    @sjoervanderploeg4340 ปีที่แล้ว

    I would not go back to forward rendering just for MSAA, there are other AA techniques as well.

  • @riseoftheautisarians
    @riseoftheautisarians ปีที่แล้ว +1

    Great video. I was working with hdrp, all was good but one day my entire project turned pink. My material are all hdrp lit so converting doesn't work. Do you have any suggestions?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  ปีที่แล้ว +2

      Select a material and look at it, what shader is it using? When upgrading a HDRP version you probably also need to upgrade the materials
      Or maybe you're not really using HDRP, check the project Quality settings to see what render pipeline asset you're using

    • @angryribbon
      @angryribbon ปีที่แล้ว

      @@CodeMonkeyUnity thanks…got it working.

  • @bestgaming9860
    @bestgaming9860 3 ปีที่แล้ว +1

    Can you do tutorial on gun clipping problems in hdrp because all the other tutorials on it only works on unity 3d and not hdrp.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      Usually you just have a second camera rendering only the weapon, should work both in URP and HDRP. Doesn't HDRP have a camera stack? I haven't used it in a while

    • @bestgaming9860
      @bestgaming9860 3 ปีที่แล้ว

      No its doesn't work, the hdrp camera doesn't seem to have a camera stack option and when I follow those tutorials step by step, I would only see the gun and the ground and all other meshes would dissappear.

  • @takumikid
    @takumikid 4 ปีที่แล้ว

    i want it in 2017 ugg

  • @faiz7180
    @faiz7180 4 ปีที่แล้ว +1

    My post processing is not working in game view. Any solution to this?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว

      You mean it works in the Scene view but not the game view? That is very strange. Make a new Volume and make it Global just for testing

    • @faiz7180
      @faiz7180 4 ปีที่แล้ว

      @@CodeMonkeyUnity yes, only working in scene view. Alright, i'll try that.

  • @MecegguemMohamed
    @MecegguemMohamed 4 ปีที่แล้ว

    Yup there u go :) hhh

  • @skinnyboystudios9722
    @skinnyboystudios9722 3 ปีที่แล้ว

    Help! Everything turned pink. Hdrp/lite shader is selected on materials but not changing from pink.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  3 ปีที่แล้ว

      Did you set the Project Settings to use the Render Pipeline object?

    • @skinnyboystudios9722
      @skinnyboystudios9722 3 ปีที่แล้ว

      @@CodeMonkeyUnity Yes HDRenderPipelineAsset it was set Automatically. I tried playing with the settings on the asset Directly but still the scene is black and pink.

    • @skinnyboystudios9722
      @skinnyboystudios9722 3 ปีที่แล้ว

      @@CodeMonkeyUnity I found solution. I had to add 3 more things:
      1.Upgrade terrains to High Definition
      2, Adjust metallic mode slider on all materials
      3. Add Sky and FogVolume
      Everything worked afterwards. Thanks for amazing tutorials

  • @gower1973
    @gower1973 4 ปีที่แล้ว

    Am I right in thinking the new render pipelines are Unity`s version of PBR based workflow, like how Blender and Unreal work and are going to be a replacement for the Unity standard shader, It was real pain to have to bake the roughness map in to the metallic maps red channel. That post process volume thing is a bit confusing because I thought you where talking about volumetrics like fog not just a post process stack.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว +1

      Volumes apply effects in an area or Globally. They are used for adding Post Processing Effects but also other effects like Fog, Shadows, Exposure, etc.

  • @Pascalleke_
    @Pascalleke_ 4 ปีที่แล้ว

    Why i do not have the 'Render Pipeline' tab on the 'Window' tab?

    • @thFaust
      @thFaust 4 ปีที่แล้ว

      you have to install one of those from package manager first.

    • @Pascalleke_
      @Pascalleke_ 4 ปีที่แล้ว

      @@thFaust i did xD

    • @thFaust
      @thFaust 4 ปีที่แล้ว

      @@Pascalleke_ well then you have to assign a render pipeline asset in project settings->graphics & make sure that scripts are compiling in your project.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว

      Did the Package install all the dependencies correctly? Are you using 2019.3?

    • @Pascalleke_
      @Pascalleke_ 4 ปีที่แล้ว

      @@CodeMonkeyUnity Yes i installed the 2019.3 version

  • @TechDunk
    @TechDunk 4 ปีที่แล้ว +1

    If I use it my scene view is black

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว

      Do you have lights?

    • @TechDunk
      @TechDunk 4 ปีที่แล้ว

      @@CodeMonkeyUnity that might be the issue, but it is also black with the default construction example. Both render just fine in the game view.
      It is using ray Tracing also

  • @watercat1248
    @watercat1248 4 ปีที่แล้ว

    If you make semuler video for urp I by useful

  • @OmarMohammed-bh7vw
    @OmarMohammed-bh7vw 4 ปีที่แล้ว

    8th comment

  • @demianbanakh2117
    @demianbanakh2117 4 ปีที่แล้ว

    I would love to see something on 3d rigged animations in ECS. Any chance?

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว

      Haven't looked at the DOTS Animations yet but it's on my list. The new DOTS sample should be a good starting point.

  • @skyblaze6687
    @skyblaze6687 2 ปีที่แล้ว

    u should show people to draw more object outside and render it in hdr

  • @acirillo59
    @acirillo59 4 ปีที่แล้ว

    Isn't it called URP now?

    • @thFaust
      @thFaust 4 ปีที่แล้ว

      URP used to be called Lightweight Render Pipeline.

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  4 ปีที่แล้ว +1

      The Lightweight Render Pipeline was renamed into the Universal Render Pipeline.
      That one is meant for broad compatibility whereas HDRP is meant for high end systems and consoles.

    • @acirillo59
      @acirillo59 4 ปีที่แล้ว

      @@CodeMonkeyUnity awh, I see! Thank you =]

  • @littleNorwegians
    @littleNorwegians 2 ปีที่แล้ว

    7:30 I can't enable MSAA. It just won't allow me. Unity 2020.3.31f1.

  • @janinescura2555
    @janinescura2555 2 ปีที่แล้ว

    please make another one but with newer unity version

  • @TinyDeskEngineer
    @TinyDeskEngineer 2 ปีที่แล้ว

    I get some error about my cpu when I create a project using this

  • @watercat1248
    @watercat1248 4 ปีที่แล้ว

    Hdrp is but is to heavy this the reason I use only urp and the standard unity rendering

    • @Hello-qg4yk
      @Hello-qg4yk 4 ปีที่แล้ว

      Water Cat me too

    • @Hello-qg4yk
      @Hello-qg4yk 4 ปีที่แล้ว

      my computer cant handle it

    • @watercat1248
      @watercat1248 4 ปีที่แล้ว

      @@Hello-qg4yk I'm not surprised my computer runs hdrp but I have very bad performance if use hdrp if have worsh computer for what I have i thing is not handle hdrp
      But urp and unity render is perfect for my I don't need hdrp to make my work

  • @aniqaslam
    @aniqaslam 4 ปีที่แล้ว +2

    First

  • @DemonWoe
    @DemonWoe 4 ปีที่แล้ว +1

    Second

  • @danamuise4117
    @danamuise4117 2 ปีที่แล้ว

    and it's that easy >: - (

  • @dylanking165
    @dylanking165 2 ปีที่แล้ว

    i upgraded to hdrp and completely ruined my project :(