7 Ways to Optimize your Unity Project with URP

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  • เผยแพร่เมื่อ 2 ส.ค. 2024
  • In this video, we’re going to show you seven ways to optimize your Unity project to maximize performance in Unity 2020 using the Universal Render Pipeline.
    Learn more about URP here:
    on.unity.com/2Qi7Ntt
    The Asset used in this video are from our Angry Bots Demo which you can find here:
    on.unity.com/34tohY0
    Chapters:
    0:20 Managing your Lighting
    3:30 Light Probes
    4:34 Reflection Probes
    5:54 Camera Settings
    7:30 Pipeline Settings
    9:07 Frame Debugger
    10:12 Profiler
  • เกม

ความคิดเห็น • 146

  • @unity
    @unity  3 ปีที่แล้ว +96

    Hey everyone, we hope you'll enjoy this video! We'd love to hear what you'd like to see more of in the future, so please leave a comment and let us know!

    • @obito-3557
      @obito-3557 3 ปีที่แล้ว +1

      Thx

    • @prateekpanwar646
      @prateekpanwar646 3 ปีที่แล้ว +7

      Thanks for video.
      Video for Future?: Take a sample project in URP (ex: Boat Attack), Optimize it with post processing, shaders and exporting on mobile

    • @UGuruz
      @UGuruz 3 ปีที่แล้ว +4

      *Same for HDRP*

    • @Sylfa
      @Sylfa 3 ปีที่แล้ว

      I'd love a more in-depth video on the probes, in particular how to determine when one is not needed or misplaced as well as where you should consider placing them.
      Knowing what to look for will make it an easier task to decide to place them, and when to place them. Let's say you have a scene with a dense placement, which ones should be removed, does having two close together on opposite sides of a shadow edge work better than having one on the edge and two in the middle of the shadow, etc.

    • @yusufhabib3507
      @yusufhabib3507 3 ปีที่แล้ว +1

      @@UGuruz big fan from india

  • @aldigangster123
    @aldigangster123 3 ปีที่แล้ว +142

    YES! Videos like this is what we need! Detailed, to the point, nothing shallow. Whoever did this video deserves a raise! Please continue making these for any other topics.

  • @samarthdhroov
    @samarthdhroov 3 ปีที่แล้ว +3

    This is such an awesome presentation of summarized areas to address for enhancing performance in URP !! Thank you.

  • @SomebodyPickaName
    @SomebodyPickaName 3 ปีที่แล้ว +1

    Wow, what perfect timing for this video. I needed this exact information and this video just happened to be posted today. Very nice!

  • @vivekgamedev
    @vivekgamedev 3 ปีที่แล้ว +14

    Thanks Unity for the awesome tips. Although I was already using URP in my game development, I didn't knew that so much can be done to increase performance.

    • @AFuller2020
      @AFuller2020 3 ปีที่แล้ว

      Same tips we have heard for years, everything is mobile, why are they still focusing on towers?

  • @brianfromearthhh
    @brianfromearthhh 3 ปีที่แล้ว +1

    Couldnt have asked for better results from my search, thank you so much

  • @dinukajay
    @dinukajay 3 ปีที่แล้ว

    Best tutorial I've seen for lighting so far! Good job and thanks :)

  • @ZiFX
    @ZiFX 3 ปีที่แล้ว +18

    Tons of new information. keep 'em coming.

    • @xwaltranx
      @xwaltranx 3 ปีที่แล้ว

      New? No.

    • @AlexTuduran
      @AlexTuduran 3 ปีที่แล้ว

      Sarcasm level 9000.

  • @brandonfarfan1978
    @brandonfarfan1978 3 ปีที่แล้ว +1

    Good tips tut Unity guys. Hopefully, you all make more useful tuts like this more often. Thanks for this tut.👍😃

  • @22h8
    @22h8 3 ปีที่แล้ว +5

    finally, Thank for the video and tips @unity

  • @davidblissett5315
    @davidblissett5315 3 ปีที่แล้ว +4

    Finally!!! Great Job Unity :)

  • @sickre
    @sickre 3 ปีที่แล้ว +10

    Its good that you are releasing longer and more detailed videos.

    • @unity
      @unity  3 ปีที่แล้ว +9

      Thanks, happy you liked it!

  • @Ryan-xq3kl
    @Ryan-xq3kl 3 ปีที่แล้ว

    Congradulations on the IPO Were all hoping for the best!!

    • @cgcsw0237
      @cgcsw0237 3 ปีที่แล้ว

      Unity IPO good or bad?

  • @gilbertokiya5709
    @gilbertokiya5709 3 ปีที่แล้ว

    Cool!!!....i do everying in URP so this info is a blessing.!!

  • @Makip
    @Makip 3 ปีที่แล้ว +3

    Great tutorial!

  • @FireRex75
    @FireRex75 2 ปีที่แล้ว

    Amazing guidelines! 😎

  • @Oxmond
    @Oxmond 3 ปีที่แล้ว +1

    Great! Thx for sharing 🤓👍❤️

  • @pariiyiy3147
    @pariiyiy3147 2 ปีที่แล้ว

    this video saved me and my huge university project

  • @THE_ONLY_GOD
    @THE_ONLY_GOD ปีที่แล้ว

    Nice announcer voice and nice tutorial. Thanks!

  • @daslolo
    @daslolo 3 ปีที่แล้ว +39

    WARNING: URP lacks blend reflection that built in has so adding multiple reflection probes in a room results in popping

    • @forasago
      @forasago 3 ปีที่แล้ว +12

      URP is a MESS.

    • @themars2011
      @themars2011 3 ปีที่แล้ว +1

      @@forasago not anymore really.

    • @harrysanders818
      @harrysanders818 3 ปีที่แล้ว +1

      @@themars2011 it surely is, still. It is a marketing scam.

    • @themars2011
      @themars2011 3 ปีที่แล้ว +19

      @@harrysanders818 no, we ported our game from built in to urp and it looks slightly better but it runs a lot better.

    • @joaquingrech8949
      @joaquingrech8949 2 ปีที่แล้ว +1

      @@themars2011 that actually means your built in shaders were horrible. By definition an URP shader has to be always slower than a built in one if properly coded. You were probably just using the default included shaders which are junk.

  • @androidpie1951
    @androidpie1951 2 ปีที่แล้ว +1

    this video covered it all

  • @kelet-std
    @kelet-std 5 หลายเดือนก่อน

    the best way to optimize game without losing quality

  • @UGuruz
    @UGuruz 3 ปีที่แล้ว +4

    *That's really a lot of useful information....Thanks* 👍

  • @entertainmentoverloaded5700
    @entertainmentoverloaded5700 2 ปีที่แล้ว +1

    Thank you very much :)

  • @nachohotdawg5634
    @nachohotdawg5634 3 ปีที่แล้ว +2

    All u post is good, we can come back to it in the future.

  • @457Deniz457
    @457Deniz457 3 ปีที่แล้ว +2

    Thanks Unity ❗😊❗

  • @harshsaini6th473
    @harshsaini6th473 11 หลายเดือนก่อน

    very help full

  • @eugenekrutoy1475
    @eugenekrutoy1475 3 ปีที่แล้ว

    Thanks!

  • @shirosurfer8864
    @shirosurfer8864 3 ปีที่แล้ว +1

    Great info great.
    Does occlusion static means we can't move the object real time ?

  • @styliann
    @styliann 3 ปีที่แล้ว +5

    Where is the link to the URP shader stripping / SRP batcher article?

  • @starchaser28
    @starchaser28 3 ปีที่แล้ว +1

    I'd love to see a demo on the "Box Projection" feature for reflection probes to create planar reflections. I haven't been able to get it to work.

    • @starchaser28
      @starchaser28 3 ปีที่แล้ว

      @@CiroContinisioUnity Good info, thanks!

  • @aldigangster123
    @aldigangster123 3 ปีที่แล้ว +6

    Would love to see a video on how to get the maximum graphical fidelity out of URP, with less focus on performance.

  • @forasago
    @forasago 3 ปีที่แล้ว +29

    1:58 this lightmap looks horrendous. look at where the ceiling and the window-wall intersect. no indirect shadow whatsoever. the lighting is actually more convincing on the left because at least it doesn't have this glaring problem.

    • @LucasOe
      @LucasOe 3 ปีที่แล้ว

      That's true. Is it possible to bake with contact shadows, or do you need to enable Ambient Occlusion?

    • @eter_inquirer
      @eter_inquirer 3 ปีที่แล้ว +3

      I think they didn't have ambient occlusion on, you can turn this setting on in the lighting window, and you can adjust direct and indirect contribution of the shadows as well. It improves the visual quality of the scene by an order of a magnitude.

    • @forasago
      @forasago 3 ปีที่แล้ว

      @@eter_inquirer Ambient occlusion is a hack that should not be necessary. The default lightmap settings in Unity 2017-2019 produce realistic lighting and if you add the AO checkbox to that you get that typical Xbox 360 game look with dark corners. A real-time AO post effect makes sense to get indirect shadowing on dynamic objects, no lightmap or probe is going to give you that. But for the baked maps I don't believe in AO.

    • @eter_inquirer
      @eter_inquirer 3 ปีที่แล้ว +1

      @@forasago Real Time AO is the way to go so long as you have the compute capability. Which is not the case for mobile platforms in which case baked AO is a great substitution versus a flat look where it looks like objects are floating on each other. So I wouldn't say it's unnecessary, it's dependant on what your use case is.

  • @psvyme48paulh45
    @psvyme48paulh45 3 ปีที่แล้ว +1

    Nice 👍

  • @fatBoxSoftware
    @fatBoxSoftware 3 ปีที่แล้ว

    Angry Bots has been remade!

  • @KingALLO69
    @KingALLO69 3 ปีที่แล้ว +6

    This video was really great! But it would be nice to see something like "How to make your Game look great" for both 2D and 3D. Brackeys made a Video about that but only scratched the surface in my opinion, as he himself uses much better ways to make his games look great.

    • @harrysanders818
      @harrysanders818 3 ปีที่แล้ว

      "How to make your game look great" - that one video probably will never exist, as that requires multi discipline artistic skills, years of training, not only tech and post process. That can not be spoonfed

  • @FREDO-py4ti
    @FREDO-py4ti 3 ปีที่แล้ว

    More about DOTS please !!!

  • @musicteam5211
    @musicteam5211 3 ปีที่แล้ว +1

    Can you show us how to optimize the game for mobile devices with both good graphics and good performance? This is the thing which is the most we needed. Please help...

  • @jeanallien
    @jeanallien 2 ปีที่แล้ว

    Hi, I wonder to ask how could I do the camera style like yours? The noise of the camera, I know you did it with cinemachine, but I get a huge bug with cinemachine, my camera is just shaking, I looked the possible solution to change rigidbody settings and update method, but that didn't help me.

  • @AllSkillers
    @AllSkillers 3 ปีที่แล้ว +4

    Is there an easy way to bake lighting inside Prefabs? (All lights are included in the Prefabs)
    Asking for a game which generates the terrain/gameworld during runtime

    • @AllSkillers
      @AllSkillers 3 ปีที่แล้ว

      help

    • @AllSkillers
      @AllSkillers 3 ปีที่แล้ว

      @@CiroContinisioUnity Thank you :)

  • @daslolo
    @daslolo 3 ปีที่แล้ว +1

    WARNING: SRP batching doesn't reduce draw calls, it reduces context switches, also it doesn't batch context for skin meshes...

  • @UltraGrater
    @UltraGrater 3 ปีที่แล้ว

    Finally unity knows what they are doing...

  • @mmparkour4046
    @mmparkour4046 3 ปีที่แล้ว +1

    unity is the best for the world man!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • @killercrazy21c
    @killercrazy21c 3 ปีที่แล้ว +3

    And what about the choice of shaders ? Is the different standarts shadersin URP are very differents between them for performances ?

  • @Patricebrouh
    @Patricebrouh 3 ปีที่แล้ว +3

    Hi Unity, it's been said that we can bake lightmap and use occlusion culling techniques for game like TRASH DASH or SUBWAY SURFERS in with content are generated procedurally. How can we optimize this kind of game?

    • @pisstroopermaniacbillcosby3522
      @pisstroopermaniacbillcosby3522 3 ปีที่แล้ว +1

      Google *optimize lighting mobile games* and you will come across the solution to the issue you are experiencing. It only covers lightmap baking for your issue. Not sure about occlusion culling.
      Also, premature optimization is the root of all evil. Brainstorm simple techniques and implement. Monitor and optimize where necessary. Don't try to find the most optimized way to do something.
      One suggestion I can make is to create each level as a prefab > generate those prefabs procedurally > If player is *ahead* of prefab disable it and place it in front of player.
      | - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - - - -|
      | Player is on | | Prefab B |
      | Prefab A | | |
      |_ _ _ _ _ _ _ _ _ _ _ | | _ _ _ _ _ _ _ _ _ _ _ _ |
      | - - - - - - - - - - - - - - - - | | - - - - - - - - - - - - - - - - -|
      | Player is now on | | Prefab A |
      | Prefab B | | |
      |_ _ _ _ _ _ _ _ _ _ _ _ | | _ _ _ _ _ _ _ _ _ _ _ _ |

    • @Onidourou
      @Onidourou 3 ปีที่แล้ว

      You cut your game down into modules. One module would contain a segment of the track the player has to run. You bake all the segments and just place them one after the other during runtime at random. Easy :P Subway surfer ain't really procedurally generate. Something like Minecraft would be indeed. That's where a good designer might be able to make the difference and bake light maps into an albedo map.

    • @Patricebrouh
      @Patricebrouh 3 ปีที่แล้ว

      @@Onidourou Thank you Mental

  • @cekconi1773
    @cekconi1773 ปีที่แล้ว

    👍👍👍

  • @danielkrajnik3817
    @danielkrajnik3817 3 ปีที่แล้ว

    1:53 ready when you are

  • @johnmorrell3187
    @johnmorrell3187 3 ปีที่แล้ว

    I know it was for demonstration purposes but man the post-processing effects on this sample game have just gone nuts. When he flips over to the game without post-processing it transitions from a cheap unity game to a professional looking game.

  • @godwinabogonye8981
    @godwinabogonye8981 3 ปีที่แล้ว

    Cool

  • @nnNothing
    @nnNothing 2 ปีที่แล้ว +1

    Nice, i got 45 fps in Helio G95

  • @halivudestevez2
    @halivudestevez2 ปีที่แล้ว

    and ... my moving character has a lightsource ... would baking still help?

  • @justinwhite2725
    @justinwhite2725 3 ปีที่แล้ว

    I usually avoid unity tutorials because they are dry and either too over-simpkified or too obtuse. This was just right.

  • @user-bt2yi7lh2x
    @user-bt2yi7lh2x ปีที่แล้ว

    SRP Batcher is not available in URP right?

  • @user-pr2hi7gh3f
    @user-pr2hi7gh3f 3 ปีที่แล้ว +1

    But 2D Light on mobile has bad performance

  • @UnitCodesChannel
    @UnitCodesChannel 3 ปีที่แล้ว

    Good Stuff, Unity channel is upping it's game, however, is it just me or is it really not a 1080p when I buffer & play at 1080p?

  • @AlqueMeteor
    @AlqueMeteor 2 หลายเดือนก่อน

    I miss Pierre! :(

  • @cgcsw0237
    @cgcsw0237 3 ปีที่แล้ว

    Unity IPO good or Bad?

  • @denizyldrm5287
    @denizyldrm5287 3 ปีที่แล้ว

    Guys! For performance URP or standard ??

  • @kurrandor
    @kurrandor 2 ปีที่แล้ว

    Great Video! but i would love someone to confirm this: Either my Monitor is lacking hard or this Video has some Problems displaying the Text in his unity Editor in proper resolution, it seems blurry to me

  • @hungrygrimalkin5610
    @hungrygrimalkin5610 3 ปีที่แล้ว +10

    If only lightmap bakιng didn't take a millenia to finish...

    • @DaysOfFunder
      @DaysOfFunder 2 ปีที่แล้ว

      change gpu lightmapper to gpu lightmapper in drop down

  • @FieldMajor76
    @FieldMajor76 ปีที่แล้ว

    Is this true for VR games also?

  • @mubarek1421
    @mubarek1421 2 ปีที่แล้ว

    This performance for 5x7 size rooms ( maybe ). But open world or giant places ?

  • @harrysanders818
    @harrysanders818 3 ปีที่แล้ว +3

    "URP was specifically optimized for real time lighting!" -> "Please bake your lights for performance!"

  • @hafizkarla8719
    @hafizkarla8719 3 ปีที่แล้ว

    but.....baking time take a long time more than a hour for any case ;)

    • @duramirez
      @duramirez 3 ปีที่แล้ว

      good moment to get up from the chair and go drink a coffee or talk to some one, instead of being in the chair for hours. :P

  • @farhanhakim2189
    @farhanhakim2189 3 ปีที่แล้ว +8

    Me: I want to download unity 2020
    My PC: Are you kidding me?
    Unity 5: Excuse me
    Me: Yes Yes Yes Yes! YES!
    My Coding Skills: Haha

  • @uxiepie5650
    @uxiepie5650 11 หลายเดือนก่อน

    How i use 2D and 3D lights together ?

  • @na.5010
    @na.5010 3 ปีที่แล้ว

    😁😁😁😁😁😁😁😁😁😁

  • @EvansdiAl
    @EvansdiAl 2 ปีที่แล้ว

    What about 2D?

  • @qzswarzeeshan5308
    @qzswarzeeshan5308 2 ปีที่แล้ว +1

    Its not for mobile phones.

  • @ThePixelitomedia
    @ThePixelitomedia 3 ปีที่แล้ว +1

    Best way to optimize is - using UNREAL :D

    • @oozly9291
      @oozly9291 3 ปีที่แล้ว +1

      @BODO TEAM CREATION tell me that you know nothing about unreal/ game dev without telling me

  • @abdalabdal8157
    @abdalabdal8157 3 ปีที่แล้ว +2

    🇮🇶🌹🇮🇶❣️

    • @obito-3557
      @obito-3557 3 ปีที่แล้ว

      شدخل؟

    • @abdalabdal8157
      @abdalabdal8157 3 ปีที่แล้ว +1

      Obito •-• ؟ وضح صديقي

    • @obito-3557
      @obito-3557 3 ปีที่แล้ว

      قصدي تعليقك مال امه بالفيديو لا تحفيز ولا شكر ولا اي شيء 🌚

    • @abdalabdal8157
      @abdalabdal8157 3 ปีที่แล้ว +1

      Obito •-• اها حبيبي تعليقي
      اقصد بي العلم العراقي و القلب
      محبتي للجميع من العراق🌹
      🌹❣️🌹

    • @obito-3557
      @obito-3557 3 ปีที่แล้ว

      بس يا اخي اتوقع ان 98% من الي يشوفون المقطع اجانب ومايدرون عن العرب 🌞

  • @AFuller2020
    @AFuller2020 3 ปีที่แล้ว

    Hey show your stuff on a 2 year old Android phone if you want to impress us. These settings wont' do jack squat without terrain splitter snd mesh creators, please stop pushing these parlor tricks and implement real change.

  • @OmegaF77
    @OmegaF77 3 ปีที่แล้ว +3

    The video Yanderedev needs but didn't watch.

  • @GeorgeStanmore
    @GeorgeStanmore 2 ปีที่แล้ว

    You cant say reflection probes is an optimization. What is it supposed to be optimizing? Raytracing I suppose LOL

  • @greeng448
    @greeng448 2 ปีที่แล้ว

    Pink tree pls send help 😭😭

  • @mahrcheen
    @mahrcheen 3 ปีที่แล้ว

    Every webinar tells the same things about optimization. Nothing specific... Nobody tells actually what to do and what impact it has. Only scratching the surface all the time

  • @yourdecentralizedreminder5623
    @yourdecentralizedreminder5623 3 ปีที่แล้ว +1

    Fix call of duty mobile

    • @SnakeEngine
      @SnakeEngine ปีที่แล้ว

      What's wrong with it?

  • @-.._.-_...-_.._-..__..._.-.-.-
    @-.._.-_...-_.._-..__..._.-.-.- ปีที่แล้ว

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    How do YOU like it?

  • @daslolo
    @daslolo 3 ปีที่แล้ว

    This video is too basic to be useful

    • @Erwiinstein
      @Erwiinstein 3 ปีที่แล้ว +1

      Uhm... isn't that why for every topic, there's a link to the docs?
      This is just an overview of the things you can do for optimization with URP.
      If you're on intermediate/expert level with Unity, you shouldn't be watching these videos after all.

    • @daslolo
      @daslolo 3 ปีที่แล้ว

      Incorrect: user level has nothing to do with wrong information (draw call) and glossinig over URP caveats that'll bite you in the ass.
      These are easy to correct with annotation and would help users avoid costly mistakes.

  • @EwanCodeTalker
    @EwanCodeTalker 2 ปีที่แล้ว +1

    nice!

  • @cahydra
    @cahydra 2 ปีที่แล้ว

    why not just use raytracing becuase its way simpler

  • @legendarywolf2372
    @legendarywolf2372 ปีที่แล้ว

    urp not good for mobile :)