I'll add a tip: if you are unsure whether a tile is adjacent to a river, right click that tile and compare the gold with an identical tile that definitely is next to a river. Especially at the river's spring I find it hard to identify the fresh water spots
yo Suede! so glad you are still making Civ3 content. i took a long break but just started getting back into it and will eventually achieve my goal of beating the game on all levels lol
@suedeciviii7142 emperor I believe. I have a bad habit of starting new games when I start one and go a while without playing it. With 4 kids and other stuff I start new games constantly haha
Thanks for the clarification on how you lose or don’t lose bonuses. I’ve always avoided planting cities on BG, especially my capital, I didn’t know about that so now I won’t worry so much 🎉
I love coming back to civ3 from time to time. I stumbled upon this channel like a few months ago and incorporated a lot of tips to my gameplay, especially regarding trading with other civs, how starting civ traits really work and such. The way I used to play was like: monarch difficulty, large map, 5 AI opponents, as India for commercial and fast temples = fast area expansion and quick change to democracy and later communism, almost no city overlap, I liked to save on turn one, scout my surroundings to figure out what's going on around and then start playing (I know it's kinda like cheating, I'm not proud of it). Out-research opponents, out-produce them, go to tank -> start amassing -> go to modern armor -> wipe out everyone. Watching yar vids made me realize it was kinda one-dimensional thinking on my part. I still like to play like that tho :p
Don't worry about cheating, play how you want to play. And India is a great Civ. I'm not sure if you've stumbled across my opinions on oversized maps, but if you haven't, be careful with them. They make the late game slow and grindy, as well as mess up resource distribution. Another viewer sent in a save file where he was the Iroquois, on a massive massive continent with 0 horses. How is he even supposed to get a Golden Age? Anyway, if it's working for you, no need to change that! But if you want to mix it up, consider playing the same map against the regular number of opponents. But retire the game until you spawn sufficiently alone.
Planting a city on Whales (adn fish to some degree) makes your city impossible to conquer for the long time as ships can't capture cities and only few units can attack from sea tiles
if you're able to build a city on fish or whale, you should! The AI is broken and doesn't know how to get a land unit into that city to capture it, so it doesn't need defenders.
The land at 4:48 is better in fut, because if I remember right that mod gives more food on irrigated desert, so it makes working the desert tiles by the floodplains viable.
In my early civ days i extensively used 5-tiles-apart pattern to avoid overlapping and established settler/worker factories in 4 unused tiles between "proper" cities. Struggled a lot early game but at least i had big population due to settlers joining and huge armies of workers, lol.
Unit blocking might be worth a mention, i like to send a few warriors to my nearest ai neighbor to try to prevent their settlers moving toward me. Scouts are even better if you are expansionist
Oh no. I remember a game of CIv 3 I had as kid, where I walked my starting settler over by 1 tile to plant on a hill gold tile... bruh moment right there.
gold = +4 gold on the tile. So depending on how much other commerce you had on that tile, you may very very have got a substantial payoff from the city center.
@@suedeciviii7142 What about the capital city commerce bonus? Or did I misunderstand it. I though the Capital city tile gets +4 commerce and overrides all lower yields. By the way does anything change if you build a Palace elsewhere and relocate your Capital? Like is the bonus actually tied to your first city or your capital city?
I usually like to settle cities at a 3 tile distance from their nearest neighbor so they are all "a day's march" from each other. Makes it very easy to shuffle defenders and military police around as needed. Not all cities are that close to all neighbors, but I like to have a continuous branch of cities all a day's march apart. There generally aren't any problems with tile competition until you build hospitals, but I only build those in a few places where I let a few good cities grow big while their neighbors give up land for their glory.
Oh man, I really appreciate your tutorial format. Would love you to crash through some core basics in a modern way for SMAC, given that Vel's guide tends to ramble, reddit comments vary heavily in quality, etc. I've never played Civ3, but your channel is peaking my interest in it.
Even the in-game info for SMAC is lacking! The game will just straight up not tell you important info about, for example, what factions do (Yang's efficiency interaction, the data angels starting with a probe). So yes. Right now I'm limited to what I know. But I have an "8 Essential Tips" Style video planned, talking about mistakes players might make.
Piquing, not peaking, I hope. If your interest is piqued, it is increasing. If your interest is peaked, it has already reached its maximum and is now decreasing. Yes, English is dumb for having homophones with almost exact opposite meaning.
Oh the cruelty of Civ 3! I love planting cities on bonus food tiles (wheat/corn, oasis, cow) in Civ 2. I get that this is an unearned and very random advantage for some over others, but this is one more example of how Civ 3 is misanthropic, or maybe dystopian (because new cities immediately f*ck up the soil under them, even with zero pollution?) Great Venn diagram by the way.
When you start on an island that isn't very big but has pretty good resources, as I did in my current civ 2 game, it's almost mandatory to overlap. Once you build harbors you can collect plenty of food from the sea tiles. I get that this hurts folks' OCD; maybe the overlapping just looks more benevolent in civ 2.
Planting on bonus food does have a use, as I learned from EMan. If playing for histographic, sea squares do NOT count towards the domination limit. So, planting on a cow so that you maximize sea squares after cultural expansion can make sense to maximize score.
Hey, Suede! Thanks to your guides, I was finally able to win on demigod! I won a game as the Celts (domination) and a game as the Dutch (diplomacy). I'm still struggling to win without good civs and favorable maps, though. I narrowly lost a game as China, and I've gotten destroyed in a couple of games as Babylon. Keeping up in techs is the hardest part for me, especially in the early stages of the game.
City placement in RI is very similar to the base game. I think the civilopedia and the RI thread on civfanatics has ri specific stuff. But most base beyond the sword tutorials should be enough to get you started. Food is the most important resource in the early game. So prioritize spots with good food in the first ring
Awesome video, short and informative I didn't even skipped a second But we need even more tutorials... For one, Can you do a video on each civs traits strategy Thanks ❤
the info on getting bonuses once your city is size 7 is really helpful, i didn't know that! i recently one my first serious game on deity by masterminding some island's on an archipelago and now i need to catch up my continents and pangea skills past emperor
I disagree about Allegeny position. Maybe the coastal factor makes it the best choice, and the +1 bonus with no aqueduct are also huge in early game, but if you plant 2 more tiles away in the same direction it is a sacrifice that will worth much more in the longest portion of the game
On the plains to the southwest would also be viable. Planting off river is not. A 50% boost to growth early game is insane and is worth any lategame penalty. It's also not the longest portion of the game. The portion of the game between Allegheny hitting size 13, and the end (or effective end) of the game probably averages under 80 turns.
Love the reference to the Punic wars 😂 Finally you explained well the agri bonus. You always get 3 food in the city center no matter where you plant. It’s just that the despotism penalty invalidates it until lifted 👍🏻
Yes! So note that this effects anarchy too, since in anarchy, you get the despotism penalty. I'm sure I've explained it at some point, but putting it in a short punchy video makes sure everyone sees it.
Do you ever build cities further away than adjacent to your furthest city ring in order to secure something strategic, then "fill in" the gap(s) later? i do this sometimes if the land inbetween is really bad and theres an important set of resources to get.
Good question! I've seen some saves from newer players where they walk their first settler 9 tiles away! No, don't do that (except maybe on very big maps). You lose a ton of tempo and the new city will be useless due to corruption. Resources are good to get, but if you have a good expansion phase, you can secure the resources militarily later on.
I am having a rough time on deity because of switching to republic can be so hard at times because of unit support and long anarchy times... Even when i have TGL when i get education from others i find myself unable to tech forward. Maybe its map type and they just tech faster on small land area maps?
@@suedeciviii7142 i get a good amount of cities and can conquer some aswell i get most of worker moves done but cities outside of my core are not big enough in size to support a republic switch and since i dont have to tech while i have TGL i stack up on cata/trebu and swords/horses/knights so i bleed money over the cap
If you get it on steam, check out this video th-cam.com/video/Y6qzO_bh-2U/w-d-xo.html For fixing the issues with the steam version of the game If you use GOG or pirate it this is less relevant
Instructions unclear - I planted all my cities on whales.
Must be harvesting land whale plenty of them in America
I always plant my cities on volanoes.
The advantage of that is you have geysers that you can build geothermal generators on late game 🐳 Hang on, which game are we playing again....
Well now you can rush longbow
Now you won't get the bonus food until you build a harbor
I’m already subscribed but more tutorials are always appreciated
I'll add a tip:
if you are unsure whether a tile is adjacent to a river, right click that tile and compare the gold with an identical tile that definitely is next to a river. Especially at the river's spring I find it hard to identify the fresh water spots
Very good tip! Sometimes it can be really deceptive.
yo Suede! so glad you are still making Civ3 content. i took a long break but just started getting back into it and will eventually achieve my goal of beating the game on all levels lol
How far are you now?
@suedeciviii7142 emperor I believe. I have a bad habit of starting new games when I start one and go a while without playing it. With 4 kids and other stuff I start new games constantly haha
Thanks for the clarification on how you lose or don’t lose bonuses. I’ve always avoided planting cities on BG, especially my capital, I didn’t know about that so now I won’t worry so much 🎉
Same! Being able to plant on BGs opens up a lot of nicer placements (especially on fresh water, where you'll get the shield back sooner)
This is so great. I'm playing Civ3 for 20 years, but I wasn't aware of amny issues mentioned here. Thank you so much!
Thanks for helping keep this game alive. I really enjoy it.
I love coming back to civ3 from time to time. I stumbled upon this channel like a few months ago and incorporated a lot of tips to my gameplay, especially regarding trading with other civs, how starting civ traits really work and such.
The way I used to play was like: monarch difficulty, large map, 5 AI opponents, as India for commercial and fast temples = fast area expansion and quick change to democracy and later communism, almost no city overlap, I liked to save on turn one, scout my surroundings to figure out what's going on around and then start playing (I know it's kinda like cheating, I'm not proud of it). Out-research opponents, out-produce them, go to tank -> start amassing -> go to modern armor -> wipe out everyone. Watching yar vids made me realize it was kinda one-dimensional thinking on my part. I still like to play like that tho :p
Don't worry about cheating, play how you want to play. And India is a great Civ.
I'm not sure if you've stumbled across my opinions on oversized maps, but if you haven't, be careful with them. They make the late game slow and grindy, as well as mess up resource distribution. Another viewer sent in a save file where he was the Iroquois, on a massive massive continent with 0 horses. How is he even supposed to get a Golden Age?
Anyway, if it's working for you, no need to change that! But if you want to mix it up, consider playing the same map against the regular number of opponents. But retire the game until you spawn sufficiently alone.
Planting a city on Whales (adn fish to some degree) makes your city impossible to conquer for the long time as ships can't capture cities and only few units can attack from sea tiles
Keep up the great content!
Suede you made a mistake at 0:38, you forgot to mention that you shouldn't build cities on Fish or Whale either. Do better.
tenor.com/view/anguish-coolness-kingdom-gif-2596694747614120487
if you're able to build a city on fish or whale, you should! The AI is broken and doesn't know how to get a land unit into that city to capture it, so it doesn't need defenders.
The land at 4:48 is better in fut, because if I remember right that mod gives more food on irrigated desert, so it makes working the desert tiles by the floodplains viable.
Drafting would make this better in future, but it's still weak! It can only ever get 11 or so base shields. Planting 1 tile west or NW would be better
In my early civ days i extensively used 5-tiles-apart pattern to avoid overlapping and established settler/worker factories in 4 unused tiles between "proper" cities. Struggled a lot early game but at least i had big population due to settlers joining and huge armies of workers, lol.
Worker/settler factories are hard when dealing with big distance corruption
Amazing as always. Please keep these refresh tutorial vids coming, it's good to keep ourselves on our toes thanks to your guidance
Unit blocking might be worth a mention, i like to send a few warriors to my nearest ai neighbor to try to prevent their settlers moving toward me. Scouts are even better if you are expansionist
Oh no. I remember a game of CIv 3 I had as kid, where I walked my starting settler over by 1 tile to plant on a hill gold tile... bruh moment right there.
gold = +4 gold on the tile. So depending on how much other commerce you had on that tile, you may very very have got a substantial payoff from the city center.
@@suedeciviii7142 I think it had no river, so probably none. :D
@@guest273 You still get commerce for hitting 7, 13, for being commercial, for being coastal with seafaring trait, etc
@@suedeciviii7142 What about the capital city commerce bonus? Or did I misunderstand it. I though the Capital city tile gets +4 commerce and overrides all lower yields.
By the way does anything change if you build a Palace elsewhere and relocate your Capital? Like is the bonus actually tied to your first city or your capital city?
@@guest273 tied to your capital
I usually like to settle cities at a 3 tile distance from their nearest neighbor so they are all "a day's march" from each other. Makes it very easy to shuffle defenders and military police around as needed. Not all cities are that close to all neighbors, but I like to have a continuous branch of cities all a day's march apart. There generally aren't any problems with tile competition until you build hospitals, but I only build those in a few places where I let a few good cities grow big while their neighbors give up land for their glory.
Great habit for multiplayer.
Oh man, I really appreciate your tutorial format. Would love you to crash through some core basics in a modern way for SMAC, given that Vel's guide tends to ramble, reddit comments vary heavily in quality, etc.
I've never played Civ3, but your channel is peaking my interest in it.
Even the in-game info for SMAC is lacking! The game will just straight up not tell you important info about, for example, what factions do (Yang's efficiency interaction, the data angels starting with a probe).
So yes. Right now I'm limited to what I know. But I have an "8 Essential Tips" Style video planned, talking about mistakes players might make.
@@suedeciviii7142 Yeah, the game's approach to usability was, "we'll just give them the equation so they can calculate it themselves!"
Piquing, not peaking, I hope.
If your interest is piqued, it is increasing. If your interest is peaked, it has already reached its maximum and is now decreasing.
Yes, English is dumb for having homophones with almost exact opposite meaning.
@@nathangamble125 Yep - good catch.
Brilliant video. Very clear with good pacing
Oh the cruelty of Civ 3! I love planting cities on bonus food tiles (wheat/corn, oasis, cow) in Civ 2. I get that this is an unearned and very random advantage for some over others, but this is one more example of how Civ 3 is misanthropic, or maybe dystopian (because new cities immediately f*ck up the soil under them, even with zero pollution?)
Great Venn diagram by the way.
Yeah, monsoon jungle in Alpha centauri is a favorite of mine for that reason.
I know what you said, I will still NEVER overlap. I want to give my precious cities all the chances in life. :)
When you start on an island that isn't very big but has pretty good resources, as I did in my current civ 2 game, it's almost mandatory to overlap. Once you build harbors you can collect plenty of food from the sea tiles. I get that this hurts folks' OCD; maybe the overlapping just looks more benevolent in civ 2.
Map size affects it a lot. If you want to plant further apart, play 60% water. On 80% water you'd be crazy not to overlap.
More tutorials please , subbed
Good video, it contained helpful info communicated clearly and concisely.
Ven diagram at the beginning was great info!! Thanks suede you're the best
That would be a great quiz question: "What resource gives at least one bonus food, commerce, and shield?"
Planting on bonus food does have a use, as I learned from EMan. If playing for histographic, sea squares do NOT count towards the domination limit. So, planting on a cow so that you maximize sea squares after cultural expansion can make sense to maximize score.
Hey, Suede! Thanks to your guides, I was finally able to win on demigod! I won a game as the Celts (domination) and a game as the Dutch (diplomacy). I'm still struggling to win without good civs and favorable maps, though. I narrowly lost a game as China, and I've gotten destroyed in a couple of games as Babylon. Keeping up in techs is the hardest part for me, especially in the early stages of the game.
Congrats! Hey, if it's any consolation, based on yesterday's stream, I am also struggling on demigod with weak civ/map
I need this type of videos for civilization 4 realism mod
very good video!
City placement in RI is very similar to the base game. I think the civilopedia and the RI thread on civfanatics has ri specific stuff. But most base beyond the sword tutorials should be enough to get you started. Food is the most important resource in the early game. So prioritize spots with good food in the first ring
Awesome video, short and informative
I didn't even skipped a second
But we need even more tutorials...
For one, Can you do a video on each civs traits strategy
Thanks ❤
Not a bad idea!
the info on getting bonuses once your city is size 7 is really helpful, i didn't know that! i recently one my first serious game on deity by masterminding some island's on an archipelago and now i need to catch up my continents and pangea skills past emperor
love this content, it got me back into the game after a long hiatus!
Yes, please make newer tutorials! I want to get back in the game, but there are so many details I miss
Already subscribed, but I would love to see updated tutorials.
But I don’t like it when the tiles overlap :(
Great video!
Good Stuff !😄
👌i like the tutorials too
Based playing as France
I disagree about Allegeny position. Maybe the coastal factor makes it the best choice, and the +1 bonus with no aqueduct are also huge in early game, but if you plant 2 more tiles away in the same direction it is a sacrifice that will worth much more in the longest portion of the game
On the plains to the southwest would also be viable. Planting off river is not. A 50% boost to growth early game is insane and is worth any lategame penalty.
It's also not the longest portion of the game. The portion of the game between Allegheny hitting size 13, and the end (or effective end) of the game probably averages under 80 turns.
excellent tutorial
Love the reference to the Punic wars 😂
Finally you explained well the agri bonus. You always get 3 food in the city center no matter where you plant. It’s just that the despotism penalty invalidates it until lifted 👍🏻
Yes! So note that this effects anarchy too, since in anarchy, you get the despotism penalty. I'm sure I've explained it at some point, but putting it in a short punchy video makes sure everyone sees it.
Thisnis super super helpful thanks
Do you ever build cities further away than adjacent to your furthest city ring in order to secure something strategic, then "fill in" the gap(s) later? i do this sometimes if the land inbetween is really bad and theres an important set of resources to get.
Good question! I've seen some saves from newer players where they walk their first settler 9 tiles away! No, don't do that (except maybe on very big maps). You lose a ton of tempo and the new city will be useless due to corruption. Resources are good to get, but if you have a good expansion phase, you can secure the resources militarily later on.
Suede is there still a way to play Civ III vanilla or PTW? I'm a bit tired of having to play Conquests all the time.
Ask CFC, let me know if you find it.
I am having a rough time on deity because of switching to republic can be so hard at times because of unit support and long anarchy times... Even when i have TGL when i get education from others i find myself unable to tech forward. Maybe its map type and they just tech faster on small land area maps?
How many cities do you have compared to the top AI?
Do you have all your tiles worked?
How bad is unit support by the time you get education?
@@suedeciviii7142 i get a good amount of cities and can conquer some aswell i get most of worker moves done but cities outside of my core are not big enough in size to support a republic switch and since i dont have to tech while i have TGL i stack up on cata/trebu and swords/horses/knights so i bleed money over the cap
Thanks!
how do you know if a tile of water is freshwater or sea?
Right click, check how much food it gives
*sigh* I haven't played civ 3 in a couple of years... Looks like I'll be back!
Small map... won't take long, right?
What if I want more tutes but I’m already subbed?
Integer overflow. Sorry, you have to unsub in that case :(
@@suedeciviii7142 done.
Damn... Now I have to download civ 3
If you get it on steam, check out this video
th-cam.com/video/Y6qzO_bh-2U/w-d-xo.html
For fixing the issues with the steam version of the game
If you use GOG or pirate it this is less relevant
Hi suede
Why does anyone need a tutorial for the worst Civ game...
Please tell me what your favorite Civ game is so I can give the appropriate clapback