If I recall, Lege wasn't even playing optimally by the halfway point in that match. He was trying to do a funny by pulling off both a science and culture victory on the same turn.
Not true, they are coming fro ma different game environment playing against different opponents. Plus, as the video said, the game did not Use BBG mod and without that Hojo's Japan is the number one top strongest civ in the game when it come to MP and Lege knew this.
@@janedoe8901 the whole sum simplifies to (n+1)*n. This formula is called "Little Gauß" because the story goes that Gauß came up with it when he was only 10 years old. So the whole formula for the total cost of n builders could be written as n² + 26n which is much nicer in my opinion and it also underscores the point that was made, that the builder card's effect doesn't scale linearly, in fact it scales quadratically
@@JMaximusIX I think the first builder is 25. His formula implies the total cost at n=1 is 27. The total cost a n=1 should be 25 and at n=2 should be 52. At n=3, 81. So f(n)=n^2 + 24n = 25n + sum 0 to n-1 of [2x].
I have 5k hours in multiplayer and it always felt like I was missing something key. I could stand toe to toe incredibly well up until late game where my stats would start to look weak compared to others. You got me the full answer that I can refine my strategy a ton with with thank you!
I was one of the people who just did civ 6 against deity, then against deity++. By just watching some of your videos, I have already transformed the way I play into something way closer to multiplayer, with better stats and 10 cities by turn 50/250. Thanks!
@@scritch9549 Yeah? It's literally the most optimal strat to play the game. The non-competitive streamers that can beat deity with little trouble are simply being more efficient than the ai. Competitive players have to be more efficient that other humans which leads to them finding better and better ways to play the game way past what the ai can do.
@@PlankDot dont know How I fucked it up, but I fucked it up… first diety win is a pain in the ass. Immortal I got first try without a planned strat T_T
the general strategy yeah, but you have to adjust things a bit to be prepared for early war/be able to prevent early war, since some of the diety AI can be quite aggressive.
@@frogvie3624 this. I play with friends and because most of the time we only play with 4/5 people so we fill it with AI, but the strat i use is really depend on whether i start close to AI or not, because deity AI really love to grieve you, yet making military unit that early is suboptimal for MP games
NO, actually, only build archers and literally almost nothing else. never build any city improvement, EVER, not even the military district (because having more archers in your archer rush is better than having less ones start with more XP) never build any builder, EVER (because having more archers in your archer rush is better) (builders are not essential in civ6, you want archers ASAP) never build any settler, EVER (because having more archers in your archer rush is better) just rush to have as many archers as possible at any time, and of course the bare minimum of cheapest melee units only to capture emptied cities. because of 1 unit per tile with long range in a game that has mostly un-obscured movement, a group of 10 early archers can only be stopped by a group of >11 early archers, and you will have 60 archers all over the world, and control a third of it or more, by the time that archers get upgraded or obsolete.
@@TurboJohn I ain't him, but for me it's mostly that multiplayer is heavily min max oriented. I'm not too big a fan of that myself. Like this video portrays, it's actually pretty easy to describe how most games will go and therefore the fun and mystery is gone (again, for me). Winning in goofy ways is a lot more interesting.
Michael (onspottv) isnt exactly a random youtuber. He is a caster who often casts multiplayer games, and does play some decently often. Not quite a pro, but not exactly a novice either.
@@alex2005z depends on whether he's an active participant in a ranking system of any sort. People with any significant difference in ranking systems often times can beat people lower ranked 100 times out of 100.
@@cyberneticbutterfly8506 he is probably ranked somewhere low since he doesn't play that much and mainly casts. But I have seen him hold his own against players like Malm
i got into an discussion with Potato like a year ago cause i said comms before campus is better. He said campus scale better into late game, this video validates a lot of stuff i figuerd out after 1000+ hours in this game
The only thing I dislike about this is that I don't always want a Holy Site / Encampment but I always want the boost for State Workforce (Idk what the Civic is called in english, is this correct?). In general I came to the same conclusion, I often find myself even building an IZ before my first Campus.
@@brandonedwards6119 It's not just the gold, it's the trade route. You can easily get +2 F +4 P on trade routes ~turn 100 on standard game speed. That's a Grassland Hills Mine that doesn't need pop to be worked and this is before bonusses from Isolationism/Civs.
it's like the meme where decent up average players only do commercial first, while singleplayer plebs say campus is better, and multiplayer good players also go campus first (this is not true in all scenarios, you need a good spawn, couple 3 food tiles and decent adjecency) to do triple/double discount.
Unironically focusing on production and culture early works in singleplayer as well. You just have to understand how to win wars at a tech disadvantage towards AI, your production allows you to flourish later where science/military struggles.
yeah like the clear obvious reason as to why single player players rush science is because the AI can be very aggressive in the early game and stronger units are a great and simple way to defend yourself.
I'm a single player gamer myself but I often wonder why so many single player streamers tend to rusch the science while I refuses to finish techs (with district cost's in mind) - I have began to questoning my own strategy and understanding of the meta but this video confirmed alot om my own earky assumptions, thank you!
@@shivaramoutar5333 Sure, I agree on the first part but you rarely fall that behind in the early game (with or without campuses and even with the bonuses the cpu get). Your archers and warriors can defend for a while you build some economy/grow. I wouldn't call the cpu bonuses cheating, it's just a setting of your choice...
@@ttx2202 That's just wrong. The CPU benefits on Deity are cheating by definition. They get a 40% boost on science, culture. 100% boost on production / gold, +4 CS, 5 free techs and 3 settlers at start. The Deity AI will reach Renaissance before you hit Medieval. Its just expected. No amount of archers is defending Cuirassiers with +4. You get gold by cheesing the AI, and focus on keeping up best you can.
@@shivaramoutar5333they aren’t really cheating if you willingly give a handicap in their favor. Some players might not fully understand what the handicap is, but you can easily look it up
Gaddamn. I thought I learned a lot from subbing to PMcW over the years but hosnap I am still learning AGAIN. Now I understand why my MP games with friends always drag so long and why it really does feel like we're noobing it up. Crimony. You think you know a game and someone comes along with a WELL ACTUALLY and you gotta learn new things all over. Definite subbing and learning.
Wow this video was awesome. I had no idea about the mechanics behind district costs so the numbers breakdown on that was super helpful. I'm kind of pleasantly surprised at how many mechanics I have been able to figure out by myself though like not spamming workers until feudalism and rushing that civic. My friends ask me how I'd get so far ahead in games and I honestly didn't have a good explanation for it beyond "it just seems good". Sending them this will be a lot more helpful for them
This is a very good video, i actually understood the strategy piece by piece instead of trying to follow along, you’ve got an excellent way of coupling thoughts and decisions together top notch
Cannot believe how serendipitous this is. I only just this week started looking into beginning to play Civ 6 more efficiently, and here you are dropping the introduction to a masterclass. Super excited for more like this! ❤
Thanks man. Bought this game on sale a few days ago and I'm loving it! I'm glad you're making content to help new players out. It's a great time to do that!
District cost getting increased by technology (and civics) sure was an unexpected twist. Many games I played, Stellaris for example, would have it the other way, districts increase technology and civics cost. Thanks for the explanation. The double endgame goal was nice to learn about.
The fact of the matter is that the way you need to play against a stupid enemy with a massive handicap (singleplayer Deity) is dramatically different than how one should strategize against intelligent foes on an even playing field (multiplayer). As a result, the strategies needed in each have some small, but incredibly relevant distinctions. It's fascinating to see how dominant the multiplayer strategy can be when it's pitted against players not using it, even when those players are otherwise highly competent.
Thanks to your video, I can see the mistakes and traps I fell into during my last Civ VI multiplauer game (with friends). Next time, I'll likely do better, and better in general. Thanks for the quick and concise video!
I think it's funny that these strategies could ultimately be tied back to a rough and possibly subjective development of 'civilization', first constructing large cities and guaranteeing survival (early game), cultural and scientific renaissance (mid game), and the political and military turmoil of the 20th century (late game)
I've only played Civ6 a handful of times with the lads. I'm a super competitive person, but Civ6 would not scratch my itch for victory well enough for me to truly be interested in both playing it and becoming good at it. That being said, holy shit that is a HIGH quality video.
as someone who has basically only played civ 5 and just touched civ 6 and was "scared" of playing it for how different it is, this honestly helps explaining a lot on why its so different thanks for the good video and explination, you deserve the subscribe and keep up the good work with the videos :D
Civ Vi is honestly probably the most accessible one, I started on 3, played 2 after, then 5 and now 6 and the fifth Civ to this day feels like the least intuitive one, heavily penalizing making many cities, or building a lot of roads, all things you spam in other games.
@@KasumiRINA disagree, civ6 has many wheels spinning at any given time it's very rough for new players/casual players. You have eurekas, great people generation, golden ages, adjacency, district limit, housing limit. I know friends who play casual civ6 is just too much for them, and the dlc's only make it worse, for that reason we play civ5 instead Civ5 you put workers on auto and they won't mes sup the roads. The city penalty is hidden and honestly overblown. High level multiplayer players will not arbitrarily restrict themselves to low numbers of cities because the penalty is linear and easily overcome as long as you can manage the happiness.
Maybe best video for singleplayer gamers that are interested in the multiplayer scene since the greatest civ6 player of all time undercivilization made a guide many eons ago, keep it up king.
Thanks for making this vid, ive never managed to find how the Civ 6 meta work It's interesting how much stuff in Civ 6 is designed as a rejection of Civ 5's meta, the game where your civ is an instant top tier if they have a science bonus and making more than 4 cities is extremely disincentivized
This series might honestly get me into Civ 6. I was an avid Civ 5 player, but 6 felt so much less fun when it came out for some reason. Now that I'm seeing all these meta strategies and interesting decision-making, it makes the game look a lot more fun than when I was just messing around trying it out!
I might be wrong here, but I think the sum at 11:25 should go from 0 to n-1 because the first builder doesn't count for the price scaling. Or change 2x to 2(x-1)
A well-structured, exhaustive video with illustrated and in-depth-explained insights about a very amusing, yet scary thing as Civ 6 multiplayer? And covered really impactful mods that does justice to the balance of this game? And you busted some of the common strategies misconceptions with legit MATH? AND reviled a growing online community of eager players to enjoy this delightful multiplayer experience with? Man, this is a masterpiece of a video! I feel so heard and so much less scared to jump into the mp. And just when all my friends got the full game - much obliged, fine sir!
I've been playing civ 6 since its launch and this video blew out my mind, that is a total different way I've been playing. amazing strategy. thank you very much for the video!
Yo I just gotta add to the chorus of voices praising this video. Best video about general civ strategy bar none. Very well organized, clear and concise, explains the strat and why it’s optimal, just masterclass all around. Thank you
Absolutely brilliant video. I’m lucky enough to live in a city with a war gaming board game league so I prefer to meet in person for games like Anno, TI, and Dune to play civ-likes in person, but if I ever move I’m 100% hopping into a civ6 league. You perfectly described the meta and it makes complete sense.
Just started playing Civ6 recently (just singleplayer obv), am pleased to say that I intuitively didn't completely fall for the temptation to build campuses and focused on building commercial hubs first. Though I did feel a bit pressured by the AI's higher science and did put down some campuses too early. But this video really helped me understand the theory. Great video!
I just want to say, providing an awesome video and then doing a bit of plugging for yourself and the community made me feel so much more excited to potentially join up (and to subscribe!) than I would have if there were a bunch of plugs at the beginning of the video. This is awesome content, I've been trying to figure out how to get into competitive CIV for years. I would love to see a video about how to move from a casual player into the competitive environment (where to learn about events; where to follow the meta; some potential beginner strategies that can help get your feet under you, etc.). I'm certainly a fan, thanks for the awesome video!
Your guides are some of the most information dense I've seen (not just for Civ, but anything) while still being very clear to follow - thank you. This is a niche which I haven't seen filled by anyone else so it's great to see it done well. Personally I always struggle with which districts to build - in particular, I end up almost entirely neglecting Theatre Squares. I know to prioritise early-game culture with monuments, pantheons, etc., but once I start moving beyond the Commercial Hub/Harbour opener in a city and Feudalism builders start coming out, nine times out of ten I'm building a Campus. Should it be more a 50/50 split between TS's and Campuses if the aim in the midgame is to balance your science and culture (even if I'm not at all bothered about going for a culture victory)? Are district adjacencies a good way to make that decision (if, say, I'd get a +0 or +1 Campus in a city but a +3 TS)? And are there other good ways of generating mid- to late-game culture (bearing in mind I typically play Duels, so no alliances or trade routes). Thanks!
If you're playing with BBG, great works of writing grant 4 culture each. There's only 5 classical era great writers that'll be offered before the game moves on to offering medieval era ones, which are twice as expensive. If you finish feudalism, check the great person screen, and see that the classical era great writers are largely uncontested, you can place down some theater squares and run some projects to generate bursts of great writer points & snag them at a bargain price. I do this, for instance, in both my Inca and Ottoman civ spotlights. However, if all of the classical era writers are already being taken by other players (some civs & build orders go theater squares prior to feudalism), theater squares drop in priority quite a bit IMO. It's more difficult to get good value out of them once the cheap, classical era writers stop being offered. Still, you should always throw down at least one somewhere for the sake of getting the inspiration for the natural history civic later. If theater squares aren't the play, you can still generate your mid to late game culture via options like city state suzerain bonuses (Kumasi, Antananarivo, Ayutthaya are all fantastic), certain wonders (Chichen Itza's great for this with the buffs from BBG), or by forming a cultural alliance with another player so that you each get +2 culture per trade route sent between each other. If your science & prod are excellent but you're still struggling with culture, there's also the option of going to war and prioritizing pillaging tiles that yield culture.
Nice Video. I basically figured this out, by "trolling" multiplayer lobbys with rome. Spamming settlers and merch districts waiting for feudalism to harvest those tiles. And then afterwards went for campi and theater circs. As i was suddenly often absolutely outscaling the other civs i thought i had found something secret^^. Turns out its meta.
Wow, ive played Civ a whole lot since Civ4 but only really played multiplayer with friends and family. I seemed to have somewhat of an idea of this meta - rapid expansion early on and valuing builder charges, but im just blown away at the difference in Science. My group and I have always believed that science wins games, and early science means greater overall. My eyes have been opened, great stuff man!
Great content! I was searching for something like this when first started playing civ and it's tough to find it among so many casual youtubers. Awesome guide.
Ursa Ryan put it very well in his recent video: Competitive multiplayer is like fighting a very skilled ninja or samuri, whereas Diety (or deity +++++ as he was playing) is more like fighting a big, dumb giant. you can never start slow against Deity AI because they'll gobble up literally all the territory and obliterate you with their overwhelming military if you don't play relatively defensively and safely in the early game.
Awesome video, Ive been struggling in mp games for a while now because I play the same way as I would play against AI, Ill definitely be checking out your other videos for more information about how I should change my playstyle in mp.
So much valuable knowledge packed into your videos. Even for vanilla console single players like this noob. Thanks for all your time and work, much appreciated. 😀
I have 3k hours in Civ 6, 1.5k in civ 5 and about 10k between Civ 3, rev, BE & 4. Last night I jumped into Multiplayer for the first time, downloaded BBG, and found out I'm a NOVICE!!! 😭Time to learn all over again
As an experianced civ5 player, in both single and multiplayer, hearing that science focus is detrimental is the most alien thing to me. But it really makes me want to play civ6 more, since it sounds like the wild west.
Builder cost scaling basically means the the production required for a given number of build charges is proportional to (the number of builders you need to get that many charges)^2.
i recently got civ 6 on sale and was scrolling though beginners guides and somehow found this. very informative and well put video without any fluff or ramblings. hope u can maybe put out a beginners guide too for people like me one day :D
I always play commercials early against my friends, because of the internal trading yields. But I always just built workers and the other districts as I pleased. Time to teach my friends the meaning of friendship >:)
Really enjoyed this video, sent me on a binge through a bunch of your videos. The intro is a great hook. I think maybe you should put something about this (i.e. how multiplayer players can beat even veteran singleplayer players easily) into the title maybe, though I have no experience with this, and you probably have more metrics on what kind of titles work (I think the thumbnail is already pretty perfect on the other hand, it's what got me to watch at least).
Dude I was looking for a video like that a couple years ago when I was thinking if Civ 6 was worth my time after thousands of hours of Civ 5 multiplayer. Wish you were there :D I'd suggest something like this for 7 asap
19:20 “You have now joined the Barbarian Horde. Kill, consume, conquer, and - most importantly - _multiply._ Second place, and a seat at Valhalla, await you.”
Going to leave a mixed review here. The actual info on the multiplayer meta is great and it's no wonder your channel has blown up: you present your info really well in a space that is sparsely populated on TH-cam. It's a concise three-stage approach and it's overall a good recruitment ad for the CPL community and centrepiece tutorial for your channel. The cold open about the CivGive doesn't mention that the point of the CivGive isn't competition but charity - people have donation goals to make actively bad plays and just generally goof around. But that's fine, it works as a cold open and it is valid that Lege was likely to stomp the rest no matter the spawn, although again, presenting that unequal line-up as a "problem" misses the point of a charity event. The part at 7:47 just feels vindictive however. Saying "a common noob-trap" whilst singling out one of the most seasoned singleplayer creators out there is plain rude. Potato isn't playing multiplayer there. Singleplayer creators just have different goals from CPL contestants. In the video you clipped, Potato isn't speedrunning the science victory. He's showcasing a newly-released civ by playing around Lincoln's ability. Part of that is prioritising IZs, which he places right after the clip you show. That's a pretty deceptive edit. There's so much good info and editing in this video, that it's a shame that it also suggests that we're "noobs" who need to "learn how to play", dividing the SP and MP communities. It's unnecessary and uncalled for, so it's too bad that it wasn't edited out of what would otherwise have been a five-star video.
Your criticisms are fair enough. I definitely did a bit of editorializing with the CivGive 2022 bit at the beginning, largely just because I was too lazy to actually watch the whole thing. The central thesis still works - Lege is the only one with a strong grasp of multiplayer build orders and so dominated the event - but there are still three things that I think I might want to clear up if I could redo this video: 1. The people involved in the event all knew Lege was a stronger player than everyone else there, so he was expected to win (I imply his dominance came as a shock) 2. As the event was a charity stream, the goal was to prolong the game while keeping it entertaining, not to win as quickly as possible. Most players in the event still played pretty normally, but there were plenty of instances of messing around as well, the most egregious example of which is Boesthius setting & fulfilling a $500 charity donation goal to delete one of his settlers. I thought that viewers could infer that this game was more casual in nature simply given the facts that I give in the video: it was a charity stream filled mostly with content creators without much multiplayer experience. Perhaps I should've stated this explicitly instead of relying on implication. 3. I say Lege is the only player with multiplayer experience, when in reality OnSpotTV was also playing. OnSpotTV doesn't really play competitively himself, but he does a lot of work helping to organize some of the competitive multiplayer leagues and casts a lot of their games. Saying Lege is the only player in the lobby with multiplayer experience is inaccurate, but I'd stand by the statement that Lege was the only one in the game who actually had a firm grasp of the meta strategies that I outlined in this video.
Very nice tutorial. I saw one recomending Corea for beginners and it almost took me the ilusion to play the game, I struggled with the production issues. I havn't played many FFA games, but I have learned some lessons: players tend to play as if they were alone in the map, only focusing on developing and late game (this is always better if no war happens with the neigbours). But I love early and mid-game war, so I learned how to put in practice the Gorgo, Trajan and Alexander power spikes. You start conquering the closest cities (usually city states) and the closest neigbour player usually melts to all this violence, problem is, I end up falling behind compared with the players that are simming and chilling all game. So, I consider more useful early wars in team games, as any victory upon enemy beneffits your whole team and vice versa. Also consider the fact, in online speed, many war focused civs with ancient unique units will find it difficult to hit with their power strike unless you are close enouph to enemy. The more experienced player you are, the eassier you adapt to different situations you can find in the game. My recommendation for new players: learn to play Gorgo. Even in deity level (you will probably get early agresion), hoplites packed together are very solid and culture is always useful to get better policy cards. And as Bruce Lee said "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times". Traduced to CIV games, if you get to know really well the strength and weaknesses of one particular civ, you can beat strong enemies with it.
i remember playing in the CPL discord when it was newer (fell out of playing civ 6 multiplayer a long time ago because even a single game is such a huge commitment). i'm not surprised *at all* that a cpl player smashed all the famous deity players on youtube.
I feel like the whole teaming up at the end if there is going to be a winner is fair and realistic. It should be part of diplomacy and tactics to put yourself in a position that you can either distract oppoonents or defend yourself if you are close to victory
I have to be honest. I bought the game yesterday but it was still hard for me to apply what you said in practice. I am doing my best to practicing the steps you said and it will take a while to digest. Thank you for this Video.
When you mentioned district cost scaling at 6:10 it completely blew my mind. I was always aware of techs and civics making districts more expensive and I knew of placing districts just to lock in their cost, but intentionally doing everything to not get techs, including skipping turns blows my mind. I had all the pieces, just didn't know how to put them together. Can you do a video on production overflow? Because I think they changed something about it and now I don't quite understand it. For example, if you have 100%+ prod card for walls, you're doing a wall with something else queued and you chop something, does the boosted prod go into the second thing? I think they made it not do that anymore. And can you store city prod the same way you do science? (Haven't tested that one myself)
I exclusively play multiplayer with friends on civ, playing with someone that has only played singleplayer can be very interesting. Even just playing with friends, Gold, Production/Faith were almost always rushed because it is just what gets u going first
I’ve never tried multiplayer in civ 6 before because of some traumatic experiences in Civ 3 and 4-like suddenly getting steamrolled by a swarm of enemy tanks out of nowhere, lol. But hey, maybe I’ll give Civ 6 multiplayer a shot someday. Watching this video made me realize I’m still a total noob! 😄
great video, I want to mention though that the formula listed at 11:39 for producing n builders is incorrect, the sum should be till n-1 instead of n based on the way you explained it. Right now it's as if the base cost of a builder is 27 and it increases by 2 for each subsequent builder. Although the production efficiency increase is still the same (1620/756 = 214%).
Can somebody help me with chopping woods? I cant understand, why he chops the wood on an non mountain in 14:28. I really love Sawmill Fields, but maybe I dont get something?
Think that was a hill woods, no? Either way, an advice of one of the best swimming players in mp is to "chop absolutely everything, even the woods on luxes". This is because civ is about tempo and snowballing, and getting something now (through chopping) allows you to start your snowball earlier
the way that the late game issue was addressed is so fucking simple but genius I love it bar extreme circumstances where some players are just too far behind basically everyone I'd imagine has agency in the late game even if they aren't going to get first because the gap between production capabilities between the lower placement players is much narrower enough that even 7th/8th place contenders might have a chance to weasel their way into a top 4 and go MMR positive thats awesome. How exactly do civs get chosen in multiplayer? is it all randomized or is everyone allowed to pick what they want to play? what about duplicate civs?
I've been mostly SP player for my 1500ish hours of Civ VI, only ever occasionally played some casual MP with friends. But I've gradually come to realize how little it helps to have good science output early on. It just feels nice. You can catch up later, also applies to playing against Deity AI. Expansion is so much more important. I don't quite minmax the shit out of it like multiplayers seem to do, but I very much prefer expansion over science. I've also ended up producing less and less Builders without Serfdom (and of course pre-produced them, possibly with the faster builder production card), though I haven't considered the scaling costs as much as just "well right now I'll produce stuff that won't get a huge boost soon, I'll make builders when I get more out of them". For example in Civ reddit, many people seem to think that Pingala is the undeniable best early governor. Almost from the start, I've always been telling them Magnus is way better. They think they absolutely need the science and culture per population skills to keep up with the AI's better. Yes, those skills are really useful for keeping up with the AI's early on, but why exactly do you need to keep up with them early on? If it's defense you're worried about, focusing on getting just one accessible early tech for example for Horsemen is enough. You don't benefit much from rushing Machinery when you can't produce Crossbows in reasonable time and don't have the money to upgrade into them. Just get Magnus for those pop-free Settlers.
6:02 Dams and Aquaducts are potentially essential, depending on your environment, and to get the tech boost for Buttress, you would need to either get a classical era technology, or go for a classic civic wonder. And, of the civic wonders, 2 of those also need a technology or campus to get their civic boost (The Colleseum is boosted by researching construction, the Great Library needs at least one campus but is boosted by two). In addition, if you're not fast enough to research machinery, someone else will almost certainly beat you to the Kilwa Kisiwani. With all of this, there is somewhat a payoff to make at least one campus imo
If i get this correctly, first builder costs 25 production but you started to count it from the 2nd builder when we got the production cost scale up + 2. So 18 builders should be even cheaper.
4:00 I rarely finished Civ games before, either ending in a stalemate war early on, or getting to the boring part and restarting, but recently decided to finally get achievements knocked out for all victory conditions and no matter what I played, I found that Monumentality is SO BROKEN, and it synergizes with Serfdom (and the governor that adds 1 charge to city that poops out builders) in insane way. I also focused on either religion or harbors instead of production like before, AND found feed the world sensible (I usually did religious settlements but AI keeps taking it)... Oh and yeah, more trade routes via market or lighthouse spam is what makes sense with how roads function... SO, most of these tips for early game are no brainers, but I didn't use them myself until recently... I wonder what stops people from getting that in Civ 6, experience with older games?
If I recall, Lege wasn't even playing optimally by the halfway point in that match. He was trying to do a funny by pulling off both a science and culture victory on the same turn.
Holy hell that's based
swag% speedrun
@@Moros311sigma based
What happens when a civ triggers 2 victories in the same turn?
@@falkster4045I assume there’s a slot order in which certain checks are made for different victory types, overriding the other one
This is like putting nobles that lived in peace time with grapes and wine against a spartan that lived inside practical war for all his life.
Unsupervised pitbull inside a preschool
Hydrogen bomb vs Coughing Baby
@@Cropak_Napeikthis sentence never fails to make me laugh
Not true, they are coming fro ma different game environment playing against different opponents. Plus, as the video said, the game did not Use BBG mod and without that Hojo's Japan is the number one top strongest civ in the game when it come to MP and Lege knew this.
@@ProtonCannonno it isn't. Hojo has barely been changed in BBG. Gaul, Babylon, Russia are way stronger in vanilla
As soon as I saw an "∑" to write a summation formula, I knew I was in the right place.
Little Gauß would not be amused
How else?
@@janedoe8901
the whole sum simplifies to (n+1)*n.
This formula is called "Little Gauß" because the story goes that Gauß came up with it when he was only 10 years old.
So the whole formula for the total cost of n builders could be written as n² + 26n which is much nicer in my opinion and it also underscores the point that was made, that the builder card's effect doesn't scale linearly, in fact it scales quadratically
@@JMaximusIX I think the first builder is 25. His formula implies the total cost at n=1 is 27.
The total cost a n=1 should be 25 and at n=2 should be 52. At n=3, 81. So f(n)=n^2 + 24n = 25n + sum 0 to n-1 of [2x].
I have 5k hours in multiplayer and it always felt like I was missing something key. I could stand toe to toe incredibly well up until late game where my stats would start to look weak compared to others. You got me the full answer that I can refine my strategy a ton with with thank you!
I was one of the people who just did civ 6 against deity, then against deity++. By just watching some of your videos, I have already transformed the way I play into something way closer to multiplayer, with better stats and 10 cities by turn 50/250. Thanks!
This strat work for diety?
@@scritch9549 Yeah? It's literally the most optimal strat to play the game. The non-competitive streamers that can beat deity with little trouble are simply being more efficient than the ai. Competitive players have to be more efficient that other humans which leads to them finding better and better ways to play the game way past what the ai can do.
@@PlankDot dont know How I fucked it up, but I fucked it up… first diety win is a pain in the ass. Immortal I got first try without a planned strat T_T
the general strategy yeah, but you have to adjust things a bit to be prepared for early war/be able to prevent early war, since some of the diety AI can be quite aggressive.
@@frogvie3624 this. I play with friends and because most of the time we only play with 4/5 people so we fill it with AI, but the strat i use is really depend on whether i start close to AI or not, because deity AI really love to grieve you, yet making military unit that early is suboptimal for MP games
I just don't find multiplayer very fun! But sure, this might motivate me to grind out some FFA
it’s okay potato we still love you
It would be fun if you joined the multiplayer community! Maybe you'll reach more people to join too!
NO, actually,
only build archers and literally almost nothing else.
never build any city improvement, EVER, not even the military district (because having more archers in your archer rush is better than having less ones start with more XP)
never build any builder, EVER (because having more archers in your archer rush is better) (builders are not essential in civ6, you want archers ASAP)
never build any settler, EVER (because having more archers in your archer rush is better)
just rush to have as many archers as possible at any time, and of course the bare minimum of cheapest melee units only to capture emptied cities.
because of 1 unit per tile with long range in a game that has mostly un-obscured movement, a group of 10 early archers can only be stopped by a group of >11 early archers, and you will have 60 archers all over the world, and control a third of it or more, by the time that archers get upgraded or obsolete.
@PotatoMcWhiskey out of curiosity , why do you find single player more fun than multiplayer?
@@TurboJohn I ain't him, but for me it's mostly that multiplayer is heavily min max oriented. I'm not too big a fan of that myself. Like this video portrays, it's actually pretty easy to describe how most games will go and therefore the fun and mystery is gone (again, for me). Winning in goofy ways is a lot more interesting.
Like a bunch of random youtubers playing chess, while including one fairly competitive chess players.
They'd be crushed.
Michael (onspottv) isnt exactly a random youtuber. He is a caster who often casts multiplayer games, and does play some decently often. Not quite a pro, but not exactly a novice either.
@@alex2005z depends on whether he's an active participant in a ranking system of any sort. People with any significant difference in ranking systems often times can beat people lower ranked 100 times out of 100.
@@cyberneticbutterfly8506 he is probably ranked somewhere low since he doesn't play that much and mainly casts. But I have seen him hold his own against players like Malm
Chess is a two player game bud
@@Jaxck77 have you heard of round robin tournaments?
i got into an discussion with Potato like a year ago cause i said comms before campus is better. He said campus scale better into late game, this video validates a lot of stuff i figuerd out after 1000+ hours in this game
The only thing I dislike about this is that I don't always want a Holy Site / Encampment but I always want the boost for State Workforce (Idk what the Civic is called in english, is this correct?).
In general I came to the same conclusion, I often find myself even building an IZ before my first Campus.
In AI games he's right though. It's way too easy to get gold from the ai to prioritize over tech trees.
@@brandonedwards6119 It's not just the gold, it's the trade route.
You can easily get +2 F +4 P on trade routes ~turn 100 on standard game speed. That's a Grassland Hills Mine that doesn't need pop to be worked and this is before bonusses from Isolationism/Civs.
@@brandonedwards6119 You build the commercial hubs for the trade route slot, not for the gold generated.
it's like the meme where decent up average players only do commercial first, while singleplayer plebs say campus is better, and multiplayer good players also go campus first (this is not true in all scenarios, you need a good spawn, couple 3 food tiles and decent adjecency) to do triple/double discount.
Unironically focusing on production and culture early works in singleplayer as well. You just have to understand how to win wars at a tech disadvantage towards AI, your production allows you to flourish later where science/military struggles.
yeah like the clear obvious reason as to why single player players rush science is because the AI can be very aggressive in the early game and stronger units are a great and simple way to defend yourself.
True, AI is stupid enough to win fights agaist it using buffs and exploiting debuffs from enviorment and other mechanics
I'm a single player gamer myself but I often wonder why so many single player streamers tend to rusch the science while I refuses to finish techs (with district cost's in mind) - I have began to questoning my own strategy and understanding of the meta but this video confirmed alot om my own earky assumptions, thank you!
On deity if you get attacked and are significantly behind in tech you just insta lose. The ai just has to many ways to cheat
@@shivaramoutar5333 Sure, I agree on the first part but you rarely fall that behind in the early game (with or without campuses and even with the bonuses the cpu get). Your archers and warriors can defend for a while you build some economy/grow. I wouldn't call the cpu bonuses cheating, it's just a setting of your choice...
@@ttx2202 That's just wrong. The CPU benefits on Deity are cheating by definition. They get a 40% boost on science, culture. 100% boost on production / gold, +4 CS, 5 free techs and 3 settlers at start.
The Deity AI will reach Renaissance before you hit Medieval. Its just expected. No amount of archers is defending Cuirassiers with +4.
You get gold by cheesing the AI, and focus on keeping up best you can.
@@shivaramoutar5333they aren’t really cheating if you willingly give a handicap in their favor.
Some players might not fully understand what the handicap is, but you can easily look it up
Here for your effort :)
I'm going to win one of these novice lobbies one of these days >:)
damn, remember watching your heartstone stuff many years ago
Damn, I remember your civ 5 NQ day stuff many, many years ago
The goat
post vids
TRUMP!!! ❤
As someone who recently picked up civ when it was on sale. I have found your videos really helpful in learning multiplayer civ!! Thanks!
Me too. I had freinds to play with so it’s going to be fun :3
Gaddamn. I thought I learned a lot from subbing to PMcW over the years but hosnap I am still learning AGAIN. Now I understand why my MP games with friends always drag so long and why it really does feel like we're noobing it up.
Crimony. You think you know a game and someone comes along with a WELL ACTUALLY and you gotta learn new things all over. Definite subbing and learning.
Wow this video was awesome. I had no idea about the mechanics behind district costs so the numbers breakdown on that was super helpful.
I'm kind of pleasantly surprised at how many mechanics I have been able to figure out by myself though like not spamming workers until feudalism and rushing that civic. My friends ask me how I'd get so far ahead in games and I honestly didn't have a good explanation for it beyond "it just seems good". Sending them this will be a lot more helpful for them
This is a very good video, i actually understood the strategy piece by piece instead of trying to follow along, you’ve got an excellent way of coupling thoughts and decisions together top notch
Cannot believe how serendipitous this is. I only just this week started looking into beginning to play Civ 6 more efficiently, and here you are dropping the introduction to a masterclass. Super excited for more like this! ❤
Thanks man. Bought this game on sale a few days ago and I'm loving it! I'm glad you're making content to help new players out. It's a great time to do that!
District cost getting increased by technology (and civics) sure was an unexpected twist. Many games I played, Stellaris for example, would have it the other way, districts increase technology and civics cost.
Thanks for the explanation. The double endgame goal was nice to learn about.
The fact of the matter is that the way you need to play against a stupid enemy with a massive handicap (singleplayer Deity) is dramatically different than how one should strategize against intelligent foes on an even playing field (multiplayer). As a result, the strategies needed in each have some small, but incredibly relevant distinctions. It's fascinating to see how dominant the multiplayer strategy can be when it's pitted against players not using it, even when those players are otherwise highly competent.
Thanks to your video, I can see the mistakes and traps I fell into during my last Civ VI multiplauer game (with friends). Next time, I'll likely do better, and better in general.
Thanks for the quick and concise video!
I think it's funny that these strategies could ultimately be tied back to a rough and possibly subjective development of 'civilization', first constructing large cities and guaranteeing survival (early game), cultural and scientific renaissance (mid game), and the political and military turmoil of the 20th century (late game)
I've only played Civ6 a handful of times with the lads. I'm a super competitive person, but Civ6 would not scratch my itch for victory well enough for me to truly be interested in both playing it and becoming good at it.
That being said, holy shit that is a HIGH quality video.
I like how you used the sigma function XD. Really thanks for your vids and advice, I have learnt a lot.
Little Gauß would not be amused
as someone who has basically only played civ 5 and just touched civ 6 and was "scared" of playing it for how different it is, this honestly helps explaining a lot on why its so different
thanks for the good video and explination, you deserve the subscribe and keep up the good work with the videos :D
Civ Vi is honestly probably the most accessible one, I started on 3, played 2 after, then 5 and now 6 and the fifth Civ to this day feels like the least intuitive one, heavily penalizing making many cities, or building a lot of roads, all things you spam in other games.
@@KasumiRINA disagree, civ6 has many wheels spinning at any given time it's very rough for new players/casual players. You have eurekas, great people generation, golden ages, adjacency, district limit, housing limit. I know friends who play casual civ6 is just too much for them, and the dlc's only make it worse, for that reason we play civ5 instead
Civ5 you put workers on auto and they won't mes sup the roads. The city penalty is hidden and honestly overblown. High level multiplayer players will not arbitrarily restrict themselves to low numbers of cities because the penalty is linear and easily overcome as long as you can manage the happiness.
Maybe best video for singleplayer gamers that are interested in the multiplayer scene since the greatest civ6 player of all time undercivilization made a guide many eons ago, keep it up king.
Thanks for making this vid, ive never managed to find how the Civ 6 meta work
It's interesting how much stuff in Civ 6 is designed as a rejection of Civ 5's meta, the game where your civ is an instant top tier if they have a science bonus and making more than 4 cities is extremely disincentivized
This series might honestly get me into Civ 6. I was an avid Civ 5 player, but 6 felt so much less fun when it came out for some reason. Now that I'm seeing all these meta strategies and interesting decision-making, it makes the game look a lot more fun than when I was just messing around trying it out!
This video was a great introduction to your channel, thanks!
I might be wrong here, but I think the sum at 11:25 should go from 0 to n-1 because the first builder doesn't count for the price scaling. Or change 2x to 2(x-1)
A well-structured, exhaustive video with illustrated and in-depth-explained insights about a very amusing, yet scary thing as Civ 6 multiplayer? And covered really impactful mods that does justice to the balance of this game? And you busted some of the common strategies misconceptions with legit MATH? AND reviled a growing online community of eager players to enjoy this delightful multiplayer experience with?
Man, this is a masterpiece of a video! I feel so heard and so much less scared to jump into the mp. And just when all my friends got the full game - much obliged, fine sir!
By far the best teaching videos Ive ever encountered for this game. Bravo!!!!! Standing ovation and a sub for your good work!
Thanks!
I've been playing civ 6 since its launch and this video blew out my mind, that is a total different way I've been playing. amazing strategy. thank you very much for the video!
Thanks
Yo I just gotta add to the chorus of voices praising this video. Best video about general civ strategy bar none. Very well organized, clear and concise, explains the strat and why it’s optimal, just masterclass all around. Thank you
Absolutely brilliant video. I’m lucky enough to live in a city with a war gaming board game league so I prefer to meet in person for games like Anno, TI, and Dune to play civ-likes in person, but if I ever move I’m 100% hopping into a civ6 league.
You perfectly described the meta and it makes complete sense.
Just started playing Civ6 recently (just singleplayer obv), am pleased to say that I intuitively didn't completely fall for the temptation to build campuses and focused on building commercial hubs first. Though I did feel a bit pressured by the AI's higher science and did put down some campuses too early. But this video really helped me understand the theory. Great video!
I wish I could see something like this for Moba's and other games. Really well formatted and composed video.
I just want to say, providing an awesome video and then doing a bit of plugging for yourself and the community made me feel so much more excited to potentially join up (and to subscribe!) than I would have if there were a bunch of plugs at the beginning of the video. This is awesome content, I've been trying to figure out how to get into competitive CIV for years. I would love to see a video about how to move from a casual player into the competitive environment (where to learn about events; where to follow the meta; some potential beginner strategies that can help get your feet under you, etc.). I'm certainly a fan, thanks for the awesome video!
Your guides are some of the most information dense I've seen (not just for Civ, but anything) while still being very clear to follow - thank you. This is a niche which I haven't seen filled by anyone else so it's great to see it done well.
Personally I always struggle with which districts to build - in particular, I end up almost entirely neglecting Theatre Squares. I know to prioritise early-game culture with monuments, pantheons, etc., but once I start moving beyond the Commercial Hub/Harbour opener in a city and Feudalism builders start coming out, nine times out of ten I'm building a Campus. Should it be more a 50/50 split between TS's and Campuses if the aim in the midgame is to balance your science and culture (even if I'm not at all bothered about going for a culture victory)? Are district adjacencies a good way to make that decision (if, say, I'd get a +0 or +1 Campus in a city but a +3 TS)? And are there other good ways of generating mid- to late-game culture (bearing in mind I typically play Duels, so no alliances or trade routes).
Thanks!
If you're playing with BBG, great works of writing grant 4 culture each. There's only 5 classical era great writers that'll be offered before the game moves on to offering medieval era ones, which are twice as expensive. If you finish feudalism, check the great person screen, and see that the classical era great writers are largely uncontested, you can place down some theater squares and run some projects to generate bursts of great writer points & snag them at a bargain price. I do this, for instance, in both my Inca and Ottoman civ spotlights.
However, if all of the classical era writers are already being taken by other players (some civs & build orders go theater squares prior to feudalism), theater squares drop in priority quite a bit IMO. It's more difficult to get good value out of them once the cheap, classical era writers stop being offered. Still, you should always throw down at least one somewhere for the sake of getting the inspiration for the natural history civic later.
If theater squares aren't the play, you can still generate your mid to late game culture via options like city state suzerain bonuses (Kumasi, Antananarivo, Ayutthaya are all fantastic), certain wonders (Chichen Itza's great for this with the buffs from BBG), or by forming a cultural alliance with another player so that you each get +2 culture per trade route sent between each other. If your science & prod are excellent but you're still struggling with culture, there's also the option of going to war and prioritizing pillaging tiles that yield culture.
@@HersonCivBrilliant, thanks. Some good options here
Best strategy video I've seen yet on Civ6. A++ useful.
This guide helped me immensely. This applies to single player too and got me my first diety win
I don't play Civ6, but this was a really insightful meta video. Definitely changed my view of some stuff in other strategy games
Nice Video.
I basically figured this out, by "trolling" multiplayer lobbys with rome. Spamming settlers and merch districts waiting for feudalism to harvest those tiles. And then afterwards went for campi and theater circs.
As i was suddenly often absolutely outscaling the other civs i thought i had found something secret^^.
Turns out its meta.
I love Civ 5, think I found a perfect channel for me. Only tried multiplayer once cause it takes too long
Wow, ive played Civ a whole lot since Civ4 but only really played multiplayer with friends and family. I seemed to have somewhat of an idea of this meta - rapid expansion early on and valuing builder charges, but im just blown away at the difference in Science. My group and I have always believed that science wins games, and early science means greater overall. My eyes have been opened, great stuff man!
Just got back from a Tokugawa game against AI and man... I have never stomped the AI this hard before
Great content! I was searching for something like this when first started playing civ and it's tough to find it among so many casual youtubers. Awesome guide.
Ursa Ryan put it very well in his recent video: Competitive multiplayer is like fighting a very skilled ninja or samuri, whereas Diety (or deity +++++ as he was playing) is more like fighting a big, dumb giant. you can never start slow against Deity AI because they'll gobble up literally all the territory and obliterate you with their overwhelming military if you don't play relatively defensively and safely in the early game.
Awesome video, Ive been struggling in mp games for a while now because I play the same way as I would play against AI, Ill definitely be checking out your other videos for more information about how I should change my playstyle in mp.
So much valuable knowledge packed into your videos. Even for vanilla console single players like this noob. Thanks for all your time and work, much appreciated. 😀
I have 3k hours in Civ 6, 1.5k in civ 5 and about 10k between Civ 3, rev, BE & 4. Last night I jumped into Multiplayer for the first time, downloaded BBG, and found out I'm a NOVICE!!! 😭Time to learn all over again
I like how aspects of the multiplayer meta is more historically accurate.
Irl early civilizations mostly expanded and built markets, not libraries lol
As an experianced civ5 player, in both single and multiplayer, hearing that science focus is detrimental is the most alien thing to me. But it really makes me want to play civ6 more, since it sounds like the wild west.
Builder cost scaling basically means the the production required for a given number of build charges is proportional to (the number of builders you need to get that many charges)^2.
i recently got civ 6 on sale and was scrolling though beginners guides and somehow found this. very informative and well put video without any fluff or ramblings. hope u can maybe put out a beginners guide too for people like me one day :D
A Touhou fan, that Kaguya at the 6 minute mark really surprised me lol. Great vid!
I needed this guide 3 years ago
Man, you are a genius! I searched such a research for a very long time. Now I armed not only with experience and practice, but a theory.
after playing through an entire match with a friend once, ive came to the conclusion that lot of campus isnt the play, glad to see i wasnt wrong
Really cool video, I have always been curious about the difference between pvp and pve civ!
wow really a great video, made me want to try civ multiplayer for the first time, thank you!
I always play commercials early against my friends, because of the internal trading yields. But I always just built workers and the other districts as I pleased. Time to teach my friends the meaning of friendship >:)
Really enjoyed this video, sent me on a binge through a bunch of your videos. The intro is a great hook. I think maybe you should put something about this (i.e. how multiplayer players can beat even veteran singleplayer players easily) into the title maybe, though I have no experience with this, and you probably have more metrics on what kind of titles work (I think the thumbnail is already pretty perfect on the other hand, it's what got me to watch at least).
Dude I was looking for a video like that a couple years ago when I was thinking if Civ 6 was worth my time after thousands of hours of Civ 5 multiplayer. Wish you were there :D I'd suggest something like this for 7 asap
19:20 “You have now joined the Barbarian Horde. Kill, consume, conquer, and - most importantly - _multiply._ Second place, and a seat at Valhalla, await you.”
Going to leave a mixed review here. The actual info on the multiplayer meta is great and it's no wonder your channel has blown up: you present your info really well in a space that is sparsely populated on TH-cam. It's a concise three-stage approach and it's overall a good recruitment ad for the CPL community and centrepiece tutorial for your channel.
The cold open about the CivGive doesn't mention that the point of the CivGive isn't competition but charity - people have donation goals to make actively bad plays and just generally goof around. But that's fine, it works as a cold open and it is valid that Lege was likely to stomp the rest no matter the spawn, although again, presenting that unequal line-up as a "problem" misses the point of a charity event.
The part at 7:47 just feels vindictive however. Saying "a common noob-trap" whilst singling out one of the most seasoned singleplayer creators out there is plain rude. Potato isn't playing multiplayer there. Singleplayer creators just have different goals from CPL contestants. In the video you clipped, Potato isn't speedrunning the science victory. He's showcasing a newly-released civ by playing around Lincoln's ability. Part of that is prioritising IZs, which he places right after the clip you show. That's a pretty deceptive edit.
There's so much good info and editing in this video, that it's a shame that it also suggests that we're "noobs" who need to "learn how to play", dividing the SP and MP communities. It's unnecessary and uncalled for, so it's too bad that it wasn't edited out of what would otherwise have been a five-star video.
Your criticisms are fair enough. I definitely did a bit of editorializing with the CivGive 2022 bit at the beginning, largely just because I was too lazy to actually watch the whole thing. The central thesis still works - Lege is the only one with a strong grasp of multiplayer build orders and so dominated the event - but there are still three things that I think I might want to clear up if I could redo this video:
1. The people involved in the event all knew Lege was a stronger player than everyone else there, so he was expected to win (I imply his dominance came as a shock)
2. As the event was a charity stream, the goal was to prolong the game while keeping it entertaining, not to win as quickly as possible. Most players in the event still played pretty normally, but there were plenty of instances of messing around as well, the most egregious example of which is Boesthius setting & fulfilling a $500 charity donation goal to delete one of his settlers. I thought that viewers could infer that this game was more casual in nature simply given the facts that I give in the video: it was a charity stream filled mostly with content creators without much multiplayer experience. Perhaps I should've stated this explicitly instead of relying on implication.
3. I say Lege is the only player with multiplayer experience, when in reality OnSpotTV was also playing. OnSpotTV doesn't really play competitively himself, but he does a lot of work helping to organize some of the competitive multiplayer leagues and casts a lot of their games. Saying Lege is the only player in the lobby with multiplayer experience is inaccurate, but I'd stand by the statement that Lege was the only one in the game who actually had a firm grasp of the meta strategies that I outlined in this video.
Huh, I've been playing pretty close to this all this time without even realizing it was the meta. Very interesting and informative video, thanks!
Gracias por la guía, está en inglés pero con el traductor la entendí perfectamente. Te ganaste mi primera suscripción en TH-cam.
Very nice tutorial. I saw one recomending Corea for beginners and it almost took me the ilusion to play the game, I struggled with the production issues. I havn't played many FFA games, but I have learned some lessons: players tend to play as if they were alone in the map, only focusing on developing and late game (this is always better if no war happens with the neigbours). But I love early and mid-game war, so I learned how to put in practice the Gorgo, Trajan and Alexander power spikes. You start conquering the closest cities (usually city states) and the closest neigbour player usually melts to all this violence, problem is, I end up falling behind compared with the players that are simming and chilling all game. So, I consider more useful early wars in team games, as any victory upon enemy beneffits your whole team and vice versa. Also consider the fact, in online speed, many war focused civs with ancient unique units will find it difficult to hit with their power strike unless you are close enouph to enemy. The more experienced player you are, the eassier you adapt to different situations you can find in the game.
My recommendation for new players: learn to play Gorgo. Even in deity level (you will probably get early agresion), hoplites packed together are very solid and culture is always useful to get better policy cards. And as Bruce Lee said "I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times". Traduced to CIV games, if you get to know really well the strength and weaknesses of one particular civ, you can beat strong enemies with it.
i remember playing in the CPL discord when it was newer (fell out of playing civ 6 multiplayer a long time ago because even a single game is such a huge commitment). i'm not surprised *at all* that a cpl player smashed all the famous deity players on youtube.
I feel like the whole teaming up at the end if there is going to be a winner is fair and realistic. It should be part of diplomacy and tactics to put yourself in a position that you can either distract oppoonents or defend yourself if you are close to victory
oh boy, Herson released an in depth video on a game that I don't care about that will watch with full attention
I love how you explained things in detail!
Really interesting and well structured video 😊
I have to be honest. I bought the game yesterday but it was still hard for me to apply what you said in practice. I am doing my best to practicing the steps you said and it will take a while to digest. Thank you for this Video.
When you mentioned district cost scaling at 6:10 it completely blew my mind. I was always aware of techs and civics making districts more expensive and I knew of placing districts just to lock in their cost, but intentionally doing everything to not get techs, including skipping turns blows my mind. I had all the pieces, just didn't know how to put them together. Can you do a video on production overflow? Because I think they changed something about it and now I don't quite understand it. For example, if you have 100%+ prod card for walls, you're doing a wall with something else queued and you chop something, does the boosted prod go into the second thing? I think they made it not do that anymore. And can you store city prod the same way you do science? (Haven't tested that one myself)
I always played with AI, and recently played my first online lobby. This video was really eye-opening!
0:39 "no fresh water" yeah what about that great big lake over there?
because you can place only one city on this lake
Really helpful video, subbed!
I exclusively play multiplayer with friends on civ, playing with someone that has only played singleplayer can be very interesting. Even just playing with friends, Gold, Production/Faith were almost always rushed because it is just what gets u going first
I just began playing civ 6, literally 2 days ago, this will help me go beyond my current best record, which was prince difficulty lol
I’ve never tried multiplayer in civ 6 before because of some traumatic experiences in Civ 3 and 4-like suddenly getting steamrolled by a swarm of enemy tanks out of nowhere, lol. But hey, maybe I’ll give Civ 6 multiplayer a shot someday. Watching this video made me realize I’m still a total noob! 😄
Excellent video, which has completely evaporated any interest I had in playing civ past 4. Thank you.
K weeb
by far the best resource on youtube for improving your civ6 play
great video, I want to mention though that the formula listed at 11:39 for producing n builders is incorrect, the sum should be till n-1 instead of n based on the way you explained it. Right now it's as if the base cost of a builder is 27 and it increases by 2 for each subsequent builder.
Although the production efficiency increase is still the same (1620/756 = 214%).
can't you just use (24+n)*n
but it was a teamer game what would you know about this mr herson
2v2v2v2v2v2 has more in common with FFA than with Teamers (which is usually 4v4 or 5v5)
Amazing videoooo! Please make more content ❤❤❤❤ I joined CPL thanks to youuu
I wish a lot more of these strategy games had information like this out there.
Can somebody help me with chopping woods? I cant understand, why he chops the wood on an non mountain in 14:28. I really love Sawmill Fields, but maybe I dont get something?
Think that was a hill woods, no? Either way, an advice of one of the best swimming players in mp is to "chop absolutely everything, even the woods on luxes". This is because civ is about tempo and snowballing, and getting something now (through chopping) allows you to start your snowball earlier
It may have a minuscule effect, but with 2 extra build charges, you also save time with tile movement i feel
THE only mp guide I needed actually
*Actuallyactually, I wanna watch your other guides xD
the way that the late game issue was addressed is so fucking simple but genius I love it bar extreme circumstances where some players are just too far behind basically everyone I'd imagine has agency in the late game even if they aren't going to get first because the gap between production capabilities between the lower placement players is much narrower enough that even 7th/8th place contenders might have a chance to weasel their way into a top 4 and go MMR positive thats awesome. How exactly do civs get chosen in multiplayer? is it all randomized or is everyone allowed to pick what they want to play? what about duplicate civs?
Currently playing my first ever deity game at Saladin (Sultan) I’m about to win, you’re spitting facts!
Love to see a build order for England (preferably Eleanor 😁)
I've been mostly SP player for my 1500ish hours of Civ VI, only ever occasionally played some casual MP with friends. But I've gradually come to realize how little it helps to have good science output early on. It just feels nice. You can catch up later, also applies to playing against Deity AI. Expansion is so much more important. I don't quite minmax the shit out of it like multiplayers seem to do, but I very much prefer expansion over science. I've also ended up producing less and less Builders without Serfdom (and of course pre-produced them, possibly with the faster builder production card), though I haven't considered the scaling costs as much as just "well right now I'll produce stuff that won't get a huge boost soon, I'll make builders when I get more out of them".
For example in Civ reddit, many people seem to think that Pingala is the undeniable best early governor. Almost from the start, I've always been telling them Magnus is way better. They think they absolutely need the science and culture per population skills to keep up with the AI's better. Yes, those skills are really useful for keeping up with the AI's early on, but why exactly do you need to keep up with them early on? If it's defense you're worried about, focusing on getting just one accessible early tech for example for Horsemen is enough. You don't benefit much from rushing Machinery when you can't produce Crossbows in reasonable time and don't have the money to upgrade into them. Just get Magnus for those pop-free Settlers.
6:02 Dams and Aquaducts are potentially essential, depending on your environment, and to get the tech boost for Buttress, you would need to either get a classical era technology, or go for a classic civic wonder. And, of the civic wonders, 2 of those also need a technology or campus to get their civic boost (The Colleseum is boosted by researching construction, the Great Library needs at least one campus but is boosted by two). In addition, if you're not fast enough to research machinery, someone else will almost certainly beat you to the Kilwa Kisiwani. With all of this, there is somewhat a payoff to make at least one campus imo
If i get this correctly, first builder costs 25 production but you started to count it from the 2nd builder when we got the production cost scale up + 2. So 18 builders should be even cheaper.
Surprisingly similar to the meta in online Sid Meier's Alpha Centauri. Especially as factions that have bonuses to production and money.
4:00 I rarely finished Civ games before, either ending in a stalemate war early on, or getting to the boring part and restarting, but recently decided to finally get achievements knocked out for all victory conditions and no matter what I played, I found that Monumentality is SO BROKEN, and it synergizes with Serfdom (and the governor that adds 1 charge to city that poops out builders) in insane way.
I also focused on either religion or harbors instead of production like before, AND found feed the world sensible (I usually did religious settlements but AI keeps taking it)...
Oh and yeah, more trade routes via market or lighthouse spam is what makes sense with how roads function... SO, most of these tips for early game are no brainers, but I didn't use them myself until recently... I wonder what stops people from getting that in Civ 6, experience with older games?