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Suede CivIII
เข้าร่วมเมื่อ 25 ม.ค. 2018
This channel began with multiplayer Civ 3, and has expanded to a bunch of 4X games.
Streams are typically Sunday, at Noon ET.
Streams are typically Sunday, at Noon ET.
Civ 3's BEST mod for Multiplayer
Come join the discord to play modern with us.
discord.gg/cRZbqBvWKP
Here's the google drive. You can find modern, and its asset folder, here
drive.google.com/drive/folders/1wztnda0wv7VK2_aY5f2FFpZNgOnVHyCz?usp=sharing
Here's the github tool, although it's not changed for the latest patch yet
civ-players-league.github.io
discord.gg/cRZbqBvWKP
Here's the google drive. You can find modern, and its asset folder, here
drive.google.com/drive/folders/1wztnda0wv7VK2_aY5f2FFpZNgOnVHyCz?usp=sharing
Here's the github tool, although it's not changed for the latest patch yet
civ-players-league.github.io
มุมมอง: 1 279
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The worst things that Civ AI can do
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Some of these games I haven't played in a while, and it's hard to bait out particular AI engagements, so my bad if I misremembered any behaviours! Come join the discord if you're interested in multiplayer, or want to post pictures/saves from your single player games discord.gg/cRZbqBvWKP
Civ 6 for smooth-brained Civ 3 players
มุมมอง 4.9Kวันที่ผ่านมา
Come join the discord if you're interested in multiplayer, or want to post pictures/saves from your single player games discord.gg/cRZbqBvWKP
Ranking Every Unique Unit In Civ 3
มุมมอง 4.6K14 วันที่ผ่านมา
Come join the discord if you're interested in multiplayer, or want to post pictures/saves from your single player games discord.gg/cRZbqBvWKP 0:00 Full Tier List 2:33 Gallic Swordsman 2:57 Mounted Warrior 3:06 War Elephant 3:29 Ansar Warrior 3:36 Rider 3:48 Immortals 4:04 War Chariot 4:19 Samurai 4:38 Berserk 4:49 Legionary 5:00 Jaguar Warrior 5:22 Hoplite 5:41 Enkidu Warrior 6:03 Sipahi 6:20 H...
How to set-up Sid Meier's Alpha Centauri
มุมมอง 1.4Kหลายเดือนก่อน
You can find the Thinker mod and PRACX on Github github.com/induktio/thinker github.com/DrazharLn/pracx Installing the Thinker Mod th-cam.com/video/Rv5AH89nTnc/w-d-xo.html
The overlooked genius of Civilization 3
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Civilization 3 is an incredible, timeless game. It needs to have its praises sung. Come join the discord if you're interested in multiplayer, or want to post pictures/saves from your single player games discord.gg/cRZbqBvWKP
6 Tips to get good at Alpha Centauri
มุมมอง 3.3Kหลายเดือนก่อน
A link to the Alpha Centauri Discord discord.gg/dW2AkM4HFZ All footage uses the Thinker mod
Your City Placement Sucks! | Civ 3 Tutorial
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Your City Placement Sucks! | Civ 3 Tutorial
Make a dystopian capitalist hellscape in Alpha Centauri | 0% Science!
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Make a dystopian capitalist hellscape in Alpha Centauri | 0% Science!
Civ 2 will RUIN you (in the best way)
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Civ 2 will RUIN you (in the best way)
How well does an EU4 player know Civ 3?
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How well does an EU4 player know Civ 3?
C3X: Incredible Quality of Life mod for Civ 3
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C3X: Incredible Quality of Life mod for Civ 3
Alpha Centauri is NOT Civilization in space
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Alpha Centauri is NOT Civilization in space
Tier List of Units in Civ 3's Modern Era (Single Player)
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Tier List of Units in Civ 3's Modern Era (Single Player)
Civ 4's Dark Fantasy Masterpiece: Fall From Heaven 2
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Civ 4's Dark Fantasy Masterpiece: Fall From Heaven 2
Civ 3 on Steam is bugged and broken. Fix it now.
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Civ 3 on Steam is bugged and broken. Fix it now.
What's Going on With Civ 3's Modern Era
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What's Going on With Civ 3's Modern Era
6 Of Civ 6's Biggest Flaws: Common Pitfalls in Modern Strategy Games
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6 Of Civ 6's Biggest Flaws: Common Pitfalls in Modern Strategy Games
Civ 3's Hardest Difficulty Done Slightly Less Right Part 5
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Civ 3's Hardest Difficulty Done Slightly Less Right Part 5
Civ 3's Hardest Difficulty Done Slightly Less Right Part 4
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Civ 3's Hardest Difficulty Done Slightly Less Right Part 4
Civ 3's Hardest Difficulty Done Right Part 3
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Civ 3's Hardest Difficulty Done Right Part 3
Civ 3's Hardest Difficulty Done Right Part 2
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Civ 3's Hardest Difficulty Done Right Part 2
Civ 3's Hardest Difficulty Done Right
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Civ 3's Hardest Difficulty Done Right
Ridiculous Canal Plays in New MP mod for Civ 3 (MDJ)
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Ridiculous Canal Plays in New MP mod for Civ 3 (MDJ)
Default Rules Emperor Speedrun SUB 1 HOUR With Commentary | Civ 3
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Default Rules Emperor Speedrun SUB 1 HOUR With Commentary | Civ 3
The 5 Types Of Bad Worker Moves in Civ 3
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The 5 Types Of Bad Worker Moves in Civ 3
It definitely is the best Civ version. The latest versions are frustrating . Recently got Civ 3 for windows 11!!! Now back to wasting hours of my time. This vid is excellent. I learned so much from it. Thanks.
Nice! If you have the steam version, make sure to get the bugs fixed (diplomacy sound, etc). I have a video for it if you need.
You mentioned fortifying on a road which is annoying, but didn't mention the most annoying thing. Civ 2 ai will actively try to trap a land unit from moving anywhere by cornering it somewhere. And once it's trapped it will fortify its unit and sit there for all time. Doesn't matter if it's near one of their cities or on the other side of the world.
"The lobby won't crash, this isn't civ 6." real lol
I thought Civ 3 was janky until I tried Civ 6 last week. Comparatively, Civ 3 is a breeze. But it's a testament to the fact that if players are organized and dedicated enough, they can make it work
I actually liked how Civ 3's AI would block 1-tile choke points, since I as a player would do that too. Does it doom some games? Yes. But if you really Civ you should know that some Civ games are just unwinnable. Now what does get on peoples nerves and I'd say is a 3/5 by Suede's rating is the AI in Civ 5 building a wonder like the 'Petra' if it has a city next to 1 flat desert tile. Sure, the player would maybe also do that maybe for the 1 trade route, but probably at least 50-80 turns later than the AI does it. Another Civ 5 AI behavior that bothers me, that the player can't do is specifically Zulu Impi's get special promotions and of them is the 'spear throw' ranged attack. If the AI surrounds your unit with 3 Impi's it will first use those 3 ranged attacks and only then go into Melee with these units 1 by 1 ... but the human players can't manually spear throw... it's not classified as a ranged attack... This is a 2/5 by Suedes rating. I feel like the AI doing something the player can't do should legit be 3 points as that often feels cheap. Like in Civ 5 asking - Hey are you going to attack me? And then making you either declare war immediately or take a reputation hit later on... While the AI itself is known to stack a big army right outside your boarders before declaring wars...
Nice nice, great vid, now lets see a tier list for all the units!
In modern?
How did the game end? It was definitely looking rough there around turn 100 but you were in a solid position by the end. I think your choice of location for your second city was fairly poor and slowed you down -- the tip about settling on a luxury to avoid instant negative amenities didn't really apply in this case because you had already improved a luxury in your capital. It would have been better to settle next to the marble on a river tile (probably the one in between the sheep) so you wouldn't have been so housing-limited. It was hard-capped at 3 pop for a while, and didn't hit size 4 until over 100 turns after you settled it, which is kinda a while to be locked into only being able to place one district. You didn't have a ton of fantastic city locations available to you though.
I know it was in Civ V, but don't remember which version, that they could demand you move away troops within *Your* territory from anywhere near them, or have *You* declare war on them, it was an either/or and it also punished you for "broken promise" with everyone if you chose not to declare war, but didn't move your troops. Player cannot even interact with the "I demand you do X" system, so it felt like extra cheat for the AI, to screw you towards everyone unless you do a sidequest to appease it.
Being able to do an ultimatum that forces THEM to declare war on you is lunacy. Imagine if they could say "Give us Mathematics otherwise you declare war on us and ruin your trade reputation".
@4:30 it’s so much worse in Civ: Beyond Earth. If you’re allied with someone and they declare war on someone you are also forced to declare war. Therefore if your allies declare war on each other, in the games logic everyone become’s Schrödinger’s ally. In seeking to fulfill the war alliance obligation everyone just declares war on each other.
Games need strong disincentives to being the aggressor, and making it harder to recruit allies would be an easy one. If players are punished for being the aggressor, then it makes them interact more with the diplomacy system, while at the same time punishing AI players who behave stupidly (kneejerk declaring war if your spy fails, for example)
The relentless bloodthirst and total war campaigns the AI wage in alpha centauri honestly tend to wake me up and force me to dig in and fight harder. They bring out the competitive spirit in me. They make me a better man. Thank you Yang ❤️ 🙏
They do! And the AI can be total bros too
What are the barbarians suppose to be, how do they work in the mod?
Role play wise? Unorganized militias or rebels They're enabled to stop players from greeding too aggressively. So you even if you're all alone, you can't plant cities completely naked. We don't want players kings dying to barbs, so humans get a 1000% bonus against them.
@suedeciviii7142 feels like that aint an acurate answer, the barbs are there for the gold and huts, not to prevent expansion
@@nodrugar5248 You can have huts without having barb camps
I wonder how you made a lot of these modding rules. I've tried modding extensively but there are a bunch of things I've never been able to do Like how do you make defensive bombard more powerful without making normal bombard more powerful?
Good question! Turning up the rate of fire increases bombard without increasing defensive bombard. Vice versa if you turn it down. But in multiplayer, defensive bombard triggers multiple times. In Single player the max damage it can do is "1". So multiplayer has more options
@suedeciviii7142 Wait, is this just like a natural thing in multiplayer? It's just something that comes with multiplayer, or did you mod it to be that way?
@Tealdragon204 its simply how multiplayer works, due to some bug the more players there are the more times the def bombard fires. As an examle of how that effects games, in normal haves, 2 longbowmen are a better defence then 2 swiss mercanarys.
@@nodrugar5248 That's a real shame that you can't change it in single player then because in single player defensive bombard me seems almost useless
This honestly sounds awe3some.
Thanks! It took a lot of community work to get it in a balanced state. If you want to play let us know! But otherwise, we'll keep tinkering and keep the spirit of the game alive :)
6:48 🤣🤣
one cannot joke about such atrocities
It’s ok this segment will just date this video once they are patched out dw. 😉
Militia per turn hurts my head
if you were to play this singleplayer against AI, are they able to actually put up a fight? what difficulty should you set them on if you're experienced.
They probably couldn’t do anything even on Sid iirc. Ai really struggles with just like worker moves in this point in the game. They’ll start dropping radar towers with their first workers and walking their settler like 6 tiles to plant a crappy 2nd city. Also the land is nice enough that if you play the mod as it’s balanced (for accelerated production) then you should be able to do everything they would be able to do, as in they grow every turn, you can grow every turn, they get unit per turn, you get unit per turn etc… also the game is only set to play for 64 turns so there’s that also.
Yes, they would. I can make a single player scenario if there's interest. The AI is not as good at Modern as it is at regular Civ 3. Like, it will instantly plop down radar towers with its starting workers. I'd say play your usual difficulty or one up if it's your first time with the mod.
@@suedeciviii7142 couldnt you just go into the editor and uncheck the ability for workers to make radar towers? or make a separate worker unit for the AI they spawn with that has it unchecked so at least their first few workers dont get consumed.
@@Cygnus__X1 Yes, absolutely. If there is sustained interest in a single player option for modern (either as a standalone game or a training mod) I could polish it off :) But somethings you could fix. Like, you couldn't teach the ai to airdrop settlers hahah
@@rabdag591no the radar tower is intentional
MODERN IS BACK BABY, SPLINTER TWIN UNBAN.
For me it would have to be chain peace vassaling in Civ IV. You're just there doing your thing then four of the other Civs roll up to the top dog, pull out collars and leashes, do their best puppy dog eyes and say M-Master? / M-Mistress? Aaaand suddenly its become a five vs you and Tokugawa who won't talk to anybody.
Can’t believe he’s advocating for more militia in modern games 💀
Hilariously I had trouble finding footage of me doing militia spam! Once you improve there are usually better, more practive options. But it's a good safe build that gives you flexibility into the mid game
@@suedeciviii7142it gives you a flexibile bullshit into the bullshit alliance of bullshit
Sry I need to be more filtered
It’s not necessary it just drags out the game
Look cool. Well done!
That Kylanater guy sure looks good...
In all seriousness though, if I could play any one game for the rest of my life, civ 3 multi-player modern would be it. More people should play!
Maybe I need to get back into Modern, but that means I need to learn to play something that isn’t Order…
Bring in that grand strategy brain to our game!
Didn't you use to play freedom?
@@suedeciviii7142 I did like 2 games of freedom but then I went Order so I could hide behind my wall of drafts again Ironclad
@@LemonCake101 when you come back you should bring IC with you
@@rabdag591 wait is he gone :( sadge
A bit niche but in Civ IV Colonization the AI constantly claims founding fathers they can't even use seemingly just to spite you. Like they'll take John Rolfe despite having no tobacco at all in their territory.
Due to my extensive experiences with this issue in Stellaris... I would have to bump the "AI and game programming blocking you from ending a war" at the top of the list for me. Especially in that game it can be horrendous. You can even end up perma-locked into a war if a third party declares war on the same civilization and occupies a world or two. You can then not occupy them yourself, and so you are unable to acquire more warscore, so unless you want to declare war on the third party as well you can only at best wait out War Exhaustion to where you can force a win, or you might even plain HAVE to white peace out of a war you have already won.
I always get recycling for the recycling centres so I can make my cities nice and clean...but I also like to plant forests wherever possible...kind of off target of winning the game, I guess.
You might like Alpha Centauri if you haven't tried it. Forests are very strong in it, and managing the environment is important
u like turn based games 😁
Civ III is just a based game
@@ganzir9697 i seldom played based turn games it consumes a lot time ill rather play rpg and rts games .. but i have civ 3 4 5 6
Yang is peak asshole tier AI You will always, always have Yang find a way to fuck up your day. Or Miriam.
Vanilla CIV 5 is unplayable for me. You have no protection against spies, the AI sends one missionary after another to your cities, as soon as one AI denounces you, everyone denounces you, including your friends, and this happens on the turn in which the friendship contract expires (which you have to constantly renew here). And the warmongering is so high that you would have to wait until the end of the game until it finally expires. The AI in CIV 4 is annoying, but you can handle it. The best is and remains Alpha Centauri. There the AI is at least somewhat predictable, even on the highest difficulty level.
Didn't check comments yet if it's already mentioned, but in some games like Total War, some AI really throws any self-preservation out the window. Leaving their Base of operation wide open, to travel the whole map with their cheat bloated army only to screw with the player. You are hindered to grow, and they feed another AI that's also already cheating. Repeat
Recently played Civ1 Ai fortifying their units right next to my city is like daily occurance and anoying as hell, specially if it happens for newly founded city, which can then be pretty hard to developt
I think one thing that really irritates players about AI is their hypocrisy. It's one thing when an AI hates warmongers, it's another thing when they hate warmongers while they are warmongers themselves. Another typical situation is the AI asking you to stop settling near them, then they forward settle a city 3 squares/hexes from your Capital. Another irritating thing that happens in Civ V is in the diplomatic game where an AI can just decides to propose banning one of your luxuries, then when you understandably vote against it the AI is like "How dare you make my proposal fail!".
In Civ2, I once started a war because an AI moved a tank back and forth dozens of times on a railroad every turn.
And the animation was slow? LMAO
You're to blame for getting me playing this amazing game again, the new mods are amazing. Would love to see another live stream like this and more Alpha Centauri content.
I still need to get it installed and thinker set up on the new computer! But the Alpha Centauri videos don't do as well. I think I'll try to stealth convert people by inserting Alpha Centauri references into other video essays, like the recent one I did on AI programming
Looking at mistake no4, the player clearly doesn't have enough workers. They should have at least two per city at this stage, if not more. Based on what's shown, I reckon they've fewer cities than workers. You can always merge workers back into cities for pop later on when you've all your tiles improved.
What is really annoying is when the AI just does insane things. Like settling a city in nothing but snow, or so close to the borders that it will flip in seconds. And sometimes AI will just do an insane thing because it is part of its programming. In one game of Civ IV I was the neighbour of Montezuma. I managed to get on his good side and we fought multiple wars together against everyone until all that was left were the two of us and our allies/vassals. I had the stronger military and I had the support of the other remaining civs while Montezuma only had two vassals. So naturally he declared war on me! I know that Montezuma is bound to betray their friends, but have some sense as the war was clear from the start!
"Seppuku behavior" Seppuku (切腹, lit. 'cutting [the] belly'), also called harakiri (腹切り, lit. 'abdomen/belly cutting', a native Japanese kun reading), is a form of Japanese ritualistic suicide by disembowelment.
Some of my most memorable experiences were with the Alpha Centauri AI. There's a sense of personal interaction that can make you feel hurt or betrayed, or actually feel grateful and indebted. (Like when they give you free tech or transfer units when you're in an alliance) To the point you tend to forget they're not real and you want to protect or aid them. They're also very good at making you feel intimidated, especially factions like Miriam, Yang and Santiago. I never forget the first time Santiago demanded a tech from me to avoid war, and then demanded a second tech because I was at her mercy, and it always stayed with me. The aliens are even worse. They can also demand up to two techs from you, but then still declare war on you. They can ask for a loan (which I would give hoping it would placate them for awhile) and then they would take the money and still declare war. Of all the factions they love using air power the most (They beeline for Doctrine: Air Power at higher difficulties) and they are almost guaranteed to attack you after you meet them but don't have the tech to talk to them yet. When these factions mentioned above get rolling, they're almost impossible to make peace with unless you can stabilize against them. Alpha Centauri's AI is relentless and the aggressive factions will go for the kill if they have the opportunity. I miss that feeling of personal interactions with the Civ AI's.
forget not the double adjency bonuses
Civ6: it’s cheaper to steal settlers from the AI rather than build them yourself
I mostly play civ 4. I obviously prefer it but there are three things that do annoy me. First is the AI only makes demands of you. It NEVER makes demands of other AI. This gives a bunch of demerits that the AI doesn’t have. Second is peace weights. I know that they are meant to reflect personality and the type of leader which personality will like but if you get a lot of one type in a game it absolutely skewers diplomacy. Third is throw the game AIs. If you watch Sulla’s AI survivor you know what this is. AIs like Montezuma, Genghis Khan, Ragnar. AIs who make it their mission to try make sure one guy does not win but have almost zero chance of winning themselves. I didn’t include Shaka on that list because he’s actually more competent for some reason despite being just as war happy.
FYI from interviews with Soren Johnson, he claimed Civ 3/4 AI was human blind. They treated other AI the same way they treated humans. So I'm not sure point 1 is true. th-cam.com/video/IJcuQQ1eWWI/w-d-xo.html I'm interested in Sulla's AI games! From what I've heard, Civ 4 AI is more personality driven.
I actuly am not particulary mad at EU4 Pece deals. a war is only over when both sides say so that is an inherent risk of war and mechanics like tiking war score and war exsaustion mean that somtimes you just have to wait a bit.
I hated how the AI would send mocking messages. ("What do your citizens do all day, bang rocks together?")
In Civ 6 the fact that they call you up to do nothing except mock you, that's a bridge too far
@@suedeciviii7142It's revolting that EVERY AI leader will randomly interrupt you just to say gibberish about their opinion of how YOU realize THEIR OWN POLITICAL IDEOLOGY. As if it had actual impact.
Is there any way to reduce the amount of time the "City builds X" notification?
Preferences menu. th-cam.com/video/X1M4Piblfg0/w-d-xo.html Or maybe C3X, which will remove "We Love the king day" popups
@suedeciviii7142 I have some games that waiting for those "City builds X" notifications to disappear takes longer the actual turn to pass.
@suedeciviii7142 I have seen the video but, unless I wasn't paying attention, you don't mention those notifications specifically.
@@SuperJJAlexander There's a bunch of things the mod does (or can do if enabled) that are not mentioned in the video. Check the CFC page for the full list
Amazing
Your videos are amazing! I am getting back into CivIII complete, and I'm never sure when to build workers/max amount of workers I should have. Is there a point where I shouldn't be making them anymore?
In Republic, I like to run a little light on workers because of unit support costs When you run out of tiles to improve, you can get rid of workers (usually join them to cities). Keep in mind, you may need them in the future for pollution or for railroading. You should have 1 worker per city on hand to start railing once you discover steam power. If you've never been in a position where you've improved all the tiles, you probably don't have enough workers. If you send a screenshot from your game I can be more specific though.
@suedeciviii7142 I'm a little embarrassed to send a screenshot of my game, I kinda just build cities next to strategic resources I don't have in my core, then fill in the space.
It's tradition even the freeciv ai is a corn tee, you get used to it.
7:18 here "30" in shield cost for Settler. in original civ3 editor there was "3" and this price x10 in the game. how to make back "3" in conq editor?
Uh, what? I don't think you can. Unless you are actually trying to get settlers to cost 3 shields in game (that I could help you with)
@@suedeciviii7142 thanks for answer and sorry for my english. i mean in both games: original civ3 and civ3 conq Settler cost 30 shields. in civ3 conq editor its correct 30 shields, but in original civ3 editor it 3 shields. i tried to balance this game and increase difference cost between for example Warrior (10 shields) and Jet fighter (100 shields). in original game balance this mean that 1 Jet fighter cost like only 10 Warriors. so in both editors limit 999 but original civ3 editor can make difference up to 1000 cz of this bug. seems i need mod or create it
@@ruseulan If you play with accel production, shield costs will be cut in half. This might help
Building wonders while struggling with barbarians feels very in brand for the Eastern Romans
The classic declare a war on the player that is bound to achieve absolutely nothing because he is on the other side of the map and not willing to peace out. Its just pure tedium having to deal with random ships trying to pillage your sea food randomly etc. Also almost everithing espionage related in CIV IV. AI spends so much useless money on poisoning wells and destroing improvements. Does nothing to help them win the game, doesnt even really do damage to the human. It is just annoying
One mechanic I really liked in Civ 3 was that citizens had an ethnicity. Which is to say, if the Zulu conquered a Russian city, that city would mostly consist of Russian citizens: of course they'd be angry if you continued your war with Russia and want to rejoin their empire. But also, if that city was part of the Zulu empire for a thousand years, those citizens would mostly think of themselves as Zulus and maybe even resist any Russian attempt to retake the city. I think subsequent games tried to streamline things. The loyalty mechanic from Civ 6 is, in a sense, doing the same sort of work, but it just feels less interesting and it doesn't really make sense intuitively (I mean, it's not like Alaska is on the verge of an independence movement that will eventually lead them to joining Canada). A game of civ still tells an epic story, and there are certain details that, while maybe not necessary from a gameplay perspective, add to that story's narrative.
The ethnicity system is great! I wish there were more ways to interact with it. Like, policies in the late game that would allow you to encourage or restrict immigration. Brain drain, ethnic conflict, population decline in nations without immigration, irredentism, religious persuction leading to emmigration. There are so many cool ways it could interact with the systems of later civ games, it's a shame they just tossed it out!
I've got Civ 3 on Steam but was thinking of buying the CD too although I'm not sure which version I should go for. Which one would you recommend?
Civ 3 complete if you want the CD. I believe GOG is also basically the same thing. Although keep in mind multiplayer servers are run through steam, if that interests you.
@suedeciviii7142 Cheers Suede for the reply! Much appreciated 👍
Civ IV was not part of the DLC paywalling thing? What are you talking about lol
I wasn't commenting on Civ 4's inclusion/exclusion of DLC. The joke was maybe structured in a confusing way, what it meant to imply was that Civ 4 was "DLC" for Civ 3, fixing it's broken features
@ Oh I see! There were two expansions for Civ 4 but they were both fairly modest and cheap so I felt that they were within the pale of normalcy there.