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Suede CivIII
เข้าร่วมเมื่อ 25 ม.ค. 2018
Hey, just FYI my old streams appear in this playlist here. th-cam.com/video/vhrOJvumk5I/w-d-xo.html
How to set-up Sid Meier's Alpha Centauri
You can find the Thinker mod and PRACX on Github
github.com/induktio/thinker
github.com/DrazharLn/pracx
Installing the Thinker Mod
th-cam.com/video/Rv5AH89nTnc/w-d-xo.html
github.com/induktio/thinker
github.com/DrazharLn/pracx
Installing the Thinker Mod
th-cam.com/video/Rv5AH89nTnc/w-d-xo.html
มุมมอง: 608
วีดีโอ
The overlooked genius of Civilization 3
มุมมอง 13K14 วันที่ผ่านมา
Civilization 3 is an incredible, timeless game. It needs to have its praises sung. Come join the discord if you're interested in multiplayer, or want to post pictures/saves from your single player games discord.gg/cRZbqBvWKP
6 Tips to get good at Alpha Centauri
มุมมอง 2.7K21 วันที่ผ่านมา
A link to the Alpha Centauri Discord discord.gg/dW2AkM4HFZ All footage uses the Thinker mod
Be Better At Combat | Civ 3 Tutorial
มุมมอง 4.6K28 วันที่ผ่านมา
Here is the Civ 3 combat calculator andjo.free.fr/civ/CombatCalc2.htm
Your City Placement Sucks! | Civ 3 Tutorial
มุมมอง 7Kหลายเดือนก่อน
Want to talk single player or play multiplayer? Join the discord below. discord.gg/WGcfM6f
Make a dystopian capitalist hellscape in Alpha Centauri | 0% Science!
มุมมอง 2.2Kหลายเดือนก่อน
Here's a link to the Thinker Mod! www.reddit.com/r/alphacentauri/comments/1fxcwx3/thinker_mod_version_46/ The Alpha Centauri Discord: discord.gg/dW2AkM4HFZ 0:00 Intro 0:18 Mod Used 0:53 Buildings 2:16 Social Engineering 4:35 Faction Choice 7:18 Play Through 10:27 Coming Online 12:10 Secret Projects
Civ 2 will RUIN you (in the best way)
มุมมอง 10Kหลายเดือนก่อน
Note: all the footage for this essay was compiled from playthroughs of Civ2 Test of Time. There was been a few releases of the original Civ 2, and the versions on the PS1 and original CD release have completely different graphics. As a result, none of that footage is in the essay, including things like wonder movies and the live action advisors. If these aren't important to you, be aware. But I...
How well does an EU4 player know Civ 3?
มุมมอง 1.9Kหลายเดือนก่อน
Check out Lemon Cake! An EU4 TH-camr who knows a lot about Civ th-cam.com/video/D3khoxa2spQ/w-d-xo.html
C3X: Incredible Quality of Life mod for Civ 3
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C3X: Incredible Quality of Life mod for Civ 3
Alpha Centauri is NOT Civilization in space
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Alpha Centauri is NOT Civilization in space
Tier List of Units in Civ 3's Modern Era (Single Player)
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Tier List of Units in Civ 3's Modern Era (Single Player)
Civ 4's Dark Fantasy Masterpiece: Fall From Heaven 2
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Civ 4's Dark Fantasy Masterpiece: Fall From Heaven 2
Civ 3 on Steam is bugged and broken. Fix it now.
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Civ 3 on Steam is bugged and broken. Fix it now.
What's Going on With Civ 3's Modern Era
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What's Going on With Civ 3's Modern Era
6 Of Civ 6's Biggest Flaws: Common Pitfalls in Modern Strategy Games
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6 Of Civ 6's Biggest Flaws: Common Pitfalls in Modern Strategy Games
Civ 3's Hardest Difficulty Done Slightly Less Right Part 5
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Civ 3's Hardest Difficulty Done Slightly Less Right Part 5
Civ 3's Hardest Difficulty Done Slightly Less Right Part 4
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Civ 3's Hardest Difficulty Done Slightly Less Right Part 4
Civ 3's Hardest Difficulty Done Right Part 3
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Civ 3's Hardest Difficulty Done Right Part 3
Civ 3's Hardest Difficulty Done Right Part 2
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Civ 3's Hardest Difficulty Done Right Part 2
Civ 3's Hardest Difficulty Done Right
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Ridiculous Canal Plays in New MP mod for Civ 3 (MDJ)
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Ridiculous Canal Plays in New MP mod for Civ 3 (MDJ)
Default Rules Emperor Speedrun SUB 1 HOUR With Commentary | Civ 3
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Default Rules Emperor Speedrun SUB 1 HOUR With Commentary | Civ 3
The 5 Types Of Bad Worker Moves in Civ 3
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The 5 Types Of Bad Worker Moves in Civ 3
Free for all multiplayer match with garbage land 🗑️ | Modern Civ 3 CTON Cast
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Free for all multiplayer match with garbage land 🗑️ | Modern Civ 3 CTON Cast
The Most Bizarre and Disturbing Art in the Civilization Franchise
มุมมอง 8Kปีที่แล้ว
The Most Bizarre and Disturbing Art in the Civilization Franchise
Ranking your midgame economy on a scale from 1 to 10 | Civ 3
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Ranking your midgame economy on a scale from 1 to 10 | Civ 3
Modern CTON Tournament Finals Game 1 | Civ 3
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Modern CTON Tournament Finals Game 1 | Civ 3
Not only is Blind Research on a good bit easier for new players, but it makes diplo a lot more fun and meaningful. When factions start splitting off into pacts, it creates really fun tech disparities (chaos gun anti air destroyers fighting missile equipped jets) and makes probes more useful
You leave your cities undefended? Your capital? You don't have at least one unit in every single city? Rookie mistake
Where Civ 3? I NEED CIV 3! 😭😭😭
MORE SMAC!!!
One thing I hated about alpha centauri was the map being mostly red... My default strategy was to plant forest everywhere, which is actually a decent one
You delivered <3
I also tell folks to turn off the automatic designer for units, and try creating your own if they haven't already figured that out.
Yay for heavy armored needlejet colony pods!
Its funny, seeing you describe some of the strange UI choices that Firaxes made does show that it can be tricky but having played this for 24 years I never really realised it before
People who grew up with games from the 2000's onwards are spoiled, honestly
Just wanted to say thanks for introducing me to this amazing game, I'd probably call it one of my favourites now. Was wondering if for a video you might discuss formers and terraforming, when do I plant forests over building farms? Or how do indentify good city locations? Those kind of topics and questions, or maybe something on unit design in the workshop, just some ideas!
Great ideas.
Just leaving a comment to support Alpha Centauri content.🎉
I'd love a light remake with simple QOL adjustments. But still Alpha Centauri is my favourite game!!!!!
Thanks for the video! I think a great companion to this would be on automation in SMAC. Stuff like setting patrol routes with boats/aircraft to catch early attacks, using auto-explore and saving/loading build queues. But especially terraforming. You can save yourself a huge amount of micromanagement just by knowing how to properly automate your formers and what you can do with that. Sadly I've never gotten base automation to work as well as I'd want it to (aside from saving build queues). Maybe I should tackle that again some time!
I suggest learning shortcuts, especially for formers, most are logical and then as well F1, F2, F3, F4, E-social engineering, U-Workskop. These help a lot and game is much more enjoyable when you can play it smoothly. Also Thinker mod or WIll to Power (based on thinker) have lots of quality of life in them to help smooth play.
Yeah, the "confirm odds" screen is the way to go. However I wish all turn-based strategy games could implement that screen in the way Battle for Wesnoth did - with a histogram showing possible outcomes.
Hey Suede, Im now beyond 70AD on the same non-exploit Iroquois Sid difficulty map you played a few months ago, only playing as the Celts. 70AD was the end of your 3rd part in the series. I'm still doing well so far. I've completely conquered the Arabs by now (thanks to help by the Aztecs and Babylonians), and took the Temple of Artemis, Statue of Zeus and Hanging Gardens. I have two armies containing gallic swordsman, and Forbidden Palace already rushed. I've now turned on the Babylonians, and did a military alliance with the Aztecs against them, with our huge amount of units battling each other atm. Babylonians were first relatively weak since they didnt had iron, so pretty much only spearman and bowman for them, but now have medieval infantry. Zulus, Arabs and Sumer are wiped out, Mongols only have the islands left to the west (which I dont currently bother taking over due to bad terrain). Iroquois and Germans are many techs ahead. Egypt and America still intact on their islands. Anyway, there are 15 tips I can give you based on what I've concluded by comparing your game to mine: 1) Build more libraries and tech more: where you focused a lot on taxing and trading techs, I focused more on teching, and it paid off. By 70AD, I'm a few techs ahead compared to you, and I still have plenty of gold left to tech for. And by trading all that precious gold, you also make the AI civs stronger. In your game, I can clearly see AI rivals are further in teching compared to mine, and the resistance you encounter becomes stronger the longer the game goes on. Thats bc they use all your precious gold to tech, trade stuff and upgrade their units. Remember, techs are x2.5 times more expensive for you than they are for AI. So every gold you trade away can be used more for upgrading units, diplomacy, teching etc by the AI. With teching at 70-80% in Republic, I'm able to obtain new techs about every 10 turns. And as said, when I tech, that gold does not end up with a rival, which doesnt end up me making them stronger. Even if you did not lose your trade reputation, I think you never would have been able to keep up in tech to AI. Your behind every civ, with exception of the Aztecs. Im scientifically somewhere along the middle of the current surviving AIs. Iroquois and Germans are about 6 techs ahead, but I'm confident I'll tech ahead of them somewhere in the mid Industrial Era, without making use of the GL elevator exploit (I almost cant even anymore since I nearly have Education). Also, a side-effect of libraries is that they also make it easier for you to prevent cities from flipping, which takes me to the next tip: 2) Build more settlers and raze more cities instead of taking them over: city flips are calculated by number of non-resisting citizens + BFC tiles being under control of foreign civs + 2 * resisting citizens * total culture ratio (AI civ divided by yours) * distance to capital (capped by 4 times), all once more multiplied by 2 (since local culture is always far higher than when you take it over). Yes, WLTKD and riots also impact the chances, but are pretty much never relevant. You simply need to focus building more settlers before declaring wars. In short, I only take over AI civs when they're at the right spot, the chances of them flipping are quite low, or the civ in question is almost destroyed. I always make sure I have at least one designated city popping out only settlers, preferably two, with them having granaries. On higher difficulty, AI total culture in general is simply too high compared to yours to make it feasible to take cities over. 3) Having the luxury slider too high for too long: In my game, I only had the luxury slider at 10%, max, at any time. I kept up to 2 regular warriors in my core cities, with 10 warriors total. With the rest pretty much always going to as high as science as I possibly could. Once I had sufficient luxuries, it went to 0% for the rest of the game. In your game, you still had the luxury slider at 20% most of the time, where I had it already at 0%. This is completely futile, since only your capital marginally benefits from this. In my game, with 0% luxury slider, my capital could crank out a gallic swordsman once every 4 turns, just being size 7, and every 3 turns under Golden Age. If it would've been size 12, no other city could've been anywhere near that size quickly (due to the lack of bonus food). And because of the luxury resources I had, then those smaller sized cities wouldnt benefit from the extra luxury slider, too. It would've been more perfect if you combined producing Mounted Warriors with producing settlers. That way, you could have produced more settlers once your capital turned size 7, which would have led to you not having to raise your luxury slider higher than 0%. That means more gold for teching. And then you could've afford to raze and plant new cities. So basically, having your cities closer together around the same size, leads to better total output, rather than having your capital at a far larger size, combined with some luxury slider output. 4) Switch to Republic earlier: By the time you were already mining hills and mountains, and already had plenty of tiles roaded, you still stuck with Despotism for too many turns. Those were a lot of wasted shields and commerce, even food. 5) Build the Forbidden Palace earlier, preferably in the city Centralia, by rushing it with a Military Leader, thereby raising your total shield and commerce output. 6) Relying too much on forced labor: forced labor is only useful in a very low amount of cases. Basically, even if you have sufficient luxuries, forced labor is only useful in cities that produce a lot of food, have quite low shield produce, are working unimproved tiles, have tiles that are considered low-value at that moment (like many jungles/marshes/tundra/mountains), is size 6 max, and have preferably a granary. In my game, there was only a single city where I whipped three citizens for a library before I went to Republic. In all other cities, it was simply just better to make use of the extra citizens working improved tiles in cities where corruption was also on the lower side. You want your city to keep producing high-value stuff, without it suffering from a large amount of citizens working low-value tiles. Something can be said for using forced labor in high-corruption non-center cities, but personally I find its just better to grow those under Republic if possible, and then combine it with building workers/settlers/artillery units and scientists before the Industrial Era. 7) Send off 1 or 2 warriors to the opposite side of the continent at the start of the game: this would've led to you discovering AI civs much earlier. Then you would've been able to trade techs and such with more civs. 8) Unit selection and upgrading: I only built gallic swordsman, and when they were obsolete I went on building knights. I dont bother upgrading the gallic swordsman, ever. I'd rather have them die in combat under Republic in the Middle Ages, which also keeps unit support cost low. I also used ten regular warriors as military police on higher-populated cities, but disbanded them when I went to Republic. I didnt even bother to upgrade them, which means more money for teching, leading to better units and abilities and such. The Iroquois are already teching 4 times as quickly than I do in my game. I dont ever bother building medieval infantry, longbowman, spearman, pikeman, musketman etc. I also think you could've used a few more workers for the jungle territory at the southern part of your empire.
9) City placement: there was fantastic plains terrain just northeast Salamanca, which were not being worked on by any citizens. 3 plains tiles were out of any BFC, and some others surrounding were still not worked on by 70AD. You could've planted a city there very early on, which would've yielded very low corruption shields and commerce. These are not being worked. Under non-communal govs, the value of terrain lowers the further you get from your capital. But in general, I'd say your city placement is on point. 10) A bit minor, but building some extra workers in the bad jungle terrain you conquered from the Mongols: Yes, jungle s*cks, but it can lead to a lot of scientist citizens giving you extra tech, or plenty of engineers in the early Industrial Era, once you've cleared those and build a lot of irrigated and railroaded tiles. They can also be used by then to build plenty of settlers or whatever. 11) This one we may disagree more on, but I dont put as much as value on catapults, trebuchets, cannons, and even artillery as you do. I have about 10 trebuchets by now, but they're very slow, and contributed only marginally when I took over the Arab capital. All other cities I conquered with my gallic swordsman. Since fast units already have a chance of retreat, I often soften up cities with using weaker gallic swordsman, and then finish off weakened ones with elite ones, which also reliably gets me more military leaders. And even in defense, I just rather put my gallic swordsman and knights on the mountains at the edge of my territory, or sign military alliances where the enemy units kill each other off instead. Yes, not waiting for catapults/trebuchets will lead to me losing more units in the short term, but it also enables me to conquer their nations in a short amount of time, which in the end likely led me to losing less units. Also, all those cannons will already cost a huge amount of gold to upgrade to artillery. With even more cannons to upgrade I will lose even more gold. Gold I much rather spent on teching or military alliances. Plus, I'd rather have a veteran gallic swordsman than two catapults. And captured catapults cost no gold, whereas ones you build, do. 12) Make use of military alliances where you make sure their large armies destroy each other first, and then you can take the remaining cities before they do. And as a bonus, if they are Republic, they rank up a lot of war weariness, which will destroy their economy since AI is generally too stupid to switch to another gov, even when war weariness is 100%. However, this war weariness is bugged: in human vs AI battles, ai will generally only rank up war weariness when the human play does. In AI vs AI battles, only one of them will (the other does also rank up WW points, but it will not affect them). 13) Never trade strat resources, and only trade techs for techs: even just iron basically makes an enemy 50% stronger on defense, and salpeter can do up to 100% from spearman. Horses and coal also make the enemy far stronger etc. Only Aluminium may be worth trading away. And techs should only be traded away for other valuable stuff. Getting a tech lead is a very sure way to victory. And its even possible on Sid difficulty without using exploits. 14) Consider stealing techs from the mid Middle Ages: just be sure its against an enemy you dont have to fear being destroyed by. And extra benefit if a high gpt deal to them gets cancelled bc of them declaring war. 15) Dont chop some forest tiles until you have railroads for non-high corruption towns/cities: forest tiles give an extra shield compared to plains and regular grasslands. Often when city hits size 6 or 12, you over produce food on some tiles, and therefore will produce extra shields by citizens working forest tiles. When city size hits 6 or 12, given sufficient happiness, all that food excess will be wasted anyway. Its better to leave some forests for the extra shields, which may be enough to shorten unit production by a turn. When railroads become available however, forest tiles should be chopped. Final, if you do another Sid Pangaea run, why not do a large, warm and wet one with 30% land? Or a standard, warm and wet of 40% land? Both either 4 or 5 billion years old? And then also stronger civs like the agricultural ones, Persians, Ottomans, Chinese, Japanese and/or India?
#2 was a complete oversight from me. Aside from that, I'm not really convinced by your tips. Most of them sacrifice a bunch of tempo, or cost gold or shields. Stuff like going for the Forbidden Palace is debatable, short term vs long term. But a lot of the stuff you claimed here flies in the face of things I know that the CFC pros do, like A) Not teching, buying from the AI. B) Using artillery etc. It seems like you just had a run with smooth sailing and fewer early mistakes. Whereas mine was good at first (good RNG on leaders early) but I completely screwed my tempo with the Mongol war. And then I got bad luck with Sumeria snowballing so hard on their side of the map, which I couldn't really control.
4), 5), and 6) make good points. I thought he had an initial warrior out scouting? I don't remember exactly. But... "On higher difficulty, AI total culture in general is simply too high compared to yours to make it feasible to take cities over." This is simply not true. I have plenty of high level games on record where cities get taken over as a general rule rather than razed and replaced. There exist other games like those by Moonsinger where she takes over cities and does well. Much better than SirPleb who used raze and replace. Taking over cities ends up better for score, because it increases the number of tiles in one's cultural control faster. Playing raze and replace also implies fewer happy or content citizens than playing capture and keep/later disband. Also, AIs can grow cities faster than we can at high levels, especially if they have hospitals and/or enough of their territory railroaded.
Also with respect to early artillery type units, I kind of agree. The combined arms approach can end up slower than fast units. And horse type units have the auto-retreat sometimes, so they don't suffer heavy losses. But, cannons more come for picking off AI units that come at one's cities or picking off stragglers outside of recently captured AI cities. Also, they can soften units for elites to try to spawn a leader/not lose as much/not suffer as much damage from the battle. However, if we have artillery proper, it makes for a different story and enough artillery ends up better than more cavalry. Rails + artillery proper + cavalry + combat settlers (those used to shift borders so that artillery can move into range) IS faster than pure cavalry charges for the most part. I don't know how it would work out better to not upgrade artillery units. Tanks by their selves aren't better than a good combined arms charge. Look up the probability of a victory on the civ III calculator of a 4/4 tank vs. a 4/4 infantry, and a 4/4 cavalry vs. a 1/4 infantry. If infantry get bombarded down to their last hitpoint, cavalry can toast infantry. A 4/4 cavalry vs. a 1/4 fortified infantry in a metropolis on flatland wins 59.7% of the time according to the calculator. A 4/4 tank vs. a 4/4 infantry wins 29.9% of the time for a similar defender. Even if you need to get to the modern era and have to fight with tanks, modern armor, etc., you STILL can use artillery proper in full force, and with a good rail network all of them can fire just about every single turn of a war, unlike how cannons or trebuchets can lag behind. So, as the saying goes, God fights on the side with the best artillery.
@@Spoonwood I'd have to check again, but I think the scouting is a case of me playing blind and him playing with info. I sent a unit east and got pathed in another direction. Interesting assessment on artillery. I'll keep that in mind. I think maybe you're right that if you're gearing up for a switch into republic, it might not be worth it.
I shall not confront the user interface as an enemy, but shall accept its mysteries as gifts to be cherished. Nor shall I crudely seek to peel the layers away like the skin from an onion. Instead I shall gather them together as the tree gathers the breeze. The wind shall blow and I shall bend. The sky shall open and I shall drink my fill.
Deirde OP
"We want to avoid building happiness buildings since they are useless when we get punishment spheres" 😂 Imagine this coming from a politician
Thanks for helping keep this game alive. I really enjoy it.
lol dumb idea but you mentioning you liked the sound the Chariot makes when attacking inspired me The Chariot Challenge, win using only regular Chariots on as high a difficulty as you can manage
as an economist you believe in the Kuznets curve? very fun game regardless
I believe in the environmental Kuznets curve! I hope, at least
@suedeciviii7142 isn't Canada a prime example of the curve not working? It has one of the heaviest carbon footprints in the world
I think you perfectly surmised why i only played civ5 like once and don't have any interest with civ6, but i still play civ 3 and 4 to this day I wish they'd go back to the 3/4 version of having just a collection of generic traits everyone gets two of instead of every single goddamn civ and leader having completely unique abilities Sometimes less is more
Fun game. Those are the best ones…when you think you are too far behind but your teaching kicks in! Never underestimate that tourism gold
I have some important insight into Civ3 5 years after this vid was posted: "Hurry method" reads like "Horny method" on 360p. Thank you for reading my analysis.
Very important analysis! I'm re-making this video at some point, hopefully is stays as saucy as it currently is
I grew out of 4X games, is what Idve said 10 years ago, now it's more like you can remove the 4X. But what I always preferred in Civ3 o ver 4 is that it feels way more like planning and managing a civilization rather than constantly optimizing an archipelago of cities and planning new public latrines for every one of them. What great man of history did that?
I dont know if ots a running gag i missed, or if Civ3 is one of tjose persnickety games to revord, but you can use OBS to screencap only the game. There should be a option under same dropdown for audio/text overlays that says Game, or you can use Window Capture and select the open window you want to capture only.
You can, but unless I'm missing something, that doesn't work for the steam version of Civ 3. I'll try it on other games though.
@@suedeciviii7142 some games, mostly old ones, are just like that for some reason.
This game was scrappy as hell and incredible content, bummer that the Inca couldn't give you a few turns to breathe at the end but very impressively fought nonetheless!
Agreed! I got some good pieces of luck here, but it would have been nice to get the win
gg - off to vote up for the other map next week!
You get 3x votes as a member!
@@suedeciviii7142 WUHUU!!
this is yang propaganda posting. WE MUST DISSENT!
What do you think about Civ7 ?
Video about it eventually, but I'll say I see some things (like the era system) that seem to promote faster games.
@@suedeciviii7142 how about , when you in te new age , almost everything is going to be reset , and you going to have loading screen , and war in the past is going to be finished just like that.Its like playing 3 different games , with each era.You dont feel that progress , and its all automated to much.
Don't you think it would make more sense to count a speedrun in turns taken rather than time spent?
No. watching something like that would be excruciatingly slow
@@suedeciviii7142 What if there were a turn timer?
2:06:45 I wonder what is the advantage of planting a forest on the tile with cow?
shields
cow with mine = 2 shield, 4 food. cow with forest = 3 shields, 3 food. (As long as you're not in despotism)
@@suedeciviii7142 thanks for the explanation!
@@suedeciviii7142Do rails give the forest cows 4 food 4 Shields?
@@MAKGaming30 They do. This applies before you unlock rails
NOTE: I go on a lecture at some point here talking about corruption, and spout a bunch of stuff that's not true. Check this article for proper details www.civfanatics.com/civ3/strategy/game-mechanics/everything-about-corruption-c3c-edition/ But the point I made about scaling is absolutely correct. All other things being equal, higher pop cities with more buildings and better land benefit more from courthouses
Civ II is one of my fav games ive ever played. Does anyone know a way to play with out a windows XP? i loved playing the WWII Scenario and others as well.
What are you currently running? Windows 10?
Well, you somehow made a job of stupid CIV3 games... and i love it! ;)
This is possibly your greatest thumbnail ever
Wow wow WOW! WTH?????? Palace is the best thing ever and how even I can't... what?????
Please please please make more SMAC videos There are literally no other videos except for Let's Plays (hyperbolic) Great video btw cheerio!🎉
TIL that rushing something at zero shields costs extra, how tf did I not realize that for so long I think the info here will help immensely, ty :)
would paratroopers be better if you could directly attack cities (or troops) with them, via airdrop? or would this be too busted?
In single player, no. They still only have 4 (and 6 for modern para) attack. In multiplayer where humans only guard threatened cities, that would have an effect, but in single player no. Maybe the ability to pillage instantly on landing would be good
You forgot that units still have different values for attack or defense. This make the strategy much more interesting that just having one value for all. You construct differents units if you need to protect or if you need to conquer a city or attack other units
What about unique units?
Like, their existence as an abstract concept? Hell yeah.
@suedeciviii7142 I'm wondering why they weren't on the tier list, wasn't civ 3 the game to introduce them?
@@drmajalis1583 There's hundreds of mechanics in the game, I tried to include a range across topics, including some of the notorious ones, but ultimately they wouldn't all fit in one video
@@suedeciviii7142 That's totally understandable, this one just particularly stood out to me Great vids btw, should've said that earlier, really getting me back into civ3
@@drmajalis1583 Np, thanks for watching! And yeah, Civ 3 distinguishing the factions was a big step up
Played this game when i was a kid, rebought it because of your channel and i 100% agree. Love this game
14:55 :)
Moar alpha Centauri plz. Any content is good
Script written, next video will be Alpha Centauri
@suedeciviii7142 Yesh! Happy weekend bro
Went back to Civ 3 earlier this year after probably a decade away. I was surprised at how great it still was. There was a lot to get used to (I actually had to read the civilopedia every turn for a while), but it's a really tight game. I think the base game is a bit long, but diplomacy was more useful than in 5 and 6 and combat was just fuzzy enough to be challenging. I'll definitely look into some mods, and I do recommend the game for anyone who's a fan of the franchise. Oh and also: the point about representing things rather than being things was great; I hadn't thought about it before and Civ 3 doesn't have the readability issues if its successors
I agree about the base game being long. If you play a lot, I strongly recommend diplomatic victories as a quick and consistent way to wrap up a winning game.
How would you change Civ 3 to have matches last anywhere from 3 to 20 minutes?
I think that's like asking how I'd make tic tac toe last 3 hours, it would be a different game at that point. I've made multiplayer mods that typically last an hour though. Maybe one city, you start with a bunch of units. the city automatically produces things. The focus is tactics, eliminating the enemy city and army
@suedeciviii7142 It's more about the attention span of viewers with rts games like starcraft. It was just a thought like, could you make games fast paced enough to be that quick without being an it's, but still interesting for the moment to moment with different builds and such.
@@ChadZLumenarcus Thanks for the inspiration. I'm actually working on this right now. Check out the discord if you want the dev notes
@@suedeciviii7142 Which discord?
@@suedeciviii7142 On it!
Great video! I'm new to Suede, but have been a Lemon guy for a while, and I also enjoy both Civ3 and EU4. Small world, mostly populated by game nerds and suffering peasants... ;D
Those poor peasants...
Man, I miss Civ 3 and didn't think anyone else liked this game. This video literally made me download it.
The steam version has some bugs. If that's the version you get, check out this video th-cam.com/video/Y6qzO_bh-2U/w-d-xo.html
One thing you might mention is the value of early snowballing. I've found that playing as Miriam (I like to dissent, sue me!) if I rush out a whole bunch of bases and formers fast, I can build up an unassailable lead. Research mostly just military techs, as I'm going to steal the others...
This is a very interesting take on complexity in strategy games, and I don't quite know how to respond to it, because I am in the midst of getting into Dominions 6, and that game is _ludicrously_ complex. There, it doesn't feel like a problem, though, since its complexity pretty well is its core mechanic (I suppose 'map game with simultaneous move and building/upkeep' is technically its core mechanic, but 'Fantasy _Diplomacy_ with simulated battles and a culture victory' doesn't quite do justice to the madness. Or - maybe it does?) But in Civ 6, you've got all the core 4X stuff, _plus_ districts (which could have been the new feature just on their own), which is already very robust - and then there are all these extra layers on top of it that don't really do anything spectacular; everything I've seen of it reminds me of a fantasy 4X, but without the game-imbalancing high-end stuff you usually unlock in those by trading off the core 4X gameplay to go on quests or build circles of magic towers or whatever.