You know whats interesting? If you ignore lazael you fou d her dead at the red dragon on mountain pass, if you revive her and ignore her you found her again near the gith creche, and if you ignore her once again you found her at the entrance of the shadowlands dead but like killed with neceotic damage, then you cant revive her anymore
That's super interesting!! I didn't know you could revive companions before recruiting them, so I never experimented with that. I wonder if it happens with any of the other characters...
@@ramirocerratoyou can revive them actually if you kill them. People been doing it all the time on TH-cam. Unless I’m missing something or there’s another factor to your difficulty in reviving
@@vaquishers Oh? We've been trying to revive companions that got killed while their highlight circle was green (ie before recruitment or not in the party) and there was no saving them, not with Withers, or scrolls. Halsin legitimately ended himself when we went to rescue him by standing in a puddle of water and casting a lightning spell, so therefore our run was bunked from nearly the beginning and there was no way to fix it because we tried bringing him back but they just don't work with Revivafy or Withers. Same for Jaheira, she got taken out in the Moonrise assault and we couldn't revive her. For added context: We're playing on Honor Mode so it's not like we can reload.
@@impishrebel5969 oh so I think that’s the issue. Companions that aren’t origin characters are essentially treated like NPC until they’re recruited and able to join your quartet. The same thing happened to me on lower difficulty and I just started BG3. That’s my theory anyway, because I am able to revive them exactly after. Doesn’t count if they’re a temporary member either (like summons). They have to be a literal playable character in your party of 4
I wish they did this more in the game like if you don’t take gale with you when you pull him out he shows up in the underdark talking with the miconids or maybe astarion kills gendrel in the swamp before you can find out he’s a vampire. Maybe wyll would reappear in last light with the survivors and karlach adopts the owlbear in the goblin camp. I feel like these characters are well written for their questline but beyond that and the party banter they are kind of dull. They have their own ambitions and goals, just wish there was more.
I understand Gale not popping back up because he's presumably still stuck in his portal, but that would be a great way for Wyll to pop back in if you didn't recruit him in the Grove. Although I'm a little split - I kind of like having the consequence of losing out on them. I was by the Gur hunter with Astarion before I knew he was a vamp on this run, and he actually was going to kill him (pulled a knife) and I had to stop him. If it had been my first run through I'd have been so confused haha
Especially if you played dark urge... just imagine finding Gale later in the game and he starts bitching to you about how some maniac cut his hand off while he was stuck in the portal and then getting the dialogue option to give him his hand back
@@erininsoupI somehow found karlach before wyll in my first run. He didn't appear in the fight with the goblins and wasn't in the grove, but after I got karlach he came and hunted her down in my camp.
I feel like that would've been a good scene for if you steal the artifact from Shart when she's passed out on the beach, and then continue to ignore her.
Such a missed opportunity to punish player for ignoring Shadowheart and the artifact, bc well she clearly said that you can't go far without her and the player actually understands why, we saw the artifact in action. So developers could make a scene (after meeting Shadowheart in goblin camp) where player either transforms into a mindflayer or have their mind enslaved, both following by game over.
Yeah, I honestly thought that's what was going to happen! I know at a later point in the game your party can turn into mindflayers, so I wonder if they could have just reused that scene.
@@femboyhavoc You wanna talk about the game designing? Bc I love talking about the game designing. So, how would I build this scene? Let’s take the case where the minds of our party get enslaved by our antagonists. This scene must happen at the very next long rest attempt after meeting Shadowheart at goblins’ camp and refusing her help. The antagonists appear once again when you try to sleep. A cutscene occurs in which the narrator describes the attack on your mind, just like earlier this day (this clarification serves as an additional reminder to the player so that they can connect these two events as two identical ones) and says that this time the attack is much stronger than it was before. Then maybe half a minute more of a description of how you try to fight it, and how your sanity gradually leaves you. The last words I’d gave the narrator would be something like “The image before your eyes fades, just like your will. The last thought that appeared in your head as yours, was the remembrance of a dark-haired girl whose help you regret rejecting. Apparently, it was too late. Your mind does not belong to you now. Not anymore.” [Game over… your party has been defeated]. I know that it may seem a bit primitive and straightforward, but it aims to point out to the player his mistake and I think a script like this would handle it perfectly. But it was just my suggestion, if you think it could be done better, I’m up for the discussion.
The artifact protects you when you fall from the Nautiloid (granted that's pretty close to Jenny), it protects your companions back at camp, and it protects you even if you split your party and walk one half across the map. So I think it's reasonable that the Dream Guardian can contact you from some distance while you sleep. Just my two cents, though.
One day I decided to ignore her too and somewhere around the beginning of the second act I thought she was dead. But no! You can learn about her fate if you have entered into an alliance with Viconia, in the meeting camp
In our playthrough we waited to recruit her, and the artifact kept coming to the inventory, but you can give it back to her, she says "you're not supposed to have it, but thank you" or something like that. I'd like to know what happens if someone goes into act 2 and completes that section without her. Evil playthrough with her is obvious, but if you're playing a Good playthrough and fail to convince her through your adventures, you either have to let her make her own choice (she sets off Evil playthrough storyline) or you stop her if you fail your rolls trying to last minute convince her, and her journey with you ends there in that section, forcibly, and Good playthrough storyline happens after.
If you allow her to make her own choice, with zero influence from you as in you completely stay out of it she actually tends to be good and not kill the night song. She never went evil for me in about 6x through the game with her, and 2 of them were durge, at least when I let her decide. In my experience you never have to go down the route of trying to convince her, albeit you can 100% and if you do try to convince her, she will go evil route whether you like it or not if you fail the checks and will fight you if you fail the second time. You actually have to egg her on for her to be evil, granted she doesn't seem to mind either way but by default she always chooses good for me atleast
@@srellison561 which is odd because as a dark urge she is oddly favorable about some of the choices you can make that are absolutely just fucked up as long as it doesn't involve hurting animals or choosing what laz wants Like one of my urge playthroughs I was literally as evil as I could muster until I got minthara and sorta swapped sides but by that point I'd done every evil thing I could do and she was apparently in high enough favor of me to still get a good route despite that
Good question - not sure. Since the artifact came to our party after the mountain pass, I think she might just be out of the game. I might have to do another playthrough and keep her alive to try.
@@erininsoup I just made a Drow wizard playthrough ignoring Gale right from the start. I only let him him join the team and he is idling in camp. When you cross the Mountain Pass Elminster will show up and you get the usual dialogue where he explains Mystra's option for Gale. He doesn't crave more magic items, which was part of my reason to let him stay idle in camp. As for the rest of his performance in Act 2 I can't say yet. He is needed for the buff from Balthazar's hidden room of course.
it is a crucial part of the story and is even explained by how the emperor says that he chose you, this game has many many choices and ways you can influence the story, but you cannot expect that you can change the entire direction of the story to pursue some stupid path such as abandoning the artififact and becoming a mind flayer or whatever, there is no reason to not recruit shadow heart unless you are deliberately not interested in the story and just want "choice" in places that there does not need to be "choice".
And then she finds you at the Goblin's Camp if you ignore her there (although I'm not sure if it was the Goblin Camp that triggered it or if it was related to a certain amount of time)
I know the “handsome younger man with a quick easy smile” description ain’t talking about Gortash 🤢
Feels like Gortash tadpoled the narrator
Devs definitely had another view of Gortash during development 😂
bro looks like the sorta middle aged man who prowls Hot Topic
The narrator is describing Gortash as *a younger man* than Kethric, and they are correct. He is a younger man than Ketheric.
Poor gotash he just looks like your average native person and people shit on his looks constantly lmaooo
You know whats interesting? If you ignore lazael you fou d her dead at the red dragon on mountain pass, if you revive her and ignore her you found her again near the gith creche, and if you ignore her once again you found her at the entrance of the shadowlands dead but like killed with neceotic damage, then you cant revive her anymore
That's super interesting!! I didn't know you could revive companions before recruiting them, so I never experimented with that. I wonder if it happens with any of the other characters...
@@erininsouphavent tried with any other yet, but if you are the one who killed them then you cannot revive them, that i did try
@@ramirocerratoyou can revive them actually if you kill them. People been doing it all the time on TH-cam. Unless I’m missing something or there’s another factor to your difficulty in reviving
@@vaquishers Oh? We've been trying to revive companions that got killed while their highlight circle was green (ie before recruitment or not in the party) and there was no saving them, not with Withers, or scrolls. Halsin legitimately ended himself when we went to rescue him by standing in a puddle of water and casting a lightning spell, so therefore our run was bunked from nearly the beginning and there was no way to fix it because we tried bringing him back but they just don't work with Revivafy or Withers. Same for Jaheira, she got taken out in the Moonrise assault and we couldn't revive her.
For added context: We're playing on Honor Mode so it's not like we can reload.
@@impishrebel5969 oh so I think that’s the issue. Companions that aren’t origin characters are essentially treated like NPC until they’re recruited and able to join your quartet. The same thing happened to me on lower difficulty and I just started BG3. That’s my theory anyway, because I am able to revive them exactly after. Doesn’t count if they’re a temporary member either (like summons). They have to be a literal playable character in your party of 4
The “la la la!” from Karlach right at the end of the video makes that fight perfect. 😂 Poor Shadowheart.
Haha I love hearing her little voice lines and humming - I was like, damn tho that's so cold
I wish they did this more in the game like if you don’t take gale with you when you pull him out he shows up in the underdark talking with the miconids or maybe astarion kills gendrel in the swamp before you can find out he’s a vampire. Maybe wyll would reappear in last light with the survivors and karlach adopts the owlbear in the goblin camp. I feel like these characters are well written for their questline but beyond that and the party banter they are kind of dull. They have their own ambitions and goals, just wish there was more.
I understand Gale not popping back up because he's presumably still stuck in his portal, but that would be a great way for Wyll to pop back in if you didn't recruit him in the Grove. Although I'm a little split - I kind of like having the consequence of losing out on them. I was by the Gur hunter with Astarion before I knew he was a vamp on this run, and he actually was going to kill him (pulled a knife) and I had to stop him. If it had been my first run through I'd have been so confused haha
Especially if you played dark urge... just imagine finding Gale later in the game and he starts bitching to you about how some maniac cut his hand off while he was stuck in the portal and then getting the dialogue option to give him his hand back
@@erininsoupI somehow found karlach before wyll in my first run. He didn't appear in the fight with the goblins and wasn't in the grove, but after I got karlach he came and hunted her down in my camp.
"Only certain death, or worse... expelled."
There is a cut scene from early access, where she attack you in the camp.
I wish I had been there for early access - so interesting to see the game evolve over time!
I feel like that would've been a good scene for if you steal the artifact from Shart when she's passed out on the beach, and then continue to ignore her.
Such a missed opportunity to punish player for ignoring Shadowheart and the artifact, bc well she clearly said that you can't go far without her and the player actually understands why, we saw the artifact in action. So developers could make a scene (after meeting Shadowheart in goblin camp) where player either transforms into a mindflayer or have their mind enslaved, both following by game over.
Yeah, I honestly thought that's what was going to happen! I know at a later point in the game your party can turn into mindflayers, so I wonder if they could have just reused that scene.
Thank god you're not a game designer
@@femboyhavoc You wanna talk about the game designing? Bc I love talking about the game designing.
So, how would I build this scene? Let’s take the case where the minds of our party get enslaved by our antagonists. This scene must happen at the very next long rest attempt after meeting Shadowheart at goblins’ camp and refusing her help. The antagonists appear once again when you try to sleep. A cutscene occurs in which the narrator describes the attack on your mind, just like earlier this day (this clarification serves as an additional reminder to the player so that they can connect these two events as two identical ones) and says that this time the attack is much stronger than it was before. Then maybe half a minute more of a description of how you try to fight it, and how your sanity gradually leaves you. The last words I’d gave the narrator would be something like “The image before your eyes fades, just like your will. The last thought that appeared in your head as yours, was the remembrance of a dark-haired girl whose help you regret rejecting. Apparently, it was too late. Your mind does not belong to you now. Not anymore.” [Game over… your party has been defeated]. I know that it may seem a bit primitive and straightforward, but it aims to point out to the player his mistake and I think a script like this would handle it perfectly.
But it was just my suggestion, if you think it could be done better, I’m up for the discussion.
No thanks. Rather not have Shadowheart as required anymore than any other origin character.
@@TimorousEye She's not required, technically. You may kill her and take the artifact.
Karlach going “la-la lah 😊” right after killing Shadowheart is brutal
The artifact protects you when you fall from the Nautiloid (granted that's pretty close to Jenny), it protects your companions back at camp, and it protects you even if you split your party and walk one half across the map.
So I think it's reasonable that the Dream Guardian can contact you from some distance while you sleep.
Just my two cents, though.
Good points! I need to go back and pay more attention to the lore around the artifact.
0:37 sneaky Shart
Whoah, I never even noticed that haha 😂
aww they removed shadowheart coming to your camp? That was a really good moment I wish had stayed in
Glad videos like this exist. Personally, avoiding Shadowheart is like avoiding breathing: can’t live without them.
I'll admit I didn't get much farther into this playthrough - I missed my favorite cleric too much 😔
U can ignore shadowheart by killing her……
I would avoid her too, she bears the symbol of the Black Lantern Corp... she's probably evil. xD
One day I decided to ignore her too and somewhere around the beginning of the second act I thought she was dead. But no! You can learn about her fate if you have entered into an alliance with Viconia, in the meeting camp
In our playthrough we waited to recruit her, and the artifact kept coming to the inventory, but you can give it back to her, she says "you're not supposed to have it, but thank you" or something like that.
I'd like to know what happens if someone goes into act 2 and completes that section without her.
Evil playthrough with her is obvious, but if you're playing a Good playthrough and fail to convince her through your adventures, you either have to let her make her own choice (she sets off Evil playthrough storyline) or you stop her if you fail your rolls trying to last minute convince her, and her journey with you ends there in that section, forcibly, and Good playthrough storyline happens after.
If you allow her to make her own choice, with zero influence from you as in you completely stay out of it she actually tends to be good and not kill the night song. She never went evil for me in about 6x through the game with her, and 2 of them were durge, at least when I let her decide. In my experience you never have to go down the route of trying to convince her, albeit you can 100% and if you do try to convince her, she will go evil route whether you like it or not if you fail the checks and will fight you if you fail the second time.
You actually have to egg her on for her to be evil, granted she doesn't seem to mind either way but by default she always chooses good for me atleast
@@ithomas7788 Only if you have a high relationship with her. If you don't, she makes the evil choice.
@@srellison561 which is odd because as a dark urge she is oddly favorable about some of the choices you can make that are absolutely just fucked up as long as it doesn't involve hurting animals or choosing what laz wants
Like one of my urge playthroughs I was literally as evil as I could muster until I got minthara and sorta swapped sides but by that point I'd done every evil thing I could do and she was apparently in high enough favor of me to still get a good route despite that
Damn these Gale's comments 😂
"A box that simply refuses to be toyed with. Happens to the best of us." I missed that double entendre until just now haha
If you keep ignoring her, she dies 😢. Don’t ignore shart she wants to be your cleric 🎉
Never again Shart 🥺🥺
You are downright foul for making your guardian a Gith. Also PTSD incoming 8:48
Haha I hit randomize, but I have no regrets
Wait, so what if you don't kill her? Does she appear in another chapter?
Good question - not sure. Since the artifact came to our party after the mountain pass, I think she might just be out of the game. I might have to do another playthrough and keep her alive to try.
Seems Larian prepared ahead for every possibility?
I wonder how Gale will show up after you ignored him?
I could be wrong, but I believe he eventually blows up in the portal because of his, er, condition...maybe I'll test it out myself
What if you pull him out but don't recruit him?
Oh interesting idea! I've spent the last 15 hours of my life doing Gale experiments in act II, but I'll have to try that out! @derekschmidt5705
@@erininsoup I just made a Drow wizard playthrough ignoring Gale right from the start. I only let him him join the team and he is idling in camp.
When you cross the Mountain Pass Elminster will show up and you get the usual dialogue where he explains Mystra's option for Gale. He doesn't crave more magic items, which was part of my reason to let him stay idle in camp. As for the rest of his performance in Act 2 I can't say yet. He is needed for the buff from Balthazar's hidden room of course.
couldn't happen to a nicer goth chick...
"Choice"
it is a crucial part of the story and is even explained by how the emperor says that he chose you, this game has many many choices and ways you can influence the story, but you cannot expect that you can change the entire direction of the story to pursue some stupid path such as abandoning the artififact and becoming a mind flayer or whatever, there is no reason to not recruit shadow heart unless you are deliberately not interested in the story and just want "choice" in places that there does not need to be "choice".
This was my first playthrough of the game every time I interacted with me she would be obnoxious to me so I basically said nah you’re not coming
You find her at the Druids Grove.
And then she finds you at the Goblin's Camp if you ignore her there (although I'm not sure if it was the Goblin Camp that triggered it or if it was related to a certain amount of time)
Shadowheart is wifey never ignored her