oh yeah, i downloaded the dialogue files the other day and went thru nessies convo, its actually wild how many failsafes they made, like if youve already seen halsin at the goblin camp before ever talking to her (whether hes dead or alive), you can even go most of the convo and then at the very end say Oh yeah halsins alive btw and she'll be like WHY DIDNT YOU SAY THAT FIRST lmaooo
very interesting that she opens the door when you kill tav tho! makes sense since theyre technically no longer a danger. they really thought of everything
It's annoying that Halsin doesn't just turn into a fncking rat and run into the sewers after you've released him. But insists that you kill the goblin leaders before he leaves in the same fncking way.
@@Amferam Plus all the druids are followers of Silvanus and they take that belief to the point of self destructive zealotry, which also explains the holier than a paladin behavior. Either that or they just think they are really better than everyone else. 😂
Rath does absolutely nothing to ever help you whatsoever, and merely whined about kagna despite doing nothing. If you're a druid it's incredibly easy to tell the snake to not hurt Arabella but he doesn't. He just simps for Kagna and does everything she does. Imo Kagna is much more redeemable than he is, especially considering she has been seemingly manipulated by the shadow druids, Rath thinks what they're doing is wrong but doesn't leave or even do the bare minimum of trying to argue with Kagna
She’s such a bad healer, she doesn’t even give us a chance to go see Halsin without making us promise to kill ourselves. She could of just rushed us out of the grove to protect everyone.
@@alyonamironova7290 True. She’s like can’t fix the big problem= poison. She knew Halsin could help, but she just assumed that Halsin would die before he could help- like, have you no faith in Halsin’s ability to escape!
@@erininsoup Truth, and she’s also taking away the personal decision of everyone else about whether to take the poison or not. I think it is implied that if we, the leader, agree then we will also make our friends drink it too.
I get that the devs didn't want to have the poison just fast kill you, but a poison that takes what, 4 or 5 days to kill you, feeling progressively more miserable all along the way, whatever's on that thorn is for torture and sadists to use when you have poisons that kill you in mere seconds or minutes after ingesting them
You can easily brush that aside as a side-effect of tadpole being infused with netherese magic. After all, it also somehow manages to counter sunlight effects on Astarion.
Strange there is no interaction while being poisoned with astarion. I know that origin Karlach or Gale have unique interactions with him since their blood is too spicy to be drank
Right, I was hoping for a unique interaction! But I guess in most cases you're not supposed to leave Nettie's chamber while poisoned - and then to have him bite you, you both need to long rest and coincidentally trigger that cutscene. Still, I had hopes 🫠
Drinking poisoned blood that was administered like that likely wouldn't actually hurt anyone, unless they had an ulcer. The poison seems more like a venom since it had to be injected via puncture. There are people who drink snake venom regularly and safely because stomach acids neutralize the proteins that make up the venom, so it never sees the blood stream in its dangerous form (again, unless they had an ulcer, which would be a direct line to the blood stream since it's a hole in the stomach lining). The big difference between poison and venom is that the former is passive in nature (nature as in animals and plants, not how it acts), while venom has to be actively used. A plant's thorns are an active defense, cause punctures and direct lines to the blood for venoms to enter, while poison berries are passive, they're there, won't hurt anyone unless they're dumb enough to eat them or smear them over an open wound. Basically the fact that Nettie had to injure Tav and doesn't just hand over a vial to say 'here, drink this' tells me the poison wouldn't survive being digested. Everyone's favorite vampire would likely be fine either way. So why, then, would Nettie tell us to swallow the wyvern poison when it's normally listed as an injury poison in standard D&D (and thus requires injection to work)? Three possible reasons: The process of ceromorphosis is incredibly painful, which probably means the innards are getting shredded, rearranged and will likely have direct bloodstream access (or mind flayers are deathly allergic to the stuff). Wyvern poison may be highly acidic to begin with which could make its own ulcer. Or, the most likely reason, the writers just didn't think too deeply into how different kinds of poisons actually work which is why 'basic poison' can be ingested, inhaled, injected by coating a weapon, splashed on something or just walked through to result in poisoning even through boots and shoes, simplifying gameplay. Thank you for coming to my TED talk.
One thing I wonder. I think Nettie's diadem (or whatever tf it's called) is identical to the one you can get by killing that druid in the passage underneath the Grove. It leads from the prison to the outside of the Grove and if you go there, there're goblins and an unconscious druid. You can get the headpiece by "finishing the job" aka killing him. So I wonder if it opens the door without killing Nettie, or agreeing to her wyvern poison etc. and how she'd react. It's possible the one from Nettie is coded differently, though, even though I'm 99% sure they have identical name and stats (I generally don't read descriptions though). Something I myself tried during my current run is, I started the conversation with my Durge, then switched to a companion and pushed my character out of the room and out of Nettie's line of sight (while they were still in dialogue). I even think group hide crouched my Durge, lmao. After basically her locking the door and getting her to go aggro, she just stayed in the locked room, lol. I then went around, grabbed the headpiece from the other druid I mentioned, and entered through the other door. It is stated that that door doesn't have a keyhole, so I assume the headpiece worked on it and so it should work on the other door, if you get it before talking to Nettie, and get her to poison you but not kill you/aggro.
Oooooh thanks for the tip!! That's an awesome idea - I knew you could get the diadem from killing Nettie and I've seen the druid under the Grove but I never killed him. I'll test it out sometime this week.
you can also pickpocket it, pickpocketing unconscious people doesn't aggro them and you can retry as many times as you can You can't do it with Nettie tho because she has the diadem equipped and it doesn't show up in the pickpocket menu
The diadems are identical. I equipped it in my first run because it fit the character after the druid in the secret tunnel was killed by goblins. I literally just walked out of Nettie's secret room and fled from combat.
i never even get the scene where she tries to poison you (most of my tavs aggro on her before that, except for the one who actually agreed to the wyvern poison lol) so this is very cool, thanks for posting!!
A slight correction: saying you don't have symptoms is not a lie (since you don't get Deception check). It is a roleplay option for clueless characters or the ones that only had mind exchange with Lae'zel on nautiloid and never caught onto the fact that this was tadpole's doing, not Lae'zel's. Also you can flavor it as: "well I did have those mental exchanges, but I don't have normal symptoms of being tadpoled."
Another cool thing I found: if you bring the Elixir of Silvanus down to the Underdark, it appears as one of the options to cure Thulla's poisoning. She makes a comment like "Some kind of elixir?"
The amount of detail and love for an npc in act 1 is just insane! She is not even really needed for the story but they gave her so many different possibilties!
i'll admit I never understood the nettie hate. you only unlock her asshole route if you're explicitly untrustworthy to her regarding the tadpole, and i never found a reason to lie to her even in my most depraved evil playthroughs. she seemed pretty fucking reasonable wanting to ensure someone infected with a tadpole who was also happy to lie about symptoms didn't suddenly turn and/or slaughter refugee and druid alike lol
I agree that she's overhated, and she doesn't make my worst/bad characters list - although I do question a lot of her decisions from a practical standpoint (like poisoning me in front of 3 close witnesses; or being more upset with an injured bird than when her leader kills a Tiefling child meters away from her; but that's a gripe I have with most druids). I made this video though because for the first 2 of my runs, I always chose the agreeable option, and so I wanted to play around and see what happened if I started asking 'what ifs'.
She behaves untrustworthy during the dialogue, her plannings are very obvious - the only 2 reasons for being upfront with her would be roleplaying that you desperately exploring any chance to get help immediately or meta gaming her character.
You made a mistake with the pickpocket from Nettie. When you pickpocket, go to turn based mode. That will give you time to extract Astarion, make the trades, and use the cure before Nettie realizes she's been pickpocketed. Possibly even to escape from the room first. I routinely use turn based mode when pickpocketing to avoid being noticed. Not sure what it would do in Nettie's situation, though.
@@erininsoup My standard method of Pickpocketing is to crouch behind them, enter turn based, pickpocket, then use Misty Step or Jump, followed by the rest of my movement. Makes sure you’re far enough away when the person notices and starts searching for a thief. Though, by the sounds of this one, there’s no way out of the room, and she doesn’t need to find the actual person who pickpocketed her (since Astarion was still hidden) the way they usually do.
What if you don’t talk to Nettie until you’re ready to rescue Halsin, split the party, have your three companions ready to complete the goblin camp, have Nettie poison you, then rescue Halsin and return to the grove while Tav is still there poisoned?
This reminds of the time that I skipped Owlbear and mama, already killed the goblins, and was basically done with Act 1. The game bugs a bit but mama will still be there with her cub and if you pass the checks to retreat, long rest, and then go back, baby will be gone and mama will be dead by goblins (even tho they were all dead lol) and the cub comes to your camp as usual if you had rescued him from the goblin camp.
So I did try that one too - but it didn't make a difference and Nettie didn't even notice that we had it, she just continued on with her 'here take this poison' line so I didn't include it
@@erininsoupGot’cha, a bit disappointing but glad you checked. Reminds me of stealing the rune powder vial and moving the barrel from that gnome at grymforge. You know I just realized it really ought to be labeled wyvern venom, not poison unless Nettie got it from a wyvern that was toxic to eat. You’d think a Druid alchemist would know the difference lol.
Not sure if anyone mentioned this or not but in EA at least there is a caldron in Nettie's area were if you use it to combine three mugwort it makes the antidote too. Have you tried it?
Oh that's cool!! I've never tried - I think it might have been removed from what I'm seeing online, but I'll have to test it for myself. Thanks for the tip!
@@erininsoup Yeah as the Dark Urge you talk to the bird first and gives you an option to kill it. Afterwards when you talk to her she comments that it is unfortunate the bird did not survive when you talk to her. As though the bird died from its injuries and not from you even tho when you look at the table the wings are torn off.
There is anther hat that can open the door in the grove - what happends if you have it and just walks away when she locks you in? anther Q (a basic one): What happends if you steal the poison?
Ooooooh a couple other commentors asked me the same question, and so I actually answered both of these at the end of Experimenting in the Grove if you wanna find out 👀❤️
Also, there's an alternative route out of that room through the tunnel, isn't there? What happens if you have already unlocked that door before you get poisoned? You can unlock it if you go into the tunnel and steal the key crown before healing the druid after the goblin fight.
I went back and tried it out for fun just now - Nettie will aggro on you immediately if you successfully unlock the front door with the diadem (no dialogue). If you go in and use the diadem to open the back door before you start a conversation, you'll be allowed to leave through the stone door, but if you send a party member back in she'll instantly aggro again.
That wyvern poison she makes you promise to take, is that in her inventory as well? If so, I wonder what happens if you steal the antidote and the poison and she gets to the part where she wants you to promise to take it.
It is in her inventory! I tested it out the first go around but didn't include it because nothing happens - she still says take this vial of wyvern poison even though it's already in my back pocket. 😪
Since it takes so long for the poison to kill you, it'd be cool if Halsin would heal it for you when you meet him. Unlikely though since he ignores Nettie's existence
I do really want to test this! Someone else said if you find Halsin before speaking to Nettie, there's some cool dialogue, so maybe, just maybe, there's a unique interaction there
Okay but what if you steal the wyvern poison from her before she forces you to swear to take it? What if you steal the wyvern poison and discard it/use it before that? I don't wanna promise her fucking shit, she is the worst healer in history.
That also works! I tried it out the other day, and Nettie aggroed on me if I used it to go out the front door, but I was able to leave through the back door (although if you come back afterwards she'll be mad again).
Yo not to be demanding but I am so curious about the results of the rescuing halsin while poisoned experiment and i never saw an upload with that one. I love you bg3 content!
Awwww thanks for the nudge - I'm actually on my computer working on it right now! I thought it'd be a quick one, but I wanted to include it at the end of some other experiments (mainly Sazza-themed) and it ended up taking longer than I thought. It'll definitely be out this week, if not in the next couple of days ❤️
i wonder of the dialogue is any different if you let nettie kill tav instead, or if it'll play the "Your still alive? Theres no stopping you" line aswell
Oh hmmm do you mean having Tav instigate a fight with Nettie (ungrouped and alone) then let Nettie kill her and then revive her via Withers before returning?
@@lonelybananana6356 oooh, I'm experimenting with some other Grove stuff and revisiting a few Nettie questions so I'll try and remember to test this out!
I don't think so, unless someone found an exploit. Whenever my Tav has died and I've tried to move on, I can't talk to anyone else in the party (they're all waiting for the "leader") and I can't long rest. I imagine you wouldn't be able to travel in-between act breaks either, as everyone in your party won't be ready, but I could be wrong! If you could travel in-between acts, I suppose the real question is how far you could get without needing to long rest...hmmm. Good question!
I hate that intimidating Nettie is useless. You pass 2 checks and he still attacks you if don't promise to kill yourself. The whole point of intimidation is making her do what you want her to do - stand down. A lot of the fame fails in this, but it's the most egregious with her
Did you try pick-pocketing the wyvern poison from her before letting her offer it to you? Like that gnome with the explosive... That makes me want to try that now, guess I'm doing my own experiment XD
Haha I saw a video of the gnome thing the other day, that's hilarious - but alas I tried with the wyvern poison and she just acted like she still had it and said the same dialogue
oh yeah, i downloaded the dialogue files the other day and went thru nessies convo, its actually wild how many failsafes they made, like if youve already seen halsin at the goblin camp before ever talking to her (whether hes dead or alive), you can even go most of the convo and then at the very end say Oh yeah halsins alive btw and she'll be like WHY DIDNT YOU SAY THAT FIRST lmaooo
very interesting that she opens the door when you kill tav tho! makes sense since theyre technically no longer a danger. they really thought of everything
Ooooooh the Halsin thing is a gem - love this game so much 😍 did you just Google the dialogue files to find them? Sounds like a good time
It's annoying that Halsin doesn't just turn into a fncking rat and run into the sewers after you've released him. But insists that you kill the goblin leaders before he leaves in the same fncking way.
Moral of Baldur's Gate 3 story: Druid are a bunch of arsehole except Halsin, Rath and Jaheira
Don’t know anything about D&D outside of Bg3 but it seems to be the holier than thou class
@@Amferam Druid was always be this way because they are neutral alignment class, and when take it to the extreme, it could be ridiculous like this.
@@Amferam Plus all the druids are followers of Silvanus and they take that belief to the point of self destructive zealotry, which also explains the holier than a paladin behavior. Either that or they just think they are really better than everyone else. 😂
It's the Shadow Druids more so. Actual True Neutral druids are more cold practical logic rather than just flat out aholes.
Rath does absolutely nothing to ever help you whatsoever, and merely whined about kagna despite doing nothing. If you're a druid it's incredibly easy to tell the snake to not hurt Arabella but he doesn't. He just simps for Kagna and does everything she does. Imo Kagna is much more redeemable than he is, especially considering she has been seemingly manipulated by the shadow druids, Rath thinks what they're doing is wrong but doesn't leave or even do the bare minimum of trying to argue with Kagna
She’s such a bad healer, she doesn’t even give us a chance to go see Halsin without making us promise to kill ourselves. She could of just rushed us out of the grove to protect everyone.
Yeah plus it's dumb to poison someone in front of 3 of their friends - if she's gonna try and kill us, at least be efficient!
Me, playing a druid, was a better healer than her in 10 minutes of the game.
@@alyonamironova7290 True. She’s like can’t fix the big problem= poison. She knew Halsin could help, but she just assumed that Halsin would die before he could help- like, have you no faith in Halsin’s ability to escape!
@@erininsoup Truth, and she’s also taking away the personal decision of everyone else about whether to take the poison or not. I think it is implied that if we, the leader, agree then we will also make our friends drink it too.
say you are going to kill yourself, take the poison and throw it on her
I get that the devs didn't want to have the poison just fast kill you, but a poison that takes what, 4 or 5 days to kill you, feeling progressively more miserable all along the way, whatever's on that thorn is for torture and sadists to use when you have poisons that kill you in mere seconds or minutes after ingesting them
AND NETTIE SAID IT'D BE PAINLESS AND EASY 😡
@@erininsoup And we're supposed to believe Orin is more evil than Nettie?
You can easily brush that aside as a side-effect of tadpole being infused with netherese magic. After all, it also somehow manages to counter sunlight effects on Astarion.
@@seeinred Bit of a stretch
You don't need specifically Nettie's antidote, any antidote will work.
this is so wild! i was shocked that they accommodate for tav actually dying in the room. wish we could tell her the whole party's infected lmao
I absolutely love how thorough you are!
Aww, thank you that brightened my day 💛
Strange there is no interaction while being poisoned with astarion. I know that origin Karlach or Gale have unique interactions with him since their blood is too spicy to be drank
Right, I was hoping for a unique interaction! But I guess in most cases you're not supposed to leave Nettie's chamber while poisoned - and then to have him bite you, you both need to long rest and coincidentally trigger that cutscene. Still, I had hopes 🫠
It would have been hilarious if he got poisoned as well and started cursing you out.
@@theredeft5319 So in character too lmao
Drinking poisoned blood that was administered like that likely wouldn't actually hurt anyone, unless they had an ulcer. The poison seems more like a venom since it had to be injected via puncture. There are people who drink snake venom regularly and safely because stomach acids neutralize the proteins that make up the venom, so it never sees the blood stream in its dangerous form (again, unless they had an ulcer, which would be a direct line to the blood stream since it's a hole in the stomach lining). The big difference between poison and venom is that the former is passive in nature (nature as in animals and plants, not how it acts), while venom has to be actively used. A plant's thorns are an active defense, cause punctures and direct lines to the blood for venoms to enter, while poison berries are passive, they're there, won't hurt anyone unless they're dumb enough to eat them or smear them over an open wound.
Basically the fact that Nettie had to injure Tav and doesn't just hand over a vial to say 'here, drink this' tells me the poison wouldn't survive being digested. Everyone's favorite vampire would likely be fine either way.
So why, then, would Nettie tell us to swallow the wyvern poison when it's normally listed as an injury poison in standard D&D (and thus requires injection to work)? Three possible reasons: The process of ceromorphosis is incredibly painful, which probably means the innards are getting shredded, rearranged and will likely have direct bloodstream access (or mind flayers are deathly allergic to the stuff). Wyvern poison may be highly acidic to begin with which could make its own ulcer. Or, the most likely reason, the writers just didn't think too deeply into how different kinds of poisons actually work which is why 'basic poison' can be ingested, inhaled, injected by coating a weapon, splashed on something or just walked through to result in poisoning even through boots and shoes, simplifying gameplay.
Thank you for coming to my TED talk.
Thank you for hosting this TED talk ♥️ (genuinely, this was really interesting!!)
iT’lL bE pAiNlEsS
Painless = agony for several days before combusting and turn to ash like vampire in the sun. Did Kagha gave Nettie her healer license ?!
@@rosevalety3408True Vampires don’t burn. Watch Witcher for example. Ghouls maybe, but true vampires are immune
One thing I wonder. I think Nettie's diadem (or whatever tf it's called) is identical to the one you can get by killing that druid in the passage underneath the Grove. It leads from the prison to the outside of the Grove and if you go there, there're goblins and an unconscious druid. You can get the headpiece by "finishing the job" aka killing him. So I wonder if it opens the door without killing Nettie, or agreeing to her wyvern poison etc. and how she'd react. It's possible the one from Nettie is coded differently, though, even though I'm 99% sure they have identical name and stats (I generally don't read descriptions though).
Something I myself tried during my current run is, I started the conversation with my Durge, then switched to a companion and pushed my character out of the room and out of Nettie's line of sight (while they were still in dialogue). I even think group hide crouched my Durge, lmao. After basically her locking the door and getting her to go aggro, she just stayed in the locked room, lol. I then went around, grabbed the headpiece from the other druid I mentioned, and entered through the other door. It is stated that that door doesn't have a keyhole, so I assume the headpiece worked on it and so it should work on the other door, if you get it before talking to Nettie, and get her to poison you but not kill you/aggro.
Oooooh thanks for the tip!! That's an awesome idea - I knew you could get the diadem from killing Nettie and I've seen the druid under the Grove but I never killed him. I'll test it out sometime this week.
you can also pickpocket it, pickpocketing unconscious people doesn't aggro them and you can retry as many times as you can
You can't do it with Nettie tho because she has the diadem equipped and it doesn't show up in the pickpocket menu
The diadems are identical. I equipped it in my first run because it fit the character after the druid in the secret tunnel was killed by goblins. I literally just walked out of Nettie's secret room and fled from combat.
i never even get the scene where she tries to poison you (most of my tavs aggro on her before that, except for the one who actually agreed to the wyvern poison lol) so this is very cool, thanks for posting!!
I love experimental bg3 videos like this
♥️ there's so much to explore and so many questions to ask; I love this game so much
A slight correction: saying you don't have symptoms is not a lie (since you don't get Deception check). It is a roleplay option for clueless characters or the ones that only had mind exchange with Lae'zel on nautiloid and never caught onto the fact that this was tadpole's doing, not Lae'zel's. Also you can flavor it as: "well I did have those mental exchanges, but I don't have normal symptoms of being tadpoled."
Another cool thing I found: if you bring the Elixir of Silvanus down to the Underdark, it appears as one of the options to cure Thulla's poisoning. She makes a comment like "Some kind of elixir?"
I just wish we had the option to deceive Nettie and pretend we’d drink the poison.
The amount of detail and love for an npc in act 1 is just insane! She is not even really needed for the story but they gave her so many different possibilties!
right?! I love this game so much
The sped up withers dramatic sound effect sounds like he’s farting. 😭😂 9:16
I wonder what happens if you go rescue Halsin while poisoned. Since you have a few days. Does he cure you? Does Nettie have something to say? Hmm
Oh god now I'm so curious I might have to try this
@@erininsoup you better show us the results!
@sophdog2564 haha I'll upload the results later this week - I will say this is the only route that involved her apologizing for trying to murder me
@@erininsoup ooh interesting!
How do you get to Halsin from the locked room without killing Nettie?
i'll admit I never understood the nettie hate. you only unlock her asshole route if you're explicitly untrustworthy to her regarding the tadpole, and i never found a reason to lie to her even in my most depraved evil playthroughs. she seemed pretty fucking reasonable wanting to ensure someone infected with a tadpole who was also happy to lie about symptoms didn't suddenly turn and/or slaughter refugee and druid alike lol
I agree that she's overhated, and she doesn't make my worst/bad characters list - although I do question a lot of her decisions from a practical standpoint (like poisoning me in front of 3 close witnesses; or being more upset with an injured bird than when her leader kills a Tiefling child meters away from her; but that's a gripe I have with most druids). I made this video though because for the first 2 of my runs, I always chose the agreeable option, and so I wanted to play around and see what happened if I started asking 'what ifs'.
She behaves untrustworthy during the dialogue, her plannings are very obvious - the only 2 reasons for being upfront with her would be roleplaying that you desperately exploring any chance to get help immediately or meta gaming her character.
You made a mistake with the pickpocket from Nettie. When you pickpocket, go to turn based mode. That will give you time to extract Astarion, make the trades, and use the cure before Nettie realizes she's been pickpocketed. Possibly even to escape from the room first. I routinely use turn based mode when pickpocketing to avoid being noticed. Not sure what it would do in Nettie's situation, though.
Good advice! Hundreds of hours into this game and I still forget to use turn based mode 97 percent of the time 😭
@@erininsoup My standard method of Pickpocketing is to crouch behind them, enter turn based, pickpocket, then use Misty Step or Jump, followed by the rest of my movement. Makes sure you’re far enough away when the person notices and starts searching for a thief. Though, by the sounds of this one, there’s no way out of the room, and she doesn’t need to find the actual person who pickpocketed her (since Astarion was still hidden) the way they usually do.
It just frustrates me they always notice being picked pocketed right away. I think it should be a random chance if they notice or not.
What if you don’t talk to Nettie until you’re ready to rescue Halsin, split the party, have your three companions ready to complete the goblin camp, have Nettie poison you, then rescue Halsin and return to the grove while Tav is still there poisoned?
Oh that's a fun suggestion!! I've been spending the last couple of days doing Gale experiments, but after that I might try this out!
Would be interesting if Halsin gives you a antidote.
This reminds of the time that I skipped Owlbear and mama, already killed the goblins, and was basically done with Act 1. The game bugs a bit but mama will still be there with her cub and if you pass the checks to retreat, long rest, and then go back, baby will be gone and mama will be dead by goblins (even tho they were all dead lol) and the cub comes to your camp as usual if you had rescued him from the goblin camp.
Oooooh I love hearing tidbits like this!!! What a tragic fate for the owlbear mama 😢
What happens if you steal the wyvern poison from her too?
So I did try that one too - but it didn't make a difference and Nettie didn't even notice that we had it, she just continued on with her 'here take this poison' line so I didn't include it
@@erininsoupGot’cha, a bit disappointing but glad you checked. Reminds me of stealing the rune powder vial and moving the barrel from that gnome at grymforge. You know I just realized it really ought to be labeled wyvern venom, not poison unless Nettie got it from a wyvern that was toxic to eat. You’d think a Druid alchemist would know the difference lol.
Not sure if anyone mentioned this or not but in EA at least there is a caldron in Nettie's area were if you use it to combine three mugwort it makes the antidote too. Have you tried it?
Oh that's cool!! I've never tried - I think it might have been removed from what I'm seeing online, but I'll have to test it for myself. Thanks for the tip!
I discovery this dark side of Nettie on my second play through when she wanted me to promise i would kill myself but i refused. Had to barbecue her.
You can kill the bird with the Dark Urge and she does not react.
Oh that's so interesting that she doesn't react - like she doesn't even seem to notice??
@@erininsoup Yeah as the Dark Urge you talk to the bird first and gives you an option to kill it. Afterwards when you talk to her she comments that it is unfortunate the bird did not survive when you talk to her. As though the bird died from its injuries and not from you even tho when you look at the table the wings are torn off.
Nice keep making videos like this
After I learned that she poisons you, I kill her in every playthrough. Self defence
What happens if you are poison resistant, like a Green Dragonborn?
Great question! Will have to give this a go!
There is anther hat that can open the door in the grove - what happends if you have it and just walks away when she locks you in?
anther Q (a basic one):
What happends if you steal the poison?
Ooooooh a couple other commentors asked me the same question, and so I actually answered both of these at the end of Experimenting in the Grove if you wanna find out 👀❤️
@@erininsoup thx, I will check it out ^^
In my Durge playthrough she poisoned me so I turned my back to her and just triple scorch ray'd her into ash lol
Also, there's an alternative route out of that room through the tunnel, isn't there? What happens if you have already unlocked that door before you get poisoned? You can unlock it if you go into the tunnel and steal the key crown before healing the druid after the goblin fight.
I went back and tried it out for fun just now - Nettie will aggro on you immediately if you successfully unlock the front door with the diadem (no dialogue). If you go in and use the diadem to open the back door before you start a conversation, you'll be allowed to leave through the stone door, but if you send a party member back in she'll instantly aggro again.
@@erininsoup Thank you for your diligence in satisfying my curiosity!
That wyvern poison she makes you promise to take, is that in her inventory as well? If so, I wonder what happens if you steal the antidote and the poison and she gets to the part where she wants you to promise to take it.
It is in her inventory! I tested it out the first go around but didn't include it because nothing happens - she still says take this vial of wyvern poison even though it's already in my back pocket. 😪
You can kill the bird with speak with animals and asking it questions before it dies
Oh that's fun!! I didn't even think about using speak with animals while using speak with the dead!
Since it takes so long for the poison to kill you, it'd be cool if Halsin would heal it for you when you meet him. Unlikely though since he ignores Nettie's existence
I do really want to test this! Someone else said if you find Halsin before speaking to Nettie, there's some cool dialogue, so maybe, just maybe, there's a unique interaction there
Okay but what if you steal the wyvern poison from her before she forces you to swear to take it?
What if you steal the wyvern poison and discard it/use it before that?
I don't wanna promise her fucking shit, she is the worst healer in history.
My IRL doctor did this. I went in because I had a headache and he asked me to take wyvern poison if it got out of control.
Nothing much happens - I tried it out, but she just says the line about swearing to take it even though it was already in my inventory.
What a good video idea, keep it up
Aww thank you, that's really nice to hear!
Great video!
If you do it correctly there is no issue from Nettie or anyone else in area! Astorian has no issue stealing everything she has! Period
What if you unlock the door with the other key of the ancients you can loot from the unconscious dude in the secret tunnel?
That also works! I tried it out the other day, and Nettie aggroed on me if I used it to go out the front door, but I was able to leave through the back door (although if you come back afterwards she'll be mad again).
I was playing a modded undead race, so the little twig did nothing and it was very anti-climactic.
Hahaha wait but did Nettie act like it still worked?
@@erininsoup I think so it was a few months ago so I don't quite remember.
What happens if you go to Halsin with Nettie’s poison in your system though?
Yo not to be demanding but I am so curious about the results of the rescuing halsin while poisoned experiment and i never saw an upload with that one. I love you bg3 content!
Awwww thanks for the nudge - I'm actually on my computer working on it right now! I thought it'd be a quick one, but I wanted to include it at the end of some other experiments (mainly Sazza-themed) and it ended up taking longer than I thought. It'll definitely be out this week, if not in the next couple of days ❤️
@@erininsoup good to know! I'm so excited
She is not a good healer but i don' kill her even she poision me. I got some bard cleric Arguments here 😂. ( Gale Reaction is to funny😂)
I saw some Gale reactions online, but I don't know how to make that trigger! My Tav is a bard too 🥺
@@erininsoup after nettie poisen you don't kill her . After all Gale wants to speak. 😅
i wonder of the dialogue is any different if you let nettie kill tav instead, or if it'll play the "Your still alive? Theres no stopping you" line aswell
Oh hmmm do you mean having Tav instigate a fight with Nettie (ungrouped and alone) then let Nettie kill her and then revive her via Withers before returning?
@@erininsoup yes! exactly that
@@lonelybananana6356 oooh, I'm experimenting with some other Grove stuff and revisiting a few Nettie questions so I'll try and remember to test this out!
Wait, experiment, can tav be permanently murdered? Essentially playing the rest of the game as origin characters?
I don't think so, unless someone found an exploit. Whenever my Tav has died and I've tried to move on, I can't talk to anyone else in the party (they're all waiting for the "leader") and I can't long rest. I imagine you wouldn't be able to travel in-between act breaks either, as everyone in your party won't be ready, but I could be wrong! If you could travel in-between acts, I suppose the real question is how far you could get without needing to long rest...hmmm. Good question!
I hate that intimidating Nettie is useless. You pass 2 checks and he still attacks you if don't promise to kill yourself. The whole point of intimidation is making her do what you want her to do - stand down. A lot of the fame fails in this, but it's the most egregious with her
Did you try pick-pocketing the wyvern poison from her before letting her offer it to you? Like that gnome with the explosive... That makes me want to try that now, guess I'm doing my own experiment XD
Haha I saw a video of the gnome thing the other day, that's hilarious - but alas I tried with the wyvern poison and she just acted like she still had it and said the same dialogue
@@erininsoup awww, ah well, devs already thought of so much, can't expect them to predict all of our weird ideas XD
Xenophobic warrior princess
Very good video! May I suggest you cut unnecessary things for the point? We didn't need to watch Astarion scene nor the standard Convo with Nettie.
We ALWAYS need the astarion scenes !!!! For science of course
We ALWAYS need the astarion scenes !!!! For science of course
I hate nettie