The Intermission Screen

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  • เผยแพร่เมื่อ 30 ธ.ค. 2021
  • This subject totally needed a 10-minute long video so I made one.
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ความคิดเห็น • 862

  • @decino
    @decino  3 หลายเดือนก่อน +19

    Background song now available on Bandcamp:
    decino.bandcamp.com/album/pumpkin-beats-to-analyse-to

  • @MissilesAgainstBats
    @MissilesAgainstBats 2 ปีที่แล้ว +1823

    I've been playing this game since 1993, and I never noticed the Tower of Babel slowly getting built on the intermission screen. Your videos are enlightening, as always.

    • @vidyabatter
      @vidyabatter 2 ปีที่แล้ว +27

      I've been playing for a year and I already knew :trol:

    • @iguana9173
      @iguana9173 2 ปีที่แล้ว +26

      The game boy advance version of doom 1 doesn’t show the tower getting built at all.

    • @AegisAmaranth
      @AegisAmaranth 2 ปีที่แล้ว +83

      That was indeed surprising to find out.
      Same thing for the timer that shows 'sucks' when going over an hour.
      Sure are some fun to know little gimmicks.

    • @jeremyn2626
      @jeremyn2626 2 ปีที่แล้ว +13

      Lol. I knew this, but there is almost always something in decino's videos that I didn't know. I've been playing since it came out too but decino finds the awesome stuff.

    • @Skios
      @Skios 2 ปีที่แล้ว +8

      I came here just to say that. It's a really cool detail!

  • @doomerrasa8475
    @doomerrasa8475 2 ปีที่แล้ว +663

    The first time I encountered "SUCKS" was during a playthrough of some really tedious slaughter map (I think it was technicolor antichrist box?) and I laughed so hard because it felt like such a John Romero thing to add and I had never heard of that easter egg before.

    • @ThatHomestar
      @ThatHomestar 2 ปีที่แล้ว +86

      yeah the first time i encountered that it was some super huge city map with like 2500+ enemies and after an hour and a half of playing i get told my time SUCKS, was really funny

    • @OblivionWalkerVerified
      @OblivionWalkerVerified 2 ปีที่แล้ว +39

      @@ThatHomestar I had it happen to me when I accidentally left my game running and I come back 2 hours later and finish the level and bang. It does that to me. I couldn’t help but laugh as well

    • @8088mph
      @8088mph 3 หลายเดือนก่อน +2

      mine was in an episode 2 level for ultimate doom, first playthrough of doom, and I had no idea I had to press a switch to raise a floor to get to an exit. along with how long it took to navigate it, it took me another 30 minutes to think look up a guide.

    • @williamsmith666
      @williamsmith666 3 หลายเดือนก่อน +4

      "Tedious slaughter map"
      What slaughter map ISN'T tedious?
      Mine was in TNT's "Prison" map where I forgot to pause the game and left to do a quick chore, came back over an hour later and realized what I did.

  • @kjl3080
    @kjl3080 2 ปีที่แล้ว +604

    9:32 can we appreciate the fact that decino said the whole name out loud without changing the tone of his voice

    • @kjl3080
      @kjl3080 2 ปีที่แล้ว +113

      He missed the last “feet” tho lol

    • @TyphinHoofbun
      @TyphinHoofbun 2 ปีที่แล้ว +101

      He did have a questioning lift on the last word or two. Honestly, I'm amazed he doesn't break far more often. Dude is a legend.

    • @-bemyvalentine-
      @-bemyvalentine- 2 ปีที่แล้ว +53

      I wonder if he did it in one take. I wouldn't have been able to, I'd be laughing before I even try to say "Sonic"

    • @raygun26
      @raygun26 2 ปีที่แล้ว +7

      😂😂😂😂😂😂HAHHAAHAH OH MY GOD IM FUCKING DEAD I love decino

  • @Lemon_Inspector
    @Lemon_Inspector 2 ปีที่แล้ว +182

    Fun fact: it's called the inter-mission screen because it's shown between missions

  • @neppy-chan9297
    @neppy-chan9297 2 ปีที่แล้ว +39

    I love how professional he was when he read off the name "Sonic feet pics compilation FEETuring dirty feet wet feet no socks feet toe nail fungus"

    • @jonathanvaux2715
      @jonathanvaux2715 ปีที่แล้ว +5

      I had to do a double take on that one. It was said too straight for me to believe I had just heard that correctly

  • @spase667
    @spase667 2 ปีที่แล้ว +550

    I always loved the animated landscapes shown on the intermission screens of episodes 1, 2, and 3. I'm slightly disappointed that more custom map makers haven't made their own versions of this, at least not that I'm aware of.

    • @Tyrian3k
      @Tyrian3k 2 ปีที่แล้ว +44

      My guess is that it's because the "you are here" pointer locations are hard coded, so the respective levels would have to always be in the same location as the vanilla game's.

    • @DoomKid
      @DoomKid 2 ปีที่แล้ว +57

      Not to mention, the best you could do in Doom2 which most people map for (without GZDoom craziness) would be a static image of the map since it totally lacks the “you are here” marker.

    • @doomdoomerson6524
      @doomdoomerson6524 2 ปีที่แล้ว +5

      @@DoomKid how do you change THAT backgroundd picture in slade...(for just any old wad???)

    • @qu1253
      @qu1253 2 ปีที่แล้ว +26

      Thing is, most people map for Doom 2 which would only allow you to show a static image of the map. Even in Ultimate Doom, the coordinates for the “you are here” graphic and the blood splat are hard coded so your buildings would have to be in the same spots every time.

    • @verbugterherrderdunkelheit6086
      @verbugterherrderdunkelheit6086 2 ปีที่แล้ว +9

      @@doomdoomerson6524 just replace the picture labelled INTERMISSION in the Doom II pwad.

  • @NerfPlayeR135
    @NerfPlayeR135 2 ปีที่แล้ว +212

    9:04 & 9:32 I swear there’s at least one new gem of a name for Decino to read every time he thanks his Patrons.

    • @summerlaverdure
      @summerlaverdure 2 ปีที่แล้ว +45

      go to 6:22 of "Boom's RNG Is Pretty Epic" for the introduction of dog cloaca. i think his delivery there is how we all feel

  • @decino
    @decino  2 ปีที่แล้ว +952

    Last video of 2021. I wish you all a very happy and epic 2022!

    • @onepureturtle
      @onepureturtle 2 ปีที่แล้ว +26

      You mean, 2021 completed 100%

    • @n1pplel3sscage22
      @n1pplel3sscage22 2 ปีที่แล้ว +5

      Wishing you a happy 2022 as well! Keep up the hard work and pumping out content.

    • @Dondlo46
      @Dondlo46 2 ปีที่แล้ว +3

      Happy new year, wish you all 100%-ing 2022 and not missing a single secret,kills and items

    • @xjyo
      @xjyo 2 ปีที่แล้ว +6

      For me, it's the first video of 2022.

    • @dcuk893
      @dcuk893 2 ปีที่แล้ว +2

      Happy new year Decino!

  • @NeilForshaw
    @NeilForshaw 2 ปีที่แล้ว +300

    "can we just take a moment to admire Doom 1's map screens"
    Yes.... yes we can. :D
    Was one of the disappointments I had with Doom 2. Thought the map screens really added to it.

    • @melo-7904
      @melo-7904 2 ปีที่แล้ว +19

      its a nice skull smoothie for doom 2

    • @RevolverRez
      @RevolverRez 2 ปีที่แล้ว +33

      The map screen always reminded me of old 90s platformers, which also tended to have map screens showing the next levels location. I've always loved them, and it's a shame modern games don't really do that anymore.

    • @majamystic256
      @majamystic256 2 ปีที่แล้ว +15

      maybe like how there are a lot of cool midi projects
      there should be intermission projects next
      making intermission maps for Doom 2, TNT, Plutonia, NRFTL, Thy Flesh Consumed and Sigil, ect

    • @MondySpartan
      @MondySpartan 2 ปีที่แล้ว +8

      @@majamystic256 The MIDI projects were done by the community of MIDI music composers, it’s about time pixel/sprite artists gather up aswell and do the similar for intermission screens!
      Oh, and Thy Flesh Consumed already has a fan-made intermission screen I believe!

    • @devilmyeyes9450
      @devilmyeyes9450 2 ปีที่แล้ว

      @@RevolverRez Well, Dusk did that

  • @juand.g.2602
    @juand.g.2602 2 ปีที่แล้ว +196

    On episode 2 you can see clearly how the tower is being built since map 1 through the last. So cool, wonder why no one has done that in other wads

    • @decino
      @decino  2 ปีที่แล้ว +133

      Because all map animations and positions are hardcoded and a pain in the ass to work with.

    • @Spiral6SM
      @Spiral6SM 2 ปีที่แล้ว +24

      @@decino Is there a dehacked hook for WAD authors to use?

    • @MrBlaygor
      @MrBlaygor 2 ปีที่แล้ว +25

      @@Spiral6SM I think there must be - Check out the Inferno episode for Doom the Way id did.

    • @PercydeRoloFangirl
      @PercydeRoloFangirl 2 ปีที่แล้ว +2

      @@decino maybe they can use that episode as a base for that (I might be completely wrong I don't really know that much about modding and game development)

  • @DarkPuIse
    @DarkPuIse 2 ปีที่แล้ว +108

    I actually proposed a community project on Doomworld (tentatively called "Ultimate Doom: By The Map" where people's goals would be to design levels to look as close to the intermission map graphics as well, with E4 being based on a third-party drop-in replacement for that map.
    Alas, while there was interest and people signed up, nobody really ever submitted anything.
    Technically it's still "alive" if anyone would be interested, though!

    • @gaminggamingtm
      @gaminggamingtm 2 ปีที่แล้ว +3

      Cool concept

    •  2 ปีที่แล้ว +1

      I'd like to see it!

    • @reddy64
      @reddy64 2 ปีที่แล้ว +2

      hell yeha it hasn't been dumped

  • @PeterLawrenceYT
    @PeterLawrenceYT 2 ปีที่แล้ว +200

    Thank you Scuba Steve. Cacoward truely well deserved.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +14

      He's right up there with Jimmy and Xaser.

    • @Fuchsia_tude
      @Fuchsia_tude 2 ปีที่แล้ว +14

      Yeah he's a great pixel artist. I remember being impressed by his pixel work back on Pixelation 15+ years ago.

  • @SuperhyperC
    @SuperhyperC 2 ปีที่แล้ว +64

    I remember the first time I got a time of SUCKS. It was in this absolutely massive 1000+ monster map that I ended up getting lost in for longer than im proud to admit. Didn't think the game would call me out for it, but it did give me a good laugh.

    • @adrielquiroga7901
      @adrielquiroga7901 2 ปีที่แล้ว +3

      SUCKS

    • @XenoSpyro
      @XenoSpyro 2 ปีที่แล้ว +2

      Of the top of my head that sounds like Holy Hell.

    • @markbloom7434
      @markbloom7434 2 ปีที่แล้ว +1

      I got mine on the first playthrough of Misri Halek

  • @joseverdugo3099
    @joseverdugo3099 2 ปีที่แล้ว +32

    9:32 what a cursed name

    • @General_303
      @General_303 2 ปีที่แล้ว +7

      I imagine that decino wasn't looking forward to reading that name out loud

    • @iguana9173
      @iguana9173 2 ปีที่แล้ว +5

      Very disturbing to hear.

  • @kotoribrashers7034
    @kotoribrashers7034 2 ปีที่แล้ว +64

    I always wished we had a drawn intermission screen for doom 2, the blend of earthly buildings and land with a demonic influence would of been so cool to see and added to lore.

    • @Saver310
      @Saver310 2 ปีที่แล้ว +2

      There would be like 30 hecking buildings!

    • @hi-i-am-atan
      @hi-i-am-atan 2 ปีที่แล้ว +2

      @@Saver310 could've used the text screens to cut to another intermission map, or just have a scrolling one
      ... well, i say "just," but the latter would've been a _lot_ more work than doing some smoke-and-mirrors with the text screens

    • @ravagerslb
      @ravagerslb 2 ปีที่แล้ว +4

      Surely that didn't happen because they were a bit short on time. Doom II was released 10 months after OG Doom (that only had 3 episodes, Ultimate Doom came later).

  • @MilesLuigi
    @MilesLuigi 2 ปีที่แล้ว +26

    Massive custom map01: Whew, that took foverver to beat.
    Par time: 30 seconds

  • @Br0leg
    @Br0leg 2 ปีที่แล้ว +106

    100% Awesome analysis my guy :D

  • @w0lfram582
    @w0lfram582 2 ปีที่แล้ว +140

    Man it's crazy to think that Doom did a really good job for a 90's game especially the graphics and other stuffs such as the intermission screens as well. This game aged pretty well and we might discover and learn more interesting things in this game soon! A good and interesting analysis video for a last video for the year 2021! Happy New Year decino! 🎉 :))

  • @bazboo1284
    @bazboo1284 2 ปีที่แล้ว +64

    How can you not love this guy's content, making BMD proud

    • @iguana9173
      @iguana9173 2 ปีที่แล้ว +3

      He needs to do it more often.

    • @enderman5423
      @enderman5423 2 ปีที่แล้ว +2

      Doomguy trollege

    • @bazboo1284
      @bazboo1284 2 ปีที่แล้ว +1

      @iguana 91 so much yes 🤟

  • @DarklyBigNozerz
    @DarklyBigNozerz 2 ปีที่แล้ว +67

    This man is still finding things to plaster on that yellow background and then make unnecessarily well edited videos about it that are addicting as hecc to watch.
    Happy 2022 Decino!

  • @Retared
    @Retared 2 ปีที่แล้ว +43

    I never noticed the Tower of Babel being built as you progress through levels; thats a great little detail.

  • @ClumsyCryptid
    @ClumsyCryptid 2 ปีที่แล้ว +42

    I never thought something as simple as the Intermission screen was so complex.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว +7

      There is a SHITLOAD of code going into a game. This is just scratching the surface. Though admittedly the whole part of animating small sections of the map using small cutouts is a tad more complex than most, because Carmack really prioritised Doom's performance and made the optimisations to match.

    • @RocketoPunchee
      @RocketoPunchee 2 ปีที่แล้ว

      And if you go into modding territory you can do insane stuff, like the intermission screen on KDiZD, it's amazing.

    • @ClumsyCryptid
      @ClumsyCryptid 2 ปีที่แล้ว

      @@RocketoPunchee All I wanted was to make a generic 'Wow that's so cool comment' and nothing else. Not get schooled.
      Working on a three episode expansion of sorts for Heretic. Lots of coding and lots of stupid coding because of Tome of Power.

    • @marcasdebarun6879
      @marcasdebarun6879 2 ปีที่แล้ว +5

      If there's one thing I've learnt about programming (of which I know fuck all) while watching Decino's yellow vids it's that something simple-looking is *always* so complex.

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว

      @@RocketoPunchee
      ZScript is a thing of beauty. You have to understand a bit of code, though, but after you learn the framework the possibilities balloon from there.
      Also, oof. The wiki will be your friend in this endeavor. Also, give you a tip: for states and such, use The Wayfarer's DECORATE definitions as a cheat sheet, it helped me a bunch 😉

  • @martinborman1596
    @martinborman1596 2 ปีที่แล้ว +37

    Hi, decino. I'm from Russia. I like ur videos because they are useful to me. I am studying to be a programmer and I want to create games in the future. Ur videos show me how respected people have created games in the past. I found a lot of interesting and cool things in the mechanics of Doom. I'll remember it and use it someday with some tweaks. I want to say thank u for ur work.

  • @franciscobotello4352
    @franciscobotello4352 2 ปีที่แล้ว +25

    You make the Doom source code easy to comprehend and interesting. Wish most of the coding classes were this way.

    • @John720620
      @John720620 2 ปีที่แล้ว +4

      But there are no classes in C language

  • @Vois30
    @Vois30 2 ปีที่แล้ว +12

    3:24 in the unity port of doom instead of saying “sucks” if you spend 1hr or more, the timer loops back. with this, I got a time or around 4 seconds on the first map in doom 2

    • @chainsawplayin
      @chainsawplayin 2 ปีที่แล้ว +1

      So... a 1-hour long 4 second speedrun on the unity port of doom?

    • @Vois30
      @Vois30 2 ปีที่แล้ว +2

      @@chainsawplayin yes but it shows that I have a time of 4 seconds as hours arent shown

    • @chainsawplayin
      @chainsawplayin 2 ปีที่แล้ว +1

      oh my god, i can't believe youtube auto-censored the official speedrunning site...

    • @Opanker_
      @Opanker_ 2 ปีที่แล้ว

      @@chainsawplayin TH-cam just thinks every link is a virus and deletes them

    • @nevibuster88
      @nevibuster88 2 ปีที่แล้ว

      @@Opanker_ Oh.

  • @conzmoleman
    @conzmoleman 2 ปีที่แล้ว +7

    agonizing rectal pain has been upstaged by sonic feet pix

  • @GreasyFox
    @GreasyFox 2 ปีที่แล้ว +5

    After all these years , the Doom source code is still a gem for any game programmers to learn.

  • @Nahpax
    @Nahpax 2 ปีที่แล้ว +10

    There's something so charming about the Doom 1 intermission screens. I love being able to see my progress. I really wish ID made one or multiple for Doom 2. Also I've been playing Doom now for close to 20 years and I never knew about the "SUCKS" rating on the timer. Cool stuff.

    • @1pcfred
      @1pcfred 2 ปีที่แล้ว

      Doom 2 was a total money grab. If you haven't seen SUCKS then you haven't been challenging yourself enough. There's maps that I cannot figure out too quickly. I've taken over and hour and not gotten SUCKS though. So there must be some way mappers can disable it?

  • @Runie549
    @Runie549 2 ปีที่แล้ว +5

    Those intermission maps have had me wondering for almost three decades now how exactly Doomguy traveled between the various buildings and if there's hordes of demons roaming free on the open surfaces of Phobos, Deimos, and Hell.

    • @ditmarvanbelle1061
      @ditmarvanbelle1061 2 ปีที่แล้ว +2

      Same here! Then the modding community got into slaughtermaps and ..... boy, did we find out!

  • @rmgkr
    @rmgkr 2 ปีที่แล้ว +47

    I really love reviewing the Doom’s source code, it’s absolutely interesting

    • @BigboiiTone
      @BigboiiTone 2 ปีที่แล้ว +2

      A lot of the design choices seem inspired

    • @chiarosuburekeni9325
      @chiarosuburekeni9325 2 ปีที่แล้ว +12

      The guys at id are all mega geniuses. Imagine coming up with code like this in the early 90s

    • @DinnerForkTongue
      @DinnerForkTongue 2 ปีที่แล้ว

      I like to open source ports' pk3 files in SLADE just to observe the code sometimes.

    • @JTCPingas
      @JTCPingas 2 ปีที่แล้ว

      Dogcino emote

  • @bluepolarvortex
    @bluepolarvortex 2 ปีที่แล้ว +9

    I used to love the "You are here" in episodes 1-3 in doom. I wish it was in doom 2 :p
    I also like that the tower of babel slowly gets built as you go through episode 2.

  • @aech_two_oh
    @aech_two_oh 2 ปีที่แล้ว +3

    I like to think that as DoomGuy approaches the tower of babel, the demons are rushing to finish it, just like, "oh god oh crap here he comes"

  • @azza5332
    @azza5332 2 ปีที่แล้ว +4

    My brain has been conditioned to immediately click a Decino video when I see a yellow background with DOOM sprites on it. Made my day!

  • @singleflips
    @singleflips 2 ปีที่แล้ว +12

    thank you decino for once again healing my testicular torsion

  • @BlazingOwnager
    @BlazingOwnager 2 ปีที่แล้ว +3

    I never thought about the widescreen edits before. I figured there was a larger-than-necessary image file available somewhere, I had no idea it as community made. That is impressive.

  • @thebiglarge2478
    @thebiglarge2478 2 ปีที่แล้ว +5

    Really appreciate taking a moment to admire the intermission screens. Classic doom was full with artistic ambition, and those intermission screens are one of the best examples of that.

  • @Roy-hn4ek
    @Roy-hn4ek 2 ปีที่แล้ว +18

    DooM's intermission screens for the OG 3 episodes are very underrated, i always loved them. Im amazed to see how complex those intermission screens actually are.
    On another note, happy new year decino. Here's to another year of good health and ripping and tearing. Cheers 🍻

  • @enocescalona
    @enocescalona 2 ปีที่แล้ว +36

    i love the doom maps, it is a shame that 2 doesn't have them, 64 or the two most recent games. the maps are so good, they look like something out of a SNES.

    • @NitramGTi
      @NitramGTi 2 ปีที่แล้ว +1

      I think maybe because 2 was rushed out.

    • @DogsRNice
      @DogsRNice ปีที่แล้ว +2

      Doom 2016 actually has a few intermission screens that show an overview of the area or some kind of map on some levels

  • @the_kovic
    @the_kovic 2 ปีที่แล้ว +4

    I love the intermission map screens of Doom 1. Back in the day, it really made me feel like I'm going through real places

    • @leo_the_v.3847
      @leo_the_v.3847 2 ปีที่แล้ว

      Love your Doom Eternal soundtrack video

  • @zakazany1945
    @zakazany1945 2 ปีที่แล้ว +7

    That Sonic feet with fungus patron was cursed

    • @adrianmalacoda
      @adrianmalacoda 2 ปีที่แล้ว +2

      How dare he stand where AGONIZING RECTAL PAIN stood

  • @areoants9453
    @areoants9453 2 ปีที่แล้ว +4

    8:18 "Huh, a more cut-and-dry Decino breakdown. Guess he's not throwing putting any memes-"

  • @ridethelapras
    @ridethelapras ปีที่แล้ว +1

    When I was little, and used to watch my older brothers play DOOM, when it got to the intermission screen, my younger brother and I would pretend we were being shot as the sound of the counters going up would play. We'd be falling on the floor, getting back up and then fall back down as it continued, recoiling with every hit. What a magical time in my life.

  • @Chozo_Ghost
    @Chozo_Ghost 2 ปีที่แล้ว +4

    Of course decino would have to include twerking Doomguy more than once in this vid lmao

  • @Carnage7162
    @Carnage7162 2 ปีที่แล้ว +7

    The map screen for the first three episodes makes me want to remake some levels, but have an outside part as if you were walking into the level

  • @rockethero1177
    @rockethero1177 3 หลายเดือนก่อน +1

    That tower being built between missions is such a cool touch

  • @WhoLover
    @WhoLover 2 ปีที่แล้ว +52

    Hey decino, have you ever thought about talking about what got you into doom? Or what your experience was like when first playing it? Awesome video as always

    • @decino
      @decino  2 ปีที่แล้ว +49

      secureservercdn.net/72.167.241.46/7zz.ef4.myftpupload.com/wp-content/uploads/2021/10/DMW_issue_15_FIN-2.pdf#page=7

    • @WhoLover
      @WhoLover 2 ปีที่แล้ว +19

      @@decino oh wow! Thank you!

    • @TheMcK777
      @TheMcK777 2 ปีที่แล้ว +5

      Okay that was a super cool read.

  • @raikohzx4323
    @raikohzx4323 2 ปีที่แล้ว +4

    Fun fact, the blood skies in Episode 3's intermission screen were actually one of the beta / "Doom Bible" era skyboxes, or at least match up very directly. I know because back when Romero released a lot of older assets a few years ago, I was one of the people trying to add them back in, both as is and with some Doom 64 assets mixed in, and it was fun trying to get the details to match up.

  • @pgalaxy2581
    @pgalaxy2581 2 ปีที่แล้ว +10

    9:32 - You missed reading the final 'feet'. Sad!

    • @decino
      @decino  2 ปีที่แล้ว +10

  • @RealBentusiII
    @RealBentusiII 2 ปีที่แล้ว +5

    man, what a banger to end the year! the finish screen, how fitting.

  • @Smokecall
    @Smokecall 2 ปีที่แล้ว +4

    Never knew about the animation offset or the animate random feature for intermission screens. Definitely good insight.
    Also 10/10 ending intermission image for your video. Decide once again showing he doesn't just inform us of what is happening behind the scenes but also knows how to slap together proof he knows how to compile custom screens with his knowledge

  • @dealerman5955
    @dealerman5955 2 ปีที่แล้ว +1

    Thanks for an intermission between 2021 and 2022 decino

  • @halvtysk
    @halvtysk 2 ปีที่แล้ว +40

    Follow-up question to the par-times: are they based on some actual runtimes, or just semi-random time values?

    • @decino
      @decino  2 ปีที่แล้ว +80

      "John Romero generated the par times by completing each level as fast as possible, rounding off the resulting time and adding 30 seconds." - Doom Wiki

    • @gtf9733
      @gtf9733 2 ปีที่แล้ว +15

      Romero's quicktimes rather than working on Doom2 or proto Quake 😉

    • @Roach1
      @Roach1 2 ปีที่แล้ว +36

      @@decino so he beat hangar in 0 seconds?

    • @SimonBuchanNz
      @SimonBuchanNz 2 ปีที่แล้ว +3

      @@Roach1 less than 15 at least.

    • @DoomKid
      @DoomKid 2 ปีที่แล้ว +17

      @@Roach1 rounded them all to the nearest 30 seconds I’m guessing. So 10 seconds rounded by the nearest unit of 30 would be 0, plus 30 leaves you with 30 😛

  • @genericweeb7300
    @genericweeb7300 2 ปีที่แล้ว +3

    It's already 2022 over here in Eastern Asia and I have been blessed with multitudes of great videos by my favourite TH-camrs to kick it off with.
    Thank you for your hard work Decino and I wish you all a Happy New Year.

  • @room_temperature
    @room_temperature 2 ปีที่แล้ว +5

    Great analysis video as always!!! And I wish you another great year with many more cursed patron names to read out loud!

  • @tommy8058
    @tommy8058 2 ปีที่แล้ว +3

    For you too decino. I wish you in advance a happy new year. 🎊🙂👍♥️

  • @johnarmstrong5533
    @johnarmstrong5533 2 ปีที่แล้ว +5

    As always, I will repeat: the stats don't matter & An Exit is An Exit. Congratulations on surviving!
    ...That said, I am glad that decino was able to break down exactly how these work, especially when it comes to Doom 1's secret level shenanigans. Cool video.

  • @theopenrift
    @theopenrift 2 ปีที่แล้ว +2

    Also a technical note: changing par times via dehacked only works in Extended dehacked format (or whatever format it is that lists version 21 in the file), which means it cannot be edited in vanilla unless you use a hex editor.

  • @junkolover9518
    @junkolover9518 2 ปีที่แล้ว +22

    Since you're talking about the intermission screen, what's the maximum percent in kills you can get? We all know the infamous 1000+% kills on Icon of Sin map, but is there some kind of limit?

    • @decino
      @decino  2 ปีที่แล้ว +25

      Not sure. The source code says the kills% uses a signed 32-bit integer which has max value of ~2.1 billion, but PrBoom+'s code has a comment about the originals (?) actually using signed 16-bit ints (max of 32767) which means if you kill 800+ Icon of Sin enemies in MAP30 it will loop indefinitely if you don't press any keys.

  • @NightAsterisk
    @NightAsterisk 2 ปีที่แล้ว +1

    I was literally just binge watching your analysis videos and then you drop this, hell yes!
    edit: also noticed the major stepup in editing, looking firee.

  • @edgyboi728
    @edgyboi728 2 ปีที่แล้ว +2

    ..woof, doomguy's got quite the cake!
    yeah those landscapes used for doom's first three episodes' intermissions are always a treat to my eyes. still makes me wish they'd at least update doom 2's episodes, thy flesh consumed and sigil with a beautiful map

  • @rokaiking666ai
    @rokaiking666ai 2 ปีที่แล้ว +5

    Great video to end the year. Happy new year decino. Rip and tear!

  • @TheSpacey52
    @TheSpacey52 2 ปีที่แล้ว +4

    I would really like to see someone make a Doom 2 version of the intermission map screen for it's chapters

  • @davidalarson
    @davidalarson 2 ปีที่แล้ว

    I love these analysis videos. Great job this year Decino. thank you!

  • @darkowl9
    @darkowl9 2 ปีที่แล้ว +1

    Every time I think you've covered everything, you just keep finding fascinating things to talk about. I always loved the map screens in Eps 1, 2 and 3 and it was a shame that this was never used for Ep 4 or Doom 2, but I guess I can see why they chose to not continue it. In the spirit of the "efficient art" video you made, looks Ep 1 and 2 share a few buildings on the map screen as well. And you know what? I either never noticed or just don't remember the tower being built. Impressive stuff.

  • @MRDoom12
    @MRDoom12 2 ปีที่แล้ว +2

    Here's to 2022's great lineup! I cant wait! Decino, yours is my number 1 channel to watch!

  • @unfa00
    @unfa00 ปีที่แล้ว

    It's very interesting to see how they used state machines to animate the screens.

  • @JangianTV
    @JangianTV 2 ปีที่แล้ว +3

    Happy New Year Decino! Have a great one; very privileged to have discovered you this year and looking forward to your future content. 🙂

  • @gasaiko
    @gasaiko 2 ปีที่แล้ว +4

    Love the 3:27 Sonic quote with Mario showing up there...wait...

  • @chaosvolt
    @chaosvolt 2 ปีที่แล้ว +2

    The mad lad can find the most inane-seeming lil aspects of the game and reveal just how interesting they are actually are.

  • @johnballantyne3458
    @johnballantyne3458 2 ปีที่แล้ว

    Thank you for this video, Decino, and a Happy New Year to you. I've always wondered how exactly the item count works. So I appreciate you explaining that.

  • @Damian_1989
    @Damian_1989 2 ปีที่แล้ว +1

    You learn something new everyday! I never knew about the "SUCKS" message

  • @Ohthatguy64
    @Ohthatguy64 2 ปีที่แล้ว +2

    That thumbnail perfectly shows how great your videos are, happy new year decino!

  • @ZhaojuEphastine
    @ZhaojuEphastine 2 หลายเดือนก่อน

    I always loved the intermission screen from DOOM 1993 over DOOM II's. The graphics and sensation of space were really neat.

  • @Jobby_James
    @Jobby_James 2 ปีที่แล้ว +28

    I've developed games with Monogame, and I find it interesting that you finally acknowledge the drawing functions, as far as I am aware it is never mentioned in any of the previous analysis videos. It is something that I feel is overlooked despite it is used in literally every game. Not to mention, I've always find it interesting that the Lost Soul doesn't count towards the total kills, considering the fact that I thought it was due to the fact that they are spawned from Pain Elementals (and monster that does not exist in Doom and Ultimate Doom). Also I wasn't aware of how much detail is put into the intermission screens, this is something I bet many skipped past without thinking, so it is nice that work gets recognised!

    • @DoomKid
      @DoomKid 2 ปีที่แล้ว +14

      You are right about the Lost Souls and Pain Elementals, though. Before they started adding Doom2 functionality to the Doom engine, lost souls WERE counted. They’re not counted in Ultimate Doom simply because it shares behaviour with Doom2

  • @medexamtoolsdotcom
    @medexamtoolsdotcom 2 ปีที่แล้ว

    I like how no detail of the program is too unimportant to examine to decino, he truly thoroughly leads us on a journey through every facet of it.

  • @flatlo
    @flatlo 2 ปีที่แล้ว

    I like how there’s even entertainment value in the Patreon read-offs. Truly these videos are 100% solid content.

  • @funnyrockangry
    @funnyrockangry 2 ปีที่แล้ว +1

    decino, i love you. this made the year end perfectly! thanks! keep up the great work :D

  • @lennyface5314
    @lennyface5314 2 หลายเดือนก่อน +2

    8:21 Ah, just how I remember TNT

  • @britishexplorer4437
    @britishexplorer4437 2 ปีที่แล้ว

    Great video, now I can never unsee the tower of babel growing. And happy new year!

  • @teamoversquatch3785
    @teamoversquatch3785 2 ปีที่แล้ว

    Happy New Year Decino!!! Can't wait to see what you have planned for this year, keep up the awesome work dude!!!

  • @ambassadorgaming8411
    @ambassadorgaming8411 2 ปีที่แล้ว

    That is one of the most clever thumbnails I have ever seen in my life

  • @RealRedRabbit
    @RealRedRabbit ปีที่แล้ว

    Always such top notch analysis and editing. Love these videos.

  • @michaelaguilar6315
    @michaelaguilar6315 2 ปีที่แล้ว

    Happy new year decino! Thank you for the video.

  • @simonkempthorne3681
    @simonkempthorne3681 2 ปีที่แล้ว

    A fine way to open 2022: a yellow background decino video!

  • @x1teDota
    @x1teDota 2 ปีที่แล้ว +19

    How does the melting screen transition work? Does it pick pixels randomly or is it fixed every time? Worth a video?

    • @decino
      @decino  2 ปีที่แล้ว +30

      It's random and will be covered in a future video.

    • @TheGuyWhoIsSitting
      @TheGuyWhoIsSitting 2 ปีที่แล้ว +8

      @@decino I thought you covered it in the RNG video?

    • @decino
      @decino  2 ปีที่แล้ว +13

      I briefly mentioned it, but I want to expand on it and also talk about stuff like framebuffers and what not.

  • @iguana9173
    @iguana9173 2 ปีที่แล้ว +1

    This was a good video to watch on New Year’s Eve see you in 2022 Decino.

  • @TheFuade
    @TheFuade 2 ปีที่แล้ว +1

    Greeting everyone and Happy new year decino. Hopefully more of your voice and videos this year! Cheers!

  • @KoshakiDev
    @KoshakiDev ปีที่แล้ว +1

    State machines within state machines for loading levels? Amazing

  • @Leet-iz2fz
    @Leet-iz2fz 2 ปีที่แล้ว +1

    This video is *the* intermission screen between 2021 and 2022.

  • @sozhran
    @sozhran 2 ปีที่แล้ว +2

    "It's a screen you see quite often." Unless you're playing Sunder, of course.
    Happy new year, decino!

  • @makeez4909
    @makeez4909 2 ปีที่แล้ว +1

    Hey decino! Im not sure do you read these messages, but i just love your videos so much. They just glue me to my screen and just are so entertaining. With your videos my love to Doom rekindled and i even got my father play with me just like in my childhood. Thank you for this year. Be well and happy new year for your whole family!

  • @misterpiggies
    @misterpiggies 2 ปีที่แล้ว +2

    9:32
    "sonic feet pics compilation FEETuring dirty feet wet feet no socks feet toe nail fungus"
    - decino, 2022

  • @gtf9733
    @gtf9733 2 ปีที่แล้ว +2

    Happy Hogmanay you crazy Dutchman!
    Proper inspiration for trying to get good at a game I've been playing since I got the shareware preinstalled on my old man's first PC.
    Big ups lad

  • @nakfoor1846
    @nakfoor1846 ปีที่แล้ว

    As a kid I loved the original 3 episodes' map screen. It added an extra dimension of feeling like I was going to a real location.

  • @teaoftraffic
    @teaoftraffic 7 หลายเดือนก่อน

    i have never knew the timer could say “SUCKS” if you take over an hour in a map
    that’s hilarious.

  • @Etrehumain123
    @Etrehumain123 2 ปีที่แล้ว

    You're my reference when I explain "knowing how it works doesnt kill the fun". I repair pianos and people ask me if it disgusts me from playing now that i know it's not magic. Excellent work as always

  • @Silverflower351
    @Silverflower351 2 ปีที่แล้ว

    Hey decino happy new year for more rip and tear in 2022

  • @hitelbevettborsgaminghun2053
    @hitelbevettborsgaminghun2053 2 ปีที่แล้ว

    This is a fascinating monthly series. I'm curious about the next month. :D

  • @killbot_factory
    @killbot_factory 2 ปีที่แล้ว

    a new decino analysis video drops the same day as the new Cobra Kai season? what a day to be alive!!!