Doom's Nightmare Difficulty: Everything You Need To Know

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

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  • @decino
    @decino  8 หลายเดือนก่อน +99

    Background song now available on Bandcamp:
    decino.bandcamp.com/album/pumpkin-beats-to-analyse-to

  • @bluefin844
    @bluefin844 ปีที่แล้ว +2806

    Romero cameo nice

    • @tylerjennings8242
      @tylerjennings8242 ปีที่แล้ว +179

      A Romero cameo is always welcome. Love hearing insight about the game and its development from the guy. Absolute legend.

    • @watrickpiege
      @watrickpiege ปีที่แล้ว +24

      Nice.

    • @britishexplorer4437
      @britishexplorer4437 ปีที่แล้ว +21

      Nice.

    • @michaeldonoghue9015
      @michaeldonoghue9015 ปีที่แล้ว +21

      Nice.

    • @DoomguyAV
      @DoomguyAV ปีที่แล้ว +30

      Romero is so fucking cool. Archvile!

  • @MarphitimusBlackimus
    @MarphitimusBlackimus ปีที่แล้ว +2545

    12:26 This textual inconsistency was, of course, fixed in the Game Boy Advance and iOS ports of Doom, changing the shotgun shell pickup text from "Picked up 4 shotgun shells" to "Picked up the shotgun shells" and "Picked up shotgun shells", respectively (the latter iOS fix being made by Carmack himself, as indicated by his comment in the source code), hence not specifying the exact number of shells in the message. And that's why all true Doomers today regard the GBA and iOS ports as being the definitive way to play Doom.

    • @AB0BA_69
      @AB0BA_69 ปีที่แล้ว +79

      Good to see you around, Marph!
      Please post more nerdy HL videos! 😊

    • @MrCantStopTheRobot
      @MrCantStopTheRobot ปีที่แล้ว +190

      Ridiculous. DooM was always meant to be played on Nintendo Wii.

    • @roblammens
      @roblammens ปีที่แล้ว +172

      What a load of crap. Everyone knows the definitive way to play Doom is in the Doomsday Engine with every single "Modern Graphics" mod you can find! The 3D models and dynamic lighting definitely don't look just like shovelware!

    • @StillTheVoid
      @StillTheVoid ปีที่แล้ว +10

      Now its your turn for another half life lore.

    • @the_kovic
      @the_kovic ปีที่แล้ว +72

      An even better solution was implemented in DOOM 64 which dynamically changes the message between "Picked up 4 shotgun shells" and "Picked up 8 shotgun shells" based on what difficulty you're playing on.

  • @riffbw
    @riffbw ปีที่แล้ว +3155

    This is what makes Romero a legend in gaming. He's a gamer's game designer. Outside of some level design, Romero was just an idea guy that understood his customers. But to this day, Romero has stayed humble and a gamer first guy. The fact that he responds to emails and does a ton of free stuff for the community is what makes him a legend.

    • @TheTrueNorth11
      @TheTrueNorth11 ปีที่แล้ว +375

      He made me his bitch tho

    • @silky_merkin
      @silky_merkin ปีที่แล้ว +159

      For sure. Every good company needs that charismatic "face" and personality of the company and Romero always fit that role (a little "edgelord" sometimes, but it is Doom, satanic references, demons, etc.) , even if others on the team were more technically savvy.

    • @lordpalandus11
      @lordpalandus11 ปีที่แล้ว +77

      ... except for that short stint when he said "he was going to make you his biatch."

    • @richardvlasek2445
      @richardvlasek2445 ปีที่แล้ว +113

      yeah he stayed so humble that the marketing campaign for his last proper commercially released videogame involved making me his bitch

    • @sophiacristina
      @sophiacristina ปีที่แล้ว +21

      @@TheTrueNorth11 Everybody does!

  • @RichardHoogstad
    @RichardHoogstad ปีที่แล้ว +1736

    You know you are doing something right when one of Doom's creators goes through the trouble of sending an actual voice reply. That was awesome!

    • @oz_jones
      @oz_jones ปีที่แล้ว +138

      Romero was always a cool dude.

    • @Dsmky117
      @Dsmky117 ปีที่แล้ว +65

      I thought it might be AI, but nice to hear it's real!

    • @calvinanderson4245
      @calvinanderson4245 ปีที่แล้ว

      ​@@oz_jonesCool enough to ride Carmack's coattails and dickride Bethesda's fanfiction?

    • @AlphaCarinae
      @AlphaCarinae ปีที่แล้ว +69

      It's almost like they're normal human beings too rather than some mythical unknowable god

    • @rgerber
      @rgerber ปีที่แล้ว

      obviously not sparing a chance to make someone his bitch

  • @SilverSpireZ
    @SilverSpireZ ปีที่แล้ว +717

    Man, decino. Why are so many of your patrons in such agonizing pain? What did they do to deserve such a fate??

    • @BlueSmash_404
      @BlueSmash_404 ปีที่แล้ว

      They were horny,needed to be punished.

    • @1pcfred
      @1pcfred ปีที่แล้ว +106

      We were put on this Earth to suffer and die.

    • @СергейМисюк-ж1к
      @СергейМисюк-ж1к ปีที่แล้ว +107

      At least they also may enjoy the sight of beaks.

    • @OblivionWalkerVerified
      @OblivionWalkerVerified ปีที่แล้ว +1

      @@СергейМисюк-ж1к they make me coom

    • @VladTepesVEVO
      @VladTepesVEVO ปีที่แล้ว +77

      _BEAKS MAKE ME COOM_

  • @Haru-spicy
    @Haru-spicy ปีที่แล้ว +423

    Nightmare difficulty always intimidated me as a kid. When cheat codes didn't work, it felt like the difficulty itself was overriding the game rules, like the monsters were just too powerful to be affected by the cheats.

    • @RustBot42
      @RustBot42 6 หลายเดือนก่อน +23

      I unironically love that feeling when a game goes "No. You must suffer."
      The trepidation you feel, that if the difficulty mode takes away the tools that makes you feel safe, what other horrors is it hiding under its cloak?

    • @drakep.5857
      @drakep.5857 2 หลายเดือนก่อน +1

      ​@@RustBot42 games instilling a sense of fear and mistrust within their hostile worlds is one of their biggest strengths as a medium.
      System shock 2 is a masterclass at this.

  • @sakucelty
    @sakucelty ปีที่แล้ว +80

    “It seems you’ve figured out that my stand,「 PINKY 」can stop time.”

  • @FR4M3Sharma
    @FR4M3Sharma ปีที่แล้ว +120

    iD Software really immortalized this game. We might never see any folks like Romero and Carmack in this industry ever again.

    • @thewhitefalcon8539
      @thewhitefalcon8539 ปีที่แล้ว +6

      The early version of Notch. Jonathan Blow. ToadyOne.
      We don't need tricks to make 3D games render at all, any more

    • @greendesigner
      @greendesigner ปีที่แล้ว +2

      You might want to check our ghost ship games, they actually care about the games they make, like romero does

    • @BlazingDiancie
      @BlazingDiancie ปีที่แล้ว +1

      ​@@greendesignerDID I HEAR A ROCK AND STONE?!

    • @notapplicable6985
      @notapplicable6985 ปีที่แล้ว +2

      ​@@thewhitefalcon8539Not fully, notch didn't really make many notable games after minecraft, but the johns were involved in quake and deus ex

    • @airplanemaniacgaming7877
      @airplanemaniacgaming7877 8 หลายเดือนก่อน

      @@BlazingDiancieSTONE AND ROCK
      Wait a minute.....

  • @BigMacDavis
    @BigMacDavis ปีที่แล้ว +1095

    That was a really cool backstory. I had heard rumors that Nightmare was added in as a joke difficulty in future editions of Doom after 1994, but never actually got them confirmed until right now.
    I think I'm gonna give NERF a run through. It looks fun.

    • @rilluma
      @rilluma ปีที่แล้ว +24

      NERF arena? the game.

    • @rustyjones7908
      @rustyjones7908 ปีที่แล้ว +23

      I'd watch that. BigMacDavis and Decino are the RL bruiser brothers.

    • @LavaCreeperPeople
      @LavaCreeperPeople ปีที่แล้ว +6

      you

    • @k.w.6626
      @k.w.6626 ปีที่แล้ว +9

      YOOOO its BigMacDavis! The legend.

    • @Mike-or7xv
      @Mike-or7xv ปีที่แล้ว +1

      100% items?

  • @ravagerslb
    @ravagerslb ปีที่แล้ว +258

    Gzdoom currently has an option for monster nightmare reflexes, meaning you can play "two thirds nightmare", fast monsters and reflexes without the respawning bit. Can be interesting for those who want an "in between" challenge between uv-fast and full nightmare.

    • @DinnerForkTongue
      @DinnerForkTongue ปีที่แล้ว +20

      You can also activate double ammo pickups for 3/4 of the experience.

    • @ravagerslb
      @ravagerslb ปีที่แล้ว +39

      @@DinnerForkTongue without respawning monsters, double ammo pickups feel "cheap" IMO

    • @DinnerForkTongue
      @DinnerForkTongue ปีที่แล้ว +14

      @@ravagerslb
      Understandable. Just throwing the idea out there.

    • @billiam6398
      @billiam6398 ปีที่แล้ว +10

      haven’t played with the ammo setting, i imagine that could enable one to play 4/3rds nightmare by disabling the bonus ammo.

    • @maynardburger
      @maynardburger 3 หลายเดือนก่อน +3

      That is indeed my preferred 'hardest difficulty' option for the base games. The respawning enemies sucks for me as somebody who likes to take my time rather than rush.

  • @HESHRocketWarhead
    @HESHRocketWarhead ปีที่แล้ว +289

    5:50 - Pinkie got lockjaw. How tragic.
    Also, I thought Nightmare difficulty was already fairly popular. I typically threw it on passively sometimes at one point.

    • @iguana9173
      @iguana9173 ปีที่แล้ว +40

      I don’t feel sorry for him getting lockjaw.

    • @officialromanhours
      @officialromanhours ปีที่แล้ว +1

      @@iguana9173 Should've gotten the vaccine

    • @ratfarmer1
      @ratfarmer1 ปีที่แล้ว +4

      @@iguana9173 why

    • @Phytolizer
      @Phytolizer ปีที่แล้ว +7

      ​@@ratfarmer1 pinkies are annoying

    • @jessegauthier6985
      @jessegauthier6985 ปีที่แล้ว

      ​@@iguana9173 No

  • @jomahawk7488
    @jomahawk7488 ปีที่แล้ว +56

    I find it really cool when game devs respond to fan questions and messages like John Romero did here. I once sent Frank Klepaki an email right before the Command and Conquer remakes came out, just wanting to tell him that his music was well over 50 percent of the reason I enjoyed Command and Conquer so much, and was shocked beyond belief to get a multi-paragraph response from him

  • @silentone3852
    @silentone3852 ปีที่แล้ว +531

    "Oh really? Ok then. You're all dead."
    Great response John Romero

    • @SaviourV
      @SaviourV ปีที่แล้ว +14

      John Romero's version of Kenshiro's "Omae wa mou shinde iru" ("You're already dead.") around the time of that famous manga when it first appeared in the 90s.
      Great minds think alike, apparently. 😆😆😆

    • @garuelx8627
      @garuelx8627 ปีที่แล้ว +11

      @SaviourV I feel like it's more of a call back to the OG Leisure Suit Larry games when you enter "cheat" in the text command box. The game says, "Ok then, You win.
      (game over)"
      And it exits to DOS

    • @SaviourV
      @SaviourV ปีที่แล้ว +2

      @@garuelx8627
      Ouch.
      Still, I think that the Leisure Suit Larry reference you mentioned is a slap on the wrist compared to John Romero's response here.
      On a side note, aside from decino's battle against John Romero (multiplayer deathwatch), have you seen Coincident's final "Corruption Cards" battle against a Romero super-boss yet?

    • @smgamer240
      @smgamer240 ปีที่แล้ว +4

      @@garuelx8627 There's a similar game over in Space Quest 4 (another Sierra game) where if you delete the Space Quest 4 Application from the Pocket Pal Device you find in the game, It also dumps you back to DOS, but not before playing an audio clip of a toilet flushing. (The Pocket Pal's Trash Bin has a toilet icon. You just have to click and drag the SQIV game icon to it, like you would on any other computer,)

    • @NemesisOgreKing
      @NemesisOgreKing 3 หลายเดือนก่อน

      When John Romero wants to make you, his bitch.

  • @LPavownage
    @LPavownage ปีที่แล้ว +56

    One way I tried mixing up Nightmare Difficulty was by adding a new difficulty setting via MAPINFO that also enables Total Infighting, creating a much more chaotic nightmare scenario where even the demons are fighting each other - and I think they remember who they were fighting when they died, too.

    • @SaviourV
      @SaviourV ปีที่แล้ว +8

      Did they stop their infighting long enough to notice Doomguy in the middle of the chaos? 😅

  • @T-West
    @T-West ปีที่แล้ว +347

    After playing on NIghtmare it's amazing how fairly-balanced it is. Definitely not a joke at all. The need to juggle moving forward before enemies respawns while also clearing out faster-firing demons works incredibly well.

    • @redline841
      @redline841 ปีที่แล้ว +53

      The difficulty game mode is a joke. It's just a very well crafted one.

    • @riffbw
      @riffbw ปีที่แล้ว +53

      It definitely was a joke, and given strategies and tactics of the time, it was deemed impossible by many players. But as we know, gamers adapt to any challenge and the advent of circle strafing, better use of a mouse, and optimized strategies have made it very doable. It just happens the joke was very well designed that it works out as an asset to the game rather than being just a joke.
      Now Wolf3d with respawning enemies would be a joke.

    • @DinnerForkTongue
      @DinnerForkTongue ปีที่แล้ว +27

      It is, but not by design. It's the gamers that adapted, overcame and grew to enjoy it.

    • @PeterLawrenceYT
      @PeterLawrenceYT ปีที่แล้ว +8

      Monsters going from set dressing, to constant and persistent threats is why I love Nightmare, as well as routing which is super fun.

    • @itzhexen0
      @itzhexen0 ปีที่แล้ว

      @@DinnerForkTongue You guys didn't adapt to shit. You can't use a source port and call it adapting.

  • @DinnerForkTongue
    @DinnerForkTongue ปีที่แล้ว +268

    Nice, a voice message from Romero! That cool cat is a huge credit to the community, I swear.
    3:39 I should note that this proper Nightmare fast reaction speed is achievable in GZDoom by activating the "Monsters Nightmare Reflexes" gameplay option. "Fast Monsters" is just regular -fast.
    JIC this is useful to someone.

    • @maxdickings6874
      @maxdickings6874 ปีที่แล้ว +9

      You just saved me the trouble of looking to recreate nightmare difficulty without respawning monsters so yes this was useful!

    • @alexsilva28
      @alexsilva28 ปีที่แล้ว +7

      ​@MaxDickings ... I was gonna say "who would ever find that useful?" lol

  • @StoneHill777
    @StoneHill777 ปีที่แล้ว +239

    Great job as always. The John cameo was the best. Now, let the nightmare runs through!

  • @bshap495
    @bshap495 ปีที่แล้ว +179

    1:38 Gotta appreciate Romero for answering a yes or no question with a several-paragraphed, detailed recollection.

    • @USSMariner
      @USSMariner ปีที่แล้ว +64

      And now that wiki entry can have a PROPER CITATION FROM A PRIMARY SOURCE

    • @YogiTheBearMan
      @YogiTheBearMan ปีที่แล้ว +31

      I hope the Wiki gets updated. Don’t forget the email response was also narrated by Romero.

    • @alexsilva28
      @alexsilva28 ปีที่แล้ว +11

      ​@@USSMariner Source: John Freaking Romero

    • @alexsilva28
      @alexsilva28 ปีที่แล้ว +23

      Pretty sure the email in the video was made just for comedic effect and the real one was worded different

    • @GhostbustersHQ
      @GhostbustersHQ ปีที่แล้ว +2

      Are you a furry , fucking weirdo

  • @AlexeiVoronin
    @AlexeiVoronin ปีที่แล้ว +77

    Your historical research into the topic was immaculate. So proud of you :)

  • @Razgard
    @Razgard ปีที่แล้ว +26

    That ultra-turbo-za warudo pinkies thing is insane! The wonders of programming. And those barrel corpses... I learn something new with each video. Thanks!

    • @SaviourV
      @SaviourV ปีที่แล้ว +7

      Beaten to the ZA WARUDO reference. 😅
      Saw a different video yesterday about that glitch. Almost thought that the close-up Pinkie was a Photoshopped attempt, but since I watched this video, I've no doubt that those turbo-Pinkies in Nightmare have mastered the art of controlling time. 😅

  • @BlazingOwnager
    @BlazingOwnager ปีที่แล้ว +64

    Can I just say how awesome it is Romero cameo'ed in this! I'm glad he appreciates this channel. I've always thought his departure from iD was really the death of the original company.
    John Carmack was the brains. Adrian Carmack was the looks. John Romero was the heart, American McGee the soul and Sandy Peterson was all the other necessary organs to keep the greater whole alive. That specific mix was lightening in a bottle and since they went their separate ways, I've always felt something was lost.

  • @FraterSbeve
    @FraterSbeve ปีที่แล้ว +127

    The informative content in decino's videos is well-known and deservedly lauded, but it must also be said that the humour sprinkled here and there is just great. Always a treat.

    • @morgboat744
      @morgboat744 ปีที่แล้ว +4

      couldn’t agree more. not to mention these videos are so goddamn relaxing to me :)

    • @MusicByproduct
      @MusicByproduct ปีที่แล้ว +3

      This stuff is really well illustrated too. It’s a pleasure to watch and I appreciate the effort that must’ve gone into it.

  • @Hellwolf36
    @Hellwolf36 ปีที่แล้ว +23

    6:33 So what you are saying is... Pinkies can ZA WARUDO!?

  • @mitchinatr7093
    @mitchinatr7093 ปีที่แล้ว +44

    Just the fact that decino not only played deathmatch against John Freaking Romero, but also is seen as a priority in his emails is so heartwarming! He seems like a cool-ass dude. Any plans on meeting other members of Id, like Sandy Petersen, John Carmack, or American McGee perhaps? Would love to see a ‘dive into the code’ type of thing.

    • @MondySpartan
      @MondySpartan ปีที่แล้ว +6

      There was a missed opportunity for you to say “Deep into the Code”.

    • @liyifenn
      @liyifenn ปีที่แล้ว +4

      Knee Deep in the Code

  • @themetalcatacombs3790
    @themetalcatacombs3790 ปีที่แล้ว +13

    Decino is so historic, that he just dig up facts from beyond the grave. How many "citation needed" will be filled on later?
    I did not expect that Romero mail moment.

  • @Vytaan
    @Vytaan ปีที่แล้ว +72

    Yes, a video specifically about Nightmare! 😁 I really hope this causes even more people to try it out, so 2023 can truly become the year of this incredibly fun difficulty.
    Thanks for the great video (and the plug ) and I can't wait for NERF E3!

  • @heneedsomemilk655
    @heneedsomemilk655 ปีที่แล้ว +7

    ...oh, so *THAT'S* why I would always get insta-killed by Pinkies way back when I played Doom95. The pre-game Windows launch configuration panel of Doom95 had checkbox options for enabling 'Fast Monsters', 'No Monsters', and 'Respawn Monsters'. When FM was enabled I could never complete the game because the Pinkies would progressively get faster whenever I came back and loaded a savegame, to the point where they'd just lightning-flash to my location and kill me instantly, through a blur of a red screen. I eventually wised up and made sure the FM option was always de-selected.
    You solved a 2+ decade old mystery for me. Thanks, decino.

  • @chronoflareandedare4834
    @chronoflareandedare4834 ปีที่แล้ว +36

    I was laughing way too hard at the pinky eating the shotgun zombie XD

    • @iguana9173
      @iguana9173 ปีที่แล้ว +5

      Me too. I almost wet myself.

    • @jamison8929
      @jamison8929 ปีที่แล้ว +6

      that was hilarious. he's like, well I was told to attack something and doomguy is already dead...

    • @chronoflareandedare4834
      @chronoflareandedare4834 ปีที่แล้ว +6

      @@jamison8929 Nom

    • @Flesh_Wizard
      @Flesh_Wizard 8 หลายเดือนก่อน +1

      Goofy ahh pinky

  • @Finnisher_DAD
    @Finnisher_DAD ปีที่แล้ว +13

    Extremely interesting as always pumpkin man!
    The fact NM difficulty doubles ammo pickups already means in a way it wasn't just haphazardly thrown together but meant to be still playable.
    Same for the various respawn checks and the reaction time upon respawn.

  • @Doctor_Spengler
    @Doctor_Spengler ปีที่แล้ว +27

    I love this so much, best analysis video so far. Lets get some more nightmare LPs going!

  • @Pdotta1
    @Pdotta1 ปีที่แล้ว +12

    30 years later and I’m still learning and enjoying Doom. Who knew. Will always find it amazing that the team thought this was an impossible challenge and yet the game is so well balanced for it and today players are doing it.

  • @idd_cutie1274
    @idd_cutie1274 ปีที่แล้ว +27

    Really appreciate the visuals in this video. Feels like its nearly perfected

    • @onepureturtle
      @onepureturtle ปีที่แล้ว +4

      The audio is on point as well. Was a nice surprise to hear Diablo 2 sound effects in the time freeze bit!

  • @kempleton_is_cool1359
    @kempleton_is_cool1359 ปีที่แล้ว +5

    So when I do the nightmare glitch, and the pinkie becomes so fast it's stand the world awakens

  • @sanyisasha
    @sanyisasha ปีที่แล้ว +23

    Never was fan of nightmare because of the respawning enemies. So I played 90% of the time in UV :D
    Quality video as always, keep up the good work!

  • @XzMondayNightzX
    @XzMondayNightzX ปีที่แล้ว +8

    13:05 Never forget stimpack road. Truly the greatest of feels. Amen. Also very cool of thee John Romero to drop in again. What a guy showing up to console people in the Nightmare PSTD meetings.

  • @Tor-Erik
    @Tor-Erik ปีที่แล้ว +6

    8:25 I love how the Pain Elemental after respawning is like just saying 🎶"Tadaah!"🎶while starring at you with it red eye.

  • @smugbowkid9919
    @smugbowkid9919 ปีที่แล้ว +34

    I love how simple the explanations of stuff that was probably hard to code originally. This channel is just calming to watch.

  • @samuelantoniocastillomeza5034
    @samuelantoniocastillomeza5034 ปีที่แล้ว +8

    Awesome cameo from Romero! On Nightmare, I can get pass the tough enemies and they going turbo, except they respawning. That's what makes me hate the difficulty. And I loved the Pinky that freezes time.

  • @Robert-sq7bp
    @Robert-sq7bp ปีที่แล้ว +7

    Finally an explanation why monsters spawn outside the map in Doom II map 30! I would play ultra violence with cheats and respawning monsters running around blasting. I always wondered how/why monsters were running around in the out of bounds area. When you're 8 and play for an hour or whatever they just keep piling up and it turns into an amazing slaughterfest!
    Thanks for finally answering that for me, amazing

  • @erickvondraxeler
    @erickvondraxeler ปีที่แล้ว +20

    2:53 - The WASD keys don't have the letters anymore...

  • @JoLiKMC
    @JoLiKMC ปีที่แล้ว +7

    I'm glad you continue to mention the minute difference between Nightmare! Fast Monsters and -fast Fast Monsters. When I was working on a mod for the original DOS _Doom,_ I noticed the difference immediately and it always bothers me (immensely) whenever someone says: "Yeah, -fast is just like Nightmare!, but without double ammo or respawns."

  • @samragsdale2301
    @samragsdale2301 ปีที่แล้ว +8

    Really great analysis, I love the Romero cameo too. Also absolutely lost it at the instant-death machine Pinkies.

  • @stylesrj
    @stylesrj ปีที่แล้ว +14

    I did not know that about the Pinky Demons... imagine a map based around those mechanics where you need to sneak past a bunch of Pinkys where if any of them wake up, you die instantly...

    • @linusgustafsson2629
      @linusgustafsson2629 ปีที่แล้ว +4

      Imagine if you mixed them. So they would instantly move up in your face, but then chew super slowly so you could get away with just being scared.

    • @OblivionWalkerVerified
      @OblivionWalkerVerified ปีที่แล้ว

      @@linusgustafsson2629 sounds like a map info idea. I think I might add that into my wad

  • @michaelaguilar6315
    @michaelaguilar6315 ปีที่แล้ว +21

    Romero always knew how to make this game more challeging. Nice cameo!

  • @MonochromeWench
    @MonochromeWench ปีที่แล้ว +9

    Lots of games and mods of games have a nightmare difficulty but only doom seems have gotten it right. Romero's intuition of what such a difficulty mode needs was perfect

  • @Seanana_
    @Seanana_ ปีที่แล้ว +12

    Love your videos mr pumpkin man, congrats on beating sigil and doom1/2 on the nightmare world tour settings.
    Looking forward to the next set of projects!

  • @thefidgetspinnerofdoom
    @thefidgetspinnerofdoom ปีที่แล้ว +8

    Great vid as always, but a special shout-out to the NERF map pack!! I watched your whole run in one sitting basically, and the way you guys and gals were able to use vanilla mechanics to completely change the game is spectacular, and I particularly like the ghost pinkie surprise in e1m4!

  • @sideways198
    @sideways198 ปีที่แล้ว +9

    The legacy that this game has built over the last 30 years is nothing short of amazing. It not only revolutionized the FPS genre as we know it today, but also Deathmatch and the modding scene.
    Thanks Id software, very cool.

  • @klaxxon__
    @klaxxon__ ปีที่แล้ว +9

    Decino is leveling up his visual presentation. The animations in this video were a treat.

  • @scrunchie6503
    @scrunchie6503 ปีที่แล้ว +8

    Great video and amazing editing as always! Those cartoon running Pinkies got a good laugh out of me.
    Your Nightmare playthrough of Doom 1 inspired me to give it a try myself and it really does put a fresh spin on the game. I used to dislike the idea of respawning enemies, but holy heck does this get the adrenaline going. In some ways it makes levels with backtracking more interesting, because you may enter the same fights mutliple times from different positions. Coming up with smart routes and strategies is also super fun.
    Despite the many failed and painful attempts, I think I'm slowly falling in love with this game mode. I'm currently stuck on E1M7, but I'm determined to finish at least the first episode!

  • @UltimatumDemon
    @UltimatumDemon ปีที่แล้ว +2

    5:50
    Bro i'm crying, how goofy the piggy looks and the punch you gave it

  • @thrasher305
    @thrasher305 ปีที่แล้ว +8

    How you never fail to come up with new Doom content is beyond me. Great video

  • @danny1103
    @danny1103 ปีที่แล้ว +2

    @6:32 This is a great explanation regarding time freeze or personally I would say it was a "Instant Transmission Kamehameha"

  • @OldMovieRob
    @OldMovieRob ปีที่แล้ว +5

    I think it's cool how you dig into the behind the scenes of how the code works. I only know a little bit about programming but your explanations help make sense regarding how the nightmare changes work.

  • @FrumpleJames
    @FrumpleJames ปีที่แล้ว +3

    Me: *reloads wrong save too many times*
    Pinky: "ZA WARUDO!"

  • @Hydronisa
    @Hydronisa ปีที่แล้ว +5

    Once again, a fantastic analysis video with some fun jokes and great music.
    With all the source port differences (curse you LNC) I hypothesize that NM can function a bit differently on each of them.

  • @CloneCop5834
    @CloneCop5834 3 หลายเดือนก่อน +2

    3:21 i like how pinkie kills shotgunner zombie without a single damn reason i could just fucking laugh all day

  • @genuine8776
    @genuine8776 ปีที่แล้ว +5

    15:12 those are either alternate accounts, or really good friends.

  • @かい-m5q5q
    @かい-m5q5q ปีที่แล้ว +2

    6:19 I wouldn't be surprised if the pinkies could grab a big ass steamroller and could just flatten doomguy in the same amount of seconds

  • @iguana9173
    @iguana9173 ปีที่แล้ว +5

    0:35 Decino: but first let’s go back in time. ( teleport effect) that was a good one. 3:22 I lost it when that demon charged at the shotgun guy.

    • @vaiyt
      @vaiyt ปีที่แล้ว

      nom

  • @MattsGamblingSlots
    @MattsGamblingSlots 2 หลายเดือนก่อน +2

    Crazy how NIGHTMARE!! itself is even harder than UV Fast/Respawn with one being the enemy immediately fires on NIGHTMARE!!

  • @harrifongostudios
    @harrifongostudios ปีที่แล้ว +9

    15:57 you REALLY blew past that name

  • @serina762
    @serina762 ปีที่แล้ว +3

    there's always at least one person with an extremely sus handle

  • @SamiCH22
    @SamiCH22 ปีที่แล้ว +18

    Really cool hearing that backstory from Romero, didn't realize it wasn't apart of the base game at launch.
    also awesome again hearing that arrival map09 music at the end, songs so good.

  • @jackmonster0017
    @jackmonster0017 ปีที่แล้ว +3

    Every time I'm starting to get bored of doom, you release a video explaining more fascinating info on the games and send me right back into another playthrough. Thanks for making my life hell on earth, decino!

  • @Frigiduck
    @Frigiduck ปีที่แล้ว +41

    it's funny how a few simple changes to how the game works can drastically affect difficulty and player strategies. nightmare truly is the difficulty ever.

  • @amasephy
    @amasephy ปีที่แล้ว +2

    Really enjoyed this video. Production quality was great, loved the background music, Romero's cameo and all of your detailed analysis!

  • @uthertheking
    @uthertheking ปีที่แล้ว +5

    7:50 I would love to see that episode of Hydraulic Press Channel.

  • @martinrizzo4074
    @martinrizzo4074 ปีที่แล้ว +3

    Awesome video! Loved the cold probabilistic analysis regarding respawning monsters. I think adding more randomness in a difficult game is what makes me shiver most. If everything was deterministic it would be boring and predictable. Awesome John Romero cameo too, you are a true doom guru xd.
    Looking forward to see that doom II nightmare run!

  • @QT-jw6dx
    @QT-jw6dx ปีที่แล้ว +5

    That's why I started playing on UV+. I honestly can't deal with the enemies respawning, but UV+ is still a great challenge for me.

  • @Meatman8089
    @Meatman8089 ปีที่แล้ว +2

    I am so happy to see you accomplishing your nightmare run for dooms coming of middle aged. I still remember as a kid when the first doom came out I had to use a boot disk and play it in low detail.

  • @adamfrazer5150
    @adamfrazer5150 ปีที่แล้ว +3

    Nothing hits me in the nostalerogenous zones harder than lifting the hood on Doom.
    Many thanks man, much love for all your coverage and for going deep into the marrow of such an exciting time for gaming 👍👍

  • @Dollar_Store_Cacodemon
    @Dollar_Store_Cacodemon ปีที่แล้ว +1

    Thanks for this one, decino. I had several questions about nightmare mode mechanics that I couldn't be bothered to type out in the comments sections of your recent runs lol. This has actually answered them all quite well incidentally. Great stuff! 👍🎃👍

  • @Kaybeeguy
    @Kaybeeguy ปีที่แล้ว +4

    John Romero actually giving insight here is really awesome. Glad he clarified why they included the Nightmare mode to begin with.

  • @rgerber
    @rgerber ปีที่แล้ว +2

    I love the Damn I'm Good (Nightmare equilevant) in Duke Nukem 3D because enemies respawn but they don't respawn if they are gibbed, even corpses can be gibbed. So you have to carefully manage your explosive weapons to gib as much enemies as possible, which creates a very stratetic different gameplay!

  • @MisterHavoc
    @MisterHavoc ปีที่แล้ว +5

    How many forms of "Agonizing 'x' Pain" can Decino be in at once??? Stay tuned for future Patreon shoutouts!

  • @las4gna84
    @las4gna84 7 หลายเดือนก่อน +1

    "Doomguy... i remember you're, NIGHTMARE RUNS." -The five bajillion shotgunners in E1M3

  • @Jakepearl13
    @Jakepearl13 ปีที่แล้ว +5

    Seeing all these mechanics broken down into bare code honestly puts into scale how much of a mad genius John carmack is

    • @amunako
      @amunako ปีที่แล้ว +2

      His way of handling monster speed on nightmare is a horrible hack though. Its pretty obvious to any programmer that this kind of thing can lead to bugs. I wonder why he did it like that.

    • @kkutani
      @kkutani ปีที่แล้ว +3

      @@amunako Likely: the game was already released, they were steaming toward the retail version and spending more than a day or a few hours to add a joke (that was never meant to even be playable) would be silly. J. Carmack almost certainly would have understood the possible failure modes of his implementation, but it was also never expected that the player would even get into positions where those failures would apply.
      Point being, it would not have added value to the product to do more than a quick hack job of it, so Carmack went with the least-cost option. This is, by the way, the exactly correct thing to do.

    • @amunako
      @amunako ปีที่แล้ว +4

      @@kkutani It would take less than 10 minutes to do it in a safer way. He could have stored the state durations for UV and NM as constants and set it at new game without even checking the previous difficulty. You could still break the game by loading saves, but the worst you would get is nightmare pinkies on UV and UV pinkies on nightmare.

  • @ForgetfulHatter
    @ForgetfulHatter ปีที่แล้ว +1

    was able to explain all that stuff with pinks freezing time without mentioning Dio. impressive. :O

  • @Orochi97Jr
    @Orochi97Jr 7 หลายเดือนก่อน +3

    6:27
    Pinky Demon:Za Warudo!

  • @0rnery0verwatch
    @0rnery0verwatch 4 หลายเดือนก่อน +1

    The classic sound effects remind me of child hood cartoons from around the same year the original Doom was released. Excellent touch to these videos

  • @Santti1989
    @Santti1989 ปีที่แล้ว +8

    I can appreciate the hustle and skill required for Nightmare, but it's just not for me. My playstyle has always been slow and methodical. I prefer the stuff that die to stay dead. With that said, I still appreciate some difficulty, but I just go for the more difficult WADs for that. Besides, I just can't play the old Doom maps anymore. Pretty, modern maps have utterly spoiled me.

  • @RationalFunction
    @RationalFunction ปีที่แล้ว +2

    3:01 I can never unsee the stray brown pixels.

  • @originalSiiiN
    @originalSiiiN ปีที่แล้ว +4

    9:35 FINALLY, I KNEW MATH WOULD BE VALUABLE ONE DAY

  • @MaxSxB
    @MaxSxB ปีที่แล้ว +2

    What a video to close the Ultimate Doom nightmare chapter ! I enjoyed all of this a lot, thank you for doing all these videos Mr Pumpkin !

  • @thetayz72
    @thetayz72 ปีที่แล้ว +5

    10:21 Schrödinger's Caco Demon

  • @kotoribrashers7034
    @kotoribrashers7034 ปีที่แล้ว +1

    Great content as always, love these types of videos learning more about doom. Also funny how you can turn turbo pinkies into literally Dio.

  • @PizzaWarrior29
    @PizzaWarrior29 ปีที่แล้ว +4

    It's weird to see a hard difficulty that doesn't just turn the enemies into damage sponges who hit harder. Instead it's a quite creative difficulty with changes that I wouldn't have ever thought about.

  • @boogernights1
    @boogernights1 ปีที่แล้ว +1

    I really appreciate how forthcoming John Romero is with his knowledge and stories with all that behind the scenes stuff. So cool.

  • @hughjanes4883
    @hughjanes4883 ปีที่แล้ว +3

    Imagine romero seeing dencino's nightmare playthrough then getting a email asking "was this a joke?"

  • @ThePhantomPhanto
    @ThePhantomPhanto ปีที่แล้ว

    I have to say: The part from 12:50 to 14:20 is very inspiring and comforting(especially with that bgm by the way!)! I've played and adored the Doom franchise ever since I first played it in '94, but I never went for wads that went too much out of the original two games. I accept UV for being the ceiling of fair gameplay for us "mortals" but, despite the video section said above, no thanks!😅 Few tries in the distant past, but nope, can't stomach Nightmare, with respawning monsters being the primary reason. Only a few years ago I discovered the deliciousness of the pistol start(a whole brand new gameplay experience!) and UVed all main wads with it(Sigil included), but Nightmare will always be that bogeyman within me that I'll never be able to defeat. Thank you for yet another "yellow-background" video which I pleasantly watched!🙂

  • @drakolord5137
    @drakolord5137 ปีที่แล้ว +16

    6:28 ZA WARUDO

  • @sirbill_greebi3811
    @sirbill_greebi3811 ปีที่แล้ว +2

    After enjoying the music from "Not Even Remotely Fair" for half a year at this point, it only now dawned on me why it's called that.
    I don't actually play DooM all that often: I just find the engine and art charming and the mechanics fascinating.

  • @TehEpicMike
    @TehEpicMike ปีที่แล้ว +5

    fast bois, respawning bois, lots of ammo and demons in the void

  • @mikemikus7770
    @mikemikus7770 ปีที่แล้ว +1

    You are the reason my friend to motivate me to do the nightmare runs after 30 years. When i was a kid i never imagined i would ever do this. But here i am Doom 2 is done, and I've just started the Ultimate Doom on nightmare. Thanks man. A REAL challenge after all these years with doom. I do my part, nightmare difficulty got my love.

  • @YogiTheBearMan
    @YogiTheBearMan ปีที่แล้ว +3

    very cool email response with narration. 2:10 I feel much better that I got stuck on E1M3 now.
    I’m still thinking I just need to try again and I can get it if I don’t worry about 100% items and kills

  • @cinfinity
    @cinfinity ปีที่แล้ว +2

    I made a new difficulty for PrBoom called Tranquillity. It's Nightmare mode without respawning, and is named for the feeling you get when everything is finally dead. 😎

  • @liangseng7474
    @liangseng7474 ปีที่แล้ว +4

    Hi Decino, you missed a chance to add a Doomguy ouch face along with your gasp at 1:34

  • @a1s972
    @a1s972 ปีที่แล้ว +1

    haha, I love the idea that every person who records nightmare runs then proceeds to preach that everyone should try it 💀.
    Also in cl9, I could be wrong, but I feel like I remember crap respawning on top of me and making me stuck, like cybers in sunlust map 32.