The Mystery of the Revenant Missile

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • When exactly the heck do spooky bois shoot guided missiles?
    Music:
    Death's Toll by stewboy
    Plugged In by Bucket
    Trigger by Mr. Freeze and Bucket
    Patreon:
    / decino

ความคิดเห็น • 1.3K

  • @decino
    @decino  4 ปีที่แล้ว +1039

    1:50 just to clarify: (gametic & 3) doesn't directly check for evenness, but since A_Tracer is called every 2 tics there can only be two results:
    Even gametics:
    gametic 10: (10 & 3) returns 2 (Don't guide)
    gametic 12: (12 & 3) returns 0 (Guide)
    gametic 14: (14 & 3) returns 2 (Don't guide)
    gametic 16: (16 & 3) returns 0 (Guide)
    gametic 18: (18 & 3) returns 2 (Don't guide)
    OR
    Odd gametics:
    gametic 11: (11 & 3) returns 3 (Don't guide)
    gametic 13: (13 & 3) returns 1 (Don't guide)
    gametic 15: (15 & 3) returns 3 (Don't guide)
    gametic 17: (17 & 3) returns 1 (Don't guide)
    gametic 19: (19 & 3) returns 3 (Don't guide)
    Which means that tracers will guide every alternating state if gametics are even.

    • @ionman1761
      @ionman1761 4 ปีที่แล้ว +62

      Revenants when the Doomguy is around them: *AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*

    • @christopherthibeault7502
      @christopherthibeault7502 4 ปีที่แล้ว +14

      Fascinating.
      In The Crafty Titan's "Doom Hack" (aka Yukkuri Doom), the titular jelly-based monsters who occupy the Demon Spawn points are tiny and they jump up and charge, but affected by gravity. They are annoying but flimsy. One of their horrifying aspects is that they actually "die" and then "respawn" as a kill-worthy projectile based on the Revenant Missile Frames, which then allow them to spawn "Revenant Smoke", which is a version of themselves that is basically just a rehash of the Revenant Smoke that spawns from guided missiles. They essentially replicate themselves at about the same frequency as a Revenant's Guided Missile trick. They are horrifying when a group of them are attacking from a distance (still melee but from a greater distance thanks to the charge) or when they are replicating themselves off-camera while in-fighting another monster. This all done in DeHackEd, which still confounds my understanding because DeHackEd is not the same as ZDoom's Decorate and Z-Script Code languages.

    • @decino
      @decino  4 ปีที่แล้ว +40

      Well, Peter's comment is funnier.

    • @golden2765
      @golden2765 4 ปีที่แล้ว +2

      You are one of my favorite channel's

    • @CattleCluj
      @CattleCluj 4 ปีที่แล้ว +6

      Hey decino. just wanted to point out that you're mispronouncing the name Donoghue. Just put it in a google translate on English and listen to its pronunciation. It's quite close to what it should sound like.

  • @XtReMz98
    @XtReMz98 4 ปีที่แล้ว +2953

    When Decino plays, he doesn’t see sprites, but coding, just like Neo in the Matrix.

    • @SamTahbou
      @SamTahbou 4 ปีที่แล้ว +105

      He is the one, afterall.

    • @tubbiele2
      @tubbiele2 4 ปีที่แล้ว +6

      ha ha n1

    • @der_Alptraum
      @der_Alptraum 4 ปีที่แล้ว +23

      Not sure if it's a curse or blessing.

    • @Ironsharp
      @Ironsharp 4 ปีที่แล้ว +58

      He got used to it. He doesn't even see the code. All he sees is Revenant, Zombieman, Cyberdemon...

    • @bappojujubes981
      @bappojujubes981 4 ปีที่แล้ว +32

      He's beginning to believe.

  • @pokemaster123ism
    @pokemaster123ism 4 ปีที่แล้ว +878

    The real answer is that there’s a tiny imp choosing which missiles are sent all the time

    • @Madsy9
      @Madsy9 4 ปีที่แล้ว +48

      Maxwell's imp? :D

    • @xyzzy-dv6te
      @xyzzy-dv6te 4 ปีที่แล้ว +40

      What happens if Doomguy finds the imp and kills him?

    • @zooka777
      @zooka777 4 ปีที่แล้ว +75

      @@xyzzy-dv6te Space collapses into a singular point of subatomic scale, dissapearing under its own weight, leaving absolutely nothing

    • @xyzzy-dv6te
      @xyzzy-dv6te 4 ปีที่แล้ว +18

      @@zooka777 I knew God is an imp

    • @biomechanicalcyber-jesus7573
      @biomechanicalcyber-jesus7573 4 ปีที่แล้ว +11

      Is a reference to Silent Hill secret Dog?

  • @ianhandy5090
    @ianhandy5090 4 ปีที่แล้ว +682

    Alternate title: The Revenant Missile Crisis

    • @sgtmajorkiwi
      @sgtmajorkiwi 4 ปีที่แล้ว +48

      alternate alternate title: the revenant problem

    • @gregoryreynolds5139
      @gregoryreynolds5139 3 ปีที่แล้ว +11

      Doom cold war

    • @Ya_boi_jiyu
      @Ya_boi_jiyu 3 ปีที่แล้ว +6

      @@sgtmajorkiwi alternate alternate alternate title. Doot boi and the unfortunate flying bomb predicament.

    • @sgtmajorkiwi
      @sgtmajorkiwi 3 ปีที่แล้ว +5

      @@Ya_boi_jiyu alternate alternate alternate alternate title: trumpet skeleton and the very sad or also known as unfortunate airborne explosive ballistic projectile unwanted event

    • @themaidenlesswretch7819
      @themaidenlesswretch7819 3 ปีที่แล้ว

      the pfp though...

  • @T-West
    @T-West 4 ปีที่แล้ว +1488

    So basically... 50% of the time there's a 75% chance of Revenant missiles being spooky... and 50% of the time there's a 75% chance of them being SPOOKY!

    • @tehberral
      @tehberral 4 ปีที่แล้ว +121

      Or in other words 60% of the time, it works every time.

    • @arthurdsjrjbr
      @arthurdsjrjbr 4 ปีที่แล้ว +77

      And a 100% chance of being a Spooky Scary Revenant

    • @BerserkerX
      @BerserkerX 4 ปีที่แล้ว +9

      60% damage is spooky 100% of the time to me 😨

    • @marioramirez7579
      @marioramirez7579 4 ปีที่แล้ว +3

      Spooky Missles!

    • @deftdawg
      @deftdawg 4 ปีที่แล้ว +2

      Spoken like the Big Bad Booty Daddy himself... #steinermath

  • @AtomicToucan
    @AtomicToucan 4 ปีที่แล้ว +1066

    A revenant walks in to a bar
    Bar tender: What can I get you?
    Revenant: I'll have a 75% chance of whiskey

    • @HappyBeezerStudios
      @HappyBeezerStudios 4 ปีที่แล้ว +69

      A 50% of a 75% chance of whiskey and a 50% chance of a 75% chance of whisky

    • @BorisAnatolievich
      @BorisAnatolievich 4 ปีที่แล้ว +27

      How many tics there is in animation of drinking whiskey? Drinking whiskey has odd tics number because *it will hit you* ba dum tss

    • @404waffles
      @404waffles 3 ปีที่แล้ว +16

      (a day later)
      Bartender: 75% chance of whiskey again?
      Revenant: No, 75% chance of rum

    • @SaviourV
      @SaviourV 2 ปีที่แล้ว +3

      @@404waffles 75% of Red Rum? 😅

    • @SuperLlama42
      @SuperLlama42 2 ปีที่แล้ว +5

      What happens is, the bartender slides the whiskey over to him like in Town with No Name and the drink may or may not fly off the table partway through and into his mouth.

  • @AzuriushSolo
    @AzuriushSolo 4 ปีที่แล้ว +583

    Someone, give this guy a Doom Ph.D. already.

    • @wallyhackenslacker
      @wallyhackenslacker 4 ปีที่แล้ว +27

      If there is someone who deserves an honorary Deathmatch University Certificate from Romero it's decino.

    • @nowaywithyoueveragai
      @nowaywithyoueveragai 4 ปีที่แล้ว +13

      Uncle Decino should be honored with an original clay from DooM. DecinO Our Master.

    • @silenttvshka
      @silenttvshka 4 ปีที่แล้ว +6

      And put that on Quora as his Bio.

    • @Supertimegamingify
      @Supertimegamingify 4 ปีที่แล้ว +14

      Ph.D: Philosophical DOOM

    • @BigboiiTone
      @BigboiiTone 4 ปีที่แล้ว +5

      You mean a BHG

  • @MichelleSleeper
    @MichelleSleeper 4 ปีที่แล้ว +363

    The randomness at play here really rattled my bones.

    • @rilluma
      @rilluma 4 ปีที่แล้ว +4

      its not random, its satanic because its doom

    • @gregoryreynolds5139
      @gregoryreynolds5139 3 ปีที่แล้ว

      *DOOT*

  • @reloadpsi
    @reloadpsi 4 ปีที่แล้ว +190

    Today is the first time I ever noticed the tracer has an extra smoke trail.

    • @aquapony
      @aquapony 4 ปีที่แล้ว +5

      I know - I've only being playing Doom II since the day it was released and I never noticed that. I'm usually too busy running, revenants are hands down my most hated monster especially when there's masses of them in one place. Give me a cyberdemon any day.

    • @TheBloxxedSanarcati
      @TheBloxxedSanarcati 3 ปีที่แล้ว +3

      @@aquapony surprised you aren't one of those dead accounts that are 8+ years old

    • @fisk0
      @fisk0 2 ปีที่แล้ว +1

      @@greggoog7559 yup! This video introduced me to that concept too! I always imagined all their projectiles were homing, but that I sometimes stumbled into how to shake them off.

  • @Twafflejc
    @Twafflejc 4 ปีที่แล้ว +545

    Revenants: some love them, some hate them.
    Archviles: everyone on the entire planet hates them.

    • @justletmechangemynamegodda5156
      @justletmechangemynamegodda5156 4 ปีที่แล้ว +55

      Marauders: some people hate him, some people hate on the people who hate him

    • @abd-qadirgilani8871
      @abd-qadirgilani8871 4 ปีที่แล้ว +19

      Not this DooMer! I LOVE Archviles, almost lost it when I knew that he would return in DooM Eternal.
      Revenants, on the other hand......

    • @tracimiller9214
      @tracimiller9214 4 ปีที่แล้ว +7

      Archvilles in doom eternal: *w h y*
      Listen I got lots of trouble with archviles, but that shield, it uses it so often, (No hate to marauder, he’s a bit fun then archvile) and, the archvile never moves, and the first encounter was just so sudden. I try to take advice and I do, but it’s just, the “buff” demons instant target you like that raging kid.

    • @ПавелКорешков-ь4г
      @ПавелКорешков-ь4г 4 ปีที่แล้ว +28

      I don't hate archviles. They are fun, special, offer some tactical depth and force us to rethink our habbits and adapt.
      But I hate mappers who don't know how to place them properly.
      The problem is: the archvile is too sensitive to map design.

    • @xyzzy-dv6te
      @xyzzy-dv6te 4 ปีที่แล้ว +9

      @Eldritch Catastrophe pretty much everything that shoots projectiles forces you to move

  • @ryaquaza3offical
    @ryaquaza3offical 4 ปีที่แล้ว +1026

    “If Tracer is soo cool then why isn’t there a Tracer 2”
    Revenant missle: *laughs in doot*

    • @mr.spider6859
      @mr.spider6859 4 ปีที่แล้ว +15

      More like laughs in agitation.

    • @Well-Rounded_Wildcard
      @Well-Rounded_Wildcard 4 ปีที่แล้ว +18

      Laughs in AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

    • @Mecha_Machinehog1
      @Mecha_Machinehog1 4 ปีที่แล้ว +4

      Sgt Frostburn *AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA*

    • @Vulpine_Cloaker
      @Vulpine_Cloaker 4 ปีที่แล้ว +5

      Laughs in *DOOT AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA DOOT*

    • @noteblocker5857
      @noteblocker5857 4 ปีที่แล้ว +1

      @@Vulpine_Cloaker **D O O T A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A A D O O T*

  • @kryptkravler
    @kryptkravler 4 ปีที่แล้ว +385

    Everyone's favorite spooky boi.

    • @64doomguy57
      @64doomguy57 4 ปีที่แล้ว

      Yes

    • @mr.spider6859
      @mr.spider6859 4 ปีที่แล้ว +3

      @Cinnamon Killjoy More like AAAAAAAAAAAAAAAAAAHHHHHH

    • @lonewolfgamingplus379
      @lonewolfgamingplus379 4 ปีที่แล้ว

      Angry Skeleton man !

    • @kryptkravler
      @kryptkravler 4 ปีที่แล้ว +1

      Many people think he's just a regular man.
      But he's not just any man.
      He's Skeleton Man!

    • @lonewolfgamingplus379
      @lonewolfgamingplus379 4 ปีที่แล้ว

      @@kryptkravler An Angry Trumpet Playing Skeleton Man

  • @demogorgonzola
    @demogorgonzola 4 ปีที่แล้ว +67

    Hehe, so the Revenant behavior basically depends on whether he woke up with left foot (or the other one), or to paraphrase Mr. Callahan, Revs ask Doomguy "do you feel odd, punk?". :)

  • @88amona
    @88amona 4 ปีที่แล้ว +14

    Revenant definitely spooked me as a kid. Still does. The sound it makes and the movement. Facing a creature like this in hand to hand combat in real life would definitely rattle my nerves. The strength this thing possesses can tear your limbs off.

    • @jimijenkins2548
      @jimijenkins2548 16 วันที่ผ่านมา

      How did you feel about seeing it in the newer Dooms?

  • @ATalkingDoubleBarrel
    @ATalkingDoubleBarrel 4 ปีที่แล้ว +176

    Revenant: "Nooo, you can't just avoid my deadly homing missiles!"
    Doomguy: "Haha leg go faster than rocket."

  • @MikeCrain
    @MikeCrain 2 ปีที่แล้ว +14

    Your videos are very informative and also hilarious. Like where you named the save game "LMAO" to demonstrate a flaw in the engine. Or where you were like, "Let's take a step back," and you made Doomguy during game play move back one step. I really appreciate how you actually go over the code itself showing it on screen.

  • @alexpiggy
    @alexpiggy 4 ปีที่แล้ว +74

    "if you can't physically hurt him, verbally hurt him"

    • @Seb-Storm
      @Seb-Storm 4 ปีที่แล้ว +8

      Bad spooky boi bad spooky boi

    • @demogorgonzola
      @demogorgonzola 4 ปีที่แล้ว +6

      Frost: "Hey, what the hell are we supposed to use man? Harsh language?"
      Hicks: "I like to keep this handy...for close encounters." [cocks shotgun]

    • @daniel-vs6co
      @daniel-vs6co 4 ปีที่แล้ว +1

      Skin tone chicken bone leave me alone headass!
      Super knuckle kanuckle bill buckle banana truffle headass!

    • @autistichades5552
      @autistichades5552 4 ปีที่แล้ว +3

      Get doot'd, redpants!

    • @ThatOneGuy-fb3jr
      @ThatOneGuy-fb3jr 4 ปีที่แล้ว

      r/rareinsults

  • @Linkerm
    @Linkerm 4 ปีที่แล้ว +15

    Such a great deep look into the mechanics here. I always thought it was a 50/50 from watching your videos. I love that you came full circle with your conclusion, "It's all RNG, just kill the bony-bastards!"

  • @captainjurgh8142
    @captainjurgh8142 4 ปีที่แล้ว +54

    Here's the real mystery of Revenant Fireballs: they deal like 9000 damage despite you put mega armor on

  • @AviansEnthusiast
    @AviansEnthusiast 4 ปีที่แล้ว +18

    0:05 I wonder if anyone actually got spooked by that, I wouldn't be surprised if atleast one person did.

    • @xyzzy-dv6te
      @xyzzy-dv6te 4 ปีที่แล้ว +1

      The AAAAHHH was quiet compared to decino's voice

  • @mitchinatr7093
    @mitchinatr7093 4 ปีที่แล้ว +15

    I always thought the fireballs were purely random. This was very interesting to dig a little deeper and see how the revenant REALLY acts.

    • @sheliak4576
      @sheliak4576 ปีที่แล้ว +4

      computers always had trouble recreating "pure random"...

  • @auracts653
    @auracts653 4 ปีที่แล้ว +123

    I’m a simple man.
    I see yellow background, I click.

  • @403rozay
    @403rozay 4 ปีที่แล้ว +9

    First thing I did after waking up was watch this video. Being half-tired and with headphones on blast, the revenant at the beginning got me. 10/10 I always look forward to the next video.
    Never change, Decino, I love you

    • @LonelySpaceDetective
      @LonelySpaceDetective 4 ปีที่แล้ว +1

      I saw it coming because I've seen the original .gif, lol.

  • @Nonebit
    @Nonebit 4 ปีที่แล้ว +21

    Did you have any problems fighting Revenants
    Doomguy:ah yes the tall imps with kevlar armor that go pew pew

  • @Ravenpaw1313
    @Ravenpaw1313 3 ปีที่แล้ว +5

    Okay this was really awesome to see! For what always seems like such a "simple" and "basic" game, there are all these tiny things hidden in there that we'd never know that add a lot more RNG, flavour, visual interest, and even challenge to everything in DOOM. How cool!

  • @jdulast
    @jdulast 4 ปีที่แล้ว +11

    I always thought it just depended on your positioning when the missile was fired, like if you moved out the way right before the revenant fired.

  • @Cutflood
    @Cutflood 3 ปีที่แล้ว +10

    Decino's blasting the comments with hearts like he's stuck on a positive tick.

  • @TheRealNormanBates
    @TheRealNormanBates 4 ปีที่แล้ว +18

    7:20 Decino: (mimicking computer terminals giving backstory to demons for 7 minutes)
    Doom Slayer Guy: “so.... rip and tear?”

    • @amaruqlonewolf3350
      @amaruqlonewolf3350 ปีที่แล้ว

      And he swiftly got torn in half by a revenant for being edgy.

  • @alexrexaros9837
    @alexrexaros9837 4 ปีที่แล้ว +15

    That's the spooky factor of the missile.
    Is he guided? Or is he not?

  • @enricopaolocoronado2511
    @enricopaolocoronado2511 4 ปีที่แล้ว +3

    Just when you think you know everything about classic Doom, here comes Decino with more knowledge.

  • @DrakonLameth
    @DrakonLameth 4 ปีที่แล้ว +1

    I like how, despite how you're diving us viewers into what many would see as a gibberish mess of C code, you take the time to go, "Well, this means (whatever in plain English)", or at least resolve the chain of commands and references until you get something to explain the plain English for... basically helps make the code less gibberish and more understandable to the average person, and even helps those of us who understand enough code to follow along get a clear "oh yeah *headnod*" when you go over it too.

  • @jonnystewart2810
    @jonnystewart2810 4 ปีที่แล้ว +12

    Some love him, some hate him, but one thing is for sure: He's spitting straight facts

  • @PokeMaster22222
    @PokeMaster22222 4 ปีที่แล้ว +1

    I love just how unpredictable the topic of each new DOOM video is, honestly. Sprites, monster tier lists, mechanics a "casual" like myself had never even heard of (voodoo dolls, for example)...the variety's amazing.
    Like, I didn't even think Revenant projectiles were worth their own video; "they're just projectiles", after all, like many other demons have. But nope - you somehow made it quite interesting.

  • @MrBrianSchumacher
    @MrBrianSchumacher 4 ปีที่แล้ว +3

    Excellent. Very well explained. Loved the extra detail in this one.

  • @Br0leg
    @Br0leg 4 ปีที่แล้ว +1

    the amount of effort you put in these is remarkable

  • @azza5332
    @azza5332 4 ปีที่แล้ว +2

    New Decino analysis videos are always exciting, and the way you use sprites never fails to get a chuckle out of me.

  • @supercoolnata
    @supercoolnata 4 ปีที่แล้ว +24

    More analysis... good, good...

  • @SpartanSchlick
    @SpartanSchlick 3 หลายเดือนก่อน

    For someone who is interested in getting into coding, your videos have peaked my curiosity. This was so interesting see you dive into the code numbers to figure out their probability of being a normal or tracking rocket. Very cool!!

  • @-Raylight
    @-Raylight 4 ปีที่แล้ว +17

    I don't *even* know how the Revenant thinks, guided missiles should always be better if you want to kill Doomguy
    What an *odd* fellow

    • @ПавелКорешков-ь4г
      @ПавелКорешков-ь4г 4 ปีที่แล้ว +1

      Brutal Doom fixes it by offering a huge speed and damage boost for unguided missiles.
      In general, unguided fire is better for suppressing (e.g. blocking a narrow passage). Too bad Doom AI doesn't know about it - monsters would only fire in your face.

    • @xyzzy-dv6te
      @xyzzy-dv6te 4 ปีที่แล้ว +2

      @@ПавелКорешков-ь4г Half-Life rocket launcher allows firing guided or unguided rockets and the unguided mode works better for hiding behind stuff

    • @LonelySpaceDetective
      @LonelySpaceDetective 4 ปีที่แล้ว +1

      It might be to instill a false sense of security? Like if it always fired guided missiles, you'd always be careful around it, but as it is now, there's a possibility that the player will be like "i'm going to bet that it'll fire an unguided missile" and get caught off-guard when they discover the missile's homing onto them.
      Not really that threatening, maybe, but the games were at least partially balanced around keyboard-only play. How often have you been able to circle-strafe without using a mouse or controller?
      EDIT: That said, I will admit that doing something to make the unguided missiles not just strictly worse than guided missiles makes more sense from a modern player and designer's perspective.

    • @ПавелКорешков-ь4г
      @ПавелКорешков-ь4г 4 ปีที่แล้ว

      @@LonelySpaceDetective Betting and the sense of security is a good point!
      Also it works the other way around: if you bet it is guided and hide behind a cover to neutralize the missile, you'll likely get hit when leaving the cover :)
      As I'd said, a non-guided missile isn't inherently inferior to guided one (tactically). Mixing them is a special kind of threat.
      Non-seekers create a distraction and restrict your movement choices (pin down); seekers hunt you down if you decide to stay in a safe spot between non-seekers. One can get more damage when running away from seekers - and running into a pack of non-seekers.
      This reminds me of medieval tactics with spear wall and sword-masters rushing in between spears. Long spears are to harass and restrict; 2H swords are to finish off restrained opponents.

  • @airshow406
    @airshow406 4 ปีที่แล้ว +31

    The Revenant “spooks us all?” Come on now I’ve never found it the least bit-
    *suddenly realizes the Revenant is a skeleton*
    AAAAAAAAAAA

    • @1pcfred
      @1pcfred 4 ปีที่แล้ว

      Revenants are bone daddies!

    • @airshow406
      @airshow406 4 ปีที่แล้ว

      DON’T JOKE ABOUT THAT OMG

    • @4Wilko
      @4Wilko 4 ปีที่แล้ว

      That's what they sound like when you wake them up, yes.

  • @markdowse3572
    @markdowse3572 4 ปีที่แล้ว +2

    I have never faced a Revenant.
    I never want to, thanks very much.
    This video shows that the DOOM DESIGNERS were 100% AWESOME. And Mr decino really knows his stuff which is also far ken awesome.

  • @som8484
    @som8484 4 ปีที่แล้ว +3

    That was brilliant! Without any coding experience and hearing it was down to a game tic, I figured it was 50/50
    Conclusion: All spooky bois are going to throw missiles at you and become skeletons again, the dead variety!!!

  • @joshenderson315
    @joshenderson315 4 ปีที่แล้ว +2

    I LOVE these kinds of breakdowns, I love the fact you analyzed the code. Thanks for making this, super informative and entertaining.

  • @Escalipse
    @Escalipse 4 ปีที่แล้ว +2

    I hope rapuhotelli upgrades his patreon subscription again. I always enjoyed decino pronouncing it at the end of his videos. (The name rapuhotelli is actually Finnish and translates into "crab hotel")

  • @Annathroy
    @Annathroy ปีที่แล้ว +5

    Who the hell thought of this

  • @der_Alptraum
    @der_Alptraum 4 ปีที่แล้ว +1

    Thanks for the doot video decino. I want to add a few things I learnt from AcidGlow's video.
    Although Revenant's attack sprite has both launchers lighting up with fires, he only shoots one missile not two. Thank God.
    According to Doom 3's lore, Revenant's mounted missile launchers are connected to his nervous system. Thus he can shoot guided missiles and the missiles track you.

  • @QuackerHead-j
    @QuackerHead-j 4 ปีที่แล้ว +23

    1k likes, 0 dislikes. This is probably the best like/dislike ratio i've ever seen on a YT video.
    Here before some dude(s) change that.

  • @ipaqmaster
    @ipaqmaster 5 หลายเดือนก่อน +1

    Old video I know. But the more I look at the source and enjoy these videos. It just makes me want to make a doom clone in C.

  • @invalid_user_handle
    @invalid_user_handle 3 ปีที่แล้ว +1

    "So, which missile gets fired more?"
    "Yes."

  • @Nob1ej0n
    @Nob1ej0n 4 ปีที่แล้ว

    This was a fascinating video. No idea what made you curious enough to find this out, but glad you did.

  • @zoolapin
    @zoolapin 4 ปีที่แล้ว +1

    decino: trapping revenant shooting missiles in a narrow room for eternity, because science!

  • @YuengsNwings
    @YuengsNwings 2 ปีที่แล้ว +6

    No wonder 2 MB of RAM couldn’t run the game.

  • @hoopelipoopeli5263
    @hoopelipoopeli5263 4 ปีที่แล้ว +1

    And now i have figured out how to do homing missiles for my own games, thank you.

  • @ІванДмитренко-х6э
    @ІванДмитренко-х6э 3 ปีที่แล้ว

    They always scare me. Even when I know that there is a Revenant - their wake up sound is SO FREAKING LOUD

  • @rswindol
    @rswindol 4 ปีที่แล้ว +4

    Whoa, I never noticed the smoke on the homing missile.

  • @Theffs-handle
    @Theffs-handle 3 ปีที่แล้ว +1

    Watching this on Halloween, it’s perfect.

  • @idogaming3532
    @idogaming3532 11 หลายเดือนก่อน +1

    The way i like to think of it is: revenants are primitive, so if they get hurt, they go "hmm, regular missiles aren't working all too well. I'll try guided." And vice versa, lol

  • @toku7319
    @toku7319 4 ปีที่แล้ว

    Your videos are always good, straight to the point and no bullshit.

  • @marcovsasa4195
    @marcovsasa4195 4 ปีที่แล้ว

    Loved the vid! Decino coming in with quality as usual.

  • @gravijta936
    @gravijta936 4 ปีที่แล้ว +12

    TH-cam Recommended: "The Revenant" TH-cam Movies.

  • @marcopolo5541
    @marcopolo5541 4 ปีที่แล้ว +1

    Your videos are so amazingly explained and very well edited. Keep up the great work!

  • @NortheastGamer
    @NortheastGamer 4 ปีที่แล้ว

    This raises more questions than it answers about the game I never play and MUST KNOW MORE ABOUT

  • @Cutelykawaii2008
    @Cutelykawaii2008 4 ปีที่แล้ว +1

    This is why old revenant smiles I see

  • @xlistenerx
    @xlistenerx 4 ปีที่แล้ว

    Never noticed the missile sprite looked different homing vs regular. I guess I had been following Decino's last word of advice all this time lol COOL STUFF 👍👍

  • @YizzTheEunuch
    @YizzTheEunuch 4 ปีที่แล้ว +8

    Algorithm-greasing comment for optima engagement and channel growth.

  • @Jinx_Skeel
    @Jinx_Skeel 4 ปีที่แล้ว +1

    I find these videos of digging up doom's coding really amusing, great work decino, I'm very proud of being one of your subscribers

  • @coincident
    @coincident 4 ปีที่แล้ว

    Ah, the observed 75% ratio has finally been explained! I've waiting for this for such a long time! Thank you decino :) you're a legend.

  • @xZippy
    @xZippy 4 ปีที่แล้ว

    The amazing amount of effort put in these videos mixed with views being under 500,000 upsets me.

    • @decino
      @decino  4 ปีที่แล้ว

      The mere fact that these ancient boomer shooter videos rack up at least 100,000 views is already a feat on its own. I'm happy!

  • @RS250Squid
    @RS250Squid 3 ปีที่แล้ว

    When I was a kid - preteen - I was terrified of skeletons. No idea why.
    So the first time I saw a revenant in Doom 2 I basically hit the power switch to the PC and ran out of the room.
    In the years that followed, I had the doom 2 strategy guide and I'd use IDCLEV to skip levels that I knew to have revenants in, or maybe just play the game on a really small postage-stamp sized area in the middle of the monitor.
    I can cope with them in 2016 and Eternal just fine, but the ones in Doom 2 still make the hairs on the back of my neck rise.

  • @BobTheBob9
    @BobTheBob9 4 ปีที่แล้ว

    love the format, always nice to see someone's thought process on these sorts of videos imo

  • @neilbedwell7763
    @neilbedwell7763 4 ปีที่แล้ว

    decino it is SICK that you are a doom fanatic, a great communicator AND A COMPUTATIONAL SCIENTIST.

  • @lauradark2942
    @lauradark2942 3 ปีที่แล้ว +1

    I'm just imaging alot of Revenant just doing the conga and doom guy is in the back doing it too.

  • @AlphaZeroX96
    @AlphaZeroX96 6 หลายเดือนก่อน +1

    I never knew the Revenant had two types of projectile attacks.

  • @taekwondotime
    @taekwondotime ปีที่แล้ว

    I had no idea they could fire anything but homing missiles. I thought what makes a Revenant a Revenant is the fact that they always shoot homing missiles.
    Maybe I'll look this up next time I play the game, but I have only ever seen homing missiles.

  • @packle-tackle1906
    @packle-tackle1906 ปีที่แล้ว

    I love the Revenants scream, it's so iconic yet funny lol

  • @negirno
    @negirno 4 ปีที่แล้ว

    Didn't knew the Revenant has non-guided projectiles...
    But I knew a save game trick with the 1.2 version of the original DooM: That version didn't save enemy activity states, so if I'm surrounded with enemies, I could hide into a corner, save and then load. All the enemies were in inactive state, except those who had me in their line of sight.

  • @sam_making_games
    @sam_making_games 3 ปีที่แล้ว

    I'm about to start working on a throwback shooter game and the randomness of things have shook me to my core. If the game is successful, you'll have a shit ton of part in it my dude.

  • @georgeheilman885
    @georgeheilman885 4 ปีที่แล้ว

    In summary, the Revenant's missles are a working example of controlled chaos. Spooky.

  • @jabathecoyote
    @jabathecoyote 4 ปีที่แล้ว +1

    *Spooky Scary Skeletons, send missiles down your aisle.*

  • @giantdad1661
    @giantdad1661 4 ปีที่แล้ว

    I like his arm swing when he runs, all he is missing is a piece of toast

  • @periwinkle43
    @periwinkle43 4 ปีที่แล้ว

    I like this style of video seeing your thought process

  • @darklink1113
    @darklink1113 4 ปีที่แล้ว

    Each one of these wonderful vids are like insights into Carmack's mind

  • @metaljoe9923
    @metaljoe9923 3 ปีที่แล้ว

    This analysis is an excellent example of how conditional probability works.

  • @RiccardoAlbertini
    @RiccardoAlbertini 4 ปีที่แล้ว

    I mean... an entire video about Revenant tracers?
    Thanks dude. You make my nostalgic heart pump hot blood down my revenant legs.
    Or are these red pants?

  • @prexot2341
    @prexot2341 4 ปีที่แล้ว +1

    I couldn't finish this video, it was too spooky for me

  • @Roebloz
    @Roebloz 3 ปีที่แล้ว +1

    In Doom II GBA Revenants ALWAYS fire guided missiles.

  • @ZeldaTheSwordsman
    @ZeldaTheSwordsman 5 หลายเดือนก่อน

    So it seems the practical answer is: If possible, make him dance the Chaingun Cha-Cha til he dies before you even get to find out.

  • @kirillassasin
    @kirillassasin 4 ปีที่แล้ว

    Damn Spooky Boi. Decino stop spook us at the very start of the video.

  • @lecoindugamer7644
    @lecoindugamer7644 6 หลายเดือนก่อน

    0:04 no alert for jumpscare i had almost had a heart attack this is so Spookky scary skelly boi

  • @fadorka
    @fadorka 4 ปีที่แล้ว

    0:03 decino that was a mean trick, that scared the heck out of me!

  • @ahenobarbushenocied
    @ahenobarbushenocied 4 ปีที่แล้ว +1

    Always a treat when decino uploads

  • @ThatFoxxoLeo
    @ThatFoxxoLeo 8 หลายเดือนก่อน

    So basically the "75% guided missile" result is an XOR between the parity of the initial game tic and the initial Revenant tic.

  • @mr.speyside5240
    @mr.speyside5240 4 ปีที่แล้ว

    It amazes me how intricate this game is.

  • @johnarmstrong5533
    @johnarmstrong5533 4 ปีที่แล้ว

    The deep dive on Revenant mechanics was interesting, but now I'm curious if there's enough material there for an entire video on what quirks can make demos desync.

  • @dropkickedmurphy6463
    @dropkickedmurphy6463 2 ปีที่แล้ว

    "Chris O'Neil - No, not Oney" I see you have taste

  • @XzMondayNightzX
    @XzMondayNightzX 4 ปีที่แล้ว +1

    "I woke up to these ticks one day and saw this doom guy. So I started blasting......"

  • @elfranko1217
    @elfranko1217 4 ปีที่แล้ว +1

    Your Doom programming analysis videos are one the best series in your channel. So I was wondering if you could analyze the source code and functions of other id Software games that have their source codes available to the public. Games such as Keen Dreams, Wolfenstein 3D, Quake 1, Quake 2, Quake 3, Return to Castle Wolfenstein, Wolfenstein: Enemy Territory, and Doom 3 (plus BFG Edition).
    Would also be great if you can do analysis videos for other Doom engine games with available source codes like Heretic and HeXen.
    Either way, keep up the awesome content.

    • @decino
      @decino  4 ปีที่แล้ว +1

      I was thinking to do some Quake 1 and 2 stuff too.

    • @elfranko1217
      @elfranko1217 4 ปีที่แล้ว

      decino Based and Quakepilled

  • @TheDoomMaster
    @TheDoomMaster หลายเดือนก่อน

    Running in circles with a homing missile is peak comedy

  • @TheMarcAPullen
    @TheMarcAPullen 4 ปีที่แล้ว

    I love these deep dives. It's funny how interesting this old code is!

  • @alec_almartson
    @alec_almartson 4 ปีที่แล้ว

    Great analysis.
    It helps to understand how to make A.I. Characters for Games. Very interesting.
    Thank you.