I bought a course in Udemy to learn about Houdini... and omg... This tutorial is soo much better, explains why and what so simple and properly. Instead of "go there, put this, press that, press this - why? Noup, won't explain why just do it"... Thank you for those tutorials, you a a hero ;)
dude!!!!! sameeeee!!!!!!! I bought the course looking at the reviews and no., of people .. this is so much better than that!!!!!!! I completed almost 70% of that course and still felt like it was new to me. and I came to youtube and found this. just 5 videos on the donut and I fell like I know half of Houdini. it's just crazy the number of people taking paid courses when there's so much better free content !!!!
I've been a 3D artist working in C4D for 10 years now and I was afraid of Houdini. After struggling to get xParticles to make an accurate looking liquid sim for weeks (thick liquid + moving geometry = forget it) I finally gave up and decided to tackle this beast, I looked at some other tuts and they don't explain anything. Just spent the day going thru the first 5 videos and I am now in love with Houdini. Thank you so much for your hard work and time!
Hands down the best Houdini series on youtube. Akin to the blender guru donut series. Thank you for breaking this down in such an easy to understand way.
This is by far the greatest series of Houdini tutorials for newbies and people who are still getting used the the program to fully utilize the software! Your last minute where you went crazy with the materials also threw me off haha! Keep it up man!
This tutorial is just so clear to watch and easy to follow! I really appreciate it! As a CG lighter, I was always scared of Houdini, but now I think I am confident that I can keep going. Learning Houdini is just like learning a new language! Thank you so much again!!!!
I'm surprised you don't have hundreds of thousands of views. I came here recommended from a friend, and you make it all so easy to understand. Thank you! I love this tutorial series.
Fantastic tutorial series! I was so overwhelmed by the interface initially and tried following a tutorial that clearly was not for beginners and I was just sat there like "What did they just do?! HOW DO I DO THAT?!"
Really good tutorial series. Nice, simple and on point. Being a Houdini beginner myself, it was really helpful to follow along and complete a project from start to finish, step by step. It gave me a bit more courage to continue learning this complex but really fun program.
in most pro pipelines we always start animations etc etc at frame 1001 .... theres all sorts of reasons for this .... but may be good in future to have this setup from the start of any projects, mantra nodes with number padding etc etc. Its a small tiny detail, but good working practice :) No criticism intended ... these tutorials are the gold dust of houdini raw basics.
Hello, thanks for the great tutorial. After I resize the doughnut the sprinkles stopped sticking to the icing.. I cannot understand what happened, and double-checked my file against the downloadable file but just can't understand what happened. Anyone came across this issue as well?
After scaling all of this down, I started having problems with the collider - the sprinkles don't stick to the surface anymore. Anyone's got any idea of how to fix this and why this happens? Thank you!
No problem!😁 by default, if you render points that don't have geometry copied to them, they'll show up as spheres when rendered. It's a way to render particles in Houdini. Oftentimes it may be because you don't have your display flag on your copied geometry or you're also displaying the particle network. I'd say just double check where your display flags are set and make sure you're rendering the right things. I hope that helps✌
Mantra is huge but so slow, except if you have a render farm, I recommand to use anothers, like V-Ray or Arnold maybe KARMA ! Hope Mantra will be faster in the future ! very good tuto by the way...
this is first time i am trying to learn any vfx specialised software, great tutorial for a beginner , just a query if i want the animation to download how to do it, in the sense how to get it in video or animation format. because here you are showing jpg /png sequence, can anyone help me out in this regard.
You first render it in sequence in format like jpg/png etc. as shown in the tutorial then you import the rendered images in compositing software like after effects to compile them all in a video format
houdini seems very user unfriendly i can see why so many people are afraid of it. not that it cant be learnt but a lot of these tasks become unecessarily difficult
I have an issue due to the parenting and scaling down. My colider for the particles still has the same size as before and so my sprinkles stick in the air where my donut used to be while it was to large. Honestly thats the most frightning part about Houdini, the troubleshooting. Does anyone have a solution for this? My „Solution“: i disconnected the Dynamic Sprincles from the Scaler and it seems to work now, but i still see the particles falling down in og proportions, even though theyre not beeing rendered
Thanks for the great video. From my experience with other 3d softwares, simulations work best when objects are within a certain scale. objects that are too small might not sim in an ideal way. is that the case with Houdini as well? Would you get a similar sim result with the donut at proper size vs larger size? would I ruin my sim if I scale it down like you did the donut to set it up for rendering? many thanks
Hey Adam, scale is important for simulations in Houdini. However, for the donut, the simulation is super basic so it isn't really an issue. When it comes to fluids and/or pyro you want your scale to be as accurate as possible. 1 Houdini Unit is 1 meter so you can gauge from there. Hope that helps, and thanks for watching!
@@NineBetween Thanks so much for the reply. It seems it safe to say working in real world scale I ideal. I know if scenes are too small in cinema 4d, the dynamics sometimes goes bonkers. Sometimes having your objects larger than they are in the reel work tend to work better. Seems Houdini handles this properly which is awesome. You're serious is wonderful. Will join your as soon as I can prove to myself I will stick with Houdini. thanks again!
Got it rendered out but my goodness the built in renderer is *slow*!! I'm going to have to look into Houdini->UE workflow and/or Houdini and Arnold rendering. (10 1/2 hours!)
haha, they are fortunately working on a better renderer. They also have an incredible team who put out daily builds so there is always progress. I use Redshift as it has incredible integration with Houdini. Arnold is definitely a great choice as well though.
In the scene view sprinkles colors are accurate but in the render view it shows sprinkles with the grey color and when sprinkles collide with the icing, it turns to red. can anyone tell me the solution.
I've met a problem here...the sprinkles looks great in the model view but when it's rendered,it turned ou to be a ball (white in the air and red on the icnic).Istill don't know why and how to solve it
Can you explain saving files at the beginning of your project? im still very confused by the $hip stuff. I tried rendering my animation and it saved in a weird place that i dont have access too. then i tried saving it to a new folder and nothing saved in it? very confusing
I have a question: When Rendering, i found out Houdini use my CPU to render but not GPU, so can i change it to use GPU for better Rendering? Thank you!
Hey, unfortunately, Houdini's renderer is powerful but slow. You can either use Karma instead of Mantra, export this geometry into something like Blender and render with Cycles, or use a third-party renderer (free or paid) like Redshift or Octane. Hope that helps!
No doubt you are very talented, but as a tutorial, I found it very difficult to follow (especially after this video of the first five). There were parts where she both spoke a little too fast for me and moved relatively fast in the video, and I found Emti going back many times and getting a little discouraged in the process. As someone without a background in Houdini, I had a bit of a hard time with it... 😅
Only briefly mentioned multi layer image export... This is basic. Exporting should give you separate passes that you can adjust in post. Like I can change the color of my lights post-render. It complicates exporting but it will save your ass when changes come down the pipe.
Sir, a question, the motion blur sprinkles in render image looking choppy or glitchy, how to make it realistic render, please help. Thank you sir. And how to render it in Karma.
increase pixel sampling like 30 and 30 and it will look much better but it will increase the render time so be careful and dont put it so high bec. it will take forever depending on your hardware
well I would disagree on rendering is not scary! You press render and all you get is a grey shape. Then you try google, so there is actually a link to Renders out grey. | Forums | SideFX. But not the website doesn't even work. It not scary but doesn't work properly out of box and waisting everyone's time.
I bought a course in Udemy to learn about Houdini... and omg... This tutorial is soo much better, explains why and what so simple and properly. Instead of "go there, put this, press that, press this - why? Noup, won't explain why just do it"... Thank you for those tutorials, you a a hero ;)
dude!!!!! sameeeee!!!!!!! I bought the course looking at the reviews and no., of people .. this is so much better than that!!!!!!! I completed almost 70% of that course and still felt like it was new to me. and I came to youtube and found this. just 5 videos on the donut and I fell like I know half of Houdini. it's just crazy the number of people taking paid courses when there's so much better free content !!!!
@@zombiewizard999 what is the name of the course that you purchased
Level of your lessons are on extremally high level of proffesionalism. You are added value in this world. Thank you !
I've been a 3D artist working in C4D for 10 years now and I was afraid of Houdini. After struggling to get xParticles to make an accurate looking liquid sim for weeks (thick liquid + moving geometry = forget it) I finally gave up and decided to tackle this beast, I looked at some other tuts and they don't explain anything. Just spent the day going thru the first 5 videos and I am now in love with Houdini.
Thank you so much for your hard work and time!
Hands down the best Houdini series on youtube. Akin to the blender guru donut series. Thank you for breaking this down in such an easy to understand way.
This is by far the greatest series of Houdini tutorials for newbies and people who are still getting used the the program to fully utilize the software! Your last minute where you went crazy with the materials also threw me off haha! Keep it up man!
Gotta watch this over and over! Thanks for all the knowledge
This tutorial is just so clear to watch and easy to follow! I really appreciate it! As a CG lighter, I was always scared of Houdini, but now I think I am confident that I can keep going. Learning Houdini is just like learning a new language! Thank you so much again!!!!
Thank you so much for your tutorial.
I've been struggling into Houdini for years.
your tutorial is really helping me out here!
Probably the Best Houdini startup course
I'm surprised you don't have hundreds of thousands of views. I came here recommended from a friend, and you make it all so easy to understand. Thank you! I love this tutorial series.
Fantastic tutorial series! I was so overwhelmed by the interface initially and tried following a tutorial that clearly was not for beginners and I was just sat there like "What did they just do?! HOW DO I DO THAT?!"
I been meaning to learn Houdini for a while!! I'm extremely thankful for this tutorial series, they were the final push that I needed!!
Thanks a lot for the tutorial, cant wait for the next one :) Dam the smooth voice just helps focusing so much too :D
lol, thanks David :D
Love this! This was a very nice refresher to Houdini. Glad I chose to watch this series. You're God sent bro!
fantastic tutorials! Thanks so much for making these. Great pace while explaining all the relevant material.
This is amazing, one of, if not, the best free Houdini tutorial out there. Thank you brother, i'm a new sub! 🔥🔥
clearest Houdini tutorials i 've ever followed thanks for sharing.
Great stuff! Easy to follow and good pace. Looking forward to the next tutorial!
This was really clear and easy to follow. Thank you for making this series! :)
Really good tutorial series. Nice, simple and on point. Being a Houdini beginner myself, it was really helpful to follow along and complete a project from start to finish, step by step. It gave me a bit more courage to continue learning this complex but really fun program.
This is super helpful!!!! Love the way you teach! I learned a lot!!!
thank you so much man! Finally a excellent tutorial series for beginners.
Thank you for this series I really learn a lot of things
Thank you for an amazing introduction to this program
Passing through to the next one... Thanks!
in most pro pipelines we always start animations etc etc at frame 1001 .... theres all sorts of reasons for this .... but may be good in future to have this setup from the start of any projects, mantra nodes with number padding etc etc. Its a small tiny detail, but good working practice :)
No criticism intended ... these tutorials are the gold dust of houdini raw basics.
Thanks for the suggestion! Will be sure to keep it in mind. The small details do mean a lot. Thanks for watching :)
Thank you for this amazing beginner serie!
Amazing as always!
I SOOO LOVE YOUR TUTORIALS !!!!! THANK YOU VERY MUCH !!!!!!
Thank you for the series ! It was amazing :D !
This series is hella good... thanks mate
Hello, thanks for the great tutorial. After I resize the doughnut the sprinkles stopped sticking to the icing.. I cannot understand what happened, and double-checked my file against the downloadable file but just can't understand what happened. Anyone came across this issue as well?
did you figure this out?
Thank you very much!!!!!!!!!, the best tutoriaaaaaaaaal🤘🏼🤘🏼🤘🏼
Thanks for your tutorials, im very like your videos
These videos help me out so much! Thank you.
I don't know what to say, except THANK YOU!!!
Thanks for the tutorial man
Great tutorials to get people in!
Best tutorial 👍
Thank you!
After scaling all of this down, I started having problems with the collider - the sprinkles don't stick to the surface anymore. Anyone's got any idea of how to fix this and why this happens? Thank you!
I’m running into the same issue. Did you ever figure it out?
Unparenting the dynamic sprinkles from the global scaling null resolved this issue for me.
@@cloverlloyd7020 you, sir, saved my day.
Thank you So much
Is there a way to adjust the exposure of the camera?
soooooooo clear
Thank you so much for the tutorials! I have a question... my sprinkles are getting rendered as spheres ... Can't figure out what I messed up :/
No problem!😁 by default, if you render points that don't have geometry copied to them, they'll show up as spheres when rendered. It's a way to render particles in Houdini. Oftentimes it may be because you don't have your display flag on your copied geometry or you're also displaying the particle network. I'd say just double check where your display flags are set and make sure you're rendering the right things. I hope that helps✌
@@NineBetween I fixes it by turning off Dynamic_sprinkles
@@ridrugo182 this was my problem too, thank you so much! :)
How many parts you to be going to create? More please for your tutorials!
Mantra is huge but so slow, except if you have a render farm, I recommand to use anothers, like V-Ray or Arnold maybe KARMA ! Hope Mantra will be faster in the future ! very good tuto by the way...
this is first time i am trying to learn any vfx specialised software, great tutorial for a beginner , just a query if i want the animation to download how to do it, in the sense how to get it in video or animation format. because here you are showing jpg /png sequence, can anyone help me out in this regard.
You first render it in sequence in format like jpg/png etc. as shown in the tutorial then you import the rendered images in compositing software like after effects to compile them all in a video format
Thank you for this tutorial
Man I'm having a problem, point area appering in rander scene hw can l fix that
thanks for helping me out
Hey, i am stuck at where my simulation wont scale down to the parent object.
Make sure you don't apply the scalar to the dynamic sprinkles node. I made that mistake!
@@NeerajSamtani Thank you, Sir... I made that mistake too!
@@NeerajSamtani OMG thank you so so much
houdini seems very user unfriendly i can see why so many people are afraid of it. not that it cant be learnt but a lot of these tasks become unecessarily difficult
I have an issue due to the parenting and scaling down. My colider for the particles still has the same size as before and so my sprinkles stick in the air where my donut used to be while it was to large. Honestly thats the most frightning part about Houdini, the troubleshooting. Does anyone have a solution for this?
My „Solution“: i disconnected the Dynamic Sprincles from the Scaler and it seems to work now, but i still see the particles falling down in og proportions, even though theyre not beeing rendered
when i tried to render my donut it didn't work it was a disgusting donut but i didn't give up
How can I speed up the render time? because It took me 38 minutes to render it in preview mode. pls, help!.
Having an identical problem! I know that extreme render times are common with Mantra, but 30+ mins for 1 frame is insane.
After scaling the sprinkled stopped sticking, anyone else going through this?
Same. They do stick for me, but to the previously huge locations. Not on the donut anymore.
same issue as you :( have you come across a fix?@@JohnSlaughterND
how do I tell mantra to use graphic card?
Mantra is CPU only. Use a different renderer for GPU.
It deletes the previous frame and overrides it while sequence rendering
Thanks a lot
Thanks for the great video. From my experience with other 3d softwares, simulations work best when objects are within a certain scale. objects that are too small might not sim in an ideal way.
is that the case with Houdini as well? Would you get a similar sim result with the donut at proper size vs larger size? would I ruin my sim if I scale it down like you did the donut to set it up for rendering?
many thanks
Hey Adam, scale is important for simulations in Houdini. However, for the donut, the simulation is super basic so it isn't really an issue. When it comes to fluids and/or pyro you want your scale to be as accurate as possible. 1 Houdini Unit is 1 meter so you can gauge from there. Hope that helps, and thanks for watching!
@@NineBetween Thanks so much for the reply. It seems it safe to say working in real world scale I ideal.
I know if scenes are too small in cinema 4d, the dynamics sometimes goes bonkers. Sometimes having your objects larger than they are in the reel work tend to work better. Seems Houdini handles this properly which is awesome.
You're serious is wonderful. Will join your as soon as I can prove to myself I will stick with Houdini.
thanks again!
that one dislike is from blender guru
He would never dislike a man who teaches well, hehe
So you're saying Andrew is petty and pathetic?
That's not my impression of the guy.
Got it rendered out but my goodness the built in renderer is *slow*!! I'm going to have to look into Houdini->UE workflow and/or Houdini and Arnold rendering. (10 1/2 hours!)
haha, they are fortunately working on a better renderer. They also have an incredible team who put out daily builds so there is always progress. I use Redshift as it has incredible integration with Houdini. Arnold is definitely a great choice as well though.
In the scene view sprinkles colors are accurate but in the render view it shows sprinkles with the grey color and when sprinkles collide with the icing, it turns to red. can anyone tell me the solution.
I was really liking Houdini but you cant render above 1280x720 with Apprentice
Oh, I thought I was losing my mind. Thank you!
thank you so much! I'm a broke vfx student otherwise i would instant sub your patreon! Soon I will for sure.
Awesome video but I'd like to know if there is denoising, gpu render in houdini? How do I set framerate?
My render look bad with the motion blur, the entire donut is blur away
can we prevent the lagging of sprinkles when attach the surface
get a better computer 🤘🏼🤘🏼🤘🏼
I've met a problem here...the sprinkles looks great in the model view but when it's rendered,it turned ou to be a ball (white in the air and red on the icnic).Istill don't know why and how to solve it
turning off the display in dynamix sprinles ( it's points w/o geometry that are rendered as spheres)
You are awesome
You're awesome! Thanks for watching :)
my rendered images are blank..there's only the Houdini watermark at the bottom..anyone can help me? :(
I hit Mplay and render to disc and nothing happens. Anyone has any idea why would that be?
Hi, mantra in Houdini Indie work on GPU or CPU
?
Mantra is cpu based.
What if you want to render out each frame as an .fbx file? I am not able to render it out. Any help I get would be great! Thanks!
Can you explain saving files at the beginning of your project? im still very confused by the $hip stuff. I tried rendering my animation and it saved in a weird place that i dont have access too. then i tried saving it to a new folder and nothing saved in it? very confusing
I have a question: When Rendering, i found out Houdini use my CPU to render but not GPU, so can i change it to use GPU for better Rendering? Thank you!
Mantra(Render in this video) is using CPU and Karma is using GPU.
may i know ur pc's specifications?
Can someone help me how to render this on My gpu i have a rtx 4070 whe i render its using 100 percent of cpu
Use a different renderer. Mantra is CPU only.
Cooooooooooooooooool
thank you for your lessons mantara render is shitt how to render another render engen in houdini?
I wanted to ask you, my renders are way too slow, what should I do?
Hey, unfortunately, Houdini's renderer is powerful but slow. You can either use Karma instead of Mantra, export this geometry into something like Blender and render with Cycles, or use a third-party renderer (free or paid) like Redshift or Octane. Hope that helps!
When I render in mantra nothing shows up, just a black screen, and I've been pulling my hair out trying to figure out why.
yeah man, totally, 2 days here still cannot figure out why
I had the same issue and saw a comment that fixed it for me. In the render window press the "H" key.
@@didyougetthememo1866 It doesn't work . Any other way please
No doubt you are very talented, but as a tutorial, I found it very difficult to follow (especially after this video of the first five). There were parts where she both spoke a little too fast for me and moved relatively fast in the video, and I found Emti going back many times and getting a little discouraged in the process. As someone without a background in Houdini, I had a bit of a hard time with it... 😅
Did you know you can slow down videos using TH-cam controls?
@@brianlynn6154 I didn't know, thank you very much
@@עדימאור-נ7ד You're welcome! I hope it helps you!
in the very old time of softimage, its demo's were represented by a teapot .... for me now houdini's icon is ... the doughnut ??!! :p
Anyone else have velocity trails that are absurdly long?
YOU ARE LIKE PAPA
Somehow Houdini managed to overcomplicate rendering out a single image. Damn...
Only briefly mentioned multi layer image export... This is basic. Exporting should give you separate passes that you can adjust in post. Like I can change the color of my lights post-render. It complicates exporting but it will save your ass when changes come down the pipe.
thank for tutoriallllllllllllllllllllllllllllllllllllllllllllllllllllll More please!!!!
Thank you so much :D :D :D
Sir, a question, the motion blur sprinkles in render image looking choppy or glitchy, how to make it realistic render, please help. Thank you sir. And how to render it in Karma.
increase pixel sampling like 30 and 30 and it will look much better but it will increase the render time so be careful and dont put it so high bec. it will take forever depending on your hardware
wouah 2min to render a donut!
well I would disagree on rendering is not scary! You press render and all you get is a grey shape. Then you try google, so there is actually a link to Renders out grey. | Forums | SideFX. But not the website doesn't even work. It not scary but doesn't work properly out of box and waisting everyone's time.
1st :-)
It's scary because it costs alot.
I will stick to Blender
Lol use apprentice for most of the work..
My bad luck, cause my laptop is getting crashed, if I use some keys like mountain, etc, :(
poor demonstration and unfriendly interface