Scoreboard isn't useless, its information is contextual, hence the detailed video describing the nuanced situations. Yes, do not look at the scoreboard as the be-all-end-all, but it can tell you more than OW's non-existent scoreboard. I hated when players could hide without shame in OW1, not understanding that they've died twice as much as everyone else in the game, did half the damage, etc. Yes the game is too complex to distill down into a handful of numbers, but I much prefer having more data than less. Healing & Damage indicate ult-charge gain. Damage and MIT indicate incoming/outgoing pressure. Elims and Assists indicate team coordination (are you focused same targets as your team? If a teammate has half the elims/assists of everyone else, it's likely they're not shooting the "right" targets.) Its great at finding when players are playing really bad, or really good, but its ALL contextual. Your DPS going 007? Might not mean anything if the whole team is playing badly and also died that many times with a few elims, you're just getting rolled.... but if the rest of the team is at 0-3 deaths with multiple elims? Wtf are they doing,? They look like litteral dead weight.
Yea and to add on to your point, once you see your 0/0/7 teammate you can pay more attention to him and see if there’s a way you can possibly help him. Ex. My soldier is doing high damage but nobody’s dying, maybe I can swap to mercy and pocket him to help him turn the damage to kills. Or swap to an dive Tank/Dps and confirm those kills for him.
Yup, personally I find that unless they have big Elim numbers to match, the number of deaths is the most useful stat though myself. It is super relative too though, when your team is struggling, even awesome players will appear to "suck." Then too, like in the video, class being played and the role they fill makes a difference too. If the poor tank keeps getting focused, but it lets the DPS secure the objective/ win the team fights, the tank is doing a good job. I don't know how many times I'll see a tank doing well, but the stress of dying over and over without elims motivates them to start pushing and over extending, and we start losing the map. Unless you're in a group, it can often be hard to read what your team needs and adapt.
You also forgot to add in that a large chunk of Sigma's damage also comes from his ult because it deals a percentage base of damage for all those stuck in it, much like how Sombra gets damage done spikes whenever she uses EMP.
@@amaterasu184Oh btw, Hinder currently doesn’t have an assist attached to it because Blizz forgor. Sojourn’s disruptor shot still has the ability to do assists though 🙃
Not something that needed to be added to the video. He didn't forget anything, you just wanted to feel special by adding to it. He conveys the concept perfectly. It doesn't need anything extra. This comment is literally you being a Scoreboard Andy.
I managed to get like 10K more damage than anyone else in the lobby once as sigma because Lucio kept using beat every time I used flux and I got an average of 4 people. That was a bit of a misleading scoreboard
A story I tell to describe how useless the scoreboard is, I carried a team fight as a support with 0 healing 1 Elim and dying. The context we were held down at a choke for a solid 2 minutes and I went on a flank and pulled everyone but the tank, killed their bap, and then proceeded to die to hanzo and soldier. By the time they killed me, my team finally took the ground we couldn't get, run over their unsupported rein and we took 2nd point. Healing the team wasn't the win condition, breaking the enemy defense which was crazy was. It was a high masters game at the time and now I'm in gm. I consistently have the lowest healing on support but I climb and win with my style. Identify the win condition and go from there. When you play the win condition the stats will follow
I think Mercy is a perfect example of how the scoreboard stats never tell the full story. Something I see a lot lately, both in my own games on Mercy and when friends play her, is people flaming Mercy players for having less healing than her second support. This is partially because a lot of people still think Mercy is just a healbot, and partially because people can't see how much damage she has amplified - which, after all, is her main purpose. The scoreboard does not show her most relevant stat, and even if it did, it still wouldn't mean anything for the same reasons you mentioned; higher damage characters kill faster, therefore less damage required overall, which then automatically means less damage amplified.
As a silver/gold sombra this is so true. I will have low damage (compared to our bastion) but I will have more Elims and less deaths but ALWAYS get blamed and asked to swap
me on echo with 1200 damage getting flamed by my team and being told to switch after the 2nd team fight 4 solo kills, both supporters, all enemy support cooldowns, getting another enemy dps to peel, getting that dps to use all their cooldowns, me not using any resources from my team, still watching my team unable to kill the enemy tank. sighhhh
I frequently kill targets rapidly, so my damage is lower esp. considering I am on Mei or Sombra often. So I pick full kills carefully, end up with weaker damage, then get blamed as “the weak DPS” despite actually doing more effective damage than the lame JR player on my team for instance…
As I recall, the scoreboard during beta had final blows instead of the dumb elims stat for this reason, but Blizz chickened out and went back to elims for the 1.0 release.
tbh i dont even focus on damage atp, i focus on elims which isnt even a fully accurate stat either. like i remember this soldier had like 12k damage but only 15 elims, while my tank with lower damage had the most
I fully agree with everything said and have an example of dps players keeping each other in check, as a sombra player playing against another sombra you play defense, because at some point, if they are doing the same, they will get the itch to actually do something, and thats where you get them. Idk how much this holds up in higher elos but it works very consistently in silver and makes them swap away from sombra, so then you can go annoy the backline again
I just realize that I used to look at the scoreboard a lot when I started playing OW2. But rn that I am better I never really look at the stats and if I do is to confirm who is dying too often or having problems to get an elim and maybe check my enemies' stats to check if they have their ults. Ig when you get good you start ignoring your numbers and comparing others
That constant dmg makes your dps basically actually kill tho so I do think the dmg sigma does in the stats is somewhat useful to know as a sigma main I noticed the higher dmg i do in my games seems to make my dps to have more kill then usual not by a lot but it’s definitely something
I'm actually mostly fine with the elim counter, I think it's designed to play into the "hero fantasy" they talk so much about and make players feel more engaged. Counting final blows only would suck TBH. I think a small tweak so it counted final blows or if you contribute at least 30% of the damage needed to get the kill would be good though. Move the rest over into the assist column, I agree it is a little too generous now. Also, in addition to just raw "heals" add a "saves" column for the supports. Along side the elim column I think think it would say a lot.
the only assist i dont mind staying is the assists you get by damage boosting. now healbotting for some reason counts as an assist, i think they should remove the heal assists, but still keep the mercy/bap dmg boost
I agree with this. I will, however, say assists can help in certain situations. For example, a good Zen will have a decent amount of assists because he gets them for a target that is discorded, and also, if a target he is healing gets a kill.
The only thing I want changed is Elims being removed and having final blows shown instead. I hate seeing someone think they're good because their elims are high, while their final blows are 0.
As a Support main, the scoreboard gives me a rough estimate of what happened in a match regardless of a win or loss and I use it to identify my own weakpoints. I look in replays to find the mistakes I made, such as dying too much or bad positioning, and think about what I could have done differently to prevent each death. What should I have been more aware of, or if it safe to revive a teammate. The more I do this the more I have noticed my rank going up and overall winrate. To even begin to improve yourself, you must first identify your flaws and adjust accordingly.
Explained it perfectly There’s a lot of goofy interactions with the game and the board. Like in games against a Hanzo and a Widow people will blame healers. As if they can do anything to help. Ideally you’d want as little heals and damage at the end of a game. That means you didn’t need to heal that much, and your damage lead to kills.
I always play Kiriko in that match up and try to pay attention to who those specific characters are looking at so I can suzu and try to help them survive
I'll definitely try to do that soon. 5v5 and 6v6 both have their flaws, and I'm fine with either of them, but I'm not really a fan of the gameplay direction that the 5v5 format has been going in, often feeling more like team deathmatch than an actual team game. 5v5 just feels like it was a way to try and force the game to feel "fresh" while also not having to try and fix any of the flaws that 6v6 had.
i mean looking at the numbers as a whole instead of individually is when it gets slightly useful, like seeing your soldier having an extremely high damage output but his elim count is extremely low could indicate he’s just shooting the tank and feeding the healers ult charge as an example and a genji with low elim and high damage can mean he’s not able to go in and he’s forced to spam or wont go in and you can try and change that and give him yhe space to work or see if he can swap to someone better at spamming
Thnx for this video & ur info. I recently picked up Overwatch a week ago & was wondering how I got a few extra elims without getting last hit & wondering why it wasn’t considered an assist. But you just answered my question. 🙏🏽
lifeweaver mains explaining how the tank at 75% hp was about to die if he didn't pull him away from the frontline (apparently the funny number on the scoreboard means he's right)
I agree with a majority of the argument stated. However, I’m a one-trick Mercy personally, and I’d have to say that Assists for Mercy (and some other characters) can be genuinely helpful sometimes. It’s a good way to notify me when my damage boost is being effective, and if I need to use my damage boost more. Additionally, since damage boost is a very flexible part of her kit with tons of potential for different situations, it helps give that bit of information for if the damage boost needs to be applied earlier on an ally or when an ability or ultimate is being used/about to be used. All in all, I’d like to say that Assists do help for characters that have abilities that are the definition of assisting an ally, as it can also help you learn how a character is rewarded for reacting at the right moments. Still a great video though! Can’t wait for what you post next.
Yeah, That was the one thing I liked about how Overwatch 1 did stats where it would just show them to you instead of to everyone. Since stats like assists or damage mitigation can be useful to improve your own performance in a game, but they're basically useless to anyone else except for you.
Came to the comments to say this very thing. As a low rank Mercy main damage done is a good indicator of who's actual hitting their shots and could use some damage boost. Also pretty nice to see who I shouldn't waste rez on.
I've always found the elim system in ow to be really weird. it's literally just a feel good mechanic. Do 1dmg, let someone else do 199, Congrats on the elim here's a nice little sound and a +1 for you! Good job! It would be really nice for final blows to be in the list but at the same time people who hide behind abusing the elim mechanic would be flamed way more I'd imagine
The hero specific stats are really the only way to judge a lot of characters. For example, on my main dps Sojourn, I could have a lot of damage and elims, but that could just be because I'm farming rail off tank, and then hitting some of the pepper shots I take at dps, and my team is the one actually securing the kill. Just looking at rail accuracy and final blows tells a way better story. For me, if I have 40%+ rail gun accuracy and over half my elims are final blows, I'd say I had a good game. But the scoreboard doesn't tell any of that.
Mitigation is only important when it keeps an ally from dying. But... the game doesn't specifically tell you that. Blocking shots that were destined to hit a wall is pointless. But, it's good to at least have some sort of information. You said yourself, if the reinhardt has a lot of damage mitigation, he's probably not doing much damage.
True, OW2 feels so much more toxic than Overwatch 1. I played OW1 since 2016 and there were WAY less times players were toxic, and the whole (Insert role here) Diff didn't exist. Now that you can see everyones scores at the end of the game everyone holds tab and sees who has the lowest number and makes fun of them, its just so stupid, sometimes I purposely inflate my numbers by shooting the tank so I dont get called out
What is good to do is take your damage and divide it by your eliminations. If your rate is over 400, you are dealing a lot if junk damage, and are probably focusing tank. If you have a rate between 200 and 300, you probably have a high solo kill percentage. If your rate is lower than 200, you are probably a heal bot.
I've been playing Overwatch since 2017 and I just assumed all this time that the stats were accurate. It wasn't until a few days ago I decided to check the stats after winning the first team fight. I noticed the eliminations were way higher than 5. At the end of the game I added up the enemies elims and our deaths and they didn't match up at all. I started doing to research on it and here I am. Thank you for confirming that it's all nonsense. I thought I was going crazy lol
Scoreboard matter, problem is people can’t interpret correctly, If you have tons of damage but no elims, it means you are aiming at the wrong targets. If you have a lot of healing it generally means your team is feeding or you are only heal botting and not using your abilities correctly. Assists are def important. They tell you that you are supporting your team correctly, and using your abilities on the correct targets. Generally assists and deaths are the only stats that matter for support.
There's no way that you can say a 40-3 DPS with 20k damage isn't doing better than a 3k dps going 5-11. There are very extraneous cases that happen on a regular basis where the scoreboard is your "receipt" that you're doing all you can.
Something useful that could help would be a heals counter for every character so that way when Genji mains like me go 4 fights in a row pinging "I'm going in" , even with Dragonblade, "I need healing" and supports flat out ignore me, even with a possible team wiping blade because they hard focus full hp/wrong characters, then flame, would be nice to point at 0 heals received.
As a mercy main, i do use the score board to tell 3 thing, if the enemy team has any flankers, team ult charge, and sometimes the best pocket, but yeah i agree, the healing is completly false, because i can have less than 4k healing, but yet we still won by a landslide, then i get flammed for not healing
It's always funny when you get flamed for a lower than usual healing number, even though you tried to heal the whole time and it's only low because people die too fast and LoS you all the time so you never get the chance to heal them.
One other thing about low healing stats, sometimes the teammates can complain but like, how can you heal someone when they are dying faster than you can even protect them? I'm not joking, if your tank/dps (or other support) runs straight into the enemy team and expects to be kept alive while out of los and cooldowns, then it's 100% their fault. (Yeah yeah, the whole team or someone else should dive together, but sometimes that doesn't happen). I had a match where my friend and I were playing support and we just COULD NOT heal our teammates cause they kept running head first into the enemy and dying to a Widow 98% of the time. How can you expect to be healed when you're getting one tapped and insta killed?
I disagree, i think the scoreboard can tell you a whole lot. Like if your teams overall total dmg done is 20k and the enemies total healing is 30k then you got a problem. It could mean that the enemy tank is zoning your team out before they can finish anyone. So you might want to switch to dive to disrupt their healers who are definitely carrying. Also if one DPS has much more elims and DMG then the other then that could let you know they are carrying and you should counter them.
If your team has done 20k and the enemy has done 30k, it means the enemy team is somehow dealing significant damage to themselves and healing all of it 100%. If you flip those numbers around to what I expect you had meant to say, its acceptable, it means 1/3rd of your damage is straight lethal
The only issue I have with the scoreboard is that its public to both teams. I feel that its irrelevent to the enemy team to see/make fun of my stats (it doesnt happen often, but I have seen it in various games).
thank you! i'm gonna passive aggressively pin this video in my discord 🤣 i love my besties but they use the scoreboard to express frustrations at pugs when they get more elims/dmg as moira despite me trying to explain how that doesn't mean anything about what happens in our games.
7:03 when you see a zen that is matching high healing numbers to the bap or at least keeping up with enemy team then he’s doing his job good. Elims>damage for value Low stats on everything plus a lot more deaths compared to other support. Is a story of a heavy out of position player. Stats change as playmaking changes
I just played a rank yesterday, we loose and one of the dps said "heal diff both of you have half healing compared to the other team" I said "dude how can we heal if we are literally dead, yeah we healed less than them but we also died 6 times each, and the supports on the other team died 2 times and 0" it seems like the game it's about blaming someone else
Another thing the scoreboard doesn't tell you is "impactful healing" sure a moria can constantly healbot the tank and rank up over 10k heals a match but that doesn't help win you the game. Most supports look at the scoreboard and see that they did a lot of healing and think " I did my job Im not the problem". Same with dps players. You can just shoot the tank all game as soldier and rack up 10k dmg easy. Doing a lot of some type of score doesn't mean that that number was impactful in any way. The soldier could be taking off angles and targeting backline and get some picks that would help win the game even though he would get less dmg. The moria could always just not play moria. And pick a healer that can actually heal other people from a distance.
How i see it the scoreboard can not tell you how good someone is doing, but can tell you how bad someone/yourself is doing. When there isnt like 1 specific person ppl blame everyone else even though they all are doing the same ammount in practice
Me with bastion stopping the tank from going all in on the team and keeping the healers occupied trying to save his ass while my team focuses on anyone else
There would be a nice way to test this hypothesis. You could train a Neural Network to read end game score boards and predict the score at the end of the game. If numbers mean something then the Network should be able to predict the score reasonably accurately. I'm pretty confident that given enough training data such a Network would be quite good. No single numbers don't tell you anything, but if you see them in context there is still a lot of information there.
It genuinely baffles me how much people reference the scoreboard when it’s so obvious it not only doesn’t tell you the full story it doesn’t tell u a story at all
@@RiderOfKarma How does that prove anything? Eliminations are shared, so if five people help kill one person, they all get an elimination for one death. That's more useful than tracking final blows because poke heroes like bap, soldier, sigma get fewer final blows even when they're contributing to every kill.
I also think it’s the mentality that the game being free now gives. Back during Overwatch 1 you had dedicated players to the moba style shooter. People HAD to buy Overwatch if they wanted to play it. Now with it being free people just view it as a fast paced shooter which 5v5 has achieved. Now you have casuals from COD and fortnite who don’t understand the basics and while they flame you like it’s no tomorrow without understanding the proper fundamentals that Overwatch brings to the shooters scene. It’s always been toxic, but now you have stupidly unaware players just raging. An example is yeah you might be playing soldier with 10k damage by the end of the match, but all the soldier did was shoot the tank and get no picks to push forward at all..
Idk I feel if someone is 0-10 I think it's quite clear they are doing nothing. Also if a healer has 2k healing at the end of the game. There's just somethings you can't excuse. But on the flip of that, Lucio will have 10k healing but take 3 minutes to heal a rein to full without boost. So he's useless as a healer dispute appearing to be useful in raw numbers. (Yes, literally 3 min. I texted it)
My buddies were playing with me in a 4 stack and were getting angry with me on ash for having less damage than the moira. I said it was because he was playing moira and they said that wasnt an excuse and made me swap off to bastion which I proceeded to get stomped on. since I still couldnt get the healing I needed despite our moira having the most damage and healing in the game. I just couldn't survive like that. I find myself staring at the scoreboard to see if I'm doing good but I know often that it doesn't really matter. If I want more damage I can just shoot the tank instead of killing the healers to win the fight faster.
As a genji main, Its always annoying when my team is flaming me for having half the damage as my soldier 76 when at the same time I have double the elims. Doesnt seem to complicated to understand.
I wish overwatch would just count kills and assists normally like every other fps in the world does instead of mashing actual kills and actual assists into one stat category and call it "eliminations" just to artificially make people feel better
Damage means nothing. I play battle mercy and just sit back and headshot the Tank the entire game and ill have like 3k more damage than anyone else. Doesn't mean I did anything to help win the game.
Totally agree , Stats in OW mean nothing , when I play Tank most of my games including the ones I won I end up with less dmg than the enemy Tank , I've won many games where the enemy team stats are way better than ours . Also there are alot of other examples why scoreboard is useless, like elims are not equal the first kill has more value than the clean up kills , deaths are not equal U can have 2 teammates with the same number of deaths The first always dies first and the second is forced to die fast to hard reset and respawn with his team in most fights . I only evaluate my teammates by their positioning decision making ability and ult usage ect , by their actual gameplay not stats .
what makes me mad is when I'm playing dps and I've got 4-5 less kills than my other dps and some specific tanks and I get flamed for "throwing" well I would love to be getting all the kills my friend but I'm being abandoned so you can chase the enemy team to their spawn on PAYLOAD. sure, let hanzo (for example) sit on the payload alone for 2 minutes throughout the match
i will always ignore the people in my matches when they are saying ignorant things / aren't comm related. If they aren't comming and just blaming eachother/me or whoever else I will immediately leave voice. Looking at just the numbers is the exact shit the devs are doing they are making terrible design choices because of it. The only stat that matters is wins and losses, and even that doesn't tell the full story. I could make an account in bronze and farm wins all the way up to diamond, but never play a game in diamond and end up with an 85% winrate and crazy stats. Stats players look like they are incredible players but they get 0 value in the actual context of the game. Meanwhile plenty of people have poor looking stats but are crazy good players. I hope it gets reverted to how it was in OW1 because now it just gives excuses for bad players to be toxic.
Scoreboard helps diagnose issues but all aspects are important (minus mitigation because I'm sorry, nobody really cares about it. Like a fraction of the tanks barely even mitigate). The only hero that isn't bound by a scoreboard is lucio as his utility is speed, which isn't tracked anywhere. But if a dps is 0 and 10 but has a bjillion damage that means they can't kill. If they're tank busting and the enemy supports have lots of heals, shift focus to diving supports. If your tank is constantly dying you can look and find the enemy who's dishing buckets of damage and ruin his day. And how can you tell who's the best on the enemy team? Well they normally have much higher kill counts and the other DPS is extremely low kills (not always, it depends on if they could help much but at my elo it's normally something like a plat with a silver kinda deal). Stats normally aren't useful post game, but they do tell a story to those who listen. Also I agree that moira stats shows 'useless' damage/elims. Half the time they woulda died with or without the moira damage
See guys! Just because I have only 7K damage as Reaper while my other DPS has 16k damage doesn’t mean I’m not pulling my weight. It just means that I’m just killing my targets too fast😂😂
Sure, but 4K heals in total in comparison to the 15K total om the enemy team while tank and dps did the same amount of damage. Its pretty obvious why loss
Healers almost always get the blame for acompetitive game I got 21k heals, we lost. Than this dude in chat said “Lucio thinks he’s a DPS” I was like “BRUJ I GOT 21K HEALS. S TFU” And let’s not forget how many times I cancelled out Ults with my sound barriers Hearing a Genji of Soldier 76 ult activate is the sound to my ears when I have my ult😁😂
I don't know if the scoreboard stats are useless or not I just know I enjoy looking at them. I like to know how much damage I blocked. Just a bit of fun.
Ah yes. Me going 25 and 5 with 7k dmg and 18 final blows getting flamed by my soldier whose 15 and 9 with 12k dmg. And my 17 and 12 orisa with 15k dmg playing vs a zarya. I love ow2 scoreboard. Turning off chat is the greatest ability in ow.
I just think Wins and loses is the only one that matters. I've gotten killed on purpose to accomplish certain things. So it's not that I'm dying a lot bc I can't play. Assist is when someone hits a player on ther other side but doesn't kill them. But someone else finishes them off. Assist. You get a full kill when you take all the opposing players energy. And according to Grandmasters the only stats they look at is your win rate/win % and your winning % needs to be over 50%. And want your deaths per game down to like 5-6 a game.
I couldn't disagree more with a video about OW2- all your points are only logical when looked at from a 1v1 idea, the numbers make perfect sense when considering it's a team based game. Example- I'm a support main, when I check the scoreboard and I see that not only does my healing pale in comparison to the other support but also the other teams healers. I'll then quickly evaluate myself- am I using my other abilities too much and not focusing on healing? Is it working? Are we currently losing? If Im Lucio and I've been using the Speed Boost on purpose all match to amp an aggressive teams' effectiveness then I know it's fine, if I'm trying to heal and I'm still being dwarfed I know it's time to swap characters or completely change strategies. Likewise, if I am just getting wrecked before I can even react I'll check the tank's mitigation numbers- if they're high that means hes trying to protect me but the other team's DPS is just on it. Or if it's low I'll look at his Kills and Damage, if it's high Ill know he's playing a little aggressively so I'll ask him pull back some so we can get a team cohesion going. If he's doing neither I'll politely ask him to switch lmao DPS I don't care as long as the other side isn't killing us lmao
Can I ask how often these strategies work out for you and what rank you are? This has not been my experience, since you can have high dmg mitigation but be blocking nonsense. Similarly, so much of the time in lower ranks dps are shooting tanks, racking up "dmg" but killing almost nothing. The point of this video is that numbers are useless without context. Sometimes the numbers give you straightforward explanation but this is so rarely the case.
I had a game where tank was 10 elims Moira about the same and they didn’t have any deaths and I had 7 elims and 1 death as sojurn We were at first Samoa map and the enemy team had a sombra Mind you we were winning the game but at that one point our team kept pushing their team to their spawn point Basically no one was on point and sombra flanked us and took point by herself I came back before it got captured lost the duel to her 1v1 (my first death) and she took point. We could of won the game then we were at 80+ percent My point being when I pointed out how we knew they had a sombra the whole game why are we playing far from the point if we held close and sombra try to contest we could have stopped her with atleast 2+ people They brought up stats saying they it’s my problem I died and had less elims and would have the humility to say they almost “c9” the point and only cared about getting elims Like if stats could promote people to higher ranks and win games then a lot of people would be way above their current rank and vice versa. Arguing I couldn’t survive a 1v1 when supports with self regen, healing abilities and mobility and utility and decent damage and tanks being a beefy dps with sustain is like illogical when literally all I was trying to say was we needed to have game sense and be aware of our opponents and what they are doing and playing as Like I bet a lot of people who look at stats of themselves and their opponents but won’t check the score board occasionally to see if they switch hero’s so you won’t get surprise by like a widow headshotting you out of nowhere and costing you the game. Shit in overwatch 1 some people still haven’t done and had the ability to do with the scoreboard Stats may help tell a story but they don’t define your game sense as a player if you can’t consistently pull those high stats in all your games you play Having high stats against a fucking 5 year old doesn’t mean your a good fucking player
i think elims and assists are basically the same, there should be only assists and then either killing blows (finishing off a low HP target), or solo kills meaning u got no help from anyone at all = winning a 1v1 duel, or these 3, but i dont get the point of "elims" in OW2 when theyre the same as assists..
Doing 5 damage to someone and getting credit for an entire kill is a joke. That’s why Moira players think they’re so good cause she’s really easy to do damage to a lot of enemies with orb but it’s hardly anything and the only reason people keep picking her is because of the scoreboard making them think they’re doing good. You can say the leaderboard is helpful all you want but the only real way to tell if someone is doing good or bad and I mean to be able to really tell is to watch their perspective plain and simple. The leaderboard is not a good indicator of performance, it lacks enough information to give any meaningful feedback but has just enough to make people feel like they’re doing something. I could shoot Tank all game and farm damage but it doesn’t mean I did anything useful. The stats we’re given are too general and can’t possibly give the full story. My dps have the same amount of kills and damage but one could have just been tapping people the other dps shot at and got credit and shot tank to farm damage. Both have the same stats in the end but they had completely different levels of value
id say its not useless but incomplete. There is information that can be inferred from the score board. take for example the fundamental which is any sort of damage can be healed effectively nullifying that damage. If you add up all the damage dealt by the enemy vs all the healing done by your healers, the closer this number is to 1 is the larger amount of heals being done to nullify damage. If you see the enemy has a high amount damage and a low amount of heals from your support, you can easily infer that there will be alot of deaths. Granted its probably the one major piece of information you can use from the scoreboard Lets use an example @ 11:33 Your team's damage adds up to 7433 damage, the enemy's healing adds up to 4334, now it does not account for healing that may have been done via health packs nor does it take in consideration of swapping but it does at least show the majority of healing done to combat damage dealt if you divide those heals over damage done you 0.58307 or roughly 58.3% of all the damage being done being mitigated by heals, this figure is probably the 1 figure you can use as a guideline for your performance as a team. Subtracting the healing done from the total enemy damage dealt and diving the result by the total damage done shows the damage that was fatal for your team. The closer this figure is to 0 is the lower the amount of fatal dps the enemy was able to apply (aka killing blows). Naturally if this figure closer to , it shows that theres alot of damage that is to be healed / mitigated by either abilities or positioning. (Doing this with our example we get 7433-4334 = 3099. 3099 / 7433 = 0.41692 ~ 41.17%) If a player wants to use this to see how much they were contributing to their team. they can compare their player damage to the total amount of heals done by the enemy. If it makes up a considerable amount then that player is the main source of pressure onto the enemy team and most likely would have either alot of elims or alot of assists (This is useful but inaccurate in the sense that it shows damage done. it does not specify if that damage was healed or if that damage lead to a final blow.) We can show this here with your echo at the same time point. echo has 2428 damage done, that divided by the enemy team's healing gives 0.56022 = 56.02% of "pressure" that "pressure" could lead to a kill, a defensive cooldown being used or the enemy relocating to a different position. If you want you can check this with another scoreboard rapsheet as well lets do 8:51 Damage dealt by your team = 28,212 Healing done by the enemy team = 15,222 Heal Mitigation Ratio = 0.5395 ~ 54% Fatal Damage Ratio = 0.4604 ~ 46% Damage done by the enemy team = 22,492 Healing done by your team = 15,958 Heal Mitigation Ratio = 0.70949 ~ 71% Fatal Damage Ratio = 0.2905 ~ 29% Numbers here shows that your team was more effective at putting out damage over the enemy team, and also has a larger fatal damage ratio which leads to your team edging out more in final blows. Now i am not 100% sure this will work for every game but its a pattern ive seen and have been using at least internally (not doing all those calcs in my head but looking at damage figures for myself, total team damage and total heals to at least get a feel of how the team is performing. Feel free to reply with any errors that may have slipped by.
I 100% agree that the scoreboard it's completely useless when it comes to understanding how to fix a team comp and thing like that, but i do think the main problem is the fact people are looking for someone to blame, and they use anything for it. It can be useful if you mix it with actual game knowledge, like you example in the end. If you can see your ana has a lot of deaths you can stop and think about it. Is she getting jumped by a tracer and I need to go and help her? Is she overextending? Is she jumping off the map? The problem isn't really the information the game gives us, it is more the fact that instead of using it as an aspect of the game top try and understand it, people want to use it to blame someone for losing or getting their own egos higher. One very good example of how you can use the scoreboard well is with the player that try to track ultimates, specially with mirror matches. You get the exact numbers the game uses to calculate the ults for free. But again, it truly only depends on what the players wants to see. While one might see that the enemy ana has double of their own ana's healing as the ana being closer to nano so they need to prepare themself to stop it, someone else might see it as they ana throwing the game and get tiltted. I think the discussion you opened here is very important mainly to get people to stop thinking that the scoreboard numbers actually have such straight forward value as "big number good", and understand that the information can be useful if you are actually using it. But sadly players will always try to find excuses to blame others for their loses.
Getting killed on the objective is, in my opinion, usually the worst option. Actually I think the real issue that mostly damages a team's performance is the lack of knowledge of how much 1 death benefits the other team, each death adds considerable progress to the enemies' ultimate charges.. So that team member that's constantly getting killed, you manage to gain an advantage and suddenly all the enemies start ulting and kill your entire team, rinse and repeat.
Scoreboard isn't useless, its information is contextual, hence the detailed video describing the nuanced situations. Yes, do not look at the scoreboard as the be-all-end-all, but it can tell you more than OW's non-existent scoreboard. I hated when players could hide without shame in OW1, not understanding that they've died twice as much as everyone else in the game, did half the damage, etc. Yes the game is too complex to distill down into a handful of numbers, but I much prefer having more data than less.
Healing & Damage indicate ult-charge gain. Damage and MIT indicate incoming/outgoing pressure. Elims and Assists indicate team coordination (are you focused same targets as your team? If a teammate has half the elims/assists of everyone else, it's likely they're not shooting the "right" targets.)
Its great at finding when players are playing really bad, or really good, but its ALL contextual. Your DPS going 007? Might not mean anything if the whole team is playing badly and also died that many times with a few elims, you're just getting rolled.... but if the rest of the team is at 0-3 deaths with multiple elims? Wtf are they doing,? They look like litteral dead weight.
Yea and to add on to your point, once you see your 0/0/7 teammate you can pay more attention to him and see if there’s a way you can possibly help him. Ex. My soldier is doing high damage but nobody’s dying, maybe I can swap to mercy and pocket him to help him turn the damage to kills. Or swap to an dive Tank/Dps and confirm those kills for him.
One of the only conclusive things I've noticed from the scoreboard is that the team whose supports have the most assists should be the team that wins.
Yup, personally I find that unless they have big Elim numbers to match, the number of deaths is the most useful stat though myself. It is super relative too though, when your team is struggling, even awesome players will appear to "suck." Then too, like in the video, class being played and the role they fill makes a difference too.
If the poor tank keeps getting focused, but it lets the DPS secure the objective/ win the team fights, the tank is doing a good job. I don't know how many times I'll see a tank doing well, but the stress of dying over and over without elims motivates them to start pushing and over extending, and we start losing the map. Unless you're in a group, it can often be hard to read what your team needs and adapt.
@@romeda5156bro he’s James Bond at that point
@@insecticaa I don’t get it
You also forgot to add in that a large chunk of Sigma's damage also comes from his ult because it deals a percentage base of damage for all those stuck in it, much like how Sombra gets damage done spikes whenever she uses EMP.
Yeah that's definitely another aspect of his damage stat being so high
@@amaterasu184Oh btw, Hinder currently doesn’t have an assist attached to it because Blizz forgor. Sojourn’s disruptor shot still has the ability to do assists though 🙃
Not something that needed to be added to the video. He didn't forget anything, you just wanted to feel special by adding to it. He conveys the concept perfectly. It doesn't need anything extra. This comment is literally you being a Scoreboard Andy.
@@Thund3rrI mean it would’ve been nice to mention but you didn’t need to be an ass about it lol.
Same thing goes with zen ult healing.
I managed to get like 10K more damage than anyone else in the lobby once as sigma because Lucio kept using beat every time I used flux and I got an average of 4 people. That was a bit of a misleading scoreboard
A story I tell to describe how useless the scoreboard is, I carried a team fight as a support with 0 healing 1 Elim and dying.
The context we were held down at a choke for a solid 2 minutes and I went on a flank and pulled everyone but the tank, killed their bap, and then proceeded to die to hanzo and soldier. By the time they killed me, my team finally took the ground we couldn't get, run over their unsupported rein and we took 2nd point. Healing the team wasn't the win condition, breaking the enemy defense which was crazy was. It was a high masters game at the time and now I'm in gm. I consistently have the lowest healing on support but I climb and win with my style. Identify the win condition and go from there. When you play the win condition the stats will follow
I think Mercy is a perfect example of how the scoreboard stats never tell the full story. Something I see a lot lately, both in my own games on Mercy and when friends play her, is people flaming Mercy players for having less healing than her second support. This is partially because a lot of people still think Mercy is just a healbot, and partially because people can't see how much damage she has amplified - which, after all, is her main purpose. The scoreboard does not show her most relevant stat, and even if it did, it still wouldn't mean anything for the same reasons you mentioned; higher damage characters kill faster, therefore less damage required overall, which then automatically means less damage amplified.
As a silver/gold sombra this is so true. I will have low damage (compared to our bastion) but I will have more Elims and less deaths but ALWAYS get blamed and asked to swap
me on echo with 1200 damage getting flamed by my team and being told to switch after the 2nd team fight
4 solo kills, both supporters, all enemy support cooldowns, getting another enemy dps to peel, getting that dps to use all their cooldowns, me not using any resources from my team, still watching my team unable to kill the enemy tank. sighhhh
I frequently kill targets rapidly, so my damage is lower esp. considering I am on Mei or Sombra often. So I pick full kills carefully, end up with weaker damage, then get blamed as “the weak DPS” despite actually doing more effective damage than the lame JR player on my team for instance…
As I recall, the scoreboard during beta had final blows instead of the dumb elims stat for this reason, but Blizz chickened out and went back to elims for the 1.0 release.
tbh i dont even focus on damage atp, i focus on elims which isnt even a fully accurate stat either. like i remember this soldier had like 12k damage but only 15 elims, while my tank with lower damage had the most
The amount of times people have complained about me not getting a lot of damage when I play Ashe and Widow is insane
I fully agree with everything said and have an example of dps players keeping each other in check, as a sombra player playing against another sombra you play defense, because at some point, if they are doing the same, they will get the itch to actually do something, and thats where you get them. Idk how much this holds up in higher elos but it works very consistently in silver and makes them swap away from sombra, so then you can go annoy the backline again
I just realize that I used to look at the scoreboard a lot when I started playing OW2. But rn that I am better I never really look at the stats and if I do is to confirm who is dying too often or having problems to get an elim and maybe check my enemies' stats to check if they have their ults.
Ig when you get good you start ignoring your numbers and comparing others
That constant dmg makes your dps basically actually kill tho so I do think the dmg sigma does in the stats is somewhat useful to know as a sigma main I noticed the higher dmg i do in my games seems to make my dps to have more kill then usual not by a lot but it’s definitely something
Wait, are you suggesting dealing more damage to the enemy results in more kills? How on earth did you make that correlation
Woah that is probably the whole point of the tank role
I'm actually mostly fine with the elim counter, I think it's designed to play into the "hero fantasy" they talk so much about and make players feel more engaged. Counting final blows only would suck TBH.
I think a small tweak so it counted final blows or if you contribute at least 30% of the damage needed to get the kill would be good though. Move the rest over into the assist column, I agree it is a little too generous now.
Also, in addition to just raw "heals" add a "saves" column for the supports. Along side the elim column I think think it would say a lot.
the "saves" column is a very good idea
the only assist i dont mind staying is the assists you get by damage boosting. now healbotting for some reason counts as an assist, i think they should remove the heal assists, but still keep the mercy/bap dmg boost
I agree with this. I will, however, say assists can help in certain situations. For example, a good Zen will have a decent amount of assists because he gets them for a target that is discorded, and also, if a target he is healing gets a kill.
The only thing I want changed is Elims being removed and having final blows shown instead. I hate seeing someone think they're good because their elims are high, while their final blows are 0.
As a Support main, the scoreboard gives me a rough estimate of what happened in a match regardless of a win or loss and I use it to identify my own weakpoints. I look in replays to find the mistakes I made, such as dying too much or bad positioning, and think about what I could have done differently to prevent each death. What should I have been more aware of, or if it safe to revive a teammate. The more I do this the more I have noticed my rank going up and overall winrate. To even begin to improve yourself, you must first identify your flaws and adjust accordingly.
they dont tell the full pic but if I see a 1 16 guy that says some
Explained it perfectly
There’s a lot of goofy interactions with the game and the board. Like in games against a Hanzo and a Widow people will blame healers. As if they can do anything to help.
Ideally you’d want as little heals and damage at the end of a game. That means you didn’t need to heal that much, and your damage lead to kills.
I always play Kiriko in that match up and try to pay attention to who those specific characters are looking at so I can suzu and try to help them survive
Didn't know you were a 5v5 critic,interested to hear your full thoughts on 5v5 vs 6v6.
I'll definitely try to do that soon. 5v5 and 6v6 both have their flaws, and I'm fine with either of them, but I'm not really a fan of the gameplay direction that the 5v5 format has been going in, often feeling more like team deathmatch than an actual team game. 5v5 just feels like it was a way to try and force the game to feel "fresh" while also not having to try and fix any of the flaws that 6v6 had.
i mean looking at the numbers as a whole instead of individually is when it gets slightly useful, like seeing your soldier having an extremely high damage output but his elim count is extremely low could indicate he’s just shooting the tank and feeding the healers ult charge as an example and a genji with low elim and high damage can mean he’s not able to go in and he’s forced to spam or wont go in and you can try and change that and give him yhe space to work or see if he can swap to someone better at spamming
Thnx for this video & ur info. I recently picked up Overwatch a week ago & was wondering how I got a few extra elims without getting last hit & wondering why it wasn’t considered an assist. But you just answered my question. 🙏🏽
Easy fix, remove all numbers and only show the ult percentage 🧠
lifeweaver mains explaining how the tank at 75% hp was about to die if he didn't pull him away from the frontline (apparently the funny number on the scoreboard means he's right)
I agree with a majority of the argument stated. However, I’m a one-trick Mercy personally, and I’d have to say that Assists for Mercy (and some other characters) can be genuinely helpful sometimes. It’s a good way to notify me when my damage boost is being effective, and if I need to use my damage boost more. Additionally, since damage boost is a very flexible part of her kit with tons of potential for different situations, it helps give that bit of information for if the damage boost needs to be applied earlier on an ally or when an ability or ultimate is being used/about to be used.
All in all, I’d like to say that Assists do help for characters that have abilities that are the definition of assisting an ally, as it can also help you learn how a character is rewarded for reacting at the right moments.
Still a great video though! Can’t wait for what you post next.
Yeah, That was the one thing I liked about how Overwatch 1 did stats where it would just show them to you instead of to everyone. Since stats like assists or damage mitigation can be useful to improve your own performance in a game, but they're basically useless to anyone else except for you.
Came to the comments to say this very thing. As a low rank Mercy main damage done is a good indicator of who's actual hitting their shots and could use some damage boost. Also pretty nice to see who I shouldn't waste rez on.
I've always found the elim system in ow to be really weird. it's literally just a feel good mechanic. Do 1dmg, let someone else do 199, Congrats on the elim here's a nice little sound and a +1 for you! Good job!
It would be really nice for final blows to be in the list but at the same time people who hide behind abusing the elim mechanic would be flamed way more I'd imagine
The hero specific stats are really the only way to judge a lot of characters. For example, on my main dps Sojourn, I could have a lot of damage and elims, but that could just be because I'm farming rail off tank, and then hitting some of the pepper shots I take at dps, and my team is the one actually securing the kill. Just looking at rail accuracy and final blows tells a way better story. For me, if I have 40%+ rail gun accuracy and over half my elims are final blows, I'd say I had a good game. But the scoreboard doesn't tell any of that.
Mitigation is only important when it keeps an ally from dying. But... the game doesn't specifically tell you that. Blocking shots that were destined to hit a wall is pointless. But, it's good to at least have some sort of information. You said yourself, if the reinhardt has a lot of damage mitigation, he's probably not doing much damage.
True, OW2 feels so much more toxic than Overwatch 1. I played OW1 since 2016 and there were WAY less times players were toxic, and the whole (Insert role here) Diff didn't exist. Now that you can see everyones scores at the end of the game everyone holds tab and sees who has the lowest number and makes fun of them, its just so stupid, sometimes I purposely inflate my numbers by shooting the tank so I dont get called out
What is good to do is take your damage and divide it by your eliminations. If your rate is over 400, you are dealing a lot if junk damage, and are probably focusing tank. If you have a rate between 200 and 300, you probably have a high solo kill percentage. If your rate is lower than 200, you are probably a heal bot.
thx for this vid bro, it helped me realize how i can improve as a tank/dps player
I've been playing Overwatch since 2017 and I just assumed all this time that the stats were accurate. It wasn't until a few days ago I decided to check the stats after winning the first team fight. I noticed the eliminations were way higher than 5. At the end of the game I added up the enemies elims and our deaths and they didn't match up at all. I started doing to research on it and here I am. Thank you for confirming that it's all nonsense. I thought I was going crazy lol
Scoreboard matter, problem is people can’t interpret correctly, If you have tons of damage but no elims, it means you are aiming at the wrong targets. If you have a lot of healing it generally means your team is feeding or you are only heal botting and not using your abilities correctly. Assists are def important. They tell you that you are supporting your team correctly, and using your abilities on the correct targets. Generally assists and deaths are the only stats that matter for support.
There's no way that you can say a 40-3 DPS with 20k damage isn't doing better than a 3k dps going 5-11.
There are very extraneous cases that happen on a regular basis where the scoreboard is your "receipt" that you're doing all you can.
This video made me a smarter ow player, the thought was always in the back of my mind but I’m glad someone went into detail on it
Something useful that could help would be a heals counter for every character so that way when Genji mains like me go 4 fights in a row pinging "I'm going in" , even with Dragonblade, "I need healing" and supports flat out ignore me, even with a possible team wiping blade because they hard focus full hp/wrong characters, then flame, would be nice to point at 0 heals received.
As a mercy main, i do use the score board to tell 3 thing, if the enemy team has any flankers, team ult charge, and sometimes the best pocket, but yeah i agree, the healing is completly false, because i can have less than 4k healing, but yet we still won by a landslide, then i get flammed for not healing
It's always funny when you get flamed for a lower than usual healing number, even though you tried to heal the whole time and it's only low because people die too fast and LoS you all the time so you never get the chance to heal them.
One other thing about low healing stats, sometimes the teammates can complain but like, how can you heal someone when they are dying faster than you can even protect them?
I'm not joking, if your tank/dps (or other support) runs straight into the enemy team and expects to be kept alive while out of los and cooldowns, then it's 100% their fault. (Yeah yeah, the whole team or someone else should dive together, but sometimes that doesn't happen).
I had a match where my friend and I were playing support and we just COULD NOT heal our teammates cause they kept running head first into the enemy and dying to a Widow 98% of the time. How can you expect to be healed when you're getting one tapped and insta killed?
I disagree, i think the scoreboard can tell you a whole lot.
Like if your teams overall total dmg done is 20k and the enemies total healing is 30k then you got a problem. It could mean that the enemy tank is zoning your team out before they can finish anyone. So you might want to switch to dive to disrupt their healers who are definitely carrying. Also if one DPS has much more elims and DMG then the other then that could let you know they are carrying and you should counter them.
If your team has done 20k and the enemy has done 30k, it means the enemy team is somehow dealing significant damage to themselves and healing all of it 100%. If you flip those numbers around to what I expect you had meant to say, its acceptable, it means 1/3rd of your damage is straight lethal
while its true that the scoreboard isn't a good indicator of who is doing well, it can be an indicator of hard throws or disparities that could exist
The only issue I have with the scoreboard is that its public to both teams. I feel that its irrelevent to the enemy team to see/make fun of my stats (it doesnt happen often, but I have seen it in various games).
thank you! i'm gonna passive aggressively pin this video in my discord 🤣 i love my besties but they use the scoreboard to express frustrations at pugs when they get more elims/dmg as moira despite me trying to explain how that doesn't mean anything about what happens in our games.
umm disagree. Team that have higher damage output and same healing output statistically win 80 percent of the time. That a huge correlation
7:03 when you see a zen that is matching high healing numbers to the bap or at least keeping up with enemy team then he’s doing his job good. Elims>damage for value
Low stats on everything plus a lot more deaths compared to other support. Is a story of a heavy out of position player.
Stats change as playmaking changes
I just played a rank yesterday, we loose and one of the dps said "heal diff both of you have half healing compared to the other team" I said "dude how can we heal if we are literally dead, yeah we healed less than them but we also died 6 times each, and the supports on the other team died 2 times and 0" it seems like the game it's about blaming someone else
Another thing the scoreboard doesn't tell you is "impactful healing" sure a moria can constantly healbot the tank and rank up over 10k heals a match but that doesn't help win you the game. Most supports look at the scoreboard and see that they did a lot of healing and think " I did my job Im not the problem". Same with dps players. You can just shoot the tank all game as soldier and rack up 10k dmg easy.
Doing a lot of some type of score doesn't mean that that number was impactful in any way.
The soldier could be taking off angles and targeting backline and get some picks that would help win the game even though he would get less dmg.
The moria could always just not play moria. And pick a healer that can actually heal other people from a distance.
How i see it the scoreboard can not tell you how good someone is doing, but can tell you how bad someone/yourself is doing. When there isnt like 1 specific person ppl blame everyone else even though they all are doing the same ammount in practice
Me with bastion stopping the tank from going all in on the team and keeping the healers occupied trying to save his ass while my team focuses on anyone else
There would be a nice way to test this hypothesis. You could train a Neural Network to read end game score boards and predict the score at the end of the game. If numbers mean something then the Network should be able to predict the score reasonably accurately. I'm pretty confident that given enough training data such a Network would be quite good. No single numbers don't tell you anything, but if you see them in context there is still a lot of information there.
It genuinely baffles me how much people reference the scoreboard when it’s so obvious it not only doesn’t tell you the full story it doesn’t tell u a story at all
It’s simple arithmetic, the number of deaths on the enemy team are usually way lower than elims. How can people not figure it out themselves?
@@RiderOfKarma How does that prove anything? Eliminations are shared, so if five people help kill one person, they all get an elimination for one death. That's more useful than tracking final blows because poke heroes like bap, soldier, sigma get fewer final blows even when they're contributing to every kill.
The example I use is that your Moria with 9k heals 4k dmg did less then my Ana with 2k heals prevented 10 sleeps and 7k heals and 2k dmg
I also think it’s the mentality that the game being free now gives. Back during Overwatch 1 you had dedicated players to the moba style shooter. People HAD to buy Overwatch if they wanted to play it. Now with it being free people just view it as a fast paced shooter which 5v5 has achieved. Now you have casuals from COD and fortnite who don’t understand the basics and while they flame you like it’s no tomorrow without understanding the proper fundamentals that Overwatch brings to the shooters scene. It’s always been toxic, but now you have stupidly unaware players just raging. An example is yeah you might be playing soldier with 10k damage by the end of the match, but all the soldier did was shoot the tank and get no picks to push forward at all..
Idk I feel if someone is 0-10 I think it's quite clear they are doing nothing. Also if a healer has 2k healing at the end of the game. There's just somethings you can't excuse. But on the flip of that, Lucio will have 10k healing but take 3 minutes to heal a rein to full without boost. So he's useless as a healer dispute appearing to be useful in raw numbers. (Yes, literally 3 min. I texted it)
Now its make sense why we lose while we have literally double the stats of the enemy team
My buddies were playing with me in a 4 stack and were getting angry with me on ash for having less damage than the moira. I said it was because he was playing moira and they said that wasnt an excuse and made me swap off to bastion which I proceeded to get stomped on. since I still couldnt get the healing I needed despite our moira having the most damage and healing in the game. I just couldn't survive like that.
I find myself staring at the scoreboard to see if I'm doing good but I know often that it doesn't really matter. If I want more damage I can just shoot the tank instead of killing the healers to win the fight faster.
As a genji main, Its always annoying when my team is flaming me for having half the damage as my soldier 76 when at the same time I have double the elims. Doesnt seem to complicated to understand.
either get better or stop forcing genji :/
@@ggolden get better at counter genji or uninstall :/
@@I_Dont_Believe_In_Salad brah i am right tho, either he gotta pop off more or ignore the genji complaints
I remember they had metals in overwatch 1 for something like this and my opinion it the score board is way more toxic than the metals were in ow 1
When my teammates blame me for having less healing than the other support when I’m Mercy, although they can’t see the 2000 damage I boosted😑
11:53 then why did they remove the Objective Time stat? Thank you for finally confirming this
In paladins they have two stats you can see after a match called Final Blows and Solo Kills, OW should have that on scoreboard
Am not gonna lie, you’re cooking right here lmaooo I agree
numbers are so inflated, the only thing useful now is objective/time remaining and MAYBE k/d
If reposting exist on TH-cam I would’ve immediately reposted this video
So much cope in this comment section. Like you've never doubled the enemy stats on all fronts but still lost the game. Or vice versa.
I wish overwatch would just count kills and assists normally like every other fps in the world does instead of mashing actual kills and actual assists into one stat category and call it "eliminations" just to artificially make people feel better
Damage means nothing. I play battle mercy and just sit back and headshot the Tank the entire game and ill have like 3k more damage than anyone else. Doesn't mean I did anything to help win the game.
Totally agree , Stats in OW mean nothing , when I play Tank most of my games including the ones I won I end up with less dmg than the enemy Tank , I've won many games where the enemy team stats are way better than ours .
Also there are alot of other examples why scoreboard is useless, like elims are not equal the first kill has more value than the clean up kills , deaths are not equal U can have 2 teammates with the same number of deaths The first always dies first and the second is forced to die fast to hard reset and respawn with his team in most fights .
I only evaluate my teammates by their positioning decision making ability and ult usage ect , by their actual gameplay not stats .
The leaderboard and the resulting toxicity is why I stopped playing OW2
Assists are the only way to show ur team ur actually damage boosting as mercy 😭 (only stat to show prove you’re damage boosting)
Bro the healing stat makes tank/DPS players delusional about their own performance. Don't even get me started on damage mit 😂
scoreboard is better for comparison rather than individual analysis
Why arent i getting heals? My Moira is flanking 100 miles away from the objective.
what makes me mad is when I'm playing dps and I've got 4-5 less kills than my other dps and some specific tanks and I get flamed for "throwing" well I would love to be getting all the kills my friend but I'm being abandoned so you can chase the enemy team to their spawn on PAYLOAD. sure, let hanzo (for example) sit on the payload alone for 2 minutes throughout the match
i will always ignore the people in my matches when they are saying ignorant things / aren't comm related. If they aren't comming and just blaming eachother/me or whoever else I will immediately leave voice. Looking at just the numbers is the exact shit the devs are doing they are making terrible design choices because of it. The only stat that matters is wins and losses, and even that doesn't tell the full story. I could make an account in bronze and farm wins all the way up to diamond, but never play a game in diamond and end up with an 85% winrate and crazy stats.
Stats players look like they are incredible players but they get 0 value in the actual context of the game. Meanwhile plenty of people have poor looking stats but are crazy good players. I hope it gets reverted to how it was in OW1 because now it just gives excuses for bad players to be toxic.
Scoreboard helps diagnose issues but all aspects are important (minus mitigation because I'm sorry, nobody really cares about it. Like a fraction of the tanks barely even mitigate). The only hero that isn't bound by a scoreboard is lucio as his utility is speed, which isn't tracked anywhere. But if a dps is 0 and 10 but has a bjillion damage that means they can't kill. If they're tank busting and the enemy supports have lots of heals, shift focus to diving supports. If your tank is constantly dying you can look and find the enemy who's dishing buckets of damage and ruin his day. And how can you tell who's the best on the enemy team? Well they normally have much higher kill counts and the other DPS is extremely low kills (not always, it depends on if they could help much but at my elo it's normally something like a plat with a silver kinda deal). Stats normally aren't useful post game, but they do tell a story to those who listen.
Also I agree that moira stats shows 'useless' damage/elims. Half the time they woulda died with or without the moira damage
See guys! Just because I have only 7K damage as Reaper while my other DPS has 16k damage doesn’t mean I’m not pulling my weight. It just means that I’m just killing my targets too fast😂😂
To sum it up, overwatch’s score board is the American education system
i try to explain this to my friends all the time bc they just blame my stats for everything bc im a support main 😔
I miss lying to my team that I had 5 gold medals at the end of every match 😂
Sure, but 4K heals in total in comparison to the 15K total om the enemy team while tank and dps did the same amount of damage.
Its pretty obvious why loss
I've had Lucio's that said they werent doing anything wrong because they had the most healing and it's so annoying
Healers almost always get the blame for acompetitive game
I got 21k heals, we lost. Than this dude in chat said “Lucio thinks he’s a DPS”
I was like “BRUJ I GOT 21K HEALS. S TFU”
And let’s not forget how many times I cancelled out Ults with my sound barriers
Hearing a Genji of Soldier 76 ult activate is the sound to my ears when I have my ult😁😂
clicks off the instant i hear the 5 v 5 comment
I don't know if the scoreboard stats are useless or not I just know I enjoy looking at them. I like to know how much damage I blocked. Just a bit of fun.
finally someone that understands
Ah yes.
Me going 25 and 5 with 7k dmg and 18 final blows getting flamed by my soldier whose 15 and 9 with 12k dmg. And my 17 and 12 orisa with 15k dmg playing vs a zarya.
I love ow2 scoreboard.
Turning off chat is the greatest ability in ow.
I just think Wins and loses is the only one that matters. I've gotten killed on purpose to accomplish certain things. So it's not that I'm dying a lot bc I can't play.
Assist is when someone hits a player on ther other side but doesn't kill them. But someone else finishes them off. Assist. You get a full kill when you take all the opposing players energy.
And according to Grandmasters the only stats they look at is your win rate/win % and your winning % needs to be over 50%. And want your deaths per game down to like 5-6 a game.
zen 1v1ing a sigma makes me sad. everything you said was right tho
When you spam their tank and get top damage in this damage was not impactful as it could be if it was used to eliminate supports/dps
We need to add FB's to the Scoreboard and not just a 1 off stat for random hero's also was typing this before like 7:25 ish so yeah
I couldn't disagree more with a video about OW2- all your points are only logical when looked at from a 1v1 idea, the numbers make perfect sense when considering it's a team based game.
Example- I'm a support main, when I check the scoreboard and I see that not only does my healing pale in comparison to the other support but also the other teams healers. I'll then quickly evaluate myself- am I using my other abilities too much and not focusing on healing? Is it working? Are we currently losing? If Im Lucio and I've been using the Speed Boost on purpose all match to amp an aggressive teams' effectiveness then I know it's fine, if I'm trying to heal and I'm still being dwarfed I know it's time to swap characters or completely change strategies. Likewise, if I am just getting wrecked before I can even react I'll check the tank's mitigation numbers- if they're high that means hes trying to protect me but the other team's DPS is just on it. Or if it's low I'll look at his Kills and Damage, if it's high Ill know he's playing a little aggressively so I'll ask him pull back some so we can get a team cohesion going. If he's doing neither I'll politely ask him to switch lmao DPS I don't care as long as the other side isn't killing us lmao
Can I ask how often these strategies work out for you and what rank you are? This has not been my experience, since you can have high dmg mitigation but be blocking nonsense. Similarly, so much of the time in lower ranks dps are shooting tanks, racking up "dmg" but killing almost nothing. The point of this video is that numbers are useless without context. Sometimes the numbers give you straightforward explanation but this is so rarely the case.
Bro I had a LUCIO game that I had 11K healing that’s how long every fight laster
I had a game where tank was 10 elims Moira about the same and they didn’t have any deaths and I had 7 elims and 1 death as sojurn
We were at first Samoa map and the enemy team had a sombra
Mind you we were winning the game but at that one point our team kept pushing their team to their spawn point
Basically no one was on point and sombra flanked us and took point by herself I came back before it got captured lost the duel to her 1v1 (my first death) and she took point. We could of won the game then we were at 80+ percent
My point being when I pointed out how we knew they had a sombra the whole game why are we playing far from the point if we held close and sombra try to contest we could have stopped her with atleast 2+ people
They brought up stats saying they it’s my problem I died and had less elims and would have the humility to say they almost “c9” the point and only cared about getting elims
Like if stats could promote people to higher ranks and win games then a lot of people would be way above their current rank and vice versa.
Arguing I couldn’t survive a 1v1 when supports with self regen, healing abilities and mobility and utility and decent damage and tanks being a beefy dps with sustain is like illogical when literally all I was trying to say was we needed to have game sense and be aware of our opponents and what they are doing and playing as
Like I bet a lot of people who look at stats of themselves and their opponents but won’t check the score board occasionally to see if they switch hero’s so you won’t get surprise by like a widow headshotting you out of nowhere and costing you the game. Shit in overwatch 1 some people still haven’t done and had the ability to do with the scoreboard
Stats may help tell a story but they don’t define your game sense as a player if you can’t consistently pull those high stats in all your games you play
Having high stats against a fucking 5 year old doesn’t mean your a good fucking player
i think elims and assists are basically the same, there should be only assists and then either killing blows (finishing off a low HP target), or solo kills meaning u got no help from anyone at all = winning a 1v1 duel, or these 3, but i dont get the point of "elims" in OW2 when theyre the same as assists..
Doing 5 damage to someone and getting credit for an entire kill is a joke. That’s why Moira players think they’re so good cause she’s really easy to do damage to a lot of enemies with orb but it’s hardly anything and the only reason people keep picking her is because of the scoreboard making them think they’re doing good. You can say the leaderboard is helpful all you want but the only real way to tell if someone is doing good or bad and I mean to be able to really tell is to watch their perspective plain and simple. The leaderboard is not a good indicator of performance, it lacks enough information to give any meaningful feedback but has just enough to make people feel like they’re doing something. I could shoot Tank all game and farm damage but it doesn’t mean I did anything useful. The stats we’re given are too general and can’t possibly give the full story. My dps have the same amount of kills and damage but one could have just been tapping people the other dps shot at and got credit and shot tank to farm damage. Both have the same stats in the end but they had completely different levels of value
Tell that to my team when I play widow
I got like 20 kills with pretty low damage and my team complains
(Only 1 kill is critical hit)
I want healing received so tanks and dps can’t say they didn’t get healed.
id say its not useless but incomplete. There is information that can be inferred from the score board.
take for example the fundamental which is any sort of damage can be healed effectively nullifying that damage. If you add up all the damage dealt by the enemy vs all the healing done by your healers, the closer this number is to 1 is the larger amount of heals being done to nullify damage. If you see the enemy has a high amount damage and a low amount of heals from your support, you can easily infer that there will be alot of deaths. Granted its probably the one major piece of information you can use from the scoreboard
Lets use an example @ 11:33
Your team's damage adds up to 7433 damage, the enemy's healing adds up to 4334, now it does not account for healing that may have been done via health packs nor does it take in consideration of swapping but it does at least show the majority of healing done to combat damage dealt
if you divide those heals over damage done you 0.58307 or roughly 58.3% of all the damage being done being mitigated by heals, this figure is probably the 1 figure you can use as a guideline for your performance as a team.
Subtracting the healing done from the total enemy damage dealt and diving the result by the total damage done shows the damage that was fatal for your team. The closer this figure is to 0 is the lower the amount of fatal dps the enemy was able to apply (aka killing blows). Naturally if this figure closer to , it shows that theres alot of damage that is to be healed / mitigated by either abilities or positioning.
(Doing this with our example we get 7433-4334 = 3099. 3099 / 7433 = 0.41692 ~ 41.17%)
If a player wants to use this to see how much they were contributing to their team. they can compare their player damage to the total amount of heals done by the enemy. If it makes up a considerable amount then that player is the main source of pressure onto the enemy team and most likely would have either alot of elims or alot of assists (This is useful but inaccurate in the sense that it shows damage done. it does not specify if that damage was healed or if that damage lead to a final blow.)
We can show this here with your echo at the same time point. echo has 2428 damage done, that divided by the enemy team's healing gives 0.56022 = 56.02% of "pressure"
that "pressure" could lead to a kill, a defensive cooldown being used or the enemy relocating to a different position.
If you want you can check this with another scoreboard rapsheet as well
lets do 8:51
Damage dealt by your team = 28,212
Healing done by the enemy team = 15,222
Heal Mitigation Ratio = 0.5395 ~ 54%
Fatal Damage Ratio = 0.4604 ~ 46%
Damage done by the enemy team = 22,492
Healing done by your team = 15,958
Heal Mitigation Ratio = 0.70949 ~ 71%
Fatal Damage Ratio = 0.2905 ~ 29%
Numbers here shows that your team was more effective at putting out damage over the enemy team, and also has a larger fatal damage ratio which leads to your team edging out more in final blows.
Now i am not 100% sure this will work for every game but its a pattern ive seen and have been using at least internally (not doing all those calcs in my head but looking at damage figures for myself, total team damage and total heals to at least get a feel of how the team is performing. Feel free to reply with any errors that may have slipped by.
Amaterasu 6v6 truther confirmed 👽
did no one else see he killed jay3
I 100% agree that the scoreboard it's completely useless when it comes to understanding how to fix a team comp and thing like that, but i do think the main problem is the fact people are looking for someone to blame, and they use anything for it. It can be useful if you mix it with actual game knowledge, like you example in the end. If you can see your ana has a lot of deaths you can stop and think about it. Is she getting jumped by a tracer and I need to go and help her? Is she overextending? Is she jumping off the map?
The problem isn't really the information the game gives us, it is more the fact that instead of using it as an aspect of the game top try and understand it, people want to use it to blame someone for losing or getting their own egos higher.
One very good example of how you can use the scoreboard well is with the player that try to track ultimates, specially with mirror matches. You get the exact numbers the game uses to calculate the ults for free. But again, it truly only depends on what the players wants to see. While one might see that the enemy ana has double of their own ana's healing as the ana being closer to nano so they need to prepare themself to stop it, someone else might see it as they ana throwing the game and get tiltted.
I think the discussion you opened here is very important mainly to get people to stop thinking that the scoreboard numbers actually have such straight forward value as "big number good", and understand that the information can be useful if you are actually using it. But sadly players will always try to find excuses to blame others for their loses.
Getting killed on the objective is, in my opinion, usually the worst option. Actually I think the real issue that mostly damages a team's performance is the lack of knowledge of how much 1 death benefits the other team, each death adds considerable progress to the enemies' ultimate charges.. So that team member that's constantly getting killed, you manage to gain an advantage and suddenly all the enemies start ulting and kill your entire team, rinse and repeat.