[EN-FR] If quad draw tool become slow

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  • เผยแพร่เมื่อ 20 ก.ย. 2024
  • [FR]
    Astuce à utiliser si l'outil "quad draw" de Maya devient très lent
    -Sélectionner le mesh dont on se sert pour faire la retopologie
    -Appliquer en premier lieu un "delete history"
    -Ouvrir le "node editor"
    -Déplier entièrement le "initial Shade"
    -Tout supprimer en dehors du intial shade
    [EN]
    Tip to use if Maya's "quad draw" tool becomes very slow
    -Select the mesh used to make retopology
    -Apply in first place a "delete history"
    -Open the "node editor"
    -Delete entirely the "initial Shade"
    -All remove outside the intial shade

ความคิดเห็น • 6

  • @GareGix
    @GareGix  5 ปีที่แล้ว

    New tip: delete the node which is between the mesh and the shader automatically gives by default on node editor. This increases drasticly the speed

  • @ARTISTJPARK
    @ARTISTJPARK 6 ปีที่แล้ว +1

    You save tons of my hours thanks

    • @GareGix
      @GareGix  6 ปีที่แล้ว

      thanks to you for feedback!

  • @pureluck1366
    @pureluck1366 4 ปีที่แล้ว +1

    thanks, my retopo file was starting to take 2+ minutes to load a new poly. very helpful

  • @GareGix
    @GareGix  6 ปีที่แล้ว

    I forget to say to desactivate temporarily the history by clicking on the icon with a small clock in the toolbar. You have to unfold the tab between "symmetry" and rendering configuration icons.
    FR: J'ai oublié de préciser de désactiver temporairement l'historique en cliquant sur l'icône comportant une petite horloge dans la toolbar. Il faut déplier l'onglet entre "symmetry" et les icônes de configuration des rendus

  • @MoodSwingZX
    @MoodSwingZX 4 ปีที่แล้ว +1

    I think it is craphical display issue it only slows down when hitting shift button when graffic caches. Append tool was faster then this shit and it used to work fine. F U Autodesk. User since 2009r.