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Finally someone talking about it. I always thought it was much easier to do the rough model and then do a ritopology to improve the topology. Getting mad about the flow of existing polygons seemed absurd to me. Thanks to you, I don't feel the only one anymore.
Also doing retopo improves your modelling skills. So you become more efficient when modeling base meshes or detailed models from a get go. I've learned so much doing this specifically how to terminate edges/polygons in an efficient and clean way.
I've tried to use curves to create a blockout after watching this and this may be the most important modeling tutorial I've ever watched for the last few months months. I'm learning 3D modeling for a while and I hit that mind block where you can't process anymore but after this I modeled things I've failed miserably in the past few weeks :D
this was genuinely a phenomenal video, it's given me the courage to branch out from purely hard surface brute force modelling into modelling with this organic flow and curve utilisation
It is such an efficient workflow to use curves as a easy-mode for "sketching" the form (with blueprint or not) and then just focus on blocking and refining. Reminds me a bit of a freedom, that only sculpting gives when creating a base form for modeling with retopology tools. Tbh I have never seen that kind of workflow with snapping polys to curves. It works with Blender and I am more then happy to try it, especially with organic modeling which I find this technique will be a beast. Many thanks for this video!
my main takeaways here were using curves to create easier reference and retopology after creating a basic form. im a beginner so my method was that my reference was only the imported flat images, and then worrying about topology at the same time as establishing the form. ive struggled with topology in the past and this seems way easier. I use blender these days but I think all the same ideas apply. the only part im kinda fuzzy on is how you went about breaking out the paneling from the main model but I assume I can find tutorials for paneling.
Small tip for those following this tutorial: if you go to the website, click on any of the race seats and download the brochure in PDF. Once you do that, open the PDF in illustrator (the blueprints should be on page 26/27). You should have access to the vector blueprints. Export the files in PNG, adjust the PPI scale and enjoy large format, high quality blueprints to create those splines. Hope this helps! :)
Thanks, these workflows videos are the best. Beginners like me often struggle with how to start from a sketch or idea and make it in 3D efficiently. It's the thoughts process that seems to be fundamental to me and not really which software we use, or even the best topology. Also it helps with not getting overwhelmed by unimportant details from the get go.
Tbh im still learning 3d its my 9 month learning blender ur workflow is just insane its gave me ability to basically at learn know where to start and how thx so much
It's the first things I look for these days, how can I move things in the directions I want, how can I snap this to that. Then I map the shortcuts in my Razor Tartarus, before I forget and because I hate multi key functions.
I also use the different steps with blockout and continously adding details, but the curve method for modeling is new to me. Very helpful as always great tutorial👌
14:36: I like to use this same technique when it comes to crazy complex hard surface shapes. It was a godsend when working on a motorbike engine. Just quickly rough out the engine shapes using primitives then retopo.
Finally I can find a channel which really teach beginners how to do step by step. Not like others channel alway x2 speed and click freaking fast, who can understand it ? I hope you will have a course series on learning platforms like Skillshare, Udemy or kind like that. Love you so much ❤
This workflow makes a lot of sense to me, not sure why I’ve never really seen it or thought of it. This is certainly gonna help when I’m going to try and model some cars😎
Oh man this is the video I’ve been needing!! I know all the tools and everything, I can operate maya just fine, but I never know the actual process of making the item 😅 Thank you so much, I haven’t finished the video yet but it’s answered so many of my questions already!!
Thank you so much for making this!! I've been struggling a bit at school with how to tackle different forms properly and this is such a nice way of explaining it 😭
I usually create a basic shape in Zbrush for my characters, then I use Moi3D to create some Hard Surfaces of details, then I throw it in Maya and also use Quad Draw to build the correct topology...I'm learning to create robots, robot parts, Cyber muscles, some Sci-Fi shapes, details and e.t.c.I really liked your method..fast and high-quality.Thx you for your tutorials 🙏
Wonderful tutorial! You did a great job explaining and actually showing how to apply those steps and giving examples that i feel like some tutorial don't do enough. I have been modeling for sometime now and I don't really have a "workflow" when i model something so i will definitely be trying this modeling approach. Thanks man!
takes practice just keep trying, keep learning took me almost 5 years to get to a point where I'm actually starting to make stuff kind of consistently. you've got this
It sounds like you may still need a walkthrough of which buttons to click. Which is totally fine, 3D is complex. But this is DEFINITELY for when you have a solid knowledge already I think and then allows you to talk that knowledge and make anything with it
Not easy as it seems, people who does 3d models fast my respect to them , I'm always impressed. I wanna learn but I just can't do it so hard specially characters
that middle mouse x thing is frustrating, but oh man what a great video. Day two and the snapping C middle mouse is inconsistent, or offset. I am using Maya 2024.. very frustrating.. sometimes it feels like I found the perfect tutorial, only to be blocked by very frustrating issue. I wonder if its because I have a middle mouse wheel or something. Sometimes it works, sometimes its offset, sometimes it does nothing. I probably manually slid the vertices 75% of the time.
OnMars3D: creating a 3D modeling Tutorial for Maya. Everyone else: watching fighterjets perform an airshow. Everyone on yt: "who cares for fighter jets anyway if you can model a friggin sports car seat"
Im excited to load up softimage 3.0 on my SiliconGraphics Octane loaded with 1gb of ram and the fastest MXE gpu you can get. Git my serial port wacom and 3d mouse ready to go. Time to get totally radical and zooted
What's the advantage of pulling faces out rather than using grid fill etc on the existing curves? I use Blender, and there I'll start with the subserf guide, then shrinkwrap geometry onto that in sections which I copied form the original. This is kind of the same thing isn't it? This is just a little more accurate off the bat.
It's a clearer way to view the model and create freeform reference. When using geometry, things get a bit messy. I go back and forth between geometry and curves.
Sign up for my upcoming 3D Modeling course today: www.onmars3d.com/
And my Patreon: www.patreon.com/OnMars3D for all my project files, 3d models, bonus videos, Discord and more or just to support this channel 🙂
Finally someone talking about it. I always thought it was much easier to do the rough model and then do a ritopology to improve the topology. Getting mad about the flow of existing polygons seemed absurd to me. Thanks to you, I don't feel the only one anymore.
You're not alone :)
@@OnMars3D same with me here - thanks for sharing your knowledge. I'm gonna try that one out tomorrow :D
have you used curves before to define a model like this?
Also doing retopo improves your modelling skills. So you become more efficient when modeling base meshes or detailed models from a get go. I've learned so much doing this specifically how to terminate edges/polygons in an efficient and clean way.
@@povilaslondonSpot on!🎯 You know what they: practice makes perfect.
I've tried to use curves to create a blockout after watching this and this may be the most important modeling tutorial I've ever watched for the last few months months. I'm learning 3D modeling for a while and I hit that mind block where you can't process anymore but after this I modeled things I've failed miserably in the past few weeks :D
this was genuinely a phenomenal video, it's given me the courage to branch out from purely hard surface brute force modelling into modelling with this organic flow and curve utilisation
Glad to hear that the video helped!
It is such an efficient workflow to use curves as a easy-mode for "sketching" the form (with blueprint or not) and then just focus on blocking and refining. Reminds me a bit of a freedom, that only sculpting gives when creating a base form for modeling with retopology tools. Tbh I have never seen that kind of workflow with snapping polys to curves. It works with Blender and I am more then happy to try it, especially with organic modeling which I find this technique will be a beast. Many thanks for this video!
What curves are you using for this (bezier or nurbs)?
@@filipg.8852 I prefer Bezier curves. Iif you can`t snap to, subdivide it a few times and you`re good to go.
This channel is pure gold!
Thank you, glad you enjoyed it!
my main takeaways here were using curves to create easier reference and retopology after creating a basic form. im a beginner so my method was that my reference was only the imported flat images, and then worrying about topology at the same time as establishing the form. ive struggled with topology in the past and this seems way easier. I use blender these days but I think all the same ideas apply. the only part im kinda fuzzy on is how you went about breaking out the paneling from the main model but I assume I can find tutorials for paneling.
Small tip for those following this tutorial: if you go to the website, click on any of the race seats and download the brochure in PDF. Once you do that, open the PDF in illustrator (the blueprints should be on page 26/27).
You should have access to the vector blueprints. Export the files in PNG, adjust the PPI scale and enjoy large format, high quality blueprints to create those splines. Hope this helps! :)
This is great, gonna test this out, appreciate the tip!
Very useful approach to modeling. It’s strange that no one talks about it until now.Thank you bro!
Happy to help!
Thanks, these workflows videos are the best. Beginners like me often struggle with how to start from a sketch or idea and make it in 3D efficiently. It's the thoughts process that seems to be fundamental to me and not really which software we use, or even the best topology. Also it helps with not getting overwhelmed by unimportant details from the get go.
Happy to help!
Tbh im still learning 3d its my 9 month learning blender ur workflow is just insane its gave me ability to basically at learn know where to start and how thx so much
The CTRL + MMB to move along normals is a new one to me and I've used maya for over 10 years, always something new to learn!
Yeah, I'm still learning small tips and tricks after using Maya for a while, like you said, always something new.
It's the first things I look for these days, how can I move things in the directions I want, how can I snap this to that. Then I map the shortcuts in my Razor Tartarus, before I forget and because I hate multi key functions.
You are single handedly getting me though school. No shade to my teachers but I just understand the way you explain things!
Always happy to help!
This is like sculpting but for hard surface models. I ought to incorporate this into my workflow!
I also use the different steps with blockout and continously adding details, but the curve method for modeling is new to me. Very helpful as always great tutorial👌
Yeah, it's always nice to mix and match different methods, glad it helped!
If you kept it going till now you have all the respect that I can give
This is litearlly one of the best tutorials ever. Big up sir TYSM
14:36: I like to use this same technique when it comes to crazy complex hard surface shapes. It was a godsend when working on a motorbike engine. Just quickly rough out the engine shapes using primitives then retopo.
Exactly, it helps a ton for more complex shapes!
this is really the best hard surface tutorial I ever see in my life.
I'm glad to hear it :)
38:20 very chilled beat, love it
man I had no idea about the quad draw tool, went and looked it up in the documentation during this video. Really neat tool.
Thank you so much! This is such an easier spot to start with modeling and makes the process easier to understand and work with. Thank you!!
Glad it was helpful!
Finally I can find a channel which really teach beginners how to do step by step. Not like others channel alway x2 speed and click freaking fast, who can understand it ?
I hope you will have a course series on learning platforms like Skillshare, Udemy or kind like that.
Love you so much ❤
Thanks, more to come!
Awesome Video... Now you can 3d print the best scale model seat for a hot wheel car in the world! 🤯
Thank you for this, much needed tutorial for a beginner like me .
nice one! just in the first minutes you already talked about curve shaping and more things should be used in all processes. well done!
This workflow makes a lot of sense to me, not sure why I’ve never really seen it or thought of it. This is certainly gonna help when I’m going to try and model some cars😎
Glad to hear it!
woah i love 3D modelling anything
Holy this was the tutorial I was looking for when I started, but never found! Great work, from a blender lover
Glad you liked it!
you really help me with your workflow, i was stuggling with detailing and retopology when i should be focus on block out instead. Really helpful
Glad to hear it!
This is the best free software Ive seen. Respect.
Even tho I use Blender for my whole process, these particular videos are useful. Even very useful than videos made using Blender itself.
I was looking for you for a long time , I knew you exist!
Oh man this is the video I’ve been needing!! I know all the tools and everything, I can operate maya just fine, but I never know the actual process of making the item 😅 Thank you so much, I haven’t finished the video yet but it’s answered so many of my questions already!!
Glad I could help!
I'm not really mastered Maya yet but I think I can use these methods on Blender for my current project. Thanks!
Glad to hear it!
12:57 so you do teach! No wonder you're this good at explaining. Hats off to you, sir.
Yeah, I've been teaching for a while, over 10 years now, thank you!
Thank you so much for making this!! I've been struggling a bit at school with how to tackle different forms properly and this is such a nice way of explaining it 😭
This tutorial is very helpfull for understanding work flow
I usually create a basic shape in Zbrush for my characters, then I use Moi3D to create some Hard Surfaces of details, then I throw it in Maya and also use Quad Draw to build the correct topology...I'm learning to create robots, robot parts, Cyber muscles, some Sci-Fi shapes, details and e.t.c.I really liked your method..fast and high-quality.Thx you for your tutorials 🙏
Thanks for opening my eyes to Moi3D - im doing alot of hard surface right now and now going down a rabbit hole!
This workflow tutorial is awesome!
Wonderful tutorial! You did a great job explaining and actually showing how to apply those steps and giving examples that i feel like some tutorial don't do enough. I have been modeling for sometime now and I don't really have a "workflow" when i model something so i will definitely be trying this modeling approach. Thanks man!
Happy to help and thanks for the feedback!
I am an aspiring CG artist.
Thank you for uploading such a great tutorial!
I immediately subscribed you.
I will keep watching.
this is really useful and helps confidence of beginners thank you !
Thank you for explaining your process, really excited to see what I can do with these methods!
Happy to help!
create a full video on creating Curve guides Maybe Time-lapse also fine its very important step
This was so helpful and I learned a bunch of new things! Thank you.
do more of this!! this is amazing
Man,it`s really cool tutorial.I think it`s one of the most useful tutors
Appreciate it, thank you!
still cant do it im an idiot
takes practice just keep trying, keep learning took me almost 5 years to get to a point where I'm actually starting to make stuff kind of consistently. you've got this
It sounds like you may still need a walkthrough of which buttons to click.
Which is totally fine, 3D is complex. But this is DEFINITELY for when you have a solid knowledge already I think and then allows you to talk that knowledge and make anything with it
LOL
Same
Same ☹️
Great video! Thank you. Definitely some new things learned from this one.
great so much super simplified and clear
Thanks so much
Oh look, a proper donut tutorial :)
You are making my day today
thank you good people, for this very expensive knowledge
Not easy as it seems, people who does 3d models fast my respect to them , I'm always impressed. I wanna learn but I just can't do it so hard specially characters
Characters and cars are difficult but i'm learning from my mistakes
Cool work!
I love your videos! You explain it nice and clear.
Thanks a lot!!! You save my life!
Wow, so well done! Thanks for posting, man! Very helpful.
Happy to help!
Really awesome guideline
Was waiting for your video Master 🙏🙏
Hope you find it helpful!
@@OnMars3D yeah, it is very useful Master
Please create this workflow tutorial for Blender Mars, it would be a game changer.
best tutorial ever!!!
I don’t usually comment, but this method is incredible!!!! Your videos are all top tier man, keep up the amazing work!!!
Thank you for the kind words, more to come!
Good, great job!!!
This workflow Looks really awesome. Can you provide any suggestions about how to get on with this in blender.
very satisfying and informative, I love this 🤍
Thank you for this!
Glad it was helpful!
16:10 Im modelling mostly hard surface so i dont need to worry about retopology. And if i gotta do retopo i export it to 3DCoat for retopology.
Time stamps would be great! :D
Thanks for giving this valuable knowledge🙏🏼
My pleasure!
good to know this kind of worklow, rep+
Thank you for you work!
Happy to share!
Thank you
This is exactly what I’ve been needing😍😍
Thanks so so much for sharing🙏🙏
Happy to share!
that middle mouse x thing is frustrating, but oh man what a great video. Day two and the snapping C middle mouse is inconsistent, or offset. I am using Maya 2024.. very frustrating.. sometimes it feels like I found the perfect tutorial, only to be blocked by very frustrating issue. I wonder if its because I have a middle mouse wheel or something. Sometimes it works, sometimes its offset, sometimes it does nothing. I probably manually slid the vertices 75% of the time.
OnMars3D: creating a 3D modeling Tutorial for Maya.
Everyone else: watching fighterjets perform an airshow.
Everyone on yt: "who cares for fighter jets anyway if you can model a friggin sports car seat"
how to use relax?? 35:09
please may you make this tutorial for Blender and substance painter too? one of my friends really need it ♥ ty
His rough blockout mesh looks cleaner than all of my finished meshes 💀
Could you please post a full length video of how you made these.
I cover another car seat using the same workflow here:
th-cam.com/video/uqb9lh6gE6U/w-d-xo.htmlsi=11W3CIjgJHfNSd3V
Cool 👍
This chair's shape looks like Munch's painting "The Scream" 🤣🤣
I've been struggling to find an soft soft tutorial. I haven't watched yours yet but if the actual company is telling you nice job, then I'm
Thankyou sir 💖
But what if you want to pretend it's not 1985 anymore and you don't want to drag around individual mesh vertexes?
Im excited to load up softimage 3.0 on my SiliconGraphics Octane loaded with 1gb of ram and the fastest MXE gpu you can get. Git my serial port wacom and 3d mouse ready to go. Time to get totally radical and zooted
What's the advantage of pulling faces out rather than using grid fill etc on the existing curves? I use Blender, and there I'll start with the subserf guide, then shrinkwrap geometry onto that in sections which I copied form the original. This is kind of the same thing isn't it? This is just a little more accurate off the bat.
THANK YOU THANK YOU THANK YOU
You're welcome :)
Do you have a tutorial of modeling from curvs nurbs to surface ? I mean a tutorial without primitive polygon
When you said there were jets flying around I was thinking there's a ghost in my room :D
eah, I tried to wait but they were going all day, hopefully it wasn't too distracting.
great boss
nice video, only detail those red curves are really hard to see
Blender user here. I like your process/approach. Think I’ll use it in my workflow. Thanks!
nice thankyou
i wish you mentioned how to position the blueprints
thanks always good
Nice video! Thx!
Glad you liked it!
Nice!
Amazing tutorial!! My question is what is advantage of curves other than vertices??
It's a clearer way to view the model and create freeform reference. When using geometry, things get a bit messy. I go back and forth between geometry and curves.