I’m glad I search the topic… but man I wished I knew about this 3 years ago! I was led to believe I had to model every single bit in my models (scratches, little sections that may have a glow, little bumps), at least I was taught that way my ex-teachers back at college, and my friends how did graduate mentioned that they only used textures once (at the end)
Even after my maya student license ran out for about 2 years now, your videos are still interesting and informative although blender seems to be way more userfriendly and intuitive by now.
@@prezadent1 I just wanted to let her know that her tutorials "are still interesting and informative" even for people that don't use maya at the moment. Just a bit of appreciation since her tutorials helped me in the past. It's not really a comment about blender as you can see.
Just amazing, I love how you just focused on the important and neccessity of assigning Textures to Shaders and avoid teaching extra details on shader, so we don't lose focus. Thanks thats all I want to know and its a shame I've doing many thing wrong through all those years as youtube is only wasy of learning for me. 👍Nice job
Well as a complete beginner in maya I'm here to know the steps and guess what you are not even saying the small little things. I'm still confused how to open the image input tab
Do the arnold ai shaders still work when the object is exported to game engines? I'd have thought it would only function specifically in Maya's arnold renderer view?
Hello! Thank you for the video! I was curious, what does the diffuse roughness do? why did you plug the roughness map into spec and not that input? Would love to see a 3DSmax video like this as well!
Diffuse Roughness follows an Oren-Nayar reflection model with surface roughness. A value of 0.0 is comparable to a Lambert reflection. Higher values will result in a rougher surface look more suitable for materials like concrete, plaster or sand. Here's more info: help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_legacy_standard_ac_legacy_diffuse_html I hope that helps!
I'm a bit lazy and easygoing, so I've simply been using the amazing Substance-plugin and have it take care of all this for me 😂🙈 But I'm saving this vid for later if and when needed, because it looks like a thorough tutorial and I really _should_ learn how to assign textures on my own!
You should explain why we need RAW and alpha is luminance. It doesnt explain why just how to do it. doesnt tecah you the reason so its not complet. But the tutorial show you the proper connections to do. I would suggest a full tutorial with the transmission and opacity (80% of the time people dont understand the difference)
Thank you for the feedback! I do need to dive a bit deeper. I do have a tutorial on transmission and opacity! th-cam.com/video/j9jjmyk-ins/w-d-xo.html But I think it would be fun to use all textures! Thanks for the suggestion :)
Yes, that can happen. Go to Windows>Settings/Preferences >Preferences. Go to Color Management and and check Enable Color Management. That should do it!
I’m glad I search the topic… but man I wished I knew about this 3 years ago!
I was led to believe I had to model every single bit in my models (scratches, little sections that may have a glow, little bumps), at least I was taught that way my ex-teachers back at college, and my friends how did graduate mentioned that they only used textures once (at the end)
you made it really simple by your clear voice and concept.
Thank you!!!
Even after my maya student license ran out for about 2 years now, your videos are still interesting and informative although blender seems to be way more userfriendly and intuitive by now.
@@prezadent1 I just wanted to let her know that her tutorials "are still interesting and informative" even for people that don't use maya at the moment.
Just a bit of appreciation since her tutorials helped me in the past.
It's not really a comment about blender as you can see.
Thank you for your comment! I'm sorry to hear that Maya license expired, but at least you have an alternative 😊
Just amazing, I love how you just focused on the important and neccessity of assigning Textures to Shaders and avoid teaching extra details on shader, so we don't lose focus.
Thanks thats all I want to know and its a shame I've doing many thing wrong through all those years as youtube is only wasy of learning for me. 👍Nice job
Glad you like it and that it was helpful! Enjoy making beautiful textures/shaders and renders. :)
Thank you so much Moni, really helpful, have a great day
You are so welcome! Have a great day :)
You are such an amazing artist and I always love the way you teach always with positive vibes, keep the great job you do!
This woman is a god. I cant even understand english well, but i can understand her and im so happy that i'm in love for this chanel😍
"Babe wake up, Academic Phoenix Plus dropped a new tutorial"
😄😄 Such a great comment! Thank you! 💖 💖
Said nobody ever
this tutorial is great, i believe now i can do this applying texture in my project. thanks to you please do make many more videos for beginers like us
More to come! And thank you for watching!
Literally perfect timing! Thanks for another great tutorial 🙌
You're so welcome! Glad the timing worked out!
thanks monica for the tips✨
You're so welcome! Thank you for watching!😊
Thanks for the upload♥️🙏🏼
My pleasure! Thanks for watching!
I love your videos, good to have you back!!❤
Thank you! Glad to be back 😊😊
the best tutorial channel ❤❤
Thank you so much! 😊
Thanks, Monica!
You are so welcome! Thank you for watching! 😊😊
u r a life saver!
That's great to hear!!
😂 you appear in everything i need to learn .. and you pretty much nail everything.. thanks alot ❤ .. keep up the great work
This helped me out so much! Thank you!!! New subscriber here
Thanks for subbing!
Thank you my friend!
You are so welcome! Thank you for watching :)
Helpful! thanks!
Best teacher ❤
Thank you so much! I really appreciate it 😊
Well as a complete beginner in maya I'm here to know the steps and guess what you are not even saying the small little things. I'm still confused how to open the image input tab
Do the arnold ai shaders still work when the object is exported to game engines? I'd have thought it would only function specifically in Maya's arnold renderer view?
So there should be some main color swich, where you can dial intuitively this things...
Noice. You explain things so well, thanks
Glad you think so! Thank you so much!
You are the best. Thank you so much
You're so welcome! Glad it was helpful
This was great, thank you
Glad you enjoyed it! 😊😊
Shouldn't emission color map be "srgb" color space?
thank you so much
wow great tutorials
Glad you like them! Thank you for the support!
Hello! Thank you for the video! I was curious, what does the diffuse roughness do? why did you plug the roughness map into spec and not that input?
Would love to see a 3DSmax video like this as well!
Diffuse Roughness follows an Oren-Nayar reflection model with surface roughness. A value of 0.0 is comparable to a Lambert reflection. Higher values will result in a rougher surface look more suitable for materials like concrete, plaster or sand. Here's more info: help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_legacy_standard_ac_legacy_diffuse_html I hope that helps!
I'm a bit lazy and easygoing, so I've simply been using the amazing Substance-plugin and have it take care of all this for me 😂🙈 But I'm saving this vid for later if and when needed, because it looks like a thorough tutorial and I really _should_ learn how to assign textures on my own!
It's good to know the basics, but yes, I use the Substance plugin all the time. Makes it SOOOO easy 😊
I'm happy to hear that @@AcademicPhoenixPlus ! My conscience feels a little lighter now 😋
how would you go about applying those textures to objects that are not simple squares or spheres?
Same way! Select your object or faces and create a new aiStandardSurface. :)
I LOVE YOUUUUUU
thank you ma'am
Glad you liked it! Thank you for watching 👀❤
You the goat.
Wow, thank you! ❤️❤️
I love you bestie
the wait for a new video is over! :)
Hope you enjoyed it!😊 💖
how to make the background black while still having the light source from hdri map?
alt + b
no, i mean the finished render had black bg, not the viewport,.. btw thnx for the respond :)
Thank you for your comment! You can select the light, scroll down to visibility, for Camera slide it to 0. That should do it!
You should explain why we need RAW and alpha is luminance. It doesnt explain why just how to do it. doesnt tecah you the reason so its not complet. But the tutorial show you the proper connections to do. I would suggest a full tutorial with the transmission and opacity (80% of the time people dont understand the difference)
Thank you for the feedback! I do need to dive a bit deeper. I do have a tutorial on transmission and opacity! th-cam.com/video/j9jjmyk-ins/w-d-xo.html But I think it would be fun to use all textures! Thanks for the suggestion :)
❤
😊😊
Thank you so much. The best explicative video on the subject I've ever seen !
Glad it was helpful! 💖 💖
Hyy AI going replace 3d artist
I'm scared about AI tool please anything say
Hi my color space is locked someone help me out please ( in video - 3:50 )
Yes, that can happen. Go to Windows>Settings/Preferences >Preferences. Go to Color Management and and check Enable Color Management. That should do it!
"Guess who's back" - Eminem
Love this reference! 😊