Understanding Bump, Normal, and Displacement Maps in Maya 2022

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  • เผยแพร่เมื่อ 27 ธ.ค. 2024

ความคิดเห็น • 169

  • @MichealMoyle
    @MichealMoyle ปีที่แล้ว +32

    Please never delete this, i can never remember how to do this for some reason and this is my go to.

  • @unaxeptable1550
    @unaxeptable1550 ปีที่แล้ว +7

    I've watched a bunch of tutorials in the last few hours, this is the first one that actually worked and did it in minutes. Thank you.

  • @uvindumayuranga8375
    @uvindumayuranga8375 11 หลายเดือนก่อน +5

    True teachers are hard to come by thank you so much madam🥰

  • @888pil
    @888pil 3 ปีที่แล้ว +30

    I love how comprehensively you cover these basic topics. there is just so much to learn about maya. I have used bump and diffuse maps but normal maps were like...alien symbols to me

  • @elwhite2130
    @elwhite2130 11 หลายเดือนก่อน +1

    This tutorial is incredible and you are such a good teacher! Its paced super well and I actually feel like I understand why I am selecting the settings I am instead of just following along.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  10 หลายเดือนก่อน

      That's wonderful to hear/read! Thank you for watching 😀

  • @shubananshubo5662
    @shubananshubo5662 2 ปีที่แล้ว +1

    This is the best free software Ive seen. Respect.

  • @s.p.o.o.k.s.1
    @s.p.o.o.k.s.1 2 ปีที่แล้ว +4

    I have to say after a whole summer of no work I was worried about all the different bits to a complete shader and working in hypershade again but watching these has really helped, also! Knowing that I don't have to attach all the different nodes in hypershade like, roughness and difference and I can just use the ai standard surface tab to find all the subsections for them was just invaluable thank you so much 🙏🙏🙏

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 ปีที่แล้ว +3

      So happy to hear that Edd!! Thank you for watching!

  • @kanadniyogi9072
    @kanadniyogi9072 3 ปีที่แล้ว +2

    Broo! You explained this soo perfectly! This is wayy better than some of the explanations I have seen on TH-cam

  • @yeahgirl11
    @yeahgirl11 ปีที่แล้ว +1

    This video was excellent. Straight to the point and quick! You have an excellent teaching style. Thank you so much for sharing your knowledge and time with us.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      You are so welcome! Thank you for watching! 😊

    • @yeahgirl11
      @yeahgirl11 ปีที่แล้ว

      @@AcademicPhoenixPlus 🤗

  • @bvladimirpl
    @bvladimirpl ปีที่แล้ว +1

    You are so clear to explain complex things. Appreciate it!

  • @1979samson
    @1979samson 25 วันที่ผ่านมา

    It was a brilliant tutorial - THANK YOU !!!

  • @star172able
    @star172able 3 ปีที่แล้ว +3

    Thank you for sharing the different textures it was very helpful. I Been working on my modeling props by going back to my demo reel I had before and make changes from my first project.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Glad it was helpful! Good luck in your project!

    • @star172able
      @star172able 3 ปีที่แล้ว

      @@AcademicPhoenixPlus thank you

  • @amotion3d
    @amotion3d 2 ปีที่แล้ว

    Thank you for crete this video!!! VERY clear and comprensive, the best explanation on all youtube.

  • @panicoattaki
    @panicoattaki 8 หลายเดือนก่อน

    This is the first time I'm getting this, thank you

  • @alexjohnson2599
    @alexjohnson2599 2 ปีที่แล้ว +2

    Thankyou so much for creating this! The comprehensiveness of it is fantastic. When learning a software like Maya I feel some tutorials assume you know certain settings you should select when a lot of the time you do not. You have helped me with something I have been stumped on for a while. Great tutorial!

  • @ryanvaio1
    @ryanvaio1 2 ปีที่แล้ว

    TNice tutorials is aweso! I was feeling kinda overwheld when i first start soft but after watcNice tutorialng your tutorial video, i feel much more confident

  • @XII_Render
    @XII_Render 2 หลายเดือนก่อน

    You have no idea how grateful I am to you for these kinds of videos. You are the best. I wanted to ask you in which video you talk about why the 'Flip R Channel' should be desactivated when connecting the normal map.
    If I use a Normal GL, do I need to activate any Flip? I have the same question for Normal DX. I hope you have a great day, thank you so much for your informative videos.

  • @topplintoads6230
    @topplintoads6230 2 ปีที่แล้ว

    Loved this. I took note of nearly every word here lol. Thank you for the knowledge!

  • @reality3drendered186
    @reality3drendered186 2 ปีที่แล้ว

    wow wow wow. I'm actually trying out for a company and this is my last day for the project, this cleared up a lot of things!! I'm super thankful :) After I'm done with the project I'll watch all of your other videos too. You just earned a new sub :)

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 ปีที่แล้ว

      Thank you so much! I so happy to hear it helped you out! 💖 Good luck on your project!

  • @munindhrareddykondapu1604
    @munindhrareddykondapu1604 11 หลายเดือนก่อน

    We are grateful to have a tutor like you😊😊😊

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  10 หลายเดือนก่อน

      Thank you for your support and for watching 😀

  • @laurenwilliams429
    @laurenwilliams429 2 ปีที่แล้ว +1

    You are a blessing. I have been trying to figure out how to make my 3d animation look like claymation and you have given me the guide to do so.

  • @yuzuki7147
    @yuzuki7147 3 หลายเดือนก่อน

    THANK YOU SO MUCH FOR THIS TUTORIAL

  • @decalibrator3434
    @decalibrator3434 ปีที่แล้ว

    you are literally so amazing I love you so much you are so good at teaching

  • @ahmo_h6191
    @ahmo_h6191 11 หลายเดือนก่อน

    Awesome tutorial, thank you! 💖

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  10 หลายเดือนก่อน

      Glad you liked it! Thank you for watching 😀

  • @foustcor
    @foustcor 3 ปีที่แล้ว

    i've been waiting for this! THANK YOU!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว +1

      Hope you enjoyed it!

    • @foustcor
      @foustcor 3 ปีที่แล้ว

      @@AcademicPhoenixPlus as always! :)

  • @cristianmanese3770
    @cristianmanese3770 2 ปีที่แล้ว

    Quick and detailed information! Thanks! Now I know the difference between the three!

  • @andreasanchez-df7zy
    @andreasanchez-df7zy 2 หลายเดือนก่อน

    sooooo helpful, thank you so much

  • @Raman-yx8vb
    @Raman-yx8vb 2 ปีที่แล้ว

    love the explanation i have always confused in maps

  • @sumanaghosh2924
    @sumanaghosh2924 3 ปีที่แล้ว +1

    Very helpful. Thank you soooo much.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Glad it was helpful! Thank you for watching, Sumana!

  • @eitantal726
    @eitantal726 ปีที่แล้ว

    1:00 Normals look like a rainbow because each pixel contains 2 values: X gradient and Y gradient. They're plugged into R and B channels, hence the colorful look. The normal has no depth information, but some can be calculated via integration

  • @ArameoDios
    @ArameoDios 2 ปีที่แล้ว

    Gosh, your videos are awesome!!! Really on the top for fast and clear learning!!! Thank you!!! 🙌🏼🔥💎

  • @vipercat3822
    @vipercat3822 3 ปีที่แล้ว +1

    Thank you for this tutorial its a massive help in the learning process!. I just finished my first 3D modeling class at university and we never touched on how to make textures actually appear 3D(which I found to be odd) so I have been looking for a good tutorial on displacement.

    • @shwat_4
      @shwat_4 ปีที่แล้ว

      What course are you doing?

  • @pranoydas4108
    @pranoydas4108 2 ปีที่แล้ว

    thans for this informative enjoyed learning with you 🙏🙏

  • @sultanghazal2293
    @sultanghazal2293 3 ปีที่แล้ว

    What a perfect explanation🌹!! thank you alot Monica🙋‍♂️

  • @ticietyazlmvedijitalpazarl2621
    @ticietyazlmvedijitalpazarl2621 2 ปีที่แล้ว

    good work king, love you

  • @theteapote
    @theteapote 3 ปีที่แล้ว

    This is a great and very clear tutorial, thank you ! :) Very helpful

  • @thekuzicartoon
    @thekuzicartoon 2 ปีที่แล้ว

    hi again, maybe you have noticed I am going through quite a few of your videos today!
    Even though there are many people out there "teaching" different subjects, only few really know how to actually TEACH. You are definitely one of them. Thank you.
    So now my request. At min 4:52 you mention a video of yours to watch (about Normal maps) Would you please let me know the link to that video?
    Much appreciate all you do!

    • @atAstoria
      @atAstoria ปีที่แล้ว

      came to the comments looking for this answer 😂 did you find it?

  • @tobsfavela8721
    @tobsfavela8721 2 ปีที่แล้ว

    You're my life savior thankssss💖

  • @emmettcarlsson2739
    @emmettcarlsson2739 2 ปีที่แล้ว

    Fantastic tutorial, thank you ever so much Monica :) !!

  • @Whyyo-3-
    @Whyyo-3- ปีที่แล้ว

    I LOVE THIS VIDEO!!!!!!! THANK U!!!

  • @leenanakte
    @leenanakte 3 ปีที่แล้ว

    Your teaching is really amazing .

  • @ivanmelendez4565
    @ivanmelendez4565 3 ปีที่แล้ว

    Thank you !!!! Is a common topic on 3D, but is usefull keep update this info

  • @StaticX73
    @StaticX73 ปีที่แล้ว

    Hello....can you explain how to set up displacement, normal map, diffuse, metallic, roughness and AO into an object?

  • @kapwinng
    @kapwinng ปีที่แล้ว

    Still a great, clear video. What are the best image files and sizes to use for detailed displacements would you recommend?

  • @angelinamahbouby3301
    @angelinamahbouby3301 2 ปีที่แล้ว

    ITS REALLY WORKED LOL THANK YOU DUDE

  • @Agency-1001
    @Agency-1001 3 ปีที่แล้ว

    This is my need of understanding these exact things
    Thank you aloooooooooooot Monica

  • @kingsleylee6030
    @kingsleylee6030 2 ปีที่แล้ว

    thank you so much , it worked :)

  • @harisetiawan4606
    @harisetiawan4606 2 ปีที่แล้ว

    teaching with mood..👏🏻

  • @romanshaikh6890
    @romanshaikh6890 5 หลายเดือนก่อน

    Can we add occlusion map on the final texture to add details??

  • @nabeelsheikh6718
    @nabeelsheikh6718 ปีที่แล้ว

    Really helpful!

  • @MAYA-pr1cr
    @MAYA-pr1cr 3 ปีที่แล้ว

    thank you for the deep explanation.

  • @Goingturbo
    @Goingturbo 2 ปีที่แล้ว

    so helpful video i love it!

  • @Mn2rockxz
    @Mn2rockxz 2 ปีที่แล้ว

    It was so much helpful tysm!

  • @getl-a-g2600
    @getl-a-g2600 ปีที่แล้ว

    mam when I increased iterations for my plane in catclark the base shape changed to a smooth object
    Is there any problem in this?

  • @sibaprasadlenka1870
    @sibaprasadlenka1870 3 ปีที่แล้ว

    Thank you so much for this video.. Really helpful 🥺💯

  • @ludimoru
    @ludimoru 2 ปีที่แล้ว

    Wow, brilliant tutorial! Thank you Monica (-:

  • @aqualust5016
    @aqualust5016 ปีที่แล้ว

    I didn't have Arnold Standard Surface Shader as an option. How would I go about acquiring Arnold materials? Just a plugin?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว +1

      If Arnold is missing, go to Windows > Settings/Preferences > Plug In Manager. Look for MtoA (Maya to Arnold), click on both check marks. That should active Arnold and all of the shaders! I hope that helps. :)

  • @miraklemaster
    @miraklemaster 2 ปีที่แล้ว

    Thanks for this tutorial.

  • @marysayyad4798
    @marysayyad4798 3 ปีที่แล้ว

    Thank you! a perfect explanation.

  • @NovaStarAI
    @NovaStarAI 3 หลายเดือนก่อน

    thankyou mam, Really Helpfull

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 หลายเดือนก่อน

      Most welcome 😊 Thank you for watching!

  • @arjunraj3685
    @arjunraj3685 3 ปีที่แล้ว

    very helpful.. Thank you so much

  • @tuncaybozkus3633
    @tuncaybozkus3633 ปีที่แล้ว

    Selamlar, ders için teşekkürler. Oyunlar için light map yapmak ve ikinci kez uv açmamız gerekiyor mu? İkinci açılan uv farklı mı açılıyor merak ettim. Dersleriniz arasında var mı?

  • @filip.skalaa2161
    @filip.skalaa2161 2 ปีที่แล้ว

    I started making soft recently, I was wondering if you wanna do any features.

  • @DogukanTekin16
    @DogukanTekin16 2 ปีที่แล้ว

    Worked, thx

  • @MSK-xg7ty
    @MSK-xg7ty 3 ปีที่แล้ว

    Thank you, great tutorial

  • @ollicron7397
    @ollicron7397 2 ปีที่แล้ว

    Very nice thank you

  • @konstantinkrestianikov3043
    @konstantinkrestianikov3043 3 ปีที่แล้ว

    you are best! very useful

  • @skywalkerstudio3928
    @skywalkerstudio3928 2 ปีที่แล้ว

    Good tutorial. Thanks. But there also another texture called Ambient occlusion. Do you use it on your models?

  • @Logic-cg7qy
    @Logic-cg7qy 3 ปีที่แล้ว +1

    Very helpful! I appreciate you editing out the render times. Quick question what are the .tx files and can you use those instead of .tif?

  • @shavin18
    @shavin18 ปีที่แล้ว

    Hi, I'm doing an environment demo reel. It's basically a street scene with 10 11 buildings, would u recommended using just the normal map or both normal n height as displacement like you did at the end. I understand the render time will increase and I have around 600 frames. Would love to have your opinion. Thank you

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      I think if your computer can handle it, go for it! You can always mention in your reel that you are using displacement and normals, too.

    • @shavin18
      @shavin18 ปีที่แล้ว

      ​@@AcademicPhoenixPlusHello again, I just wanted to clarify something..for my reel I'm only showing a few buildings, vehicle and a food cart as close up, should I just add the height maps on those models and ignore the other ones that will only be seen from far so I can save some time?

  • @jorgevasquez7218
    @jorgevasquez7218 2 ปีที่แล้ว

    Hi Monica how are you, I was wondering if you have a tutorial about how can I create a displacement map in Photoshop, thanks

  • @kapwinng
    @kapwinng 3 ปีที่แล้ว

    Great explanation, thanks. I do use displacements maps to create geometry with the "Bake selected geometry" option but for some reason in my Maya 2022.3, although the preview render shows the displacement, it's not adding that geometry to the output obj as normal. I'm having to use an older version of Maya 2019 to make this work, any ideas why? Thanks

  • @andreallen6238
    @andreallen6238 2 ปีที่แล้ว

    Very helpful

  • @cloud-dz2vw
    @cloud-dz2vw 3 ปีที่แล้ว

    Thank you for your video. It is very helpful. I have a question. Where can I get the textures(bump, displacement and normal map) that you used in video. Thank you again~~~

  • @RahulRawat-h9f
    @RahulRawat-h9f ปีที่แล้ว

    So helpful

  • @eitantal726
    @eitantal726 ปีที่แล้ว +1

    Bump map = Displacement map = Height map. Bump modifier != Displacement modifier

  • @evanalexan
    @evanalexan 2 ปีที่แล้ว

    Is it possible to create Displacement Maps from photos of a single object? If I can control the lighting and I'm the one taking the photos? I've seen some tutorials on creating Normal Maps by lighting an object from four (4x) different angles and then combining those 4 photos into a single Normal Map. But is there a similar process for Displacement maps? I have a ton of things I need to photograph and model, and painting the displacement in ZBrush for every single thing doesn't seem feasible.

  • @Tinfoil.Hatter
    @Tinfoil.Hatter ปีที่แล้ว

    Thanks Monica

  • @Retopomonkey
    @Retopomonkey 2 ปีที่แล้ว

    Cool nice to recap.

  • @sibaprasadlenka1870
    @sibaprasadlenka1870 3 ปีที่แล้ว

    I have one doubt.. What's the need of alpha luminance while using normal map because alpha lumiance should be on while using grayscale properties map like bump roughness metaliness (black n white color map) but normal map is a colourful map combination of rgb so I think while using normal map in bump node as tangent space normal we should check and make sure that alpha luminance is off.. But you said it that u have to keep it on.. While using normal map.. Please kindly clear my doubt...?

  • @alzajel1
    @alzajel1 3 ปีที่แล้ว

    Thank you, helpfull tutorial

  • @許乃珩
    @許乃珩 ปีที่แล้ว

    thank you ! :)

  • @009Kanishk
    @009Kanishk 3 ปีที่แล้ว

    Thanks for the vid

  • @rottend9726
    @rottend9726 2 ปีที่แล้ว

    the color space it can not select how can i fix that?

  • @rakeshchangmai5453
    @rakeshchangmai5453 3 ปีที่แล้ว

    Why is it always like when I am trying to learn new things, you come up with a video on that topic 🙂..... Anyway, thanks

    • @surendarm863
      @surendarm863 3 ปีที่แล้ว

      Haha! Exactly same happenes to me

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      How funny is that! I'm glad the video was helpful 🙂

  • @burhanuddintinwala2634
    @burhanuddintinwala2634 3 ปีที่แล้ว

    how can we add all maps in one image an add to Maya bcz i need to make one map and all details should be came in only one so my files of map size not be increased
    any solution u have regarding maps to merge in one plz amke video on it if u have solution

  • @weikiatlim5005
    @weikiatlim5005 3 ปีที่แล้ว

    Can I ask some question. Displacement map can using the normal map image? or just only using black & white image ?Becasue i still study for this area ,i so confuse it

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Displacement can only read black/white images. If you put color in, it will try its best to translate color into b/w, but it will give you unpredictable results. Stick with b/w, and it will render better (white rises, black sinks in). Hope that helps!

  • @riretime975
    @riretime975 3 ปีที่แล้ว +1

    Thanks ❤️

  • @agrimjain6032
    @agrimjain6032 3 ปีที่แล้ว

    Mam, I have an RTX 2060 GPU I want to create my render using GPU in Arnold. I have Maya 2022 software. When I use Optix it makes the render smooth. Please help me.

    • @Harmzz
      @Harmzz 3 ปีที่แล้ว

      I think gpu rendering is OK for swift results though the cpu will give u more accurate renders, which are better for final production.

  • @GTAIsrael1
    @GTAIsrael1 2 ปีที่แล้ว

    thank you !

  • @morcosnabil4229
    @morcosnabil4229 2 ปีที่แล้ว

    Thank you

  • @殊樂嗶嗶
    @殊樂嗶嗶 2 ปีที่แล้ว

    big thx!!!!

  • @maheshgoud0286
    @maheshgoud0286 2 ปีที่แล้ว

    The tutorial is cool, please can you teach how to import zbrush sculpt maps to maya software and get the final render in arnold render output. please

  • @ciecle1000
    @ciecle1000 3 ปีที่แล้ว

    wonderful monik like everytimes

  • @Agency-1001
    @Agency-1001 3 ปีที่แล้ว

    Hi Monica,
    If possible can you make us a video about rendering a wireframed object using texture not wireframe mode using Maya and Substance
    Thank you

  • @surendarm863
    @surendarm863 3 ปีที่แล้ว

    Hey hi! Why alpha luminance turned on?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Arnold reads the texture more accurately when alpha luminance is active. Hope that helps! :)

    • @surendarm863
      @surendarm863 3 ปีที่แล้ว

      @@AcademicPhoenixPlus cool ;) also can you teach us layer texture

  • @mauroalbertosolares3553
    @mauroalbertosolares3553 2 ปีที่แล้ว

    thanks ! :D

  • @uzairfaroog312
    @uzairfaroog312 5 หลายเดือนก่อน

    thank u miss

  • @alanap173
    @alanap173 2 ปีที่แล้ว

    Absolute G

  • @1pedagogia
    @1pedagogia 3 ปีที่แล้ว

    Muchas Gracias.