I like that you never truly kill a necromorph. Unless completely vaporized they're still an active threat. What Isaac is doing is temporarily incapacitating the necromorphs by cutting off their arms and legs. After you leave they likely just grow new appendages with their remaining biomass and scuttle away or something comes by and absorbs it into their own biomass. Explaining why "bodies" are gone when revisiting areas.
I like Dead Space thank you for asking. Also you ever seen the movie "The Good Son"? It's pretty fucked up, starring a young Elijah Wood and Macaulay Culkin
You can change the reticle in Dead Space 2 to be like the first game's dynamic reticle in the settings if I recall correctly, same with the third game.
Hey son, It's me Dad at about 1:34:53 when you were talking about the reticle there is actually a setting under controls that allows you to change back to classic aim. Don't know if anyone else brought it to your attention and as I understand it's a small nitpick, but its always been there just like that ketchup bottle you could never find in the fridge. Great retrospective keep it up. much love. -Dad
One thing that bugged me about the asphyxiation deaths in Dead Space: Why would his mag-boots disengage after he passes out? Considering it's supposed to be a suit designed for engineering, you'd think they'd stay on until disengaged so a co-worker could come by and rescue them rather than have the poor bastard drift off into space.
Maybe it’s tied to the user shoving their boot into the “ground.” After Isaac dies, he’s no longer consciously shoving his foot into the ground so the magnets disengage.
@@remyrichardson8614 that would be a good way to end up floating into space if they worked like that because when standing still people don't usually think I need to continually shove my foot into the ground especially when doing complicated tasks like engineering. It's probably just an oversight since you ragdoll when dead and ragdolling in zero g would push your body into the air.
watched like 5 dead space retrospectives, never gets old. the plasma cutter was a great idea & even at the end of the game or completing the plasma cutter only achievement was super fun. You know a game did a good job when your starting weapon doesnt make other weapons seem better or worse
As far as Dead Space 2 goes young man, those of us that were here for that era know that at the time, survival horror titles became action based to keep up with the ever popular and high selling action games of the time, like Halo or even RE4. RE4 specifically proved action elements in horror games work if honed during development over time, sadly other games followed suit to recreate the same success and to date, they've had no avail. Games that stayed rooted in horror like Silent Hill, and Fear, Alan Wake, even The Evil Within died out. You're the only one arguing over whether this is a good horror game, son. It's a great game in general to anyone else and arguably the best in the series. It's not a psychological horror or strictly a horror game if that's what you mean, but It is an ACTION HORROR game tho.
@@YourFavoriteSon1 so how do you feel about the dead space remake now that calisto protocol is out? I am super stoked to play dead space again. I never got to play 2 or 3. I was out of gaming at that time. Im still playing colisto now. Dead space it is not. Lets hope this remake is as good as the first one.
I did comment on your initial episodes covering 1 and 2. Just wanted to say how much I love your channel. I've especially enjoyed your retrospectives and Yakuza and Fable even though I've never played either. Keep doing what you're doing... because you got it right on your first go. I think you'd love Little Nightmares, it would make an interesting analysis.
Dude you should play Fable for sure. The first is a true classic, the second is alright, and the third is iffy depending on your personal preference. I can give Fable Anniversary a solid 10/10 recommendation.
The Ishimura was like the Spencer's Mansion in space. It had character, it was weird, there was history there. I feel that the other entries in the Dead Space series are weaker because they don't have that crucial environmental character. The setting is so important for good horror. In the first game, we knew we were on the Ishimura, it's what was inside of it that we DIDN'T know. But in the subsequent entries, we don't know the setting, and we (to a certain extent) don't know the enemies either. This creates a strange phenomenon where since we know NOTHING it actually drastically tanks the fear, because we are always in "new information" mode. This is why I love Dead Space 1 the most, because I am a sucker for the setting being a main character, or rather... antagonist.
Wow! Finally, someone that actually knows what retrospective means, instead of just describing the plot. Actual analysis and opinion on the game. Proud of you.
Young man. Dead space 2 terrified the absolute shit out of me. The setting being a home instead of a workspace added to the terrifying aspect. None of these people were even remotely equipped to deal with the situation. The apartments filled with the corpses of former wives and husbands, not workers. Daycares full of undead children, and exploding babies. Discounting all of these extremely terrifying themes because the combat is more intense and expects more of the player, isn’t a very solid take son. Sure it’s more badass and high octane, but less scary? Nossir. Timeout for you.
Plot convenience. Same thing with any zombie movie/game. How can the entirety of a country’s military not establish fortified positions and send out patrols to eradicate slow-moving zombies?
It's shown that they're canonically intelligent enough to strategize and be capable of pulling off ambushes and whatnot. Also they are somewhat resistant to small arms fire so if the crew wasn't expecting a necromorph to be in the pod, it could play dead and wait to be taken to a quarantine area where it would've been studied and it could dispatch the scientists easier and escape through the vents.
These videos are my current sleep aid you have a great voice and the videos are always so well researched and very calming to listen to keep up the amazing work 💖
Dead space is easily the best cosmic horror game I've ever played and some of the best overall horror media I've ever experienced. even dead space 3 was pretty decent, in my opinion, if only the series hadn't ended on that damn cliffhanger
1:32:45 correction, a popular strategy from the original game is stasis on a brute and place a line gun across their shoulders. It can easily be a one shot kill on the first one you encounter if you've upgraded the damage.
A minute later at 1:33:45 ish, my wife was thoroughly unimpressed that I caught the name Howard Phillips as a reference to HP Lovecraft, father of cosmic horror.
Dude, please don’t stop making these long format retrospectives. Your taste in games is superb and I appreciate the time it must take you to make these. Cheers buddy!
Superb indeed, but subjectively our son could do with a bit of refining when it comes to his taste of videogame combat, I mean in the Witcher 2 and 3 he seems to roll in, attack, then instantly roll away and repeat. I dunno I might just be imagining it but if it is true he probably thinks it's just something that works relatively well but when it comes to effectiveness and more importantly style, I dunno I think other players can make Gerald look way cooler while not necessarily being better at the game.
I watched the three videos you did already… I’m probably going to watch all of this again… even though I have work tomorrow … darn it, son, your content keeps me awake more than you did when you were teething.
Yeah true so much. If not for hunter enemy (and ofc few segments to which running is core) ithink most people wouldn't really notice that much that theres no run feature in the game
Hey Son, do you think we'll see a Retrospective of the Japanese horror Siren series? I asked you in stream once live and you did confirm you'd be up for it. Just wanted to mention again in case you're able to list it in your to do next list down the line
The beyond the Aquila rift episode of love death and robots always reminds me of this game. It was a big inspiration for me to go to play it for the first time. LIVING IN THE SHADOWS
What a stellar interview section!! (Could also compliment on the other sections, I'm just listening to the interviews rn) So well structured, and you really host a space for your interview partners where they can share at their own pace. Hats off.
Dang, too bad this came out before Callisto Protocol. I'd be very interested to hear how the interviews at the end would have talked about the whole Callisto vs Remake thing now that Callisto is out
I'll never forget my first time through Dead Space. The PS3 was in the unfinished half of a basement and people kept turning the lights off on me because for some reason the unfinished half was wired to the same switch as the stairs leading to the finished half.
There's a way to kill Dividers without having them blow into a bunch of little guys. A couple other necros have similar "dismemberment advantage or disadvantage" mechanic.
I'm a massive fan of the series, even the third one. I highly recommend it to anyone who is even slightly interested in a little pulse pounding with a decent story and a fun, satisfying gamplay loop and an ageless art style.And for the brave? Play the games without music. You thought it was scary before? Now you NEVER know when combat ends without the musical cues, and on higher difficulties, you'd be surprised at how quiet those fucking things can be.
Love the Dead Space series (even 3, the weakest) and also the books & comics (more lore is always good, imho). The amount of lore that was built over this franchise is impressive. So few companies do this and it looks like they are also trying to do it with the Callisto Protocol, which is also being developed by many of the same people who created Dead Space. Am so looking forward to the "Callisto Protocol" as well as the Dead Space Remake when they get released. Will have to trade in a bunch of games to be able to afford them.
35:00 something else to be said about these open areas, its very easy to miss an enemy and assume the battles over. I forget if it was in this area or another large open room, but I remember looting the room after a battle just to see a flicker of movement behind some objects (like the walls of plants here). It was only one enemy, it didn't even hit me. But it was the fact that I thought I had cleared the room then immediately saw another one lurking in the dark. It was amazing
I love that for the second game they created a vision of the drag tentacle from the first game. Honestly, the first game reached for the stars and even a few AAA games tried to replicate some of the sequences. You can't pay for those ideas. Even my all time favorite, LOU, took things directly from Dead Space.
The analysis of Dead Space 2 was spot on. The Silent Hill 2 remake suffers from the same thing, where the environment feels more like a haunted house that serves the puzzles rather than the puzzles existing within the environment naturally, and there's too much focus on action.
I initially had the same reaction to the Saw, but it's ammo efficiency is second-to-none, so I fell in love with it during the later half of the game... In the Remake that is (and in DS2).
I personally liked the turret sections. it was the one part of the game where you didn't have to worry about the ammo counter and the threat was evident. it was one of the few moments when we knew what we were dealing with
as I watch it becomes clearer some of the specific horror influences, at least in my opinion. there seems to be an influence from hellraiser with leviathan perhaps
I always avoided renting Hellraiser when I was younger, and I just watched the first three recently. That Leviathan concept was some quality shit, and I can definitely see the connection with the Markers. Good call.
What I'm loving more than ever is that more people are talking about dead space lately thanks to the remake and Callisto protocol. On a side note...am I the only one that found the secret rooms in dead space games, which are opened with nodes, to be mostly a waste of time. Most the time, I found the loot within to be lacking
Like in Deus Ex, it's a hit or miss system; Essentially a risk factor to at least weigh if it's worth chancing given your current resources, instead of just a 100% super-bonus room.
just completed DS2 again in anticipation of the DS1 remake (whenever i can get a PC that will run it without also cooking my dinner). i wonder if it'll make sense if the ds1 remake is secretly a ds 3.5 (isaac is going even more nutters, recalling things that didnt happen and that the crew of the kellion were different, etc etc)
Getting ready for the dead space remake, and I've been watching all these videos covering the topic. Your retrospective is by far the best coverage of this kind of dead space content I've seen. Love your commentary and realism man, you've earned a new sub and I will be checking out your newer content. Keep it up man.
You seem to have missed that the ammo in DS1 drops depending on your loadout. If you don't like constantly getting ammo for the Ripper, then get rid of the Ripper. Also, the "believer" that Mercer killed was an engineer whom you've been finding notes from throughout the game. I believe his name was Jacob. He went looking for his girlfriend, Elizabeth, the other dead person in the room. So you completely missed that parallel with Isaac, but hey, at least you made sure to talk about Z-ball. And finally, "it's not atmosphere, it's a feeling" is extremely pretentious. It's atmosphere. Everything you went on to describe makes up the atmosphere of the game. Just because it's a great atmosphere doesn't mean the word somehow fails to live up to it.
I watched this while incredibly high, and instead of watching it, listened to it - and imagined the red marker as a fucking sharpie. Really changed the context and feel of the game. We need this as a mod.
I didnt play dead space 1 until a few years after it released. When i was a kid though I sold so many games just to be able to get dead space 2 and 3 on release day. Miss this series. Ive probably beaten dead space 2 more times than ive ever played through any other game. Dead space 2 is definitely my favorite in the trilogy
From what I heard...the fourth game was going to be more of a survival game. The Necromorphs won...and mankind is dwindling. As a survivor, you must scavenge derelict ships across the galaxy for supplies and necessities while trying not to get killed by the necromorphs.
Dead Space 3 should of used an action heavy opener to subvert into a blindside horror where you have to manage against the cold and the necromorphs while your coop partner has a different perspective to certain events than you.
Anyone who plays Dead Space 2 and doesn't use the force gun is seriously missing out. It's a weapon that can totally change how you play the game. With some damage upgrades as well as SPEED upgrades... it's a OVERPOWERED fast firing energy shotgun where you can walk straight at enemies and blast them point blank, sending all their limbs flying off and shoving them out of the way. It's a one hit kill for pretty much all normal enemies unless you're playing on zealot. It's also clutch for crowd control in tight areas. Typically whenever I play, I play pretty much the entire game with just the plasma cutter and the force gun, and I only buy the contact beam for the final boss fight just to make it a little quicker. The Force Gun is probably the most versatile weapon in the game aside from the Plasma Cutter. Great at dealing with single enemies, multiplie enemies, packs of enemies, swarmers, etc. The only enemy where you're probably better off just using something else are the stalkers. I've beaten the game on zealot and hardcore mode multiple times, the force gun was mandatory for me. If you invest nodes into it's alt fire, it gets better range as well whereas the primary fire is really meant to be used at point blank range, just run straight at enemies and shoot when you get in their face. Very satisfying. PS: In Dead Space 2 & 3, you can change the aiming reticle back to classic mode, aka how it looked in Dead Space 1. I know you had a nit-pick about that, so for future reference, that option is there.
I guess we’ll see if the remake revitalises the series. I’m a bit bummed out about that since I’m a big advocate of games preservation and remaking games is not the same thing. Capcom seem to think it is, but then again the original Gears of War is still on Gamespass alongside the Ultimate Edition. We shall see.
1:33:35 I played DS2 first before the original, and was so underwhelmed using the ripper in DS1. I remember it being op and amazing against short range groups of enemies in DS2, just holding the blade out and triggering lots of cheap hits was so fun and effective
@@YourFavoriteSon1 Sonny was the game that got me into RPG's technically, alongside Runescape and Adventurequest. I'm glad to hear you know of it. I grinded that game ridiculously to be able to beat it with no deaths on my subsequent playthroughs.
This was amazing video 😍 and your voice is great to listen to, I had to sub to your channel 😁. Ripper and Force Gun are my favorite guns in Dead Space. I can't wait to play the remake 🔥.
Never seen anyone so harsh on dead space 2, it's one of my favorite games ever made. Also dead space 3 is underrated as hell. The suits look badass and the story is pretty good. The worst thing about it is micro transactions and the focus on double player
1:35:00 if i remember well you can enable the classic aiming in options. Great review otherwise. I only can nitpicking insignifical things :) True im an imposible player.
I do have to disagree that DS2 isn't a great horror game I get your points and why you feel that way but I personally think it's a terrific horror game.
It's not that scary to horror fans probably cause almost nothing scares us, the only game I've ever played that's actually scary is VR games like dread halls, and amnesia. DS2 would be scary to any normal person
Best weapon Plasma Cutter very close second Ripper. I hope they change up the remake a lot. I’ve played this series on the hardest modes, including Extraction, a dozen times each minimum. Lastly the turret portion is probably the hardest part on the hardest difficulty. I died there more than anywhere. It’s just wonky & a bit cheap. Can’t understand how you don’t like the ripper. Once upgraded it’s great because it keeps the enemies off you. Enemies can walk through any weapon but the ripper does stop them. Go from leg to leg then an arm & you’re golden.
Oof I’ve been watching this vid for a few days, knowing how Callisto turned out now as I’m finishing your video makes me so sad. I’m so so so sad about Callisto
I was really let down that the Lexine plot didn’t ever get resolved. The first time I hear the marker mock her saying “it loves you” I was hooked. Unfortunately dead space 3 let me down on that account too
Dead Space is one of my favourite video game series (all three of them and including the Remake). I really love all games especially the Third game as it's crafting elements really allowed for fun combinations and have more replayability, my honest opinion is that 100% completion is locked off due to co-op, but it's still a really enjoyable and fun game, just that it shows it's H.P. Lovecraft influence, my honest weak points on the remake were the narrative (the love triangle).
Loved this video. Love the series mostly. The first game to me is a classic, I’m excited for the remake. The second one is my favorite. It’s a departure from the horror roots a bit sure, but thematically it still FEELS good. Isaac Clarke has been hardened by the events of the first game, and while not immune to what’s going on around him, he has a good head on his shoulders. I loved his voice actor. The third game… the third game hurts my feelings to this day. I hate what they did to the franchise with this one.
Man, watching this after both the remake and callisto being out is hard. I am so glad that EA has seen the value of Dead Space and can only hope that Glen does his best on a potential sequel. I wish him only the best of luck but man that game was rough.
I always thought of Dead Space --> Dead Space 2 as Alien --> Aliens. Purposeful chance of pace, doing something a bit different while keeping a recognisable premise. Rather than simply repeating
I like that you never truly kill a necromorph. Unless completely vaporized they're still an active threat. What Isaac is doing is temporarily incapacitating the necromorphs by cutting off their arms and legs. After you leave they likely just grow new appendages with their remaining biomass and scuttle away or something comes by and absorbs it into their own biomass. Explaining why "bodies" are gone when revisiting areas.
Nah man, it's just a way to save memory.
@@oh-not-the-bees7872 It's apart of the lore
Thanks for having me on and doing a good job of editing down my ramblings!
Glad you enjoyed Extraction. Fantastic game.
you can chage the reticle by going into controls and selecting classic aiming
@@Epic_Gamer1521 ederse
@@berkay6134 what does that mean?
How do you feel about Dead Space dad? 🚀
I like Dead Space thank you for asking.
Also you ever seen the movie "The Good Son"? It's pretty fucked up, starring a young Elijah Wood and Macaulay Culkin
I hate dead space, it's scary
It's an amazing game, but how are your academics going, son?
You can change the reticle in Dead Space 2 to be like the first game's dynamic reticle in the settings if I recall correctly, same with the third game.
Yeah. There's quite a few things this guy gets wrong. The brutes work exactly the same in both games yet he says they are different in 1 and 2.
@@Dorraj don’t think the brute in the first game had the yellow pulps visible right away, or else it would’ve been killed in a flash.
Hey son,
It's me Dad at about 1:34:53 when you were talking about the reticle there is actually a setting under controls that allows you to change back to classic aim. Don't know if anyone else brought it to your attention and as I understand it's a small nitpick, but its always been there just like that ketchup bottle you could never find in the fridge. Great retrospective keep it up.
much love.
-Dad
This comment should be at the top and it’s a outrage that it isn’t.
The copied and paste won
.
..
Your such a nice dad, my dad would have just shouted at Mr for playing video games and not out getting girls
Deadspace- alien
Deadspace 2-Aliens
Deadspace 3- At the mountains of madness. Deadspace 3 wears it H.P Lovecraft influence and isn't afraid to show it
Dead space 3 was awesome
One thing that bugged me about the asphyxiation deaths in Dead Space: Why would his mag-boots disengage after he passes out? Considering it's supposed to be a suit designed for engineering, you'd think they'd stay on until disengaged so a co-worker could come by and rescue them rather than have the poor bastard drift off into space.
Maybe it’s tied to the user shoving their boot into the “ground.” After Isaac dies, he’s no longer consciously shoving his foot into the ground so the magnets disengage.
@@remyrichardson8614 that would be a good way to end up floating into space if they worked like that because when standing still people don't usually think I need to continually shove my foot into the ground especially when doing complicated tasks like engineering. It's probably just an oversight since you ragdoll when dead and ragdolling in zero g would push your body into the air.
Thanks for inviting me! Always appreciated your dedication to all the other media in a series.
Of course! Thanks for joining!
Holy shit I love u both and ur content and u guys being in touch with each other and a small collaboration is so awesome
I was unreasonably excited to have something new to watch about something I like for 3 hours
watched like 5 dead space retrospectives, never gets old.
the plasma cutter was a great idea & even at the end of the game or completing the plasma cutter only achievement was super fun. You know a game did a good job when your starting weapon doesnt make other weapons seem better or worse
As far as Dead Space 2 goes young man, those of us that were here for that era know that at the time, survival horror titles became action based to keep up with the ever popular and high selling action games of the time, like Halo or even RE4. RE4 specifically proved action elements in horror games work if honed during development over time, sadly other games followed suit to recreate the same success and to date, they've had no avail. Games that stayed rooted in horror like Silent Hill, and Fear, Alan Wake, even The Evil Within died out. You're the only one arguing over whether this is a good horror game, son. It's a great game in general to anyone else and arguably the best in the series. It's not a psychological horror or strictly a horror game if that's what you mean, but It is an ACTION HORROR game tho.
Watch whole movie on Netflix: nah, I dont have energy and time.
Listen to 3h of analasys on game series: count me in ;)
Your consistency on continually putting out over hour long retrospectives is seriously mindblowing. Hope you don't burnout.
Thanks Dad
@@YourFavoriteSon1 for real though, lengthy deep dives are the best content, especially when they are gaming related.
You gonna blow him?
@@jarlwhiterun7478 What?
@@YourFavoriteSon1 so how do you feel about the dead space remake now that calisto protocol is out? I am super stoked to play dead space again. I never got to play 2 or 3. I was out of gaming at that time. Im still playing colisto now. Dead space it is not. Lets hope this remake is as good as the first one.
I did comment on your initial episodes covering 1 and 2. Just wanted to say how much I love your channel. I've especially enjoyed your retrospectives and Yakuza and Fable even though I've never played either. Keep doing what you're doing... because you got it right on your first go. I think you'd love Little Nightmares, it would make an interesting analysis.
Glad you enjoy the content!
Dude you should play Fable for sure. The first is a true classic, the second is alright, and the third is iffy depending on your personal preference.
I can give Fable Anniversary a solid 10/10 recommendation.
The Ishimura was like the Spencer's Mansion in space. It had character, it was weird, there was history there. I feel that the other entries in the Dead Space series are weaker because they don't have that crucial environmental character. The setting is so important for good horror. In the first game, we knew we were on the Ishimura, it's what was inside of it that we DIDN'T know. But in the subsequent entries, we don't know the setting, and we (to a certain extent) don't know the enemies either. This creates a strange phenomenon where since we know NOTHING it actually drastically tanks the fear, because we are always in "new information" mode. This is why I love Dead Space 1 the most, because I am a sucker for the setting being a main character, or rather... antagonist.
Woah, went to go rewatch your Silent Hill video and caught this 59 seconds after it was uploaded, can't wait to watch!
Hope you enjoy!
Wow! Finally, someone that actually knows what retrospective means, instead of just describing the plot. Actual analysis and opinion on the game. Proud of you.
Young man. Dead space 2 terrified the absolute shit out of me. The setting being a home instead of a workspace added to the terrifying aspect. None of these people were even remotely equipped to deal with the situation. The apartments filled with the corpses of former wives and husbands, not workers. Daycares full of undead children, and exploding babies. Discounting all of these extremely terrifying themes because the combat is more intense and expects more of the player, isn’t a very solid take son. Sure it’s more badass and high octane, but less scary? Nossir. Timeout for you.
The hunter segment was great, it's just encouraging dread as your ammo runs out and you can't see any escape. Loved it!
I never understood how 1 escape pod with 1 necromoroh takes out an entire military ship with well armed and well trained people....
Plot convenience. Same thing with any zombie movie/game. How can the entirety of a country’s military not establish fortified positions and send out patrols to eradicate slow-moving zombies?
It's shown that they're canonically intelligent enough to strategize and be capable of pulling off ambushes and whatnot. Also they are somewhat resistant to small arms fire so if the crew wasn't expecting a necromorph to be in the pod, it could play dead and wait to be taken to a quarantine area where it would've been studied and it could dispatch the scientists easier and escape through the vents.
Isn't that all zombie stories? Or do you mean it's less believable cause it's military specifically?
These videos are my current sleep aid you have a great voice and the videos are always so well researched and very calming to listen to keep up the amazing work 💖
Thanks Dad!
Same 🎋
Dead space is easily the best cosmic horror game I've ever played and some of the best overall horror media I've ever experienced. even dead space 3 was pretty decent, in my opinion, if only the series hadn't ended on that damn cliffhanger
1:32:45 correction, a popular strategy from the original game is stasis on a brute and place a line gun across their shoulders. It can easily be a one shot kill on the first one you encounter if you've upgraded the damage.
A minute later at 1:33:45 ish, my wife was thoroughly unimpressed that I caught the name Howard Phillips as a reference to HP Lovecraft, father of cosmic horror.
Oh how the mighty have fallen, it really is a shame Callisto didn't live up to the hype.
You don’t speak for everyone 🫡
Watched these as they came out individually, and now I’m going to watch them AGAIN
Dude, please don’t stop making these long format retrospectives. Your taste in games is superb and I appreciate the time it must take you to make these. Cheers buddy!
Agreed, I have no life so these long videos to listen to are awesome!
@@SeviathTheHumanDrago I have a life. Wife, baby, dog, job, but these long videos are fantastic for long workdays or cleaning up the house.
@@armouredjester1622 Having a life is expensive so I have hobbies that keep me home but that's about it lol.
Superb indeed, but subjectively our son could do with a bit of refining when it comes to his taste of videogame combat, I mean in the Witcher 2 and 3 he seems to roll in, attack, then instantly roll away and repeat.
I dunno I might just be imagining it but if it is true he probably thinks it's just something that works relatively well but when it comes to effectiveness and more importantly style, I dunno I think other players can make Gerald look way cooler while not necessarily being better at the game.
I never thought someone with a relatively large audience would ever mention Akuji The Heartless. Great retrospective overall about Dead Space.
The chapter transitioning in Dead Space 2 feels a lot like Half-Life 2. Similar action sequences, atmosphere, and environment changes
I watched the three videos you did already… I’m probably going to watch all of this again… even though I have work tomorrow … darn it, son, your content keeps me awake more than you did when you were teething.
So glad I never experienced DS3. Incredible video as always. I could rewatch the segment on DS1 every night. Proud of you.
23:38 This is such an underrated aspect of Dead Space. The fact that you CAN run but the game makes you not want to is wild.
Yeah true so much. If not for hunter enemy (and ofc few segments to which running is core) ithink most people wouldn't really notice that much that theres no run feature in the game
Hey Son, do you think we'll see a Retrospective of the Japanese horror Siren series? I asked you in stream once live and you did confirm you'd be up for it. Just wanted to mention again in case you're able to list it in your to do next list down the line
The beyond the Aquila rift episode of love death and robots always reminds me of this game. It was a big inspiration for me to go to play it for the first time. LIVING IN THE SHADOWS
I played Dead Space Extraction with my mom when it came out, she really loved it, might not be the best game but we had fun playing it together.
What a stellar interview section!! (Could also compliment on the other sections, I'm just listening to the interviews rn) So well structured, and you really host a space for your interview partners where they can share at their own pace. Hats off.
that "your mom is scared of deadspace" ad actually made my dad ban me from playing it at like 16 lol
Based dad
Hahaha nice shirt! Kick, kick, punch......turn. dig the video. Lots of detail. Loved that
1:34:41 The aiming can actually be changed in dead space 2 and 3 to be a full beam like in dead space 1 it’s in the settings
Dang, too bad this came out before Callisto Protocol. I'd be very interested to hear how the interviews at the end would have talked about the whole Callisto vs Remake thing now that Callisto is out
Honestly, what a masterpiece for horror. Cannot wait to see when we get another horror game/franchise in this tier that brings something fresh.
I'll never forget my first time through Dead Space. The PS3 was in the unfinished half of a basement and people kept turning the lights off on me because for some reason the unfinished half was wired to the same switch as the stairs leading to the finished half.
In the second game, the reticle is set to static by default, but there's an option in the settings to change it to be like it was in the first game
That's how I'd play dead space 2 with turning on the classic aiming reticle, that laser was just too iconic and immersive for me to not use :) .
It's honestly impressive how consistently and regularly you are able to pump out videos of this length, without drops in quality. :)
There's a way to kill Dividers without having them blow into a bunch of little guys. A couple other necros have similar "dismemberment advantage or disadvantage" mechanic.
2:39:00 holy shit you played Sonny too!!? I loved that game
I'm a massive fan of the series, even the third one. I highly recommend it to anyone who is even slightly interested in a little pulse pounding with a decent story and a fun, satisfying gamplay loop and an ageless art style.And for the brave?
Play the games without music.
You thought it was scary before? Now you NEVER know when combat ends without the musical cues, and on higher difficulties, you'd be surprised at how quiet those fucking things can be.
Playing as carver in co-op has more of a horror element then with Isaac giving him hallucinations.
Love the Dead Space series (even 3, the weakest) and also the books & comics (more lore is always good, imho). The amount of lore that was built over this franchise is impressive. So few companies do this and it looks like they are also trying to do it with the Callisto Protocol, which is also being developed by many of the same people who created Dead Space. Am so looking forward to the "Callisto Protocol" as well as the Dead Space Remake when they get released. Will have to trade in a bunch of games to be able to afford them.
35:00 something else to be said about these open areas, its very easy to miss an enemy and assume the battles over. I forget if it was in this area or another large open room, but I remember looting the room after a battle just to see a flicker of movement behind some objects (like the walls of plants here).
It was only one enemy, it didn't even hit me. But it was the fact that I thought I had cleared the room then immediately saw another one lurking in the dark. It was amazing
1:34:46. If I remember correctly. You can change the aiming reticle to the DS1 reticle in the settings menu.
I love that for the second game they created a vision of the drag tentacle from the first game. Honestly, the first game reached for the stars and even a few AAA games tried to replicate some of the sequences. You can't pay for those ideas. Even my all time favorite, LOU, took things directly from Dead Space.
Halo ODST:
“Troopers! We are green! And very very MEAN!”
Well done, sonny boy! Would you consider a Kingdom Hearts series? Your approach to review and story recap is exactly what that series needs.
The ishimura is not a flagship it has no military function it is a mining vessel and almost outdated it was meant to be retired
The analysis of Dead Space 2 was spot on. The Silent Hill 2 remake suffers from the same thing, where the environment feels more like a haunted house that serves the puzzles rather than the puzzles existing within the environment naturally, and there's too much focus on action.
I initially had the same reaction to the Saw, but it's ammo efficiency is second-to-none, so I fell in love with it during the later half of the game... In the Remake that is (and in DS2).
Dark souls 2?!
1:09 "I gotta believe!"
I think in the context that Dead Space 1 plays off in a space ship makes sense for some areas to be the same, modular construction and all that.
I personally liked the turret sections. it was the one part of the game where you didn't have to worry about the ammo counter and the threat was evident. it was one of the few moments when we knew what we were dealing with
I truly enjoyed dead space 3. I don't see what all the fuss is about.
as I watch it becomes clearer some of the specific horror influences, at least in my opinion. there seems to be an influence from hellraiser with leviathan perhaps
I always avoided renting Hellraiser when I was younger, and I just watched the first three recently. That Leviathan concept was some quality shit, and I can definitely see the connection with the Markers. Good call.
What I'm loving more than ever is that more people are talking about dead space lately thanks to the remake and Callisto protocol. On a side note...am I the only one that found the secret rooms in dead space games, which are opened with nodes, to be mostly a waste of time. Most the time, I found the loot within to be lacking
Like in Deus Ex, it's a hit or miss system; Essentially a risk factor to at least weigh if it's worth chancing given your current resources, instead of just a 100% super-bonus room.
just completed DS2 again in anticipation of the DS1 remake (whenever i can get a PC that will run it without also cooking my dinner). i wonder if it'll make sense if the ds1 remake is secretly a ds 3.5 (isaac is going even more nutters, recalling things that didnt happen and that the crew of the kellion were different, etc etc)
Played them all. Great trilogy! DS3 included 😎👍
Whenever life gets hard, I try to remind myself that... you know. There's always Peng.
I love my Peng
Thank you I needed to hear that
Getting ready for the dead space remake, and I've been watching all these videos covering the topic. Your retrospective is by far the best coverage of this kind of dead space content I've seen. Love your commentary and realism man, you've earned a new sub and I will be checking out your newer content. Keep it up man.
You seem to have missed that the ammo in DS1 drops depending on your loadout. If you don't like constantly getting ammo for the Ripper, then get rid of the Ripper.
Also, the "believer" that Mercer killed was an engineer whom you've been finding notes from throughout the game. I believe his name was Jacob. He went looking for his girlfriend, Elizabeth, the other dead person in the room. So you completely missed that parallel with Isaac, but hey, at least you made sure to talk about Z-ball.
And finally, "it's not atmosphere, it's a feeling" is extremely pretentious. It's atmosphere. Everything you went on to describe makes up the atmosphere of the game. Just because it's a great atmosphere doesn't mean the word somehow fails to live up to it.
I watched this while incredibly high, and instead of watching it, listened to it - and imagined the red marker as a fucking sharpie. Really changed the context and feel of the game. We need this as a mod.
I’ve watched like 5 dead space retrospectives and analyses and I still immediately clicked this one cause it’s you
I didnt play dead space 1 until a few years after it released. When i was a kid though I sold so many games just to be able to get dead space 2 and 3 on release day. Miss this series. Ive probably beaten dead space 2 more times than ive ever played through any other game. Dead space 2 is definitely my favorite in the trilogy
Other names considered were
Smelly nebula
Gross cosmos
Naughty Neptune
Sh!t sun
From what I heard...the fourth game was going to be more of a survival game. The Necromorphs won...and mankind is dwindling. As a survivor, you must scavenge derelict ships across the galaxy for supplies and necessities while trying not to get killed by the necromorphs.
i love dead space. i dont even think dead space 3 is bad. just mid
The action scenes are mint though, like when Isaac first suits up in the space ship is fucking awesome
Dead Space 3 should of used an action heavy opener to subvert into a blindside horror where you have to manage against the cold and the necromorphs while your coop partner has a different perspective to certain events than you.
“…took inspiration from Takashi Miike.”
Suddenly the dismemberment angle makes a lot more sense.
Peng is the statue thing thats worth a bunch of credits in every game im pretty sure. Its really hidden and theres an achievement for it
Yes he knows, he explained it in the video...... He just didn't know what that statue is and speculated it to be an inside joke from the developers
Anyone who plays Dead Space 2 and doesn't use the force gun is seriously missing out. It's a weapon that can totally change how you play the game. With some damage upgrades as well as SPEED upgrades... it's a OVERPOWERED fast firing energy shotgun where you can walk straight at enemies and blast them point blank, sending all their limbs flying off and shoving them out of the way. It's a one hit kill for pretty much all normal enemies unless you're playing on zealot. It's also clutch for crowd control in tight areas. Typically whenever I play, I play pretty much the entire game with just the plasma cutter and the force gun, and I only buy the contact beam for the final boss fight just to make it a little quicker.
The Force Gun is probably the most versatile weapon in the game aside from the Plasma Cutter. Great at dealing with single enemies, multiplie enemies, packs of enemies, swarmers, etc. The only enemy where you're probably better off just using something else are the stalkers. I've beaten the game on zealot and hardcore mode multiple times, the force gun was mandatory for me. If you invest nodes into it's alt fire, it gets better range as well whereas the primary fire is really meant to be used at point blank range, just run straight at enemies and shoot when you get in their face. Very satisfying.
PS: In Dead Space 2 & 3, you can change the aiming reticle back to classic mode, aka how it looked in Dead Space 1. I know you had a nit-pick about that, so for future reference, that option is there.
Remake is incredible
I guess we’ll see if the remake revitalises the series. I’m a bit bummed out about that since I’m a big advocate of games preservation and remaking games is not the same thing. Capcom seem to think it is, but then again the original Gears of War is still on Gamespass alongside the Ultimate Edition. We shall see.
kinda funny rewatching this video after both Calisto and Remake came out. Love your channel. keep the good work.
1:33:35 I played DS2 first before the original, and was so underwhelmed using the ripper in DS1. I remember it being op and amazing against short range groups of enemies in DS2, just holding the blade out and triggering lots of cheap hits was so fun and effective
That Sonny reference sent me back a decade
Based Sonny references
@@YourFavoriteSon1 Sonny was the game that got me into RPG's technically, alongside Runescape and Adventurequest. I'm glad to hear you know of it. I grinded that game ridiculously to be able to beat it with no deaths on my subsequent playthroughs.
This was amazing video 😍 and your voice is great to listen to, I had to sub to your channel 😁. Ripper and Force Gun are my favorite guns in Dead Space. I can't wait to play the remake 🔥.
Never seen anyone so harsh on dead space 2, it's one of my favorite games ever made. Also dead space 3 is underrated as hell. The suits look badass and the story is pretty good. The worst thing about it is micro transactions and the focus on double player
Im surprised u didn't mention dead space 1 mission names, if u get the 1st letter of every mission name and put it together it spells
"Nicole is dead"
1:35:00 if i remember well you can enable the classic aiming in options.
Great review otherwise. I only can nitpicking insignifical things :) True im an imposible player.
your voice reminds me of Adam Scott, specifically as if his character Ben Wyatt was giving me lore and I love it
I do have to disagree that DS2 isn't a great horror game I get your points and why you feel that way but I personally think it's a terrific horror game.
It's not that scary to horror fans probably cause almost nothing scares us, the only game I've ever played that's actually scary is VR games like dread halls, and amnesia. DS2 would be scary to any normal person
Best weapon Plasma Cutter very close second Ripper. I hope they change up the remake a lot. I’ve played this series on the hardest modes, including Extraction, a dozen times each minimum. Lastly the turret portion is probably the hardest part on the hardest difficulty. I died there more than anywhere. It’s just wonky & a bit cheap. Can’t understand how you don’t like the ripper. Once upgraded it’s great because it keeps the enemies off you. Enemies can walk through any weapon but the ripper does stop them. Go from leg to leg then an arm & you’re golden.
Gex 3 is the best dead space prequel
Oof I’ve been watching this vid for a few days, knowing how Callisto turned out now as I’m finishing your video makes me so sad. I’m so so so sad about Callisto
I was really let down that the Lexine plot didn’t ever get resolved. The first time I hear the marker mock her saying “it loves you” I was hooked. Unfortunately dead space 3 let me down on that account too
Dead Space is one of my favourite video game series (all three of them and including the Remake). I really love all games especially the Third game as it's crafting elements really allowed for fun combinations and have more replayability, my honest opinion is that 100% completion is locked off due to co-op, but it's still a really enjoyable and fun game, just that it shows it's H.P. Lovecraft influence, my honest weak points on the remake were the narrative (the love triangle).
Loved this video. Love the series mostly. The first game to me is a classic, I’m excited for the remake. The second one is my favorite. It’s a departure from the horror roots a bit sure, but thematically it still FEELS good. Isaac Clarke has been hardened by the events of the first game, and while not immune to what’s going on around him, he has a good head on his shoulders. I loved his voice actor. The third game… the third game hurts my feelings to this day. I hate what they did to the franchise with this one.
Wow the Calysto comments are like a bears poop on a granite rock
Man, watching this after both the remake and callisto being out is hard. I am so glad that EA has seen the value of Dead Space and can only hope that Glen does his best on a potential sequel. I wish him only the best of luck but man that game was rough.
I didn't want to watch his video until I completed all three games. Now that I have, let's go son!!!
The Longman of gaming. Love ya, Son
Salute 🍻
Dad - London UK
Thanks Dad!
I always thought of Dead Space --> Dead Space 2 as Alien --> Aliens.
Purposeful chance of pace, doing something a bit different while keeping a recognisable premise. Rather than simply repeating
This video is how I brought in the new year, and it was excellent!