Dead Space Remake Review

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  • เผยแพร่เมื่อ 4 มิ.ย. 2024
  • With the Dead Space Remake comes a new chance to make us whole.
    Support the channel at: / mandaloregaming or www.paypal.me/mandaloregaming
    I take video suggestions at mandaloremovies@gmail.com
    Twitter: / lord_mandalore
    English Captions by: @ValentineGrimCC
    00:00 - Intro
    00:16 - Remake Background
    00:59 - Game Premise
    01:10 - Visuals
    07:31 - Music & Sound Design
    12:56 - Gameplay Mechanics
    22:40 - Story
    27:25 - Story (SPOILERS)
    36:58 - Conclusions
    38:37 - Credits
    39:40 - Kellion Comes
    #deadspace2023 #deadspace #games #gaming
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ความคิดเห็น • 3.2K

  • @MandaloreGaming
    @MandaloreGaming  ปีที่แล้ว +787

    The Remake on Steam - store.steampowered.com/app/1693980/Dead_Space/
    The Original on GOG - gog.la/MakeUsWhole
    This was later than intended as I didn't get early access/had some irl stuff going on but Callisto Protocol will be out much quicker.

    • @VaydaladaVodalada
      @VaydaladaVodalada ปีที่แล้ว +15

      I beat the game last night at 4AM, watched your three reviews of the main series, slept, and woke up to this. Wtf

    • @sangerzonnvolt6712
      @sangerzonnvolt6712 ปีที่แล้ว +7

      10:45 I'm dying send help

    • @Maioly
      @Maioly ปีที่แล้ว +8

      Oh, the original is on GOG, I might get it there
      -sees it costs 105 bucks here in braziland-
      NOOOOPE

    • @easterthefoolish
      @easterthefoolish ปีที่แล้ว +2

      Nice and detailed review. I thought it was well done. Sorry, I don't know your gaming schedule, but do you have any plans to review "Wanted:Dead" or "Hogwarts Legacy"?

    • @kdawg2468
      @kdawg2468 ปีที่แล้ว +7

      @@Maioly I'm sorry dude, you guys in Brazil always get fucked over with video game prices.

  • @ryab3432
    @ryab3432 ปีที่แล้ว +4906

    “Less space monster and more being drunk and remembering you have a pizza in the oven” I have a new favorite Mandy line

    • @MemeLordCthulhu
      @MemeLordCthulhu ปีที่แล้ว +136

      It's based off past experiences

    • @chrislawson3418
      @chrislawson3418 ปีที่แล้ว +89

      @@MemeLordCthulhu we have all been there.

    • @Fazeshyft
      @Fazeshyft ปีที่แล้ว +92

      "Wriggling custard IED" or "prescribe a decade of Proactiv instantly" are surely a close seconds. XD

    • @kasperwieser1577
      @kasperwieser1577 ปีที่แล้ว +43

      10:42

    • @BeastOrGod
      @BeastOrGod ปีที่แล้ว +54

      "Violin players goes into seizure when enemies shows up."

  • @SereneMidnight12
    @SereneMidnight12 ปีที่แล้ว +2711

    I think the funniest part of the remake was how they hid the Peng trophy this time. You have to go back through the Flight Deck after getting the Captain's RIG to get to the engines. At this point, you already have the Kinesis module and if you remember the original, probably go "Oh, I can get the Peng trophy super early now." Well, joke's on you, you get a crazed log from someone who has it and hid it elsewhere instead.

    • @durpson
      @durpson ปีที่แล้ว +152

      Its a shame tho how obvious the new hiding place is

    • @F4Wildcat
      @F4Wildcat ปีที่แล้ว +70

      @@durpson i dunno 2 of my friends bypassed it without knowing

    • @durpson
      @durpson ปีที่แล้ว +114

      @@F4Wildcat Well its a good hiding place if you have the awareness of a turtle
      If you look around for resources its easy to spot instantly the original PENG was hidden away where you normally wouldnt spot it

    • @F4Wildcat
      @F4Wildcat ปีที่แล้ว +156

      @@durpson never said they were clever

    • @PULI3r
      @PULI3r ปีที่แล้ว +60

      yeah, I searched for it where the original hiding place was and gave up to search for it later, then found it by mistake and I was like "oh, that's a pretty weak hiding spot"

  • @uber-trooper4162
    @uber-trooper4162 ปีที่แล้ว +2817

    Whenever Isaac preps a stomp, my headcanon is that he partially activates his boot magnets and lets both gravity and strength do it’s thing.
    Edit: wtf so many likes

    • @RexWort
      @RexWort ปีที่แล้ว +129

      I still wonder how he's so buff to break flesh and bone of necros? 😅
      Definitely when he swings his arm and pulling necro limps with his bear hands

    • @BababooeyGooey
      @BababooeyGooey ปีที่แล้ว +355

      I always figured that his suit is a lot heavier than it looks. At first it may appear to just be some canvas with some protective plating, but these are outfits meant for incredibly dangerous and labor-intensive industrial environments, including the vacuum of space. With those massive boots especially, I can see Isaac being able to stomp hard enough to crush flesh and bone.

    • @stuglife5514
      @stuglife5514 ปีที่แล้ว +171

      It’s not that hard to cave someone’s head in with combat boots. Now imagine issacs suit boots. There you go, there’s your answer.

    • @The_pie_master
      @The_pie_master ปีที่แล้ว +192

      @@BababooeyGooey it cannon that the suit is heavy. In dead space 2 just before you get your suit, there’s a scale and if you put issac on it he weighs 195 and once he is wearing a suit it changes depending on the suit

    • @jacobc3266
      @jacobc3266 ปีที่แล้ว +5

      That would work and be logical I think.

  • @BobNinjaCat
    @BobNinjaCat ปีที่แล้ว +446

    I saw Isaac trying to save Kendra as him having already lost so many people, and knowing that he had lost Nicole, wanting to save someone, ANYONE. DS2 even explores this with Ellie near the end, where his "final act" is to "save" Ellie as a way of redeeming himself.

    • @PanCyfik
      @PanCyfik 6 หลายเดือนก่อน +59

      Late to the party but only recently played the remake, and I think we need to remember it's a violent and sudden scene, neither Kendra nor Isaac are going to spend the time thinking about how should they behave, it's pure instinct of trying to save the other person from untold space monstrosity

    • @SolidAvenger1290
      @SolidAvenger1290 4 หลายเดือนก่อน +18

      @@PanCyfik not to mention that Clarke, in some form, knew that Kendra was right on what was going on regarding Nicole's status/hallucinations, but the Marker's dementia was still strong over him. Many people have already pointed out that developers really humanized Kendra. Honestly, I wished people would stop thinking that a new take of her is still the same "asshole" from the original. She ultimately regrets using Issac in the remake in some instances.

    • @BilisiFunfun
      @BilisiFunfun หลายเดือนก่อน +1

      @@SolidAvenger1290 I think Kyne and Cross would still consider her an asshole.

  • @zacharychristy8928
    @zacharychristy8928 ปีที่แล้ว +2635

    The thing I loved about things like the S.A.B. is that it made you feel like Isaac was outsmarting the necromorphs. His superpower is that he's smart enough to cheat.

    • @karas3421
      @karas3421 ปีที่แล้ว +600

      Putting a laser on a box and kinesis-ing it is 100000% an engineer move

    • @randomsandwichian
      @randomsandwichian ปีที่แล้ว +279

      Isaac's I made a thing moment

    • @zacharychristy8928
      @zacharychristy8928 ปีที่แล้ว +389

      @@karas3421 even the exploits like using the Pulse rifle mines and the Bench capacity upgrades to get infinite ammo feel like Isaac learning to exploit a weakness in CEC's equipment.

    • @jesustyronechrist2330
      @jesustyronechrist2330 ปีที่แล้ว +271

      Isaac's superpower is that he's an engineer.

    • @michaelandreipalon359
      @michaelandreipalon359 ปีที่แล้ว +103

      Eat your heart out, Engineer Commander Shepard!

  • @Ark_Strike
    @Ark_Strike ปีที่แล้ว +2029

    I was only _slightly_ dissapointed that Hammond doesn't give you a health pack if you meet him in the bridge with low health, even if some might argue that takes away from the "survival horror" experience, it would be great if your interactions with others would change if certain conditions are met that aren't someone's death or a secondary objective being completed. And its kinda awkward that Isaac is just there one sneeze away from meeting space jesus and Hammond doesn't seem to care.

    • @thatzerogirl
      @thatzerogirl ปีที่แล้ว +137

      i agree, and maybe to preserve the survival horror experience it could be a health pack that doesnt give you much back, perhaps how much health you get back could be contextual depending on difficulty settings and/or how much health isaac has. It would make seeing other living people a huge relief!

    • @jackbennett2269
      @jackbennett2269 ปีที่แล้ว +59

      !!!characters that don’t change/react to your actions make the world of a game feel dead

    • @ObsidianKnight90
      @ObsidianKnight90 ปีที่แล้ว +108

      It would be even better if Hammond goes into a locker and gets you a little of whatever you're short of, prioritizing Health > Ammo > Stasis > Credits. Low on health? Get a health pack. Is one of your weapons out of ammo? He hands you some ammo for that weapon. If your stasis is low, you get a stasis pack. If everything is fine, he gives you some credits or a superconductor - maybe a NICE one as a subtle reward to the player for performing well.

    • @randomsandwichian
      @randomsandwichian ปีที่แล้ว +9

      The if onlys we wished could've been. Like if you were able to thoroughly sweep the level, the room they're in looks slightly better, like the lighting, that med pack, access routes, etc.
      Hey, future devs, take note, then one up this one for us will ya?

    • @PuellaMagiHomuraAkemi
      @PuellaMagiHomuraAkemi ปีที่แล้ว +2

      Why would you need a health pack if your mini bosses have 90% less HP now?

  • @synthetic240
    @synthetic240 ปีที่แล้ว +790

    Being an engineer was also a reason why I liked Alien: Isolation's Amanda Ripley. It made sense that she'd technobabble a solution and as a player I can excuse why the quest objectives are glowing, heh.
    I love the idea that Issac being voice acted and griping about shitty tools and having alt takes based on how damaged he is.

    • @CollinMcLean
      @CollinMcLean ปีที่แล้ว +48

      Griping about his tools when he needs them to work seems so very much like an engineer thing to do. My dad's degree was in engineering and when his cordless impactor doesn't work, a machine at the mill isn't working, or he's trying to fix something wrong with his car you can hear him swearing at the manufacturers over how they designed it.
      That's honestly how I learned most of my swear words.

    • @xenon3990
      @xenon3990 10 หลายเดือนก่อน +33

      I mean everyone of us would curse that equipment failure in this situation, but the cherry on top is how he goes out of his way to insult the manufacturer specifically. That’s the engineer part

    • @Dhips.
      @Dhips. 7 หลายเดือนก่อน +10

      @@xenon3990 The amount of times I've cursed out GM and Ford in my life.

  • @ShahbazBokhari
    @ShahbazBokhari ปีที่แล้ว +930

    Isaac is such a great protagonist. His feat list is as impressive as the fact that he comes across as a genuine every man who wants to do the right thing.

    • @silverhawkscape2677
      @silverhawkscape2677 ปีที่แล้ว +72

      And Vulnerable as well. When you realize the impressive things he did on the Ishimura as a Civilian Engineer but in the end, he succumbs to the Marker Influence really sends home how out of dept he was.

    • @Ninjat126
      @Ninjat126 ปีที่แล้ว +55

      Speaking as someone whose opinions on Dead Space have always been "vaguely positive," I'm a huge fan of Isaac and how much personality the games (1 and 2) give him purely through animation and sound effects.
      I'd prefer if he was less of a quippy action hero in DS2, but that game still gives Isaac an undercurrent of "panicking dad trying to act cool in front of the kids."
      Leon in RE4 quips because he's a cocky badass at his day job. Isaac in DS2 quips because he's trying to distract himself from the waking nightmare his life has become.

    • @JAY1892
      @JAY1892 8 หลายเดือนก่อน +3

      Is it just me or does Isaac sound like Tom Cruise on this remake?

    • @tommykarrick9130
      @tommykarrick9130 8 หลายเดือนก่อน +7

      I’d love to see a reimagining of DS 2 and 3. Like, I love how faithful this remake is, and DS2 is amazing, but I think if this team really went ham on turning the sprawl into a more open world like they did with the ishimura and fleshed out character motivations more (remember when you got kidnapped by the cult for no reason and then they all got killed in 5 seconds anyway?) they could have something amazing on their hands. Mainly I just want them to further flesh out Isaac’s place in his world, where he himself is just a normal guy, and that’s all that he wants to be. He’s traumatized, he’s tired, but he still feels that he has a duty to help people however he can, but because of his reputation after surviving the ishimura and getting his brain filled with marker blueprints he doesn’t even get to be a normal survivor like everyone else anymore. Some people think he’s a savior sent from the heavens to strike down the necromorph hoard and destroy the marker, others think he’s an unwilling prophet, a vessel sent to unlock the secrets of convergence, while others think he’s simply a tool or a weapon to turn against their enemies, or a threat that they themselves need to crush to survive.
      I love the archetype of the ordinary person who accidentally becomes a super hero and absolutely hates it but just keeps on going for the good of everyone else and I think Isaac embodies that perfectly. Plus you get to do fun moments where that protagonist briefly allows themselves to revel in their achievements. It’s incredibly cathartic for a character like Isaac to FINALLY get to show some pride in a big accomplishment, like surviving a boss fight or something.

    • @paulwoodford1984
      @paulwoodford1984 6 หลายเดือนก่อน

      He’s pretty generic. nothing special

  • @LittleWeevil
    @LittleWeevil ปีที่แล้ว +1568

    The "swearing when you're out of ammo" detail reminds me of the King Kong game. That game had an immersive system where you press a button and the player character calls out how much ammo he has left. "Three magazines on backup." "One magazine on backup" "It's ok, I have enough magazines."
    What was awesome is that his voice ramps up in intensity when you're in the midst of combat, and he gets even more intense as your ammo depletes more and more to the point where he's basically screaming "THREE BULLETS ON BACKUP" "ONE BULLET ON BACKUP"

    • @folx2733
      @folx2733 ปีที่แล้ว +256

      that 2005 King Kong game is genuinely an underrated gem. It's probably the only video game adaptation ever that's actually held back by the fact that it was tied to a stupid forgettable movie. Adrian Brody counting your magazines and some of the game-specific Kong screams are forever etched into my brain

    • @MumboJumboZXC
      @MumboJumboZXC ปีที่แล้ว +56

      Me with only the plasma cutter : “you guys run out of ammo?”

    • @SacredDaturana
      @SacredDaturana ปีที่แล้ว +26

      Not sure if this counts as the same thing, but DotA 2 also has this, if I remember correctly. If you try to use an ability but don't have enough mana, you get a normal "I'm out of mana" type line. Try a few more times and the line delivery becomes increasingly exasperated.

    • @DimaJeydar
      @DimaJeydar ปีที่แล้ว +4

      That sounds amazing. I wish more games did this.

    • @perryborn2777
      @perryborn2777 ปีที่แล้ว +77

      @@folx2733 Forgettable movie? The bug valley scene of that movie is one of my all time favorites! The horror of that scene is wild

  • @krispykrim3532
    @krispykrim3532 ปีที่แล้ว +703

    I loved that bit in old DS where Mercer ends up shouting as the crowd abandons him as the situation deteriorates, for all his cultist supervillainy, that one moment where he comes off as desperate and pitiful gives a special something to his gleeful descent into marker madness.

    • @Dmol8
      @Dmol8 ปีที่แล้ว +4

      I thought that still happened in this one?

    • @Danarogon
      @Danarogon ปีที่แล้ว +78

      @@Dmol8 Nope. Instead he gets annoyed that a tentacle grabs him because he tought the marker assured he would live.
      Mercer is 100 times better in the DS remake, but the moment of him being abandoned was unfortunately removed.

    • @battleax10
      @battleax10 ปีที่แล้ว +50

      @@Danarogon no mercer is garbage in the remake, hes way more one note and cartoony, giving him that stupid medical tool that can do freeze stasis just so he can do a marvel tier villain monologue and then later the whole hostage situation where isaac only finally reacts once temple's head is paste, even though theres like a good time between mercer slowly bringing up the gun to temples head making his intentions clear

    • @ramjet94
      @ramjet94 ปีที่แล้ว

      @@battleax10 so its okay for Mercer to do his villain monologues behind glass? and you realixe that Isaac is trying to distract Mercer in that scene from shooting Temple until the stasis wears off but physiccally cant do anything but talk to him, which doesn't work on this deluded motherfucker.

    • @BlueMarsalis
      @BlueMarsalis ปีที่แล้ว +2

      Can't beat Navid Negahban.

  • @dean7824
    @dean7824 ปีที่แล้ว +608

    I found it funny how Slashers were usually portrayed as relentless overpowering creatures that didn't stop attacking until their targets were ripped to pieces yet Chen just stabbed Hammond and just casually stood there for a while like he was thinking "Alright, now what?"

    • @wholetyouinhere
      @wholetyouinhere ปีที่แล้ว +115

      We call that "bad writing".

    • @KaNoMikoProductions
      @KaNoMikoProductions ปีที่แล้ว +48

      I actually felt the same way with Chen's death in the beginning. The necromorph stabs him and just kinda drags him again the wall. It's not slow, per se, but unhurried.

    • @ammarabbas5153
      @ammarabbas5153 ปีที่แล้ว

      ​@@KaNoMikoProductions Necromorphs are not that sentient. Their brains are as good as a cockroaches so they only know their purpose is to make a buncha corpses for more necromorphs. That's all they know so it's like an animal that has prey in its mouth. It's going to use whatever it has in it's surroundings to kill the prey completely in the mouth like smashing to a nearby tree. The necromorphs are the same so after they killed the supposed target. What else are they meant to do?

    • @RoosterFloyd
      @RoosterFloyd 11 หลายเดือนก่อน +20

      Yeah, having not yet played the remake myself and this but being in the original game this is my first time seeing the scene. My first impression was immediately assuming they were going to make a subtle insinuation that a bit of Chen is still in there. That he couldn't control the urge to kill Hammond but once Necrochens attack landed Hammond was essentially dead allowing, just short enough, him to regain some semblance of self control and shake the lesser of import instinct to brutalize and destroy the body.
      In truth though, I believe, the slow death was just a necessary action to make it so Hammond has a "self sacrificing and cooler death.
      But all of this has made me wonder if any bit of humanity remains in a necromorph. In one way it's kind of against lore and over done for the monsters to have a shadow of themselves left inside but on the other hand.. it is a terrifying idea, to have some part of the victim know how twisted and horrifying it has become and be unable to stop itself from just shredding it's former colleagues, partners, and friends with it's own two... Bone blade arms.
      A bit like the half life zombies, screaming in backwards agony for death or help while tearing into it's fellow man.

    • @zafelrede4884
      @zafelrede4884 8 หลายเดือนก่อน +7

      Anytime someone writes "Now what?" I hear the line from that rebel in Half-Life 2. You know the one.

  • @StagFiesta
    @StagFiesta ปีที่แล้ว +76

    The best part of "cursing when his weapon is out of ammo" is that it doesn't happen when you are alone. I tested it out earlier, and despite being out of ammo [even none to reload with], he didn't swear. I was confused, then when I rewatched the video, I saw that you were showing scenes EXCLUSIVELY when you were shooting at a still alive enemy. Of course Isaac wouldn't swear he's out of ammo if no ones around to hurt him!

  • @tomtheconqerur
    @tomtheconqerur ปีที่แล้ว +888

    "Dead space guns were always eldritch terrors from the nightmares of Californians" one of Mandy's best quotes.

    • @RipOffProductionsLLC
      @RipOffProductionsLLC ปีที่แล้ว +107

      To be fair though, Californians probably think the Zip .22 could slaughter a whole city, so the metaphor kinda falls apart if you think about it to much...

    • @talesofgore9424
      @talesofgore9424 ปีที่แล้ว +94

      @@RipOffProductionsLLC wish they would fall off into the ocean already

    • @vjetty
      @vjetty ปีที่แล้ว +55

      @@RipOffProductionsLLC But imagine if a zip .22 COULD slaughter a whole city! That'd be terrifying AND embarrassing.

    • @darkpixel1128
      @darkpixel1128 ปีที่แล้ว +6

      As a non-american, what is this joke I'm not understanding?

    • @fus132
      @fus132 ปีที่แล้ว +99

      @@darkpixel1128 State of California is notorious for it's strict and nonsensical firearm laws. Politically it is also a democrat stronghold, and has been so for decades.

  • @shaggnar2014
    @shaggnar2014 ปีที่แล้ว +945

    Part of why the older codec calls look better is because the filter is heavier so your brain can fill in more detail

    • @darkowl9
      @darkowl9 ปีที่แล้ว +185

      Even with all that, and that they're pre-rendered video, the face and animation and movement was way more expressive. In the remake they're "live" in-game models from what I can tell, but they lack a lot of the movement and expression of the original.

    • @BlueMarsalis
      @BlueMarsalis ปีที่แล้ว +6

      @@darkowl9 Absolutely.

    • @dajokahbaby1506
      @dajokahbaby1506 ปีที่แล้ว +124

      ​@@darkowl9 It's funny, everything is so detailed in modern AAA games that you can even see the pores of some characters, but almost all of them have stiff robotic-like animation, like how come something like the new Saints Row has worse facial animation than Vampire the Masquerade: Bloodlines from fucking 2004 or even the OG Saints Row

    • @StyryderX
      @StyryderX ปีที่แล้ว +79

      I notice in the original the delivery are generally panicky, sometimes borderline histerical which make sense considering their situation. Remake had them just whispering their dialogue over.
      Sure, maybe it's to show how good the crew is at keeping their cool but they're WAY too calm for someone stuck in derelict hellscape.

    • @alexamderhamiltom5238
      @alexamderhamiltom5238 ปีที่แล้ว +13

      @@dajokahbaby1506 i dont know why i felt this so strongly, i think because it less realistic the artist able to alter a bit of anatomy of everything and make it work. while something that bound to more (nearly complete) realistic parameters cant just ignore the mechanic of the engine that created them and thus make it stiffer.

  • @GoodbyeBabylon
    @GoodbyeBabylon ปีที่แล้ว +370

    This review was so thorough that even Ramesses II would have to consider purchasing it from his trusted online retailer.

    • @RoosterFloyd
      @RoosterFloyd 11 หลายเดือนก่อน +34

      A comment so on point and delightfully referential to the video it was made upon that even Ramesses II would have no choice but to command one of his slaves to give a like to.

    • @trampoline11x
      @trampoline11x 6 หลายเดือนก่อน +3

      @@RoosterFloyd Is this an age of empires reference?

    • @jjcoola998
      @jjcoola998 4 หลายเดือนก่อน +3

      @@trampoline11xwell, that and real life, slaves were all the rage until quite recently

  • @Xizax41325
    @Xizax41325 ปีที่แล้ว +171

    The "that's the crew" line I just chopped up to her knowing but trying to play it off as if she didn't. She was probably the character going into the situation with the most information on the marker.

    • @hussainqureshi9933
      @hussainqureshi9933 ปีที่แล้ว +37

      I know Kendra was in on what was going on, but even she cpuldn't velieve it to be fair. I remember after playing through the remake twice, when she reveals her deception to Isaac as she flies away in the shuttle, she says a few interesting things. She was briefed on the marker on Aegis VII and read the reports of mass hysteria, but even she couldn't believe it. She even said it was crazy that the report was real. I mean, think about it:
      If you were a government agent systems analyst and read a report dating back to *two hundred years* ago, stating that the government experimented with a seemingly magical artifact and buried it somewhere, you might be a little incredulous as well. Sure, a marker existed on Earth already but that relic definitely didn't cause the horror story that we saw there.
      As we all know, seeing is believing and even when having logs about the government's experiments from years ago, it's hard to believe there wasn't some other explanation. Obviously the system was sanctioned off as an illegal trespassing system so it was easy to come up with many other reasons. So in short, I don't think it's far-fetched to believe that Kendra was actually, genuinely surprised at this whole necromorph outbreak. You could even hear her digging extensively through the logs and figuring out what the crew learned about the necromorphs and feeding it to Isaac.

    • @hussainqureshi9933
      @hussainqureshi9933 ปีที่แล้ว +6

      Oh God, please excuse my horrible typos. I'm on mobile and I have fat fingers. :'(

    • @RoosterFloyd
      @RoosterFloyd 11 หลายเดือนก่อน +27

      ​@@hussainqureshi9933You're not fat fingered, my sweet sweet supple brother, you are merely small phoned.
      Do not shame yourself this way! Your phalanges are fit, they are slim, they are vivacious.
      Digits so fine Michelangelo would have wept had he known not even his own hands, skilled as they are, could recreate such prime and infallible examples of fingerity.
      Remember this, always.

    • @Morec0
      @Morec0 7 หลายเดือนก่อน

      ​@@RoosterFloydNah, he's fat.

    • @Mosleyset2
      @Mosleyset2 5 หลายเดือนก่อน +1

      ​@RoosterFloyd reading through responses, I know this is 5 months old, but god this is a beautiful response

  • @wadewade3790
    @wadewade3790 ปีที่แล้ว +657

    I took Isaac reaching for Kendra as him being so done with everything hes gone through and just wanting to escape the constant visceral bloodshed and death that he had to endure throughout the entire game, he didnt really care about what Kendra did in the face of what they went through and wanted to cling to any sort of actual human life that was left.

    • @SaladofStones
      @SaladofStones ปีที่แล้ว +140

      I mean if a giant cthulu was about to end me, I figure I'll take any help I can take.

    • @OLD_B0NES
      @OLD_B0NES ปีที่แล้ว +141

      My thoughts too. Moreso see it as him just being tired of the constant losses. Plus it makes his line right after about having nothing left make more sense

    • @cigman777
      @cigman777 ปีที่แล้ว +21

      This is exactly what I felt too

    • @PowerfulSkeleton
      @PowerfulSkeleton ปีที่แล้ว +138

      He has a line after Kendra dies and when he faces off against the Hivemind, about how he now has nothing left to lose. I think that line heavily informs why he reached for her - he's fucking terrified, and for all her sins, she's still another, mostly sane human being.

    • @timloth2994
      @timloth2994 ปีที่แล้ว +2

      I have high hopes now for dead space as a whole now. Like I can't wait to see what they will do once they have hit dead space 3.

  • @HAL_EDITS
    @HAL_EDITS ปีที่แล้ว +843

    On the part with Kendra, it's always been Isaac's character to be "that noble"
    Stross literally ripped out Ellie's Eye and was going to kill Isaac, even while Isaac is facing death he still tried to get Stross back. Yelling at him to stop, that he doesn't want to kill him. Of course he had to and it hurts him.
    Dead Space 3 as forgettable as Norton was. He just had ex-boyfriend tension but even then he wanted to not kill him.
    Dead Space 2 again had the doctor that had a knife to Isaac's throat but he still tried to reason with him. There are some characters that Isaac would rather let die or kill, but Kendra was literally the only human left. He literally said he didn't want anymore people to die. Kendra was just doing her job, be it being very bad. Isaac would more than likely be angry for killing Cross, but he didn't want to he alone when he escaped.
    That's just my thought on it, I think Gunner carries the Remake and it adds way more to his character.
    Also when he yells at the Hive Mind with the line
    "COME ON THEN! CAUSE THIS IS ALL I HAVE LEFT!"
    Kicks ass.

    • @Ironclad17
      @Ironclad17 ปีที่แล้ว +128

      Isaac being tired of people dying I kind of get, but she just shot 2 people in cold blood. I always got the impression that Isaac saw Stross as a victim and a reflection of what could have happened to him. If he knew what a douche Stross was in the movie, he'd probably hate him too.

    • @citizen3000
      @citizen3000 ปีที่แล้ว +14

      @@Ironclad17 Yeah and why would Isaac want a cold blooded killer with him on the ship after? Seems dubious.

    • @DistastefulDarkness
      @DistastefulDarkness ปีที่แล้ว +48

      One thing I've seen pointed out is that there is a single line from Issac here in the remake where he is talking to Mercer I believe and says that "too many people have already died". One line, almost thrown in like an afterthought where the writers were proofreading the script and went "oh yeah, Issac's supposed to have this unshakeable belief that anyone, no matter how twisted they may act, is redeemable because they are human just like him. No one deserves to suffer becoming another corpse-making monstrosity, even if pure evil at heart, because it's the Marker's fault"

    • @Assassin5671000
      @Assassin5671000 ปีที่แล้ว +23

      And in Dead Space 2 he unplugged a battery and whole section of the leftover living people got mauled by necromorphs

    • @ronnibech3376
      @ronnibech3376 ปีที่แล้ว +18

      That bit "COME ON THEN! CAUSE THIS IS ALL I HAVE LEFT!" reminds me always of the ending of the original JAWS where Brody lies on the mast and is shooting at shark. "Smile you son of a btch"

  • @coolcat001100
    @coolcat001100 ปีที่แล้ว +357

    I'm glad to see more people lately are appreciating Gunner Wright's work as Isaac. He's been one of my favorite voice actors ever since Dead Space 2, and I always felt he never got the recognition he truly deserved.

    • @Paper323
      @Paper323 ปีที่แล้ว +14

      What do you mean? He's mentioned in like every dead space video on TH-cam or any video that references deadspace. His name is definitely recognized

    • @daddylonglegs9711
      @daddylonglegs9711 9 หลายเดือนก่อน

      Hey! I know you! I love your ytps

  • @Heishkin
    @Heishkin ปีที่แล้ว +74

    Kendra established towards the end that Isaac and Cross are both full crazy thanks to the marker and, more importantly, you don't come back from that. IIRC she straight up says that once a marker changes the way you think, that's just how you are now. Seemed a little regretful, since she was also seeing her little brother on the cameras and realizing she's changed forever now but still had a job to do with burying the marker.

  • @matrix3509
    @matrix3509 ปีที่แล้ว +738

    Having the Ripper secondary fire now ricochet around is the most Dead Space addition I've ever seen. In fact, its such an obvious add to the Ripper, that I have to wonder how Visceral themselves never thought of it. Of course the gun of OSHA's worst nightmare would have a ricochet secondary fire.
    Also, I hadn't realized that Dr. Kyne had the same voice actor as Joshua Graham from New Vegas. It makes absolutely no sense to replace him in that case. He's utterly perfect at playing religious, but still intelligent characters.

    • @AveSicarius
      @AveSicarius ปีที่แล้ว +52

      Not to mention that Joshua is just as nuts as Kyne (which you would, uh, sort of expect given Caesar burned him alive and threw him into the Grand Canyon) but he's so charismatic he manages to get people on his side regardless. That's exactly how new Kyne could easily have worked. He's a devout Unitologist, but also a highly intelligent scientist that's able to rely upon the scientific method and Occam's Razor when faced with the situation rather than the others who double down on their faith and deny any wrongdoing. Have him be clearly unstable, but also intelligent and charismatic. Yes he might seem as likely to stab you as save you, but have him give a compelling argument regardless in a situation where you have no choice but to trust him.
      The thing about Unitology is that it's much more of an aggressively open cult than most modern religions (all religions are cults, some are simply more obviously exploitative than other's). It's like a combination of Catholicism with Scientology. You can be an intelligent individual who's fairly self-aware but the Unitologist network will have identified a certain trait that makes you susceptible to indoctrination to, like Kyne and his wife (his desire for convergence being motivated by seeing her again). Kyne is starting to see the crack's in what he was taught precisely because that targeted indoctrination isn't holding up between the reality he is observing and the scientist in him being objective about those observations instead of the outright denial. It also show's that the Unitologist's themselves aren't all monstrously delusional zealot's who will kill anyone that gets in their way a la Dead Space 3. Some of them will wake up when confronted by the truth, and be horrified by the reality of the situation. This would certainly have worked better into the new Isaac backstory as he would go from innate hatred of all Unitologist's to understanding that some of them can change. This also set's him up for being more trusting at the beginning of Dead Space 2, and then subsequently betrayed by Unitology yet again.
      It's why I like the new Mercer as Mandalore described him here. Mercer is also a scientist, but he had the complete opposite reaction to Kyne, rather than struggling against what is happening he understands that Unitologist dogma is wrong and that this is completely beyond the comprehension of Unitology, but that the Brethren Moon's (he's unaware of what exactly they are but understands some controlling force exists behind the markers with the intent for convergence to occur) have already effectively won. This drives him mad and drives him towards accepting the outcome Kyne is so terrified of.
      It's a duality that seems far more weighted in Mercer's favour here.

    • @TacticalFanBoy
      @TacticalFanBoy ปีที่แล้ว +24

      I like to think of the upgrades being Isaac using that big engineer brain to hack in some unauthorized upgrades to better weaponize the tools at his disposal. There’s no practical reason to add melee blades to a plasma cutter, after all.

    • @strangerinastrangeland6865
      @strangerinastrangeland6865 ปีที่แล้ว +13

      Is religious and intelligent an oxymoron?

    • @strangerinastrangeland6865
      @strangerinastrangeland6865 ปีที่แล้ว +4

      Not saying it can’t be, but I had a housemate who was an 8year phd practicing bowel doctor,
      We had some electricians in and they left holes in the plaster,
      This guy brought some paint and didn’t understand why the holes where still there after he painted over them
      So you can be a doctor and not intelligent

    • @fang_xianfu
      @fang_xianfu ปีที่แล้ว +6

      I bet the ricochets were a technology/budget thing (not enough time to get them working right). There's no way they didn't think of it. The original game was on Xbox 360, it didn't have a lot to work with by modern standards.

  • @sukamadik5983
    @sukamadik5983 ปีที่แล้ว +426

    MandaloreGaming actually had his face changed for this review so it would closely resemble his voice actor's face.

    • @12ealDealOfficial
      @12ealDealOfficial ปีที่แล้ว +20

      Underrated comment.

    • @easterthefoolish
      @easterthefoolish ปีที่แล้ว +43

      ...then he put his helmet back on and made the video.

    • @Scorfanino94
      @Scorfanino94 ปีที่แล้ว +46

      So he looks like sseth now?

    • @lucasZr113
      @lucasZr113 ปีที่แล้ว +20

      ​@@Scorfanino94 always did

    • @Fergusonhelper225
      @Fergusonhelper225 ปีที่แล้ว +9

      @@Scorfanino94 same person - different split personality

  • @valiant7057
    @valiant7057 ปีที่แล้ว +301

    The jump scare at the end of the original Dead Space 1 was scarier. Having the necromorph crouching behind the seat vs sitting in it significantly changed the impact.

    • @silverhawkscape2677
      @silverhawkscape2677 ปีที่แล้ว +1

      Me too

    • @TheReZisTLust
      @TheReZisTLust ปีที่แล้ว +1

      Intelligence be spoooy

    • @redline841
      @redline841 ปีที่แล้ว +17

      I don't know what to think. I don't like how the final scare isn't as creepy and outright scary like the first game, but at the same time I am so thankful the remake made the final scare not as bad.

    • @jinx3278
      @jinx3278 11 หลายเดือนก่อน +10

      i played the original when i was in high school and that ending scare actually made me fall back out of my chair lol

    • @markdevonport3274
      @markdevonport3274 6 หลายเดือนก่อน +1

      What about the secret ending?
      That didn't feel like "ah, jump scare" scary, but seeing someone that insane, especially someone like Isaac, is pretty horrifying

  • @itsthekkc
    @itsthekkc ปีที่แล้ว +73

    I think you hit the nail on the head about the pulse rifle. In a world where the only victory is in dismemberment, a regular gun would be terrible. I like that the pulse rifle just sucks and I feel like that plays into the themes of dead space so well.

    • @SpecterVonBaren
      @SpecterVonBaren ปีที่แล้ว +18

      I don't understand where the idea that it sucks in all cases comes from though. I always found that it had a good use when it came to hitting the large yellow balls of bosses. It made it so I didn't have to be AS precise with my aiming in tense boss fights or tentacle grabs.

    • @truecaliber1995
      @truecaliber1995 9 หลายเดือนก่อน +3

      I always bought and upgraded the pulse rifle in preparation for the Hivemind on Aegus VII. Ever since I mistakenly tried fighting it with ineffective weapons, that is. Here, in the remake, I basically carried it around for the exact same purpose, but it had its uses as a grenade launcher. Definitely not an entirely useless weapon. Especially when the pulse rifle's precise, narrow barrel works wonders against the yellow pods of the Leviathan and Hivemind.

  • @Dantarn
    @Dantarn ปีที่แล้ว +688

    The devs said that the Necromorphs, slashers in particular, have a few modes of locomotion and they randomly go into each one so it might just be a case of Mandalore being insanely 'unlucky' for not seeing the sprinting jump slash as often as others. Also turns out that Slashers are the ones that still have killed the most players.
    For the characters, it sucks that the delivery of the characters isn't on par with the original. It feels like in the Remake they're written more like actual people but in the Original they deliver their lines more like actual people. So on paper these characters are less one-note but the original just had some REALLY solid performances of characters losing their shit that's hard to forget. Also I feel like Kendra is much more likable as a character in this one, just is very dedicated to her job and not trusting people that have been influenced by the Marker.
    As for Isaac reaching out for her I think it's a case of one of Isaac's biggest points that he just wants to help humans survive. Barring Dead Space 3, the only human I remember him actively harming in the games are Tideman and Stross and they literally gave him no other option at that point so at least it's nice to see that he still has that love for life while making Necromorph bone soup.

    • @joaogomes9405
      @joaogomes9405 ปีที่แล้ว +41

      Not surprising that they kill the most players, they're the enemy you fight the most in the early levels, where new players are still getting used to the controls and the peculiarities of Dead Space's combat system. Plus dying to slashers seems much more of a common occurance now with how much the remake likes to spawn a slasher behind you in every other combat encounter.

    • @forrestpenrod2294
      @forrestpenrod2294 ปีที่แล้ว +61

      IDK I felt the new voice actors sound more like actual people, professionals, whereas the OG felt more like people in a movie.
      Both are valid approaches and I prefer many of the OG performances. "U-S-GEEE Ishimura". However I think people IRL tend to be more cool, monotone, and matter of fact in technical settings.

    • @cptndunsel2670
      @cptndunsel2670 ปีที่แล้ว +47

      @@forrestpenrod2294 I dunno. I have only played through the first few chapters so far, so I have not seen everything yet. But Kendra in particular to me feels less like someone who is a stressful life or death situation, and more like someone who is mildly concerned because she and her co-workers are having a bad day. The Kendra in the original may have been an abrasive b***h, but her reactions felt more believable and appropriate.

    • @DSFARGEG00
      @DSFARGEG00 ปีที่แล้ว +61

      Yeah. Killing people is just such a done thing in media and video games in general it can throw you for a loop when you have a character like Isaac NOT do that. But it makes perfect sense, Isaac is not a professional killer, he's not a sadist or a murderer, he's an engineer, a normal guy. Most people are not inured to seeing other people die violently, let alone participating in it.

    • @potatoesstarch2376
      @potatoesstarch2376 ปีที่แล้ว

      Yeah I feel it's just a very human thing to try to save someone from the giant fuckoff flesh monster. Like he wasn't thinking about it, there was just a fuckin terrifying monster and she was reaching out, so he did too cause she wasn't the big scary fucking monster.

  • @Sanch0000
    @Sanch0000 ปีที่แล้ว +722

    My biggest issue with the remake is some of the slasher behavior they removed. In the original if you shot their head off, they would flail their arms around wildly, and if you tried spamming melee they would eventually use their blades to block your attacks. I have not seen either of these behaviors in the remake. I still love it though don’t get me wrong.

    • @MandaloreGaming
      @MandaloreGaming  ปีที่แล้ว +500

      I noticed the head thing did could occur but only once in a blue moon. It seems a lot of their more frenzied behaviors have a really low chance of happening.

    • @gishathosaurus6828
      @gishathosaurus6828 ปีที่แล้ว +86

      Damn, I thought I was the only one that remembered Slashers would parry you if you spammed melee attacks

    • @shawklan27
      @shawklan27 ปีที่แล้ว +18

      @@gishathosaurus6828 cool details like that are sorely messed

    • @kieranduffy3434
      @kieranduffy3434 ปีที่แล้ว +31

      ​@@shawklan27 At least they added tons of new details that are fantastic. My favourite feature is definitely the "Intensity Director" makes backtracking much more enjoyable and scary.

    • @Scroolewse
      @Scroolewse ปีที่แล้ว +27

      @@MandaloreGaming I think having behaviors tied to chances adds a nice bit of unpredictability to the monsters, though maybe crazy behaviors like that should be a little more frequent and varied.

  • @vahlok1426
    @vahlok1426 ปีที่แล้ว +729

    (SPOILERS)
    I like to think that Isaac reaching for Kendra is more him trying to save who is likely the last remaining human other than him. He's desperate to save someone, anyone, because every other time he's tried he has either just missed, had his hopes dashed when he sees that they're already dead, or watched them die right in front of him. There, as the hive mind is emerging, he is presented with one final survivor. Yes, she betrayed him and everyone he had come to the Ishimura with, yes she killed someone in cold blood, but she is still alive and they can escape together. His visceral reaction to her being turned to chunky salsa is that last attempt to successfully save someone being stripped from him one last time.
    And he was so close, too.

    • @royalewithcheese7
      @royalewithcheese7 ปีที่แล้ว +114

      I mean it makes sense. I interpreted more as Isaac isn’t a killer. When he sees Mercer’s experiments on still living humans, he doesn’t kill them. Even though he would be totally justified to do it. They will die and become necromorphs but Isaac doesn’t want to be responsible for their deaths. So he leaves them alive to be turned into monsters later.

    • @DylanJo123
      @DylanJo123 ปีที่แล้ว +29

      Issacs character really shines through here. What a truly heroic guy

    • @StrikeNoir105E
      @StrikeNoir105E ปีที่แล้ว +106

      Isaac is consistently shown in the game - even in the original game - as being someone who wants to save people, to the point that he (can't) won't even willingly euthanize them as a game mechanic. So Isaac trying to save Kendra still makes sense because like it or not, she's still a living human being in the same shithole as everyone else. Isaac wants justice, not revenge, and he doesn't want her or anyone else dead.
      His one line to Kendra in the remake says it best: "Enough people have died!"

    • @jadewedge6082
      @jadewedge6082 ปีที่แล้ว +25

      Is it weird I liked that moment? That even after everything she had done to him, he still wants to save the last person in the crew, or even the entire ishimura/planet? And when he fails, he gets up and yells and an eldritch horror "COME ON THEN. CAUSE THIS IS ALL I GOT LEFT!" just.. I dunno. It felt good.

    • @gracecalis5421
      @gracecalis5421 ปีที่แล้ว +12

      "Come on then! Cause *_this_* is all I've got left!"

  • @6thsavage
    @6thsavage ปีที่แล้ว +309

    Finally, a reviewer brave enough to take Rameses II down a peg!

    • @randomsandwichian
      @randomsandwichian ปีที่แล้ว +1

      Rameses II be rolling in his sarcophagus

    • @blackdressbess195
      @blackdressbess195 ปีที่แล้ว

      After taking so much shit from witches, Mandy is trying to suck up to YVWH to secure his protection.

    • @Davion197
      @Davion197 ปีที่แล้ว +32

      Twice!

    • @82892869hi
      @82892869hi ปีที่แล้ว +26

      You can’t make a review like this nowadays I’ll tell you that

    • @HonestObserver
      @HonestObserver ปีที่แล้ว +3

      He brought the Red Sea upon pharaoh

  • @turcanudan9386
    @turcanudan9386 ปีที่แล้ว +494

    You ever get that feeling of deja vu?

  • @fudgepuppy91
    @fudgepuppy91 ปีที่แล้ว +149

    The "doing multiple takes of VO for different levels of health" is cool. They did a similar thing in the new Spider-Man games, where they did multiple takes of VO depending on if Spider-Man/Miles were swinging and in combat. It's neat to hear Spidey sound exerted when talking during swinging sections.

    • @pravkdey
      @pravkdey ปีที่แล้ว

      I love the escalating stomp screams too. Wish they'd gone all out with it more like Issac just screams DIE DIE DIE or smtg haha

    • @masonspencer9492
      @masonspencer9492 ปีที่แล้ว +9

      Isaac actually does different voice lines for fatigue levels too, if you've been sprinting a lot. I'm surprised Mandy either wasn't aware or omitted it.

    • @wholetyouinhere
      @wholetyouinhere ปีที่แล้ว +4

      Unfortunately they didn't bother to mesh the ambient character audio with the voice acting. So now Isaac is basically silent until someone opens coms, at which point he immediately begins hamming it up for sympathy lol

    • @mattcubed9658
      @mattcubed9658 ปีที่แล้ว +14

      @@wholetyouinhere That's not a negative. Isaac spends most of the time quiet and in his head in 2 and 3 as well

  • @The.Orange.Wizard
    @The.Orange.Wizard ปีที่แล้ว +86

    The laser box was amazing to watch, all games need at least one way to break the combat just for the fun factor.

  • @thegreatgoatking.kingofall4001
    @thegreatgoatking.kingofall4001 ปีที่แล้ว +1165

    Kind of bummed that Mandy didn’t mention how the necromorphs can be surprisingly silent now.
    It used to be they’d scream like they were diving into a mosh pit the moment they spawned.
    In the remake they can go dead silent except for small little gurgles and the very quiet splat of their feet if they see a chance to sneak up on you.

    • @citizen3000
      @citizen3000 ปีที่แล้ว +127

      The problem is that they’ve lost a lot of their personality with this and other changes. Yes they might be able to sneak up you more easily now but you don’t get that harassing disorienting panic when a bunch of them are screeching and running full pelt at you.
      They feel way more generic now.

    • @Majorwindy
      @Majorwindy ปีที่แล้ว +87

      I remember in OG Dead Space a slasher snuck up behind me, no music/noise or anything, and I about shat myself when I turned around and saw it.

    • @massgunner4152
      @massgunner4152 ปีที่แล้ว +102

      The best part is that if you turn around or get attacked they go back to their death metal routine just to pump the stress harder.

    • @DeadSpaceWing
      @DeadSpaceWing ปีที่แล้ว +18

      @@massgunner4152 Something Citizen failed to mention. Good catch.

    • @faceless2302
      @faceless2302 ปีที่แล้ว +30

      I had a strange bug where a slasher's model didn't render in and I was locked in a room with a fully invisible, mostly silent necromorph and it was genuinely terrifying. I was eventually able to find it by using stasis and guesstimating where it's body was based off the particle effects, which would actually be a really interesting design for a new DS enemy.

  • @nisnast
    @nisnast ปีที่แล้ว +506

    9:45 about the "voice lines change depending on condition" the only other example I can't think of is PS4's Spider-Man, Peter's delivery changes depending on whether he's standing still or swinging around.
    I do love this kind of stuff, makes the dialogue feels much more immersive.

    • @Dorkaxe
      @Dorkaxe ปีที่แล้ว +23

      That's the only other example I could think of as well. Gotta be a lot of work to record everything twice, and it might not even be worth it in the grand scheme of things, but fuck it's just awesome.
      Edit: Luigi's Mansion had Luigi say "mario" in different tones and cadences depending on health, but that would be so much less work than entire dialogue lines.

    • @janekbrat6951
      @janekbrat6951 ปีที่แล้ว +63

      In read dead redemption 2, they changed the dialoge on horseback depending how far the other npc are. Are they farer away, Arthur talks louder and shouts a bit.

    • @RECTANGLE339
      @RECTANGLE339 ปีที่แล้ว +24

      a really og version of this is in Shadow of the Colossus, which funnily has almost no dialogue. How you call for your horse depends on how close he is and whether or not you’re fighting a colossus, low health, etc.

    • @Advancedgod
      @Advancedgod ปีที่แล้ว +6

      In RDR2 during horseback conversations, characters talk normally or shout at each other depending on the distance between them.

    • @dromalloma2651
      @dromalloma2651 ปีที่แล้ว +2

      Mario in the 3D games. Also Luigi's Mansion

  • @DefaultGray
    @DefaultGray ปีที่แล้ว +501

    I think the writers were using Chen as a way to develop Hammond's character, rather than be something the player should care about. They might've been drawing from Event Horizon for it, since the leader in that is constantly dealing with the vision of a lost crewmate.

    • @HonestObserver
      @HonestObserver ปีที่แล้ว +45

      That’s a great allusion to another classic piece of space madness horror!

    • @spencersdh1
      @spencersdh1 ปีที่แล้ว +67

      This is definitely the case. It's shown that Hammond cares a lot about keeping his crew safe, so him being torn up by losing crew member, and the marker taking advantage of that, makes a lot of sense.

    • @SpecterVonBaren
      @SpecterVonBaren ปีที่แล้ว +38

      Well Mandy said this himself, the problem is that we need more for that to work.

    • @mattcubed9658
      @mattcubed9658 ปีที่แล้ว +13

      @@SpecterVonBaren You don't tho, it gives enough for Hammond's character, Chen wasn't a character in the first game, just a first death. This is hands down an improvement, cause at least it gives more depth to a character (not Chen). If you need more than that, then you forgot you're playing a remake of a game about killing monster's on a ship. That or you just didn't pay attention

    • @erictheepic5019
      @erictheepic5019 ปีที่แล้ว +33

      @@mattcubed9658 It would still be stronger if Chen was alive for a little bit longer, not for *his* character development, but for Hammond's. What I'm thinking of is that Chen gets separated from the group or something, and Hammond attempts to save him, but fails. As it currently happens, it doesn't really feel like Hammond did anything wrong, it's just that Chen got killed. If Hammond own failings lead to Chen's death, that would make his guilt later in the story much better, and make Hammond a stronger character. He'd go from being unable to move on from Chen's death -- which makes him seem kinda mopey -- to being unable to forget his own failure to protect someone, which would solidify his "Papa Bear" role, as Mandalore put it. Then, maybe reframe Hammond's death around him still having other people to protect. It'd make him similarly heroic as the original, while keeping his Chen arc.

  • @CTvash98
    @CTvash98 ปีที่แล้ว +108

    I see the part of Isaac reaching toward Kendra as pretty normal to be honest. He's been dealing with creatures that cause fear and panic and fighting for his life almost always alone for hours. Sure she double crossed him, but Isaac has seen the last of any humans within light years die around him and she was the only last living person alive. I could totally see someone reaching for the familiarity of another human when the last moving things around you are melting skin monsters that want you dead.

    • @SolidAvenger1290
      @SolidAvenger1290 4 หลายเดือนก่อน +4

      Not to mention Issac likely understood that Kendra was right regarding the situation, yet the Marker's Dementia kept Clarke under its influence

  • @chezlonian
    @chezlonian ปีที่แล้ว +306

    That change in transparency at 39:11 is insane attention to detail. Mando really cares about his patrons.

    • @Kha-Beleth
      @Kha-Beleth ปีที่แล้ว +19

      Wow, good eye!

    • @taylorlussier675
      @taylorlussier675 ปีที่แล้ว +23

      It took me far too long to realize what you meant because it goes by so quickly. I even thought maybe you meant 'transparency' as in, transparency behind the process but that didn't make sense because he's often very transparent that way. Only after watching it an embarrassing amount of times I realized the length of the scrolling name was too long and he didn't want to obscure it with the comment box lol
      He could have edited it any other way but this is a prime example of 'work smart not hard' lol

    • @Prince_Sharming
      @Prince_Sharming ปีที่แล้ว +2

      Okay, now this is epic.

  • @PonyusTheWolfdude
    @PonyusTheWolfdude ปีที่แล้ว +187

    This isn't spooktober, but the spooktober intro put me in a really good mood. Hype!

    • @Undreth
      @Undreth ปีที่แล้ว +13

      For a split second I thought "It must be October, the goosebumps intro is playing!"

    • @PonyusTheWolfdude
      @PonyusTheWolfdude ปีที่แล้ว +2

      @@Undreth For some reason I forgot that it was the goosebumps intro. Thought it was a modified version.

  • @bowenc24
    @bowenc24 ปีที่แล้ว +23

    10:46 that joke set up and the cut to the necromorph running by had me dying! Drunk necromorph saving his burnt pizza!

  • @senecauk8363
    @senecauk8363 ปีที่แล้ว +32

    Dead Space mobile! 37:44. That takes me back- what a fantastic iOs game that was, with a properly developed if simple self-contained story. It even had a horde mode! I'd love to see that remade.

  • @dillonwalker3359
    @dillonwalker3359 ปีที่แล้ว +243

    Really glad you addressed the MCC issue of a remake ending up undermining the style and art design of the original. Sometimes the restrictions of the medium forced people to make the most of it to the degree it comes across way better than modern teams being able to do whatever they want. Glad to see DSR finding that happy medium.

    • @citizen3000
      @citizen3000 ปีที่แล้ว +22

      And yet DSR still damages the art direction of the original.

    • @Jak239JC
      @Jak239JC ปีที่แล้ว +31

      Yep, I'm glad dead space remake still got the art of dead space right and polish it.

    • @dillonwalker3359
      @dillonwalker3359 ปีที่แล้ว +66

      @@citizen3000 Any change would be damaging, but it seems they went into it with more respect than most remakes, if thats saying anything.

    • @nundulan
      @nundulan ปีที่แล้ว +17

      Demon's Souls Remake is guilty of this as well, they FUCKED up the art direction, for extremely pretty graphics 😞

    • @mrbigglezworth42
      @mrbigglezworth42 ปีที่แล้ว +12

      @@dillonwalker3359 If they wanted to respect the original art design, why are the necromorphs more space zombie here then ever? Even the mummified SCAF necros had more variety to the horrible body damage the change had on them. Every single slasher has the exact same body changes, and practically none of them even attempt to showoff just how twisted (literally with some of them) the necromorph could take things.
      The Necromorphs are one of the most iconic parts of Dead Space and are very memorable as monsters. In this? Not so much.

  • @owainglyndwrlastprinceofwa2486
    @owainglyndwrlastprinceofwa2486 ปีที่แล้ว +258

    On the topic of Isaac attempting to save Kendra, I never saw it as the games way (or Isaac's way) of trying to redeem her. The way I interpreted it was that Isaac is desperately trying not to lose the only other person left that he has contact with. The moment Kendra dies, Isaac truly is alone for the first time. At that point, I don't think he would care too much about Kendra's betrayal, he doesn't want to lose his only remaining colleague

    • @swedneck
      @swedneck ปีที่แล้ว +68

      Glad other people are pointing this out, it's so easy to be completely rational when you're just watching the game on your screen but it absolutely makes sense that isaac in that situation would try to save fucking joseph goebbels if that's the only person he had left.

    • @t850terminator
      @t850terminator ปีที่แล้ว +9

      pretty much his last anchor of sanity

    • @owainglyndwrlastprinceofwa2486
      @owainglyndwrlastprinceofwa2486 ปีที่แล้ว +39

      @@swedneck Yeah I have to say, this might be the most I've disagreed with Mandalore in any of his reviews. A lot of that is admittedly down to rng, I'm happy to say my experience with the game was not at all diminished by issues with necromorph aggression that it seems he encountered. Though, his interpretation of the scene where Isaac tries to save Kendra is a little confusing to me

    • @battleax10
      @battleax10 ปีที่แล้ว +24

      @@owainglyndwrlastprinceofwa2486 sorry but i gotta agree with mandalore, its really odd they went out of their way to attempt to "fix" kendra as a character, there was a interview where the writer said it was one of their goals, so to me it came off more as the writer trying to manipulate you the player to feel sympathetic towards kendra by having isaac attempting to save her, especially since they changed the scene to make it so there was a opportunity to save her, but in the original there was no chance even if isaac wanted to

    • @Assasin2
      @Assasin2 ปีที่แล้ว +20

      @@battleax10 Kendra in the original was a shitty and poorly written character, trying to make her sympathetic isn’t some unreasonable thing. You can sympathize with someone but not forgive their actions, Isaac doesn’t suddenly forgive her. He’s tired of loosing people and while he doesn’t forgive her, she’s the last person he’s got left and he doesn’t wanna see anyone else die.
      This ain’t something the remake made up you realize? He literally does the same fucking thing in both DS2 and DS3 multiple times

  • @ceno0alt952
    @ceno0alt952 ปีที่แล้ว +75

    They probably made necromorphs slower because they are harder to stager in this game, like in ds2 they will get staggered with one plasma cutter shot (don't recall how is it in ds1) but in remake you have to use something heavier, or use mele. I also feel like closer to the end of the game necromorphs getting more aggresive)

    • @Mimwing
      @Mimwing ปีที่แล้ว +10

      For what it's worth, I just started playing and ran into four separate dudes doing the run in my first 30 mins. It was so common I came back here to see if anyone else had mentioned it.

    • @517342
      @517342 ปีที่แล้ว +6

      That's also one of the reasons why the Pulse Rifle feels so worthless in the Remake.
      It used to be great at staggering that it made up for it's weak damage.

    • @diegomauriciogomez1755
      @diegomauriciogomez1755 11 หลายเดือนก่อน

      Necromorphs are faster in this Game and more annoying since they always charge at you or you can avoid them so easily

  • @demilung
    @demilung 3 หลายเดือนก่อน +6

    I love the idea of the bouncing saw blade doing minimal damage to Isaac because a random blade flying off is EXACTLY what his engineer suit is made to protect against

  • @KurstKensei
    @KurstKensei ปีที่แล้ว +129

    This feels like we've come full circle. I originally stumbled on your channel through your Dead Space 1 and 2 reviews.

  • @Shiferious
    @Shiferious ปีที่แล้ว +124

    One of the things in sound design that caught my attention was Isaacs heartbeat. It intensified when he ran, fought or was grabbled.

    • @TheDarkkilla12
      @TheDarkkilla12 ปีที่แล้ว +39

      Fun fact, even the original has this design, but I noticed it’s more noticeable in the remake. It’s a good quality of life change that I didn’t think they’d work on.

    • @harryvass9018
      @harryvass9018 ปีที่แล้ว +27

      Early in the game his heart beat also gets faster when he looks at dead bodies.

    • @citizen3000
      @citizen3000 ปีที่แล้ว +2

      @@TheDarkkilla12 How is it a quality of life change?

    • @Michael-by5pg
      @Michael-by5pg ปีที่แล้ว +2

      Also when you walk into dark corners/rooms!

    • @Lucax97
      @Lucax97 ปีที่แล้ว +9

      @@citizen3000 are you going to moan under every single comment lmao

  • @devilswordwilliam3510
    @devilswordwilliam3510 ปีที่แล้ว +49

    I always thought it was really cool how the lines of the helmet showed what level tier the armor was in the original, but I guess the three lines is the iconic look. Strange that in the remake only the level 2 keeps that pervious idea while the rest all have three.

  • @IRmightynoob
    @IRmightynoob ปีที่แล้ว +221

    To answer the question posed in the gameplay section about Slashers charging, often.
    Yes; They do it constantly in my playthrough also on hard. While they are noticeable less aggressive in some regards, I generally find that they only do the creep walk if they are far away or you have your back to them and AREN'T engaged in combat. I have found that when engaged with another Necromorphs, the ones behind you will speed up and the ones in front will often freak charge.
    They are really aggressive for me. You can come have some of it, if you'd like.

    • @MumboJumboZXC
      @MumboJumboZXC ปีที่แล้ว +13

      Ones behind you use sneak behaviour until spotted by the player camera, yes

    • @t850terminator
      @t850terminator ปีที่แล้ว +4

      They've jumped at me a few times, but I generally tend to de-leg most things within a second of seeing it

    • @citizen3000
      @citizen3000 ปีที่แล้ว +2

      @@MumboJumboZXC They did this in the original.

  • @theotv5522
    @theotv5522 ปีที่แล้ว +312

    “So let me get this straight… I’m in somewhere that I would not call the Ishimura. I’m seeing freaking Necromorphs. And…oh yeah! I’m talking to my dead wife!”

    • @waifupatter4193
      @waifupatter4193 ปีที่แล้ว +52

      I hate it

    • @SommerSen
      @SommerSen ปีที่แล้ว

      oh, go to hell

    • @theotv5522
      @theotv5522 ปีที่แล้ว +8

      @@waifupatter4193 I'm surprised somebody even recognise that.

    • @jerrodshack7610
      @jerrodshack7610 ปีที่แล้ว

      @@waifupatter4193 LMAO

    • @Legacy0901
      @Legacy0901 ปีที่แล้ว +30

      *Isaac screaming desperately while dangling above the Hivemind's mouth*
      *Record scratch, freeze frame*
      Yup, that's me.
      You're probably wondering how I got into this situation.

  • @theMilkproductMk2
    @theMilkproductMk2 ปีที่แล้ว +229

    I personally felt the whole Chen route they took with the remake was to show even Hammond wasn't safe from the Marker's influence so was kinda why I didn't mind the change too much

    • @AveSicarius
      @AveSicarius ปีที่แล้ว +46

      I can understand that, but it likely could have been much better done if you actually felt like some camaraderie was there between them beforehand. Hell have Chen and Hammond go on a mission together while Isaac is observing, have him help out, make him actually mean something to the player as well. Then when we see Chen's horrific reanimated corpse chasing Hammond through the ship we get a sense of horror and loss to empathize with Hammond himself.
      As it stands I think I much prefer the Hammond who ends up cornered by a Brute and goes out gun's blazing. Even when he knows he's going to die, he tells Isaac to save himself and Kendra while not giving up. New Hammond does have a sense of that, but I feel like it could have been better if he sort of snap's out of it at the last second, tells Isaac to finish the mission, and takes Chen out without destroying a key component they need but still ending up with him dying as a result.
      It also feels much less true to the setting than the first game. Hammond literally gets torn apart by the Brute while you watch, but the Chenmorph just stabs him and stands there without, you know, doing what Slashers do to literally everyone else. The Necromorph should have just torn him apart with no hesitation after he let his guard down.

    • @DemonLordSparda
      @DemonLordSparda ปีที่แล้ว +27

      @@AveSicarius Do we really have to see comraderie building between Hammond and his co workers? He obviously knew them because he doesn't ask for their files before the mission. I felt bad for Hammond because a coworker death affected him so much.

    • @AveSicarius
      @AveSicarius ปีที่แล้ว +16

      @@DemonLordSparda
      Not with Hammond, with the player, otherwise there is literally no reason to be emotionally invested. Any character buildup must be at least observed by the player, it's game writing 101. It's why we care about certain characters more than other's, and why the death of a beloved character in a well written game is so impactful.
      It would be far more meaningful to actually see Chen and Hammond together, have Chen interact with Isaac, and have him be useful, then have the rest of the side story unfold. You'd care more about this guy you liked being turned into a monster and hunting down another guy you liked than a random stranger chasing down someone who'd only said a few lines to him previously.

    • @AveSicarius
      @AveSicarius ปีที่แล้ว +19

      @@adamwatchesvideosontheinte6642
      It's not about having to witness elements to make the story work, it's about you witnessing characters to gain some kind of attachment to them. What are you not getting about this?
      If both your friend and a random stranger died, which would make you more sad? In a fictional context there's a huge difference between seeing someone chased by a random zombie and someone being chased by the reanimated corpse of their best friend. This is more impactful to the observer when you have seen the relationship between those two prior to that horrific event.
      Hammond was clearly influenced by the death of his men in the first game, but he didn't keep harping on about it, he got the job done so he could protect the others. We don't see anywhere enough of Chen's character to have him be the focus of so much and have the player actually care about it, like Mandalore suggested, it would have been better to have Chen actually establish himself as a character if this is the route the wanted to go down. As it stands it's a random redshirt you don't care about chasing someone you might grow to care about, and it's frankly far less impactful than Hammond's story in the original. Hammond tried his best to get everyone out of there alive, he gets cornered by a Necromorph and unceremoniously torn apart, that's peak Dead Space. In the remake he's obsessed with a character you saw for two seconds, and that character is shoehorned into the plot in a manner that really doesn't elict the effect the writer was going for, not only that but
      It's not an issue with overwriting, it's an entirely empathetic context. The story making sense doesn't matter if you don't care about it at all, and this doesn't even make sense in the first place. Why is the Chenmorph chasing Hammond everywhere? Why does it just stand there staring at him when it finally catches up and attacks him? Why is Hammond's character made so weak in the remake? Why does he almost ruin everything for you when he sacrificed himself to kill Chen instead of the original plot where he sacrificed himself trying to save you? Ironically enough original Hammond is more true to how the writer was trying to portray him in this game.
      It would be much more impactful if Chen survived past the other redshirt and died afterwards, and more logical storywise if Hammond had to retrace his steps, he comes across the Chenmorph and manages to escape but is obviously spooked by the experience, the markers influence increases over Hammond and he begins to see Chen around just as Isaac sees Nicole, perhaps he even mistakes Isaac for him at one point, and then the story continues as before but on the Valor he ends up following what he believes is Chen after managing to control himself for long enough to help Isaac out, gets cornered by a Necromorph and comes to his senses but it's too late and he's unceremoniously torn apart. There you go, both the Necromorph and Hammond act true to form and it maintains a semblance of the impact of the original. I just don't feel anything compared to watching Hammond die in the original.
      It's just not as impactful as his death in the original or as true to Hammond's character as presented even in this game. There's no point in adding to the story if it doesn't elicit some response. The entire point of storytelling is to provoke an emotional response in the listener, in games the player, this clearly is insufficient in that regard.

    • @pravkdey
      @pravkdey ปีที่แล้ว +11

      And even without that it just shows he's a very caring leader. Of course he's going on n on about his soldier that just got turned into a living screaming knife rack. Both his deaths are perfectly befitting his character in their respective games, one is a blaze of glory n this one is putting his friend to rest

  • @MauriciOwO
    @MauriciOwO ปีที่แล้ว +9

    Man, to think I started watching Mandalore's videos with the og DS 1 review so so many years ago, makes me a little bit nostalgic. I remeber seeing the video on my feed thinking "A DS review huh? I haven't seen many people review it, I'll give it a go" and now its one of my favourite youtubers, I always wait for his next video with excitement and everytime I get the "MandaloreGaming has uplouded a new video" my day brightens.
    Also that "I miss Chen" at 33:43 had me laughing for minutes lmao

  • @Ar1AnX1x
    @Ar1AnX1x ปีที่แล้ว +279

    I love Mandalore's reviews because he forms a decent picture of the game in your head while most other reviewers fail to do so

    • @happyman3802
      @happyman3802 ปีที่แล้ว +23

      I frequently go back to rewatch old reviews of his because of how great he is at assessing something in a concise and entertaining way. I can't think of a single reviewer of anything where I do that.

    • @phattjohnson
      @phattjohnson ปีที่แล้ว

      @@happyman3802 Twilight's getting jealous of this story..

    • @happyman3802
      @happyman3802 ปีที่แล้ว

      @@phattjohnson Haha, I just think credit where credit is due.

    • @WindFireAllThatKindOfThing
      @WindFireAllThatKindOfThing ปีที่แล้ว +13

      @@happyman3802 Because this man does not obey the USDA approved Formula of TH-cammeat:
      1. Intro. Speed read "Sup everyone it's ya boy" as if we knew who you were in the first place.
      2. Content. Repeat what you saw others with followers review last week. No writing required.
      3. Outro. "Make sure to like and subscribe" as if anyone will remember your name by Tuesday.

    • @Majorwindy
      @Majorwindy ปีที่แล้ว +5

      @@WindFireAllThatKindOfThing damn, how depressingly accurate

  • @Hjortur95
    @Hjortur95 ปีที่แล้ว +80

    9:45 games with different delivery based on conditions was done so well in Dirt Rally.
    yes. a rally game.
    the devs strapped the co-driver into a simulation chair and ran his lines while racing through different speeds, vibrations and road conditions. there's real fear in his voice.

    • @LinkOmega1
      @LinkOmega1 ปีที่แล้ว +2

      That’s awesome

    • @_Zaid
      @_Zaid ปีที่แล้ว

      Heatblur did this for DCS: F-14. They put the voice actor for the backseater in VR and recorded him while they played the game in multiplayer.

  • @VaultGirl103
    @VaultGirl103 ปีที่แล้ว +7

    Really appreciate the excellent caption job, it's so fluid and easy to understand what's being said!

  • @GhostVanguard
    @GhostVanguard ปีที่แล้ว +13

    I didn't see him mention it yet but another amazing detail is you can hit yourself with a normal door. Issac actually reacts and loses a smidgen of health

  • @alecduquette7500
    @alecduquette7500 ปีที่แล้ว +60

    That director thing made the remake both fun as hell and a pain in the ass at the same time. On my first playthrough 90% of the slashers I fought had a decent movement speed but always had their arms tucked in and pointed directly at me. Plasma Cutter rounds were almost deflecting off their arms due to the sharp angle, but as a trade off I was constantly getting Contact Beam ammo and fought the Hive Mind with over 100 rounds on hand

    • @socksleeve
      @socksleeve ปีที่แล้ว +5

      Man I had like 70 rounds of contact beam for the final boss, and that was on hard

  • @WeasleFireable
    @WeasleFireable ปีที่แล้ว +57

    "It was a shrill attention grabbing sound that warned you of the wriggling custard IED heading your way"
    Lmao love that line.

  • @LucasMartins-dy6no
    @LucasMartins-dy6no ปีที่แล้ว +78

    Props for mentioning Peter Mensah, the guy ruled in Spartacus and even managed to give a memorable performance in Jason X.

    • @gilgamesh310
      @gilgamesh310 ปีที่แล้ว +13

      Yeah, he’s sadly a very underused actor.

    • @borabora3506
      @borabora3506 ปีที่แล้ว +12

      He is also best known as the persian emissary from the movie 300. When I played the original Dead Space I immediately recogniced that face of Hammond.

  • @HeyNavi
    @HeyNavi ปีที่แล้ว +17

    Dude dead space mobile was awesome and now that you mention it, would definitely want to see a remake for that. Two things that really stood out for me was the infinite ammo/overheating pulse rifle gun and on the final boss (don’t think a lot of people discovered this and I might be the only one) there is a sweet spot to anti gravity from the very top, all the way to very bottom instead of using anti gravity on a lot of platforms which was a pain. IIRC, there’s a platform above the door you enter and you got to find an angle until you see the bottom and use anti gravity and it just takes you to the bottom. Oh and one last thing that stood out was how in the end you’re actually a girl. Definitely a Metroid moment for me

  • @JimBrungus
    @JimBrungus ปีที่แล้ว +3

    Red Dead Redemption 2 has distance-based line readings for conversations and even just NPC greetings. People will yell if you ride too far behind or ahead and quiet back down to normal volume when you get more comfortably nearby. There are even stealth readings for calling your horse while crouching or around enemies.

  • @BucklingSwashes
    @BucklingSwashes ปีที่แล้ว +114

    My only issue with Nicole is that they had an opportunity to make the twist reveal more impactful, but her voice direction and the way she's presented still seems very clearly "off" throughout the game. I would have loved for her to seem more personable and kind, in a way that makes Isaac's realization seem like it would be more of a surprise to him (despite players mostly all knowing what's going on). Just as an example, when on the shuttle to Aegis VII, it would have been REALLY cool to have Nicole show concern for Isaac as he appears to black out multiple times, or even seem to black out a few times herself. This actually would have worked especially well with the way the twist is altered with Cross' involvement, as the things they say back and forth to each other could come from a place of genuine care even if the marker is twisting what's being heard and seen. As it is, Nicole's increased presence just makes the truth seem even more obvious, missing an opportunity to make it all feel more subtle.

    • @markointhesky
      @markointhesky ปีที่แล้ว +14

      I read the blacking out on the shuttle as the Marker keeping Isaac and Cross from interacting too much, specifically so that it can keep the illusion up in close quarters
      Sure it can manipulate them, but there's only so much it can do when they're sitting right next to eachother. Much easier to handle when they're just basically passed out in their chairs

    • @sbu_englishclub
      @sbu_englishclub ปีที่แล้ว +4

      If my girlfriend started talking about how awesome a monolith cult is, I'd flatter myself to think I'd be able to notice something is off. Obviously Isaac's not totally lucid by this point anyways but it still felt a little too much like Nicole was winking at us the whole time

    • @masonspencer9492
      @masonspencer9492 ปีที่แล้ว +5

      I thought it was cool actually, because as the player you go "man she is being really creepy," and find yourself thinking "dude, RUN!" while being forced to not only watch, but control Isaac as he helps this clearly sketchy "person". It shows more directly that he, too, is under the influence of the marker.

    • @BababooeyGooey
      @BababooeyGooey ปีที่แล้ว +13

      Thing is it makes sense for "Nicole" to be off. She's not really Nicole, IT is a figment of the Marker manipulating and exploiting a traumatized and fragile man's psyche. And because it's the construct of an eldritch race, It makes sense that it can't comprehend and then replicate the warmth of a human trying to comfort another human. And it doesn't need to ultimately, since Isaac himself is all too willing to believe a lie that staves away the awful truth that he knows deep down, and wants to keep buried.

  • @gajoob
    @gajoob ปีที่แล้ว +30

    My interpretation of the ending(s) is that they both take at some point or another. The original ending + events of the game are what takes place first and the events of new game+ and alternate ending are what transpired in Isaac's mind after the fact. Essentially his mind being trapped inside the Ishimura and being corrupted by the marker driving him insane. It lines up with the books since they apparently found Isaac going crazy (I haven't personally read them, it's just what other people have told me).
    Also something I found during new game+ was on the gondola section where you meet up with 'Nicole,' you can access the security console on the other side where she was once you enable zero g and it replays a log of Isaac & Elizabeth Cross talking to each other (with Isaac thinking she's Nicole).

    • @Jak239JC
      @Jak239JC ปีที่แล้ว +8

      So the whole new game plus in the remake can be in his mind while in he is in the hospital in dead space 2.

    • @gajoob
      @gajoob ปีที่แล้ว +12

      @@Jak239JC Moreso that he's still on the ship (the escape shuttle) and reliving the nightmare over and over in his mind. Like I say, the alternate ending comes after the original one.

  • @cc1093
    @cc1093 ปีที่แล้ว +7

    Thank you Valentine Grim for the amazing work you've put on during these years with Mandy

  • @foob420
    @foob420 ปีที่แล้ว +6

    Going from the Remake into DS2 for the first time since it launched, it's incredible how seamless it feels to play, and it's also a treat rediscovering how amazing DS2 is. They did a fantastic job on the Dead Space atmosphere/feel in the remake imo

  • @DetectiveOlivaw
    @DetectiveOlivaw ปีที่แล้ว +36

    I didn’t know the voiceover’s were different depending on how much health you have! That’s a great touch. The only other example of that that springs to mind is the Spider-Man PS4 game - if you’re standing still or walking, he delivers lines normally, but if you’re swinging through the city (which why wouldn’t you be) he delivers them like someone in the middle of heavy exercise! Always think that’s a really neat trick.

  • @son0fgrim
    @son0fgrim ปีที่แล้ว +114

    I had them doing the freak charge constantly, i think its a thing their new little director decides.

    • @VB-92
      @VB-92 ปีที่แล้ว +6

      It would work if it made them more aggressive if you're winning easily. But I've seen people mop the floor with them and they'd still waddle around for the most part, so I wonder what determines it. Also one thing I would have liked is if they would have not buffed the melee soo hard. You shouldn't be rewarded for going in to give a necromorph a hug when they can rip you apart, but they can be stun locked by the faster stomping, they should at least be limited to one stun per stomp/swing spam so they can slash at you, that way players aren't encouraged to just walk up to the unstasised necros and start stomping away while they keep flinching out of their attack animations, kind of disarms them a bit too hard as a competent threat.

    • @MumboJumboZXC
      @MumboJumboZXC ปีที่แล้ว +1

      @@VB-92 melee only works if it’s just one (or you have weighted blades plasma cutter lol)

    • @citizen3000
      @citizen3000 ปีที่แล้ว +9

      The animation for their charge is inferior to the original game.

    • @kirche7
      @kirche7 ปีที่แล้ว

      @@MumboJumboZXC or if you just use stasis, which you're given an excessive amount of, via generous wall stations and packs

    • @kirche7
      @kirche7 ปีที่แล้ว

      I genuinely don't believe in the "intensity director" there's no intelligence to anything that happens, it's all just random flags.

  • @CurseyWursey
    @CurseyWursey 10 หลายเดือนก่อน +6

    my biggest issue gameplay wise was the fact that issac lost his injured animations from the first 3 games, if he was on yellow he'd start limping and if his rig was red he'd visibly struggle to walk because of his injuries

  • @StephenBlane
    @StephenBlane ปีที่แล้ว +24

    The audio lines changing based on health is an amazing touch of detail. I'm glad more studios are doing mostly faithful remakes; some changes work, some don't, but it's nice getting to enjoy new experiences in familiar settings.

  • @jonathangedeon1875
    @jonathangedeon1875 ปีที่แล้ว +53

    In regards to the necromorphs being a little more sluggish...what stands out to me is that there are more and different enemy types in this remake. All the standard morphs show up, but the quicker movement is present in different contexts. It could be something they changed to enforce a more nuanced enemy identity.

    • @LucaHereFor3MonthsPremium
      @LucaHereFor3MonthsPremium 6 หลายเดือนก่อน +2

      Yeah, the fact is before they were enemies with set hp, with limbs that had set hp. Now they have to be physically prevented from moving, so although they move slower, they don't get stun-locked.

  • @hiimkyle1894
    @hiimkyle1894 ปีที่แล้ว +104

    So excited for this!! I watched your videos on the original trilogy years ago and since I've been hoping for this remake and I LOVED it.

    • @user-rx3js1no3s
      @user-rx3js1no3s ปีที่แล้ว +6

      Imagine giving EA money as a reward for killing dead space lol. Made by the andromeda team as well

    • @ScrilboBaggins
      @ScrilboBaggins ปีที่แล้ว +2

      @@user-rx3js1no3s imagine being poor. You reek of poverty

    • @OneTrueRat
      @OneTrueRat ปีที่แล้ว +8

      @@user-rx3js1no3s shouldn't game devs be rewarded for doing good. The game is good so get it if you like it. Shouldn't hate on people for getting things they like man. That's just a bit fucked up.

    • @blitzstrk0
      @blitzstrk0 ปีที่แล้ว +2

      @ScrilboBaggins He clearly made an argument from a point of integrity, not financial consumption, a concept a consooomer cattle drone like you will never understand. Consume product and don't ask questions then consume next product. Moooooo

    • @blitzstrk0
      @blitzstrk0 ปีที่แล้ว +1

      @Julianuz No bad Publishers should never be given money. You people never learn.

  • @drowlmd2995
    @drowlmd2995 ปีที่แล้ว +1

    Your first Dead Space video introduced me to your channel and now we've come full circle. I'm glad to have been around for the ride, Mandy you're a saint to gamer kind

    • @DakotaofRaptors
      @DakotaofRaptors ปีที่แล้ว +1

      Dead Space got me into survival horror, and this channel, so I went full circle(x2)

  • @SloMoMonday
    @SloMoMonday ปีที่แล้ว +13

    The game definitely tracks weapon use and forces you to change up your loadout. By CH 3 I'm sitting pretty with a beastly plasma cutter and didn't notice the ammo count. When it ran out Isaac is genuinely weighing up hatred for zombies and CEC executives, I was right there with him. Like did you see the price of batteries these days. And they don't even have charger stations, you have to get them new. This corporate crap is literally murdering the working man

  • @buttersleopaldstoch5793
    @buttersleopaldstoch5793 ปีที่แล้ว +107

    When it comes to Hammond , the marker was messing with his head. Making him see Chin as if he was still alive, in the same way It was messing with Isaac making him see Nacolah. It wasn't till Chin got his claws into Hammond that the illusion was broken. I think many people over look that aspect.

    • @WrightOnTarget
      @WrightOnTarget ปีที่แล้ว +23

      Yeah, everyone has their own Nicole, Kendra had her brother

    • @battleax10
      @battleax10 ปีที่แล้ว +34

      sorry but hammond was completely ruined in the remake, the whole chen drama was the most laughable part in the entire game, and hammonds death forced me to pause the game cause i bursted out laughing, i love how leapers can make contact and damage singularity core, but now that hammond and chen slasher touch it, they explode into a red mist

    • @ScoutTrooperMan
      @ScoutTrooperMan ปีที่แล้ว +7

      @@battleax10 i think the reason the leapers managed to make contact and damage the kellion's singularity core but hammond and necro-chen literally explode is simply cuz... idk the kellion and valor have different singularity cores?
      kinda like how a smol car would have a different engine than a military APC

    • @WrightOnTarget
      @WrightOnTarget ปีที่แล้ว +9

      @@battleax10 weren't they physically attacking different spots on the singularity core, though? Potentially contact with just the energy causes bodies to explode like district 9, but if they were simply attacking containment portions, it could have taken some kind of energy regulator offline and caused a resonance cascade or whatever, I think I can accept that being an explanation

    • @Ironclad17
      @Ironclad17 ปีที่แล้ว +35

      No we get that. The problem is Hammond is the only one who knows anything about Chen. I appreciate they wanted to stick closely to the original, but keeping the 2 crewmembers alive for just a little longer would have been an improvement.

  • @SoulSukkur
    @SoulSukkur ปีที่แล้ว +3

    you know that bit of the goosebumbs theme that rolls down the keys?
    you know how you hear it when the blue trail runs across Mandalore's logo?
    you know how he always syncs the two?
    he doesn't have to do that.
    he does that because he loves us.

  • @MrSasori117
    @MrSasori117 ปีที่แล้ว +4

    I love the small details added. Like the basket ball game section! hearing the creepy cheering and people yelling, "MAKE US WHOLE ISAAC" *chefs kiss

  • @zachflag6506
    @zachflag6506 ปีที่แล้ว +15

    I have no way to play this game, so I’ve just been watching videos of it. I had no idea about Isaac cursing the corporation under his breath when his tools stop working, and I absolutely LOVE that little detail.

  • @blaster2187
    @blaster2187 ปีที่แล้ว +21

    Good review! I appreciate you holding direction accountable for some questionable acting rather than just saying the actor was bad. Wish more reviewers understood that.

  • @TheZbobcat
    @TheZbobcat 7 หลายเดือนก่อน +3

    I don't really understand the changing of the Nicole twist to include Elizabeth Cross. The Marker always dealt with hallucinations and people interacting with things that are never there even people affected by the marker recognized other affected people talking to no one. But now the Marker can change what you hear as well? Elizabeth was referring to Isaac as "Jacob" and he was referring to her as "Nicole" so can the Marker just change conversations people have completely? Does Elizabeth know about the Marker when she speaking as Nicole or does she need it explained as well through Isaac? Why does the Marker go through all this trouble to use a living person, who could die in front of the other and break the illusion when using hallucinations is more efficient? Why doesn't it do this more or with other people on the ship?
    Also the illusion breaking after the reveal confused me as well, like it just swaps out the faces for Isaac but he is still messed up with the signal so why does it go away, in the OG the reveal of Nicole's death doesn't stop the hallucinations they are still there at the end and into 2 but here it just does a corny blur effect and he suddenly sees Cross but wouldn't the signal keep Isaac thinking its Nicole and try to confuse Isaac into distrusting Kendra more if the Marker can now change what you hear why would he believe Kendra and not think she doctored the footage
    All in all it's an unnecessary change that leaves more questions than answers and just felt like the developer saying "everyone knows the twist so lets change it" but it makes less sense than what was already there.

  • @beasttamerzone
    @beasttamerzone ปีที่แล้ว +4

    At this point I have an impression that Mandalore only reviews games with electric attacks to insert Marv scream in every video.

  • @fadingfast
    @fadingfast ปีที่แล้ว +68

    I took the change to Kendra at the very end of him just trying to save anyone for the Evil corpse eaters. The line he shouts at the eldritch abomination moments later reinforces this in my mind. All in all I think it is a good change

  • @Valkod23
    @Valkod23 ปีที่แล้ว +21

    One way of determining if a Necromorph is just playing dead or actually dead is to use the Kinesis module on them. If they're dead-dead, the spike on an arm or the entire body lifts and comes to you. If they're just playing dead, it won't work. That's the original anyway and Dead Space 2, not sure about the remake.

    • @MumboJumboZXC
      @MumboJumboZXC ปีที่แล้ว +3

      That’s still how it functions, yeah

    • @Valkod23
      @Valkod23 ปีที่แล้ว +3

      @@MumboJumboZXC It pleases me to know that a simple moment with the Kinesis module can alert players to Necromorphs that are playing dead.

    • @TotallyRealistic
      @TotallyRealistic ปีที่แล้ว +1

      @@Valkod23 I do believe that you can damage a limb and rip the blade off a live necromorph in the remake, though, but that may trigger their revival animation if they're feigning death. I've heard it's a thing but have yet to try ripping one off.

    • @Assassin5671000
      @Assassin5671000 ปีที่แล้ว

      I haven't played the remake ,but I always just shot them when I saw a body . They always had 1 or 2 different poses compared to the ragdols when you killed them

  • @spookyfrogs1874
    @spookyfrogs1874 ปีที่แล้ว +4

    holy shit Mandalore, "the force gun can prescribe a decade of proactiv instantly" might be the best line you've ever written

  • @curtisbrummitt5470
    @curtisbrummitt5470 ปีที่แล้ว +5

    37:43 Holy shit, I can't believe I'm not the only one who remembers the Dead Space Mobile game. I'd 100% pay for a DLC that follows Vandal's story.

  • @Scuzz1204
    @Scuzz1204 ปีที่แล้ว +63

    For me Issac reaching his hand out for Daniels is less redemption and more he’s sick of death. There’s so many dead aboard the ishimura all typically done when he was without any control over the situation (locked behind glass) and Daniels is the one and only person he can possibly save, regardless of all the damage she caused, he just wants someone to live.

    • @Senator-Wary
      @Senator-Wary ปีที่แล้ว +1

      Nah, that sounds dumb

    • @TheCallOfTheValkyrie
      @TheCallOfTheValkyrie ปีที่แล้ว +23

      @@Senator-Wary Yeah dude it's so stupid when human characters in horrific situations try to desperately cling to some sense of normalcy, so cringe lmfao

    • @Senator-Wary
      @Senator-Wary ปีที่แล้ว

      @@TheCallOfTheValkyrie K

    • @Senator-Wary
      @Senator-Wary ปีที่แล้ว

      @Sigvuld Desmortia she murdered two people and tried to leave Isaac for dead why would he care?

    • @Linahres007
      @Linahres007 ปีที่แล้ว +9

      @@Senator-Wary He probably reached for her instinctively since she's the only person alive there. Isaac isn't a sociopath, even if she was a bitch when adrenaline kicks in its instincts and reflex that take over.

  • @TheDude90100
    @TheDude90100 ปีที่แล้ว +46

    The fact that the dialogue actually accounts for Isaac's HP is amazing. Mind = blown

  • @askeladd53
    @askeladd53 ปีที่แล้ว

    Really dig your reviews dude, keep it up.

  • @chubwheel
    @chubwheel ปีที่แล้ว +4

    You can hear this voice change type of thing also in the new Spiderman game. While he swings and talks, he sounds more strained, but while stationary he'll talk more smooth, but i love that they did this in the DS remake

  • @spiritusnox405
    @spiritusnox405 ปีที่แล้ว +29

    I'll be fascinated to see your take on Callisto Protocol. I was okay on it at first and still think it has some interesting ideas, but it only soured more and more in retrospect and *especially* after the DS Remake.

    • @anihilus2344
      @anihilus2344 ปีที่แล้ว +9

      I hope Callisto is given the opportunity to iron out its rough patches rather than be shouted down into obscurity...

    • @boomerkobold3943
      @boomerkobold3943 ปีที่แล้ว +3

      @@anihilus2344 Unfortunately, all I've seen is EA shills and Cons00mors talking s*** about Callisto Protocol since this came out.

    • @stotgunvsface5092
      @stotgunvsface5092 ปีที่แล้ว

      @@anihilus2344 sadly with Callisto protocol being a massive commercial flop, it’s unlikely we might see a second game. It apparently had a 130 million dollar budget and hasn’t even made half of it back from what I’ve read.

    • @BE-fw1lr
      @BE-fw1lr ปีที่แล้ว +35

      @@boomerkobold3943 I mean, it wasn't a very good game. Just because someone's not giving infinite chances to that annoying mess doesn't make them a shill or a mindless consumer.

    • @marcosdheleno
      @marcosdheleno ปีที่แล้ว +24

      @@BE-fw1lr yeah, callisto is a brawler, with mediocre combat and bad balance issues. terrible enemy variety, and complete lack of exploration. overall, the only thing dead space inspired in it, is the presentation.

  • @hansmatheson5976
    @hansmatheson5976 ปีที่แล้ว +25

    Love the review.
    I personally really enjoyed the different approach on the characters and story.
    In particular with Kendra being made an actual character that I could emphasize with and understand instead of NAG-MASTER 5000.
    I agree with the Chen/Hammond stuff, it was bizarre how torn up Hammond was about Chen, how much focus there was on that aspect to develop Hammond but they chose not to actually make Chen a character.

  • @RazorPhoenix7
    @RazorPhoenix7 ปีที่แล้ว +1

    8:48 The same suit triumphant music also plays when you pickup a new weapon in the remake, highlighting those events.

  • @Anon-te6uq
    @Anon-te6uq ปีที่แล้ว +7

    I really miss the auto-deploy helmets from 2 and 3. Those were so cool and I'm surprised mandalore didn't mention them.

    • @notiddypunkgf2246
      @notiddypunkgf2246 5 หลายเดือนก่อน +1

      tbf, OG 1 had normal helmets you put on and take off too, so maybe they'll do the retractable helmets in a DS2 remake

  • @judyh3707
    @judyh3707 ปีที่แล้ว +101

    I think its a good thing the original has largely stood up over time, so if you don't like the remake you could just play the original. But it really seems like they're both "different, not worse" depending on your preference.

    • @ianhall6614
      @ianhall6614 ปีที่แล้ว +16

      I completely agree. When the remake was announced I was highly skeptical because I had just replayed the original and it still looks and plays great. I’m glad that it looks like they did a really solid job but the original is my jam and nothing will change that.

    • @wholetyouinhere
      @wholetyouinhere ปีที่แล้ว +34

      To each their own, but I completely despise the narcissistic compulsion to alter beloved media in order to "update it for modern audiences", which is code for "I'm an egotistical activist type looking for things to change".

    • @mickethegoblin7167
      @mickethegoblin7167 ปีที่แล้ว +5

      ​@wholetyouinhere while I agree with the premise, I don't see an issue if they just upgrade graphics and fix bugs and QOL

    • @mattcubed9658
      @mattcubed9658 ปีที่แล้ว +19

      @@wholetyouinhere You're reading too much into it. It's just a remake of a dated ass game lmao

    • @somethingmaybe3858
      @somethingmaybe3858 ปีที่แล้ว +12

      @@wholetyouinhere Honestly I feel like that doesnt apply as much to the Dead Space remake. It feels more like a faithful adaptation rather than a "modernized update". I would personally say the new Saints Row fits your description better, as it poorly phoned in a lot of stuff that ultimately ruined the whole game

  • @olliezoop
    @olliezoop ปีที่แล้ว +21

    I was really pleasantly surprised with how good the flamethrower was in the remake, I ended up falling back on it as ol' faithful VERY often. I did my first playthrough on hard, and plasma cutter ammo was super scarce, but for some reason the flamethrower is just obscenely ammo efficient, while still dealing really great damage. This is kind of a minor thing, but it was just fun as hell to use, and flamethrowers are usually awful in horror games imo.

    • @Bugga451
      @Bugga451 ปีที่แล้ว +6

      That thing worked surprisingly well against the Guardians (and let me indulge in reenacting scenes from "The Thing"). And it also lets you give cadavers (I.E Infector food) a Viking funeral.

  • @dmitripopov8570
    @dmitripopov8570 ปีที่แล้ว

    Awesome video-essay! Bravo! Thank you!

  • @justanobservation9350
    @justanobservation9350 ปีที่แล้ว +4

    By far the best most comprehensive review on the remake, great job!

  • @democracy_enjoyer
    @democracy_enjoyer ปีที่แล้ว +56

    i like how they maintained the no hud style for the remake, edit: why did this get 700k views, whyyyyyyyyyyyyy

  • @balawulf6165
    @balawulf6165 ปีที่แล้ว +5

    I *KNEW* I couldn't be the only one thinking of A Plague Tale with those cello sounds; I loved the sense of danger and urgency they transmitted in the games whenever they played.

  • @maggiem6209
    @maggiem6209 ปีที่แล้ว +8

    Hearing Issac viciously wish malice on tool manufacturers makes me love this new version immediately. I was like, "Yeah, man! You tell em!" Reminds me of working on my car with my buddy and finding busted parts. 😆

  • @MortalVildhjart
    @MortalVildhjart ปีที่แล้ว

    WoW what took you so fast!; awesome video mandy

  • @colberg94
    @colberg94 ปีที่แล้ว +31

    I always read Kyne as a play on the "suspicious Anglo or German (specifically not American) expert" trope, which I highly enjoyed. Sad that they changed him so much. He almost comes off as an overly ernest kid now.

    • @WrightOnTarget
      @WrightOnTarget ปีที่แล้ว +7

      Keith szarabajka was pretty great as Kyne, definitely

    • @marcosdheleno
      @marcosdheleno ปีที่แล้ว +11

      to me, they did it to show that not everyone in the church is cartoony evil.

    • @DakotaofRaptors
      @DakotaofRaptors ปีที่แล้ว +1

      @@marcosdheleno but OG Kyne was not evil at all?

    • @marcosdheleno
      @marcosdheleno ปีที่แล้ว

      @@DakotaofRaptors you are right, he wasnt, but he was derranged. the remake tried to show that not everyone is that far gone.
      in an interesting way, the remake actually made his belief into what gave him strength to not be swayed/affected by the marker.
      to me, the og is better, but i understood what they tried to do with the RE ver.