Nice profile, but the MN are going second card and you play a bunch of traps. It is a "regain control strategy" going second or it is a going first, or a mid ?
@marcoparrinello7767 that is certainly a core issue with this deck, the mekk knight engine struggles to accomplish much going first unless you draw and can resolve girsu, and the traps on their own aren't enough to control the board effectively enough to really hamper the opponent. Something to consider to bolster the going first potential of the mekks is a gen/ken package. Resolving gen to summon ken to your opponent's board and then linking into almiraj can give you a column to work with, or if you have the traps to set it can give 2. Alternatively, maybe a mimighoul splash could serve a similar function, with the added benefit that the mimighoul trap can clog up two of your opponent's monster zones for a turn, which plays nicely with our strategy. The issue with that, which is much less of an issue with the gen/ken package, is that it really eats into the non-engine space. But, just something to consider for future iterations of this strategy
@sweepinbelle uuu good ideas. A full going second strategy, with a going first strategy? Or the weather painting stuff that have a column-base strategy
@@sweepinbelle I'm an MD player of the deck, and I really appreciate Sangan as an additional normal with a copy of Mekk Knight Orange Sunset in the main deck and Almiraj in the extra. It allows for a 1.5 card Morning Star going first by linking Sangan into Almiraj, searching the Orange, and summoning it under Almiraj assuming I have a backrow to set under it. Sangan can also search Chalice to discard with Morning Star if I already opened a Mekk Knight to summon under Almiraj or a hand trap to have additional interaction next turn. I also like running 3 World Legacy Secret and a World Legacy Whispers for similar reasons. Mekk Knights appreciate both a certain amount of backrow for column making and also discard fodder for Morning Star. Drawing any backrow helps gets knights on board, drawing Secret frees Morning Star to search another backrow whether that be Memory or Whispers, and Whispers can help protect from certain common breakers. Having additional copies of Secret also gives the deck a little grind which helps a lot given they'll struggle to OTK into even a weak board. I personally run a single World Legacy Key as well, but that's to have a trap deck out in MD's Bo1. It's maybe a side deck consideration in TCG, but I'm not sure I'd main deck the Key in Bo3.
Nice profile, but the MN are going second card and you play a bunch of traps. It is a "regain control strategy" going second or it is a going first, or a mid ?
@marcoparrinello7767 that is certainly a core issue with this deck, the mekk knight engine struggles to accomplish much going first unless you draw and can resolve girsu, and the traps on their own aren't enough to control the board effectively enough to really hamper the opponent. Something to consider to bolster the going first potential of the mekks is a gen/ken package. Resolving gen to summon ken to your opponent's board and then linking into almiraj can give you a column to work with, or if you have the traps to set it can give 2. Alternatively, maybe a mimighoul splash could serve a similar function, with the added benefit that the mimighoul trap can clog up two of your opponent's monster zones for a turn, which plays nicely with our strategy. The issue with that, which is much less of an issue with the gen/ken package, is that it really eats into the non-engine space. But, just something to consider for future iterations of this strategy
@sweepinbelle uuu good ideas. A full going second strategy, with a going first strategy? Or the weather painting stuff that have a column-base strategy
@@sweepinbelle I'm an MD player of the deck, and I really appreciate Sangan as an additional normal with a copy of Mekk Knight Orange Sunset in the main deck and Almiraj in the extra. It allows for a 1.5 card Morning Star going first by linking Sangan into Almiraj, searching the Orange, and summoning it under Almiraj assuming I have a backrow to set under it. Sangan can also search Chalice to discard with Morning Star if I already opened a Mekk Knight to summon under Almiraj or a hand trap to have additional interaction next turn.
I also like running 3 World Legacy Secret and a World Legacy Whispers for similar reasons. Mekk Knights appreciate both a certain amount of backrow for column making and also discard fodder for Morning Star. Drawing any backrow helps gets knights on board, drawing Secret frees Morning Star to search another backrow whether that be Memory or Whispers, and Whispers can help protect from certain common breakers. Having additional copies of Secret also gives the deck a little grind which helps a lot given they'll struggle to OTK into even a weak board. I personally run a single World Legacy Key as well, but that's to have a trap deck out in MD's Bo1. It's maybe a side deck consideration in TCG, but I'm not sure I'd main deck the Key in Bo3.