Modeling a sci-fi coffee cup in Plasticity

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  • เผยแพร่เมื่อ 16 ธ.ค. 2024

ความคิดเห็น • 208

  • @paulatreides1354
    @paulatreides1354 2 ปีที่แล้ว +26

    as a concept artist myself, is it finally the dream modeling app ? what i wish is to have something similar to box cutter addon in blender but with cad ,the alt+x function of hard ops to mirror in any direction according to the origin that you place where you want and blender controls as well ( like the snapping the ortho view with shift in blender or even a gesture based navigation like the advanced transform addon ( but this one is just a preference ) ,having the crazy bevel of shapr3d ,some mofifier maybe like bend of twist and also something like free form in fusion 360 would be neat ,damn man if you do something like that combining blender and cad , you're genius and you'll have my money for sure

    • @paulatreides1354
      @paulatreides1354 2 ปีที่แล้ว +4

      @L i f i was a magician i would do a mix between cad ,blender and 3d coat

    • @AlexTsekot
      @AlexTsekot 2 ปีที่แล้ว

      @L This sounds a bit complicated, its the reason something like Fusion differentiates between surfaces and bodies, there are no 'verteces' to pull. If it can be done though it would be very useful.

    • @paulatreides1354
      @paulatreides1354 2 ปีที่แล้ว

      @@AlexTsekot thta's true but we can always dream XD

    • @involutionOcean
      @involutionOcean 2 ปีที่แล้ว +2

      Not to take away from Plasticity-it looks like it has a great potential to become a MOI competitor-but it'd be great if the Blender Foundation would modernize and upgrade it's built-in NURBS tools. NURBS in hard surface modelling are awesome, allowing you to just focus on the concept and worry about topology later.
      When I look at the construction history in the likes of Fusion and Solidworks, the parametrisation control of each step of the modelling process is awesome. Combine a NURBS frontend with a Max-style Edit Poly modifier, drop a Multires for sculpting on top of that and it might be a pretty awesome non-destructive workflow. I'm not a programmer so I don't know how feasible this is, probably be a formidable challenge to get to work.
      That said, hope Plasticity comes to fruition, MOI is great but the development speed is glacial, understandably so given that it's one guy.

  • @JayAnAm
    @JayAnAm 2 ปีที่แล้ว

    Very impressive, will get used to it and then point this out on my channel!

  • @madshader
    @madshader 2 ปีที่แล้ว +2

    Wow. I love how you combine Blender and CAD and keep things simple for artists. I can see this is going to be a major tool for artists. Truly amazing work!

  • @MACHIN3
    @MACHIN3 2 ปีที่แล้ว +6

    Very nice demo. Want.

  • @jinchoung
    @jinchoung 2 ปีที่แล้ว +1

    wow, really nice work. amazing that a one man band is pumping out such a capable nurbs modeler! seems really fast and intuitive too.

  • @yellowfirx0
    @yellowfirx0 2 ปีที่แล้ว +4

    Neat stuff, excited to buy it when released with a stable version! This is probably best for hard surface concept artists.

  • @spacep0d
    @spacep0d ปีที่แล้ว

    The original design has a ribbed grip section, not a spiral, but it's amazing what you can do so quickly in Plasticity.

  • @TiBiAstro
    @TiBiAstro ปีที่แล้ว

    The way you describe what you're doing AS you're doing it, instead of giving seperate, interrupted instructions, somehow "just works" for my AUDHD brain.
    Thank you!

  • @heynrrd
    @heynrrd 2 ปีที่แล้ว +3

    I'm super excited to try this eventually. Fusion 360, as great as it is, it hasn't been cutting it for me lately especially with its price. Keep up the fantastic work!

    • @TheShift1313
      @TheShift1313 2 ปีที่แล้ว

      Isnt fusion free for hobbyist?
      Great video and great work on the software. Cant wait for a public release!

  • @KRGraphicsCG
    @KRGraphicsCG ปีที่แล้ว

    This is absolutely awesome. And I'm making sure to get a license

  • @云井彰
    @云井彰 2 ปีที่แล้ว +1

    Take my money!This is what I want for so many times as a user for both blender and fusion360.

  • @PascalWiemers
    @PascalWiemers 2 ปีที่แล้ว +2

    This is looking awesome! Great work and really excited to use the software! :))))

  • @domw3239
    @domw3239 2 ปีที่แล้ว +5

    Global variables would be awesome. When you place the helix thread and set the angle it would be great if you could link that angle to the draft angle. As a designer it is infuriating when you finish your model and it’s decided let’s go taller/wider/increase angles etc so you change your base model and it breaks everything.
    Solidworks feature tree is pure genius I would love to see it in 3D modelling programs.

  • @scamberkk
    @scamberkk 2 ปีที่แล้ว

    Best cad modeling app for artist

  • @ColinMcMahon
    @ColinMcMahon 2 ปีที่แล้ว

    This is really exciting. I think you are on to something amazing. So looking forward to this!

  • @mikeekim2532
    @mikeekim2532 ปีที่แล้ว

    Lost me constantly trying to figure out what you did and how you did it. Shortcut keys helped, but I am way too slow for so little explanation of how while you are doing what you do. I LOVE the software and thank you for it. I admit, I am lost after several videos still. INCREDIBLE SOFTWARE. I will PAY to own. Just need beginner/noob tutorials before I can do this video.☺

  • @SupSupa10
    @SupSupa10 2 ปีที่แล้ว +1

    Thankyou thankyou. I switch from MOI3D to Plasticity right now

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      just a reminder this is still a beta! there are still serious bugs, so I wouldn't switch quite yet

  • @FalconDesign3D
    @FalconDesign3D 2 ปีที่แล้ว +2

    Amazing work, and looking forward to try the full version, a feature that I look forward to is the capability to draw lines (sketches) using the view port plane (axis) and cut using the normal of the view port, not sure if it is just me but it breaks the box and restriction that we always had with cad modeling where you need another face to align with, so far only zbrush and some blender addon have this feature so would be amazing to do it in cad program, anyway looking forward to see the upcoming updates and good luck

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      Screenspace cutting like clip-curve is definitely planned. I have a prototype but it's not really usable yet

    • @ysomadbeats
      @ysomadbeats 2 ปีที่แล้ว

      Im not sure what cad software you use but In Solidworks which is the industry standard there is a create plane from viewport button.

  • @KaligarPrimus
    @KaligarPrimus 2 ปีที่แล้ว

    I started with nurbs but it went to the wayside, now working in blender and 3DS it's a deep change to see this coming around. Would love to test drive this software.

  • @hunus6758
    @hunus6758 2 ปีที่แล้ว +1

    I need this so bad!
    If this also gets a good mesh exporter it will instantly beat fusion and moi.

  • @TahtoneZ
    @TahtoneZ ปีที่แล้ว

    Hey I'm someone following along with this tutorial
    I'm confused about how or what key/s to hit to snap an object to another object, like here at 3:50, when you snap the ridge square to the side of the lid.
    great tutorial and a great way to learn the basic controls

    • @nickkallen1
      @nickkallen1  ปีที่แล้ว

      ctrl toggles on and off snaps

  • @HardCoil
    @HardCoil ปีที่แล้ว

    Using both Blender and Fusion as a hobby person, this seems like a fantastic mix of both.

  • @romanovrex
    @romanovrex 2 ปีที่แล้ว +1

    Congrats, looks really great. Just downloaded the beta to see if I can use it to design sculpture for 3d printing. The forms I use are sort of in between mechanical and organic so it will be interesting to see how the program handles this. Would you want to do a video where you model somewhat more organic forms?

  • @disruptive_innovator
    @disruptive_innovator 2 ปีที่แล้ว

    Came here from GameFromScratch. Neat program. I miss NURBS workflow for hard surface modeling. Currently using boxcutter and such in blender and there's always times when I know a nurbs solution would be much simpler. Thanks for making this and thanks for making it affordable. I wish you the best success!

  • @Intercepto
    @Intercepto 2 ปีที่แล้ว +10

    Keep going, I want to see more videos if you have time! This could explode in the community with great pricing options and more artists getting involved. Is there any email that we can contact you for beta testing? Thanks!

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      Hi, I added information about the beta in the description

    • @gerulfdosinger9869
      @gerulfdosinger9869 2 ปีที่แล้ว +2

      I agree. This sure looks like a tool that is a perfect middle ground. I shyed away from CAD because of pricing or approachability. And I never could warm-up to BoxCutter (even though it's a great plug-in) because it just doesn't feel like it is neither poly nor CAD modeling.
      So glad I dicovered this because it may finally successfully get me into this kind of hard-surface modeling. I applaud you!

    • @SupSupa10
      @SupSupa10 2 ปีที่แล้ว

      Why ? You just can go to the link and download the beta .

  • @MarkBTomlinson
    @MarkBTomlinson 2 ปีที่แล้ว

    Very nicely done Nick very interesting to see how easy the filleting and post face manipulation works in the tool.

  • @3DJay429
    @3DJay429 2 ปีที่แล้ว +1

    Cant wait to try this!

  • @ysomadbeats
    @ysomadbeats 2 ปีที่แล้ว

    Im increadebly impressed with this program so far, I'm intrested to see what kind of meshes this will produce on export? I use solidworks at my job so Im fairly familier with a CAD parametric workflow but I also do a bit of modeling for games on the side.
    Im not sure if this is intended to become a non destructive parametric tool in the future, but the ability to perhaps set "rules" for creating the poly mesh in each order of operation might be a cool idea. For example If you put a fillet on an edge, you'll also have the option to set the resolution of that fillet so that when you export a polygon mesh you dont end up with a bunch of uneven and wildly ununiform edges.

  • @ang_oose
    @ang_oose ปีที่แล้ว

    This is mind blowing

  • @Imhotep397
    @Imhotep397 2 ปีที่แล้ว +1

    Wow, this is looking great! NOW…is there a way to patch model with arcs? Also, is there a possibility you could add Maya key mappings/viewport navigation? Definitely will try to get into the beta for this.
    I was a beta tester for Amapi3D one version before the company died and sold off the poly modeling counterpart Hexagon. I was so pissed when Amapi died because the NURBS curve/spline tools were perfect for me, converted to great polys, played nice with Maya, ended up saving me a lot of time for what my new workflow was going to be and ultimately it kind of set me back a bit after it was gone since other tools weren’t giving the kinds of options for curves or to get that point the learning curve and cost was so steep it was prohibitive.

  • @Crompwell
    @Crompwell 2 ปีที่แล้ว +1

    This looks great! can't wait to see more. :)

  • @EPeltzer
    @EPeltzer 2 ปีที่แล้ว

    Okay so I just reproduced this object using this tutorial, and exported it as .obj, and then imported it into blender 3.1.2. Had to scale down by over 1000. There's a big error with the broad smooth surfaces of the cup cylinder above the threads, they have broad inward dents. Topology not nearly dense enough in those areas to produce cylindrical shape. Also object is not 3D printable, lots of non manifold and other errors and not really sure where to start trying to fix that. However the workflow is very enjoyable and quick!

  • @xtreme3318
    @xtreme3318 2 ปีที่แล้ว +2

    Are you planning to do surface modeling tools as well? like in Alias / ICEM Surf?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      Basic surface modeling only

    • @xtreme3318
      @xtreme3318 2 ปีที่แล้ว

      @@nickkallen1 ok, thanks for the info.

  • @UltimatePerfection
    @UltimatePerfection 2 ปีที่แล้ว

    It really needs an ability to export to STL if you want to 3d print stuff. It's more convenient to use than stuff like Fusion 360 and probably will be cheaper so if you are 3d printing on a budget, plasticity will be a good fit for design.

  • @aderelictmachine1031
    @aderelictmachine1031 2 ปีที่แล้ว +1

    moi3d meets blender!! nice one pal! bring it!

    • @aderelictmachine1031
      @aderelictmachine1031 2 ปีที่แล้ว

      btw your shorcuts choices are very close to my moi3d setup.

  • @OccultDemonCassette
    @OccultDemonCassette 2 ปีที่แล้ว

    This is amazing!!

  • @DanielSilva87
    @DanielSilva87 2 ปีที่แล้ว

    Got here through Arrimus3D video showing your tool. It is quite impressive!
    I think you should set up a Patreon or something to help with income while you work with this tool, because I'm betting there are a lot of people that may be interested in contribute, even if only financially.
    Also, the UX is great overall and I think the object tree on the left side of the screen could be made transparent, placed inside the viewport and toggable, so you can reduce it's size and avoid clutter.

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +2

      I dont anticipate making the tree view transparent for two reasons. One, it puts a lot of extra pressure on your gpu for basically a dead region. Two, the scene outliner is going to have a lot more features eventually
      Still, I’ll bear it in mind

  • @mahefarakotobe5426
    @mahefarakotobe5426 2 ปีที่แล้ว +1

    is it possible to have measurements while drawing?
    For precise work :)

  • @smollismollisworld5655
    @smollismollisworld5655 2 ปีที่แล้ว +1

    Amazing. Being a Rhino User I really like your approach of simplifying things. Will there be a measurement command in the future? Like in Fusion or Lightburn would be fantastic, just press ‘i’ and click or hover over an element to get its length or radius. Oh and Layers or Containers would be nice too :)

  • @mrarvad
    @mrarvad 2 ปีที่แล้ว +3

    This software seems like it has some serious potential. I love the very intuitive approach. Cant wait to see how it ends up.
    Are you planning on having any visualisation options, materials etc?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +2

      yeah per materials, some matcaps for modeling. no real visualization options tho

  • @AlekMadeDis
    @AlekMadeDis 2 ปีที่แล้ว

    Amazeballs ! Man, you doing something great! Idea to make CAD software for everyone who isn't have Engineering degree kinda lit. I hope we all see app soon )

  • @jvon3885
    @jvon3885 2 ปีที่แล้ว

    Two days with this program and I'm diggin it. I just wish I nd a computer that would work as fast as I need to go. I also can't wait to be able to go straight to my slicer then to print.

    • @jvon3885
      @jvon3885 2 ปีที่แล้ว

      @NickKallen I was just messing around and was checking out the render modeling mode and noticed the studio in the sphere reflection. You know what would be cool....if you could some how incorporate a more personalized feel by allowing a web cam to reflect on shiny objects making the user feel more at home. It's reflecting the users studio. I'm just spit balling here.

  • @EL_N0IR_2201
    @EL_N0IR_2201 ปีที่แล้ว

    I’m just gonna say it now! Game changer, you’re program has the potential to beat blender it’s so intuitive my mind can’t comprehend how fast the workflow is. Do you plant to expand this program beyond just cad like stuff.

  • @manjurian
    @manjurian 2 ปีที่แล้ว +1

    wow just wow. I am using fusion for those type of stuff and lately hops/box cutter in blender , but this is look amazing really. Is there a way to download/test/buy this ? thanks.

    • @manjurian
      @manjurian 2 ปีที่แล้ว

      btw used shapr 3d too a bit but they subs plans are way much for a hobbyst tbh...

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +3

      I have a ton of respect for shapr but I’m making software for artists not industrial designers

  • @AlexTsekot
    @AlexTsekot 2 ปีที่แล้ว +1

    Looking forward to how this shapes up, very cool. Are you planning on having similar toos to say fusion for surfacing so someone like me would be able to build a car?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +3

      we'll see. right now the focus is getting solids working well. then curves. then surfaces. I think the goal off surfaces will be largely for artists so things like gN continuity or whatever won't be a priority

  • @efferingo
    @efferingo 2 ปีที่แล้ว +2

    this looks really really good! my only fear is performance, I kinda like fusion as well, but i feel like it slows down rather quick as your projects shapes form. will Plasticity be different in that regard?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +5

      Many NURBS operations are more CPU intensive than polygonal equivalents, there's no avoiding that. However, I think a lot of performance/interactivity issues are about program design. For example, there's no fundamental reason a complex scene -- a scene with lots of objects -- should ever be slower with nurbs than polygons. However, booleaning two individual complicated shapes (like a helix around a drafted cylinder) is never going to be 60fps. Performance is not currently my focus (rather, it's features/bugs) but it will be important for sure. A lot depends on what specifically you find slow about Fusion

  • @the_ilya.
    @the_ilya. 2 ปีที่แล้ว

    Looks really cool!

  • @syntaxed2
    @syntaxed2 2 ปีที่แล้ว +1

    Been using siemens NX for hardsurface modelling for years but I am definately keeping my eyes on Plasticity from now on :D
    Question: What kind of GUI framework is used? imgui variation?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      Electron

    • @osakanone
      @osakanone 2 ปีที่แล้ว

      @@nickkallen1 oh dear.

  • @userx6679
    @userx6679 2 ปีที่แล้ว

    Does this have measuring tools for 3d printing. I use design spark often and this looks good. Also looking for the ability to go off of reference images in the background like blender or zbrush allows. Looking forward to seeing more though. Looks promising.

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      Reference images are coming but this a is focused on the needs of concept artists and not cad/3D printing

    • @userx6679
      @userx6679 2 ปีที่แล้ว

      @@nickkallen1 Have you ever heard of Umake? It would be awesome if you could add stuff like that in there but I know it's most likely not going to happen.
      It reminds me of Scott Robinson and his use of Sketchbook pro.
      I am a concept artist and find most programs bloated but yours looks cool from what I've seen so far.

    • @userx6679
      @userx6679 2 ปีที่แล้ว

      @@nickkallen1 will you at least have more import-export options such as stl, svg, etc? If you did you'd have way more people coming from the 3d printing world. It's like tinkercad on steroids. I'm looking for something to concept armor for characters in my art as well as weapons and such.

  • @artoriasmusic916
    @artoriasmusic916 2 ปีที่แล้ว

    Where i can download this program?

  • @CorvoCG
    @CorvoCG 2 ปีที่แล้ว

    Awesome software.I didn't had any interest in cad style modeling till i saw this tutorial.

  • @RobotJeeg
    @RobotJeeg ปีที่แล้ว

    Sometimes you just select one edge and all the other edges in the loop are filleted. Sometime you have to manually select each edge to fillet. Which is the logic? How do I know if I need to select just one or more? I don't understand.

  • @TheMugwump1
    @TheMugwump1 2 ปีที่แล้ว

    Very cool! I saw your project on Arrimus3d. I'm watching closely. I'd join up, but I can barely use AutoCAD so I'll wait for a bit before I ask for the discord. You don't need some CAD noob as a distraction :)

  • @JayAnAm
    @JayAnAm 2 ปีที่แล้ว

    Is there an executable or install that we can download?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      Email me nick@plasticity.xyz

  • @biergek89
    @biergek89 2 ปีที่แล้ว

    WOW! awesome app you're making! Is there a way to rotate the viewport freely? Now if I zoom it moves to the axis of the model. Movement of the view like SketchUp/Blender would be great

  • @hatac
    @hatac ปีที่แล้ว

    I know I'm commenting on an old video but the push pull on the planes do not always work. Same with sliding an edge often. I'm using the latest version. What am I missing. Do moving edges need to be right angles or some thing? Or am I having a selection problem? Do I need to dis connect something? It does not seem that the vertexes are able to move.

  • @jorgebernier5d
    @jorgebernier5d ปีที่แล้ว

    Can you model with actual dimensions as supposed to eye balling? Is it fully parametric?

  • @alxski6318
    @alxski6318 2 ปีที่แล้ว

    what about the smooth ins and outs of the threads

  • @Grom84
    @Grom84 2 ปีที่แล้ว

    seems like healthy hardsurface modeling

  • @involutionOcean
    @involutionOcean 2 ปีที่แล้ว

    In future will the mirror function be a modifier, i.e. non-destructive? I just saw one of your videos where on the left side of the screen you have a pane for modifiers? Did I understand that correctly?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +2

      I experimented with it early on but I think I'm going to wait for version 2.0 to do modifiers

    • @involutionOcean
      @involutionOcean 2 ปีที่แล้ว

      @@nickkallen1 great, at least it's on your roadmap! Your software is looking very promising, very intuitive.

  • @silaspross924
    @silaspross924 2 ปีที่แล้ว

    If there was a way to have a reference picture or a blueprint in the viewport. That would be awesome!

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      for sure it's coming -- reference images and reference polygonal objects

    • @silaspross924
      @silaspross924 2 ปีที่แล้ว

      @@nickkallen1 I am so hyped for that software. Can't wait! If there gonna be good export and import options or even some kind of "blender bridge", its gonna be a dream finally come true.

  • @scamberkk
    @scamberkk 2 ปีที่แล้ว

    if you will add more blender like shortcuts it will be killer software, for example axis snapping with MMB while Move object, snap to view with alt button

  • @paulatreides1354
    @paulatreides1354 2 ปีที่แล้ว

    oh by the way ,in Plasticity ,can you snap the view in ortho like in blender with alt when you orbit around the model ,makes things easier to me than clicking on a button like fusion ,or pushing 1 2 3 for changing views ( espcially for azerty keyboard ) oh , and does it support selecting edge loop ..or continous edges like in blender with ctrl ..in fusion or moi selecting edges one by one is so annoying

  • @BeMoreWeird
    @BeMoreWeird 2 ปีที่แล้ว

    I have a question about your mirroring function, though I'm not 100% sure how to word it.
    It seems like it will alter similar geometry that is opposite of it, but what if there is no similar geometry? What if the geometry is quite different? For instance, what if I do the mirror of someone's face onto the back of their head?

  • @danieltaylor3231
    @danieltaylor3231 2 ปีที่แล้ว

    Imagine if he added cloth patterns and sewing too that'd be the dream . I think MD uses Cad style NURBS right ?

  • @GRACFUL1
    @GRACFUL1 2 ปีที่แล้ว

    Yeah, Dawg 2022 is going to be great, when can I Buy it?

  • @gerulfdosinger9869
    @gerulfdosinger9869 2 ปีที่แล้ว

    Amazing. What export/exchange formats will be supported? OBJ, FBX? Will it export STL?
    Will there be a way to adjust mesh-density on export or any other tools that help exporting something that makes re-topologizing "easier"?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      variable triangulation/mesh density is easy ... I think getting "quad friendly" or ngon friendly topology is a stretch goal

    • @gerulfdosinger9869
      @gerulfdosinger9869 2 ปีที่แล้ว

      @@nickkallen1 Cool. Thanks for the quick answer.

    • @gerulfdosinger9869
      @gerulfdosinger9869 2 ปีที่แล้ว

      @@nickkallen1 Btw, I am taking a "fast forward" tour through all your videos. The rate at which you develop not only the core-mechanics but also the UI and quality-of-life features is impressive. I know close to nothing about software-development - let alone programming a 3D-environment - but to me the progress from bare-bones to refined product is mind-blowing. :)

  • @mirosawgoofit7252
    @mirosawgoofit7252 2 ปีที่แล้ว

    Pure gold :)

  • @Kharazm4th
    @Kharazm4th 2 ปีที่แล้ว

    Any tools to array along curve?

  • @osakanone
    @osakanone 2 ปีที่แล้ว

    Started playing with Plasticity. The lack of alt-LMB for rotating the camera immediately feels very alien and is going to grate a lot of people who are used to adjusting their basic camera controls. Field-of-view also feels extremely strange and I can't adjust it. Inability to select curves or solids with a click is also very very weird. Any idea when these sorts of very basic quality of life features will be coming in the future? I can't really test the program for more than 5 or 10 minutes at a time before those eccentricities really just become nails down a chalkboard. Huge shame given how incredibly powerful the software itself is.

  • @shokk1967
    @shokk1967 2 ปีที่แล้ว

    06.08 how do you make a cutter?

  • @noname-cp8ki
    @noname-cp8ki 2 ปีที่แล้ว

    hi Nick
    do you planning for plasticity something like "geometry nodes" or at least modifiers?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      Modifiers yes in version 2.0 or the pro version. Nodes, not really. It’s a big ui project and I’m not personally into the look of node based stuff as compared to the more artistic destructive look. But plugins, who knows

    • @noname-cp8ki
      @noname-cp8ki 2 ปีที่แล้ว

      @@nickkallen1 in fusion 360 and in rhino there are something like "construction history" - are you planning to do something like this for plasticity?

  • @jonazdk
    @jonazdk 2 ปีที่แล้ว

    Ohhhh this looks amazing Nick! Can we has 'industry compatible' keyboard/mouse/wacom setup! Looks like intstabuy! :D

  • @cantthinkofaname925
    @cantthinkofaname925 2 ปีที่แล้ว

    Do you have a site or some roadmap on what's coming next? and what's the performance like?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      performance is adequate for the current beta phase of development

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      no roadmap... I have plans in my head but ... it's speculative

  • @gabrielegelfofx
    @gabrielegelfofx 2 ปีที่แล้ว

    Is it based on Parasolid kernel? Please take a look at Spaceclaim, it might inspire you to add direct modeling features.

    • @gabrielegelfofx
      @gabrielegelfofx 2 ปีที่แล้ว

      I found the answer reading the comments. I use Spaceclaim in conjunction with Rhinoceros. There is a plug-in to export-import the models back and forth between the two running programs. I create all basic free form shapes within Rhinoceros, then I export with just one click the model inside Spaceclaim. I can add holes and fillets, repair the surfaces and do a lot of modifications not possible within Rhinoceros. Please add in the future versions in-out of solidworks/x_t files.

  • @TeddyLeppard
    @TeddyLeppard ปีที่แล้ว

    Is this software sufficient to use for architectural plan drawings?

  • @trevorgoodchild666
    @trevorgoodchild666 ปีที่แล้ว

    the extrude only to one direction after array, whats wrong?

  • @BN-qo5zc
    @BN-qo5zc 2 ปีที่แล้ว

    This looks really intriguing. Is there any timeline for release or anything along those lines?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +3

      Hard to predict. Late summer?

  • @IzeIzeBaby
    @IzeIzeBaby 2 ปีที่แล้ว

    hey nick came here from gamesfromscratch and thought it looked awesome.
    It's like fusion360 without the annoying parts and it seems that it could be great for my simple 3d printing parts.
    Will there be a timeline like in fusion360 so you can change a part completely by editing it "in the past" like fusion does? would be cool but understandable if it won't be possible cause of the boolean modelling

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      There is construction history but I am focused on destructive modeling and it’s creative possibilities, not parametric modeling

  • @GarrenteedCreations
    @GarrenteedCreations 2 ปีที่แล้ว

    Is there a way to bring in a photo for reference? Thanks

  • @jvon3885
    @jvon3885 2 ปีที่แล้ว

    So I seen in another guys video he was accessing a materials window....where do I find this? I just installed the latest version.

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      You can select something and type m (for “material”) but this is just an experimental feature

  • @koverpet220
    @koverpet220 2 ปีที่แล้ว +1

    will be added variable chamfer like in bricsCAD in Plasticity?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      I’m not really familiar with bricscad. But variable fillet is already supported. Is that what you mean ?

    • @koverpet220
      @koverpet220 2 ปีที่แล้ว

      @@nickkallen1 this is variable fillet, but chamfer. Here's what I mean: th-cam.com/video/ySDX2UmawCg/w-d-xo.html

  • @shark3D
    @shark3D 2 ปีที่แล้ว

    hey! 3d artist here (tech artist /rigger / assets) love this app so far, curious if you've given thoughts to how this might translate to something like an ipad UI, I've been really enjoying modelling on the go with nomad sculpt lately and while there ARE hard surface modellers on ipad this seems a league above them!

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      What about shapr3d I can’t imagine a better iPad experience than thay

  • @Liquid_Bread_Fabrewcation
    @Liquid_Bread_Fabrewcation 2 ปีที่แล้ว

    Will there be a way to export the file to use on a 3dprinter?

  • @PencilParasite
    @PencilParasite 2 ปีที่แล้ว

    Congratulations, nice work, it reminds me a lot of Shaper3d: I see that the constraints and joints function is missing here too, it's a shame.

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +2

      I have zero desire to add constraints. This is for artists

  • @Igrom_Gamedev
    @Igrom_Gamedev 2 ปีที่แล้ว

    Is there any prospect of exporting with the correct square grid and the possibility of optimizing it for export as a low poly?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +2

      we'll see what happens when I work on export

  • @disneypatterson8667
    @disneypatterson8667 ปีที่แล้ว

    That’s insane. Can you show us how to model a car wheel?

  • @MonsterJuiced
    @MonsterJuiced 2 ปีที่แล้ว +1

    Finally, this is exactly something I've wanted to use for a long time. I can't stand fusion or Cad they're so unintuitive to me.

  • @adarshnegi3691
    @adarshnegi3691 2 ปีที่แล้ว

    I saw your repo on github for plasticity. Are there build instructions for linux?. I kinda wanna test it out it looks fun, and it's not working with wine. Great app btw!

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      You cannot build it yourself. You can join the discord and I have experimental deb and rpm packages at the moment.

    • @adarshnegi3691
      @adarshnegi3691 2 ปีที่แล้ว

      I see, thanks

    • @paulatreides1354
      @paulatreides1354 2 ปีที่แล้ว

      @@nickkallen1 hey nick what's the discord please ?

  • @beyond3dartist
    @beyond3dartist 2 ปีที่แล้ว

    Can we change the Shortcuts what we need
    Like in vid ctrl+H is Solo mode insted i want /
    And period . Key for focus
    Also the quad view
    I would like to participate in the Beta testing too
    Sent mail too...

  • @FabioSalvidotcom
    @FabioSalvidotcom 2 ปีที่แล้ว

    Hi Nick, will it be possible to measure objects too?

  • @MrHumaniac
    @MrHumaniac 2 ปีที่แล้ว

    Wanted to ask, does the fillet operation work simmilar to Shapr3d? I mean, is it possible to do those large multi edge fillets? I tried Moi3d, it's good for simple chamfers/fillets, but calculations fail on intersections. Thanks!

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      Both parasolid (shapr) and c3d (plasticity) have wonderful fillet engines, light years ahead of what moi uses

  • @pxbr2224
    @pxbr2224 2 ปีที่แล้ว

    HI! App looking really cool! But are there any plans about T-Spline modeling (like in fusion 360) ? for complex geometries.

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      no t-splines. subd import at the end of the year

  • @ozantokman9877
    @ozantokman9877 2 ปีที่แล้ว

    Nick Congrats! It's unbelievable, so I want to try!!! Where I can download Plasticity?

  • @LordCinn
    @LordCinn 2 ปีที่แล้ว

    Hi! this is really exciting! im curious if this would be a free software or subscription based... or if its a onetime purchase.. and when it would be released. this is something that would help me alot for my hardsurface assets.

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +2

      $25 per seat per version

  • @baldeagle8500
    @baldeagle8500 2 ปีที่แล้ว

    What is this program differences with MOI3D

  • @manushaji9414
    @manushaji9414 2 ปีที่แล้ว

    are u considering releasing a version of Plasticity on ipad ?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      No unfortunately it’s more work than I can handle to support tablet. I’d recommend shapr3d

  • @rolytnz
    @rolytnz ปีที่แล้ว

    Too cool.

  • @JuanManuelRomeroMartin
    @JuanManuelRomeroMartin 2 ปีที่แล้ว

    @nickallen1, Amazing job! I would like to be a beta testers if it is possible. Also, what NURBS engine are you using? 3rd party one? or did you implemented from scratch?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      c3d is the kernel. a kernel is a 20 year project, not somethingI could do myself. email me for beta

  • @mszczesnik
    @mszczesnik 2 ปีที่แล้ว

    Can't wait, can't wait :). I have one, rather rude question - there will be an option to export the model as FBX / OBJ, right? :)

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      def on the list, it will come in time