I think focusing on concept artists is a good choice, this type of modelling would be the normality with new technologies. For example, games with ue5 and auto retopology and remesher. You're doing an incredible job, thanks!
incredible Nick. two weeks into using Plasticity and just "discovered" drawing a box, in edge selection mode {2}, thru the vertical edges to rapid select. genius sir! thank you brother! onward....
It looks fantastically simple to use ! As a Fusion360 user, I'm looking forward to your modeling tool. Are you planning to add the possibility to control the dimensions of the sketched lines, etc?
@@nickkallen1 You can use it as a guiding tool to draw your lines. You just click, choose x y or z, and input the distance. I said it powerful because it makes architectural modeling really easy. I mostly used the program for wood working, and the tape tool was my most used tool along with the pen tool. Implementing it will make the Plasticity more generally used in other fields. Good job and good luck.
I met Alex Senechal a few years ago, he is such a cool guy. It would be nice to get in touch with him if you haven't already, to get his input on Plasticity. He knows Fusion like no other and I think it would be beneficial for the software to have his input
Thanks for this tutorial Nick. I am really looking forward to learn this software ;) I have a question regarding getting the "slots"in version 1.0. Where can I find this? Thanks
amazing work! Wondering if you will or can add an option to the 'cutter' in the dialog box make an option for fillet/chamfer to any edges that were cut during the cut process?
Great Job! You modeling environment looks easier and even more intuitive to use than Fusion 360, especially the fillets and I also love the symmetry option you have in the solid model space. Can I download and test the Beta somewhere? PS I am a systems architect so I would not mind at all to have a look at the source code, and if I see something I believe I may be able to improve, help with that too, git?
Awesome program!!! Thank you very much for this! Please tell me, is it possible to import OBJ format from other programs, like Block Mesh for proportions like for example in MOI 3d? Once again a big THANK YOU!!!
I love the ease of use. My problem is I downloaded but not sure how to run the program. What do you have to do to install plasticity on windows. Please help
Can you freeze the geometry as you create it, so it can not be accidentaly deleted, modified or moved - which would be basicaly a substitute for assembly constraints?
This is excellent! And while not SUPER-simple, it's probably as good as it gets for CAD-like modeling. Now, any advice for us mere mortals as to how to *_install_* the software from GIThub? It's all Swahili to me! ;)
@@nickkallen1 I wonder if this program will be free or paid? Will there be a boolean slice and split? And will there be editing of surface control points like in rhino or moi3d? Will there be tools to deform geometry (bend, twist, taper and ect.)?
@@koverpet220 tentatively I'm planning to charge $20 for the app, and the front-end will be open source. Some of those features you mentioned will eventually be available ... The focus is on concept artists and their needs so I'm not building a kitchen sink cad app
Hello! is youtube the best place to get updates about your progress? or do you have other social media that we can follow. This program looks amazing. Great work!
Yeah this is the best place. I post to TH-cam every 2-3 weeks. On discord, for beta testers, I post a video every couple days, showing every small change, more advanced features, etc.
Yes I definitely want to release it. I’m optimistic about opening the beta to the public in February. For now I have a few people testing it, helping me to decide what to build, etc.
wow, its like BoxCutter and Fusion had a modelling baby. Awesome!
and Moi3d :D
No, its when a guy happens to be both, a talented programmer and a 3D artist.
For anyone wondering, as the Kernel is Parasolid now, the Slot command has been removed.
I really like how the bool tool works in this program
I think focusing on concept artists is a good choice, this type of modelling would be the normality with new technologies. For example, games with ue5 and auto retopology and remesher. You're doing an incredible job, thanks!
You Sir, are a genius.
incredible Nick. two weeks into using Plasticity and just "discovered" drawing a box, in edge selection mode {2}, thru the vertical edges to rapid select. genius sir! thank you brother! onward....
Pretty sweet. Amazing kernel and nice implementation of an interface.
Damn ! I like how free form is it, it`s gorgeous
This looks great. Will definitely hop on the windows version when released!
Time to hop on the windows version :)
It looks fantastically simple to use !
As a Fusion360 user, I'm looking forward to your modeling tool. Are you planning to add the possibility to control the dimensions of the sketched lines, etc?
basic dimensions yes, but that's not the focus of the workflow
this was so effortless and intuitive ... very much loving this software
This looks awesome! Congratulations. Well done. Take my money now, please.
Awesome!!!!
Looking great man. What's the underlying kernel? Will you support linux? Also, are you on twitter?
Thanks! c3d is the kernel; I will support linux but probably won't get to it for a couple months. I'm @nk on twitter
@@nickkallen1 Very nice, thank you! I'll be watching your progress. All the best!
A game changer definitely!
One of the most powerful tools in sketchup is it's meter tool. I haven't tried placticity yet, but I think a meter tool would make it powerful.
What is nice about it?
@@nickkallen1 You can use it as a guiding tool to draw your lines. You just click, choose x y or z, and input the distance. I said it powerful because it makes architectural modeling really easy.
I mostly used the program for wood working, and the tape tool was my most used tool along with the pen tool.
Implementing it will make the Plasticity more generally used in other fields. Good job and good luck.
This is more like a CAD software rather than a 3D modeling software based on polygons
I met Alex Senechal a few years ago, he is such a cool guy. It would be nice to get in touch with him if you haven't already, to get his input on Plasticity. He knows Fusion like no other and I think it would be beneficial for the software to have his input
What about exporting to Max or Blender, for texturing or rigging, will it have a quad/Ngons export option like Moi3d or Rhino?
I hope so
I'd like to see a workflow for games or a real life situation
Great for super experienced users enjoy guys
Please tell me if you plan to snap grid in the future
and the ability to edit vertices not only curves but a solid mesh, as in polygonal modeling?
Thanks for this tutorial Nick. I am really looking forward to learn this software ;) I have a question regarding getting the "slots"in version 1.0. Where can I find this? Thanks
^ Yes this. I just purchased license and was having that same issue of not being able to find this functionality.
Audio is extremely quiet, but man this is a great demo. Thank you!
amazing work! Wondering if you will or can add an option to the 'cutter' in the dialog box make an option for fillet/chamfer to any edges that were cut during the cut process?
When will the full version of this program be released on the market?
This year but closer to the end
It looks like you're missing some ring and loop commands because I see you manually selecting each edge. Otherwise this is amazing!
It’s coming eventually !
Would u release beta for Windows too? Or Is there are only Mac os version planned?
Also the features you are showing here they seems pretty cool
It’s windows and Mac for now. Eventually Linux
How do you angle-snap the Slot tool? I can't seem to constrain it to a certain angle
I have bought plasticity, where can I find the manual?
is the slot feature in 1.0?
Great Job! You modeling environment looks easier and even more intuitive to use than Fusion 360, especially the fillets and I also love the symmetry option you have in the solid model space. Can I download and test the Beta somewhere? PS I am a systems architect so I would not mind at all to have a look at the source code, and if I see something I believe I may be able to improve, help with that too, git?
Awesome program!!! Thank you very much for this!
Please tell me, is it possible to import OBJ format from other programs, like Block Mesh for proportions
like for example in MOI 3d?
Once again a big THANK YOU!!!
I love the ease of use. My problem is I downloaded but not sure how to run the program. What do you have to do to install plasticity on windows. Please help
Makertales has a good video on this
No idea where to download this
Can you freeze the geometry as you create it, so it can not be accidentaly deleted, modified or moved - which would be basicaly a substitute for assembly constraints?
Well you can lock it (left panel) which prevents selecting it. Not the same
Is there a Mac version?
This is excellent! And while not SUPER-simple, it's probably as good as it gets for CAD-like modeling. Now, any advice for us mere mortals as to how to *_install_* the software from GIThub? It's all Swahili to me! ;)
Loft, sweep and revolve?
I've got basic implementations of them but they need work for sure
@@nickkallen1 I wonder if this program will be free or paid?
Will there be a boolean slice and split?
And will there be editing of surface control points like in rhino or moi3d?
Will there be tools to deform geometry (bend, twist, taper and ect.)?
@@koverpet220 tentatively I'm planning to charge $20 for the app, and the front-end will be open source. Some of those features you mentioned will eventually be available ... The focus is on concept artists and their needs so I'm not building a kitchen sink cad app
@@nickkallen1
It's a pity that you decided to limit yourself to only concepts.
Hi, just curious is this better than MOI3D ?
Moi is robust and relatively bug free. Plasticity had more features but also more bugs
Is there an ipad version planned?
No it’s too much work. Shapr is great on iPad tho
@@nickkallen1 this is exactly why apple needs to support Mac OS on M1 iPads as a option.
Do you have a link to the software?
Hello! is youtube the best place to get updates about your progress? or do you have other social media that we can follow. This program looks amazing. Great work!
Yeah this is the best place. I post to TH-cam every 2-3 weeks. On discord, for beta testers, I post a video every couple days, showing every small change, more advanced features, etc.
@@nickkallen1 I'm looking forward to this, keep up the great work
Any plans to release the program? looks promising.
Yes I definitely want to release it. I’m optimistic about opening the beta to the public in February. For now I have a few people testing it, helping me to decide what to build, etc.
Do you have a Patreon?
Love it, but very new to this.
Your so fast and its so hard to follow.