Modeling a sci-fi crate in Plasticity

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  • เผยแพร่เมื่อ 25 ส.ค. 2024

ความคิดเห็น • 71

  • @Eikonic_
    @Eikonic_ 2 ปีที่แล้ว +21

    wow, its like BoxCutter and Fusion had a modelling baby. Awesome!

    • @Konnidesign
      @Konnidesign 2 ปีที่แล้ว +1

      and Moi3d :D

    • @eviv8010
      @eviv8010 2 ปีที่แล้ว +5

      No, its when a guy happens to be both, a talented programmer and a 3D artist.

  • @tovermoran4360
    @tovermoran4360 ปีที่แล้ว +2

    For anyone wondering, as the Kernel is Parasolid now, the Slot command has been removed.

  • @ObsequiousV4
    @ObsequiousV4 2 ปีที่แล้ว +1

    I really like how the bool tool works in this program

  • @everInfinity
    @everInfinity 2 ปีที่แล้ว +7

    I think focusing on concept artists is a good choice, this type of modelling would be the normality with new technologies. For example, games with ue5 and auto retopology and remesher. You're doing an incredible job, thanks!

  • @smokemagnet
    @smokemagnet ปีที่แล้ว

    You Sir, are a genius.

  • @kenw8875
    @kenw8875 ปีที่แล้ว

    incredible Nick. two weeks into using Plasticity and just "discovered" drawing a box, in edge selection mode {2}, thru the vertical edges to rapid select. genius sir! thank you brother! onward....

  • @ChippWalters
    @ChippWalters 2 ปีที่แล้ว +2

    Pretty sweet. Amazing kernel and nice implementation of an interface.

  • @AlekMadeDis
    @AlekMadeDis 2 ปีที่แล้ว +1

    Damn ! I like how free form is it, it`s gorgeous

  • @joconnell
    @joconnell 2 ปีที่แล้ว +4

    This looks great. Will definitely hop on the windows version when released!

    • @fhecrewdavid
      @fhecrewdavid ปีที่แล้ว +1

      Time to hop on the windows version :)

  • @kawaiistef
    @kawaiistef 2 ปีที่แล้ว +11

    It looks fantastically simple to use !
    As a Fusion360 user, I'm looking forward to your modeling tool. Are you planning to add the possibility to control the dimensions of the sketched lines, etc?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +5

      basic dimensions yes, but that's not the focus of the workflow

  • @LandOfBits
    @LandOfBits 2 ปีที่แล้ว

    this was so effortless and intuitive ... very much loving this software

  • @kyounokuma
    @kyounokuma 2 ปีที่แล้ว +1

    This looks awesome! Congratulations. Well done. Take my money now, please.

  • @TiagoSilva-ye4hc
    @TiagoSilva-ye4hc 2 ปีที่แล้ว

    Awesome!!!!

  • @MACHIN3
    @MACHIN3 2 ปีที่แล้ว +12

    Looking great man. What's the underlying kernel? Will you support linux? Also, are you on twitter?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +6

      Thanks! c3d is the kernel; I will support linux but probably won't get to it for a couple months. I'm @nk on twitter

    • @MACHIN3
      @MACHIN3 2 ปีที่แล้ว +3

      @@nickkallen1 Very nice, thank you! I'll be watching your progress. All the best!

  • @gaoxiangdu7373
    @gaoxiangdu7373 2 ปีที่แล้ว +1

    A game changer definitely!

  • @bitwise4996
    @bitwise4996 2 ปีที่แล้ว

    One of the most powerful tools in sketchup is it's meter tool. I haven't tried placticity yet, but I think a meter tool would make it powerful.

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      What is nice about it?

    • @bitwise4996
      @bitwise4996 2 ปีที่แล้ว

      @@nickkallen1 You can use it as a guiding tool to draw your lines. You just click, choose x y or z, and input the distance. I said it powerful because it makes architectural modeling really easy.
      I mostly used the program for wood working, and the tape tool was my most used tool along with the pen tool.
      Implementing it will make the Plasticity more generally used in other fields. Good job and good luck.

  • @RW_CreativeMedia
    @RW_CreativeMedia 2 ปีที่แล้ว +1

    This is more like a CAD software rather than a 3D modeling software based on polygons

  • @kreion
    @kreion 2 ปีที่แล้ว

    I met Alex Senechal a few years ago, he is such a cool guy. It would be nice to get in touch with him if you haven't already, to get his input on Plasticity. He knows Fusion like no other and I think it would be beneficial for the software to have his input

  • @Piru2000
    @Piru2000 2 ปีที่แล้ว +4

    What about exporting to Max or Blender, for texturing or rigging, will it have a quad/Ngons export option like Moi3d or Rhino?

  • @tapacg1329
    @tapacg1329 2 ปีที่แล้ว +1

    I'd like to see a workflow for games or a real life situation

  • @bigred2262
    @bigred2262 2 ปีที่แล้ว

    Great for super experienced users enjoy guys

  • @alexstrugales4207
    @alexstrugales4207 2 ปีที่แล้ว

    Please tell me if you plan to snap grid in the future
    and the ability to edit vertices not only curves but a solid mesh, as in polygonal modeling?

  • @donpepz6871
    @donpepz6871 ปีที่แล้ว +1

    Thanks for this tutorial Nick. I am really looking forward to learn this software ;) I have a question regarding getting the "slots"in version 1.0. Where can I find this? Thanks

    • @joel3190
      @joel3190 ปีที่แล้ว

      ^ Yes this. I just purchased license and was having that same issue of not being able to find this functionality.

  • @spacep0d
    @spacep0d ปีที่แล้ว

    Audio is extremely quiet, but man this is a great demo. Thank you!

  • @elitewolverine
    @elitewolverine 2 ปีที่แล้ว

    amazing work! Wondering if you will or can add an option to the 'cutter' in the dialog box make an option for fillet/chamfer to any edges that were cut during the cut process?

  • @GKCC
    @GKCC 2 ปีที่แล้ว

    When will the full version of this program be released on the market?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      This year but closer to the end

  • @TorQueMoD
    @TorQueMoD 2 ปีที่แล้ว +4

    It looks like you're missing some ring and loop commands because I see you manually selecting each edge. Otherwise this is amazing!

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +4

      It’s coming eventually !

  • @l1n913
    @l1n913 2 ปีที่แล้ว +2

    Would u release beta for Windows too? Or Is there are only Mac os version planned?
    Also the features you are showing here they seems pretty cool

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      It’s windows and Mac for now. Eventually Linux

  • @TSREMYO82
    @TSREMYO82 2 ปีที่แล้ว

    How do you angle-snap the Slot tool? I can't seem to constrain it to a certain angle

  • @MJ12GRAVITON
    @MJ12GRAVITON ปีที่แล้ว

    I have bought plasticity, where can I find the manual?

  • @Fotenks
    @Fotenks ปีที่แล้ว

    is the slot feature in 1.0?

  • @JohnConnorTM
    @JohnConnorTM ปีที่แล้ว

    Great Job! You modeling environment looks easier and even more intuitive to use than Fusion 360, especially the fillets and I also love the symmetry option you have in the solid model space. Can I download and test the Beta somewhere? PS I am a systems architect so I would not mind at all to have a look at the source code, and if I see something I believe I may be able to improve, help with that too, git?

  • @alexstrugales4207
    @alexstrugales4207 2 ปีที่แล้ว

    Awesome program!!! Thank you very much for this!
    Please tell me, is it possible to import OBJ format from other programs, like Block Mesh for proportions
    like for example in MOI 3d?
    Once again a big THANK YOU!!!

  • @plugpopper4351
    @plugpopper4351 2 ปีที่แล้ว

    I love the ease of use. My problem is I downloaded but not sure how to run the program. What do you have to do to install plasticity on windows. Please help

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      Makertales has a good video on this

  • @starby1243
    @starby1243 2 ปีที่แล้ว

    No idea where to download this

  • @jiritichy6855
    @jiritichy6855 2 ปีที่แล้ว

    Can you freeze the geometry as you create it, so it can not be accidentaly deleted, modified or moved - which would be basicaly a substitute for assembly constraints?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      Well you can lock it (left panel) which prevents selecting it. Not the same

  • @trevenmatthews8608
    @trevenmatthews8608 2 ปีที่แล้ว

    Is there a Mac version?

  • @TheKevphil
    @TheKevphil ปีที่แล้ว

    This is excellent! And while not SUPER-simple, it's probably as good as it gets for CAD-like modeling. Now, any advice for us mere mortals as to how to *_install_* the software from GIThub? It's all Swahili to me! ;)

  • @koverpet220
    @koverpet220 2 ปีที่แล้ว +2

    Loft, sweep and revolve?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      I've got basic implementations of them but they need work for sure

    • @koverpet220
      @koverpet220 2 ปีที่แล้ว

      @@nickkallen1 I wonder if this program will be free or paid?
      Will there be a boolean slice and split?
      And will there be editing of surface control points like in rhino or moi3d?
      Will there be tools to deform geometry (bend, twist, taper and ect.)?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +7

      @@koverpet220 tentatively I'm planning to charge $20 for the app, and the front-end will be open source. Some of those features you mentioned will eventually be available ... The focus is on concept artists and their needs so I'm not building a kitchen sink cad app

    • @user-tg3fl6kq6j
      @user-tg3fl6kq6j 2 ปีที่แล้ว +3

      @@nickkallen1
      It's a pity that you decided to limit yourself to only concepts.

  • @SupSupa10
    @SupSupa10 2 ปีที่แล้ว +1

    Hi, just curious is this better than MOI3D ?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      Moi is robust and relatively bug free. Plasticity had more features but also more bugs

  • @pavelsamoilenko3556
    @pavelsamoilenko3556 2 ปีที่แล้ว

    Is there an ipad version planned?

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว

      No it’s too much work. Shapr is great on iPad tho

    • @nickgennady
      @nickgennady 2 ปีที่แล้ว

      @@nickkallen1 this is exactly why apple needs to support Mac OS on M1 iPads as a option.

  • @bettytureaud
    @bettytureaud 2 ปีที่แล้ว

    Do you have a link to the software?

  • @arlingtonbeech166
    @arlingtonbeech166 2 ปีที่แล้ว

    Hello! is youtube the best place to get updates about your progress? or do you have other social media that we can follow. This program looks amazing. Great work!

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +1

      Yeah this is the best place. I post to TH-cam every 2-3 weeks. On discord, for beta testers, I post a video every couple days, showing every small change, more advanced features, etc.

    • @arlingtonbeech166
      @arlingtonbeech166 2 ปีที่แล้ว

      @@nickkallen1 I'm looking forward to this, keep up the great work

  • @mazashayeri1411
    @mazashayeri1411 2 ปีที่แล้ว

    Any plans to release the program? looks promising.

    • @nickkallen1
      @nickkallen1  2 ปีที่แล้ว +5

      Yes I definitely want to release it. I’m optimistic about opening the beta to the public in February. For now I have a few people testing it, helping me to decide what to build, etc.

  • @BeMoreWeird
    @BeMoreWeird 2 ปีที่แล้ว

    Do you have a Patreon?

  • @shokk1967
    @shokk1967 ปีที่แล้ว

    Love it, but very new to this.
    Your so fast and its so hard to follow.