I make a sci-fi box design to walk new users through Plasticity. The design is based on a tutorial in • Why use ZBrush For Har... Email me to join the beta nick@plasticity.xyz
Great tools and presentation of them. You got a spot on approach to tackle problematic functions where other applications let their users down. Its a joy to use plasticity even when its still under developement!
I agree. Making these videos also helps me identify frictions so as to improve the workflow. But I need to have simple things I can model in < 15 minutes. I hate making and editing long videos
@@nickkallen1 I try free plan now, I use plasticity for create model for 3d print. Very nice soft. But can you add more visual indicator for enge lenght? It is visable only in edge view in bottom right corner in small font. It is not comfortable. Or maybe I dont finde other way to indicator edge lenght?
I love how you're making it easier to move things...That's always hard in CAD software. Have you thought about adding non-destructiuve modifiers? A bevel modifier you can add after modeling would be awesome as you could adjust it after the fact?
Today is my first day to try the trial version of 1.1. It was a little touch and go but I was able to make it through this tutorial. Plus I was able to improvise a bit and do things my own way. I come from a background of using hardops/boxcutter in Blender. This is definitely a great program and I look forward to continue learning it.
I am trying the latest beta, public version. It's a amazing program 👍 like a drug😊 I love it so much despite great difficulties in some basic commands and navigation. I apologize for my criticism but I think it is good for the program and for some users. Mainly: - I use Blender navigation, with the ALT key activated (preferences menu). I think many other people also have reason to use this combination. So, this second alternative available by default in Blender is: - alt + left click for orbit - alt + ctrl + left click for zoom - ctrl + shift + left click for pan There is also the (important) ability to reverse the zoom as you like. Incidentally this is exactly the same combination as the default in MOI3d. Many people who use Moi with that combination will not currently find it in Plasticity. The navigation in Moi3d is the same as in Blender (with the Alt key activated).
That's simply Boxcutter and Hardops in nurbs mode! Amazing!!!! don't have to worry about artifacts anymore! Add a render engine and this is going to be amazing!
I've been noodling with the demo trial a few days now and I'm really really impressed. As I'm still exploring, and I'm finding that I likely WILL purchase the studio version eventually, I gotta make a request for exporting. The OBJ's that come back could really benefit from cleanup. I'm finding I love the tool, but the output geo for other applications is a bit difficult to use unless you plan on using it as is. Even noodling with the settings creates challenges where edge loops are not preserved as polygons and cohesive flow is heavily disrupted. This means objects can't be subdivided and they also can render with artifacts. As a solution for output (The base app is amazing so far), I'd recommend a remesh feature option in the future that allows topology to be remeshed and retopologized with input taken by the crease edges for proper edge flow distribution. Close examples would include Maya 2024's Remesh and Retopo solution, or ZRemesher in Zbrush, or the 3rd Party tool Quad Remesher by Exoside. The objective would be to output a clean remeshed object with good edgeflow and out of the box settings that attempt to maintain creased fillets/chamfers without spiraling. I feel like I'd use this tool for most of my hard surface work if I could near guarantee clean geo output from the project. At the end of the day I know it depends on your goals, but I do have to say it's blazing fast, really clean interface and easy to pick up and use. I really love the product so far.
I am really enjoying the program but 1/2 of the shortcuts you suggest we use do not work for me. Perhaps I have something wrong in the settings (Note: I haven't changed any settings) or the newest version has hotkey changes? Unsure.
This is absolutely incredible!! I would love to use this program to design my engineering prototypes. If you're taking features requests, I'd love the ability to import 3D meshes to reference and trace onto it. Such as for helmets.
As a Fusion360 user I can easily say this program ticks most every box in terms of correcting the pitfalls of Cad. Do you have any plans for organic modeling?
@@nickkallen1 lovely I’m super stoked. Been loving the program and when I heard that guys like Arimus and Alex Senchal were helping with development I got rly excited. Can’t wait for the official release!!
I think I said "OHHHH" out loud at least 6x. First word that came to mind is TASTY.... Plasticity looks TASTY!!! I'm intrigued and looking forward to giving it a try.
1 minutes in and I'm already lost, Loop selection doesn't work for some reason, I keep pressing alt and nothing happen, alt+ctrl does make a ring selection though. I thought maybe the shortcut is changed, tried looking into the see all commands panel and tried looking for loop selection and I can't find it, even when I search for "ring" to make sure I can see the shortcut for ring selection and nothing comes up. I then thought maybe it's because I changed the navigation to maya, revert back to default navigation, restart, and loop selection still doesn't work.
Looks great! I've been waiting for an official first release before I try but I might have to try the beta soon. Is there an easy way to change the move/rotate/scale hotkeys to match Maya and 3DS Max (W/E/R) instead of Blender?
How does this (9:50) snapping magic happen? I can't figure out is it a keyboard shortcut or some other way to do it? It doesn't work that way for me. I'm with final version and the meny looks different.
One question I followed the steps exactly and ran into a big time issue with the stop points on the backside chamfer the stop points would take and when I place the second one the chamfer collapsed and the Fillet box went red around the boarder. No message as to what was wrong or anything. Tried a few more times and I just don't get it because its not like the lines are not out of alignment or anything touchy like that. Totally stumped.
Testing plasticity surfacing modeling is cool but cant find something like constraint curve in fill surface in solidworks And will be very powerful if you can put some thing lik powersurfacing pluging Because working with surfaces is time consoming And also let the user chage his shortcut
I’m not sure what constraint curve is in solid works, perhaps point me to a video? In any case, advanced surfacing tools will have to wait for version 2.0 - but it will be killer
Tell me why such logic? Why do you need to double-click on an object to select it? Instead of one. Why do I need to select an object move operation every time? Instead of appearing on the object when it is selected? These unnecessary actions affect work
In fact, the basic most frequently used operations could be made faster, avoiding the need for confirmation after each move. Perhaps it will come later. Also a gizmo with any combination of move rotate and scale at once would be handy...because you can do more operations with fewer clicks.
@@matsy7450 Yes, this is the first thing to work on in such applications. Convenience and speed depend on it, I see the huge potential of this application, but everything is killed by such a strange logic. And all these confirmations of elementary actions, such as movements and rotations, must be clicked OK! Why? By the way, there are very few bindings as in Moi3D and alignment, this is just the basis when working.
You must have changed the software since this video. Almost nothing you do here works in the current version. I'm having the same problem with all tutorials. None of them work.
I'd lost my enthusiasm about 3D modelling, but Plasticity has rekindled the fire that went out.
That imprint command is slick! love how it transfers curves/faces onto curved surfaces
Great tools and presentation of them. You got a spot on approach to tackle problematic functions where other applications let their users down. Its a joy to use plasticity even when its still under developement!
Please make more of these videos where you model, It's a great way to learn!
I agree. Making these videos also helps me identify frictions so as to improve the workflow. But I need to have simple things I can model in < 15 minutes. I hate making and editing long videos
@@nickkallen1 I try free plan now, I use plasticity for create model for 3d print. Very nice soft. But can you add more visual indicator for enge lenght? It is visable only in edge view in bottom right corner in small font. It is not comfortable.
Or maybe I dont finde other way to indicator edge lenght?
Plasticity is an astonishing piece of work Nick. I take my hat off to you.
This is insanely cool! Cant wait till this joint drop, amazing work dude!
I love how you're making it easier to move things...That's always hard in CAD software. Have you thought about adding non-destructiuve modifiers? A bevel modifier you can add after modeling would be awesome as you could adjust it after the fact?
And make modifiers per-vertex or edge, not just over the whole model like Blender.
I love that ctrl+ alt for selection
Thanks for explaining your tutorial in slow time.
It's very helpful.
This is incredible. Such a great tool and a great tutorial. It was a simple, but so much ground was covered.
You're creating a magic wand! This software looks amazing!
One you're done kicking CAD's ass can you take on Cloth sim ? Marvellous Designer has too much of a hold on that market :)
thats very true.
Today is my first day to try the trial version of 1.1. It was a little touch and go but I was able to make it through this tutorial. Plus I was able to improvise a bit and do things my own way. I come from a background of using hardops/boxcutter in Blender. This is definitely a great program and I look forward to continue learning it.
Such a good that plasticity shortscuts and UI similar as Blender 👍👍👍
You are doing the lord's work ❤ A dedicated hard-surface modelling tool with Blender's sensibilities. Love it. I'm in.
I am trying the latest beta, public version.
It's a amazing program 👍 like a drug😊
I love it so much despite great difficulties in some basic commands and navigation. I apologize for my criticism but I think it is good for the program and for some users.
Mainly:
- I use Blender navigation, with the ALT key activated (preferences menu). I think many other people also have reason to use this combination.
So, this second alternative available by default in Blender is:
- alt + left click for orbit
- alt + ctrl + left click for zoom
- ctrl + shift + left click for pan
There is also the (important) ability to reverse the zoom as you like.
Incidentally this is exactly the same combination as the default in MOI3d. Many people who use Moi with that combination will not currently find it in Plasticity.
The navigation in Moi3d is the same as in Blender (with the Alt key activated).
That is a very beautiful interface. What an intuitive and snappy way to model :D
That's simply Boxcutter and Hardops in nurbs mode! Amazing!!!! don't have to worry about artifacts anymore! Add a render engine and this is going to be amazing!
Limit points for chamfers.... my oh my. Also... poly modeling style inset in a CAD modeler... quite nice.
this has been by far my favorite CAD Software ive tried. Unfortunately the software will not open anymore after a day of use.
Very important is a text editor or a possibility to import mesh :)
Amazing, keep up the great work!
Beautiful, great work!
Looks fantastic!! Going to try the software before I purchase.
Totally addictive and reasonable software
cannot wait to get my hands on full release version :), Question: will there be a option to import / export STEP/STP type files ?
I've been noodling with the demo trial a few days now and I'm really really impressed. As I'm still exploring, and I'm finding that I likely WILL purchase the studio version eventually, I gotta make a request for exporting. The OBJ's that come back could really benefit from cleanup. I'm finding I love the tool, but the output geo for other applications is a bit difficult to use unless you plan on using it as is. Even noodling with the settings creates challenges where edge loops are not preserved as polygons and cohesive flow is heavily disrupted. This means objects can't be subdivided and they also can render with artifacts.
As a solution for output (The base app is amazing so far), I'd recommend a remesh feature option in the future that allows topology to be remeshed and retopologized with input taken by the crease edges for proper edge flow distribution. Close examples would include Maya 2024's Remesh and Retopo solution, or ZRemesher in Zbrush, or the 3rd Party tool Quad Remesher by Exoside.
The objective would be to output a clean remeshed object with good edgeflow and out of the box settings that attempt to maintain creased fillets/chamfers without spiraling. I feel like I'd use this tool for most of my hard surface work if I could near guarantee clean geo output from the project.
At the end of the day I know it depends on your goals, but I do have to say it's blazing fast, really clean interface and easy to pick up and use. I really love the product so far.
Beautiful! Keep up the great work!
thats reasonable af
Excellent. Great job
Very interesting, might pick up a license for this!
Amazing, good job!
Please do a youtube video on how to update the software to the current version for people who purchased the studio version.
This video was so simple and yet so awesome and easy to follow.
Please, release more content.
Clicked and subscribed.
Can’t wait🎉
It's looking so useful and realy easy to use. I was try to use many programms, but I just suffer because it was be unwieldy :D
Great work
I am really enjoying the program but 1/2 of the shortcuts you suggest we use do not work for me. Perhaps I have something wrong in the settings (Note: I haven't changed any settings) or the newest version has hotkey changes? Unsure.
Wow! its more cool then fusion! great work!
This is absolutely incredible!! I would love to use this program to design my engineering prototypes. If you're taking features requests, I'd love the ability to import 3D meshes to reference and trace onto it. Such as for helmets.
You can already do that 🙂
@@ericliss9600 are you for real?! Yeah I need to get this program ASAP
As a Fusion360 user I can easily say this program ticks most every box in terms of correcting the pitfalls of Cad. Do you have any plans for organic modeling?
Subd import
@@nickkallen1 lovely I’m super stoked. Been loving the program and when I heard that guys like Arimus and Alex Senchal were helping with development I got rly excited. Can’t wait for the official release!!
@@BryanOLearyJr It's true...Arrimus included it right away in his course on Udemy, plasticity it's part of his particular workflow.
Nice work 👍
MADNESS!! 🔥
I think I said "OHHHH" out loud at least 6x. First word that came to mind is TASTY.... Plasticity looks TASTY!!! I'm intrigued and looking forward to giving it a try.
Witchcraft! :D
Looks great! really want to try it out.
Add dimensioning stuff....drawing mode stuff like fusion 360 in it ....then later on a renderer....
I wish Blender would update their nurbs modeling tools, it's so lackluster for doing stuff like this,.
1 minutes in and I'm already lost, Loop selection doesn't work for some reason, I keep pressing alt and nothing happen, alt+ctrl does make a ring selection though.
I thought maybe the shortcut is changed, tried looking into the see all commands panel and tried looking for loop selection and I can't find it, even when I search for "ring" to make sure I can see the shortcut for ring selection and nothing comes up. I then thought maybe it's because I changed the navigation to maya, revert back to default navigation, restart, and loop selection still doesn't work.
...and this is our basic design 😂
this is an amazing app, will you add the option to change the shortcuts in the future ?
Looks great! I've been waiting for an official first release before I try but I might have to try the beta soon. Is there an easy way to change the move/rotate/scale hotkeys to match Maya and 3DS Max (W/E/R) instead of Blender?
Downloaded the trail version,confused on how to use the program a complete beginner
How does this (9:50) snapping magic happen? I can't figure out is it a keyboard shortcut or some other way to do it? It doesn't work that way for me. I'm with final version and the meny looks different.
One question I followed the steps exactly and ran into a big time issue with the stop points on the backside chamfer the stop points would take and when I place the second one the chamfer collapsed and the Fillet box went red around the boarder. No message as to what was wrong or anything. Tried a few more times and I just don't get it because its not like the lines are not out of alignment or anything touchy like that. Totally stumped.
How can i like this twice?
Very Good
hello, just wondering if we can change some of the keybinds :^)
Alt is not working to select loop cuts, don't know if this is a bug, or something with 1.1
Is there a way to reset keybindings to default? I messed up several of them and need to reset them
Great
bonkers!
Is there a mac M1 version of plasticity? Where can I download it?
Покупка из России возможна? / Can I buy from Russia?
Testing plasticity surfacing modeling is cool but cant find something like constraint curve in fill surface in solidworks
And will be very powerful if you can put some thing lik powersurfacing pluging
Because working with surfaces is time consoming
And also let the user chage his shortcut
I’m not sure what constraint curve is in solid works, perhaps point me to a video? In any case, advanced surfacing tools will have to wait for version 2.0 - but it will be killer
@@nickkallen1
th-cam.com/video/Jr7y4ZJKSi4/w-d-xo.html
And this also in tim 17 mn
th-cam.com/video/BF-wjPXugyg/w-d-xo.html
@@nickkallen1 If I bought Indie plan can I upgrade later for version 2.0? I am hobbyst I dont need Studio plan.
👍👍👍
Where did you get the name of the plasticity program?
I wanted to emphasize the clay-like nature of the program and "plastic" is one of those funny words I remember from college
Is the software or any of the libraries (C3D) it's using Russian?
No. I was using c3d but no longer
Tell me why such logic?
Why do you need to double-click on an object to select it? Instead of one.
Why do I need to select an object move operation every time? Instead of appearing on the object when it is selected?
These unnecessary actions affect work
In fact, the basic most frequently used operations could be made faster, avoiding the need for confirmation after each move. Perhaps it will come later.
Also a gizmo with any combination of move rotate and scale at once would be handy...because you can do more operations with fewer clicks.
@@matsy7450 Yes, this is the first thing to work on in such applications. Convenience and speed depend on it, I see the huge potential of this application, but everything is killed by such a strange logic.
And all these confirmations of elementary actions, such as movements and rotations, must be clicked OK! Why?
By the way, there are very few bindings as in Moi3D and alignment, this is just the basis when working.
You are based in Russia right, when and if I do purchase this beautiful software, will my payment info be safe?
My company is American although I live in France
black magic
No timeline, no dimensioning, naah
You must have changed the software since this video. Almost nothing you do here works in the current version. I'm having the same problem with all tutorials. None of them work.
Must of the commands appear on screen in context or you can use the F search menu to search any command so it's pretty easy to figure it out.
Take some notes from Shaprs first tutorial, this is an irritating tutorial
✌️ pքɾօʍօʂʍ