Plasticity 2024.2: More power than ever before

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  • เผยแพร่เมื่อ 2 พ.ย. 2024

ความคิดเห็น • 84

  • @SDX9000
    @SDX9000 หลายเดือนก่อน +47

    YES, with measurement based editing and reverse engineering tools - I finally see what I need to jump into Plasticity :)))

    • @TAH1712
      @TAH1712 หลายเดือนก่อน +2

      That type of move with a noted dimension and selection types has been in other CAD package even the free ones for approaching decades - so Plasticity is just catching up or even, just getting started. But the surfacing stuff is getting beyond comparison with all but the very very best. Absolutely no hesitation for the product designers out there interested in form and shape that can't afford the SolidWorks, Alias, Nx. Catia. Warping / deforming and wrapping looks very cool indeed.

    • @lazyman1011
      @lazyman1011 หลายเดือนก่อน

      Yeah hope they improve this topic further!

  • @jmichealj0495
    @jmichealj0495 หลายเดือนก่อน +15

    Loving all the new features! Plasticity keeps getting better with every update!

  • @appidydafoo
    @appidydafoo หลายเดือนก่อน +17

    Plasticity is the most exciting new software I've seen in the last decade, congratulations

  • @Dina_tankar_mina_ord
    @Dina_tankar_mina_ord หลายเดือนก่อน +5

    Fantastic work. This is giving ripples in the industry.

  • @BRUXXUS
    @BRUXXUS หลายเดือนก่อน +5

    Awesome! Very much love the dimensioning and constraint stuff.

  • @ThreeDCreateTutorials
    @ThreeDCreateTutorials หลายเดือนก่อน +5

    Awesome on what you have done with you tools to support the artist out there, thank you for what you do!

  • @magnumoppai159
    @magnumoppai159 หลายเดือนก่อน +2

    very cool! I love the precise orientation I love that we are getting backwards and forwards interactions with measurements

  • @citizenclown
    @citizenclown หลายเดือนก่อน +2

    Did, wonderful update. Cannot wait to get it installd. That square command and feature set looks amazing to make middle lofts work well. Thanks for all your hard work!

  • @MetalGearMk3
    @MetalGearMk3 หลายเดือนก่อน +3

    Congrats Nick! I hope to see more surfacing features in the coming releases.

  • @alanokamura6250
    @alanokamura6250 หลายเดือนก่อน +3

    Yippie! Thank for all your hard work Nick!

  • @dizzicz
    @dizzicz หลายเดือนก่อน +1

    I've bought studio license last week. Indie would be enough for me, however I wanted to support you. And next week you are releasing new version with awesome features. That feel when I know that I did it right with my decision. Thank you! Keep going!

  • @silvermyth2119
    @silvermyth2119 หลายเดือนก่อน +2

    Brilliant! Thanks Nick! Awesome features! 👍

  • @desertwhaler
    @desertwhaler หลายเดือนก่อน +2

    Awesome additions! This will definitely help me with some of my current projects!

  • @colinhare4722
    @colinhare4722 หลายเดือนก่อน +5

    Deform.... Wowser. Now that's so so powerful.

  • @Tarjei3D
    @Tarjei3D หลายเดือนก่อน +2

    Thank you! Very useful and well designed features!

  • @kenw8875
    @kenw8875 หลายเดือนก่อน

    Outstanding updates Nick! the Square command adaptability in insane. BZ!

  • @leekolb2027
    @leekolb2027 หลายเดือนก่อน

    Fantastic upgrade, thank you!

  • @lukaszbien2904
    @lukaszbien2904 หลายเดือนก่อน +2

    Thank you Nick!

  • @ninjaduck3534
    @ninjaduck3534 หลายเดือนก่อน

    Have been following the releases-unstable channel and trying one in every few betas but it's so exciting seeing it all come together like this. Well done on all the hard work Nick!

  • @aoife8415
    @aoife8415 หลายเดือนก่อน +3

    im vibrating out of my fucking chair rn. im so fucking hyped to see parametric workflows and constraints starting to make their way into plasticity. im this much closer to using f360 only for edge cases and migrating primarily towards f360 for printing

  • @bufferglitch
    @bufferglitch หลายเดือนก่อน +2

    Congrats on the release - fantastic!

  • @carlos_colorsponge
    @carlos_colorsponge หลายเดือนก่อน

    This is fantastic! thank you so much for all the effort to make this software better and better!

  • @nolock
    @nolock หลายเดือนก่อน

    Excellent. Plasticity is becoming more and more powerful machine

  • @xXCrimsonWolfXx752
    @xXCrimsonWolfXx752 หลายเดือนก่อน +2

    My body is ready.

  • @Workbenchtv
    @Workbenchtv หลายเดือนก่อน

    I'm going to make good use of many of these new features! Thanks!

  • @Yarkspiri
    @Yarkspiri หลายเดือนก่อน +2

    Amazing as always!

  • @kbusse
    @kbusse หลายเดือนก่อน

    Great release. I Love every single part of it.

  • @sintetico82
    @sintetico82 หลายเดือนก่อน

    also this time amazing features! Thank you ❤

  • @TonyJabony
    @TonyJabony หลายเดือนก่อน +2

    Awesome stuff!

  • @KoganeNoYubi
    @KoganeNoYubi หลายเดือนก่อน +1

    Deform needs an rigid option, to put them in place without warping. This feature exist on Matrixgold called autobase and smartflow ( but rigid is really important)!

  • @knightandlord
    @knightandlord หลายเดือนก่อน +6

    You guys need to do something about fixing topology for mesh exports. Or if you have tutorials to this effect. I really need a tool like plasticity but I can't deal with all the clean up after. This is the only reason I still haven't purchased after trying twice.

  • @alienmorf
    @alienmorf หลายเดือนก่อน +1

    Thanks for best software in my life😊
    But could you tell me how I can make array of objects with fixed distance between them, not between centers of objects?

  • @MrKennykyle1
    @MrKennykyle1 หลายเดือนก่อน +1

    more measurement improvements please !

  • @MrSunamo
    @MrSunamo หลายเดือนก่อน

    Awesome update, thank you! Will we ever get the ability to apply materials to specific faces/sheets? This would be extremely useful when exporting our models to other apps.

  • @gokhanersan8561
    @gokhanersan8561 9 วันที่ผ่านมา

    My only fear is that the predators at Adobe may discover Plasticity.

  • @SchroedingerK
    @SchroedingerK หลายเดือนก่อน

    oh. my. god. adding your in-house explicit control on rebuilding curves and the xNurbs square tool that allows you to choose number of spans and auto-aligns them to adjacent surfaces is something that I thought you wouldn't get to for a long time. I'm so glad I bought a Studio license long before you even added xNurbs... any chance that these features will be ported over to the Linux build? I have trouble getting wine to run the windows build of the program.

  • @Argyll9846
    @Argyll9846 หลายเดือนก่อน

    Just installed an hour ago and had a quick play. For the Square command there is nothing in the online documentation. This looks like it's pretty vital to understand how to manipulate the settings for this command as there are situations I ran into and was unable to solve the issue of creating a G1 or G2 surface on an object I'd created, which I am sure is solvable. The Square command can simulate the two rail command in Rhino, which is pretty nice and much requested by users so the Square command here gets a very big tick.

  • @adamkletta6201
    @adamkletta6201 หลายเดือนก่อน +1

    Is it possible to add constrains to plasticity someday?

  • @mmii2421
    @mmii2421 หลายเดือนก่อน

    Hello, will there be a more affordable version with a 1 year license ?

  • @Alehcry
    @Alehcry 26 วันที่ผ่านมา

    Hello everyone. I make models of equipment. There are repeating objects and a lot of them. Would it be possible to implement xref, or instance objects?? Like 3ds max instance, or xref for complex projects. And better exporter for lowpoly, separated tool for exporting cylyndrical objects? Thanks!!

  • @鐵人38號
    @鐵人38號 หลายเดือนก่อน +1

    Will the Duplicate Linked feature be added in the future?

  • @SebSto3D
    @SebSto3D หลายเดือนก่อน

    fantastic

  • @ASchellekens09
    @ASchellekens09 หลายเดือนก่อน

    Super useful!

  • @north584
    @north584 หลายเดือนก่อน +1

    Can you do something about the scale tool. More often than not I want to scale an object from a pivot point and snap it inline with another point, simular to adobe illustrator or transform in photoshop but it’s not possible.Scaling is still guess work in plascity

    • @nickkallen1
      @nickkallen1  หลายเดือนก่อน +1

      Try freestyle scale doc.plasticity.xyz/common/scale#freestyle-scale

  • @north584
    @north584 หลายเดือนก่อน

    Hi nick, are you aware there is a bug in the new update for Mac users.
    The new version doesn’t seem to allow rendering software such adobe stager to build UV maps of obj files from plascity, I had to revert to the previous update to export my model to stager and and it worked fine.
    I double checked and went back to 2.3 update and tried a simple cube and the UV map doesnt work. Are you able to fix this othwise I can’t update to 2.3????
    Cheers

  • @designerwithacamera
    @designerwithacamera หลายเดือนก่อน +1

    Awesome!

  • @Ak47ram
    @Ak47ram หลายเดือนก่อน +1

    I'd like to see more details on the reverse engineering capabilities.

  • @yakusa_3dart
    @yakusa_3dart หลายเดือนก่อน

    great!, indie accept import SVG only Studio?

  • @Mike_P.
    @Mike_P. หลายเดือนก่อน +1

    Lets Go!

  • @dra911
    @dra911 หลายเดือนก่อน

    Question: Once you set a dimension, does it "stick" like a constraint - or can other operations somehow inadvertently change it if you're not paying attention? I guess I'll give it a shot soon and find out!

  • @mohamedhamed3572
    @mohamedhamed3572 หลายเดือนก่อน +1

    nice!

  • @jerrynkumu
    @jerrynkumu หลายเดือนก่อน

    Updates coming just a few days after I upgraded to Studio.
    NOICE

  • @kolpakovaleksey
    @kolpakovaleksey หลายเดือนก่อน

    Love it

  • @jazon9
    @jazon9 หลายเดือนก่อน

    This verion is avalibe now?, plastisity auto udate or need download?

  • @jacquesjanoyer
    @jacquesjanoyer หลายเดือนก่อน +1

    cool !

  • @graphix3d
    @graphix3d หลายเดือนก่อน

    💪

  • @sirrodneyffing1
    @sirrodneyffing1 หลายเดือนก่อน

    Instances / Components?

  • @TutorialCells
    @TutorialCells หลายเดือนก่อน

    very nice !

  • @cbong
    @cbong หลายเดือนก่อน +1

    whoaaaaaaaa!

  • @Lloyd_2001
    @Lloyd_2001 หลายเดือนก่อน

    when will xnurbs come to indie version?

  • @miloszajic3196
    @miloszajic3196 หลายเดือนก่อน +1

    👍👌

  • @Kuechmeister
    @Kuechmeister หลายเดือนก่อน

    Super

  • @zhabinyuri7233
    @zhabinyuri7233 หลายเดือนก่อน

    Oh, it is really cool)! I already have the license but how I can upgrade to this version?

    • @nickkallen1
      @nickkallen1  หลายเดือนก่อน +1

      plasticity.xyz/upgrade-renew

  • @ivonnedaza2179
    @ivonnedaza2179 หลายเดือนก่อน

    When will plasticity be available in Spanish?

  • @Fingle
    @Fingle หลายเดือนก่อน +1

    9:10 du dung

  • @Gr33nDeman
    @Gr33nDeman หลายเดือนก่อน +1

    Woooo!!! Lets Go NIck!!!

  • @agnelodearaujo7413
    @agnelodearaujo7413 หลายเดือนก่อน +1

    Awaiting a Linux release

    • @nickkallen1
      @nickkallen1  หลายเดือนก่อน +2

      It's on our web site and in the discord

    • @yusky03
      @yusky03 หลายเดือนก่อน

      ​@@nickkallen1Flatpak please

    • @Chris-oj7ro
      @Chris-oj7ro หลายเดือนก่อน

      @@nickkallen1 will Linux eventually get xNurbs functionality?

  • @_djengis
    @_djengis หลายเดือนก่อน +1

  • @LoganDark4357
    @LoganDark4357 16 วันที่ผ่านมา

    why do you record the discord pings 😭😭 it took me like 10 minutes to figure out they were from your video, please silence discord when you record

  • @yusky03
    @yusky03 หลายเดือนก่อน +1

    When can we get Flatpak for Linux? So all linux users can use Plasticity. Even those on Atomic distros.

  • @68centsanimations96
    @68centsanimations96 หลายเดือนก่อน +1

    💪🏻💪🏻👁️

  • @spectreisland5387
    @spectreisland5387 หลายเดือนก่อน

    2nd

  • @Strider1122
    @Strider1122 หลายเดือนก่อน

    Hello mate I couldn't find any other way of contacting you I purchased plasticity about a year ago I got the Indy licence and literally the next day you came out with the new one. Anyway I assumed it was a ongoing licence once you bought it that was why I bought it because all the other companies are basically cutting people's banks accounts up and screwing them over aren't they? Anyway I can still use it so I'm assuming I would have to pay just for support and upgrades whatever or am I wrong am I using it without a licence now? Again I assumed it was to buy outright. There is a proper term for it but it's not coming to mind I'm afraid. I love the software and I would want to upgrade soon so would I just have to pay the other half because I've already got the indie licence and if you can I answer my question as to whether I'm still able to use it that would be cool and then I'll get the upgrade later probably in about 2 weeks payday does it come with x nurbs as well? Thank you all the best Jonny keep kicking ass! And please give the UI an upgrade thanks

  • @coryseaward975
    @coryseaward975 หลายเดือนก่อน

    Square is huge…