For those who said that “Wow i did not know that a spring is a sonic cd reference”, he did not mean a spring, he meant the animation that sonic does when he jumps on a spring.
Super Peel Outs, Metallic Madness, Stardust Speedway, Im outa here, Pipe Paths, Balancing Animations, Zappy Thingy in FBZ 2, Frost Animations, Ending, Mirrage Saloon (Not Existed Level), Flower Trap Thing, Metal Sonic, Shrink Ray, Future and Past Sign Postes are from Sonic CD.
0:00 Super Peel-Out 0:14 Special Stage 0:53 Spring Twirl 1:05 Wacky Workbench Tubes 1:27 Sonic's Balancing 1:44 Flashing lights from FBZ in Wacky Workbench 1:58 Sonic getting frozen 2:12 Stardust Speedway Past (Act 1) 2:45 Time Warp Signs 3:11 Stardust Speedway Present (Act 2) 3:45 Metal Sonic 5:28 Mirage Saloon Zone Desert Dazzle 6:06 Moving Legs in LRZ from Metallic Madness 6:26 Conveyor Belts in LRZ from Quartz Quadrant 6:46 Metallic Madness 7:28 Ending TOTAL REFRENCES: 16
Just wanted too add this because it's easy to miss. Tails's victory pose in Mania is a reference to when you enter a special stage in CD (2011). It's the same pose and it didn't appear in S3&K - only in CD (2011).
The spindash option from CD is in the game, if you go to "NO SAVE", press Triangle/Y on the controller (depending what controller you are using - Triangle for PS4/PS5 and Triangle for Xbox One/Xbox Series and Nintendo Switch), you'll come up with an option to change it from Mania to CD which will allow you to use the peel out dash. NOTE: You MUST have one medallion whether it's gold or silver in order to unlock it in the special options menu.
If anyone hasn't said so already, you missed the spinners in Palmtree Panic are re-used as bar stools in Mirage Saloon. The glass orbs in Collision Chaos are also reused in Mirage Saloon. The torrent tube in Tidal Tempest is used in Hydrocity. The coil tubes in Quartz Quadrant are used in Chemical Plant. And the bouncy platforms in Whacky used in Chemical. Nicely done otherwise.
You also forgot The Amy doll in metallic madness that’s a reference to Amy hugging sonic in palmtree panic. In mania plus the drowning sound from CD is in it. The water ski badnik from Tidal Tempest is in Chemical Plant. And the ending of Mania with little planet exploding and making Sonic’s face is like the good ending in CD
the stardust speedway and metalic madness zones arent actually references, they are just stages in the game and everybody knows that sonic cd has those stages and there basically the same
There is one Easter Egg you missed, and it's actually in Knuckles segment of Green Hill Act 1: there's a set of platforms that shares a striking resemblance to a set of platforms in Palmtree Panic!
Edit note: I’ll try and make it simpler for people who didn’t understand or were thinking about a different machine You missed a reference *Reference scene:* In Sonic Mania after you defeated the Stardust Speedway act 1 boss you would 1st destroy the robot generator (will get into that) then go by a future sign. *Reference in Sonic CD and purpose:* Now the 1st machine sonic destroys after Stardust Speedway act 1 boss is called a robot generator and in the original Sonic CD you would go into the past of each act (excluding bosses) to destroy the machine and create a good future in the future version of the act. If you wanted to not collect the time stones but make a good ending just destroy the robot generators in each act (excluding bosses) in Sonic CD it worked as a 2nd good ending.
No, the machines destroyed in Mania's Stardust Speedway are actually taken from the flower capsules Sonic destroys after the first five Eggman battles.
@@JumpMan96_ Yeah I think they mistook which machine you were talking about. You're talking about the Alien Capsule machine thing with all the animals in it. The alternative way to get the good future aside from collecting time stones.
It sucks that the sonic fanbase recently has started hating on the game and calling it bad; i always liked the time travel mechanic, funny bosses and crazy levels a lot.
3:46 also, when metal is stomping the rabbit, that's a reference too, sometimes when you go to the past to destroy the machines you can find metal doing that and you have to destroy the thing he's attached to, to make him disappear.
I love that the people who made this game actually decided to reference to sonic media, specifically the classics, being that it’s an 16bit game, made by fans which got licensed by sega or whatever, but yeah, I’m glad this was obviously made by people who truly care about t sonic and the entire franchise itself.
I swear, Christian must've really thought of Sonic CD as his favourite. Think about it, his fangame Sonic Nexus was based off of CD, CD was the first Sonic game he officially tried porting, and so on.
The only difference I can think about this from Sonic Mania is this: In Sonic Mania, there is only one UFO, for it is very fast. The only way for you to catch it is if you get blue spheres (for speed) and rings (for time addon).
That may be because it went for a completely different take on game design compared to the other classics; the other classic games were about getting to the goal as quick as you can with competent platforming and using your momentum, while also checking for secrets occasionally. Sonic cd is all about carefully exploring and interacting with the level structure in order to easily pull off time traveling and get good futures in these huge and crazy levels rather than blazing away in them. This sets sonic cd apart from the classics on the genesis and makes it really divisive amongst the sonic community.
Sonic CD is fundamentally designed with exploring in mind. Unlike Sonic 2 and 3, speed isn't the main focus. And the level design was designed with that philosophy. 90% of the levels in the game build up vertically, and most of the paths are completely optional, yet satisfying to take to see what's on the other side.
Man, much as I love mania, this just made me realise how far ahead of it's time CD was. Much as I love Sonic 2, it just doesn't have nearly as many little touches. Granted CD is also missing some features (spin-dash, super sonic etc) that would come in later games, but otherwise it was the most advanced sonic game out there.
Tbh I wouldn't call some of these things in Sonic Mania references to Sonic CD,mostly based on Sonic CD but hey. Who am I to judge? Oh yeah,nice video btw
Really? American music gives you nightmares and japanese sounds something straight out of a 80s movie and neither fit the game... and the track in general is just disapointing.
Oh i forgot about mania music it seems. It's everything that was good about the OG sonic tracks but remade/reworked to near perfection. Nothing sounds too out of place in comparison to sonic CD's flawed soundtrack.
@@iglin06 on one side, i think i learned to appreciate sonic CD's JP soundtrack a bit more over these 2 years On the other, -holy shit i didnt know me from 2 years ago was this based-
i love all the references mania makes to cd, my favorite is definitely the container and future sign at the end of stardust speedway act 1, its such a good reference.
For those who dont sonic CD was a big inspiration for mania because most of the setting is taken place on little planet and eggman using the phantom ruby to beat sonic once and for all and successfully capturing little planet. Which is why CD is used alot because little planet I'd literally the main setting
Very good video ! But you missed one: the bouncy green goo in Chemical Plant Act 2 is a reference to Wacky Workbench, it even reuses the same sound effect
There's also the reference of the robot generator and the metal sonic hologram in stardust speedway. Since that's referencing one of the two ways to get the good ending of CD (smashing the generator in the past and destroying the Metal Sonic hologram)
Well, there are many differences between the two designs, as similar as they are. The colors are almost entirely different, Tyson Sonic has shorter limbs, they have differently shaped shoes, Junio Sonic has longer and slightly skinnier spines while Tyson's are shorter and a little thicker, the overall body proportions are changed, as well as how they draw the face.
@@Pixentric Toei Sonic smiles twice in the Sonic CD ending (when destroying a badnik and when riding the cutter enemy). The smile he gives is way different than Tyson Hesse Sonic's smile tho.
Sonic mania is favorite game I beat the game with all characters that's how much I love it. But seeing the cd refrences made me happy! Don't tell anyone...........*likes vid*
Its still mostly useless in Mania for any stage that isn't Stardust Speedway since the Instashield and Dropdash are so much better in just about every situation. They should've made you always have the peelout instead.
@@yellowmello1223 Except there is still no real reason to not include it in the standard moveset. It's in no way overpowered due to the rev up time, and getting to max regular running speed instantly _(which is normally only reachable with the use of red springs and whatnot)_ is really nice. Speaking subjectively, I think the Mania max speed sprites are kind of ugly compared to the peel out animation which replaces it.
@@yellowmello1223 I mean, when sonic is rolling you can't control him. When Sonic's running you can control him. Basically if you want to gain speed rolling use the spindash. If you want to blast through tuning use the peelout. They both have different uses. (Yes I know it took me 5 months to respond but 5 Months ago I didn't even look on the notifications.)
The peel-out looks cool... but isn't really that effective, since it leaves you defenseless. Spin dash all day erryday. @7:43 Tails: I can't believe Sonic is fucking dead
The Metallic Madness pipes in Chemical Plant was a missed opportunity to use them in Metallic Madness in my opinion, but never the less, it still works
I'll be honest, growing up in the 90s, I wasn't the biggest Sonic CD fan, favoring by a very large margin the Genesis titles (and even Triple Trouble on the Game Gear). While I still prefer the Genesis games in general, getting to play the awesome Steam port of Sonic CD with the proper JPN soundtrack (which no offense to anyone who thinks otherwise, but IMHO it is FAR superior and far more unique and stylish than the US soundtrack, and this is as an American who didn't grow up with it talking here), and then seeing how the best parts of Sonic CD were injected into the DNA of Sonic Mania really turned my opinion of the game around.
@@NameChecksOut That is your opinion. For me, the US soundtrack is a lot more lifeless and dull, enough to totally color my impression of the game back in the day. But I am glad both soundtracks do exist - even I must admit there are some gems in the US soundtrack too. I just think there was no need to revise something as cool and catchy as the JPN soundtrack in the first place, and even if they did, I just wish we had the option to choose back in the 90s.
For those who said that “Wow i did not know that a spring is a sonic cd reference”, he did not mean a spring, he meant the animation that sonic does when he jumps on a spring.
Haha foony
Well no duh
@@ZingZangZote nice
instablaster
oh man I can't believe springs were only introduced in Sonic CD
Stardust Speedway: *EXISTS*
Everyone: Is that a Sonic CD reference?
Yesn't, my friends. It's a Sonic CD reference.
I thought it was a sonic adventure reference
kind of, it’s a zone only exclusive to sonic cd (from what i’ve seen)
then comes the metal sonic “race”
Super Peel Outs, Metallic Madness, Stardust Speedway, Im outa here, Pipe Paths, Balancing Animations, Zappy Thingy in FBZ 2, Frost Animations, Ending, Mirrage Saloon (Not Existed Level), Flower Trap Thing, Metal Sonic, Shrink Ray, Future and Past Sign Postes are from Sonic CD.
I don't know man, i think it's more a JoJo reference
I just love how he/she did the sonic CD special stage so flawlessly when I'm just over here struggling to get the first ufo
The UFOs have a pattern to them, master that pattern and you will beat it easy
F
I can’t get the first Emerald in Mania.
Yea
Press Y/w in the special stage you'll gain a speed boost
0:00 Super Peel-Out
0:14 Special Stage
0:53 Spring Twirl
1:05 Wacky Workbench Tubes
1:27 Sonic's Balancing
1:44 Flashing lights from FBZ in Wacky Workbench
1:58 Sonic getting frozen
2:12 Stardust Speedway Past (Act 1)
2:45 Time Warp Signs
3:11 Stardust Speedway Present (Act 2)
3:45 Metal Sonic
5:28 Mirage Saloon Zone Desert Dazzle
6:06 Moving Legs in LRZ from Metallic Madness
6:26 Conveyor Belts in LRZ from Quartz Quadrant
6:46 Metallic Madness
7:28 Ending
TOTAL REFRENCES: 16
More specifically the Metal Sonic race and the Hologram
The controllable tubes are from metalic madness
Isn't Mania's Metallic Madness Zone Act 2 in the Present Time?
the past music of the original Metallic Madness is also a reference to the sm version of metallic madness
The tubes are from metallic madness
As a massive Sonic CD fan, I greatly appreciate this video!
Same here
Sonic CD is my fav Sonic game! :D
@@UnwantedGuide Same here
Sonic CD is my favorite classic sonic game
@@exclusive2393 same here
Just wanted too add this because it's easy to miss. Tails's victory pose in Mania is a reference to when you enter a special stage in CD (2011). It's the same pose and it didn't appear in S3&K - only in CD (2011).
I was born in 2011
Hello I on 2022
Me like to say happy Chinese new year
same play gaming
????
It’s an obscure reference to tails adventure actually
The spindash option from CD is in the game, if you go to "NO SAVE", press Triangle/Y on the controller (depending what controller you are using - Triangle for PS4/PS5 and Triangle for Xbox One/Xbox Series and Nintendo Switch), you'll come up with an option to change it from Mania to CD which will allow you to use the peel out dash.
NOTE: You MUST have one medallion whether it's gold or silver in order to unlock it in the special options menu.
They changed it, you can now access the secrets menu on a normal save now
X on the Switch
but it's not the spindash from sonic cd.
It’s called a super p lap
It's drop dash
Sonic just looks more aggressive in most of the cd clips
Looks like this is all taking up too much of his time, lmao
Speaking of time & Sonic CD…
Sonic CD, even he said to mania
"Finish the job already man"
@@PokekaiPJArchives hi daddy
CD really went with a more badass anime style Sonic which is part of why I love it so much
Sonic CD had strange level design but some very cool ideas. I never realized how many made it to Sonic Mania.
Agree there were random rings and boxes miss placed
Even trough that Sonic CD are one of my favorite sonic games
no shit
This video just reminds me how good the soundtrack for Sonic CD was and still is.
Exactly
I'm not a big fan of the US soundtrack, I prefer the JPN soundtrack.
@@GenGamesUniverse Same Here.
Oh, Sonic CD is absolutely my favourite classic game, and I see Sonic Mania as a good compilation of classic games. =)
now we need a knuckles chaotix references in sonic mania.
Metal Sonic boss. Encore mode.
@@AeriaVelocity And the enemy in Press Garden as well as the combine ring power up
The title screen theme in the "& Knuckles" mode ending.
The submarine from Oil Ocean Act 2.
YES
If anyone hasn't said so already, you missed the spinners in Palmtree Panic are re-used as bar stools in Mirage Saloon.
The glass orbs in Collision Chaos are also reused in Mirage Saloon.
The torrent tube in Tidal Tempest is used in Hydrocity.
The coil tubes in Quartz Quadrant are used in Chemical Plant.
And the bouncy platforms in Whacky used in Chemical.
Nicely done otherwise.
The coil tubes might actually be the ones from carnival night actually
@@numberfork Possibly, though CD came before Sonic 3K
You also forgot
The Amy doll in metallic madness that’s a reference to Amy hugging sonic in palmtree panic.
In mania plus the drowning sound from CD is in it.
The water ski badnik from Tidal Tempest is in Chemical Plant.
And the ending of Mania with little planet exploding and making Sonic’s face is like the good ending in CD
@@DanRootAnimTuteit did, CD came out in 1993 and Sonic 3 came out in 1994
@@DavidN-fy1giY En El Final Malo Suena El Sonido De Bad End De Sonic CD
the stardust speedway and metalic madness zones arent actually references, they are just stages in the game and everybody knows that sonic cd has those stages and there basically the same
Yeah, but i put them anyway :)
@@DanielDX ok :D
I saw you on SharkBlox's video! Anyway I'll Sub
@@diamonddamory wait who?
@@skoopercantdraw i think creator of vid
This video is so underrated this should get more view because this is a nice video
Thanks :)
Yea he put a lot of editing into this video
I agree
Welll at the time I'm watching it, its got 132k views
Except this is his most popular video
There is one Easter Egg you missed, and it's actually in Knuckles segment of Green Hill Act 1: there's a set of platforms that shares a striking resemblance to a set of platforms in Palmtree Panic!
The background of this level reminds me of the background of the past version quartz quadrant
There is no platforms there
@@0n1c420 if I could share pictures with you, I would.
Oh now I see
the virgin sprite comparison vs the CHAD platform layout comparison
Edit note: I’ll try and make it simpler for people who didn’t understand or were thinking about a different machine
You missed a reference
*Reference scene:* In Sonic Mania after you defeated the Stardust Speedway act 1 boss you would 1st destroy the robot generator (will get into that) then go by a future sign.
*Reference in Sonic CD and purpose:* Now the 1st machine sonic destroys after Stardust Speedway act 1 boss is called a robot generator and in the original Sonic CD you would go into the past of each act (excluding bosses) to destroy the machine and create a good future in the future version of the act. If you wanted to not collect the time stones but make a good ending just destroy the robot generators in each act (excluding bosses) in Sonic CD it worked as a 2nd good ending.
Also before the Metal Sonic boss fight, it shows Sonic destroy a projection of Metal Sonic stepping on animals.
No, the machines destroyed in Mania's Stardust Speedway are actually taken from the flower capsules Sonic destroys after the first five Eggman battles.
Not THOSE capsules...
The ones you destroy in past to make a good future and did you even read the full thing?
@@JumpMan96_ Yeah I think they mistook which machine you were talking about. You're talking about the Alien Capsule machine thing with all the animals in it. The alternative way to get the good future aside from collecting time stones.
The robot transporter and metal sonic hologram
I actually love the Metal Sonic theme in Sonic Mania, especially the chorus part.
You can immediately see how fans love and remember Sonic CD, and Sonic Team all want to forget it like a bad dream
Here’s a sonic CD reference you missed: in sonic CD, you play as sonic the hedgehog, and you do in sonic mania as well
Good to know XD
@@DanielDX 1 more: in mobile version of sonic cd you can play as tails and you can in sonic mania too
@@pickygolf4485 Sonic CD on Xbox/PS3 has Tails as an unlockable.
Cool sonic cd is one of my favorite sonic game's
sonic cd is my favorite sonic game
It sucks that the sonic fanbase recently has started hating on the game and calling it bad; i always liked the time travel mechanic, funny bosses and crazy levels a lot.
@@demetriuskafkoulas5005 yes, i love yhis games
I dont like Sonic CD...
I LOVE SONIC CD!
Me Too!
3:46 also, when metal is stomping the rabbit, that's a reference too, sometimes when you go to the past to destroy the machines you can find metal doing that and you have to destroy the thing he's attached to, to make him disappear.
its a hologram
I'm going to say something controversial: Sonic mania is a Sonic CD remake
Maybe
No one knows
Like thats a confusing remake
Where is the past and future stuff
Whatever its a good and also confusing
Oh hey it's the same sonic from sonic cd can it be the same person art and sonic maina got me thinking it's a remake of sonic 1 CD 2 3 and knukles
It's not, but it's probably the closest we'll ever be to getting one
well yes, it is...
it’s an all-classic remake
If I'm being honest, I like to think that Mania is actually the Sonic The Hedgehog 4 of the series.
Sonic cd is my favourite classic sonic game and seeing it getting so much attention from sega is great
The classic game will never get old
I love that the people who made this game actually decided to reference to sonic media, specifically the classics, being that it’s an 16bit game, made by fans which got licensed by sega or whatever, but yeah, I’m glad this was obviously made by people who truly care about t sonic and the entire franchise itself.
Which game ya mean? Both are made by sega tho
I love the " yee-heeah"s from Sonic CD, I was SO HAPPY to hear them in the new SSZ
Metallic madness exists*
Everyone: Is that a sonic CD reference
The music and atmosphere in sonic cd's ending is TOO good
I swear, Christian must've really thought of Sonic CD as his favourite. Think about it, his fangame Sonic Nexus was based off of CD, CD was the first Sonic game he officially tried porting, and so on.
0:21 back in the day I was very impressed that this pixel looks very 3D
Im pretty sure it is, of course just a flat plane but 3d nontheless
It’s just basic art, anyone can make pixel art 3D with basic perspective knowledge.
The only difference I can think about this from Sonic Mania is this:
In Sonic Mania, there is only one UFO, for it is very fast. The only way for you to catch it is if you get blue spheres (for speed) and rings (for time addon).
@@zf10studios52but in this case it’s just an 2d image with no perspective with a some stretching
Sonic CD will always be my personal favourite.
Is it me, or something about CD seriously stands out from Sonic 1, 2, and 3 (and Knuckles).
That is because Sonic CD was directed by Sonic's creator himself! Naoto Oshima!
That may be because it went for a completely different take on game design compared to the other classics; the other classic games were about getting to the goal as quick as you can with competent platforming and using your momentum, while also checking for secrets occasionally. Sonic cd is all about carefully exploring and interacting with the level structure in order to easily pull off time traveling and get good futures in these huge and crazy levels rather than blazing away in them. This sets sonic cd apart from the classics on the genesis and makes it really divisive amongst the sonic community.
Sonic CD is fundamentally designed with exploring in mind. Unlike Sonic 2 and 3, speed isn't the main focus. And the level design was designed with that philosophy. 90% of the levels in the game build up vertically, and most of the paths are completely optional, yet satisfying to take to see what's on the other side.
Am pretty sure the 3 is sonic cd and knuckles is sonic 3 & knuckles
@@Grooverguy26274 wtf
Man, much as I love mania, this just made me realise how far ahead of it's time CD was. Much as I love Sonic 2, it just doesn't have nearly as many little touches. Granted CD is also missing some features (spin-dash, super sonic etc) that would come in later games, but otherwise it was the most advanced sonic game out there.
Love Sonic CD's JP soundtrack from 2011.
@Monster ZeroYT 😈 I agree.
1:44 me when studied hard in math but still get under 60 score
I don't get it
@@Ollie.H-23 look at sonic expression
@@springcraft0596 oh I get it now
One of the devs must really love sonic cd to put this much references. I mean... I love sonic CD too.
It takes time to edit like this
Nice work
Tbh I wouldn't call some of these things in Sonic Mania references to Sonic CD,mostly based on Sonic CD but hey. Who am I to judge? Oh yeah,nice video btw
Nostalgia... I used to play sonic CD on my iPad especially the metal sonic level. Oh the good ol days
So much correlation between CD and Mania, and rightfully so!
Blue Blurs for LIFE!
blue blur vs the big dog
That CD Metal Sonic Boss Fight was real flawless
THE HELL IS WRONG WITH TH-cam ALGORITHM?! THIS VIDEO DESERVES MORE VISUAL IT'S AWESOME!
The Maxter AH GACHATUBER!!
@@classicsonicplays4231 not anymore
This Channel is better than mine, and i have more subscribers.
*TH-cam LOGIC*
Yes
@@JogG4DX woah woah woah
I like the music in stardust speed way in first act so relax and metal sonic come zoooming and says WHATS UP HATERS IN THE ZONE
Is no one gonna mention that smotth transition. 7:09
Sonic mania: Great Music
Sonic CD: Fantastic Music
Really? American music gives you nightmares and japanese sounds something straight out of a 80s movie and neither fit the game... and the track in general is just disapointing.
Oh i forgot about mania music it seems. It's everything that was good about the OG sonic tracks but remade/reworked to near perfection. Nothing sounds too out of place in comparison to sonic CD's flawed soundtrack.
@@Detoox21int no way you just dissed the jp soundtrack like that
@@iglin06 on one side, i think i learned to appreciate sonic CD's JP soundtrack a bit more over these 2 years
On the other, -holy shit i didnt know me from 2 years ago was this based-
@@Detoox21america waiting to be respected:
1:27 since the sprite was originally from Sonic 1 but cd just added minor tweaks this is a reference to both
This is specifically a reference to cd because it carries over those tweaks
@@traktor420 As well as the fact that it references the timeline that Sonic CD is before Sonic 2 and after Sonic 1 hence why Tails is not in it.
the trumpet sound they use in sonic mania remixes are from sonic cd too
Basically the whole soundtrack was inspired by the goat cd
)The original soundtrack of course! ... not the other crap)
i love all the references mania makes to cd, my favorite is definitely the container and future sign at the end of stardust speedway act 1, its such a good reference.
It looks like mania team really likes sonic cd,to be honest that makes game better
I just realized that metallic madness is starting to look like it's good future! That's a really nice easter egg :D
i subbed, more stuff like this would be awesome!
people watching grenn hill in sonic mania: *normal*
people watching stardust speedway in sonic mania: what a great reference to sonic CD :)
Fun fact: the ending cutscenes for mania and CD were both in Tyson Hesse's art style, and the cutscenes from Sonic Orgins seem to be too!
wha?...
@@spider13593 I was wrong
Now that's a good thumbnail. Because Sonic looking up is a Sonic CD referance.
For those who dont sonic CD was a big inspiration for mania because most of the setting is taken place on little planet and eggman using the phantom ruby to beat sonic once and for all and successfully capturing little planet. Which is why CD is used alot because little planet I'd literally the main setting
I love bossfight with metal sonic so much, this music and fast gameplay just so good
Sonic Mania has more things and references from CD in it than all the other classic sonic games combined.
This is the best Sonic CD reference video in sonic mania in TH-cam
Sonic CD is my favourite classic sonic game ;)
Very good video ! But you missed one: the bouncy green goo in Chemical Plant Act 2 is a reference to Wacky Workbench, it even reuses the same sound effect
There's also the reference of the robot generator and the metal sonic hologram in stardust speedway. Since that's referencing one of the two ways to get the good ending of CD (smashing the generator in the past and destroying the Metal Sonic hologram)
You don't actually have to smash the hologram for anything, it just makes animals appear.
@@launched_
Yeah, but a lot of people like to do it because the animals give a lot of life to the levels.
THANKS FOR FEATURING STARDUST SPEEDWAY
One thing i wish that they would've done on Sonic Mania was that if you swapped the Sonic controls to CD it'd change the Spindash to the CD style
i love the ending tune, it feels everything is done, and you can relax now.. drawing last breath...
Even though Tyson Hesse Sonic is inspired in Toei/Junio Sonic, he feels really different to me...
From what I recall, Toei Sonic never actually smiles; that could be why.
Well, there are many differences between the two designs, as similar as they are. The colors are almost entirely different, Tyson Sonic has shorter limbs, they have differently shaped shoes, Junio Sonic has longer and slightly skinnier spines while Tyson's are shorter and a little thicker, the overall body proportions are changed, as well as how they draw the face.
@@Pixentric Toei Sonic smiles twice in the Sonic CD ending (when destroying a badnik and when riding the cutter enemy).
The smile he gives is way different than Tyson Hesse Sonic's smile tho.
Im really happy they didn't forgot about that game
The amount of cd references in this game it’s shocking
This video is halfway to a million views! I hope you reach it 😁
Thanks, I hope so too 😁
3:26 i thought it was saying “BIG MONKEY”
Good vid dude!!! 😎👍
Sonic mania is favorite game I beat the game with all characters that's how much I love it. But seeing the cd refrences made me happy!
Don't tell anyone...........*likes vid*
I'm soooo glad they put the super peel out back into a sonic game. It feels so natural to have I don't get why it was cut.
Its still mostly useless in Mania for any stage that isn't Stardust Speedway since the Instashield and Dropdash are so much better in just about every situation.
They should've made you always have the peelout instead.
Because the spindash is a lot more powerful as well as less risky, so it has a better purpose than the peelout.
@@yellowmello1223
Except there is still no real reason to not include it in the standard moveset. It's in no way overpowered due to the rev up time, and getting to max regular running speed instantly _(which is normally only reachable with the use of red springs and whatnot)_ is really nice.
Speaking subjectively, I think the Mania max speed sprites are kind of ugly compared to the peel out animation which replaces it.
@@yellowmello1223 I mean, when sonic is rolling you can't control him. When Sonic's running you can control him. Basically if you want to gain speed rolling use the spindash. If you want to blast through tuning use the peelout. They both have different uses. (Yes I know it took me 5 months to respond but 5 Months ago I didn't even look on the notifications.)
yay finally youtube recommends me something good lol
There's so many of these I forgot were in Sonic CD. Somehow after playing Mania I convinced myself these things were in Sonic 3.
Mirage Saloon Zone Act 2 Look Like Dust Hill Zone To Me
Mirage Saloon is pretty much both the scrapped desert levels from CD and Sonic 2 combined I would say
@@Ratty524
Desert Dazzle?
The scrap zone
Maybe this is an edge case but act 2 of Lava Reef seems to be a tribute to Quartz Quadrant in general
Quartz reef
Lava quadrant
The peel-out looks cool... but isn't really that effective, since it leaves you defenseless. Spin dash all day erryday.
@7:43 Tails: I can't believe Sonic is fucking dead
Sonic Mania is the perfect appreciation of what Sonic is without entirely remaking the game. This is a shot at Sonic 4, not the new Origins game
Fun fact:the first balancing sprite was also in sonic the hedgehog 1
1:35
ah yes, the modified Sonic 1 balancing animation
4:45 is that bad future music? Interesting
I played sonic cd on my phone. But it was fantastic!!!! I love seeing sonic's blue fur on a stage. It was amazing!!
This confirms that Sonic CD is the best sonic game ever 😌
dont forget the machines eggman scatters around in CD levels too, they need to be broken so you can get the good future of each zone in sonic CD.
The Metallic Madness pipes in Chemical Plant was a missed opportunity to use them in Metallic Madness in my opinion, but never the less, it still works
I love sonic cd and other classics of sonic, this gave me nostalgia.
1:16 1:53 2:04 nostalgia
lo que pasa es que sonic mania tenían pensado en unir los juegos del 1 hasta el cd
por eso hay referencias y etc
Sonic cd is a great game
But then there’s wacky workbench
You’re having a good day and then you remember wacky workbench exists in sonic cd
I'll be honest, growing up in the 90s, I wasn't the biggest Sonic CD fan, favoring by a very large margin the Genesis titles (and even Triple Trouble on the Game Gear).
While I still prefer the Genesis games in general, getting to play the awesome Steam port of Sonic CD with the proper JPN soundtrack (which no offense to anyone who thinks otherwise, but IMHO it is FAR superior and far more unique and stylish than the US soundtrack, and this is as an American who didn't grow up with it talking here), and then seeing how the best parts of Sonic CD were injected into the DNA of Sonic Mania really turned my opinion of the game around.
There's no point in comparing the 2. They are both equal soundtracks.
@@NameChecksOut That is your opinion.
For me, the US soundtrack is a lot more lifeless and dull, enough to totally color my impression of the game back in the day.
But I am glad both soundtracks do exist - even I must admit there are some gems in the US soundtrack too. I just think there was no need to revise something as cool and catchy as the JPN soundtrack in the first place, and even if they did, I just wish we had the option to choose back in the 90s.
we can all agree, that sonic cd is basically the middle child of the 4 classic sonic games
It my favorite classic sonic game
Sega: Hold up let me just add some sonic CD refrences real quick. Team sonic team rose and team dark: what...? Edit: Thankies For 11 Likes! ^~^
Yes i will respond to you guys if im online
Let's be honest, sonic cd have the best soundtrack.
N o.
No
Thanks DanielGamerDX for highlighting and hearting my comment
At any Time :)
8:34 perfect ending lol
That one note at the ending of sonic cd when the video ended, it gave me a feeling that doesn't exist.
0:16 thats why i was thinking that was familiar...
Intresting comparing video between the two games! Good job and keep up the good work
0:55 for a sec I thought the reference was the spring being there