if you try the setting reply to this comment with what you think about it ^^ curious for people asking where to find it, it's MAYBE in your mouse software.
I never hear of this setting before but that's really interesting that angle snap works in games. I also love how the riot employee has Chisato as his profile pic.
Thanks for the Subway Surfer gameplay during that epic clutch! My dopamine receptors weren't being activated enough in the moment, so it means a lot to see how much content creators care about their viewers :)
The only issue I've had when trying this setting in the past is that it feels as if there is a decent amount of mouse latency added and felt uncomfortable to me still definitely see its uses that won't make much of an impact to me. Great video kariyu
Mid and early 2000s Logitech and other mice sensor implementations had angle snapping on by default. Always felt it made flicking and aiming much easier in cs 1.6 since you are guaranteed to keep it at headshot level
From my perspective, this feels like its just the wooting effect. It doesn't really give you an advantage but acts as a "safety net and gives you more leeway" (credits to btmc)
angle snapping is likely better for those with higher sensitivity, who do not rely on micro-aiming as much, and who have a lot more errors when it comes to mouse movements. id probably suggest this to those with high sens ONLY, and lower sens people should learn to micro-adjust
I like using rotation in RawAccel so that my natural wrist rotations are always horizontal rather than slanted to one side. I think it's way more powerful than angle snapping.
I feel like I achieved a similar result with the glorious mouse software because it lets you set the DPI independently on the X and Y axis so I can have it really low vertically and a comfortable speed for moving around horizontally which ends up being something like 800/400
@@lj5589 I'm bad at math and forget which axis is which in terms of x and y but my vertical axis is half my horizontal axis since you have less vertical adjustment.
I struggle with tremors and shaky hands and notice it is always my aim that’s lacking. I’m gold and my game sense is better than others at my rank, but I have to constantly adjust my cross hair placement as my hands drift or shake and move it. I’ll be trying this out. I should mention that I do aim train which has helped with my cross hair placement and tracking, but keeping my cross hair consistent horizontally is very challenging for me.
okay, so i tried this the day i saw this video, as someone who actively uses aim trainers such as osu and aimlabs. angle snapping (at least with my steelseries mouse&softw and running a deathmatch with said settings while adjusting the angle snapping slider mid game to test out different varieties) diagonal aiming is absolutely atrocious, i felt like i had to do very unnatural movements that we’re completely different from how i aim personally for example when turning on angle snapping i felt like the only thing i was able to do was move vertically and horizontally in turn instead of being able to aim diagonally and using a direct path to flick to a players head. I did run my deathmatch on lotus with does have a LOT of elevation change for a valorant map which really helped me see how it would affect me in different swings in different areas. Overall for diagonal micro adjustments depending on the strength of the angle snapping youre gonna have hell of a time trying to click a head in my experience with this setting so far. I have fairly decent aim as is id like to think and this setting wasn’t really for me. I mean maybe if you started playing with only this and you started out that way itd be nice but its also kinda weird to see your curso kinda wave whenever you try to move it in a straight diagonal line. overall the angle snapping setting gets a 2/10 -Dilutes raw aim (most people prefer to keep their input as raw as possible and im right along with that group) -Makes diagonal micro adjustments absolutely painful -Can help with keeping your crosshairs straight for horizontal and vertical flicks (but not diagonally {at least not with my mouse}) yep, for me… its sucked.
The feeling of this setting will work for people who like the feeling of low DPI. Low DPI is literally less smooth and less accurate than higher DPI because the sensor is collecting fewer data points over the same movement distance. 1600dpi 1sens will more accurately reflect your mouse movement that 400 dpi 4sens, and the benefits of this are even higher for high effective sens players who use smaller movements, allowing very high levels of control. For a long time now Logitech engineers and sensor engineers from other companies have recommended 1600 DPI as a sweet spot between practical desktop use and allowing the sensor to maintain a high level of accuracy, higher DPI settings if you're comfortable with them for browsing, or using a very high resolution monitor. However there have always been players who prefer a very low DPI. Some of these are guys who always used 400 when monitor resolutions were low and it was practical and kept using the same setting even as pixel counts rose, despite the DPI getting slower and slower. Some people, particularly in CS, copied this from old school players despite it being the HD era and to match the feel of 400 DPI at a lower resolution they'd really need to use something like 800 DPI (because of the relationship between DPI and resolution). People who prefer low DPI prefer less responsive feeling aim, with the mouse picking up less of their real world movement. Some players who feel like their aim is shaky can feel more confident with this, and angle snapping achieves a similar goal. You trade actual control for feeling like your imperfections are smoothed out.
There is something similar for angle snapping on razer mice. If you go on Synapse and click performance, then you can enable X-Y under sensitivity. This allows you to separate your X and Y dpi on your mouse so you can lower or increase whichever one you want. To make it “similar” to angle snapping, all you need to do is lower the Y dpi, which allows the horizontal movement of your mouse to become straighter. But this also means that you will need to exert more force when you move your mouse up and down. Anyways hoped this helped for anyone that wants to try it on a razer mouse
@@ire-kalinamer8540 Well my reply seems to have been deleted or hidden by TH-cam, so I’ll give you the short version. If you look up what the performance tab for razer mice should like like in google and look in images, then the first result should show what I’m talking about with the Enable X-Y option under the sensitivity stages. I’m using the death adder, so if you are using something else, then that may be why
Not sure how i came across this channel or who you are but that game where youre clicking the numbers super fast is incredibly impressive. I strive to have controlled mouse movement, precision and speed like that at some point. Cool video!
Amazing video, i personally dont like it because its a program linearizing ur movement and so i believe micro adjustments from angles that have slight vertically will slightly hurt and i like having full control over everything that's just me though. i can see pinguefy's essence
Sounds pretty interesting and might be useful if you're struggling with keeping consistency with crosshair placement. Might try it out someday, even though I don't have many issues with crosshair placement.
Actually the opposite, if you have good vertical crosshair placement (which is what most players struggle with), this setting would help you a lot more than someone with bad crosshair placement.
@@mahdihotaitgood crosshair placement entails being able to keep ur hand steady already so a player with good crosshair placement would be hurt by this
you guys are all misunderstanding this. angle snapping is supposed to help with the inconsistency you get with crosshair placement, not if you have good or bad placement
I remember having an old cheap gaming mouse (no drivers) that had this by default. Then I switched to the g502 and saw the angle snapping option and learnt that that's what it was called. I searched up if it was good and everyone was saying it was bad for gaming so I just left it off. But now that I think of it, there is a chance it might be good. However, in my opinion, I feel like it's one of those things that mainly assist really good players into getting even better. It's like how a $200 chef's knife isn't going to instantly make a rookie into a pro chef. I think lower ranked players should probably just stick to developing better aim (as it's an ongoing task and will not end) and higher rated players who have a really good sense of aim developed might benefit more from it.
I can write an angle snapping filter using interception driver and the end to end processing time is always 0 ticks of the fastest timer available in windows which is the performance counter, which has a resolution of 10mhz. In other words, the time needed to do this math is always less than 0.1 MICRO seconds (I.e thousandths of a millisecond). The latency of any game will vary by 10s of actual milliseconds each frame, so this whole idea is laughable
I feel like it depends on the game like how he said valorant and csgo is good because those games, you are expected to move your aim horizontally but like apex, if you get to the higher level of the game people will definitely do jump strafe, tap strafe and all kinds of strafe that you required to aim with curve line to adjust your aim and track.
feel like angle snapping would be crazy in a game like R6, where crosshair placement is one of the most important things as headshots are one shit kill every time.
I've been noticing this in csgo how some people can seemingly stay perfectly "robotic" straight line while flicking between 2 spots. Sure some people are very good at it naturally and somehow incredibly consistent too but I wonder how many people actually use this setting and thats why they are so good at it.
We could probably try a blind or double blind study with this feature. Even a placebo based group as well. Although, sometimes its just an ego thing, so go out there and shoot like you cant miss.
Great video, however I wonder how good it would work for lower ranks such as sliver or gold or lower since theses ranks seems to suffer from aiming more. Would it help them more or would it make them worst. Just a thought.
Yo thanks for the video I’ve always been very fine tuned with my mouse control but when playing games like apex it’s very hard dealing with the growing amount of controller players running their configs so they have to benefits of the movement of a keyboard keys while having aim assist on their side removing their human error can’t wait to try the aim snapping in my future games
if you try the setting reply to this comment with what you think about it ^^ curious
for people asking where to find it, it's MAYBE in your mouse software.
can't find it sadly :c
Not in mine Sadge
Apparently this isn’t not available for some mices
@@howdy8340 So it is?
I think angle snapping may help people with disability so it was not entirely useless to include in settings.
I never hear of this setting before but that's really interesting that angle snap works in games. I also love how the riot employee has Chisato as his profile pic.
based riot employee
@@h2o848 fr
Based holy
mega based
bannable?
Thanks for the Subway Surfer gameplay during that epic clutch! My dopamine receptors weren't being activated enough in the moment, so it means a lot to see how much content creators care about their viewers :)
No AI voice over and was missing the “ oh no no no no” song so i couldn’t focus 😔
I also noticed that it looked so funny how we all got roasted and laughing at it
this has to be ironic right
He was trying to show how to angle snap in subway surfer
wow... great video ivan...
5 MINUTES AGO? 1 LIKE? NOT PINNED? WTF I THOUGHT YOU WERE A BOT BUT YOUR ACTUALLY REAL WOW
Hi
MANY MANY CHEATER MAN
Stop cheating 😟
the collab stream was nice lol
this video 100% going to blow up. Super interesting topic and something I never actually heard about before this!!
valorant cheerios
W
hi
valorant cheetos
what are you doing here omar
The only issue I've had when trying this setting in the past is that it feels as if there is a decent amount of mouse latency added and felt uncomfortable to me still definitely see its uses that won't make much of an impact to me. Great video kariyu
Mid and early 2000s Logitech and other mice sensor implementations had angle snapping on by default. Always felt it made flicking and aiming much easier in cs 1.6 since you are guaranteed to keep it at headshot level
I loved the comparison of angle snapping with Westbrook and Duncan!! It explained it so well, well done Kariyu:)
3:38 Thank you for putting the Subway Surfers gameplay ! I was getting so distracted and bored because of this clutch situation.
/s
ur music taste is amazing,i really appreciate the fact you put the songs in the description
Engaged the whole way through without insane editing. W vid
From my perspective, this feels like its just the wooting effect. It doesn't really give you an advantage but acts as a "safety net and gives you more leeway" (credits to btmc)
3:38 I really needed that subway surfers gameplay, I was not getting my daily amount of dopamine in those 3 seconds without any action
angle snapping is likely better for those with higher sensitivity, who do not rely on micro-aiming as much, and who have a lot more errors when it comes to mouse movements. id probably suggest this to those with high sens ONLY, and lower sens people should learn to micro-adjust
I have medium to high sens so im definitely gonna try this
if youre bad at video games theres literally no advantage to this either, it wont make you magically good
@@srensen3081 small advantage but barely noticeable
I like using rotation in RawAccel so that my natural wrist rotations are always horizontal rather than slanted to one side. I think it's way more powerful than angle snapping.
How do you enable this?
@@robchi325 It's on a video called "The Aiming Secret No One Knows About" on Kovaak's channel
that westbrook and tim duncan analogy was the definition of PERFECT
I love the WestBrick dude. It’s like getting 30 kills a game but losing 13-0
westbrook*
@@vqmp5662 nah it wasnt a mistake
@@ytdmarc9786 he knows
@@kai6952 does he though 🤨
@@ytdmarc9786 he does, westbrook is still one of the best rn and the disrespect to his name is crazy
Kariyu you are the actual GOAT for using yume 2kki OST. I wouldn't have passed any of my finals if those didn't exist
2:46 bro rly explained it in nba terms. excellent analogy i'm subbing
beautiful video kariyu
I feel like I achieved a similar result with the glorious mouse software because it lets you set the DPI independently on the X and Y axis so I can have it really low vertically and a comfortable speed for moving around horizontally which ends up being something like 800/400
Is your x axis 800 and y axis 400? Thank you @NuclearSad
@@lj5589 Im guessing so
@@lj5589 I'm bad at math and forget which axis is which in terms of x and y but my vertical axis is half my horizontal axis since you have less vertical adjustment.
i didnt even notice i had angle snapping on lmao i thought i was just good at drawing straight lines
💀
I’ve had my horizontal and vertical dpi split for years for this exact reason. It achieves basically the same effect.
How do I do this do you use a razer mouse?
@@goldehammergaming I use a razer mouse and it has this feature, and I also split my Y and X axis dpi.
@@Browniev2 where do I find this feature? I have a DA mini v2
yo tutorial how do u do this
@@m1rac1e depends on what mouse brand you have
BROOOOOO THE SUBWAY SURFERS FOR THE RETENTION LMAOOOOOOO Such a funny add-on to the video I loved that!
My man playing that zeal music in the background! Subscribed for that
I have seen people talk about it but I brushed it off so I guess I could give it a go
bro ur video quality IS INSANEEEE, really entertaining and smart editing, love from lithuania man :D
I struggle with tremors and shaky hands and notice it is always my aim that’s lacking. I’m gold and my game sense is better than others at my rank, but I have to constantly adjust my cross hair placement as my hands drift or shake and move it. I’ll be trying this out. I should mention that I do aim train which has helped with my cross hair placement and tracking, but keeping my cross hair consistent horizontally is very challenging for me.
u could try lower sense
okay, so i tried this the day i saw this video, as someone who actively uses aim trainers such as osu and aimlabs. angle snapping (at least with my steelseries mouse&softw and running a deathmatch with said settings while adjusting the angle snapping slider mid game to test out different varieties) diagonal aiming is absolutely atrocious, i felt like i had to do very unnatural movements that we’re completely different from how i aim personally for example when turning on angle snapping i felt like the only thing i was able to do was move vertically and horizontally in turn instead of being able to aim diagonally and using a direct path to flick to a players head. I did run my deathmatch on lotus with does have a LOT of elevation change for a valorant map which really helped me see how it would affect me in different swings in different areas. Overall for diagonal micro adjustments depending on the strength of the angle snapping youre gonna have hell of a time trying to click a head in my experience with this setting so far. I have fairly decent aim as is id like to think and this setting wasn’t really for me. I mean maybe if you started playing with only this and you started out that way itd be nice but its also kinda weird to see your curso kinda wave whenever you try to move it in a straight diagonal line.
overall the angle snapping setting gets a 2/10
-Dilutes raw aim (most people prefer to keep their input as raw as possible and im right along with that group)
-Makes diagonal micro adjustments absolutely painful
-Can help with keeping your crosshairs straight for horizontal and vertical flicks (but not diagonally {at least not with my mouse})
yep, for me… its sucked.
Exact same experience
The feeling of this setting will work for people who like the feeling of low DPI. Low DPI is literally less smooth and less accurate than higher DPI because the sensor is collecting fewer data points over the same movement distance. 1600dpi 1sens will more accurately reflect your mouse movement that 400 dpi 4sens, and the benefits of this are even higher for high effective sens players who use smaller movements, allowing very high levels of control. For a long time now Logitech engineers and sensor engineers from other companies have recommended 1600 DPI as a sweet spot between practical desktop use and allowing the sensor to maintain a high level of accuracy, higher DPI settings if you're comfortable with them for browsing, or using a very high resolution monitor.
However there have always been players who prefer a very low DPI. Some of these are guys who always used 400 when monitor resolutions were low and it was practical and kept using the same setting even as pixel counts rose, despite the DPI getting slower and slower. Some people, particularly in CS, copied this from old school players despite it being the HD era and to match the feel of 400 DPI at a lower resolution they'd really need to use something like 800 DPI (because of the relationship between DPI and resolution).
People who prefer low DPI prefer less responsive feeling aim, with the mouse picking up less of their real world movement. Some players who feel like their aim is shaky can feel more confident with this, and angle snapping achieves a similar goal. You trade actual control for feeling like your imperfections are smoothed out.
i think if valorant in case have separated vertical and horizontal sens, it can be same effect as angle snap
this video got 100x better once i heard The First Layer start playing :O
I love how you used Made In Abyss music
Bro used a Westbrick analogy LOL U A GOAT FOR THAT
There is something similar for angle snapping on razer mice. If you go on Synapse and click performance, then you can enable X-Y under sensitivity. This allows you to separate your X and Y dpi on your mouse so you can lower or increase whichever one you want. To make it “similar” to angle snapping, all you need to do is lower the Y dpi, which allows the horizontal movement of your mouse to become straighter. But this also means that you will need to exert more force when you move your mouse up and down. Anyways hoped this helped for anyone that wants to try it on a razer mouse
This actually makes a shit ton of sense. Thanks, was trying to figure out if my death adder had anything like it lmao
ı cant found it on my razer synapse- performance
@@ire-kalinamer8540 Well my reply seems to have been deleted or hidden by TH-cam, so I’ll give you the short version. If you look up what the performance tab for razer mice should like like in google and look in images, then the first result should show what I’m talking about with the Enable X-Y option under the sensitivity stages. I’m using the death adder, so if you are using something else, then that may be why
@@ItzLukee I also have a deathadder (the v2 mini version) and this x-y option just don't appears in mine razer synapse
@@ire-kalinamer8540 its on the specific mouse's performance page,
Liked just because of the Westbrook/Duncan analogy. Great video fam
exquisite video , hope ur feeling better
Not sure how i came across this channel or who you are but that game where youre clicking the numbers super fast is incredibly impressive. I strive to have controlled mouse movement, precision and speed like that at some point. Cool video!
whoaaa I didn't even know this settings existed ty for the insight kariyu
banger quality video kariyu. keep it up :)
NAH NAH I HAVENT MADE IT THROUGH YET BUT THAT RUSSEL WESTBROOK TIM DUNCAN PART WAS COLDDD
At the end of the day it's the exact same thing as a lower poll rating, it takes in less information which stops micro-adjustments
this is really interesting, definitely gonna give it a try
Amazing video, i personally dont like it because its a program linearizing ur movement and so i believe micro adjustments from angles that have slight vertically will slightly hurt and i like having full control over everything that's just me though. i can see pinguefy's essence
Sounds pretty interesting and might be useful if you're struggling with keeping consistency with crosshair placement. Might try it out someday, even though I don't have many issues with crosshair placement.
Actually the opposite, if you have good vertical crosshair placement (which is what most players struggle with), this setting would help you a lot more than someone with bad crosshair placement.
@@mahdihotaitgood crosshair placement entails being able to keep ur hand steady already so a player with good crosshair placement would be hurt by this
@@mahdi-ev9ye if you have good aim and crosshair placement it helps switching to different angles alot
you guys are all misunderstanding this. angle snapping is supposed to help with the inconsistency you get with crosshair placement, not if you have good or bad placement
that Westbrook - Duncan comparison was clean
bro the ost from made in abyss at 5:21 really made me wanna rewatch the series
This feels like a hey try this fast fix to make you immortal type video.
I remember having an old cheap gaming mouse (no drivers) that had this by default. Then I switched to the g502 and saw the angle snapping option and learnt that that's what it was called. I searched up if it was good and everyone was saying it was bad for gaming so I just left it off. But now that I think of it, there is a chance it might be good. However, in my opinion, I feel like it's one of those things that mainly assist really good players into getting even better. It's like how a $200 chef's knife isn't going to instantly make a rookie into a pro chef. I think lower ranked players should probably just stick to developing better aim (as it's an ongoing task and will not end) and higher rated players who have a really good sense of aim developed might benefit more from it.
wow, i've actually been looking into angle snapping since last year. This is amazing
5:01 that scream when you get tagged by the cypher trip. That’s me every time I get tripped😂
loved seeing Krunker at the end of this video :)
MADE IN ABYSS OST!??!?!? W
I had headphones on and 1:51 literally shook me to my core. I thought my mouse was haunted for a second
The shoutout to Tim Duncan was much appreciated as a San Antonian.❤️
goat using the made in abyss sound track
bro that made in abyss ost hit me hard in the end there man
Bro thanks this is so good, your video is top tier
Love the made in abyss music choice
Kariyu always got these very interesting video ideas
I was too busy looking at the subway surfers gameplay I couldn't notice the benefits of angle snapping
Kariyu Is Back With The Good Stuff
Damn kariyu dropping some NBA references
2:45 those NBA references KILLED ME
NAAAA😂 LMFAOOO THE SUBWAY SURFERS got me in tears had to immediately sub for that one❤
Just be aware that mouse filtering such as angle snapping will require a processing of your mouse movements resulting in input delay
tryhard mfs when +5ms:
I can write an angle snapping filter using interception driver and the end to end processing time is always 0 ticks of the fastest timer available in windows which is the performance counter, which has a resolution of 10mhz. In other words, the time needed to do this math is always less than 0.1 MICRO seconds (I.e thousandths of a millisecond).
The latency of any game will vary by 10s of actual milliseconds each frame, so this whole idea is laughable
lesss gooo new kariyu vid!!
I feel like it depends on the game like how he said valorant and csgo is good because those games, you are expected to move your aim horizontally but like apex, if you get to the higher level of the game people will definitely do jump strafe, tap strafe and all kinds of strafe that you required to aim with curve line to adjust your aim and track.
instructions unclear: angle snapped to my spine send help please
It was a Perfekt explanation keep up you good Work
Bro that II-l song was fire
Nice to see this video is doing well
I researched about this topic before but didn't find any good video like this
Using these videos I plan to build my very own legal aimbot
slide it over
bruh I love that First Layer OST >///
Last time I tried using angle snapping I had a hard time adjusting by a few pixels when playing CSGO
I was wondering why I got this in my recommended because I mostly have been watching made in abyss stuff. 5:25, now it makes sense.
feel like angle snapping would be crazy in a game like R6, where crosshair placement is one of the most important things as headshots are one shit kill every time.
made in abyss ost at 5:25 based
bro i commented krunker as a suggestionon a kariyu vs viewers community post a while ago, cool to see you include it in the video
timmy d analogy made me a believer
always loves your Valorant hightlights, cant wait for more videos!
very informative, will try it thanks!
I was literally trying this setting out like a month ago and i seen barely any vids on it but it's not bad for fps games.
I love ChronoTrigger Song, Perfect.
Vid is gonna blow up for sure
Song choice is banger
angle snapping helped me in a cs10 map once
so no one gonna talk about this clean edit?? 4:10
well when u remove human error....
I've been noticing this in csgo how some people can seemingly stay perfectly "robotic" straight line while flicking between 2 spots. Sure some people are very good at it naturally and somehow incredibly consistent too but I wonder how many people actually use this setting and thats why they are so good at it.
We could probably try a blind or double blind study with this feature. Even a placebo based group as well. Although, sometimes its just an ego thing, so go out there and shoot like you cant miss.
I wish gaming had more research / studies like this!!
4:10 bro really dropped the nastiest most ugly perfect transition to exist and thought we wouldn't notice???
7:19 KRUNKER GAMEPLAY LETSSSS GOOOO
Great video, however I wonder how good it would work for lower ranks such as sliver or gold or lower since theses ranks seems to suffer from aiming more. Would it help them more or would it make them worst. Just a thought.
kariyu uploaded lets goo ooo
Yo thanks for the video I’ve always been very fine tuned with my mouse control but when playing games like apex it’s very hard dealing with the growing amount of controller players running their configs so they have to benefits of the movement of a keyboard keys while having aim assist on their side removing their human error can’t wait to try the aim snapping in my future games
Mans played Krunker at the end no way!
MADE IN ABYSS SOUNDTRACK
I love how he compares his gameplay to basketballers