@@Snuffflux dont worry, that windows setting doesn't affect your input in majority of today's games at all, because they typically use raw/direct input
@@patryk6492 I figured that was the case since I noticed that as an option in most games. Besides that though, browsing on my desktop feels a lot better now.
@@Snuffflux Almost all FPS games use "raw mouse" input so only driver-level accel like RawAccel will have any impact. Though non FPS games like Mobas and potentially in-game menus may be impacted by the windows precision setting.
Wasn't expecting to see my vid mentioned here, thanks so much for the shoutout!! it was rly interesting seeing ur thoughts on accel but especially your breakdown of each accel curve, doubly so since we seemed to settle on similar options. I struggled to adjust to super harsh "jump" curves and motivity felt the most intuitive for me as well but I still ended up preferring no accel. I'd be curious to see if you run into the same roadblock I did with it if you end up sticking with it long term, but I agree that it's something that there's no reason not to at least try out :D
Your method for calculating lower sensitivity and higher sensitivity helped a lot, I am now not using Raw Accel randomly like I did before; I'm using it with intention.
and this is the most important part, i hate to goto the discord and see people asking for "best" or "others" specific curves for a game. There is too many variance and you do have to use your own formula and calculation to truely perfect it into your playstyle and preference. Once you've done this it is truely better, like you'll simply feel like it is an enhancing factor to your aim as you gradually see improvement.
just wanted to say I recently got recommended your videos and have enjoyed all of them. this is high quality content, especially the 3d printing mini pc madness. thanks for making it and keep up the great work!
I tried this myself over a two-week period. I share the same sentiments especially with the first portion of your movement being accelerated. I went with "jump" first then "motivity" just like you. My conclusion was that its effectiveness depends a lot on the game you play. In a game like CS2 I found it to be generally worse for me overall.
it takes more than 2 weeks to master something new especially if you spend years or decades training for the opposite. ive been playing using acceleration for about 25 years and ignored the so-called advice. its fine. ive been called a cheater for longer than i can remember. the real reason i use it though is comfort, same reason why it's nice on the desktop too. it allows you to have the same range of motion for small and large adjustments so you do not need repeated large arm movements or huge desks. i dont think that people who played on fixed sens for decades should learn accel, itll take a year at least to really get used to it and youll probably still have some muscle memory kick in from time to time.
4:25 This can be alleviated on any type of curve which provides you the "offset" option, meaning whatever value you provide the offset, your entire curve will shift that direction to the right. This gives you a "safe" amount of movement space for micros on your actual sens before accel actually kicks in
I've been playing FPS a long time and always played with no accel. Saw your video yesterday and went straight into trying your 1.3 motivity settings.. Didn't even have to really get used to it, felt very intuitive almost immediately and made me so much more dynamic. Can't believe mouse accel is good.
been using accel for almost 5 years now, with my latest curve being under development for the past 17 months. This thing takes time, and lots of adjustments based on goal, deviation, grip, weight, friction, motion-sync and body energy of that day. The number one suggestion I could give is to only change settings on a cold-start (first time of the day you sit at your pc, within the first 15-30 minutes of opening overwatch). Also, don't fear turning off any cap, yes it might sound scary at first coming from a static sens, but your brain compensate for that. Learnt this too many years into it....
@@uhstrology I did even better, I played almost a full season without accell (right before starting this last curve I'm on). It was ok, but indeed I was missing that feeling of "aiming without looking". I don't, yet, understand it. But yes we are human and we adapt fast, so I can find myself "ok" with most of the senses or accells I try. I only know that when I use some particular accells, something in my brain or body clicks and operations become less conscious. Is it placebo, is it real. IDK TBH!
Multi-year aim accel user here. You hit the nail on the head with this video. Aim accel is an awesome tool with lots of potential and a versatility that can be applied to many different aiming scenarios. A few months ago, after seeing Viscose's video on why they stopped using it, I decided to give it a try. I've really enjoyed playing on a static sensitivity again, but my journey as a mechanical player has been greatly impacted for the better by the years I spent playing with aim acceleration. For anyone who hasn't tried it, I'd highly recommend giving it a shot. Challenge your aim, get out of your comfort zone, master different kinds of aiming across different sensitivities and scenarios, and use sensitivity as the tool that it is, switching it up to best suit the requirements of a situation.
because you seem to have alot of experience i got a question. i am roughly 6 weeks into mnk and gave raw accel a try but then i have seen alot of comments over multiple platforms that smaller movements and especially tracking (fast) targets gets alot worse. is that true or do people that say stuff like that just have wrong settings?
@@neednosoul9622Tracking fast targets is definitely where you start to run into a limitation of aim accel. I think you can make things easier by having a cap on the amount of acceleration that can be applied and changing when it kicks in. When tracking fast targets, I was close to the high end of my accel curve, so my sensitivity didn’t vary too harshly in those situations. If you haven’t seen viscose’s video on this topic, I’d highly recommend it. She highlights some of the limitations of using accel over a long period of time, and one of them is what you’ve mentioned. I wouldn’t describe accel making anything “a lot” worse. Its limitations show up in more subtle ways when you’ve been using it for a while and your curve feels intuitive.
The thing is, that sense of acceleration and momentum is actually very normal in life. We don't always turn around like robots. Sometimes we swing or move very dynamically as well. Mouse accel employs those feelings very well imo. Can make a game feel very amazing as well.
As a regular user of rawaccel for a few years, you have missed a really important feature: offset. Offset will cause the accel to not kick in unless you are moving at a certain speed or higher. It looks like a short flat area at the beginning of your curve and the control is the bottom textbox. It really helps minimize jitters and makes natural feel really nice.
Hot take: a proper acceleration curve is like the gear ratios on a car, and people who insist there's only one good movement speed sound like someone saying they just slam their car into second and leave it there because it's consistent and predictable, instead of taking advantage of the differences in low and high gears according to the situation. Expanding that, mouse acceleration is like having a CVT, while a DPI switch is like having a manual transmission to pick the "gear" you want.
I'd recommend checking out the linear curve with an offset. I found it significantly easier to commit to muscle memory since you're either at your base sens, increasing linearly, or at your max sens.
@_Ubomi set the offset so it only starts kicking in outside of the range of micro adjustments in game. Around 15-25 depending on how fast you move your mouse while micro adjusting. You want slow micro adjustments without acceleration and fast swipes with acceleration for target switching and doing a 180 etc
regarding the acceleration being too fast at the start of curve, most of the curves support setting an "input offset" that will essentially push the start of the curve to the right. So you can have some amount of initial movement where no acceleration happens.
I usually enjoy all of your vids always just quality content and no bs. But this blew my mind, i started with the motivity curve an tuned it a little bit and played with the dpi settings and after 3 or 4 days my aim was far better than before. I usually dont win the gunfights at closerange but can hit my snipes. Now it feels far more natural at any range and flicking and tracking is now much more consistent. Before I constantly adjusted my sense and it never felt quite right. Thank you so much and keep up the exelent work.
i used it for 2 years, i got really deep into it. i was top 500 before using it, my rank dipped but i was back in top 500. now i’ve stopped using it after 2 years, and it took no time at all to get good aim back with a flat curve. i’m happy i used it, i feel it helped me get very good at adapting to high sens. at my deepest point i was using a custom LUT curve and wrote software to convert a desmos graph to the LUT accel graph. i had a specific linear zone into a quadratic zone and then a fnal boost and then it dipped back down for my fastest speed so i had slower flicks than my tracking. it was wild. but i’m back on flat sens now and i feel i can be good with either.
Humans are highly adaptable. Mouse accel isn't unpredictable like people think it is. Many pro quakers have crazy aim and consistancy with it. It's harder to master, maybe.
@@IrrationalDelusionYes since your sensitivity drops back down to your base sens after a flick your stopping power improves immensely. Flicking is actually easier for me with rawaccel.
I've been using acceleration for 2.5 years now. When I started out with acceleration I was also experimenting with Motivity like curves, before quickly feeling out that it felt wrong because of that resistance when starting and ending movement that Viscose described. I ended up settling on a completely linear 0.005 acceleration curve with no input/ cap offsets (a straight diagonal line on the graph), I've been playing with the same curve all this time and I find this the most natural and intuitive setting because it is directly a 1:1 acceleration based on the velocity of the mouse with no training wheels or stop gaps that would limit your potential for improvement. It took a while to get used to and is going to take a while before I fully master it, but I don't have the desire to return to no acceleration because of how much flexibility acceleration offers and how natural it feels.
I'd give linear a proper shot at some point but to me it felt purposeless the first time i tried it. Motivity on the other hand felt very good in Apex to look around faster and have it slow down when shooting.
@@3ildcard the problem imo is motivity is unnecessarily strong, it gives a strong first impression of mouse acceleration because of the really fast general movement speed in combination with a really strong slowdown of aim, but it’s not granular enough for aiming in every scenario due to the nature of the curve, it’s like a smooth jump curve, you practically either have fast movement or slow aim. With enough practice you’ll be able to push a linear curve to get the same benefits of acceleration while feeling like you have proper control of the acceleration. The dynamic curves just don’t make sense with the dynamic movement of a mouse imo, it does make sense with the linear motion of a controller stick though.
@@xzraiderzx308 I've found motivity works really well *if* you make sure the growth rate isn't too high (the default of 1 is insane, and only gives you jump curves and that feeling of friction at low hand speeds), and make sure the midpoint is high enough. I've been running Motivity 1.6, Growth Rate 0.155, and Midpoint 11.5 (using the "Override Defaults" feature, so midpoint will not necessarily be the same for you), and it works well, though I did have to experiment quite a bit, and the settings are very sensitive to minor changes. For instance, I was running Mot 1.59, Growth 0.16, and Midpoint 11.75 and I found it noticeably less controllable (though still pretty good) despite the settings being almost identical.
@@PercyRem right before switching to accel, I briefly played with a 6.1 cm/360 @12000 DPI, then divided by 4 to get a 24.3 cm/360 with it on. I’ve tried my old 30-60 cm/360 non-accel sensitivities and it still felt comfortable. Any DPI is fine as long as it’s “native” as to not get any interpolation, smoothing or acceleration, which is why a year ago I switched to 2000 DPI with my 3360. Higher DPI is generally better as it lowers input lag and increases motion clarity, but most games don’t properly support high DPIs; sensitivity sliders won’t go low enough or there will be strange oddities like menus not using the Windows sensitivity.
Moving from controller to mouse for 4 years now, 2 years using custom curve pro mouse accel, I love it. Finding the curve for you can be a big headache but once you find it you feel god tier. Requires a lot of trial and error. Usually I put CC “custom curve” on my other screen. If I reflect on a bad gun fight I replicate the mouse movement of the fight and adjust the curve. I play halo infinite.
I prefer warm light at roughly the same brightness as the monitor. Try using LED strips with adjustable colors, this is how I found my preferred background lighting.
the thing that i love about mouse acceleration is, especially for me who use high edpi are when we trying to do micro adjustment it just feel nicer to not shaking your aim while doing it
There's this component on Linux called "libinput" that handles most peripheral input (as the name would suggest). They care a *lot* about this stuff, and have a system that automatically gives mice different acceleration profiles than trackpads, and also compensates for DPI in acceleration profiles automatically. It's really cool stuff.
@@RealMilkMan255 you can switch off libinput's acceleration with two lines of command in the terminal. If you can't use the terminal, don't switch to Linux pls.
Deep dives? He didn't describe ANYTHING in depth. Did he illustrate what gain is for? How to use lookup table? Did he give links to discord servers dedicated for that software? He did nothing else than jump on a hypetrain and view milked the topic without any particular insight. There are far more resourceful channels/people covering acceleration's capabilities. But instead he chose to mention a cc with opinion bias, because the kovaaks score with accel differed by 0.00000000000000001 from original high scores without accel.
@@mioszk.8759 What? Pinguefy does the opposite of jump on a hype train. There was no mainstream recognition of mouse accel or aim training when he executed his videos, in fact you can probably give him credit in creating hype on these "hype trains". And you don't need to jump in depth into accel to describe what it does, it's just a curve and everyone can find their own preference with a bit of experimenting.
@@Ruicyte I was referring to optimum's approach, since I was commenting on the original post. If you were to read my comment thoroughly, you'd have known I'm referring to optimum.
@@mioszk.8759 chill man it's just an intro to mouse accel which is mostly preference anyway, look at how many people in the comments are giving it a try. There is no best curve and everyone finds their own through experimentation, which is what he showcased in the vid.
and i just learned i forgot top shut mine off in may when i reset my PC🤣 really hoping that's why counterstrike has felt off since i started playing again xD
god im so glad you released this video, now a bunch of people ik are messing with their accel and sharing their "amazing results" with others, but losing ranks in FPS games. Easy way for me to rank past them lol
Here again to just express my appreciation for not wasting time with intro, outro, self promotion, or advertisements all while keeping the rest of the video high quality Mad respect
Back in the old days of arena shooters like quake3, mouse accel was quite common. I used it myself for many years, but like many after long time i switched to linear sensitivity in the end.
@@joel6376 nah, back in the old days mice were pretty bad i guess, and accel in some way compensated for that. Then the mice sensors got better you don't need that. I think only then i got MS intelli mouse 2.0 i could swipe the mouse at any speed i want and it will still track, the other low tier mice i had if you moved the mouse to fast it just lost its tracking.
@@giedmich Yeah good point. I remember getting a printer pad and suddenly having issues. My game of choice was ut99 which didn't have accel support and in hindsight what you say makes sense... q3 players could make use of more of the surface because accel let them. Later i played QL with accel and enjoyed it but had to stop using it because other games didn't have it and this was before rawaccel and other options existed (I think, or I wasn't aware of them). I wonder if mouse manufacturers will ever support accel properly.
@@joel6376 oh yeah then you got used to inbuild q3 accel it was very hard to switch to other games, because mouse felt very different. I guess now with 3rd party tools you can set your mouse in every game the same if you want.
for the past year my rawaccel settings are (DPI 3200) sens multiplier: .1 curve type: natural decay rate: .1 input offset: 1 limit: 3.1 the mistake i think most people make when trying it out is being too aggressive with the values. it works best when it's gentle. also if you do try it, you need to give it time either to get used to it or, as i did, to fine-tune it to where it feels natural without needing to get used to it. i only play CS by the way so it's not true that it's not worth it for some games.
It seems you didn't put your actual in-game sensitivity for whichever game or better yet your cm/360°, could you please put one of the two? I would like to try out your curve just for fun and curiosity :D
Thanks, I'll definitely be playing with this. Some things that might trip people up: Your link goes to the source repo. It should go to the release page. The instructions don't actually ever say it, but it's not a program installer-- it's a driver installer. You have to take the portable directory out of the zip file manually and just remember where it is, since it doesn't actually install the GUI into the registry, so you can't find it like you're supposed to with a Windows search or shortcut.
You are a life saver! I have been using a drawing tablet in fps games as a little challenge and my aim is a bit inconsistent due to the smaller area on the tablet. especially in close range engagements. I completely forgot mouse accel was a thing. Thank you for the reminder.
Reminds me of when I was on controller and got the elite series 2 controller for my series x. There were like 5 different setting for the joystick curves which was awesome, but it was so difficult and time consuming trying to pick the one that was best for me. Definitely took a lot of focus away from more important aspects of the game for a good amount of time like you mentioned
mouse accel is quite interesting. if you think about it, it should (and does) feel very natural - your sens is low when you want it to be low, and its high when you want it to be high
Glad RawAccel had a curve you liked - when you first put it on screen and mentioned that you disliked the initial part of the curve, I wanted to scream 'S-curve!' because that's how the same problem is addressed in so many FPS shooters played with controllers
Super interesting. In the old school days of Unreal Tournament, there was mouse acceleration whenever you dodged. So, you could use a super low sensitivity for fine control then dodge + fast mouse flick to easily do a 180. I missed being able to do that. This brings back that Unreal Tournament feel when I play Pharah and Tracer now. Thanks!!
Quake and TF2 players have loved mouse accel for ages, and it honestly feels necessary when playing those games since you constantly need to both track and flick. I know a lot of people who play without accel, and when they play TF2 they can only really be effective as sniper.
Finally, Quake player flick secret has been discovered... Quake Live still has the best acceleration settings compared to other games, but yea, i'm glad RawAccel exists so i can mimic the same settings as the one i am used to at Quake for other games.
I've been using mouse accel ever since I've started using my PC, and I haven't been able to get used to playing with it off. I have a really weird wrist flicking aiming technique and I barely move my arm, but I've been able to get my aim really precise. I don't get why people hate on it so much, you just need to get used to it. Edit: Yes, I use the default Windows "Enhance Pointer Precision" option
Ronin 4d in the background just chillin hah! great insight on this i do feel the need to have that acceleration on some games before, its a good time for the coverage thanks!
As someone who had mouse accel on for 2 years without ever actually knowing, my aim got pretty good and decently consistent. People are definitely dramatic when it comes to mouse accel. Although having it disabled has dramatically made me more consistent but my aim is still getting there, had it off for about 3 months now.
this made me look into changing my rawaccel settings and i decided to ramp more aggressively. i used it quite a bit in 2019 and 2020, until i got back into r6s and valorant. turned it back on sometime in 2022 probably and i've used it ever since. i love the motivity setting a ton because at 3.5 mult, 1.05 growth, 4 motivity, and 30 midpoint, it feels equal parts stable and fast. my base is 1.4 apex, 800 dpi. i've tried so many curves, like one that made my slow sens 70cm/360 and my fastest sens 15cm/360. that one was a lot of fun, but it felt really awkward outside of arena shooters. this most recent motivity is my favorite so far.
Good video and shouting out Viscose is such a W too XD My respect of you went from like 15 to 80 while watching this (although I still think u can be weird about some things sometimes like the Atlantis debounce or the whole poll rate drama)
I managed to play with mouse accel for 3 years straight. I got accused of being a Hacker like 1000 of 1000 of times. Especially in BF4, BF1 and R6 back than. Its actually crazy what happens when you get in your Zone with it. The best warm up was to make 360´s back to back until you get to the same point 10 times.
i play without mouse accel and i always get accused of cheating in games i’m good at. that’s just online gaming, mouse accel or not that just meaning you’re good dude :)
@@guigui78340 What I mean by that is that as soon as I switched to mouse accel, people started noticing the long range lazers being weirdly accurate. Its not like before that didnt happen but it looked much smoother. For example, an enemy running left to right from a far distance and following him with the cursor looks much smoother with accel than without
I've always thought that mouse accel seemed like a perfect solution since the early 2000s but the experts and prevailing logic at the time was that its a bad idea, so I just always caved and turned it off without even really testing it myself. I'm gonna have to give this a try.
I've just stumbled across this today, gave it a try on the default Motivity settings, dropped match MVP immediately with 13 kills over a span of 5 rounds. Absolutely worth it, might give it some fine tunes though. Thank you for this video, you're a legend :D I used it in Rainbow 6 Siege with a mouse DPI of 800 and In-Game DPI of 10-10 with the optic multipliers untouched completely, staying at 50.
@@forgettd The best LG users have typically been low sens players. High sens is more viable now in Quake Champions because the LG's range is lower but in QL and prior if you wanted top level LG aim you couldn't use a high sens as the most important range was that last part of the range that no longer exists in QC, where things get awkward for a high sens player.
This. The 'jump' profile is basically like having an automatic DPI clutch built in. Essentially you only utilise it when 'looking' for something off-screen, rather than 'aiming' for something you can see (that you don't need your hand to move so fast for).
I used to game with mouse accel when I was a teenager but then I eventually disabled it as it didn't play well with my naturally trembling hands. (the fact you can flatten the start of the curve might actually make it better for me)
I have been using mouse rawaccel for years and have found it incredibly useful. I can move my mouse pointer litterally one pixel at a time while also hitting insane flick shots. Its incredibly underrated, especially if you dont have the luxury of a massive mousepad. Highly recommend giving it a try.
i played with regular mouse acceleration on for a whole year unknowingly, after turning it off for the last 2 months i can say that it’s all muscle memory, i play just as good without it as with it.
In early windows system, accel is default on, and 100% cs players did just dine without even knowing it. Then one day it became default off, many players including myself doubt why tf we can’t flick properly anymore until we found out the accel setting.
Thanks for that vid and showing the curves. I was planning on trying Raw Accel thinking I might be able to set a 2 step acceleration on it, but never could find a time to bother/risk ruining my current gameplay, but seeing it already has it as "Jump" means I need to download it now. 2 step acceleration is how mouse actually worked in Windows 9X. When XP came out with a new multi step acceleration everyone just went and turned it off thinking there was no mouse acceleration on 9X at all, but for me turning it off was completely different to 9X, it made my hand hurt and I had trouble to play at full speed. It was only years later I learned about 9X having a mouse movement speed threshold at which it switched to higher mouse sensitivity. Despite learning how to play on current default mouse acceleration, if I would suddenly sat at 9X I would just turn into flicking aimbot, it feels so natural you don't even notice the change of sensitivity. So maybe now I will be able to use the full of my skills again, but in modern games running on Mitsubishi 2070SB, Razer Cobra, and EverGlide Giganta Transparent Smoke v2 :P
I appreciate seeing folks like Ace and Viscose mentioned in this video because their skill is incredible. Raw Accel seems like a nifty little program, but I'm curious how it'll feel in the long term.
Reminds me of complaints people make about Navigate-by-wire systems for vehicles with the same conclusion: it grows on them and they convert to suggesting it to others.
You can tune the threshold to accurately separate tracking/strafing from flicking, with a gentle knee. It works incredibly well for quake-likes when you want rapid 180's on both axis for rocket boosts *and* low speed adjustment for rails and lasers. I've left the same curve on for so long I prefer using it in desktop applications as well. The angle adjustment lets you tune the mouse so turning your hand naturally reads as a straight line regardless of whatever silly way you hold it (so long as you're consistent). And, the anisotropy lets you balance out the lack of vertical travel you get when your hand is on the desk. People act like linearity is so incredibly useful and intuitive or something, but really, it's way more practical to have a higher dynamic range for your cursor velocity.
Just going to point something out here: When most people say mouse accel sucks, they are either talking about the windows default, or about something a game dev has baked into the game . I honestly wouldn't call rawaccel mouse acceleration to begin with. I'd call it input filtering. Especially in the context of trying to use it to eliminate jitter. I personally prefer no accel just for the simple factor of reliability. As you acknowledged in the video, for most competitive games, aim isn't the biggest limiting factor. Gamesense (positioning, flow, and mental map accuracy) is more important by far to good performance. You don't need to flick if you know exactly where they are coming from before they even hit the entry point, after all. Also, as you pointed out, it depends on the game whether it helps or hinders. As opposed to no-accel, where it just 'is' and doesn't change in usability with the game.
I used mouse accel for over 10 years. Its not good dude. Always thought i just couldn’t get better and i was just not that good. Turned it off and saw instant improvement in 2 days. Ive never been so good at aiming now. It really does just hold you back. It puts a ceiling on improvement as theres just no consistency. Do the normal thing and just learn to move your mouse better. Mouse accel should NEVER be used and this is coming from someone who has spent 97% of their entire gaming life using it. Just wanted to get that message out there for people who were considering it.
@@ronald6756 the logitech G502 has had this for a decade.. lol. I have four settings i can tap to with a fifth "sniper" setting with a dedicated thumb button.
The g502 is my favorite mouse, the ONLY problem I have with it is that that sniper clutch sits just a _little_ too far forward on the mouse for me to comfortably reach. I don't exactly have giant hands but it sure does make me feel like I must have tiny babystumps for thumbs lol
@@DigitalWolverine When he says "doing this in-game ... is kinda impossible" is the most ridiculous statement ever. I've used DPI shift for sniping with logitech mice since BF2 in 2007.
Great video man! Gorgeous quality and I actually learned something. I've installed Raw Accel, gonna see how it really feels for myself (It might actually help with my shitty aim).
A great video. I used mouse accel throughout the 00s because it was the default in Win XP etc. Then like 10-15 years ago I hopped on the hype train that you should disable mouse acceleration in CS Source (and then CS:GO). It's always been in the back of my mind if transitioning from accel to no accel was good. Now I'm thinking if I should give it a go after all these years.
Damn man thanks so much, I am so happy right now. I never thought what the absence of mouse accel was the issue for me. I am so used to the mouse accel in cs source...
Many gaming mice have "precission" buttons on the side that are easy accessable with your thumb. You can set up a usual DPI speed, and a specific speed for when you push that button. That way you can get both, high and low speed, whenever you want or need it.
Well done video, switched from Custom Curve (I believe a python runtime) to rawaccel. I prefer to set my max accel to my mouse dpi so flicks are consistent muscle memory and everything else is deceleration. Rawaccel doesn't seem to make that easy, lots of number fudging and eyeballing an asymptote only to get close. Now that I have it set, it's working nicely. For me, mouse accel just helps so much in smoothing out the aging motor control in my hand. No longer steady enough to 180 and microadjust on a static dpi.
@@lokoo_ right but if you prioritize mechanics over positioning and util you’ll probably end off worse than you were before. Coming from a counter strike player that prioritizes mechanics.
@@6laka. if you want to play at the highest level, you have to learn both either way. I focused on gamesence first, and now my aim is shit, so you will be missing something either way
one thing i'll say, if you do use mouse accel, make sure to turn it off after a while and get practice in with your raw sense, I don't know what it is but sticking to a curve for too long just does something to your aim, so it's good to hop back to flat every once in a while.
Theory checks out. Fitts law states as a UI element to interact with is further away from the cursor the longer it takes to hit, go figure. Interesting and worth a read into it however. During my PhD I took a low pass filter to try improve accuracy during VR interaction. It also works insanely well. Depending on the values set allows you to adjust small movement where it's not enabled and fast movement where it is enabled.
Not me thinking that mouse acceleration is the reason for my bad aim, only to find out that it was never on😓
I had the opposite issue, I just assumed it was off by default for years and just discovered it was on five minutes ago...
@@Snuffflux dont worry, that windows setting doesn't affect your input in majority of today's games at all, because they typically use raw/direct input
@@patryk6492 I figured that was the case since I noticed that as an option in most games. Besides that though, browsing on my desktop feels a lot better now.
@@patryk6492 Yeah it hasn't been a problem for competitive shooters since basically the original Half-Life/Counter-Strike
@@Snuffflux Almost all FPS games use "raw mouse" input so only driver-level accel like RawAccel will have any impact. Though non FPS games like Mobas and potentially in-game menus may be impacted by the windows precision setting.
99% of rawaccel users stop just before they find their perfect curve
995 of gamblers quit before they make it big
I cri evrytiem
@@NVGGETMXNE 99.5%
mouse accelleration OCD
They probably found the best curve for them - constant line.
Wasn't expecting to see my vid mentioned here, thanks so much for the shoutout!!
it was rly interesting seeing ur thoughts on accel but especially your breakdown of each accel curve, doubly so since we seemed to settle on similar options. I struggled to adjust to super harsh "jump" curves and motivity felt the most intuitive for me as well but I still ended up preferring no accel. I'd be curious to see if you run into the same roadblock I did with it if you end up sticking with it long term, but I agree that it's something that there's no reason not to at least try out :D
real respecting real
Hi Viscose!!
🗣️🔥 always fire
GOAT MEETS GOAT the world is about to explode
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Your method for calculating lower sensitivity and higher sensitivity helped a lot, I am now not using Raw Accel randomly like I did before; I'm using it with intention.
and this is the most important part, i hate to goto the discord and see people asking for "best" or "others" specific curves for a game. There is too many variance and you do have to use your own formula and calculation to truely perfect it into your playstyle and preference. Once you've done this it is truely better, like you'll simply feel like it is an enhancing factor to your aim as you gradually see improvement.
just wanted to say I recently got recommended your videos and have enjoyed all of them. this is high quality content, especially the 3d printing mini pc madness.
thanks for making it and keep up the great work!
I tried this myself over a two-week period. I share the same sentiments especially with the first portion of your movement being accelerated. I went with "jump" first then "motivity" just like you. My conclusion was that its effectiveness depends a lot on the game you play. In a game like CS2 I found it to be generally worse for me overall.
i remember your tweets about the program. i tried it right after and have used it ever since.
Thanks for your comment. I was literally thinking about cs2, being a game where it wouldn't be needed, unless you're a awper. 😊
it takes more than 2 weeks to master something new especially if you spend years or decades training for the opposite.
ive been playing using acceleration for about 25 years and ignored the so-called advice. its fine. ive been called a cheater for longer than i can remember.
the real reason i use it though is comfort, same reason why it's nice on the desktop too. it allows you to have the same range of motion for small and large adjustments so you do not need repeated large arm movements or huge desks.
i dont think that people who played on fixed sens for decades should learn accel, itll take a year at least to really get used to it and youll probably still have some muscle memory kick in from time to time.
no shit it will be worse in cs2 cause cs2 isnt a dynamic game atleast. i think in apex or overwatch its op if u master it
there are some pros who use mouse accel. But that's just an exception to the norm. I'd say just use what you're used to.
4:25 This can be alleviated on any type of curve which provides you the "offset" option, meaning whatever value you provide the offset, your entire curve will shift that direction to the right. This gives you a "safe" amount of movement space for micros on your actual sens before accel actually kicks in
6:17 you wrote the comment without any more context, didn't you?
@@The-lr4zo That's not the offset provided on most curve options in rawaccel (not just motivity)... Who is the one lacking context...
THANK YOU this was killing me
@@The-lr4zo you got shit on by his reply. thats embarassing.
@@The-lr4zothis u?
ainnoway even this guy’s cat is aesthetic
😂
😂 true
What does this man not have? I bet he's married to a supermodel that has a doctorate and likes to play classic RPGs in her spare time.
@@GuyGamer1 exactly he's every man AND girl's dream fr
4:53
I've been playing FPS a long time and always played with no accel. Saw your video yesterday and went straight into trying your 1.3 motivity settings.. Didn't even have to really get used to it, felt very intuitive almost immediately and made me so much more dynamic. Can't believe mouse accel is good.
Honestly, it always was...
Is it still effective for you 2 months later?
@@maxwellprince5742 he broke his pc.
@@maxwellprince5742 fr thats what im trying to find out
@@maxwellprince5742 he died
been using accel for almost 5 years now, with my latest curve being under development for the past 17 months. This thing takes time, and lots of adjustments based on goal, deviation, grip, weight, friction, motion-sync and body energy of that day.
The number one suggestion I could give is to only change settings on a cold-start (first time of the day you sit at your pc, within the first 15-30 minutes of opening overwatch). Also, don't fear turning off any cap, yes it might sound scary at first coming from a static sens, but your brain compensate for that. Learnt this too many years into it....
I mean you could just turn it off and take two weeks to progress to around the same level you were at with it on
@@uhstrology I did even better, I played almost a full season without accell (right before starting this last curve I'm on). It was ok, but indeed I was missing that feeling of "aiming without looking". I don't, yet, understand it.
But yes we are human and we adapt fast, so I can find myself "ok" with most of the senses or accells I try. I only know that when I use some particular accells, something in my brain or body clicks and operations become less conscious. Is it placebo, is it real. IDK TBH!
what is blud doing man
nah too long
@@Toki-jm2kb bro has youtube shorts attention span
bros getting buffer
He does have a background of competitive power lifting.
Optimum *Gains*
What a legend
Roids
@@Ssamaki69i know that’s why i said that 😂
Multi-year aim accel user here. You hit the nail on the head with this video. Aim accel is an awesome tool with lots of potential and a versatility that can be applied to many different aiming scenarios. A few months ago, after seeing Viscose's video on why they stopped using it, I decided to give it a try. I've really enjoyed playing on a static sensitivity again, but my journey as a mechanical player has been greatly impacted for the better by the years I spent playing with aim acceleration. For anyone who hasn't tried it, I'd highly recommend giving it a shot. Challenge your aim, get out of your comfort zone, master different kinds of aiming across different sensitivities and scenarios, and use sensitivity as the tool that it is, switching it up to best suit the requirements of a situation.
because you seem to have alot of experience i got a question. i am roughly 6 weeks into mnk and gave raw accel a try but then i have seen alot of comments over multiple platforms that smaller movements and especially tracking (fast) targets gets alot worse. is that true or do people that say stuff like that just have wrong settings?
@@neednosoul9622Tracking fast targets is definitely where you start to run into a limitation of aim accel. I think you can make things easier by having a cap on the amount of acceleration that can be applied and changing when it kicks in. When tracking fast targets, I was close to the high end of my accel curve, so my sensitivity didn’t vary too harshly in those situations. If you haven’t seen viscose’s video on this topic, I’d highly recommend it. She highlights some of the limitations of using accel over a long period of time, and one of them is what you’ve mentioned. I wouldn’t describe accel making anything “a lot” worse. Its limitations show up in more subtle ways when you’ve been using it for a while and your curve feels intuitive.
The thing is, that sense of acceleration and momentum is actually very normal in life. We don't always turn around like robots. Sometimes we swing or move very dynamically as well. Mouse accel employs those feelings very well imo. Can make a game feel very amazing as well.
You almost type like its AI generated
@@cryonim Yes because people are actively trying to push a pro-mouse acceleration agenda 🙄WE SEE THROUGH YOUR LIES BIG MOUSE ACCELERATION CORPORATIONS
Heard the Wooting collab, can't wait!! 👍 ;)
Details plz
Wooting X Optimum 60 keyboard case @@lazyturfbattler
No. fucking. way!!!
That is amazing!!!
He also shows the case in the background as well just a sneak peak for ya
@dannsters Yeah I caught that as well!
As a regular user of rawaccel for a few years, you have missed a really important feature: offset. Offset will cause the accel to not kick in unless you are moving at a certain speed or higher. It looks like a short flat area at the beginning of your curve and the control is the bottom textbox. It really helps minimize jitters and makes natural feel really nice.
Hot take: a proper acceleration curve is like the gear ratios on a car, and people who insist there's only one good movement speed sound like someone saying they just slam their car into second and leave it there because it's consistent and predictable, instead of taking advantage of the differences in low and high gears according to the situation.
Expanding that, mouse acceleration is like having a CVT, while a DPI switch is like having a manual transmission to pick the "gear" you want.
That cvt vs manual is a good analogy kudos
My mouse has gearbox (I can switch the sensitivity with a special button) 😊😊😊
Viscose getting mad respect from so many TH-camrs is awesome. W
I'd recommend checking out the linear curve with an offset. I found it significantly easier to commit to muscle memory since you're either at your base sens, increasing linearly, or at your max sens.
Yupp. This is what ive been playing with for 2 years without touching across all my games.
What would you say is a solid offset value?
@_Ubomi set the offset so it only starts kicking in outside of the range of micro adjustments in game. Around 15-25 depending on how fast you move your mouse while micro adjusting. You want slow micro adjustments without acceleration and fast swipes with acceleration for target switching and doing a 180 etc
regarding the acceleration being too fast at the start of curve, most of the curves support setting an "input offset" that will essentially push the start of the curve to the right.
So you can have some amount of initial movement where no acceleration happens.
this is really useful on a glass pad btw, sometimes clicking at the wrong angle moves my mouse ever so slightly, this helps a lot
I usually enjoy all of your vids always just quality content and no bs. But this blew my mind, i started with the motivity curve an tuned it a little bit and played with the dpi settings and after 3 or 4 days my aim was far better than before. I usually dont win the gunfights at closerange but can hit my snipes. Now it feels far more natural at any range and flicking and tracking is now much more consistent. Before I constantly adjusted my sense and it never felt quite right. Thank you so much and keep up the exelent work.
what game were you playing, any tips? or your personal prefrences?
i used it for 2 years, i got really deep into it. i was top 500 before using it, my rank dipped but i was back in top 500. now i’ve stopped using it after 2 years, and it took no time at all to get good aim back with a flat curve.
i’m happy i used it, i feel it helped me get very good at adapting to high sens.
at my deepest point i was using a custom LUT curve and wrote software to convert a desmos graph to the LUT accel graph. i had a specific linear zone into a quadratic zone and then a fnal boost and then it dipped back down for my fastest speed so i had slower flicks than my tracking. it was wild. but i’m back on flat sens now and i feel i can be good with either.
Fascinating. Looking forward to a follow-up to see if you stick with it!
Humans are highly adaptable. Mouse accel isn't unpredictable like people think it is. Many pro quakers have crazy aim and consistancy with it. It's harder to master, maybe.
But does it give any benefits? More like preference thing.
@@IrrationalDelusionless arm movement, less fatigue
@@neoqueto Only in larger flicks. Questionable benefit.
@@IrrationalDelusion "Only in larger flicks", uself said 1 benefit that is a fact, how is questionable?
@@IrrationalDelusionYes since your sensitivity drops back down to your base sens after a flick your stopping power improves immensely. Flicking is actually easier for me with rawaccel.
I've been using acceleration for 2.5 years now. When I started out with acceleration I was also experimenting with Motivity like curves, before quickly feeling out that it felt wrong because of that resistance when starting and ending movement that Viscose described. I ended up settling on a completely linear 0.005 acceleration curve with no input/ cap offsets (a straight diagonal line on the graph), I've been playing with the same curve all this time and I find this the most natural and intuitive setting because it is directly a 1:1 acceleration based on the velocity of the mouse with no training wheels or stop gaps that would limit your potential for improvement. It took a while to get used to and is going to take a while before I fully master it, but I don't have the desire to return to no acceleration because of how much flexibility acceleration offers and how natural it feels.
I'd give linear a proper shot at some point but to me it felt purposeless the first time i tried it. Motivity on the other hand felt very good in Apex to look around faster and have it slow down when shooting.
@@3ildcard the problem imo is motivity is unnecessarily strong, it gives a strong first impression of mouse acceleration because of the really fast general movement speed in combination with a really strong slowdown of aim, but it’s not granular enough for aiming in every scenario due to the nature of the curve, it’s like a smooth jump curve, you practically either have fast movement or slow aim. With enough practice you’ll be able to push a linear curve to get the same benefits of acceleration while feeling like you have proper control of the acceleration. The dynamic curves just don’t make sense with the dynamic movement of a mouse imo, it does make sense with the linear motion of a controller stick though.
@@xzraiderzx308 I've found motivity works really well *if* you make sure the growth rate isn't too high (the default of 1 is insane, and only gives you jump curves and that feeling of friction at low hand speeds), and make sure the midpoint is high enough. I've been running Motivity 1.6, Growth Rate 0.155, and Midpoint 11.5 (using the "Override Defaults" feature, so midpoint will not necessarily be the same for you), and it works well, though I did have to experiment quite a bit, and the settings are very sensitive to minor changes. For instance, I was running Mot 1.59, Growth 0.16, and Midpoint 11.75 and I found it noticeably less controllable (though still pretty good) despite the settings being almost identical.
Out of curiosity, what Sens and dpi do you use with this curve?
@@PercyRem right before switching to accel, I briefly played with a 6.1 cm/360 @12000 DPI, then divided by 4 to get a 24.3 cm/360 with it on. I’ve tried my old 30-60 cm/360 non-accel sensitivities and it still felt comfortable. Any DPI is fine as long as it’s “native” as to not get any interpolation, smoothing or acceleration, which is why a year ago I switched to 2000 DPI with my 3360. Higher DPI is generally better as it lowers input lag and increases motion clarity, but most games don’t properly support high DPIs; sensitivity sliders won’t go low enough or there will be strange oddities like menus not using the Windows sensitivity.
Moving from controller to mouse for 4 years now, 2 years using custom curve pro mouse accel, I love it. Finding the curve for you can be a big headache but once you find it you feel god tier. Requires a lot of trial and error. Usually I put CC “custom curve” on my other screen. If I reflect on a bad gun fight I replicate the mouse movement of the fight and adjust the curve. I play halo infinite.
3:42 has me wanting an optimum desk lighting video. What lights do you use, best lights for gaming, eye fatigue, etc.
I prefer warm light at roughly the same brightness as the monitor. Try using LED strips with adjustable colors, this is how I found my preferred background lighting.
the thing that i love about mouse acceleration is, especially for me who use high edpi are when we trying to do micro adjustment it just feel nicer to not shaking your aim while doing it
There's this component on Linux called "libinput" that handles most peripheral input (as the name would suggest). They care a *lot* about this stuff, and have a system that automatically gives mice different acceleration profiles than trackpads, and also compensates for DPI in acceleration profiles automatically. It's really cool stuff.
libinput is the reason why most gamers wont switch to linux
@@RealMilkMan255 you can switch off libinput's acceleration with two lines of command in the terminal. If you can't use the terminal, don't switch to Linux pls.
@@szhadjii8363 @RealMilkMan255 You can disable acceleration in the settings app of most distros. No terminal needed
People can learn? Not everyone is using something like arch. It ain't that hard.
@@szhadjii8363
"If you can't use the terminal, don't switch to Linux pls"
"Hurr why isn't everyone switching from Windows to Linux???"
HELL YEAH! I love deep dives into mouse acceleration and its value proposition and trade offs
There are a couple really good videos by @Pinguefy about raw accel :)
Deep dives? He didn't describe ANYTHING in depth. Did he illustrate what gain is for? How to use lookup table? Did he give links to discord servers dedicated for that software? He did nothing else than jump on a hypetrain and view milked the topic without any particular insight. There are far more resourceful channels/people covering acceleration's capabilities. But instead he chose to mention a cc with opinion bias, because the kovaaks score with accel differed by 0.00000000000000001 from original high scores without accel.
@@mioszk.8759 What? Pinguefy does the opposite of jump on a hype train. There was no mainstream recognition of mouse accel or aim training when he executed his videos, in fact you can probably give him credit in creating hype on these "hype trains". And you don't need to jump in depth into accel to describe what it does, it's just a curve and everyone can find their own preference with a bit of experimenting.
@@Ruicyte I was referring to optimum's approach, since I was commenting on the original post. If you were to read my comment thoroughly, you'd have known I'm referring to optimum.
@@mioszk.8759 chill man it's just an intro to mouse accel which is mostly preference anyway, look at how many people in the comments are giving it a try. There is no best curve and everyone finds their own through experimentation, which is what he showcased in the vid.
0:02 - Thanks to this video, today I learned that i've used mouse acceleration my entire life.
Now that is a tragic story
Right there with you brother. Now let's see if turning off will improve my aim or make it worse since I"ve been using it for 3+ years lol
Supervillain origin story
and i just learned i forgot top shut mine off in may when i reset my PC🤣 really hoping that's why counterstrike has felt off since i started playing again xD
same
god im so glad you released this video, now a bunch of people ik are messing with their accel and sharing their "amazing results" with others, but losing ranks in FPS games. Easy way for me to rank past them lol
Here again to just express my appreciation for not wasting time with intro, outro, self promotion, or advertisements all while keeping the rest of the video high quality
Mad respect
Nice video! I've been using Raw Accel for quite a while, but I've stopped playing FPS games so it's really more about comfort for me
Back in the old days of arena shooters like quake3, mouse accel was quite common. I used it myself for many years, but like many after long time i switched to linear sensitivity in the end.
Is that because you simply couldn't use it in other games?
@@joel6376 nah, back in the old days mice were pretty bad i guess, and accel in some way compensated for that. Then the mice sensors got better you don't need that. I think only then i got MS intelli mouse 2.0 i could swipe the mouse at any speed i want and it will still track, the other low tier mice i had if you moved the mouse to fast it just lost its tracking.
@@giedmich Yeah good point. I remember getting a printer pad and suddenly having issues. My game of choice was ut99 which didn't have accel support and in hindsight what you say makes sense... q3 players could make use of more of the surface because accel let them.
Later i played QL with accel and enjoyed it but had to stop using it because other games didn't have it and this was before rawaccel and other options existed (I think, or I wasn't aware of them). I wonder if mouse manufacturers will ever support accel properly.
@@joel6376 oh yeah then you got used to inbuild q3 accel it was very hard to switch to other games, because mouse felt very different. I guess now with 3rd party tools you can set your mouse in every game the same if you want.
for the past year my rawaccel settings are
(DPI 3200)
sens multiplier: .1
curve type: natural
decay rate: .1
input offset: 1
limit: 3.1
the mistake i think most people make when trying it out is being too aggressive with the values. it works best when it's gentle. also if you do try it, you need to give it time either to get used to it or, as i did, to fine-tune it to where it feels natural without needing to get used to it. i only play CS by the way so it's not true that it's not worth it for some games.
It seems you didn't put your actual in-game sensitivity for whichever game or better yet your cm/360°, could you please put one of the two? I would like to try out your curve just for fun and curiosity :D
Thanks, I'll definitely be playing with this.
Some things that might trip people up:
Your link goes to the source repo. It should go to the release page.
The instructions don't actually ever say it, but it's not a program installer-- it's a driver installer. You have to take the portable directory out of the zip file manually and just remember where it is, since it doesn't actually install the GUI into the registry, so you can't find it like you're supposed to with a Windows search or shortcut.
You are a life saver! I have been using a drawing tablet in fps games as a little challenge and my aim is a bit inconsistent due to the smaller area on the tablet. especially in close range engagements. I completely forgot mouse accel was a thing. Thank you for the reminder.
Reminds me of when I was on controller and got the elite series 2 controller for my series x. There were like 5 different setting for the joystick curves which was awesome, but it was so difficult and time consuming trying to pick the one that was best for me. Definitely took a lot of focus away from more important aspects of the game for a good amount of time like you mentioned
mouse accel is quite interesting. if you think about it, it should (and does) feel very natural - your sens is low when you want it to be low, and its high when you want it to be high
I recently watched the Viscose VID, and TH-cam then recommended your video. Both are excellent and highly informative!
Glad RawAccel had a curve you liked - when you first put it on screen and mentioned that you disliked the initial part of the curve, I wanted to scream 'S-curve!' because that's how the same problem is addressed in so many FPS shooters played with controllers
Amazing content, amazing car, and amazing cat :D
Man is killing it!!
1 million well deserved
And cat [06:30]
Super interesting. In the old school days of Unreal Tournament, there was mouse acceleration whenever you dodged. So, you could use a super low sensitivity for fine control then dodge + fast mouse flick to easily do a 180. I missed being able to do that. This brings back that Unreal Tournament feel when I play Pharah and Tracer now. Thanks!!
Quake and TF2 players have loved mouse accel for ages, and it honestly feels necessary when playing those games since you constantly need to both track and flick. I know a lot of people who play without accel, and when they play TF2 they can only really be effective as sniper.
Finally, Quake player flick secret has been discovered... Quake Live still has the best acceleration settings compared to other games, but yea, i'm glad RawAccel exists so i can mimic the same settings as the one i am used to at Quake for other games.
The lyric shoutout is so deserved that dude is absolutely bonkers on the finals
Not gonna lie, I've been using mouse accel since I started playing on PC and I can't live without it. Absolutely love using mouse accel.
I've been using mouse accel ever since I've started using my PC, and I haven't been able to get used to playing with it off. I have a really weird wrist flicking aiming technique and I barely move my arm, but I've been able to get my aim really precise. I don't get why people hate on it so much, you just need to get used to it.
Edit: Yes, I use the default Windows "Enhance Pointer Precision" option
As always, phenomenal work but hold on. Jam didn't make a presence but this grey beauty did? Who's that young meow meow?
Ronin 4d in the background just chillin hah! great insight on this i do feel the need to have that acceleration on some games before, its a good time for the coverage thanks!
As someone who had mouse accel on for 2 years without ever actually knowing, my aim got pretty good and decently consistent. People are definitely dramatic when it comes to mouse accel. Although having it disabled has dramatically made me more consistent but my aim is still getting there, had it off for about 3 months now.
this made me look into changing my rawaccel settings and i decided to ramp more aggressively. i used it quite a bit in 2019 and 2020, until i got back into r6s and valorant. turned it back on sometime in 2022 probably and i've used it ever since. i love the motivity setting a ton because at 3.5 mult, 1.05 growth, 4 motivity, and 30 midpoint, it feels equal parts stable and fast. my base is 1.4 apex, 800 dpi. i've tried so many curves, like one that made my slow sens 70cm/360 and my fastest sens 15cm/360. that one was a lot of fun, but it felt really awkward outside of arena shooters. this most recent motivity is my favorite so far.
Good video and shouting out Viscose is such a W too XD
My respect of you went from like 15 to 80 while watching this (although I still think u can be weird about some things sometimes like the Atlantis debounce or the whole poll rate drama)
I managed to play with mouse accel for 3 years straight. I got accused of being a Hacker like 1000 of 1000 of times. Especially in BF4, BF1 and R6 back than. Its actually crazy what happens when you get in your Zone with it. The best warm up was to make 360´s back to back until you get to the same point 10 times.
i play without mouse accel and i always get accused of cheating in games i’m good at. that’s just online gaming, mouse accel or not that just meaning you’re good dude :)
@@guigui78340 What I mean by that is that as soon as I switched to mouse accel, people started noticing the long range lazers being weirdly accurate. Its not like before that didnt happen but it looked much smoother. For example, an enemy running left to right from a far distance and following him with the cursor looks much smoother with accel than without
WHAT CURVE?
@@Aluja77 oh i see i see. well now i def need to give it a try
@@ajendrafps I used the default Anisotropy, might as well figure it out yourself but dont change to quickly just because its not working immediately
OH MY GOD HES GOT A GREY FLUFFY CAT AS WELL AS THE ORANGE ONE?!!
Yeah and top it with a white mclaren🎉 dude smart as hell, jacked, simply winning at life
I've always thought that mouse accel seemed like a perfect solution since the early 2000s
but the experts and prevailing logic at the time was that its a bad idea, so I just always caved and turned it off without even really testing it myself.
I'm gonna have to give this a try.
"Motivity" setting just worked for me. Amazing!
Damn I had it on for years, I didn't even know.
cat just chillin
6:38. Cats on point 😂.
I've just stumbled across this today, gave it a try on the default Motivity settings, dropped match MVP immediately with 13 kills over a span of 5 rounds. Absolutely worth it, might give it some fine tunes though. Thank you for this video, you're a legend :D
I used it in Rainbow 6 Siege with a mouse DPI of 800 and In-Game DPI of 10-10 with the optic multipliers untouched completely, staying at 50.
that is cool dude, thanks for your inputs. i'll give it a try
Some Quake duellers (for like 20 years) use a script where FOV and/or mouse sensitivity changes depending on the active weapon
Hm, fast for LG and slow for rail with rockets in between? That might work
@@forgettd The best LG users have typically been low sens players. High sens is more viable now in Quake Champions because the LG's range is lower but in QL and prior if you wanted top level LG aim you couldn't use a high sens as the most important range was that last part of the range that no longer exists in QC, where things get awkward for a high sens player.
I feel like this would be good for low edpi players as it would make 180 flicks much easier.
This. The 'jump' profile is basically like having an automatic DPI clutch built in. Essentially you only utilise it when 'looking' for something off-screen, rather than 'aiming' for something you can see (that you don't need your hand to move so fast for).
Absolutely, if you set the offset to a high value then the accel would only kick in when doing 180’s, 360’s and stuff
I've been using mouse acceleration this entire time?
I used to game with mouse accel when I was a teenager but then I eventually disabled it as it didn't play well with my naturally trembling hands.
(the fact you can flatten the start of the curve might actually make it better for me)
I have been using mouse rawaccel for years and have found it incredibly useful. I can move my mouse pointer litterally one pixel at a time while also hitting insane flick shots. Its incredibly underrated, especially if you dont have the luxury of a massive mousepad. Highly recommend giving it a try.
i played with regular mouse acceleration on for a whole year unknowingly, after turning it off for the last 2 months i can say that it’s all muscle memory, i play just as good without it as with it.
2:09min i dont care about mouse at all but there is a cat! so like from me it is!
99% of accel users quit before finding their god curve.
In early windows system, accel is default on, and 100% cs players did just dine without even knowing it. Then one day it became default off, many players including myself doubt why tf we can’t flick properly anymore until we found out the accel setting.
🤤
Thanks for that vid and showing the curves. I was planning on trying Raw Accel thinking I might be able to set a 2 step acceleration on it, but never could find a time to bother/risk ruining my current gameplay, but seeing it already has it as "Jump" means I need to download it now. 2 step acceleration is how mouse actually worked in Windows 9X. When XP came out with a new multi step acceleration everyone just went and turned it off thinking there was no mouse acceleration on 9X at all, but for me turning it off was completely different to 9X, it made my hand hurt and I had trouble to play at full speed. It was only years later I learned about 9X having a mouse movement speed threshold at which it switched to higher mouse sensitivity. Despite learning how to play on current default mouse acceleration, if I would suddenly sat at 9X I would just turn into flicking aimbot, it feels so natural you don't even notice the change of sensitivity. So maybe now I will be able to use the full of my skills again, but in modern games running on Mitsubishi 2070SB, Razer Cobra, and EverGlide Giganta Transparent Smoke v2 :P
I appreciate seeing folks like Ace and Viscose mentioned in this video because their skill is incredible. Raw Accel seems like a nifty little program, but I'm curious how it'll feel in the long term.
Sigma
1:15 WHAT IS THAT MOUSE!?
He built the world's lightest mouse
Bro is cookin early af
What do you mean "cooking"? He's just making a video. He's not making any food, you know.
@@shenxi oh he's cookin trust
Reminds me of complaints people make about Navigate-by-wire systems for vehicles with the same conclusion: it grows on them and they convert to suggesting it to others.
You can tune the threshold to accurately separate tracking/strafing from flicking, with a gentle knee. It works incredibly well for quake-likes when you want rapid 180's on both axis for rocket boosts *and* low speed adjustment for rails and lasers. I've left the same curve on for so long I prefer using it in desktop applications as well. The angle adjustment lets you tune the mouse so turning your hand naturally reads as a straight line regardless of whatever silly way you hold it (so long as you're consistent). And, the anisotropy lets you balance out the lack of vertical travel you get when your hand is on the desk.
People act like linearity is so incredibly useful and intuitive or something, but really, it's way more practical to have a higher dynamic range for your cursor velocity.
mouse acceleration is great tf y'all mean?
What is that rectangular open looking mouse at the 4:31 ish mark?
Same question here
i tried it but i went back to linear after few months
thats quite a long time. it only took me couple of days to go back to linear
@@shepard21 i worded that wrong read edit
Why
@@user-zu1ix3yq2w because the only reason you improve is because youre more focused when adjusting
If you aim with your entire arm you can the same theorised benefits. Finger adjustments for long range, wrist for mid range, arm for short range
Just going to point something out here:
When most people say mouse accel sucks, they are either talking about the windows default, or about something a game dev has baked into the game .
I honestly wouldn't call rawaccel mouse acceleration to begin with. I'd call it input filtering. Especially in the context of trying to use it to eliminate jitter.
I personally prefer no accel just for the simple factor of reliability. As you acknowledged in the video, for most competitive games, aim isn't the biggest limiting factor. Gamesense (positioning, flow, and mental map accuracy) is more important by far to good performance. You don't need to flick if you know exactly where they are coming from before they even hit the entry point, after all. Also, as you pointed out, it depends on the game whether it helps or hinders. As opposed to no-accel, where it just 'is' and doesn't change in usability with the game.
I used mouse accel for over 10 years. Its not good dude. Always thought i just couldn’t get better and i was just not that good. Turned it off and saw instant improvement in 2 days. Ive never been so good at aiming now. It really does just hold you back. It puts a ceiling on improvement as theres just no consistency. Do the normal thing and just learn to move your mouse better. Mouse accel should NEVER be used and this is coming from someone who has spent 97% of their entire gaming life using it. Just wanted to get that message out there for people who were considering it.
Is it possible to use hotkeys to swap senses
I use a razer basilisk and in the software you can do this. I use the clutch button on the side to half my DPI from 1600 to 800 and it works amazing
@@ronald6756 the logitech G502 has had this for a decade.. lol. I have four settings i can tap to with a fifth "sniper" setting with a dedicated thumb button.
The g502 is my favorite mouse, the ONLY problem I have with it is that that sniper clutch sits just a _little_ too far forward on the mouse for me to comfortably reach. I don't exactly have giant hands but it sure does make me feel like I must have tiny babystumps for thumbs lol
@@skootz24 no it definitely is in a funny place. I have big hands and I have to shift my grip just to hit it lol
@@DigitalWolverine When he says "doing this in-game ... is kinda impossible" is the most ridiculous statement ever. I've used DPI shift for sniping with logitech mice since BF2 in 2007.
Use input offset ya silly goose
Great video man! Gorgeous quality and I actually learned something. I've installed Raw Accel, gonna see how it really feels for myself (It might actually help with my shitty aim).
A great video. I used mouse accel throughout the 00s because it was the default in Win XP etc. Then like 10-15 years ago I hopped on the hype train that you should disable mouse acceleration in CS Source (and then CS:GO). It's always been in the back of my mind if transitioning from accel to no accel was good. Now I'm thinking if I should give it a go after all these years.
Great video. There's a reason why devs offer acceleration in games, but fans always know best :P
you should make a video on mousepads, i wanna know more about the new ones and i feel you would explain them really well
Damn man thanks so much, I am so happy right now. I never thought what the absence of mouse accel was the issue for me. I am so used to the mouse accel in cs source...
MAN mouse acceleration is the bane of my existence. I need consistency in my aim, if I need to reach a target faster I just move my hand faster.
I feel like most people say to turn off mouse accel because of all this trouble you have to go through, but it may just be better. (love the vid btw)
Many gaming mice have "precission" buttons on the side that are easy accessable with your thumb. You can set up a usual DPI speed, and a specific speed for when you push that button.
That way you can get both, high and low speed, whenever you want or need it.
i might have to try this out. older gamers remember a time when mouse accel was pretty much just... the way it was.
Well done video, switched from Custom Curve (I believe a python runtime) to rawaccel. I prefer to set my max accel to my mouse dpi so flicks are consistent muscle memory and everything else is deceleration. Rawaccel doesn't seem to make that easy, lots of number fudging and eyeballing an asymptote only to get close. Now that I have it set, it's working nicely.
For me, mouse accel just helps so much in smoothing out the aging motor control in my hand. No longer steady enough to 180 and microadjust on a static dpi.
i love that you touched on the fact that aim really isnt important for winning games. positioning beats aim like 8/10 times
If you cant hit your enemy you will still loose. So yeah, you can compromise a bit, but you need a decent base level of aim
@@lokoo_ right but if you prioritize mechanics over positioning and util you’ll probably end off worse than you were before. Coming from a counter strike player that prioritizes mechanics.
@@6laka. if you want to play at the highest level, you have to learn both either way. I focused on gamesence first, and now my aim is shit, so you will be missing something either way
one thing i'll say, if you do use mouse accel, make sure to turn it off after a while and get practice in with your raw sense, I don't know what it is but sticking to a curve for too long just does something to your aim, so it's good to hop back to flat every once in a while.
Theory checks out. Fitts law states as a UI element to interact with is further away from the cursor the longer it takes to hit, go figure. Interesting and worth a read into it however. During my PhD I took a low pass filter to try improve accuracy during VR interaction. It also works insanely well. Depending on the values set allows you to adjust small movement where it's not enabled and fast movement where it is enabled.
your videos are a must-watch for anyone interested in learning!
This is a really cool video. I would've never thought about it. Razer Synapse has a pretty cool accel feature in it so I think I'll give it a shot.
happy to see Lyric in this video. love that aiming guy
Always just find your perfect settings for your play style, that it. Needed years to find it.