Same, i just make it as close to familiar as possible. It worked going from COD to The Finals. It worked on the finals to XDef1ant. It didnt work on valorant. Need higher precision, everything is slow instead of super fast, so i could slow it wayyyyyy down and be way more precuse for headshots
There's another thing this overlooks. games with iron sights/ADS, which change your sense based on if you're ADS'ing. this matters in games like say, hunt showdown, where you need to take a shot or two, then potentially flick 90 degrees right to evade, then flick 90 degrees back left and ADS again.
i do a simplified version of this since the beginning: - put ur mouse in the center of ur mousepad (or whatever is ur center/default positioning) - turn around 180° (degrees) in whatever game and make sure u have the same "mouse travel" feeling that u need in other games to accomplish that turn - adjust mousesense till you have the same "mouse travel" that u are used to while accomplishing a 180° (degree) turn ingame - repeat until ur sensitivit matches both (mouse distance traveled that ur used to and and exact 180° (degree) turn ingame)
Under-rated videos. I love how you understand and investigate aiming. EDIT: I'm 42, I've played nearly everything since Doom and 1st CS (Halflife mod). I'm still "self-learning" and "self studying" about aiming. Also tried pentablets, tried also mouse + controller for games, also tried joysticks, pedals... :) . and your videos are clean, based in experimentation, and documented. A jewel in today's.
not to be that guy but mouse accel actually limits your aim alot, especially when you are in a tracking heavy game like apex or overwatch. viscose who is probably one of the top aimers of the world has a video on this, it's called "is mouse accel an aiming cheat code?"
I went from silver to DMG in CSGO using 16000 DPI and 0.3333 in-game sens. So about 5300 final DPI. I didn’t have much space to move my mouse so I had to adapt. There is a video from optimum where he shows that using a bigger mouse DPI reduces the mouse latency considerably because the mouse reports more, which is also really useful for micro adjustments. This is a very interesting video. I’ll try to adjust my sensitivity to fall in the sweet spot range shown in the video and see if I get any improvements. Good work.
I think it’s interesting that some people talk abt muscle memory and how keeping one sens is best, when for me it’s the exact opposite. Changing your sens is confirmed to make you pay more attention, and depending on the player (like for me) can significantly improve aim when done every once in a while.
You seem really confident. I recommend finding a mouse you like, and taping a piece of lead to it, such that it can be used to mark a sheet of paper as you move your mouse. You can change your settings such that drawing a large circle in paint would have your mouse at the edge of your maxing range ( so if your 30 CM per 360, I would have left edge of the screen take 15cm to get to from the center of the screen. ) When I use ms paint , I use a a shape ( usually the square with rounded edges) and try to trace around it as close as I can. You will find it gets very difficult towards the edge of the screen, and over correction is very easy. Make a small square in the center of pain that goes 5cm in any direction, you will find tracing it exactly is nearly as fluid as writing with your pencil. If you do this above a sheet of paper with lead marking it, you should notice the smaller square is nearly perfectly uniform while the larger one is very "wave" like around the curve edges. This only happens from a sitting position as if you was using a mouse. Humans adapt as we get to the edge of a page, or we extend closer to the maximum of our range of motion, by leaning forward, changing our grip while writing, even going as far as moving the page it self so that our arm is closer to it's natural resting position. While the hand has many muscles able to contribute to fine motor control, the forearm itself relies mostly on the muscles attached to the humorous for it's movements. In theory that would allow for both find and course motor control ( hand/arm) but in actuality the muscles in the humorous effect the shape/contortion of the muscles attached to the ulna. The muscles in the ulna consequently effect the wrist. ( example: place hand in waving position, try pushing your fingers back towards yourself, now try again but with your hands balled up in a half fist/claw grip , you should feel a difference on the force that this applies to the carpel tunnel. ) That small difference, as those muscles on the ulna contract and relax actually effect are ability to use our hand muscles, thus limits the fine motor control our hand is capable of at the maximum range of extension. Players have adapted to using, very low dpi, and locking the mouse into position in order to be more accurate by removing those inconsistencies, however the better you are at doing this, the more likely you are to get some form of RSI in your upper arm, usually around the rotator cup muscles. So how do you avoid these injuries? Well, higher DPI and lighter mice. While lighter mice also help reduce the strain on the ulna muscles and the wrist in general, it doesn't do anything to prevent the muscles groups from limiting one another at near max extension angles. ( from the natural resting spot ~ center of your mousepad) ( This results in a lot of low DPI players doing large flick 360s just to lift the mouse and re-center it before making any adjustments involving finer movements ) Many players have adopted 3rd party mouse acceleration to resolve this to reduce the amount of re-centering necessary and get the benefit of mid to low DPI mouse setting. ( So like having the small MS pain square accuracy, without the burden of the big square inaccuracy/injury risk) I do not support this, as many games find this to be cheating. However our hands are quite amazing at fine tuning, even more so than our rotator cuff muscles, just look at some of the smooth curves that practicing calligraphy can generate. The issue is friction with the mouse pad, over coming this too much to quickly makes micro adjustments near impossible on higher sensitivities. ( In MICRO-adjustment scenarios Lower sensitivities almost benefit from a pseudo-deadzone allowing the player to visually see the action as it happens and adjust, while higher sensitivities may find themselves already over correcting even with just the tiniest nudge) So while you are right, there is a balance, I don't think you came to the correct solution, with respect to anatomy and science. While you may know this, viewers do not, and this could result in a lot of younger adults choosing to use low DPI leaving them more prone to upper arm RSI and at a higher risk of experience pains associated with carpal tunnel syndrome. Right now there may not be an adequate solution to the problem, but just using lower DPI is surely not the best advice, while it has some advantageous it should be presented with all of its flaws and risk.
I think we can adapt on any sens , low high doesnt matter, but in the stress moments lower sense will always be bettwr because mouse wont notice your hand shaking
Kariyu's content has improved so frickin much. Super proud of you and your videos have easily become one my favorites! I look forward to every new video drop and i'm constantly going back to older videos to show my friends. Thank you for this video! It was great, really informative, and brough some pretty good takes I can now show to my other friends :D THANK YOU KARIYU
Sens depends on the game. In slow games that require a lot of precision like tac fps anything below 30cm is arguably too high but in fast arena fps games that have a zoom feature which allows switching to a different FOV and sens instantly at any time you can easily make sub 20cm work and there are very good players who use that high sens.
I had the same conclusion as you did with the aimlabs sensitivity finder. I play 70cm/360, 0.23 * 800 in valorant. and aimlabs would always give me something thats like 3 or 4 times faster than what im comfortable with. the PSA method was always closer but slightly higher than what i found desirable
a theory is like to test is whether or not wingspan can be used to predict a players sensitivity. longer arms = greater range of motion = increased efficacy with lower sens while shorter wingspan = increased efficacy with higher sens
i believe the "best feeling sense" is mostly dictated by the starting gear you get as a child. Small or big mouse, comfy or strange grip, slow/fast pad/feet combination etc, also pad size if you train to only use fingers or have space to use entire arm etc.
Don't typically comment, but this was such as great quality video. Lots of detail and just the pure amount of work you had to do for this one video, not even including the editing. Top notch!
Slowest you can comfortably work with in faster games if you want a universal sensitivity. I started with a crazy ass ~11cm/rev a eon ago, but experimented with incrementally slower sens until I landed at ~38.5cm/rev, where I've been for years and where I intend to remain. Anything faster is sacrificing angle holding accuracy, slower is starting to be cumbersome in games where you need to have 360 degree awareness (see. CS vs OW).
You should explore how different mice grips might affect what sensitivity you prefer. I have a really aggressive claw that only the G303 loves and no matter what I do, I can only be comfortable with 10cm. That's because I locked in 2000+ hours in osu and another 1800+ in cs and now I can't unlearn my habits of doing tons of micro-adjustments and movements with my fingers in addition to arm/wrist aiming. So according to this video, science says I'm built different.
I've had high sens like this all my life as well (also on osu lmao both mouse and tablet) and i've been shittalked forit all my life. Don't care anymore, finger/wrist aim my beloved. Fuck arm aiming.
I'd say if there is an objective best sens for an individual person it would be based on that person's wrist range. In other words, I theorize that the great sens for you (depending on grip) might be the sens that gives you the perfect amount turning with your wrist as opposed to your arm
I grew up playing high sens. ( I had 15cm/6inch of sideways mouse movement)... It was a tiny desk. I was forced to play with a sens of 12cm/360°. Right now I play 19cm/360°. I adapted to my new sens in less than 8 hours of gaming. Muscle Memory is a myth. It takes less than a week to adapt.
Interesting. I settled on around 1000 edpi for CS2, because that's what ScreaM and donk use, and their mechanics impressed me the most. Thought it was the sweet spot for how low I'd want to go That corresponds to roughly 41.5636 cm/360 which around the center of the optimal range
Most uniform sens is: move your mouse from right to left side of your mousepad, and you need to do at least 180-degree, but not more than 270-degree turn. Best is around 200-220 degree. Start from that and slowly change it to slower/higher sens.
i did that once a week to be sure the sens wasnt "calculated" just for that day, it gave me a similar sens for 3 times, what i did tho was doing a flick, tracking and switching scenario with both sens, so i knew it wasnt just for flicking
@Kariyu here me out before you dismiss it. the reason why we oldschoolers refer to "muscle memory" is simple and it will make sense alltough i have to admit its probably not a good term for what is actualy happening from a scientific point of view. if it would not exist, you would not have to adapt and would pick up any sensitivity instantly. wich we all know is not the case. the reason many people stick to one sensitivity is also simple they switch games a lot and having to deal with constant change in sensitivity between games would lower your performance constantly. (hell even switching between 2 games with different sensitivity´s even slightly off between them would constantly throw your aim off and it will annoy the hell out of you) so something definetly exists besides adaptation that makes you nail your movements in pretty precisley and constantly after you did it long enough on the same setting. and thats what we oldschooler call "muscle memory" so telling us it doesn´t exist is simply wrong in my eyes but i may agree that there maybe is a better term for it.
The thing with swapping sense is definitely where you dont want to change it often. Keeping it consistent is good, but there is definitely going to be a sensitivity where you feel more comfortable. I've found that I can adapt pretty fast to a new sensitivity, but it also depends on the situation. The most insanely fast and accurate flicks are definitely going to require some serious time on the sensitivity. I have found that when I go to higher sensitivities and back to my low sense I feel more accurate and focused. I think it is a mental thing. All that said, comments like "I don't believe in muscle memory" or "Muscle memory is a myth", hurt my soul. You train yourself on a sensitivity and you will be successful with that. If you try a new one, you retrain. It's not something that is lost or permanent. Even just using a computer for work with the same sensitivity mouse, can help when you go to play a game after work.
I would argue muscle memory is a thing, but not how most people would see it. Most people would argue that 1 sense is the thing because your muscle memory would remember the specific movements required. I on the other hand do not believe that, i do believe muscle memory is a thing in the sense of the ability to use the mouse. You will always be able to adapt to new senses with ease if allowed time and training. But what muscle memory really means is the ability to remember or do the same thing consistently, which comes from training and experience. So using a mouse regardless of your sense is training your muscle memory to use a mouse overall. Changing DPI or sense then becomes a adaptive and trains your overall muscles and memory of how to move and adapt with the mouse.
I wish this type of research existed in my younger years of pc gaming. Then again in the late 90's and early 2000's very few people had good desk setups and were playing on a family computer with a 6" mouse pad and roller ball mouse.
i find it crazy that people dont think muscle memory is real in aiming. I speak from my experience as a speed cuber in saying that your brain forms very strong subconscious measures of how to use your hand muscles in cubing, and im almost certain that would carry across into mouse aim
Awesome video man. I'm still always tweaking my sensitivity for something that feels right. I recently lowered my sens and it's currently sitting at 49.4805 cm/360 and it's feels the smoothest I've ever played with. Though as an Overwatch player it still feels a bit slow when I've got to whip around a lot when playing heroes like Genji or Doomfist, but I got a HUGE mousepad for that reason lol. So take my sub and have a good day :3
I haven't watched the video yet, but a sense anywhere from 25-35cm/360 should allow for most people to comfortably aim. Be it in arena shooters (closer to 25cm/360) where you constantly check all around you, or tactical shooters (closer to 35cm/360) where you're more likely to hold angles and micro adjust. Your mouses' weight, feet and mousepad also factor into the equation. At the end of the day, it's really up to your own preference.
For a lot of people they confuse muscle memory with procedural memory, you're using your procedural memory when aiming. That's why when switching sensitivity it will usually take 1-3 hours too acclimate. People also confuse when saying driving a car is muscle memory, its not, again its procedural memory. Don't get stuck up on the whole 1 magic sensitivity, experiment and you'll strengthen all aspects or your aim. Muscle memory is an excuse to hide behind.
yeeees. I'll swap it up in aimlabs, but not in game to just work on different aspects of my aim (arm, wrist, fingers) to just gain a little more control in each. higher sens lets me work more on my micros, lower sens more on my arm control.
As a coach i always suggested to try a lower sens, in the old days of csgo, you will find in stressful situation, especially in scrims, so practicing they will find the sens that's fit them the most. Nowadays I changed my mind, I started with a low sens in valorant, making me hit 50%hs average, against my old 70% HS in CSGO, I barely reached plat 2. I think sensitivity it's not a tag, where you change the game and you try to stick to it, depends on the game you are playing, games like cs2 are more static, so a lower sens I think it's gonna fit pretty well, in games more dynamic, valorant, overwatch 2, call of duty, you need to sometimes track the enemy's due to their movement, and even if you are a prodigy at lower sens after a long session your wrists is gonna hurt. Just for instance I played with 400 DPI switching between a range of 0.8-1.05, now in valorant 0.18 @ 1600 DPI, but I think there is margin for improvement, so I'm gonna try the old psa method😉
Okay so i have watched every video there on sensitivity and this guy just made my life. I played on 1700 dpi 0.8 , after this i lowered it to 0.6 and tuned my ads by ×2 and now my aim is like nothing i have ever been able to have. Thank u so much for sharing such knowledge ❤ ill subscribe and like for sure !!!
There is nothing wrong with using a very high sense, many people achieve very serious results in the development of mechanics using it. The most I would do for your friend is lower the 6cm/360 to at least 10-12cm/360. But even so it’s normal.
Nah, it is wrong to have sense that is too high as it will hurt your stability. Only outliers are able to control extreme sensitivities. Most players are not outliers. Most players should stay within the recommended sens range for their game, if they are serious about improvement.
@@Cube930 This is an old stereotype that is dying thanks to aim trainers. Mechanical skills can be developed at any sensitivity; stability depends on this. Aim is too complicated thing to rely on some recommended range. Everyone plays the way they are comfortable, and there is no point in judging this without vast experience in analyzing such things or coaching. When I started playing games my sensitivity was 74cm/360, I liked the stability and accuracy but hated how slow it felt. I switched to 32.65/360 and trained for about six months, the results were great, but I was still pissed off at how it felt. I went to 16cm and it's literally the same thing, it just took a while to get over it. There is no difference in accuracy or KD in games. Plus, different sensitivity needs different types of motion and muscle groups. I literally couldn’t hit anything without training at the start, and now I play at 10-16 cm and don’t experience any problems at all. TH-cam is full of people who post their footage with very high sensitivity. After all, there's a guy named Greed who even cracked the top 500 in Overwatch with a sensitivity of 8cm. There's a jolly from Valorant who plays at 10cm. And if you wish, you can find more examples. In terms of the pro scene, and the connection with some range of sens that we see now, this will change in the future with the progress of players, there will be more and more people playing around 20cm. Pros use lower sensitivity because they tend to not be very good mechanically, so it's kind of a crutch and also more consistent. In a game like CS, you usually just hold a corner or rotate a given point, and you don't need high sensitivity to do that. They would rather run much slower so that they can more easily control their senses so they have a better chance of hitting their target. But there's a good reason why most of the best aimers in the world tend to operate at much higher sensitivity, and that's because (in my opinion) it's objectively better. With enough training, you can achieve the same results, if not surpass your mechanical abilities at a lower sensory level, but with increased speed, sharpness, and greater fluidity and capability due to the ability to do more.
@@aqulameow9088 again, youre coping really, really hard here. It’s absolutely not a stereotype or incorrect. In valorant, as i said, there are a handful of outliers that are able to control high sense. Go look at the pro scene. There are literally less people with faster than 20cm sens than you can count on your hand. Those that can are OUTLIERS. You are not one of them. This is, again, for the specific aiming style of valorant in this case. Pros are not “not very good mechanically”, thats the dumbest thing ive heard you say. Pros will annihilate most players even in immortal and radiant when they play against them. There is a vast difference between low radiant and high radiant. Most pros are in high radiant, and will kill other non-pro high elo players 9 times out of ten. Val and cs are games about micro corrections. As you said, you hold corners where you generally know an enemy might be. What does this mean? This means when they peek you, you will likely at most need to make a very small, precise correction onto that target in order to hit their head and kill them as fast as possible. Low sense literally gives you more precision in small corrections because each mouse movement corresponds to less movement in the crosshair. Its like making the eye of the needle that youre trying to put the thread into wider. Even the best aimers in the world, people who do nothing but play aim trainers where there is nothing but raw skill, have a general sensitivity range they recommend and use based on the type of aiming scenario. Guess what the recommended sensitivity range is for static clicking and micros is? 80-40cm. Again, this is the recommended range by the best aimers in the world. That just so happens to be the general sense range used in valorant. Must be a pure coincidence though. Again, yes, there are outliers, and many of these players can perform similarly at higher sensitivities but only to a point. And, it wont be as good or efficient as a lower sens for that type of scenario. 9cm is perfectly fine for cod or apex or high movement shooters where tracking is more important. That isnt valorant or cs.
@@Cube930 Let's probably start with the fact that I am judging from my personal experience, and personal experience is usually irrelevant. But there is also a constant analysis of other people’s experience and videos, articles on aim topics for 5 years, of course also training and games. In my understanding, i need more than this to make statements. But we can just talk, yeah? Probably, this can actually be discussed by aim coaches or aimers themselves (not pros, since they often do not have a really deep knowledge of aim and give an average opinion when asked questions in interviews or on streams). But despite this, I will try to explain what I mean in more detail and we can continue the discussion if you want. Just please, if your experience is really not an expert, do not speak affirmatively about anything, but share your opinion with me and do not try to belittle me, otherwise you will simply discredit yourself. Lets respect eachothers. I believe that there cannot be such a term as you use - “outliers” in relation to aim and the whole point is in the mechanics of aim and their development, also all individual ones. When I started playing and chose low sensitivity, I hit it very accurately, but due to the lack of skills and developed level of mechanics, there were problems specifically with certain elements of aim. After a while, I got used to it and began to turn faster, began to feel it not as slow, but as normal for myself, and along with this feeling, my skills in flicks and tracking began to grow, microcorrections became more stable, and where it was necessary to keep the angle of the issue The fact that I would hit my target was no longer a problem. This is what I call calibration or transfer of sens. When you start playing on any values for yourself that are very different (for myself I noted a range of 10cm, that is, 10-20-30-40-50cm and so on), you can feel a temporary increase due to stability if it lower or in reactivity if it is higher, but then one way or another for a while until you get used to it, you start having problems with hitting consistently. Tracking, in my understanding, has little impact on this, but flicks and target switching, yes, also micro-corrections. There is a problem with stopping power depending on your setup, but this is also a matter of time. The point is that it takes time to get used to any sensitivity and develop skills. There is no muscle memory, but still there is a big difference between a temporary increase from a change in sensitivity and a really long game and training on a sensitivity that is trivially familiar to you. You need to develop a sense of your 360 and each individual element of the aim, and this takes (for me) about a week, if you take the completely unplayable in someone’s understanding - a month maximum. By the way, the same thing applies not only to games, but also to points in Kovaak, regardless of what type of scenario. When I switched to 32cm (keep in mind that I'm writing about values that I've been playing at for a really long time, I tried a lot of things in parallel and practiced with the randomizer), I developed general skills, but had a huge problem with hitting the pixels too far, and through training, this problem disappeared, I began to hit 74cm as often and accurately. If we talk about stability, it also came after 3-4 months, I just remember that feeling when I didn’t even think about the fact that I wasn’t getting anywhere, all thoughts about aim went away when I trained and played at lower values, let's say 37-45, that was not the case at all. At that moment, I realized that, in principle, my aim was as stable as at low sense. I wanted it even faster and I chose 8cm, having reached my performance in the forge on it, I realized that this was too much and changed to 16. The same problems that when switching from 74 to 32cm went away in a month, now I play on 16 as stably as on 32. What’s the point, I just got used to it and developed the mechanics, adapted the style, grip, figured out for myself where and how I should do what in aim specifically based on this sensitivity. There is no problem in this and I would continue to play at 8 and after a while it would also become stable, but I simply do not need such a high sens. About the players. Most pro players really aren't as good mechanically in aim outside of their disciplines as pro aimers. They are insanely good at their discipline and spend countless hours training, but you need to understand that they are developing overall. I’m ashamed that I can’t remember a specific channel, but three years ago I saw an example of how one aim nerd from TH-cam tested one of the best apex streamers with crazy skills in tracking (in the game) in Kovak; his scores on Voltaic was in the Silver area , also, if you watch streams or trainings of pro players, not all of them achieve records in Kovak or aim lab, although within their disciplines they are more likely to beat the majority of pro aimers. The point here is not just sensitivity and the fact that a very good aim does not make you a very good player, it gives you more opportunities, that’s all. And the sensitivity can be anything, and a constantly training player can be stable at 10cm. Pro players, especially from the CIS, sometimes use knowledge of aim that was known back in the 2010s, how far have aimers gone from them? If the current situation is such that few people use something like 20cm, then what will it be like in 5-10 years? It's hard to judge due to the way the industry is structured, but the pursuit of stability and low sensitivity does indeed reflect poor mechanical skill in aiming, because why would I need to train high values when I can just choose 50cm and hit my targets. This is normal, I'm not saying that everyone should choose a very high sensitivity, I'm saying that this is just your personal choice, and such a term as outliers cannot be applied to aiming, you can play, develop skills and be stable at any sensitivity. Apart from, of course, unplayable values, in my understanding up to 8cm. Players don't have to think about it and play as they feel comfortable, with constant training you can achieve anything at any sensitivity. What do you think about that?
@@Cube930 I think we can only be judged by time and a decent level of research about aim in the future. We cannot rely only on our experience without argumentation, just as we cannot rely on our judgments about someone else's experience. You are conservative in your concepts of aim, and you use a term that should literally hold everyone back, because it is not “outliers”, but I am saying that there is no difference and everything is decided by the development of mechanics. I just see from my experience and the experience of other people that it makes no difference what distance the mouse and hand travel if you develop the mechanics, adapt and calibrate your sensitivity to the fullest. With these basic things developed, even time will not matter, two separate people with similar experience will progress separately on low and high sensitivity in the same conditions - at the same speed. And it seems to me that the situation can really change on the pro scene over time due to aim trainers. If I understood something wrong or wrote something stupid, I immediately apologize since there is a big language barrier for me. And if you have serious arguments in stock or want to expand on what you have already written, I will be happy to continue. This topic literally excites a bunch of ordinary players, and at one time I also started training aim because of the discussion in the comments on TH-cam.
Being an athlete, how muscle memory is described in this community has always confused me greatly. Matty said he doesn't believe in muscle memory and that people just stick to one sens because they are familiar with it. That's essentially what it is though. I had someone give the example that if u flick onto a target regularly, and then blindfold yourself and try it again and miss its an example of why muscle memory isnt real. It's not your muscles in your arm remembering how far to go for a flick. It's stored in the nervous system and takes all things into consideration. Im not saying the ppl who say "changing sens messing up muscle memory" are correct bc they arent, the brain is capable of learning, storing, and adapting to a great degree. But the idea that you can disagree or not believe that muscle memory exists just never made sense to me because it is a very real thing.
It's never explicitly said that muscle memory is "stored in the muscles" though. It has always been a function of your nervous system, a function of refined psychomotor skills. The premise is that if you repeat a muscular movement enough for a particular scenario, you will more easily be able to replicate it - be it a precise drop-shot in badminton or a flick in valorant. I believe muscle memory does exist in valo. I've been using one sens for a very long time, and it has yielded excellent results for me ingame.
Also if you're blindfolding a person, you're taking away the information required to make movements. Any sort of muscle-memory would fail in that. So I didn't quite understand that part of your argument.
muscle memory cannot be altered from a test done one single day for a short period. It takes multiple days or even weeks to build muscle memory and this goes for everything that uses muscle memory to improve skill not just gaming.
@@lteor 100% does and takes a many hours to adapt to the new setting every time you change cm/360. Same applies to rhythm games such as osu or keyboard hotkeys with games like mmos.
The question of sensitivity cannot be answered as a static solution for every person. Your body is unique, and so the interface your hand, wrist, and arm require to perform your best with your computer is going to be equally unique. That being said I generally agree with the assertions you make in this video. I play with an edpi of 247 in CS2, and Valorant.
Great video about sensitivity. I'd also say that finding your ideal mouse shape/weight is extremely important to factor in when wanting to improve your aim. However, I realize of course that going that far is not something the average gamer would do.
i play around 51cm/360 and my main game is overwatch. I definitely notice benefits from going to lower or higher sense depending on game and how I'm feeling BUT no matter how much I'm feeling the sensitivity at that time whenever it gets intense or I need to clutch I find that I end up over or under flicking depending on which direction I changed my sense to compared to my normal one. I don't think muscle memory rules all but it definitely helps with being consistent. I find with arm aiming I can get lazy sometimes and if I go to a higher sense it temporarily fixes that issue but the adrenaline and intense focus that comes with clutch moments bring back the non-lazy aiming leading to overflicks and inconsistent tracking. Definitely find the 'perfect' sense to see if you are close to where your body naturally aims with minimal effort and hone it in the direction you want it to go ^-^
hot take, once you get good at your game of preference you're always centering to avoid large flicks, no large flicks means your sens won't matter once you're good because you don't need to actually move alot in game while shooting(aside from recoil control ofc)
i am a high sens player and the only reason i like it high that it is more beneficial for turning around which result in better movement and comfort entering a Cross fire where i can check 180 degree angle much easier
Coming from high level CS, for years I've just made sure that my 180s feel like 180s if that makes sense, so in a new game I just try to do my natural 180s until i can get it perfect in any game.
The real ticket is to have a three-step mouse accel with your base sens at 80cm/360 for the smallest/slowest of movements, a middle one at 40cm/360 or your "perfect sens" for the majority of your movement speed range, and a super-flick sens 1.33x-2x faster than your perfect sens for rapid 180s.
@@derk486 ... Yeah that's why you adjust sensitivity on a per-game basis... In your OS, you can increase or decrease sensitivity in the OS settings themselves. But having the mouse at 800 dpi, is a good standard to build off of. Trust me, it's just better that way. :P
the tracking comment at the end is what i was curious about. I always run my horizontal sense (x axis) a bit higher than vertical (y axis) for this reason. Most games say they preserve your sense if you change settings in the menu, but its almost never true.
No surprise Strinova is so popular and refreshing to gamers. This genre of fps used to be all the rage. With legendary games like GunZ, Global Agenda, Planetside 2 and others back in the day to name a few. Even the short lived recent Gunevo game was well received until Bandai Namco dropped the ball.
Ive found that its less muscle memory, more mouse control. Its why shroud can go from game to game and still be great. Its not that his sens is perfectly set for every game, its that his mouse control is strong enough to support adapting. There are plenty of pros who change their sens depending on the game or just every now and then.
I tend to switch between 33cm, 40cm, and 50cm depending on the game. They all feel pretty comfortable to me and I use them all in Kovaaks as well. Currently diamond complete, but don't really feel like it's worth it to grind any further because imo, going for much further beyond diamond is more practicing the scenarios rather than training your aim/mouse control. I feel like using aim training to warm up, but then actually playing the game you want to get better at is better for improving in the long run. If you focus too much on aim training, you sort of miss out on a lot of the fundamentals and game sense of playing the actual games.
My friend plays at 10,000 dpi (yes you read that right) with a 1 cm/360 (yes, seriously). He use ONLY his fingertips and whilst I'm impressed that he can ever hit a shit at all, it's obvious at times that he's super handicapping himself because he's incredibly inconsistent. Like crazy inconsistent. I actually think the fact he can compete in games at all is a testament to how good his fine motor skills actually are, but he ends up being just below average with his current settings. I'm gonna try my best to prove to him that his sens is objectively bad in the hopes he lowers it to something that's still really high for most, since he does naturally use a fingertip grip with his giant hands, but within reason. Gonna shoot for around 20 cm/360 for him and see how much he improves.
this is such a great video, and I agree with most of the things you said, but, at the end you said "pick something comfortable" and I feel like you couldn't be more wrong about that. I know some big aimers that disagree with that too from watching their videos. mouse grip and sensitive shouldn't be comfortable (nor uncomfortable) just choosing something that works for the situation. advising people to pick something comfortable ends up as being the same as telling them to not change their sens or grip, even if it's holding them back, of course people won't feel comfortable at first since their garbage grip or sense is all they have ever used and got used to, just like your friend who was playing with a ridiculous sense for example and was still not convinced he should change it. hope you don't take this in a bad way, it's just my take on it and I hope you keep the great work!
0:11 its true i really want to know
i miss you pookie
@Binfy kendrick or drake
@@echoeee the one that doesn't touch kids
@@Kariyu101 he's too busy playing honkai star rail
Glaze
the lemmino esque animation with his music was crazy. emulated his style so well
ay another lemmino watcher!
got nostalgia hearing cipher played, cicada 3301 was the first lemmino video I watched.
Just lemmino
1.06 @ 1200 is ~10cm/360. To put that in perspective you're hitting a 180 by moving your mouse the width of your ASD keys, more or less.
My mouse goes to 25600 dpi so I go with like 6400 and 1 sens and it is perfect for me
@@PythonicSerpent That must be the world record of fastest sens ever, what the hell, do you even move your hand/arm? :D
@@sejfeti it aint that bad becuase i have to move my mouse a lot because it doesnt recognize my mousepad so a 360 in a game is about 4 inches
give or take 50% because its inconsistent
@@sejfeti You may surprised. There are tens of us.
every time i start a game i just look around for like 20 - 30 minutes and just put the sensitivity somewhere solely by vibes alone.
Same, i just make it as close to familiar as possible.
It worked going from COD to The Finals.
It worked on the finals to XDef1ant.
It didnt work on valorant.
Need higher precision, everything is slow instead of super fast, so i could slow it wayyyyyy down and be way more precuse for headshots
Same, I start on med to high sens and keep lowering it until it feels comfortable
bro loads into a comp and just looks around the entire map for 30 mins
There's another thing this overlooks.
games with iron sights/ADS, which change your sense based on if you're ADS'ing.
this matters in games like say, hunt showdown, where you need to take a shot or two, then potentially flick 90 degrees right to evade, then flick 90 degrees back left and ADS again.
All games have this, and you can pretty much change all of em to get a 1:1 ratio, which most people dont want anyway
damn first science based lifting now science based aiming
yeahhh
Ong
Next mfs in the gaming side gunna be getting paralysis by analysis cuz they don’t know what sense is optimal
science btch!
More accurate than last time!
i do a simplified version of this since the beginning:
- put ur mouse in the center of ur mousepad (or whatever is ur center/default positioning)
- turn around 180° (degrees) in whatever game and make sure u have the same "mouse travel" feeling that u need in other games to accomplish that turn
- adjust mousesense till you have the same "mouse travel" that u are used to while accomplishing a 180° (degree) turn ingame
- repeat until ur sensitivit matches both (mouse distance traveled that ur used to and and exact 180° (degree) turn ingame)
There are programs that make this 10x easier and spot on accurate
Under-rated videos. I love how you understand and investigate aiming.
EDIT: I'm 42, I've played nearly everything since Doom and 1st CS (Halflife mod). I'm still "self-learning" and "self studying" about aiming. Also tried pentablets, tried also mouse + controller for games, also tried joysticks, pedals... :) . and your videos are clean, based in experimentation, and documented. A jewel in today's.
For me your comment is underrated
noice I play mouse and controller in all games
Science Says This is the PERFECT Kimchi Fried Rice
there’s 253 results for kimchi fried rice in my discord and 193 are from you
@@Kariyu101 lmao
@@Kariyu101 make the fried rice in a video lmao
But I mean... Who wouldn't love some kimchi fried rice.. Nom know nom
I tried raw accel for awhile and it was insane utilizing 2 senses at once
Mouse accel gang
not to be that guy but mouse accel actually limits your aim alot, especially when you are in a tracking heavy game like apex or overwatch. viscose who is probably one of the top aimers of the world has a video on this, it's called "is mouse accel an aiming cheat code?"
I went from silver to DMG in CSGO using 16000 DPI and 0.3333 in-game sens. So about 5300 final DPI. I didn’t have much space to move my mouse so I had to adapt.
There is a video from optimum where he shows that using a bigger mouse DPI reduces the mouse latency considerably because the mouse reports more, which is also really useful for micro adjustments.
This is a very interesting video. I’ll try to adjust my sensitivity to fall in the sweet spot range shown in the video and see if I get any improvements. Good work.
editing makes me feel like i'm watching a spy documentary, wow
I think it’s interesting that some people talk abt muscle memory and how keeping one sens is best, when for me it’s the exact opposite. Changing your sens is confirmed to make you pay more attention, and depending on the player (like for me) can significantly improve aim when done every once in a while.
You seem really confident.
I recommend finding a mouse you like, and taping a piece of lead to it, such that it can be used to mark a sheet of paper as you move your mouse.
You can change your settings such that drawing a large circle in paint would have your mouse at the edge of your maxing range ( so if your 30 CM per 360, I would have left edge of the screen take 15cm to get to from the center of the screen. )
When I use ms paint , I use a a shape ( usually the square with rounded edges) and try to trace around it as close as I can.
You will find it gets very difficult towards the edge of the screen, and over correction is very easy.
Make a small square in the center of pain that goes 5cm in any direction, you will find tracing it exactly is nearly as fluid as writing with your pencil.
If you do this above a sheet of paper with lead marking it, you should notice the smaller square is nearly perfectly uniform while the larger one is very "wave" like around the curve edges.
This only happens from a sitting position as if you was using a mouse.
Humans adapt as we get to the edge of a page, or we extend closer to the maximum of our range of motion, by leaning forward, changing our grip while writing, even going as far as moving the page it self so that our arm is closer to it's natural resting position.
While the hand has many muscles able to contribute to fine motor control, the forearm itself relies mostly on the muscles attached to the humorous for it's movements. In theory that would allow for both find and course motor control ( hand/arm) but in actuality the muscles in the humorous effect the shape/contortion of the muscles attached to the ulna. The muscles in the ulna consequently effect the wrist. ( example: place hand in waving position, try pushing your fingers back towards yourself, now try again but with your hands balled up in a half fist/claw grip , you should feel a difference on the force that this applies to the carpel tunnel. )
That small difference, as those muscles on the ulna contract and relax actually effect are ability to use our hand muscles, thus limits the fine motor control our hand is capable of at the maximum range of extension.
Players have adapted to using, very low dpi, and locking the mouse into position in order to be more accurate by removing those inconsistencies, however the better you are at doing this, the more likely you are to get some form of RSI in your upper arm, usually around the rotator cup muscles.
So how do you avoid these injuries?
Well, higher DPI and lighter mice.
While lighter mice also help reduce the strain on the ulna muscles and the wrist in general, it doesn't do anything to prevent the muscles groups from limiting one another at near max extension angles. ( from the natural resting spot ~ center of your mousepad) ( This results in a lot of low DPI players doing large flick 360s just to lift the mouse and re-center it before making any adjustments involving finer movements )
Many players have adopted 3rd party mouse acceleration to resolve this to reduce the amount of re-centering necessary and get the benefit of mid to low DPI mouse setting. ( So like having the small MS pain square accuracy, without the burden of the big square inaccuracy/injury risk) I do not support this, as many games find this to be cheating.
However our hands are quite amazing at fine tuning, even more so than our rotator cuff muscles, just look at some of the smooth curves that practicing calligraphy can generate. The issue is friction with the mouse pad, over coming this too much to quickly makes micro adjustments near impossible on higher sensitivities. ( In MICRO-adjustment scenarios Lower sensitivities almost benefit from a pseudo-deadzone allowing the player to visually see the action as it happens and adjust, while higher sensitivities may find themselves already over correcting even with just the tiniest nudge)
So while you are right, there is a balance, I don't think you came to the correct solution, with respect to anatomy and science.
While you may know this, viewers do not, and this could result in a lot of younger adults choosing to use low DPI leaving them more prone to upper arm RSI and at a higher risk of experience pains associated with carpal tunnel syndrome.
Right now there may not be an adequate solution to the problem, but just using lower DPI is surely not the best advice, while it has some advantageous it should be presented with all of its flaws and risk.
The only sens related sin in this video is you knowing it stands for sensitivity but pronouncing it “senz” instead of “sense”
Great video 10/10
I think we can adapt on any sens , low high doesnt matter, but in the stress moments lower sense will always be bettwr because mouse wont notice your hand shaking
Kariyu's content has improved so frickin much. Super proud of you and your videos have easily become one my favorites! I look forward to every new video drop and i'm constantly going back to older videos to show my friends. Thank you for this video! It was great, really informative, and brough some pretty good takes I can now show to my other friends :D THANK YOU KARIYU
Sens depends on the game. In slow games that require a lot of precision like tac fps anything below 30cm is arguably too high but in fast arena fps games that have a zoom feature which allows switching to a different FOV and sens instantly at any time you can easily make sub 20cm work and there are very good players who use that high sens.
+1
In every new game i just trying to make 180 deg turn. With out lifting my hand.
Perfect sense for me)
same
I had the same conclusion as you did with the aimlabs sensitivity finder.
I play 70cm/360, 0.23 * 800 in valorant. and aimlabs would always give me something thats like 3 or 4 times faster than what im comfortable with. the PSA method was always closer but slightly higher than what i found desirable
a theory is like to test is whether or not wingspan can be used to predict a players sensitivity. longer arms = greater range of motion = increased efficacy with lower sens while shorter wingspan = increased efficacy with higher sens
i believe the "best feeling sense" is mostly dictated by the starting gear you get as a child. Small or big mouse, comfy or strange grip, slow/fast pad/feet combination etc, also pad size if you train to only use fingers or have space to use entire arm etc.
This 100% my first set up was a tiny ass mouse pad on a awkward box while I sat on my bed... I have a 11cm360 and im pretty cracked 😂
Holy fuck that high sens transition was godly
Don't typically comment, but this was such as great quality video. Lots of detail and just the pure amount of work you had to do for this one video, not even including the editing. Top notch!
This video was so well done and something I've been looking forward to seeing in my 20 years of fps gaming. Good work. 👍
Slowest you can comfortably work with in faster games if you want a universal sensitivity. I started with a crazy ass ~11cm/rev a eon ago, but experimented with incrementally slower sens until I landed at ~38.5cm/rev, where I've been for years and where I intend to remain. Anything faster is sacrificing angle holding accuracy, slower is starting to be cumbersome in games where you need to have 360 degree awareness (see. CS vs OW).
This must be the only video on sens I've seen that actually showed research papers on the subject matter. gj
Dude i never seem to able to find the right sens. So the fact that aim lab has a thing to help find it is a godsend. I did not know about.
Wow the editing is so good, very good video
NOIB, a man of culture...
I can tell from that mousepad, love it
Low Sens Gang>
130cm/360° best results xddd (i played on like 100cm/360 before) lmao what
10cm/360 is high right??
@@miloz5558 and i was thinking i play with slow sens (60cm/360) 😂
113cm/360°
Should i go even lower on a 46 cm mousepad?
@@vaiz955 xddd i have 100cm mousepad
You should explore how different mice grips might affect what sensitivity you prefer. I have a really aggressive claw that only the G303 loves and no matter what I do, I can only be comfortable with 10cm. That's because I locked in 2000+ hours in osu and another 1800+ in cs and now I can't unlearn my habits of doing tons of micro-adjustments and movements with my fingers in addition to arm/wrist aiming.
So according to this video, science says I'm built different.
I've had high sens like this all my life as well (also on osu lmao both mouse and tablet) and i've been shittalked forit all my life. Don't care anymore, finger/wrist aim my beloved. Fuck arm aiming.
Editing is fucking crisp, hope you grow carry you
I'd say if there is an objective best sens for an individual person it would be based on that person's wrist range. In other words, I theorize that the great sens for you (depending on grip) might be the sens that gives you the perfect amount turning with your wrist as opposed to your arm
great video man and love the animations
I grew up playing high sens. ( I had 15cm/6inch of sideways mouse movement)... It was a tiny desk.
I was forced to play with a sens of 12cm/360°. Right now I play 19cm/360°. I adapted to my new sens in less than 8 hours of gaming.
Muscle Memory is a myth. It takes less than a week to adapt.
I got recommended this channel even tho the swap was to this style of content. Good stuff and gonna try since i can't find my sens no matter what i do
Interesting. I settled on around 1000 edpi for CS2, because that's what ScreaM and donk use, and their mechanics impressed me the most. Thought it was the sweet spot for how low I'd want to go
That corresponds to roughly 41.5636 cm/360 which around the center of the optimal range
thanks man, i skip to the 10:45 to get answers
10:30
Thanks for saving me the time! Much appreciation!
Most uniform sens is: move your mouse from right to left side of your mousepad, and you need to do at least 180-degree, but not more than 270-degree turn. Best is around 200-220 degree. Start from that and slowly change it to slower/higher sens.
Understandable.
i did that once a week to be sure the sens wasnt "calculated" just for that day, it gave me a similar sens for 3 times, what i did tho was doing a flick, tracking and switching scenario with both sens, so i knew it wasnt just for flicking
okay sorry, your editing is actually so good. I need to learn from you 😭
10 - 12 in per 360 is perfect for modern fast paced shooters.
@Kariyu
here me out before you dismiss it.
the reason why we oldschoolers refer to "muscle memory" is simple and it will make sense alltough i have to admit its probably not a good term for what is actualy happening from a scientific point of view.
if it would not exist, you would not have to adapt and would pick up any sensitivity instantly.
wich we all know is not the case.
the reason many people stick to one sensitivity is also simple
they switch games a lot and having to deal with constant change in sensitivity between games would lower your performance constantly.
(hell even switching between 2 games with different sensitivity´s even slightly off between them would constantly throw your aim off and it will annoy the hell out of you)
so something definetly exists besides adaptation that makes you nail your movements in pretty precisley and constantly after you did it long enough on the same setting.
and thats what we oldschooler call "muscle memory"
so telling us it doesn´t exist is simply wrong in my eyes but i may agree that there maybe is a better term for it.
The thing with swapping sense is definitely where you dont want to change it often. Keeping it consistent is good, but there is definitely going to be a sensitivity where you feel more comfortable. I've found that I can adapt pretty fast to a new sensitivity, but it also depends on the situation. The most insanely fast and accurate flicks are definitely going to require some serious time on the sensitivity. I have found that when I go to higher sensitivities and back to my low sense I feel more accurate and focused. I think it is a mental thing.
All that said, comments like "I don't believe in muscle memory" or "Muscle memory is a myth", hurt my soul. You train yourself on a sensitivity and you will be successful with that. If you try a new one, you retrain. It's not something that is lost or permanent. Even just using a computer for work with the same sensitivity mouse, can help when you go to play a game after work.
In short: find your own sens.
I would argue muscle memory is a thing, but not how most people would see it. Most people would argue that 1 sense is the thing because your muscle memory would remember the specific movements required. I on the other hand do not believe that, i do believe muscle memory is a thing in the sense of the ability to use the mouse. You will always be able to adapt to new senses with ease if allowed time and training. But what muscle memory really means is the ability to remember or do the same thing consistently, which comes from training and experience. So using a mouse regardless of your sense is training your muscle memory to use a mouse overall. Changing DPI or sense then becomes a adaptive and trains your overall muscles and memory of how to move and adapt with the mouse.
If you are using a drawing tablet how do you find the dpi with the x and y access
uhhhhh..
KARIYU AIMLAB BUNDLE MADE ME HIT GM IN A DAY BUY IT!
the perfect sens is the one that feels comfortable in everyday desktop use
I wish this type of research existed in my younger years of pc gaming. Then again in the late 90's and early 2000's very few people had good desk setups and were playing on a family computer with a 6" mouse pad and roller ball mouse.
Jee wilikers this video is very informative!!
i find it crazy that people dont think muscle memory is real in aiming. I speak from my experience as a speed cuber in saying that your brain forms very strong subconscious measures of how to use your hand muscles in cubing, and im almost certain that would carry across into mouse aim
MATTY MENTIONED !!! MY GOAT !!!!
but gurIs love having high sens tho, it's a gurI thing
Awesome video man. I'm still always tweaking my sensitivity for something that feels right. I recently lowered my sens and it's currently sitting at 49.4805 cm/360 and it's feels the smoothest I've ever played with. Though as an Overwatch player it still feels a bit slow when I've got to whip around a lot when playing heroes like Genji or Doomfist, but I got a HUGE mousepad for that reason lol. So take my sub and have a good day :3
bro 1.06 sens on 1200 dpi in val is wild
Some real fuckery lol
I haven't watched the video yet, but a sense anywhere from 25-35cm/360 should allow for most people to comfortably aim.
Be it in arena shooters (closer to 25cm/360) where you constantly check all around you, or tactical shooters (closer to 35cm/360) where you're more likely to hold angles and micro adjust.
Your mouses' weight, feet and mousepad also factor into the equation.
At the end of the day, it's really up to your own preference.
For a lot of people they confuse muscle memory with procedural memory, you're using your procedural memory when aiming. That's why when switching sensitivity it will usually take 1-3 hours too acclimate. People also confuse when saying driving a car is muscle memory, its not, again its procedural memory. Don't get stuck up on the whole 1 magic sensitivity, experiment and you'll strengthen all aspects or your aim. Muscle memory is an excuse to hide behind.
yeeees. I'll swap it up in aimlabs, but not in game to just work on different aspects of my aim (arm, wrist, fingers) to just gain a little more control in each. higher sens lets me work more on my micros, lower sens more on my arm control.
As a coach i always suggested to try a lower sens, in the old days of csgo, you will find in stressful situation, especially in scrims, so practicing they will find the sens that's fit them the most. Nowadays I changed my mind, I started with a low sens in valorant, making me hit 50%hs average, against my old 70% HS in CSGO, I barely reached plat 2. I think sensitivity it's not a tag, where you change the game and you try to stick to it, depends on the game you are playing, games like cs2 are more static, so a lower sens I think it's gonna fit pretty well, in games more dynamic, valorant, overwatch 2, call of duty, you need to sometimes track the enemy's due to their movement, and even if you are a prodigy at lower sens after a long session your wrists is gonna hurt. Just for instance I played with 400 DPI switching between a range of 0.8-1.05, now in valorant 0.18 @ 1600 DPI, but I think there is margin for improvement, so I'm gonna try the old psa method😉
me on 1600 dpi 1.2x
i use 1600 too in every game
1200 1.2x
I’m on 1.3 X 3200 on cs2 😂
Bruh what????? I’m on 800 at .314😂😂 how to y’all
Play on that high sense
@@Superbirdshot iv switched to 2400 dpi now
Okay so i have watched every video there on sensitivity and this guy just made my life. I played on 1700 dpi 0.8 , after this i lowered it to 0.6 and tuned my ads by ×2 and now my aim is like nothing i have ever been able to have. Thank u so much for sharing such knowledge ❤ ill subscribe and like for sure !!!
blud finally remembered his yt password
Thanks for the video. I tried that PSA calculator. Turns out I'm already on my perfect sens.
There is nothing wrong with using a very high sense, many people achieve very serious results in the development of mechanics using it. The most I would do for your friend is lower the 6cm/360 to at least 10-12cm/360. But even so it’s normal.
Nah, it is wrong to have sense that is too high as it will hurt your stability. Only outliers are able to control extreme sensitivities. Most players are not outliers. Most players should stay within the recommended sens range for their game, if they are serious about improvement.
@@Cube930 This is an old stereotype that is dying thanks to aim trainers. Mechanical skills can be developed at any sensitivity; stability depends on this. Aim is too complicated thing to rely on some recommended range. Everyone plays the way they are comfortable, and there is no point in judging this without vast experience in analyzing such things or coaching. When I started playing games my sensitivity was 74cm/360, I liked the stability and accuracy but hated how slow it felt. I switched to 32.65/360 and trained for about six months, the results were great, but I was still pissed off at how it felt. I went to 16cm and it's literally the same thing, it just took a while to get over it. There is no difference in accuracy or KD in games. Plus, different sensitivity needs different types of motion and muscle groups. I literally couldn’t hit anything without training at the start, and now I play at 10-16 cm and don’t experience any problems at all. TH-cam is full of people who post their footage with very high sensitivity. After all, there's a guy named Greed who even cracked the top 500 in Overwatch with a sensitivity of 8cm. There's a jolly from Valorant who plays at 10cm. And if you wish, you can find more examples.
In terms of the pro scene, and the connection with some range of sens that we see now, this will change in the future with the progress of players, there will be more and more people playing around 20cm.
Pros use lower sensitivity because they tend to not be very good mechanically, so it's kind of a crutch and also more consistent. In a game like CS, you usually just hold a corner or rotate a given point, and you don't need high sensitivity to do that. They would rather run much slower so that they can more easily control their senses so they have a better chance of hitting their target.
But there's a good reason why most of the best aimers in the world tend to operate at much higher sensitivity, and that's because (in my opinion) it's objectively better. With enough training, you can achieve the same results, if not surpass your mechanical abilities at a lower sensory level, but with increased speed, sharpness, and greater fluidity and capability due to the ability to do more.
@@aqulameow9088 again, youre coping really, really hard here. It’s absolutely not a stereotype or incorrect.
In valorant, as i said, there are a handful of outliers that are able to control high sense. Go look at the pro scene. There are literally less people with faster than 20cm sens than you can count on your hand. Those that can are OUTLIERS. You are not one of them. This is, again, for the specific aiming style of valorant in this case.
Pros are not “not very good mechanically”, thats the dumbest thing ive heard you say. Pros will annihilate most players even in immortal and radiant when they play against them. There is a vast difference between low radiant and high radiant. Most pros are in high radiant, and will kill other non-pro high elo players 9 times out of ten.
Val and cs are games about micro corrections. As you said, you hold corners where you generally know an enemy might be. What does this mean? This means when they peek you, you will likely at most need to make a very small, precise correction onto that target in order to hit their head and kill them as fast as possible. Low sense literally gives you more precision in small corrections because each mouse movement corresponds to less movement in the crosshair. Its like making the eye of the needle that youre trying to put the thread into wider.
Even the best aimers in the world, people who do nothing but play aim trainers where there is nothing but raw skill, have a general sensitivity range they recommend and use based on the type of aiming scenario. Guess what the recommended sensitivity range is for static clicking and micros is? 80-40cm. Again, this is the recommended range by the best aimers in the world. That just so happens to be the general sense range used in valorant. Must be a pure coincidence though.
Again, yes, there are outliers, and many of these players can perform similarly at higher sensitivities but only to a point. And, it wont be as good or efficient as a lower sens for that type of scenario.
9cm is perfectly fine for cod or apex or high movement shooters where tracking is more important. That isnt valorant or cs.
@@Cube930 Let's probably start with the fact that I am judging from my personal experience, and personal experience is usually irrelevant.
But there is also a constant analysis of other people’s experience and videos, articles on aim topics for 5 years, of course also training and games. In my understanding, i need more than this to make statements.
But we can just talk, yeah?
Probably, this can actually be discussed by aim coaches or aimers themselves (not pros, since they often do not have a really deep knowledge of aim and give an average opinion when asked questions in interviews or on streams). But despite this, I will try to explain what I mean in more detail and we can continue the discussion if you want. Just please, if your experience is really not an expert, do not speak affirmatively about anything, but share your opinion with me and do not try to belittle me, otherwise you will simply discredit yourself. Lets respect eachothers.
I believe that there cannot be such a term as you use - “outliers” in relation to aim and the whole point is in the mechanics of aim and their development, also all individual ones. When I started playing and chose low sensitivity, I hit it very accurately, but due to the lack of skills and developed level of mechanics, there were problems specifically with certain elements of aim. After a while, I got used to it and began to turn faster, began to feel it not as slow, but as normal for myself, and along with this feeling, my skills in flicks and tracking began to grow, microcorrections became more stable, and where it was necessary to keep the angle of the issue The fact that I would hit my target was no longer a problem. This is what I call calibration or transfer of sens.
When you start playing on any values for yourself that are very different (for myself I noted a range of 10cm, that is, 10-20-30-40-50cm and so on), you can feel a temporary increase due to stability if it lower or in reactivity if it is higher, but then one way or another for a while until you get used to it, you start having problems with hitting consistently. Tracking, in my understanding, has little impact on this, but flicks and target switching, yes, also micro-corrections. There is a problem with stopping power depending on your setup, but this is also a matter of time. The point is that it takes time to get used to any sensitivity and develop skills. There is no muscle memory, but still there is a big difference between a temporary increase from a change in sensitivity and a really long game and training on a sensitivity that is trivially familiar to you. You need to develop a sense of your 360 and each individual element of the aim, and this takes (for me) about a week, if you take the completely unplayable in someone’s understanding - a month maximum. By the way, the same thing applies not only to games, but also to points in Kovaak, regardless of what type of scenario.
When I switched to 32cm (keep in mind that I'm writing about values that I've been playing at for a really long time, I tried a lot of things in parallel and practiced with the randomizer), I developed general skills, but had a huge problem with hitting the pixels too far, and through training, this problem disappeared, I began to hit 74cm as often and accurately. If we talk about stability, it also came after 3-4 months, I just remember that feeling when I didn’t even think about the fact that I wasn’t getting anywhere, all thoughts about aim went away when I trained and played at lower values, let's say 37-45, that was not the case at all. At that moment, I realized that, in principle, my aim was as stable as at low sense.
I wanted it even faster and I chose 8cm, having reached my performance in the forge on it, I realized that this was too much and changed to 16. The same problems that when switching from 74 to 32cm went away in a month, now I play on 16 as stably as on 32. What’s the point, I just got used to it and developed the mechanics, adapted the style, grip, figured out for myself where and how I should do what in aim specifically based on this sensitivity. There is no problem in this and I would continue to play at 8 and after a while it would also become stable, but I simply do not need such a high sens.
About the players.
Most pro players really aren't as good mechanically in aim outside of their disciplines as pro aimers. They are insanely good at their discipline and spend countless hours training, but you need to understand that they are developing overall.
I’m ashamed that I can’t remember a specific channel, but three years ago I saw an example of how one aim nerd from TH-cam tested one of the best apex streamers with crazy skills in tracking (in the game) in Kovak; his scores on Voltaic was in the Silver area , also, if you watch streams or trainings of pro players, not all of them achieve records in Kovak or aim lab, although within their disciplines they are more likely to beat the majority of pro aimers.
The point here is not just sensitivity and the fact that a very good aim does not make you a very good player, it gives you more opportunities, that’s all. And the sensitivity can be anything, and a constantly training player can be stable at 10cm.
Pro players, especially from the CIS, sometimes use knowledge of aim that was known back in the 2010s, how far have aimers gone from them?
If the current situation is such that few people use something like 20cm, then what will it be like in 5-10 years?
It's hard to judge due to the way the industry is structured, but the pursuit of stability and low sensitivity does indeed reflect poor mechanical skill in aiming, because why would I need to train high values when I can just choose 50cm and hit my targets.
This is normal, I'm not saying that everyone should choose a very high sensitivity, I'm saying that this is just your personal choice, and such a term as outliers cannot be applied to aiming, you can play, develop skills and be stable at any sensitivity.
Apart from, of course, unplayable values, in my understanding up to 8cm.
Players don't have to think about it and play as they feel comfortable, with constant training you can achieve anything at any sensitivity.
What do you think about that?
@@Cube930 I think we can only be judged by time and a decent level of research about aim in the future.
We cannot rely only on our experience without argumentation, just as we cannot rely on our judgments about someone else's experience.
You are conservative in your concepts of aim, and you use a term that should literally hold everyone back, because it is not “outliers”, but I am saying that there is no difference and everything is decided by the development of mechanics.
I just see from my experience and the experience of other people that it makes no difference what distance the mouse and hand travel if you develop the mechanics, adapt and calibrate your sensitivity to the fullest.
With these basic things developed, even time will not matter, two separate people with similar experience will progress separately on low and high sensitivity in the same conditions - at the same speed.
And it seems to me that the situation can really change on the pro scene over time due to aim trainers.
If I understood something wrong or wrote something stupid, I immediately apologize since there is a big language barrier for me.
And if you have serious arguments in stock or want to expand on what you have already written, I will be happy to continue. This topic literally excites a bunch of ordinary players, and at one time I also started training aim because of the discussion in the comments on TH-cam.
Improving hand eye coordination by practicing different senses then going back to your main sense > muscle memory
Watch someone like greedeu that uses a disgustingly high sens (8.65cm/360) and you'll see that it's not about sensitivity, but it's the player.
Would be cool if they made another study exploring more precise sensitivities around 40 cm/360
Being an athlete, how muscle memory is described in this community has always confused me greatly. Matty said he doesn't believe in muscle memory and that people just stick to one sens because they are familiar with it. That's essentially what it is though. I had someone give the example that if u flick onto a target regularly, and then blindfold yourself and try it again and miss its an example of why muscle memory isnt real. It's not your muscles in your arm remembering how far to go for a flick. It's stored in the nervous system and takes all things into consideration. Im not saying the ppl who say "changing sens messing up muscle memory" are correct bc they arent, the brain is capable of learning, storing, and adapting to a great degree. But the idea that you can disagree or not believe that muscle memory exists just never made sense to me because it is a very real thing.
It's never explicitly said that muscle memory is "stored in the muscles" though. It has always been a function of your nervous system, a function of refined psychomotor skills. The premise is that if you repeat a muscular movement enough for a particular scenario, you will more easily be able to replicate it - be it a precise drop-shot in badminton or a flick in valorant. I believe muscle memory does exist in valo. I've been using one sens for a very long time, and it has yielded excellent results for me ingame.
Also if you're blindfolding a person, you're taking away the information required to make movements. Any sort of muscle-memory would fail in that. So I didn't quite understand that part of your argument.
muscle memory cannot be altered from a test done one single day for a short period. It takes multiple days or even weeks to build muscle memory and this goes for everything that uses muscle memory to improve skill not just gaming.
Muscle memory is bs you can try to put up or down your sens get comfortable very quickly
@@MarioSantana97 Because your aim is bad
I’m ascendant, I think it’s not that bad
@@griminc6548this isnt true muscle memory does not completely apply to aiming in games and its been proven time and time again
@@lteor 100% does and takes a many hours to adapt to the new setting every time you change cm/360. Same applies to rhythm games such as osu or keyboard hotkeys with games like mmos.
bro fell off
unfortunately yes
These comments are so dumb
😂
his editing hasn’t tho, i love it
@@theyopo3426 hired someone
The question of sensitivity cannot be answered as a static solution for every person. Your body is unique, and so the interface your hand, wrist, and arm require to perform your best with your computer is going to be equally unique. That being said I generally agree with the assertions you make in this video. I play with an edpi of 247 in CS2, and Valorant.
Great video about sensitivity. I'd also say that finding your ideal mouse shape/weight is extremely important to factor in when wanting to improve your aim. However, I realize of course that going that far is not something the average gamer would do.
I instantly recognized LEMMINO's Cipher @ 2:17, his music in any speech/research focused video makes it better
i play around 51cm/360 and my main game is overwatch. I definitely notice benefits from going to lower or higher sense depending on game and how I'm feeling BUT no matter how much I'm feeling the sensitivity at that time whenever it gets intense or I need to clutch I find that I end up over or under flicking depending on which direction I changed my sense to compared to my normal one. I don't think muscle memory rules all but it definitely helps with being consistent. I find with arm aiming I can get lazy sometimes and if I go to a higher sense it temporarily fixes that issue but the adrenaline and intense focus that comes with clutch moments bring back the non-lazy aiming leading to overflicks and inconsistent tracking. Definitely find the 'perfect' sense to see if you are close to where your body naturally aims with minimal effort and hone it in the direction you want it to go ^-^
When I saw the g502 I understood.
This is like what PRX Smth always choking sometimes, but always made the clutch at the games
Amazing video, holy shit teach me where to go to learn to edit like this. Did you do it yourself or hire someone??!
hot take, once you get good at your game of preference you're always centering to avoid large flicks, no large flicks means your sens won't matter once you're good because you don't need to actually move alot in game while shooting(aside from recoil control ofc)
i am a high sens player and the only reason i like it high that it is more beneficial for turning around which result in better movement and comfort entering a Cross fire where i can check 180 degree angle much easier
Nice job young man!
production is insane on this video, keep it up
Coming from high level CS, for years I've just made sure that my 180s feel like 180s if that makes sense, so in a new game I just try to do my natural 180s until i can get it perfect in any game.
my edging streak finished with that valorant transition in the beginning
Muscle memory is what sets my perfect sens in game
The real ticket is to have a three-step mouse accel with your base sens at 80cm/360 for the smallest/slowest of movements, a middle one at 40cm/360 or your "perfect sens" for the majority of your movement speed range, and a super-flick sens 1.33x-2x faster than your perfect sens for rapid 180s.
Keeping your mouse sense at 800 dpi, is a great default starting point, you can adjust sense in-game on a per-game basis from there.
Nah, theres preference
@@derk486 ... Yeah that's why you adjust sensitivity on a per-game basis...
In your OS, you can increase or decrease sensitivity in the OS settings themselves.
But having the mouse at 800 dpi, is a good standard to build off of.
Trust me, it's just better that way. :P
i play ow2 and fn casually and just for fun so ill never abandon stupidly high sens gang, but this was a very informative and entertaining watch!
your friend was really able to aim without moving the mouse, telepatic sens
the tracking comment at the end is what i was curious about. I always run my horizontal sense (x axis) a bit higher than vertical (y axis) for this reason. Most games say they preserve your sense if you change settings in the menu, but its almost never true.
No surprise Strinova is so popular and refreshing to gamers. This genre of fps used to be all the rage. With legendary games like GunZ, Global Agenda, Planetside 2 and others back in the day to name a few. Even the short lived recent Gunevo game was well received until Bandai Namco dropped the ball.
Ive found that its less muscle memory, more mouse control. Its why shroud can go from game to game and still be great. Its not that his sens is perfectly set for every game, its that his mouse control is strong enough to support adapting. There are plenty of pros who change their sens depending on the game or just every now and then.
I tend to switch between 33cm, 40cm, and 50cm depending on the game. They all feel pretty comfortable to me and I use them all in Kovaaks as well. Currently diamond complete, but don't really feel like it's worth it to grind any further because imo, going for much further beyond diamond is more practicing the scenarios rather than training your aim/mouse control. I feel like using aim training to warm up, but then actually playing the game you want to get better at is better for improving in the long run. If you focus too much on aim training, you sort of miss out on a lot of the fundamentals and game sense of playing the actual games.
Damn this video is underrated
its not muscle memory, its ur hand eye coordination ability 😎😎
My friend plays at 10,000 dpi (yes you read that right) with a 1 cm/360 (yes, seriously). He use ONLY his fingertips and whilst I'm impressed that he can ever hit a shit at all, it's obvious at times that he's super handicapping himself because he's incredibly inconsistent. Like crazy inconsistent. I actually think the fact he can compete in games at all is a testament to how good his fine motor skills actually are, but he ends up being just below average with his current settings. I'm gonna try my best to prove to him that his sens is objectively bad in the hopes he lowers it to something that's still really high for most, since he does naturally use a fingertip grip with his giant hands, but within reason. Gonna shoot for around 20 cm/360 for him and see how much he improves.
use the 75hz green ps2 mouse port with a usb adaper if he uses usb mouse - those port dont share motherboard interrupts and are consistent
Amazing video 🎉
this is such a great video, and I agree with most of the things you said, but, at the end you said "pick something comfortable" and I feel like you couldn't be more wrong about that. I know some big aimers that disagree with that too from watching their videos. mouse grip and sensitive shouldn't be comfortable (nor uncomfortable) just choosing something that works for the situation. advising people to pick something comfortable ends up as being the same as telling them to not change their sens or grip, even if it's holding them back, of course people won't feel comfortable at first since their garbage grip or sense is all they have ever used and got used to, just like your friend who was playing with a ridiculous sense for example and was still not convinced he should change it. hope you don't take this in a bad way, it's just my take on it and I hope you keep the great work!
sick video brotha, I'm subscribing ✅✅✅
as a low sens enjoyer, i enjoyed this vid