People will always scream on how hard games are, for example, back in 2020, when iceborne was on alatreon, update people were screaming on how hard alatreon was just simply use elemental weapon on him and he's dead but no they want their raw weapon and smack him with it, like my god, you can craft Frostfang Barioth stuff or from the starter monster Beotodus and just upgrade their ele dmg and he's dead, So no matter what we do to explain how it works, people will always complain when their is a new game or content that comes out. i can already imagine end-game monsters in Wilds and people screaming
Bruv you can just use raw weapons and tank the Novas. It's a skill issue not a weapon choice issue. Or just use the Gunlance glitch and 2 shot the mon lmao.
elden ring was my first soulsborne, I two tried fire giant, had some trouble with some other bosses, had an easy time with malenia, but I think its just the builds that get countered by bosses, pretty simple game mechanics, ppl just need to git gud.
Man every time I think this game is to hard I then beat what I’m struggling with. Granted it takes 3 or 4 more levels to close that difference. This is someone who sucks at Dark souls really bad.
Newbs are kinda lucky. Because if your a vet, there is no helping it. This ain't Dark souls bosses anymore. And you probably love Mindra'a boss fight. Newbis has that fresh viewpoint.
4:05 Here's one problem with ER. You'll read the tell properly for the next swing, but the attack will arbitrarily take longer to bait you and then hit you at the end of your dodge. Really fun trick to have sprinkled here and there throughout the game. Dull and exhausting when it's most of the attacks on every single enemy. In previous titles, you got good at playing the game as a whole. In Elden Ring you just memorize a bunch of move sets. Nothing you learn from one fight helps prepare you for the next. You just have to memorize the new moves and their unintuitive timing over and over. It's bad action RPG design. Sekiro, Lies of P, and Monster Hunter are as, if not more difficult than ER, and they do not have this problem.
elden ring was my first souls like and this is all false. the number of bosses in the dlc I did first try is higher than the number I struggled with because of my experience of doing the base game a bunch of times. "You'll read the tell properly for the next swing, but the attack will arbitrarily take longer to bait you and then hit you at the end of your dodge." that's just a really long way of saying you didn't read the tell properly. it's fine to struggle but don't blame the game if you won't catch on to it's tricks. there is a differnce between "not for me" and "problem with the game".
@AliceB0 Sorry, but this is like someone watching the Halo TV show and saying "yeah, this is pretty good," but never having actually played the games. You might think you feel this way, but you have no frame of reference for how much better it used to be.
The DLC isn't too difficult. The difficulty is just done in a really lazy and uninteresting way. These videos keep popping up while completely missing the point of the actual criticism people have for Elden Ring.
@@heatrayzvideo3007 Listing most of the reasons would take too long, but here is a short version for you: 1. Frame drops and input drops 2. Shit weapon balance 3. Soulles and garbage multiplayer mechanics 4. Hard bosses are not hard. They just have bullshit gimmicks that make them artificially hard 5. The game is not in fact open world. The most basic path boils down to a few choices here and there and the vast majority of the game remains unchanged. 6. Non stop copy pasted bosses, mobs, dungeons and content. It is really hard to give a f*ck about a boss you fought 10 times already. I am looking at you Night's Cav and Wyverns/Dragons 7. The world feels empty. Literally some areas could be made 50% smaller and nothing would change. There are large open spaces chuck full of nothing in this game lol 8. Some consumables are a massive pain in the ass to farm. Golem arrows for example are beyond unreasonable. 9. Some builds are clearly miles and leauges better than others. Or rather some STATS are just better than others. 10. Magic is so spammable and high damaging that it just feels straight up broken. The dlc only made that worse. That's just a few reasons, there are many more.
@heatrayzvideo3007 Balancing attack and defense windows, abusing a terrible camera system, roll baiting, unreasonable margins for error, particle effect flash bombs-basically the continuous trade of interesting combat design for spectacle. There's a reason Lady Maria is often cited as the single best fight in any Soulsborne game.
@@mac1bc never said it was. But it is a growing sentiment that has existed since the launch of ER. Save for the camera. Camera has been hated since Demon's Souls. Sekiro actually did some work to fix it. Too bad that they returned to the old model for this game.
You give people the same reason why we we love Souls games, but you completely fail to acknowledge why Elden Ring in particular is facing criticism. Elden Ring is an almost flawless gem... until you get to the endgame content. When you get to Crumbling Farum Azula, it becomes a chore. The boss mechanics become dull and frustrating, with the last 3/4 all seeming to have the same gimmick of jumping around huge distances while dealing absurd damage. The DLC does not fare any better in my opinion. It's just the same enemies over and over again and the bosses aren't that great either, expect Messmer and Bayle for example. The boss fights are just visually overloaded and not really fun. The map in the DLC looks good, but let's be honest, it's pretty empty with not much to explore or find. I feel like they have taken the most annoying elements of the base game and amplified them. Even with the upgrade fragments, which I'm not a fan of in the first place. I wish I could say that Elden Ring was the perfect Souls game, but for me it just didn't quite hit the mark.
There's no perfect game, let's be glad we have games like this and the breath of the wild trylogy, of course they can be better, I hate the fire giant fight is boring, and the rot dragon, I even have a full video explaining why the open world does the minimum effort in its design, but is just a small criticim in what is a really wonderful experience, it doesn't overthrown the enjoyment of the game, and we can just go up from here baby, LFG!!
You heard the man. Just be happy you got something. Doesn't matter how sloppy it is, at least you got something. These Stockholm types are all the same, huh? Lol
@@bongwaterbojack I don't think it's fair to call Elden Ring sloppy. The early to mid game is really damn good. Everything up to Leyndell felt polished and vibrant, even if you had to face some oddly or lazily designed bosses along the way. I'm mainly talking about all the boss fights that were only hard because you had to face two of them at the same time. My main problem with Elden Ring is that Fromsoftware seem to have forgotten some of their design principles with this game. At times it felt like they were making things hard for the sake of making them hard and annoying, something that never really was the reason why people loved souls, and the difficulty spikes were really erratic throughout the game. Most of the time I got stuck not because I couldn't see a pattern in a boss or because I was underleveled, but because I was overwhelmed fighting two huge bosses in a tiny boss room at the same time. To be fair, Miyazaki also said that they designed many aspects of the game around summoning or ghost ashes, but still... dual bosses in a tiny room is just lazy design in my opinion. I would also like to add that the online aspect of the game is one of the worst of any fromsoftware title. They removed the beloved Covenant system and replaced it with almost nothing. When you invade, you have to fight two or even three players at the same time. Sure, you can do it, and if you do, you feel like a badass, but with all the ashes of war, you find yourself wiped out in the invasion in a matter of minutes. The fact that invasions are still peer2peer, with no real ping filtering, is also somewhat embarrassing for a successful company like fromsoftware. They also dropped the ball on Coop. I honestly think they should have made it like the seamless coop mod. Because with that mod, it turned out to be a pretty enjoyable experience.
@@lazerpand6393 Oh, the first steps in Limegrave were truly captivating. I don't hate the game for no reason. My main problem with Elden Ring is that Fromsoftware seem to have forgotten some of their design principles with this game. At times it felt like they were making things hard for the sake of making them hard and annoying, something that was never really the reason people loved Souls, and the difficulty spikes were really erratic throughout the game. I'm also very sad that they felt the need to remove single invasions and the covenants. The online aspect is really one of the worst in all of fromsoftware. It could have been a great co-op experience if they had handled it a bit more like the Seamless Coop mod in my opinion. Their vision for co-op felt uninspired, with no open world aspect in mind, and I really don't know why they made it even worse than in previous titles. Being outnumbered 2 or even 3 to 1 in pvp alongside a lot of bullshit ashes of war in pvp just wasn't fun. Sure, it felt badass to outplay 2 players in a single invasion, but most of the time you just get your ass kicked in seconds or frustrating minutes of running away most of the time.
@TastyTardis Nah, you're right. "Sloppy" is an unfair word to use. And I agree that the early to mid-game is really good. Honestly, I agree with most of the things you said, except for invasions. I've never really been a fan of invasions, so anything that makes their lives more difficult is a good thing in my book. Involuntarily exposing people to a PvP system is already bad in my opinion, but ER in particular, with its countless ways to break the game and completely over-the-top anime moves, doesn't make for interesting PvP to begin with. I find it boring on a good day and annoying on most. And I wager at least 90% of people would opt out of it if given the option. It's just not fun. That's why "honor" is dead, and everyone just ganks an invader as soon as they appear. No bowing, no drinking estus empty, no allowing the other to buff, not standing back to allow a 1 on 1. When the community was niche, the system was interesting. But those days are gone. Now it's all Fortnite players and tryhards invading, and no one rightly feels like giving them the time of day.
I played all these game. I invaded in all these games. Elden Ring is not too hard, it is just cheap. Almost every boss considered hard by the community has some sort of a gimmick that makes it "hard". Malenia has random hyperarmour that makes some attacks completely invalid. She can just randomly trade into your attacks and kill you. There is no rhyme or reason to these hyperarmour cycles either. Sometimes I can knock her out of grabs and Waterfowl Dance and sometimes her most basic attacks tank an Ultra Greatsword hit. It is completely inconsistent. Messmer literally floods your screen with red colour and makes it hard to see anything. He has a simple attack pattern with good punish windows, but you see f*ck all during the fight so he sometimes hits you in a really bullshit way. DLC Rahdan is literally a lightshow diarrhoea. Can be completely trivialised by using parry. This is literally Gwyn from DS1. This boss also has a lot of multiple AOE hitboxes so input drops are a worse issue than ever. Horah Loux and Radagon are just glorified area of effect damage dealers. Just roll or jump and you are fine. But if everything is an AOE so sooner or later you will get hit. You would need to play absolutely perfect to avoid that. The game is in fact easy. There are HUNDREDS of ways to cheese the game to a degree that I personally consider idiotic. Sadly if you don't want to go that way you need to learn every single fight by heart. It is a directly opposed idea to what we see in Dark Souls. In DS if you were good and had decent build + consumable setup you could beat ANY boss 1st try. Elden Ring is not a game like that at all. Some bosses will just rinse you on non spoiler playthrough, because their attack pattern is nonsensical or you just cannot prepare for 20 FPS frame drops and light shows. Even NIOH games let the player rick roll a boss sometimes and these games have a SLEW of bosses that are not designed to be faced at certain points in the story. A team ninja game is more fair than Elden Ring... consider that shit. Elden ring has been a meh experience at best. Invasions suck a massive d*ck as well so I do not think the game will ahve any longevity.
It's a game that is programmed. Do you know about hidden meters like stagger? There is no evil monkey behind the screen that has the ability to say "no this time it won't hit" if sometimes something works and sometimes it doesn't than it has a logical reason because you're playing a preprogrammed game, not a ttrpg.
@@AliceB0 You assume I am not aware of game mechanics based on what exactly? I know what a posture bar is. Your response adresses nothing that I said. You just want to disagree lmao. There is no logical reason behind Malenia's HA. It just makes no sense aside from a select set of attacks from neutral. If a player can interrupt grabs and scripted attacks NOT BY STANCE BREAKING, but just by staggering, then the hyperarmour and posture are OBJECTIVELY inconsistent. You don't even need bleed/frostbite to do that.
It worked, you landed on my recommended page. Good job, nice video
0:25 Well. You succeed it's on my recommendation and i am watching it rn.
LFG!!!
@@lazerpand6393 it worked brah
LFG!!!
It’s crazy how this hasn’t blown up , this truly is an amazing video
People will always scream on how hard games are,
for example, back in 2020, when iceborne was on alatreon, update people were screaming on how hard alatreon was just simply use elemental weapon on him and he's dead but no they want their raw weapon and smack him with it,
like my god, you can craft Frostfang Barioth stuff or from the starter monster Beotodus and just upgrade their ele dmg and he's dead,
So no matter what we do to explain how it works, people will always complain when their is a new game or content that comes out. i can already imagine end-game monsters in Wilds and people screaming
Bruv you can just use raw weapons and tank the Novas. It's a skill issue not a weapon choice issue. Or just use the Gunlance glitch and 2 shot the mon lmao.
You can always find more help, find more cheese
Most games are really easy. Not everything should be mobile phone level gameplay.
elden ring was my first soulsborne, I two tried fire giant, had some trouble with some other bosses, had an easy time with malenia, but I think its just the builds that get countered by bosses, pretty simple game mechanics, ppl just need to git gud.
no, it’s a soulslike, you know what you’ll get into
Man every time I think this game is to hard I then beat what I’m struggling with. Granted it takes 3 or 4 more levels to close that difference.
This is someone who sucks at Dark souls really bad.
Elden Ring is super accessible lmao, just having a pause button would make it better.
There's a way to pause, is just that in it tskes like 5 button presses to reach it hahah
Yeah fighting games should have a pause too specially mid fight
Newbs are kinda lucky. Because if your a vet, there is no helping it. This ain't Dark souls bosses anymore. And you probably love Mindra'a boss fight. Newbis has that fresh viewpoint.
4:05
Here's one problem with ER. You'll read the tell properly for the next swing, but the attack will arbitrarily take longer to bait you and then hit you at the end of your dodge.
Really fun trick to have sprinkled here and there throughout the game. Dull and exhausting when it's most of the attacks on every single enemy.
In previous titles, you got good at playing the game as a whole. In Elden Ring you just memorize a bunch of move sets. Nothing you learn from one fight helps prepare you for the next. You just have to memorize the new moves and their unintuitive timing over and over. It's bad action RPG design. Sekiro, Lies of P, and Monster Hunter are as, if not more difficult than ER, and they do not have this problem.
elden ring was my first souls like and this is all false. the number of bosses in the dlc I did first try is higher than the number I struggled with because of my experience of doing the base game a bunch of times.
"You'll read the tell properly for the next swing, but the attack will arbitrarily take longer to bait you and then hit you at the end of your dodge."
that's just a really long way of saying you didn't read the tell properly.
it's fine to struggle but don't blame the game if you won't catch on to it's tricks.
there is a differnce between "not for me" and "problem with the game".
@AliceB0 Sorry, but this is like someone watching the Halo TV show and saying "yeah, this is pretty good," but never having actually played the games. You might think you feel this way, but you have no frame of reference for how much better it used to be.
The DLC isn't too difficult. The difficulty is just done in a really lazy and uninteresting way. These videos keep popping up while completely missing the point of the actual criticism people have for Elden Ring.
Which is....?
@@heatrayzvideo3007 Listing most of the reasons would take too long, but here is a short version for you:
1. Frame drops and input drops
2. Shit weapon balance
3. Soulles and garbage multiplayer mechanics
4. Hard bosses are not hard. They just have bullshit gimmicks that make them artificially hard
5. The game is not in fact open world. The most basic path boils down to a few choices here and there and the vast majority of the game remains unchanged.
6. Non stop copy pasted bosses, mobs, dungeons and content. It is really hard to give a f*ck about a boss you fought 10 times already. I am looking at you Night's Cav and Wyverns/Dragons
7. The world feels empty. Literally some areas could be made 50% smaller and nothing would change. There are large open spaces chuck full of nothing in this game lol
8. Some consumables are a massive pain in the ass to farm. Golem arrows for example are beyond unreasonable.
9. Some builds are clearly miles and leauges better than others. Or rather some STATS are just better than others.
10. Magic is so spammable and high damaging that it just feels straight up broken. The dlc only made that worse.
That's just a few reasons, there are many more.
@heatrayzvideo3007 Balancing attack and defense windows, abusing a terrible camera system, roll baiting, unreasonable margins for error, particle effect flash bombs-basically the continuous trade of interesting combat design for spectacle. There's a reason Lady Maria is often cited as the single best fight in any Soulsborne game.
That may be your criticism, but not everyone's
@@mac1bc never said it was. But it is a growing sentiment that has existed since the launch of ER. Save for the camera. Camera has been hated since Demon's Souls. Sekiro actually did some work to fix it. Too bad that they returned to the old model for this game.
You give people the same reason why we we love Souls games, but you completely fail to acknowledge why Elden Ring in particular is facing criticism.
Elden Ring is an almost flawless gem... until you get to the endgame content. When you get to Crumbling Farum Azula, it becomes a chore. The boss mechanics become dull and frustrating, with the last 3/4 all seeming to have the same gimmick of jumping around huge distances while dealing absurd damage.
The DLC does not fare any better in my opinion. It's just the same enemies over and over again and the bosses aren't that great either, expect Messmer and Bayle for example. The boss fights are just visually overloaded and not really fun.
The map in the DLC looks good, but let's be honest, it's pretty empty with not much to explore or find.
I feel like they have taken the most annoying elements of the base game and amplified them. Even with the upgrade fragments, which I'm not a fan of in the first place.
I wish I could say that Elden Ring was the perfect Souls game, but for me it just didn't quite hit the mark.
There's no perfect game, let's be glad we have games like this and the breath of the wild trylogy, of course they can be better, I hate the fire giant fight is boring, and the rot dragon, I even have a full video explaining why the open world does the minimum effort in its design, but is just a small criticim in what is a really wonderful experience, it doesn't overthrown the enjoyment of the game, and we can just go up from here baby, LFG!!
You heard the man. Just be happy you got something. Doesn't matter how sloppy it is, at least you got something.
These Stockholm types are all the same, huh? Lol
@@bongwaterbojack I don't think it's fair to call Elden Ring sloppy.
The early to mid game is really damn good. Everything up to Leyndell felt polished and vibrant, even if you had to face some oddly or lazily designed bosses along the way. I'm mainly talking about all the boss fights that were only hard because you had to face two of them at the same time.
My main problem with Elden Ring is that Fromsoftware seem to have forgotten some of their design principles with this game.
At times it felt like they were making things hard for the sake of making them hard and annoying, something that never really was the reason why people loved souls, and the difficulty spikes were really erratic throughout the game.
Most of the time I got stuck not because I couldn't see a pattern in a boss or because I was underleveled, but because I was overwhelmed fighting two huge bosses in a tiny boss room at the same time.
To be fair, Miyazaki also said that they designed many aspects of the game around summoning or ghost ashes, but still... dual bosses in a tiny room is just lazy design in my opinion.
I would also like to add that the online aspect of the game is one of the worst of any fromsoftware title. They removed the beloved Covenant system and replaced it with almost nothing. When you invade, you have to fight two or even three players at the same time. Sure, you can do it, and if you do, you feel like a badass, but with all the ashes of war, you find yourself wiped out in the invasion in a matter of minutes. The fact that invasions are still peer2peer, with no real ping filtering, is also somewhat embarrassing for a successful company like fromsoftware.
They also dropped the ball on Coop. I honestly think they should have made it like the seamless coop mod. Because with that mod, it turned out to be a pretty enjoyable experience.
@@lazerpand6393 Oh, the first steps in Limegrave were truly captivating. I don't hate the game for no reason.
My main problem with Elden Ring is that Fromsoftware seem to have forgotten some of their design principles with this game.
At times it felt like they were making things hard for the sake of making them hard and annoying, something that was never really the reason people loved Souls, and the difficulty spikes were really erratic throughout the game.
I'm also very sad that they felt the need to remove single invasions and the covenants. The online aspect is really one of the worst in all of fromsoftware. It could have been a great co-op experience if they had handled it a bit more like the Seamless Coop mod in my opinion.
Their vision for co-op felt uninspired, with no open world aspect in mind, and I really don't know why they made it even worse than in previous titles.
Being outnumbered 2 or even 3 to 1 in pvp alongside a lot of bullshit ashes of war in pvp just wasn't fun.
Sure, it felt badass to outplay 2 players in a single invasion, but most of the time you just get your ass kicked in seconds or frustrating minutes of running away most of the time.
@TastyTardis Nah, you're right. "Sloppy" is an unfair word to use. And I agree that the early to mid-game is really good. Honestly, I agree with most of the things you said, except for invasions.
I've never really been a fan of invasions, so anything that makes their lives more difficult is a good thing in my book. Involuntarily exposing people to a PvP system is already bad in my opinion, but ER in particular, with its countless ways to break the game and completely over-the-top anime moves, doesn't make for interesting PvP to begin with. I find it boring on a good day and annoying on most. And I wager at least 90% of people would opt out of it if given the option. It's just not fun.
That's why "honor" is dead, and everyone just ganks an invader as soon as they appear. No bowing, no drinking estus empty, no allowing the other to buff, not standing back to allow a 1 on 1. When the community was niche, the system was interesting. But those days are gone. Now it's all Fortnite players and tryhards invading, and no one rightly feels like giving them the time of day.
I played all these game. I invaded in all these games. Elden Ring is not too hard, it is just cheap. Almost every boss considered hard by the community has some sort of a gimmick that makes it "hard".
Malenia has random hyperarmour that makes some attacks completely invalid. She can just randomly trade into your attacks and kill you. There is no rhyme or reason to these hyperarmour cycles either. Sometimes I can knock her out of grabs and Waterfowl Dance and sometimes her most basic attacks tank an Ultra Greatsword hit. It is completely inconsistent.
Messmer literally floods your screen with red colour and makes it hard to see anything. He has a simple attack pattern with good punish windows, but you see f*ck all during the fight so he sometimes hits you in a really bullshit way.
DLC Rahdan is literally a lightshow diarrhoea. Can be completely trivialised by using parry. This is literally Gwyn from DS1. This boss also has a lot of multiple AOE hitboxes so input drops are a worse issue than ever.
Horah Loux and Radagon are just glorified area of effect damage dealers. Just roll or jump and you are fine. But if everything is an AOE so sooner or later you will get hit. You would need to play absolutely perfect to avoid that.
The game is in fact easy. There are HUNDREDS of ways to cheese the game to a degree that I personally consider idiotic. Sadly if you don't want to go that way you need to learn every single fight by heart. It is a directly opposed idea to what we see in Dark Souls. In DS if you were good and had decent build + consumable setup you could beat ANY boss 1st try. Elden Ring is not a game like that at all. Some bosses will just rinse you on non spoiler playthrough, because their attack pattern is nonsensical or you just cannot prepare for 20 FPS frame drops and light shows.
Even NIOH games let the player rick roll a boss sometimes and these games have a SLEW of bosses that are not designed to be faced at certain points in the story.
A team ninja game is more fair than Elden Ring... consider that shit.
Elden ring has been a meh experience at best. Invasions suck a massive d*ck as well so I do not think the game will ahve any longevity.
It's a game that is programmed. Do you know about hidden meters like stagger?
There is no evil monkey behind the screen that has the ability to say "no this time it won't hit" if sometimes something works and sometimes it doesn't than it has a logical reason because you're playing a preprogrammed game, not a ttrpg.
@@AliceB0 You assume I am not aware of game mechanics based on what exactly? I know what a posture bar is.
Your response adresses nothing that I said. You just want to disagree lmao.
There is no logical reason behind Malenia's HA. It just makes no sense aside from a select set of attacks from neutral.
If a player can interrupt grabs and scripted attacks NOT BY STANCE BREAKING, but just by staggering, then the hyperarmour and posture are OBJECTIVELY inconsistent. You don't even need bleed/frostbite to do that.