Why Co-op Horror Games Should be Funny (And Not Scary)

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  • เผยแพร่เมื่อ 9 ม.ค. 2025

ความคิดเห็น • 887

  • @Valefisk
    @Valefisk  ปีที่แล้ว +424

    Play War Thunder now with my link, and get a massive, free bonus pack including vehicles, boosters and more: playwt.link/valefisk

    • @teeteenine2222
      @teeteenine2222 ปีที่แล้ว +5

      "that makes it better. GIVE US THE BIGFOOT CUT"

    • @Nothinggaming_.
      @Nothinggaming_. ปีที่แล้ว +2

      this dev has also made a VERY good single player horror game that hits just as well as LC, it's called the Upturned, and honestly, it's the kind of game you'd love making a video on imo.

    • @Chaos_Senpai
      @Chaos_Senpai ปีที่แล้ว +17

      Speaking of bad games

    • @mateimarian1937
      @mateimarian1937 ปีที่แล้ว +1

      Stop taking sponsorships from Gaijin, they're a horrible predatory company on par with EA. A simple google search can show this.

    • @teaflavouredcoffee83
      @teaflavouredcoffee83 ปีที่แล้ว +1

      bawling

  • @yak3868
    @yak3868 ปีที่แล้ว +7029

    I feel like lethal company is so good because both parts are genuine, you have genuine fun with friends, but the scares are usually genuinely terrifying

    • @BroKenYaKnow
      @BroKenYaKnow ปีที่แล้ว +498

      it's basically running procedurally generated jumpscares/chase scenes. Every run has a different map, different monsters, different dead ends, etc. While it's also predictable to some degree. You can do run without ever seeing Bracken or never see him the entire time. Either way, you can avoid him just by not looking too long. You can be in a group of 3 on the ship dancing with your friends just to all die in about 5 seconds from an eyeless dog cause the door opened for .05 seconds. It's incredible

    • @some_shitposting_idiot3023
      @some_shitposting_idiot3023 ปีที่แล้ว +21

      A big problem though is its difficulty is just unfair at times

    • @afez2752
      @afez2752 ปีที่แล้ว +150

      ​@@BroKenYaKnowSeeing the ghost girl the first time is some scary shit.

    • @wynterfoxx2517
      @wynterfoxx2517 ปีที่แล้ว +175

      @@some_shitposting_idiot3023 Yeah, difficulty can vary like crazy. Sometimes you'll find stuff worth hundreds of scrap soon as you enter, and sometimes you'll have the building's only two entrances camped by monsters for an entire day.

    • @kenjethao7774
      @kenjethao7774 ปีที่แล้ว +146

      theres a video where two guys are looking for scrap and one guy swore he saw something. The other doesnt believe him and they argue until he hears a short scream and turns around only to see a brief glimpse of something. blood splatter on the ground, and no body. It was both terrifying and hilarious.

  • @StarWarsGirl2011
    @StarWarsGirl2011 ปีที่แล้ว +4545

    proximity chat in these games multiplies the funny factor by 1000 i love it so much

    • @BlueTeam-John-Fred-Linda-Kelly
      @BlueTeam-John-Fred-Linda-Kelly ปีที่แล้ว +16

      Is prox chat really that rare? I'm new to PC gaming and while on console I usually didn't play multiplayer.

    • @TheGreatThicc
      @TheGreatThicc ปีที่แล้ว +124

      ​@@BlueTeam-John-Fred-Linda-Kellyit kinda is. Most games that are team based just have your voices always sounding like you're 10 feet apart.

    • @MUGENanaya
      @MUGENanaya ปีที่แล้ว +68

      @@BlueTeam-John-Fred-Linda-Kelly Surprisingly yes, at least in this genre.
      It's definitely lifted up by the FX, both for spooky atmosphere, deep immersion, and comedy factor.
      From the genuinely eerie echo that rings when you speak in the more enclosed spaces, to the sheer hilarity when you see your funny friend try to speak through a face-hugger, only to be muffled, and that muffled speech to grow in distance and then disappear when they then fall off a cliff.

    • @FarremShamist
      @FarremShamist ปีที่แล้ว +44

      @@MUGENanaya The proximity chat in LC is so, SO amazing. It sounds alright just on a quality point, but the effects and everything just make it all add up and feel right, it's immersive, and further... It's just hilarious
      Having doppler effect on it is just icing on the cake tbh

    • @thetageist
      @thetageist ปีที่แล้ว +11

      Absolutely. Games like Lethal Company, where the voice chat cuts off upon dying or entering/exiting the building, basically give you "perfectly cut screams" in the game itself, and I love it so much.

  • @Solll0
    @Solll0 ปีที่แล้ว +2843

    The True Horror Experience Is Cowering In A Bush For 20 Minutes

    • @nishatelya7576
      @nishatelya7576 ปีที่แล้ว +96

      Average Arma survival experience

    • @ForTheJerusalem
      @ForTheJerusalem ปีที่แล้ว +59

      Ah good old Tarkov.

    • @iconica9516
      @iconica9516 ปีที่แล้ว +27

      f-f-fortnite

    • @kaderobertson2489
      @kaderobertson2489 ปีที่แล้ว

      Queen DELTARUNE lookin ass

    • @sophisthemlock246
      @sophisthemlock246 ปีที่แล้ว +15

      @@ForTheJerusalem Only to be killed by either a boss, a scav with a TOZ or someone who has unnaturally good spatial awareness.

  • @_mwk
    @_mwk ปีที่แล้ว +1014

    Lethal Company is better at making you panic than scaring you.
    The "OPEN THE DOOR OPEN THE DOOR CLOSE THE DOOR CLOSE THE DOOR" moments are the best part.

    • @That_Emi_
      @That_Emi_ ปีที่แล้ว +83

      I think the real panic and the real scares go hand in hand to make the game immaculate. You get scared out of no where because a thing you weren't expecting to kill you does, regardless of if you see it or not. Meanwhile you panic because there's a thing in front of you that you absolutely know will kill you either because it looks dangerous or you saw it kill one of your friends.
      And the absurdity of some of the monsters go hand in hand with the ones that are morbidly horrifying. On their own Hoarding Bugs aren't that scary, I mean it's what happens when you fuse an autism creature with a fly they're not particularly terrifying. But they add more red dots, which can freak the player on cams out, who can call to you on radio that there's enemies near you and to stand still, which will make you respond, which means the even scarier monsters in the building can then hear you and kill you.

    • @cainprescott4937
      @cainprescott4937 ปีที่แล้ว +74

      I think Lethal Company's in a nice sweet spot where it starts out scary, and as you get more experienced the initial scares begin to go from being scary in the traditional way to being scary in the "oh god, oh fuck, this is going to greatly affect our earnings if we somehow make it out of here" way.

    • @That_Emi_
      @That_Emi_ ปีที่แล้ว +65

      @@cainprescott4937 which is good, because as we all know there's nothing more terrifying than late stage capitalism

    • @MrProg-ey3tl
      @MrProg-ey3tl ปีที่แล้ว +5

      @@That_Emi_ It's not "late stage capitalism", it's just capitalism lol

    • @That_Emi_
      @That_Emi_ ปีที่แล้ว +25

      @@MrProg-ey3tl ehh you say that but I feel like an unnamed company sending you to get random shit from planets filled with unnamed horrors is a bit later on in capitalism than having to flip burgers to survive

  • @ivgorm9365
    @ivgorm9365 ปีที่แล้ว +2991

    "If it's seriously dull to play or if it's lacking some big funnies it's just gonna suck"
    shows phasmophobia gameplay
    very based

    • @S0appy-t8w
      @S0appy-t8w ปีที่แล้ว +99

      Phasmophobia so boring frfr

    • @Storm-_-rider
      @Storm-_-rider ปีที่แล้ว +40

      @@S0appy-t8wit’s grate to mess around with friends tho

    • @whiskas7078
      @whiskas7078 ปีที่แล้ว

      It's great if half the squad is a bunch of pussies. ie. Me and my friend's gf lol

    • @americankid7782
      @americankid7782 ปีที่แล้ว +279

      @@S0appy-t8wfor phasmophobia, most of the fun relies on you and your friends.
      Having one of your friends yelling at you as they die is the funniest thing ever.

    • @zexionfan15
      @zexionfan15 ปีที่แล้ว +112

      Honestly, Phasmo as "intended" on low difficulty is quite boring, but a huge part of the fun of it for me comes from 1 or no evidence runs. That forces you to stay longer, take more risks, and pay more attention to ghost habits.

  • @ryanstudham640
    @ryanstudham640 ปีที่แล้ว +1153

    A lot of credit of Crypt's spooky factor should be given to Crypt's aesthetic. In a first person lost-in-the-woods game you're already comfortable just because they're so ubiquitous. In Crypt, you don't know what to expect from the very start because the gameboy-like shaders are very alien to most players, making them ask "If this is different, what else could be?" and allowing them to build their own fear much more efficiently.

    • @TextualDeviant
      @TextualDeviant ปีที่แล้ว +82

      Ah, yes. Efficiency.
      Valefisk: _makes game_
      Valefisk: "Say hello to the Scream Extractor."
      Valefisk's friends: "Hello. Hey, where are you going? C'mon, we'll talk! We'll have a latte!"

    • @aidbotwoody939
      @aidbotwoody939 ปีที่แล้ว +19

      Crypt 2 now it's multiplayer

  • @assailant8722
    @assailant8722 ปีที่แล้ว +2802

    One thing that I think multiplayer games can do to be truly scary in ways single player really can’t as effectively is organically making you feel helpless.
    Like yes, in a single-player game, you have the feeling of being alone. And that works for awhile, but you DO acclimate to it.
    But compare that to a multiplayer game. Lethal Company, for example: you’re going through the bunker, chatting with your friends, cracking jokes, gathering scrap. Not scary in the slightest. But then, for just a moment, there’s a scream that gets quickly cut off, you turn and see a Bracken holding your friend’s corpse for just a second as it darts around a corner and disappears, and suddenly you’re alone. It’s dark. Blood trails on the floor where just moments before you and your pal were happily cracking wise. And the jovial banter is replaced with crushing silence.
    That feeling, of being suddenly RENDERED alone after getting used to just vibing with your friends and knowing there’s nothing you can do about it, is a truly unique kind of horror that single-player games just can’t effectively replicate.

    • @vivil2533
      @vivil2533 ปีที่แล้ว +399

      Let me add to your point with a question.
      What is scarier.
      An NPC getting its neck snapped by a monster.
      Or another player getting their neck snapped.
      A npc getting killed is a cutscene, a player getting killed is something you KNOW can happen to you.
      Add to that the cutoff scream. An npc screaming is a voice actor in a booth reading a script, your friend's scream is genuine.

    • @Totasfunnynumber
      @Totasfunnynumber ปีที่แล้ว +86

      It's like House Beneviento in RE8. You go in with ways to protect yourself, and you're used to those tools being the solution. Then, in the blink of an eye, all of your weapons have been taken away from you

    • @joskarifinaukr6503
      @joskarifinaukr6503 ปีที่แล้ว +90

      @@vivil2533 Same concept with PvP games rather than PvE, for me at least. Or even better is when they're mixed. Take Elite: Dangerous, for example. I could be minding my own business trading cargo when suddenly I'm interdicted by a pirate. If it's an NPC, it's usually a straightforward matter, I can choose whether to escape the interdiction, submit and crush the pirate, or submit and outrun him, and it very rarely gets my adrenaline flowing. Even if I choose wrong and get into a fight I can't win, escaping is still pretty easy. But if that pirate is another player, immediately everything shifts into high gear. Players almost always outfit their ships better than any NPC does, their combat rating means nothing because one could easily be a Deadly or Elite combat pilot who reset his save file or is using a smurf account, and they are almost always unpredictable. I've been stopped by gentleman pirates who informed me of their intent before interdicting, and who guaranteed safe passage for a period of time in exchange for voluntary "fair" tribute. I've also been stopped by ruthless cutthroats who found it simpler to shoot first and loot the scraps. Every encounter is amped up to the max when you don't know what kind of pilot you've run into.

    • @zackl2000
      @zackl2000 ปีที่แล้ว +89

      I think thats exactly it, Lethal company plays like a horror movie that has a group of survivors, they get picked off when they make minor mistakes, they start out typically happy making jokes and such, and then stuff falls apart and they become more panicked.

    • @aidanfitzpatrick-oneill2072
      @aidanfitzpatrick-oneill2072 ปีที่แล้ว +20

      This is something that many games kind of achieve but rarely ever make it feel genuine, I think it makes a big difference

  • @migueeeelet
    @migueeeelet ปีที่แล้ว +808

    I think one of the bigger things that Lethal Company brings is that your teammates can die (often in dumb situations), which gives you a more spectator view. Similar to laughing at someone getting jumpscared in a video. It's a different perspective, and well worth using.

    • @woodsytheowlscharedcorpse4761
      @woodsytheowlscharedcorpse4761 ปีที่แล้ว +87

      It also gives death a bit more meaning than a lot of these games do. Not only are you cut off from the live players for a few minutes but you also actually waste tools and resources meaning you really do need to survive and be a bit careful if you want to see more of the game.

    • @shadowflame3543
      @shadowflame3543 ปีที่แล้ว +47

      @@woodsytheowlscharedcorpse4761 and even sometimes something kills you so randomly that you're just left speechless for a while before bursting out laughing (my reaction to getting eaten by the fucking worm)

    • @woodsytheowlscharedcorpse4761
      @woodsytheowlscharedcorpse4761 ปีที่แล้ว +19

      @@shadowflame3543 Also my reaction to accidentally killing one of the head crab bugs by exiting the dungeon.

    • @Rurike
      @Rurike ปีที่แล้ว +2

      Also makes it great for multi streaming cause each view is a unique experience

  • @Milkythesquid
    @Milkythesquid ปีที่แล้ว +1059

    Phasmophobia is the modern poster child for Multiplayer Scary Game™ but the fact that you can basically "solve" it kinda ruins it (go in with thermometer, find cold room, put all equipment in there and wait until you find the ghost) couple that with the fact that the ghosts don't really interact with the player in any meaningful way and they all pretty much do the same kill animation of "Stand there in the flicker light until you go spectator" and yeah it gets pretty stale pretty fast.
    Lethal Company is almost like the antithesis of it, all the monsters do their own thing and have their own behavior so dealing with one is entirely different than dealing with any other one and there's also the fact that you can't "solve" it due to the random generation aspect of its factories and houses. Plus if you get bored of the gameplay loop it's always funny to hear someones audio get cut off by a landmine

    • @zexionfan15
      @zexionfan15 ปีที่แล้ว +58

      Honestly, Phasmo as "intended" on low difficulty is quite boring, but a huge part of the fun of it for me comes from 1 or no evidence runs. That forces you to stay longer, take more risks, and pay more attention to ghost habits

    • @arcanetomb9564
      @arcanetomb9564 ปีที่แล้ว +14

      100%, i used to play phasmo with a group of some friends and it just kinda got stale, but at this point i feel like we all already have had more fun and been more scared in lethal company than we ever had in phasmophobia
      and also a name i recognize, neat

    • @FirestormHF
      @FirestormHF ปีที่แล้ว +22

      I think that's because Phasmophobia is a puzzle game where the puzzle can kill and it also has multiplayer. Considering how it started its staying power is mostly due to updating it and just how badly most mimics fail to grasp why it works.
      Lethal company took the good ideas and made its own thing out of em.

    • @killerwithoutcanary
      @killerwithoutcanary ปีที่แล้ว

      shovel time

  • @dynamo8846
    @dynamo8846 ปีที่แล้ว +459

    Cant wait to see a summary of CNA, the dogfights over north africa was cool as hell :)

  • @mark-gj4mb
    @mark-gj4mb ปีที่แล้ว +141

    Another thing I love about Lethal Company is that the monsters all have weird quirks about them that can be exploited. In most MIHGs, the monster is just some big guy who paths towards you and you beat him by running in the other direction. But things like dog monsters that are blind and only respond to sounds like footsteps, music, and YOUR VOICE shake that up so much. Walking back to the ship past these things with 2 other friends when you're all full up with loot is simultaneously hilarious and terrifying. Or monsters that are the opposite, deaf but with good vision. All of it culminates into these moment by moment interactions that become even more chaotic when 2 or more monster types interact together

    • @catpoke9557
      @catpoke9557 ปีที่แล้ว +9

      This game is like Rain World but co-op and comedic lol

    • @TheSpike848
      @TheSpike848 ปีที่แล้ว +4

      Reminds me a lot of SCP containment breach in that way. Even have a guy that only moves when you break LOS.

    • @Ze_eT
      @Ze_eT 8 หลายเดือนก่อน

      @@TheSpike848 Weeping Angels are quite common to be fair. SCP-173 from SCP, Coilheads in Lethal Company, Endoskeletons in FNAF: Security Breach, and Miss Delight in Poppy Playtime C3 all are exactly this.

  • @torbergqvist8151
    @torbergqvist8151 ปีที่แล้ว +74

    The fact that Valefisk is apparently a "game developer" and not like, TH-camr or something is deeply hilarious to me

  • @kookwater456
    @kookwater456 ปีที่แล้ว +118

    I loved seeing the British man again trying to explain what the Monster in Crypt was in the most British way possible. “What a spooky bein’. What a spooky bein’”

    • @deadpan904
      @deadpan904 ปีที่แล้ว

      A DRUNK british man ( drunk in the original Crypt video )

  • @jamescampionn
    @jamescampionn ปีที่แล้ว +285

    please Vale we are begging you to release the coop horror shenanigans as their own videos here or on a second channel!!

    • @mr_eden7572
      @mr_eden7572 ปีที่แล้ว +15

      So very true, I miss the silly video game videos Val used to upload before he started doing the longer ones (which I enjoy as well) but still I need more Vale videos!

  • @_charlie
    @_charlie ปีที่แล้ว +16

    Regarding separating players during the game, Lethal Company's inverse teleporter is perfect at that. You teleport in alone. You hunt for scrap as you hear creatures starting to crawl out the vents, but then you hear your friend through the wall. They say they know where the exit is if you could just reach the-*snap* but they're suddenly cut short by a crack and you once again alone and helpless in the dark.

  • @mranderson9553
    @mranderson9553 ปีที่แล้ว +93

    lethal company is great for three main reasons, the first and obvious one is the voice chat and all its modifiers, the joy and horror of bumbling around and discovering things like monster info, and the fact that everything serves as a double dip for usefulness and funny, the stun gun is useful but funny, the jetpack is great for speedruning about is just as likely to blow you up, ladders and rockets can accidentally kill you, its the perfect mixture of utility while still being useful

  • @heck_n_degenerate940
    @heck_n_degenerate940 ปีที่แล้ว +407

    The moment I heard about lethal company and found out what it was about I knew it was the perfect game for Vale and his group.
    Edit: Turns out this video is actually a video essay and not just a full vid about goofy lethal company shenanigans. Oh well, I'm sure that video will be made soon enough.

    • @sank_zr
      @sank_zr ปีที่แล้ว +2

      MY REACTION TOO LOL

  • @thespiffingbrit
    @thespiffingbrit ปีที่แล้ว +170

    Sorry Vale I cannot keep up with your new rapid upload Cycle. Please go back to uploading once every 2 years please. Sincerely A concerned Viewer 😮‍💨

    • @belyqcult
      @belyqcult 4 หลายเดือนก่อน

      Take your words back, NOW

  • @dasamont8274
    @dasamont8274 ปีที่แล้ว +95

    One of the best and scariest parts of "Escape from the backrooms" is definitely the monsters pretending to be one of your friends. Like I've only watched videos of it, but that shit got me tense even as a viewer. It also helps prevent that herd-mentality of going to stay in a group with your friends, but I can only imagine how effective it would be if two features were included. The first is the group-splitting from Labyrinthine, so your group could suddenly lose a member, and now the group would be scared of allowing the lost member to come close in case it was an imposter, and the lost player would be scared to approach other flashlights. This was especially apparent in the video I watched where the player knew that all his friends were dead, but still a flashlight was coming towards him and trying to regroup. The second way would be to fuck with the proximity-chat by having monsters able to silence players, so they couldn't communicate, and maybe have the game save proximity-chats for short periods during sessions, and then play them back coming from a monster, and by combining these so a player would be silenced and their voice was instead played directly from a monster's location. All these together would be terrifying if done well, and potentially hilarious if a bit scuffed.

    • @That_Emi_
      @That_Emi_ ปีที่แล้ว +11

      Well, you know what the cool kids say, when you code it they will come. Sounds like a fun casual project to make in your spare time to add to Vale's growing list of MIHGs to play on saturdays :3

    • @saratoga6663
      @saratoga6663 ปีที่แล้ว +8

      The face hugger centipede in Lethal muffles you so if you try to communicate you don’t and it’s really panicking when you just watch your friend slowly suffocate to death while trying to say something important

  • @Kali_io
    @Kali_io ปีที่แล้ว +169

    Honestly being a part of the arma video was on of my scariest video game experiences

  • @DodgeThatAttack
    @DodgeThatAttack ปีที่แล้ว +122

    I think a big thing to notice with the better / more popular co-op horror games is how goofy everything looks _from an outside perspective._
    Your characters will look silly with unrealistic animations which breaks the tension and leads to good times with your friends.
    But the trick is that when your friends are gone, all of those issues disappear with them, and youre left with a much more realistic horror experience.
    Except now you really *are* truly alone and lost. You cant know theres a checkpoint or save file coming up.
    These games will unapologetically let you die bullshit deaths, scared and alone, actually alone- just moments after one of the silliest moments youve ever shared.
    Eventually, that possibility to lose control at a moments notice will eat away at you even when youre completely safe.
    Its *real* fear. Its perfect.

  • @Ch1l1C0nCarnag3
    @Ch1l1C0nCarnag3 ปีที่แล้ว +38

    Once Lethal Company has a mimic enemy, the loss of allies will become even more terrifying, because you won't know if that guy you saw running off in the distance is your friend who is just too far for proximity chat, or a mimic who will try to get close to you and turn your insides into outsides. But they can also make it hilarious by having it act exactly like a player would; spawn it with a clown horn or airhorn that it will periodically blast like any normal person would.

    • @Phreias
      @Phreias ปีที่แล้ว +4

      good news about the mask they just added. no voice but i ran into one thinking someone came down to save me 😢

    • @vaelophisnyx9873
      @vaelophisnyx9873 ปีที่แล้ว

      it does spin in place, a thing a lot of players do to request a teleport

  • @Capum5
    @Capum5 ปีที่แล้ว +53

    I've always wanted to play one of these with my small group, and we finally got together for Lethal Company. We couldn't believe it when we stopped for the night and it was 6 hours later, it was hilarious, terrifying and filled with plenty of stupid decisions.
    We ended up always having one person in the ship giving directions, and it's so good when they slowly realize everyone is dead. Or the radio person inside hears them panic and then go silent. It does prox chat so well.

  • @VanillaWinters
    @VanillaWinters ปีที่แล้ว +6

    Recently my friends and I played Lethal Company and while it was late and waiting on a teammate to make it back to the ship we’re just talking and laughing, then a blind dog jumped through the door at top speed killed one friend while myself and my BF just STOPPED talking and moving, it left and I closed the door and we just started laughing more.
    The game keeps you so tense even if you’re in the safety of the ship, I was on terminal duty trying to guide everyone, and I heard the stomping and a dog outside. I had to cut myself off and just stay quite. So quickly from laughs and chatting to holding my breath.

  • @Otterdisappointment
    @Otterdisappointment ปีที่แล้ว +7

    14:08 the heavy darkness and the smoother animation makes this perfect because you can’t see the monster that is probably crudely designed and animated but it looks like he’s ripping your buddy apart on the other side of the obligatory video game barrier. You’re safe but you can’t do anything.

  • @bllllllllackbirdie
    @bllllllllackbirdie ปีที่แล้ว +50

    seeing lethal company supports modding will probably make this games lifespan a long time. cant wait to see what kind of sick mods it has in a few months.

  • @Adalore
    @Adalore ปีที่แล้ว +14

    In the whole context lethal company also lends very well to people playing up the bit or clutching as everyone watches the single survivor in the peanut gallery going "OHHHHHH" as they attempt to survive.

  • @HazzorPlaysGames
    @HazzorPlaysGames ปีที่แล้ว +2

    20:47 "Stop playing with the door you invertebrate"
    - The crab people will remember this.

  • @Night-xn1ks
    @Night-xn1ks ปีที่แล้ว +11

    The hardest I've ever laughed in a game is my friend screaming as he beat a bug to death with a shovel in this game as 3 of us sat around watching him. I understand what you mean

  • @ZoeyMeadows
    @ZoeyMeadows ปีที่แล้ว +55

    I'm an actual game student for game design at a college (don't wanna name it for safety reasons but still), and I've gotta say, by my professional opinion, this video was certainly the game design video of all time.

  • @TrapeZoid_-117
    @TrapeZoid_-117 ปีที่แล้ว +19

    This is actually pretty obvious when you think about it. Half the fun of watching a horror movie with your friends is making fun of that one friend who freaks out at the slightest noise.

  • @Sup3rAJ2
    @Sup3rAJ2 ปีที่แล้ว +7

    lethal company nailed it flawlessly, the game is genuinely terrifying but it doesn't come at the cost of the goofs. one minute you could be screaming for your life as you run (fruitlessly) from a bracken, the next minute you're ragdolling from a landmine you tripped on. I already have 20 hours on the game, but it's still funny each time we miss jumps (because we weigh 1 tonne) and fall to our deaths.

  • @c5dynomite
    @c5dynomite ปีที่แล้ว +24

    If you want a terrifying experience with Lethal Company take the inverse teleporter in for a blind jump solo. The fear of not knowing where in the map you are+being completely alone waiting and praying that you hear a voice signifying you're near an exit is genuinely bone chilling.

  • @hades_head_empty
    @hades_head_empty ปีที่แล้ว +1

    29:58 it's made by the same dev as iron lung so it makes sense that it's another banger

  • @alba_tramonto
    @alba_tramonto ปีที่แล้ว +6

    Learning Vale listens to Well There is Your Problem Podcast really threw me for loop, YAY LIAM!

    • @bengrizzle3292
      @bengrizzle3292 ปีที่แล้ว +3

      My favorite TH-camr name-dropping my favorite podcast? Wasn't expecting that today

  • @slava0135
    @slava0135 ปีที่แล้ว +282

    You forgot to mention SCP: Secret Laboratory, one of the better games of this genre. Both funny and scary, while also supporting more than 30 players in a round.
    I hope it will get a rise in popularity after Lethal Company success.
    Should definitely try it out with your friends.

    • @JoeyTM
      @JoeyTM ปีที่แล้ว +69

      Big agree here. SCP SL can range from absolutely insane when even the SCPs are messing around to downright horrifying as you hear a 096 with 1k hours murder the entire MTF squad and you're alone.

    • @marrowkaiproductions7053
      @marrowkaiproductions7053 ปีที่แล้ว +33

      Eh SL is more of a Shooter with horror elements

    • @draconocor
      @draconocor ปีที่แล้ว +3

      @@JoeyTM honestly I don't find 096 scary anymore because of just how bad it is

    • @JoeyTM
      @JoeyTM ปีที่แล้ว +12

      @@draconocor the scariest 096s are the ones that know to retreat

    • @commisaryarreck3974
      @commisaryarreck3974 ปีที่แล้ว +24

      Honestly Secret Lab can be terrifying
      But also ridiculous, getting perfect audio as the doggo is just...magnificent
      Being able to hotkey and edit that little clip as well and then play it "No i don't want to die, no noooo-" "Yeah, we're over here come over quickly" "Thank god you're here, let's get out" or funny clips is incredible
      On the other hand barely escaping, stalking trough heavy containment with a handgun if you're lucky, hearing MTF from one side and several SCPs from the other...dear god that's nerve racking

  • @skylordmax7108
    @skylordmax7108 ปีที่แล้ว +7

    Something I love about lethal company is that one person can play the game like duskers, and you just see people get killed on the monitor. I've had a moment where some friends of mine were lost in the main structure and I was trying to help them get back, all while some monster was stalking me outside.

  • @frostijjj
    @frostijjj ปีที่แล้ว +3

    The Bracken, Coilhead anf Jester are all amazingly designed enemies, the Bracken is silent and only tries to kill you when you can't see it, sneaking up and snapping your neck, the Coilhead is basically just a weeping angel which is still one of the best horror concepts, and the Jesters windup sound is one of the scariest things you can hear while deep in the facility

  • @randomfoxyboi8687
    @randomfoxyboi8687 ปีที่แล้ว +21

    It's always nice to see Vale takes a break from Campaign for North Africa to deliver us quality content

  • @Nothinggaming_.
    @Nothinggaming_. ปีที่แล้ว +47

    this dev has also made a VERY good single player horror game that hits just as well as LC, it's called the Upturned, and honestly, it's the kind of game you'd love making a video on imo.

    • @rambbler
      @rambbler ปีที่แล้ว +17

      Of course the dev who made It Steals and The Upturned made Lethal Company. That just makes so much sense.

  • @MooshDaMoosh
    @MooshDaMoosh ปีที่แล้ว +3

    the fact you played somewhere in the shadow on 9/11 just amplifies it

  • @eliseosterbrink8000
    @eliseosterbrink8000 ปีที่แล้ว +4

    It's also worth noting that some people don't get scared by anything or use humor to cope with things that scare them. If there is no funny aspect to the game and all it has is horror, its impact will be severely damaged by anyone that fits into either of those categories. Imagine someone going around, laughing their ass off at literally everything they're confronted with, and their mood infecting everyone they're playing with. If all you've got is that scariness and it gets stripped away by the wrong kind of person, your game isn't going to be all that fun to play anymore.
    Laughter absolutely murders fear. And there will always be someone who will laugh in the face of fear.

  • @thornels
    @thornels ปีที่แล้ว +41

    A Valefisk video essay is a definite surprise, but I am all for it

  • @OscarLT321
    @OscarLT321 ปีที่แล้ว +76

    I think Phasmo is more comparable to DbD than the rest of these horror games. It catches the masses by being 'horror' but keeps players with competition. This means if you play a lot the scary factor goes down, but you are more focussed on getting better.
    Ask any player of those games with 200+ hours if they think the game is still scary. They play because they want to be good at the game.
    That's just my two cents, thanks for the video!

  • @Virtrial
    @Virtrial ปีที่แล้ว +14

    YES MORE VIDEO ESSAYS FROM MY FAVOURITE VIDEO ESSAYIST

  • @Happy156
    @Happy156 ปีที่แล้ว +15

    Regularly playing co-op horror games is like sifting through a pile of horse manure because one of your horses ate a diamond.

  • @byteland_
    @byteland_ ปีที่แล้ว +45

    Why do I think that Vale is going to take some inspiration from this new game to make a new "funny" activity?

  • @cakepigs
    @cakepigs ปีที่แล้ว +19

    I feel like the flowerman/brackern is almost the perfect implementation of the crypt. It perfectly acts as a stalking enemy with it running away if spotted however if you stare too long it decides it can't go back to stalking and just ganks you. also glowing eyes in the dark are lizard brain spooky.

  • @beanseater6786
    @beanseater6786 ปีที่แล้ว +3

    12:44 Actually Lethal Company has something like this. There's an event on Experimentation where the gate at the main entrance can close, one time it split me up from my friends so I had to go in the fire exit to find them and show them the way out.

  • @x8c8r
    @x8c8r ปีที่แล้ว +1

    Lethal company is all shits and giggles until someone giggles, finds a jester and everyone shits

  • @bananabandman3
    @bananabandman3 ปีที่แล้ว +2

    No way Vale called the ice cream truck song “Christmas music”

  • @lucifersatan8240
    @lucifersatan8240 ปีที่แล้ว +5

    Another tip: yes a monster is scary, but not nearly as much so as the environment itself being hostile. Having a living maze that grabs people and pulls them into walls is much scarier since you know that the monster is the very thing you're exploring, and it doesn't have to chase you to catch you.

  • @codefreak8
    @codefreak8 ปีที่แล้ว +1

    Love falling off a catwalk that has no railing and my teammates being unaware.

  • @tobinjacobson4315
    @tobinjacobson4315 ปีที่แล้ว +7

    This was a really well done video essay, plus I'm just happy that we get two Vale videos so close together. Now I want a full video on Lethal Company, it looks like a fantastic game

  • @Zenyx64
    @Zenyx64 ปีที่แล้ว +2

    You're REALLY good at video essays. Would watch more any day of the week :)

  • @badger273
    @badger273 ปีที่แล้ว +3

    I think it's the fact you're pairing the horror with the funny and an objective you have to focus on is what makes games like Lethal Company work. Contrasting the horror with the funny makes the game all the more horrifying when it decides to completely drop the funny and beat you with a metal pipe, and giving you something you need to focus on means you will get distracted, which gives more opportunities for both funny AND horror

  • @skyler2597
    @skyler2597 ปีที่แล้ว +5

    “They could be following the traditional formula the one that Slenderman made popular way back in 1912”…
    - Valefisk

  • @kabob0077
    @kabob0077 ปีที่แล้ว +5

    Lethal Company shows exactly why I think Voices of the Void needs Multiplayer.

  • @ColetrainExpress
    @ColetrainExpress 8 หลายเดือนก่อน +1

    I just noticed that his profile picture for steam is a reference to Franz Kafka's book of the man who miraculously transforms into a cockroach; also known as The Metamorphosis.

    • @NM-wd7kx
      @NM-wd7kx 2 หลายเดือนก่อน

      The character's name is Gregor Samsa, he's been using it for a while

  • @sundalius
    @sundalius ปีที่แล้ว +1

    I'm glad this came so quickly. I knew we'd get here, but didn't know when. o7

  • @AlexJoneses
    @AlexJoneses ปีที่แล้ว +2

    Phasmophobia is honestly at its peak when everyone is separated or maybe in teams lf two snd everyonr is tryng to communicate on the radio, and then you see the lights go off and a cutoff scream on the radio. thats peak group funniness and horror

  • @aydinmarriott5098
    @aydinmarriott5098 ปีที่แล้ว +2

    I was a good 15 minutes in waiting for the usual Valefisk extended shitpost but then realised this was a video essay; a good video essay. Great vid vale

  • @Zefar77
    @Zefar77 ปีที่แล้ว +1

    So many of the starts of the videos I've seen people are having a happy go lucky attitude where the pillage what they can find.
    Then spooky noise is made it's instantly turned to horror. Then there are a lot of fun clips too which is also good.
    Love all of those clips on shorts. Specially when Braken takes someone out and the other person doesn't notice and when they do notice he's gone, he/she quietly calls out their name but no response. The dread kicks in real hard at that point.

  • @dexterity494
    @dexterity494 ปีที่แล้ว +1

    8:50
    I'd like to suggest the name "phas-like" similar to soulslike, roguelike, etc.
    But people might also confuse it for something to do with fnaf lol

  • @scottpayne7862
    @scottpayne7862 ปีที่แล้ว +2

    My thought for a torture horror game is that there is no hostile enemy. just sound cues and your imagination. a game designed to make you think there's something lurking, about to strike, without anything being there.

  • @LuxLuciferVT
    @LuxLuciferVT ปีที่แล้ว +1

    proxy chat in lethal company is incredibly well implemented because there's nothing as hysterical and terrifying as exiting a building while someone's last words or scream is cut off and echoing.

  • @gotgunpowder
    @gotgunpowder ปีที่แล้ว +1

    you should look into The Upturned. It's by the same dev, and it manages to be a comedy horror game that nails both ends the same way this game does.

  • @Palgineer
    @Palgineer ปีที่แล้ว +1

    Will we finally see the first full playthrough of Campaign for North Africa game ever recorded? Truly, this is a historic moment.

  • @darthrak2067
    @darthrak2067 ปีที่แล้ว +9

    if you didnt know there is a different type of structure in lethal company its just on the later moons

  • @zogian5991
    @zogian5991 ปีที่แล้ว +5

    I was not expecting to like/enjoy a 35 minute vidya game essay video from the funny torture man, but I did

  • @seamusrichardson6011
    @seamusrichardson6011 ปีที่แล้ว +1

    I remember that we stuck the lightswitch behind the loot pile in lethal company because we kept accidentally turning off the ship light

  • @Matthew0640
    @Matthew0640 ปีที่แล้ว +2

    I play this rather large roblox game called Rogue Lineage. It’s a perma-death rogue like with both pvp and an open world. Meaning while running around, a person 10x farther into the game can kill you, making you restart from nothing. This game KILLED my fear response, the mortal fear you get from having days of progress be threatened is nothing like any horror game. Not once has a single horror game ever scared me since I started playing it. A jumpscare doesn’t have stakes, and the paranoia is trumped by knowing any second a single mistake means you lose everything. 10/10 game.

  • @MUGENanaya
    @MUGENanaya ปีที่แล้ว +2

    Honestly a fascinating study in the field of scary-funny horror games is Slender Fortress (TF2 Mod), and its children Midnight Horrors (ROBLOX Game) and Terrors of Nowhere (VRChat World).
    When everything occurs correctly these games can legitimately scary and horrifying, even if these games can also have like, 12+ people in a game at once. Whether through the sheer horror and suspense of Slender Fortress' Weeping Angels, to the alarming terror of seeing V2 sliding at you at Mach 2 in Terrors VR, if arranged correctly there's an equal amount of fear for everyone in this big table.

  • @aydenD0Texe
    @aydenD0Texe ปีที่แล้ว +1

    I’m convinced that Lethal company has some secret tech that analyzes any situation and players’ mic, to find the perfect timing to make something happen

  • @MrsProudlyCanadian
    @MrsProudlyCanadian ปีที่แล้ว +1

    I'm playing Lethal Company and love it despite being a coward. Another game I recommend for at least one session is In Silence, it's another one where one of the players is the monster, but it hunts by sound, so great for panicked whispering over proximity or everyone splitting up to avoid the one guy that doesn't know how to shut it

  • @Meteorite_Shower
    @Meteorite_Shower ปีที่แล้ว +2

    Valefisk: _(produces a funny, well thought out video essay)_
    My brain every new chapter: *SNIPIN'S A GOOD JOB MATE*

  • @Loolilol
    @Loolilol ปีที่แล้ว +2

    Meet The good-bad horror game video essay!
    *Sniper's intro music*

    • @spacecat76
      @spacecat76 ปีที่แล้ว

      omg ty, I knew it was a TF2 song but I was struggling to figure out which one!

    • @Loolilol
      @Loolilol ปีที่แล้ว

      @@spacecat76 you are welcome.

  • @the-t-doggames1553
    @the-t-doggames1553 ปีที่แล้ว +4

    It reminds me of SCP:SL but more focus on you having to be alive. Funny as hell

  • @SurrealRandomThings
    @SurrealRandomThings ปีที่แล้ว +3

    Lethal company is still in early access as well, the game developer has some amazing games you should definitely play; in particular, It Steals, and The Upturned.

  • @LunarPriestessYT
    @LunarPriestessYT 2 หลายเดือนก่อน +1

    Lethal company with mods is next level silly fun

  • @tkellaway
    @tkellaway ปีที่แล้ว +7

    The old-school mod for hl2 called zombie master was a different take, where one player would be playing an RTS and spawning enemies. It wasn't super horror focused but I think a modern horror spin on that would be great.

  • @Λεμόνι
    @Λεμόνι ปีที่แล้ว +1

    A fun good-bad singleplayer game is "Voices of the void" nothing compares to an invisible alien breaking in to your base, throwing a table at you, eating your cat and kicking you in the nuts (and also it's free)

  • @hades_head_empty
    @hades_head_empty ปีที่แล้ว +2

    i think this balance between funny and scary is so good in coop horror videogames (as also seen in ttrpgs, for example dimension 20 neverafter), is because it adds contrast. you need more lighthearted silly moments to make the horror feel more grounded. no one wants to play a game that's sad and scary 24/7. tension is a way to cause terror, but also breaking up tension with laughs is more reliable in groups. people naturally try to joke when scared, so leaning into that without breaking immersion can work well. i feel like i keep repeating myself but anyway. i just think this is neat. imo all good stories/experiences require some kind of contrast. i could definitely articulate this better, but i'll save it for my actual essays bc i'm already writing *so many* as an english major rn lol.

    • @hades_head_empty
      @hades_head_empty ปีที่แล้ว +1

      just remembered that there's a word for this lmao, comic relief

  • @ForumArcade
    @ForumArcade ปีที่แล้ว +5

    I really liked the one with the mushroom people where you're going down a bunker of some kind. It was a first person shooter with wildly overpowered enemies, where you had to use stealth wherever possible and strategic fighting where necessary. Pretty fun. Can't remember the name of it right now.

    • @wydx120
      @wydx120 ปีที่แล้ว

      "GTFO"?

    • @ForumArcade
      @ForumArcade ปีที่แล้ว +1

      GTFO, that's the one.

  • @Callsign_Napalm1967
    @Callsign_Napalm1967 หลายเดือนก่อน

    I figure it like this: in the games, the bad guy is either an obstacle (lethal company, slender man, etc.) or the bad guy is the goal (Bigfoot, phasmophobia, etc) in one you’re attempting to complete an objective and the bad guy gets in your way, in the other, the objective you’re attempting to complete is directly related to the bad guy, such as killing or identifying it

  • @brytheguy4515
    @brytheguy4515 ปีที่แล้ว +1

    An idea I had for something like Labyrinthine's split-up mechanic would be something that grabs you and drags you underground or into trees or something, then you spawn in a different part of the map

  • @tableofteaspoons
    @tableofteaspoons ปีที่แล้ว

    best horror game combo is multiplayer + ACTUAL proxim chat + best comedic timing + is actually kinda scary

  • @Iced_Tea200
    @Iced_Tea200 ปีที่แล้ว +4

    Two valefisk videos in the same week! It must be my birthday. Or my meds are wearing off, it was a good one fellas.

  • @0Qualit
    @0Qualit ปีที่แล้ว

    Many people forget that some horror should be like a roller coaster, feeling the dread and the pure terror and the rush of relief that happens after.

  • @shadowboy0126
    @shadowboy0126 ปีที่แล้ว +1

    Lethal Company nails the funny and fear factor with its prox chat and also its ability to create what i would call "Horror Movie Moments" where you'll be talking to someone, they stop responding, then you turn around only to see some vague shape within the darkness carry off their corpse into the unknown. It is both terrifying and hilarious to see your friend get murdered outta nowhere

  • @KiwiTheIguana
    @KiwiTheIguana ปีที่แล้ว +1

    Hearing someone bring up WTYP when I'm not at all expecting it is one of the most pleasant flashbangs there is.

  • @Possible_Cultist
    @Possible_Cultist ปีที่แล้ว +1

    Remember. You can move the light switch. You should move the light switch. You should put the light switch in a dark corner of the ship and then turn the lights off.

  • @RETR0NIAN
    @RETR0NIAN 3 หลายเดือนก่อน

    I want co-op horror games with puzzles where you actually work together, like instead of everyone having the same role, each person has a unique character with a unique ability, and by each person using their ability they can solve puzzles together

  • @colinothebambino
    @colinothebambino ปีที่แล้ว +1

    I want vale to create a super spooky game, that heavily eludes that there's a monster stalking you, but the real monster would be the friends we made along the way

  • @xkoala303x
    @xkoala303x 3 วันที่ผ่านมา

    I feel like content warning is the perfect balance tbh. You’re going into some big mazes in complete darkness and you can’t leave until you find something and record it. It’s very easy to get lost and sometimes a monster just takes you on a trip alone.

  • @voidboi0
    @voidboi0 ปีที่แล้ว +1

    I loved playing through Crypt! It's how I found our channel. I got turned around so many times, I have a playthrough on my channel. But it was a very unique experience. As for this video, it was really put together and I think you made a really good case for focusing on fun first.

  • @korumann
    @korumann ปีที่แล้ว +3

    Honestly, I tend not to enjoy horror, but MHGs like these are truly fun, because it's not about being scared.
    Also, Vale has been teasing the CNA vid for nearly a year now, I can't wait!

  • @brenudo997
    @brenudo997 ปีที่แล้ว +2

    2 Vale videos in one month, nature is healing

  • @gonchizamora6742
    @gonchizamora6742 ปีที่แล้ว

    7:45 Ahhh the good ol' slenderman from 1912 absolute masterpiece 😂😂