there's a brazilian youtuber/streamer who played it thinking it was a legit puzzle game because he found it on the steam recommendations list, and ended up wasting hours trying to finish the game... search for "lives do cellbit" and watch him being tortured while the chat laughed knowing what it was about xD
Halfway expected the final level of player gaslighting would be that there actually wasn't a monster at all and the game was just playing false audio cues and using clever object placement/movement to get players to run away from nothing
I love the idea of making games just to inflict pain and suffering on others. You could make a personalized hell by including everything your friends hate or fear. Maybe quiz them to find out what they dislike in games and try to include as much as you can. Hide little insulting messages all over the place to keep their spirits down. Make things safe to use and then suddenly it harms the player randomly. Add hints to puzzles that just lie and make even the simplest of puzzles impossible if you actually listen to the hints. Make basic mechanics like movement unreliable by randomly changing movement speed. Add false sound effects to cause anxiety after teaching the players that listening to sound cues is very important to survive. Trick the players into thinking they are nearly finished with the game and then reveal more chores to do. Make events with very low chance of triggering to create uncertainty so the player never gets completely familiar with the game. I cant wait to see what you come up with next.
I was genuinely convinced for the first half of this movie that there were just randomly scattered scripted noises and that there wasn't a monster, and when the monster was first revealed my heart stopped for a moment
Dude me too. With all the fake clues and keys to puzzles where you just guess the pattern I genuinely thought that the "something chasing you" was also just him trolling.
Actually that's kind of ingenious if he just show the monster once walking and trigger it once or twice only to be never be seen again or occasionally walking pass by it 😂
This is the average LucasArts Point & Click game. Confusing and with completely obtuse answers that you need to check the manual for basic hints on how to solve the puzzles.
You know what would've been hilarious? The 4 keys actually work and open the door but behind the door is an endless hallway that the monster can chase you down in.
Better Yet: The door opens and it does lead to treasure or whatever, but the door opens so slowly that if the monster is on the farthest corner of the map, it will reach you just before you can get through.
@@TheOneGuy1111 this would honestly be the most easy to implement and also the most frustrating. Just script an event that the monster respawns at a set point on the map once the keys are placed, but have it timed perfectly that it will reach the player before the door opens
@@MegaOgrady For this sort of stuff you usually put in overrides that skip parts of the game, you don't want to spend 2 hours every single time you change something near the end.
@@nikkiofthevalleyplay testing means testing it from start to finish when completed to make sure it works. What you described is testing each element to make sure they work.
And I think the small part where it is built up, with the coffin is terrifying because when you see the coffin you know it’s gonna get out, the question is when, so when you see the opened coffin, pure fear overtakes you
39:30 Maivi's method working and then her giving up and saying "It didn't work" while literally standing right next to the opening to the key was heartbreaking
31:42 ‘oh my god, what is this beast?’ That might be one of the most British reactions to whatever that is I have ever heard. Brilliant Lynx. “What a spooky bein’. What a spooky bein’”
Gotta say, out of all of them (aside from Lynx being the smart man by calling it quits), if the door COULD open and Vale didn't rig the game, I think Dom's second strategy would have won. He took all the time to prioritize and unlock everything for every key, he would just need to remember the correct route and pick up the key nearest to the door last. Buuuuut Vale rigged the game, so nobody CAN win.
How about a psychological horror that actually melts your brain in other ways: - Make the door opening animation painfully long - An extremely long tutorial explaining every single control (or mechanic/gimmick) - A key combination where only one single hint of just one single key/number/symbol exists - A meaningless picture that pretends to be veryyyy important (maybe found in a path that is very visible and can be seen often) - Random noises that scare the [?] out of you just like the Minecraft cave noises -> Maybe also a random discord ping every 30 minutes just to annoy the person playing - In the game, give the player a task that makes no sense as it has nothing to do to progress - [Too much Effort] Make it Non-Euclidean like the game "Anti-Chamber" where Circle-Paths have 5 corners or an infinitely long hallway - If you end up progressing up until the end, a hint will say that the last key is actually at the start of the game (which you are unable to reach) so you need to completely restart from the beginning -> This also makes it possible to have a random maze that has random halls and walls that weren't there for the first playthrough - Oh and for the sake of it, when you see a (fake) key and try to approach it while losing sight of it, it just so happens that it disappears.. huh Alright, have fun making it more painful!
What if in horror game you constantly were getting notification like "Hold shift to sprint" through entire game for no reason and like half of notifications will actually warn about monster chasing you
Proud of Lynx for not only making it the farthest on his first try but also being wise enough to stop after his first try despite being completely out of it.
Vale went from torturing people via games to making his own games to torture people. Someday he's just gonna cut out the games and just torture people.
Imagine a hallway that's seemingly straight but it curves in one direction by 1 degree. To the naked eye, it'll look like one straight hallway but if you kept walking you'd eventually do a full 360
@@based980 It's true, there's a small tourist spot in my country that's basically just 2 giant trees and it's said that if you manage to walk across the middle of them blindfolded without accidentally turning left or right then you'll have a long life(or health or lover and wealth or smth idk it's just a fun myth). I tried and became a public laughingstock by going full 180° midway through, and even walking past the starting point. However it seems like running helps because my little sister sprinted and managed to go across almost perfectly straight lol
maivi is unintentionally the funniest person to watch just because of the shit she messes up that always sounds like ironic jokes but is always completely serious
That creature is actually so perfect for that game, I mean it fits the atmosphere and aesthetic exactly in a way that makes it horrifying to be chased by and also so surprising when you first saw it. Because it sparks that curiosity that was shown when the dude started to get closer cuz you expected something like a vampire or something, not GOD DAM SPIDER CRABS hahaha
To be fair, this has been a good trick many horror games have used, just saying "press [button] to sprint/run" when there is no danger yet to make you worried and afraid, because why else would the game explian how to do something if you didn't need to do it right now/very soon?
@@RipOffProductionsLLC exactly, the game telling you how to sprint is an indication that you will need to sprint or atleast want to sprint...which in a horror game usually means bad shit happens if you dont
Valefisk: hehehe i'll have a clever hint about draughts Literally Everyone: What the actual fuck is drafts Valefisk: .......... tbh Vale getting frustrated because people are getting confused by his confusing bullshit is the best part
AM I THE ONLY FUCKER WHO KNOWS WHAT DRAUGHTS IS!?? i was legitemately screaming when she pushed aside all of his checkers hints he was giving her, considering how generous they were given how long she was doing the lever puzzle
I genuinely spent the first half of the video going “my guess is that there’s no actual monster and there are just hints that there’s one to add further psychological damage” then I saw the monster and I am so glad I was wrong because that thing is terrifying in the best possible way
A couple ways to freak the hell out of the players if you ever make another one: Have stuff change when the player looks away/ stuff is different when a player comes back to an area. Have the game change slightly and give cryptic hints throughout the game that it knows the player is on their second attempt when they retry.
I would like a variety of creatures to encounter, only one of them present at the time but when far away from the play the current creature gets replaced by another.
Im not really a fan of the "I hurt/scared my friends with this WHACKY THING I MADE" genre of video, but you put a stupid, stupid amount of effort in ruining people's day. High effort torture I approve of.
I'm only halfway through, but I just realized that, whether intentionally or not, you created a TRUE horror. Reason being is that because the players wasted so much time suffering to collect the keys, and up until now there being no notion of saving, it creates a TON of investment, and as such, so much to lose if you get killed by the monster. Touche lmao
Make it cheap so lot of people won't think twice about buying it, us viewers can then go review it positively. Spread the torture around you know? Somebody put this up to Vale for consideration.
I once broke down on tears because I was unable to hit the start button on a Minecraft horror map, so I feel confident saying torturing me would have been as simple as making a square room with no lights and debating whether it would be cruel to post the results online
Idea for gaslighting your friends some more - Make a game that listens to the mic, make the monster in the game sensitive to sound from the mic with no warning that this is the case whatsoever, then run this format again but with that game. If they demand you prove it's beatable to them, show them you playing through a version that doesn't listen to the mic.
@@ThatguycalledJoethat would make it even more obvious that ur mic is heard by the monster💀 a horror game isnt going to implement a voice puzzle for no other use than just puzzle.
You have all been called here. Into a labyrinth of sounds and smells, misdirection and misfortune. A labyrinth with no exit, a maze with no prize. You don't even realize that you are trapped.
It actually is quite possible to beat it if you get the first key once all the others have been picked up, because then you have more than enough time to... realize that the door won't open. Fuck, that's evil.
47:49 Hence why Alien: Isolation is such an incredible example of good horror game design. Indies take note. Plenty of videos talking about how and why it works. The AI in this game does a decent job at building the suspense, but (obviously, and intentionally) fails at maintaining it at phase 4. Very cool game.
"There's a way to figure it out without even looking at the bridges" - 11:40 - just one example of Vale gaslighting his friends (victims) one about 37 different levels at once. This entire video is incredible
Valefisk should try sneakily finding out what his friends are afraid of and then make a horror game with all that knowledge in mind. Could be fun. For Valefisk. And us. Not so much for his friends.
@@Alice-he2zh The callouts. Soccer fans often still listen to the radio to tell how the game is going, thus they are able to recognize EXACTLY what each word the announcer is saying means. "Rodrigo is running across the left side of the field unhindered... He passes it to Vasquez as Jona tries to bloc- OH OH VASQUEZ SCORES FROM CENTRAL!" And by tabletop, he meant games like DnD which is self explanatory.
that thing jumpscared me like every time; the fact that it moves fast, but not too fast, and seems to just come out of nowhere due to the lighting is genius no wait he's faster than I was thinking still genius
Okay but SOMEONE here needs to acknowledge what a fucking beast dom is for actually succeeding to unlock all the keys. That counts as a win in my book.
I think you missed a trick with the end thing. In addition to "Death Mode" triggering only when all 4 keys are in the locks you should have actually had the door next to them open but have it be a really long corridor that makes it impossible to outrun and/or evade the monster and end in nothing (or just a message or something)
Even after months, I still come back to this. And the first reveal + Dom's reaction will always the best part of the video xD *grabs Key* Vale: Why did you-?!? Dom: *scream of terror* I DIDN'T KNOW!!! Also Dom: *completely calmly* Admittedly I should have known. Still Dom: BUT I DIDN'T KNOOOOW!!!
man this game is definitely what a legit nightmare be for me. a dark and dusty complex that is eerily silent, the implication that *something* is going to get me, and the convoluted goals i need to achieve to escape it. good shit bro keep it up.
Damn, I hate when somebody reanimates my corpse by unleashing my cursed form, and I wake up with a GODDAMN cold! Fucking write-off of a day, I tell you.
Other than it actually being uncompletable, this seems so well designed. It carries a lot of atmosphere and the beast has pretty good programming for what is the video
I would like to suggest a speedrun for this game. The "You failed"% run. Goal is to get caught as quickly as possible. Does the AI allow you to touch the monster and get caught if it's only in phase 2? Or do you need to get it to phase 3 and get lucky? Or is it best to rush phase 4 for the guaranteed ticking clock? Who knows! Not me!
Would have been funny to have a game with a hiding mechanic but no monster just to mess with people. Put hiding spots everywhere and have spooky ambient noises but no actual thing to hide from.
This might be an unpopular opinion, but I really enjoyed the dev log at the end. It's cool that you know how to build a game like that - even if it's just to torture some folks.
A fucking checker board is something I never would've tried because I was thinking "It's not gonna be a checker board, that's literally the first thing anyone would think of"
Lmao I can just imagine the gang going through a haunted house and any time a ghost or monster comes at them, they just point a flashlight at it and yell "fuck off!"
@Valefisk Do you know what would have messed with these guys even more? If the horror was just a giant cockblock. The scariest was just their minds playing tricks on them.
So there's 2 ways to approach this: either you aimlessly walk around in circles while being drunk until you eventually make progress OR try to be more big brain than Einstein himself, failing misserably in the process and getting progress by luck. Either way the result's gonna be the same bc... "THE GAME WAS RIGGED FROM THE START"
NOW ON STEAM: store.steampowered.com/app/2138700/Crypt/
(:
:)
there's a brazilian youtuber/streamer who played it thinking it was a legit puzzle game because he found it on the steam recommendations list, and ended up wasting hours trying to finish the game...
search for "lives do cellbit" and watch him being tortured while the chat laughed knowing what it was about xD
@@rianzista lmao
Cellbit
Halfway expected the final level of player gaslighting would be that there actually wasn't a monster at all and the game was just playing false audio cues and using clever object placement/movement to get players to run away from nothing
69 👍
Ngl, that was my exact thought.
your giving him ideas for the next video good insight lol
Haha amnesia beat you
I wish there was a horror game like that
love how the drunk man going in circles made more progress than the people actually trying to concentrate on how to win
Well yeah this game was made by an insane person you'd almost need to have a lower functioning brain to be able to process it
Who?
@@Gameboy-ur9pg lynx
God is thinking the same thing.
@@Gameboy-ur9pg is the man knocking on your door
i am absolutely doing this again as well by the way
I love the idea of making games just to inflict pain and suffering on others.
You could make a personalized hell by including everything your friends hate or fear.
Maybe quiz them to find out what they dislike in games and try to include as much as you can.
Hide little insulting messages all over the place to keep their spirits down.
Make things safe to use and then suddenly it harms the player randomly.
Add hints to puzzles that just lie and make even the simplest of puzzles impossible if you actually listen to the hints.
Make basic mechanics like movement unreliable by randomly changing movement speed.
Add false sound effects to cause anxiety after teaching the players that listening to sound cues is very important to survive.
Trick the players into thinking they are nearly finished with the game and then reveal more chores to do.
Make events with very low chance of triggering to create uncertainty so the player never gets completely familiar with the game.
I cant wait to see what you come up with next.
I love sadistic game devs
Vale you madman you made me tense up so hard I got cramps in both my upper legs
Do make a game they can win occsionally. So they don't always assume they cant win.
Tbh You making a actual game would also be interesting
When you’ve been staring at a dude walking in circles continuously for so long that you actually get scared when you see the monster you actually made
E
Plot of frankenstien
"While I don't really like Chess, I sure do like that other game"
Lynx: "Baseball?"
The amazing shit you say when out of it
to be fair, i'm entirely sober and my first thought was "chess 2???"
@@skeletizedmine was …Go?
@@lordfelidae4505I think I screwed up some were because I thought bacon
@@anyaguilar1595 I am fascinated
I was genuinely convinced for the first half of this movie that there were just randomly scattered scripted noises and that there wasn't a monster, and when the monster was first revealed my heart stopped for a moment
For a good five second my brain went:
It's just a quirk of how the light works, just a weird decoration.
@@JohnSmith-ox3gy same
and then i saw the creature movin' around and my soul temporarily left my body
There is no monster, you're crazy
@@dukedunac - there is no war in Ba Sing Se.
Dude me too. With all the fake clues and keys to puzzles where you just guess the pattern I genuinely thought that the "something chasing you" was also just him trolling.
I was sure there wouldn’t actually be a monster but the fact there is and it’s completely programmed is even funnier
Would've been insane if there were just the clicking sounds that just got louder and louder
Actually that's kind of ingenious if he just show the monster once walking and trigger it once or twice only to be never be seen again or occasionally walking pass by it 😂
Same, I was betting on there being no monster, just Vale toying with their heads to think there was one.
Yea I thought it was purely psychological-
Its too early for the monster guys, its too early for the monster
I remember worryingly little of this
Located.
What a chad
O Shit wuddup
Suppressed the traumatic memories
Giggling the entire time while Mr. Fucking Waternoose is right in front of you is typically concerning towards memory
if any game says "hold shift to sprint" or "autosaving checkpoint" you know something really nice will happen soon
"You can hide in closets"
@@PointsofData "Be sure to check behind your back"
The worst instance of that was when a game said "remember alt+F4 can close the game instantly"
@@Dark_Peace THATS THE WORST ONE
@@Dark_Peace I'm afraid to ask what game that is
This isn't a torture game... this is actually a 90s adventure game
i.m meen 2
tes1 and especially tes2 first (and second, third and so on) experience
A particularly straight-forward one at that
This is the average LucasArts Point & Click game. Confusing and with completely obtuse answers that you need to check the manual for basic hints on how to solve the puzzles.
What’s the difference?
You know what would've been hilarious? The 4 keys actually work and open the door but behind the door is an endless hallway that the monster can chase you down in.
Honestly, yeah, that would have been funnier
Better Yet: The door opens and it does lead to treasure or whatever, but the door opens so slowly that if the monster is on the farthest corner of the map, it will reach you just before you can get through.
@@TheOneGuy1111 this would honestly be the most easy to implement and also the most frustrating.
Just script an event that the monster respawns at a set point on the map once the keys are placed, but have it timed perfectly that it will reach the player before the door opens
@@GeneralTaco155555a With music slowly building up and getting faster and faster as the monster gets closer to you
That would be better
*when mentally scaring your friends to new levels means you have to make your own game!*
Time for you to steal the idea and release a brand new video
@@escheat9024 and no one would care legends copy legends!
Do it Spiff, it calls you.
Hey this ma'am drinks tea, GET HIM!!!
scarring
The fact that Vale knows how to navigate this twisted maze by memory shows just how much maniacal thought he's put into it. I love it.
He's had to play test it
E
@@MegaOgrady For this sort of stuff you usually put in overrides that skip parts of the game, you don't want to spend 2 hours every single time you change something near the end.
Do you really think he doesnt have a map of some sort
@@nikkiofthevalleyplay testing means testing it from start to finish when completed to make sure it works. What you described is testing each element to make sure they work.
The way the monster isn’t built up and just exists at random points is honestly a lot scarier
"There is a jumpscare he- there it is." -Literally everyone who has played or seen a horror game.
And I think the small part where it is built up, with the coffin is terrifying because when you see the coffin you know it’s gonna get out, the question is when, so when you see the opened coffin, pure fear overtakes you
31:26
Lynx just goes full "He's more afraid of me than I am of him" and stares the thing down, and it leaves! The balls on this guy!
The nerve! He haves!
The Balls
Liquid Courage, baby!
I was reading the comments while watching the video.
Thanks.
@@militarycapybara if the comments spoiled it I feel like that’s on you
I hope maivi can get her brain lengthening surgury soon. Thoughts and prayers to all suffering with short brains 🙏🙏🙏😇😇
As someone who also has a short brain. Thank you for the awareness.
With a long enough brain she might never agree to appear in a Vale's video again
Brain lengthening surgery sounds like something you'd read about in a spam email.
@@denpadolt9242 true
my brother got his brain lengthened, now he wont fall for my bullshit.
Vale is just tying to break his “friends” (willing torture victims he occasionally compensates) at this point and it’s beautiful.
There is no compensation. Did someone get a compensation?
UwU?
@@dynamo8846 "you guys are getting payed?"
Valefisk is IRL Chris McLean from Total Drama Island
@@dynamo8846 Maivi got a 19 dollar Fortnite card a couple months ago I guess
Maivi seemed more like she was drunk than the actual drunk guy
I was thinking basically this too istg
maivi seems to be in a constant state of hangover
@@teeteebee tbf that was poor UI imo, the layout of the menus makes it extremely easy to accidentally do that
@@mykal4779 hilarious UI*
just a tr00n. explains the things hysteria. ywnbaw
39:30 Maivi's method working and then her giving up and saying "It didn't work" while literally standing right next to the opening to the key was heartbreaking
The Virgin "I can't remember!" vs the Chad "My brain is too short".
"I'm short-brained"
i suffer from short-brained ness 😔🙏🏽
@@demdem7946I'm sorry hear that I hope you're brain gets longer
That AI design was brilliant! Giving the player a spook then throwing the monster to the other side of the map added so much effect.
It’s not smart enough to fall- IT’S SMART ENOUGH TO FALL!
@@Zack_Zander the pinnacle of ai intelligence
31:42 ‘oh my god, what is this beast?’ That might be one of the most British reactions to whatever that is I have ever heard. Brilliant Lynx. “What a spooky bein’. What a spooky bein’”
WHAT CHEEKY THING HAVE YOU CREATED?
What cheeky thing have you created?!
"A fucking being of some description"
I love how the monster just comes up like "would you like to talk about our Lord and savior? No? Ok, have a nice day."
@@amatsua1271 *tickticktickticktickticktick
Hi
Bye
*tickticktickticktickticktick
I love that lizard brain process of "holy shit what is that predator in front of me? Oh shit the key- FUCK"
Lynx's hysterical chuckle at the monster is such a baller move.
"What a splendifico fella. Oh he's quite rapido now" is the funniest shit I heard all day
35:37
I read this just as it happened
He sounded like Redd White from Phoenix Wright.
@@lt.ocelot Thank you king
I love how Maivi absolutely flipped the script on Vale and made him suffer lmao
E
*women ☕
@@beeboop5158You're weird
The balls on this man to just create a whole game just to fuck with some people...
I love it and every euro spent on his patreon is worth it
Bonus points to him if he makes it doable and puts it on Steam. Extra bonus points if he just says he did and puts it on Steam anyway.
@@Damini368 your wish has been granted.
I love how the guy zonked out of his mind was the closest to “winning”
Dom pausing during his “I DIDN’T KNOW” to quietly say “admittedly I should’ve known” and then resuming his scream is fucking gold
I like how Vale laughs at Lynx thinking he's in the lead with 50 minutes on the clock, but Maivi spent fucking 40 flipping switches lmao
Vale got tired of the war crimes joke so he
Started torturing people
Yup checks out
He started his own war crimes hes evolving
got tired of making warcrime jokes, and decided to just start making warcrimes.
Bimpson pfp, good choice
Gotta say, out of all of them (aside from Lynx being the smart man by calling it quits), if the door COULD open and Vale didn't rig the game, I think Dom's second strategy would have won. He took all the time to prioritize and unlock everything for every key, he would just need to remember the correct route and pick up the key nearest to the door last. Buuuuut Vale rigged the game, so nobody CAN win.
dom was big brain
@@sours-orchard ohh shinny
@@sours-orchard Dom has long brain
@@Ainsley_the_meat_rubber Longest brain
He should also lead the monster as far away as possible before picking up the last key, just top get more time.
“Vale, Where are the stairs?” Dom asked calmly.
“Vale, could you inform me where the stairs are?” Dom asked politely
25:05 he legitimately said "ooh shiny"
How about a psychological horror that actually melts your brain in other ways:
- Make the door opening animation painfully long
- An extremely long tutorial explaining every single control (or mechanic/gimmick)
- A key combination where only one single hint of just one single key/number/symbol exists
- A meaningless picture that pretends to be veryyyy important (maybe found in a path that is very visible and can be seen often)
- Random noises that scare the [?] out of you just like the Minecraft cave noises
-> Maybe also a random discord ping every 30 minutes just to annoy the person playing
- In the game, give the player a task that makes no sense as it has nothing to do to progress
- [Too much Effort] Make it Non-Euclidean like the game "Anti-Chamber" where Circle-Paths have 5 corners or an infinitely long hallway
- If you end up progressing up until the end, a hint will say that the last key is actually at the start of the game (which you are unable to reach) so you need to completely restart from the beginning
-> This also makes it possible to have a random maze that has random halls and walls that weren't there for the first playthrough
- Oh and for the sake of it, when you see a (fake) key and try to approach it while losing sight of it, it just so happens that it disappears.. huh
Alright, have fun making it more painful!
Yes
The tutorial needs to be in a little cute open area.
You have issues with somebody or something, do you need some help maybe?
What if in horror game you constantly were getting notification like "Hold shift to sprint" through entire game for no reason and like half of notifications will actually warn about monster chasing you
Just copy an actual math test and you got it
Proud of Lynx for not only making it the farthest on his first try but also being wise enough to stop after his first try despite being completely out of it.
E
Vale went from torturing people via games to making his own games to torture people.
Someday he's just gonna cut out the games and just torture people.
Someday he’s gonna cut out the torture and just people
Someday he will cut out people
@@Dooperbooperlooper someday he's just gonna cut people
@@MrDarka77 someday he's just gonna
@@RebelSynth someday he
32:44 my heart sank when he just walked over and grabbed it. The sense of impending doom was so real
I like your Ishmael PFP
@@Ray_Moses limbussy player spotted
@@Herib104 please never call it that again
@@Ray_Moses thanks for feedback! From now on I will call it Limbust company
Gotta love Maivi's 300IQ move of drawing the code on her camera-enabled device
Imagine a hallway that's seemingly straight but it curves in one direction by 1 degree. To the naked eye, it'll look like one straight hallway but if you kept walking you'd eventually do a full 360
When given no static visual reference, humans are actually incapable of walking in a straight line and walk in circles. :)
@@bscorvin source
@@based980 It's true, there's a small tourist spot in my country that's basically just 2 giant trees and it's said that if you manage to walk across the middle of them blindfolded without accidentally turning left or right then you'll have a long life(or health or lover and wealth or smth idk it's just a fun myth). I tried and became a public laughingstock by going full 180° midway through, and even walking past the starting point. However it seems like running helps because my little sister sprinted and managed to go across almost perfectly straight lol
@@based980 I do recall this being true, people tend to walk in curved lines over long distances
@@based980 Mythbusters tried walking in a straight line while blindfolded, they did not walk straight at all
maivi is unintentionally the funniest person to watch just because of the shit she messes up that always sounds like ironic jokes but is always completely serious
short brain
@@maivioz tall brain time
@@isaachenrikson3197 long brain*
@@maivioz I have subscribed and I will watch your career with great interest
The woman is always the dumbest one, predictable.
That creature is actually so perfect for that game, I mean it fits the atmosphere and aesthetic exactly in a way that makes it horrifying to be chased by and also so surprising when you first saw it. Because it sparks that curiosity that was shown when the dude started to get closer cuz you expected something like a vampire or something, not GOD DAM SPIDER CRABS hahaha
Spider crabs are a real thing, but they look nothing like this monster. They're much bigger and have far more legs
@@gingermcgingin4106 I want to purge all of them.
It also kinda reminds of how the monsters from Maze Runner look like. And considering there’s a whole ass maze in this game, I thought that was cool.
Hold shift to sprint
"That's ominous"
Comedy gold
To be fair, this has been a good trick many horror games have used, just saying "press [button] to sprint/run" when there is no danger yet to make you worried and afraid, because why else would the game explian how to do something if you didn't need to do it right now/very soon?
@@RipOffProductionsLLC exactly, the game telling you how to sprint is an indication that you will need to sprint or atleast want to sprint...which in a horror game usually means bad shit happens if you dont
@@RipOffProductionsLLC somehow I didn't get afraid when the Sprint tutorial showed in the Evil Within 2
That's as ominous as an autosave in a horror game.
Literally.
Valefisk: hehehe i'll have a clever hint about draughts
Literally Everyone: What the actual fuck is drafts
Valefisk: ..........
tbh Vale getting frustrated because people are getting confused by his confusing bullshit is the best part
Them guessing literally everything BHT checkers for the first hint killed me 😭 man’s really said baseball
Passive agressive I spot
E
AM I THE ONLY FUCKER WHO KNOWS WHAT DRAUGHTS IS!??
i was legitemately screaming when she pushed aside all of his checkers hints he was giving her, considering how generous they were given how long she was doing the lever puzzle
@@bootlegborat yes, yes you are, apparently
Vale: "My favorite board game is Draughts."
Everyone: "The fuck is that? You're making shit up."
I genuinely spent the first half of the video going “my guess is that there’s no actual monster and there are just hints that there’s one to add further psychological damage” then I saw the monster and I am so glad I was wrong because that thing is terrifying in the best possible way
A couple ways to freak the hell out of the players if you ever make another one: Have stuff change when the player looks away/ stuff is different when a player comes back to an area. Have the game change slightly and give cryptic hints throughout the game that it knows the player is on their second attempt when they retry.
And have a complete fake creature you never see on the first run but have it say you need to beat hard mode to win
I would like a variety of creatures to encounter, only one of them present at the time but when far away from the play the current creature gets replaced by another.
Im not really a fan of the "I hurt/scared my friends with this WHACKY THING I MADE" genre of video, but you put a stupid, stupid amount of effort in ruining people's day. High effort torture I approve of.
It's like a prank video that actually had effort in it
Plus it didn't result in physical injury or property damage :)
@@wheeeeeeeeeee I mean, it did lead to insanity, so that's something
@@sxlproductions True
I loved the part where someone laughed at how the monster looks and it got so offended it left.
"I DIDN'T KNOW
admittedly, i should have known
BUT I DIDN'T KNOW"
genuinely one of the best reactions in this video
Maivi doing the right thing by just exiting the game instantly
24:27 I actually did not expect to really be a monster. I just thought Vale would f*ck with their mind and make them believe that there is one
Thank you so much for attaching a time stamp 😭😭😭😭😭
Honestly I thought the monster was going to be vale in a monkey suit that was unpixellated
I'm only halfway through, but I just realized that, whether intentionally or not, you created a TRUE horror. Reason being is that because the players wasted so much time suffering to collect the keys, and up until now there being no notion of saving, it creates a TON of investment, and as such, so much to lose if you get killed by the monster. Touche lmao
31:04 "Trying to figure it out logically" in a dungeon designed by a madman.
petition to put this on steam
and have random people get tourtured 🤣 i bet it would get popular and streamers would play
@@sidndjfbfj yeah, we should do postive reviews about the ending, and have people play thinking there is an ending.
@@jace8785 reviewing while having a 100 hours on the game
@@sidndjfbfj just leave it running in the background to get 200+ hours, talking about the replayability of the second level...
Make it cheap so lot of people won't think twice about buying it, us viewers can then go review it positively. Spread the torture around you know? Somebody put this up to Vale for consideration.
I once broke down on tears because I was unable to hit the start button on a Minecraft horror map, so I feel confident saying torturing me would have been as simple as making a square room with no lights and debating whether it would be cruel to post the results online
I once broke down in tears in a minecraft map because I couldn’t figure how to turn on adventure mode
Idea for gaslighting your friends some more - Make a game that listens to the mic, make the monster in the game sensitive to sound from the mic with no warning that this is the case whatsoever, then run this format again but with that game. If they demand you prove it's beatable to them, show them you playing through a version that doesn't listen to the mic.
That's So evil. I love it. I think I might make that myself
The only issue is that the game would ask to use the mic, spoiling the plot.
@@lordfelidae4505 Simply mask it using some puzzles that have to be done using one's voice. Easy.
@@ThatguycalledJoethat would make it even more obvious that ur mic is heard by the monster💀 a horror game isnt going to implement a voice puzzle for no other use than just puzzle.
@@santiv4 That's where a little trick called lying comes in, and the dummy version where the mic is ignored outside of those puzzles.
Imagine watching this without sound and just reading the subtitles, then 24:05 comes along with "chess has battleships"
You have all been called here.
Into a labyrinth of sounds and smells, misdirection and misfortune.
A labyrinth with no exit, a maze with no prize.
You don't even realize that you are trapped.
It actually is quite possible to beat it if you get the first key once all the others have been picked up, because then you have more than enough time to... realize that the door won't open. Fuck, that's evil.
47:49 Hence why Alien: Isolation is such an incredible example of good horror game design. Indies take note. Plenty of videos talking about how and why it works.
The AI in this game does a decent job at building the suspense, but (obviously, and intentionally) fails at maintaining it at phase 4. Very cool game.
The speedrun for this game *HAS* to be where you get all four keys and then die as fast as possible (since that's basically the end of the game)
Scary stuff timetable
First encounter with the monster 24:35 to 26:04
Brief sighting with monster 27:56 to 28:05
Scary encounter at 29:50 to 30:03
Encounter and death at 30:30 to 31:00
Lynx goes full chad and stares it down at 31:26 to 31:50
Slight jummpscare at 33:03 to 33:24
Death at 34:06 to 34:17
Sighting with the monster at 34:43 to 34:47
Scream-ey death at 34:55 to 35:06
Rapido encounter (and death) at 35:35 to 35:56
Jumpscare encounter and death at 37:56 to 38:06
Sighting at 43:00 to 43:10
Encounter at 45:00 to 45:26
Realization death at 45:42 to 46:02
Final death at 46:28 to 46:34
Thank you so much
This ain’t a scary stuff timetable
It’s a highlights reel
Blessed be
Rapido lmao
3:55 "[Lynx had] a complete collapse of his critical thinking ability"
Also Lynx: Bails after the first try because he realised it was impossible.
"There's a way to figure it out without even looking at the bridges" - 11:40 - just one example of Vale gaslighting his friends (victims) one about 37 different levels at once. This entire video is incredible
25:12 is gold.
*”I DIDN’T KNOW!*
_I-maybe I should have known…_
*BUT I DIDN’T KNOW!”*
Valefisk should try sneakily finding out what his friends are afraid of and then make a horror game with all that knowledge in mind. Could be fun. For Valefisk. And us. Not so much for his friends.
Not so much for his -friends- enemies.
Fixed that for you.
And when they talk about the game, they all have different experience just to fuck with them even more
@@Damini368 that's weird way to spell "Victims"
Maivi: im gonna draw it in my phone.
Valefisk: why not take a picture? why draw it?
my man's game just broken that woman brain.
i love that gamers will literally think they've discovered a mechanic to the game but it literally has zero affect on the game
Should have made it so that getting hit by the monster just extinguishes your torch rather than ending the game
Oh my goodness,
even worse holy
I like how bad Vale’s hints are… that, or his friends aren’t big tabletop game/soccer fans, lol
How does someone go from chess to baseball????????????
@@Alice-he2zh Alcohol.
@@Alice-he2zh The callouts.
Soccer fans often still listen to the radio to tell how the game is going, thus they are able to recognize EXACTLY what each word the announcer is saying means. "Rodrigo is running across the left side of the field unhindered... He passes it to Vasquez as Jona tries to bloc- OH OH VASQUEZ SCORES FROM CENTRAL!"
And by tabletop, he meant games like DnD which is self explanatory.
@@Alice-he2zh Alcohol
@@Alice-he2zh Alcohol
that thing jumpscared me like every time; the fact that it moves fast, but not too fast, and seems to just come out of nowhere due to the lighting is genius
no wait he's faster than I was thinking
still genius
Okay but SOMEONE here needs to acknowledge what a fucking beast dom is for actually succeeding to unlock all the keys. That counts as a win in my book.
"why would you put a puzzle game in a horror game?"
You... Don't play many horror games, do you?
Horror and puzzles has been a thing for like ever.
isn't that the concept of Saw?
Hell, they've been there a couple since they were played on a tabletop.
Resident Evil, the game that basically made the Survival Horror genre, had puzzles.
it was a rhetorical question
@@cloudian975 “And I gave you a rhetorical answer” - TFS Abridged Son Goku
I think you missed a trick with the end thing. In addition to "Death Mode" triggering only when all 4 keys are in the locks you should have actually had the door next to them open but have it be a really long corridor that makes it impossible to outrun and/or evade the monster and end in nothing (or just a message or something)
No lie, I adore how the torches are visible from far away.
I’m glad Maivi opened up about her brain shortness not a lot of us are that brave
Even after months, I still come back to this. And the first reveal + Dom's reaction will always the best part of the video xD
*grabs Key*
Vale: Why did you-?!?
Dom: *scream of terror* I DIDN'T KNOW!!!
Also Dom: *completely calmly* Admittedly I should have known.
Still Dom: BUT I DIDN'T KNOOOOW!!!
man this game is definitely what a legit nightmare be for me. a dark and dusty complex that is eerily silent, the implication that *something* is going to get me, and the convoluted goals i need to achieve to escape it. good shit bro keep it up.
Damn, I hate when somebody reanimates my corpse by unleashing my cursed form, and I wake up with a GODDAMN cold! Fucking write-off of a day, I tell you.
Can't wait for Crypt 2
Other than it actually being uncompletable, this seems so well designed. It carries a lot of atmosphere and the beast has pretty good programming for what is the video
For the love of God, somebody please give poor Maivi a hug. In all of the videos I hear her in, she always sounds like she's on the verge of tears
ah, the origin of short brain maivi
I like how the valefisk monster sees lynx and just nopes out like
"I aint getting fed Enough to deal with that shit"
I would like to suggest a speedrun for this game.
The "You failed"% run.
Goal is to get caught as quickly as possible. Does the AI allow you to touch the monster and get caught if it's only in phase 2? Or do you need to get it to phase 3 and get lucky? Or is it best to rush phase 4 for the guaranteed ticking clock? Who knows! Not me!
yeha patrons have access to the game, and someone is already doing it th-cam.com/video/wjuGzUCuszE/w-d-xo.html
Yes
Would have been funny to have a game with a hiding mechanic but no monster just to mess with people. Put hiding spots everywhere and have spooky ambient noises but no actual thing to hide from.
you've given him ideas
“What if I said I don’t like chess but I do like that other game”
“Baseball?”
Now im starting to think that if he had made it winnable, there wouldn’t be much of a difference
This might be an unpopular opinion, but I really enjoyed the dev log at the end. It's cool that you know how to build a game like that - even if it's just to torture some folks.
Ah, my weekly dose of feeding into my sadist humour of seeing others in pain.
*yes*
Wow so edgy!!!!
maivi should have gotten the gift card! she technically exited the crypt first.
She shouldn't have gotten anything lol
Her brain was too short
A fucking checker board is something I never would've tried because I was thinking "It's not gonna be a checker board, that's literally the first thing anyone would think of"
Lmao
I can just imagine the gang going through a haunted house and any time a ghost or monster comes at them, they just point a flashlight at it and yell "fuck off!"
well that was a painful gestation for this video.
if you wanted to play it yourself (DON'T) then it's up over on www.patreon.com/valefisk
was there actually another door that opened?
so when's the battle pass for this coming out?
@Valefisk
Do you know what would have messed with these guys even more? If the horror was just a giant cockblock. The scariest was just their minds playing tricks on them.
will you release it on steam or something eventually?
@@ln6182 Another door!?
all jokes aside, this game seems really cool to play but never finish. It's like sisyphus' boulder but in game form, i dont know why i like it so much
"What a spooky bein'" is now living rent free in my head permanently
So there's 2 ways to approach this: either you aimlessly walk around in circles while being drunk until you eventually make progress OR try to be more big brain than Einstein himself, failing misserably in the process and getting progress by luck. Either way the result's gonna be the same bc... "THE GAME WAS RIGGED FROM THE START"